diff options
author | Alexander Neonxp Kiryukhin <i@neonxp.ru> | 2024-08-18 13:29:54 +0300 |
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committer | Alexander Neonxp Kiryukhin <i@neonxp.ru> | 2024-08-18 13:29:54 +0300 |
commit | fd70f95224374d23157ee7c0357733102cd0df53 (patch) | |
tree | e490c12e021cedaf211b292d5d623baa32a673fc /node_modules/react-dom/cjs/react-dom.development.js |
Diffstat (limited to 'node_modules/react-dom/cjs/react-dom.development.js')
-rw-r--r-- | node_modules/react-dom/cjs/react-dom.development.js | 29923 |
1 files changed, 29923 insertions, 0 deletions
diff --git a/node_modules/react-dom/cjs/react-dom.development.js b/node_modules/react-dom/cjs/react-dom.development.js new file mode 100644 index 0000000..a11d72f --- /dev/null +++ b/node_modules/react-dom/cjs/react-dom.development.js @@ -0,0 +1,29923 @@ +/** + * @license React + * react-dom.development.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ + +'use strict'; + +if (process.env.NODE_ENV !== "production") { + (function() { + + 'use strict'; + +/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */ +if ( + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart === + 'function' +) { + __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error()); +} + var React = require('react'); +var Scheduler = require('scheduler'); + +var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; + +var suppressWarning = false; +function setSuppressWarning(newSuppressWarning) { + { + suppressWarning = newSuppressWarning; + } +} // In DEV, calls to console.warn and console.error get replaced +// by calls to these methods by a Babel plugin. +// +// In PROD (or in packages without access to React internals), +// they are left as they are instead. + +function warn(format) { + { + if (!suppressWarning) { + for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + args[_key - 1] = arguments[_key]; + } + + printWarning('warn', format, args); + } + } +} +function error(format) { + { + if (!suppressWarning) { + for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) { + args[_key2 - 1] = arguments[_key2]; + } + + printWarning('error', format, args); + } + } +} + +function printWarning(level, format, args) { + // When changing this logic, you might want to also + // update consoleWithStackDev.www.js as well. + { + var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame; + var stack = ReactDebugCurrentFrame.getStackAddendum(); + + if (stack !== '') { + format += '%s'; + args = args.concat([stack]); + } // eslint-disable-next-line react-internal/safe-string-coercion + + + var argsWithFormat = args.map(function (item) { + return String(item); + }); // Careful: RN currently depends on this prefix + + argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it + // breaks IE9: https://github.com/facebook/react/issues/13610 + // eslint-disable-next-line react-internal/no-production-logging + + Function.prototype.apply.call(console[level], console, argsWithFormat); + } +} + +var FunctionComponent = 0; +var ClassComponent = 1; +var IndeterminateComponent = 2; // Before we know whether it is function or class + +var HostRoot = 3; // Root of a host tree. Could be nested inside another node. + +var HostPortal = 4; // A subtree. Could be an entry point to a different renderer. + +var HostComponent = 5; +var HostText = 6; +var Fragment = 7; +var Mode = 8; +var ContextConsumer = 9; +var ContextProvider = 10; +var ForwardRef = 11; +var Profiler = 12; +var SuspenseComponent = 13; +var MemoComponent = 14; +var SimpleMemoComponent = 15; +var LazyComponent = 16; +var IncompleteClassComponent = 17; +var DehydratedFragment = 18; +var SuspenseListComponent = 19; +var ScopeComponent = 21; +var OffscreenComponent = 22; +var LegacyHiddenComponent = 23; +var CacheComponent = 24; +var TracingMarkerComponent = 25; + +// ----------------------------------------------------------------------------- + +var enableClientRenderFallbackOnTextMismatch = true; // TODO: Need to review this code one more time before landing +// the react-reconciler package. + +var enableNewReconciler = false; // Support legacy Primer support on internal FB www + +var enableLazyContextPropagation = false; // FB-only usage. The new API has different semantics. + +var enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber + +var enableSuspenseAvoidThisFallback = false; // Enables unstable_avoidThisFallback feature in Fizz +// React DOM Chopping Block +// +// Similar to main Chopping Block but only flags related to React DOM. These are +// grouped because we will likely batch all of them into a single major release. +// ----------------------------------------------------------------------------- +// Disable support for comment nodes as React DOM containers. Already disabled +// in open source, but www codebase still relies on it. Need to remove. + +var disableCommentsAsDOMContainers = true; // Disable javascript: URL strings in href for XSS protection. +// and client rendering, mostly to allow JSX attributes to apply to the custom +// element's object properties instead of only HTML attributes. +// https://github.com/facebook/react/issues/11347 + +var enableCustomElementPropertySupport = false; // Disables children for <textarea> elements +var warnAboutStringRefs = true; // ----------------------------------------------------------------------------- +// Debugging and DevTools +// ----------------------------------------------------------------------------- +// Adds user timing marks for e.g. state updates, suspense, and work loop stuff, +// for an experimental timeline tool. + +var enableSchedulingProfiler = true; // Helps identify side effects in render-phase lifecycle hooks and setState + +var enableProfilerTimer = true; // Record durations for commit and passive effects phases. + +var enableProfilerCommitHooks = true; // Phase param passed to onRender callback differentiates between an "update" and a "cascading-update". + +var allNativeEvents = new Set(); +/** + * Mapping from registration name to event name + */ + + +var registrationNameDependencies = {}; +/** + * Mapping from lowercase registration names to the properly cased version, + * used to warn in the case of missing event handlers. Available + * only in true. + * @type {Object} + */ + +var possibleRegistrationNames = {} ; // Trust the developer to only use possibleRegistrationNames in true + +function registerTwoPhaseEvent(registrationName, dependencies) { + registerDirectEvent(registrationName, dependencies); + registerDirectEvent(registrationName + 'Capture', dependencies); +} +function registerDirectEvent(registrationName, dependencies) { + { + if (registrationNameDependencies[registrationName]) { + error('EventRegistry: More than one plugin attempted to publish the same ' + 'registration name, `%s`.', registrationName); + } + } + + registrationNameDependencies[registrationName] = dependencies; + + { + var lowerCasedName = registrationName.toLowerCase(); + possibleRegistrationNames[lowerCasedName] = registrationName; + + if (registrationName === 'onDoubleClick') { + possibleRegistrationNames.ondblclick = registrationName; + } + } + + for (var i = 0; i < dependencies.length; i++) { + allNativeEvents.add(dependencies[i]); + } +} + +var canUseDOM = !!(typeof window !== 'undefined' && typeof window.document !== 'undefined' && typeof window.document.createElement !== 'undefined'); + +var hasOwnProperty = Object.prototype.hasOwnProperty; + +/* + * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol + * and Temporal.* types. See https://github.com/facebook/react/pull/22064. + * + * The functions in this module will throw an easier-to-understand, + * easier-to-debug exception with a clear errors message message explaining the + * problem. (Instead of a confusing exception thrown inside the implementation + * of the `value` object). + */ +// $FlowFixMe only called in DEV, so void return is not possible. +function typeName(value) { + { + // toStringTag is needed for namespaced types like Temporal.Instant + var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag; + var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object'; + return type; + } +} // $FlowFixMe only called in DEV, so void return is not possible. + + +function willCoercionThrow(value) { + { + try { + testStringCoercion(value); + return false; + } catch (e) { + return true; + } + } +} + +function testStringCoercion(value) { + // If you ended up here by following an exception call stack, here's what's + // happened: you supplied an object or symbol value to React (as a prop, key, + // DOM attribute, CSS property, string ref, etc.) and when React tried to + // coerce it to a string using `'' + value`, an exception was thrown. + // + // The most common types that will cause this exception are `Symbol` instances + // and Temporal objects like `Temporal.Instant`. But any object that has a + // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this + // exception. (Library authors do this to prevent users from using built-in + // numeric operators like `+` or comparison operators like `>=` because custom + // methods are needed to perform accurate arithmetic or comparison.) + // + // To fix the problem, coerce this object or symbol value to a string before + // passing it to React. The most reliable way is usually `String(value)`. + // + // To find which value is throwing, check the browser or debugger console. + // Before this exception was thrown, there should be `console.error` output + // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the + // problem and how that type was used: key, atrribute, input value prop, etc. + // In most cases, this console output also shows the component and its + // ancestor components where the exception happened. + // + // eslint-disable-next-line react-internal/safe-string-coercion + return '' + value; +} + +function checkAttributeStringCoercion(value, attributeName) { + { + if (willCoercionThrow(value)) { + error('The provided `%s` attribute is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', attributeName, typeName(value)); + + return testStringCoercion(value); // throw (to help callers find troubleshooting comments) + } + } +} +function checkKeyStringCoercion(value) { + { + if (willCoercionThrow(value)) { + error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value)); + + return testStringCoercion(value); // throw (to help callers find troubleshooting comments) + } + } +} +function checkPropStringCoercion(value, propName) { + { + if (willCoercionThrow(value)) { + error('The provided `%s` prop is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', propName, typeName(value)); + + return testStringCoercion(value); // throw (to help callers find troubleshooting comments) + } + } +} +function checkCSSPropertyStringCoercion(value, propName) { + { + if (willCoercionThrow(value)) { + error('The provided `%s` CSS property is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', propName, typeName(value)); + + return testStringCoercion(value); // throw (to help callers find troubleshooting comments) + } + } +} +function checkHtmlStringCoercion(value) { + { + if (willCoercionThrow(value)) { + error('The provided HTML markup uses a value of unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value)); + + return testStringCoercion(value); // throw (to help callers find troubleshooting comments) + } + } +} +function checkFormFieldValueStringCoercion(value) { + { + if (willCoercionThrow(value)) { + error('Form field values (value, checked, defaultValue, or defaultChecked props)' + ' must be strings, not %s.' + ' This value must be coerced to a string before before using it here.', typeName(value)); + + return testStringCoercion(value); // throw (to help callers find troubleshooting comments) + } + } +} + +// A reserved attribute. +// It is handled by React separately and shouldn't be written to the DOM. +var RESERVED = 0; // A simple string attribute. +// Attributes that aren't in the filter are presumed to have this type. + +var STRING = 1; // A string attribute that accepts booleans in React. In HTML, these are called +// "enumerated" attributes with "true" and "false" as possible values. +// When true, it should be set to a "true" string. +// When false, it should be set to a "false" string. + +var BOOLEANISH_STRING = 2; // A real boolean attribute. +// When true, it should be present (set either to an empty string or its name). +// When false, it should be omitted. + +var BOOLEAN = 3; // An attribute that can be used as a flag as well as with a value. +// When true, it should be present (set either to an empty string or its name). +// When false, it should be omitted. +// For any other value, should be present with that value. + +var OVERLOADED_BOOLEAN = 4; // An attribute that must be numeric or parse as a numeric. +// When falsy, it should be removed. + +var NUMERIC = 5; // An attribute that must be positive numeric or parse as a positive numeric. +// When falsy, it should be removed. + +var POSITIVE_NUMERIC = 6; + +/* eslint-disable max-len */ +var ATTRIBUTE_NAME_START_CHAR = ":A-Z_a-z\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u02FF\\u0370-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD"; +/* eslint-enable max-len */ + +var ATTRIBUTE_NAME_CHAR = ATTRIBUTE_NAME_START_CHAR + "\\-.0-9\\u00B7\\u0300-\\u036F\\u203F-\\u2040"; +var VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + ATTRIBUTE_NAME_START_CHAR + '][' + ATTRIBUTE_NAME_CHAR + ']*$'); +var illegalAttributeNameCache = {}; +var validatedAttributeNameCache = {}; +function isAttributeNameSafe(attributeName) { + if (hasOwnProperty.call(validatedAttributeNameCache, attributeName)) { + return true; + } + + if (hasOwnProperty.call(illegalAttributeNameCache, attributeName)) { + return false; + } + + if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) { + validatedAttributeNameCache[attributeName] = true; + return true; + } + + illegalAttributeNameCache[attributeName] = true; + + { + error('Invalid attribute name: `%s`', attributeName); + } + + return false; +} +function shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag) { + if (propertyInfo !== null) { + return propertyInfo.type === RESERVED; + } + + if (isCustomComponentTag) { + return false; + } + + if (name.length > 2 && (name[0] === 'o' || name[0] === 'O') && (name[1] === 'n' || name[1] === 'N')) { + return true; + } + + return false; +} +function shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag) { + if (propertyInfo !== null && propertyInfo.type === RESERVED) { + return false; + } + + switch (typeof value) { + case 'function': // $FlowIssue symbol is perfectly valid here + + case 'symbol': + // eslint-disable-line + return true; + + case 'boolean': + { + if (isCustomComponentTag) { + return false; + } + + if (propertyInfo !== null) { + return !propertyInfo.acceptsBooleans; + } else { + var prefix = name.toLowerCase().slice(0, 5); + return prefix !== 'data-' && prefix !== 'aria-'; + } + } + + default: + return false; + } +} +function shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag) { + if (value === null || typeof value === 'undefined') { + return true; + } + + if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag)) { + return true; + } + + if (isCustomComponentTag) { + + return false; + } + + if (propertyInfo !== null) { + + switch (propertyInfo.type) { + case BOOLEAN: + return !value; + + case OVERLOADED_BOOLEAN: + return value === false; + + case NUMERIC: + return isNaN(value); + + case POSITIVE_NUMERIC: + return isNaN(value) || value < 1; + } + } + + return false; +} +function getPropertyInfo(name) { + return properties.hasOwnProperty(name) ? properties[name] : null; +} + +function PropertyInfoRecord(name, type, mustUseProperty, attributeName, attributeNamespace, sanitizeURL, removeEmptyString) { + this.acceptsBooleans = type === BOOLEANISH_STRING || type === BOOLEAN || type === OVERLOADED_BOOLEAN; + this.attributeName = attributeName; + this.attributeNamespace = attributeNamespace; + this.mustUseProperty = mustUseProperty; + this.propertyName = name; + this.type = type; + this.sanitizeURL = sanitizeURL; + this.removeEmptyString = removeEmptyString; +} // When adding attributes to this list, be sure to also add them to +// the `possibleStandardNames` module to ensure casing and incorrect +// name warnings. + + +var properties = {}; // These props are reserved by React. They shouldn't be written to the DOM. + +var reservedProps = ['children', 'dangerouslySetInnerHTML', // TODO: This prevents the assignment of defaultValue to regular +// elements (not just inputs). Now that ReactDOMInput assigns to the +// defaultValue property -- do we need this? +'defaultValue', 'defaultChecked', 'innerHTML', 'suppressContentEditableWarning', 'suppressHydrationWarning', 'style']; + +reservedProps.forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, RESERVED, false, // mustUseProperty + name, // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // A few React string attributes have a different name. +// This is a mapping from React prop names to the attribute names. + +[['acceptCharset', 'accept-charset'], ['className', 'class'], ['htmlFor', 'for'], ['httpEquiv', 'http-equiv']].forEach(function (_ref) { + var name = _ref[0], + attributeName = _ref[1]; + properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty + attributeName, // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These are "enumerated" HTML attributes that accept "true" and "false". +// In React, we let users pass `true` and `false` even though technically +// these aren't boolean attributes (they are coerced to strings). + +['contentEditable', 'draggable', 'spellCheck', 'value'].forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty + name.toLowerCase(), // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These are "enumerated" SVG attributes that accept "true" and "false". +// In React, we let users pass `true` and `false` even though technically +// these aren't boolean attributes (they are coerced to strings). +// Since these are SVG attributes, their attribute names are case-sensitive. + +['autoReverse', 'externalResourcesRequired', 'focusable', 'preserveAlpha'].forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty + name, // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These are HTML boolean attributes. + +['allowFullScreen', 'async', // Note: there is a special case that prevents it from being written to the DOM +// on the client side because the browsers are inconsistent. Instead we call focus(). +'autoFocus', 'autoPlay', 'controls', 'default', 'defer', 'disabled', 'disablePictureInPicture', 'disableRemotePlayback', 'formNoValidate', 'hidden', 'loop', 'noModule', 'noValidate', 'open', 'playsInline', 'readOnly', 'required', 'reversed', 'scoped', 'seamless', // Microdata +'itemScope'].forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, BOOLEAN, false, // mustUseProperty + name.toLowerCase(), // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These are the few React props that we set as DOM properties +// rather than attributes. These are all booleans. + +['checked', // Note: `option.selected` is not updated if `select.multiple` is +// disabled with `removeAttribute`. We have special logic for handling this. +'multiple', 'muted', 'selected' // NOTE: if you add a camelCased prop to this list, +// you'll need to set attributeName to name.toLowerCase() +// instead in the assignment below. +].forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, BOOLEAN, true, // mustUseProperty + name, // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These are HTML attributes that are "overloaded booleans": they behave like +// booleans, but can also accept a string value. + +['capture', 'download' // NOTE: if you add a camelCased prop to this list, +// you'll need to set attributeName to name.toLowerCase() +// instead in the assignment below. +].forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, OVERLOADED_BOOLEAN, false, // mustUseProperty + name, // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These are HTML attributes that must be positive numbers. + +['cols', 'rows', 'size', 'span' // NOTE: if you add a camelCased prop to this list, +// you'll need to set attributeName to name.toLowerCase() +// instead in the assignment below. +].forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, POSITIVE_NUMERIC, false, // mustUseProperty + name, // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These are HTML attributes that must be numbers. + +['rowSpan', 'start'].forEach(function (name) { + properties[name] = new PropertyInfoRecord(name, NUMERIC, false, // mustUseProperty + name.toLowerCase(), // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); +var CAMELIZE = /[\-\:]([a-z])/g; + +var capitalize = function (token) { + return token[1].toUpperCase(); +}; // This is a list of all SVG attributes that need special casing, namespacing, +// or boolean value assignment. Regular attributes that just accept strings +// and have the same names are omitted, just like in the HTML attribute filter. +// Some of these attributes can be hard to find. This list was created by +// scraping the MDN documentation. + + +['accent-height', 'alignment-baseline', 'arabic-form', 'baseline-shift', 'cap-height', 'clip-path', 'clip-rule', 'color-interpolation', 'color-interpolation-filters', 'color-profile', 'color-rendering', 'dominant-baseline', 'enable-background', 'fill-opacity', 'fill-rule', 'flood-color', 'flood-opacity', 'font-family', 'font-size', 'font-size-adjust', 'font-stretch', 'font-style', 'font-variant', 'font-weight', 'glyph-name', 'glyph-orientation-horizontal', 'glyph-orientation-vertical', 'horiz-adv-x', 'horiz-origin-x', 'image-rendering', 'letter-spacing', 'lighting-color', 'marker-end', 'marker-mid', 'marker-start', 'overline-position', 'overline-thickness', 'paint-order', 'panose-1', 'pointer-events', 'rendering-intent', 'shape-rendering', 'stop-color', 'stop-opacity', 'strikethrough-position', 'strikethrough-thickness', 'stroke-dasharray', 'stroke-dashoffset', 'stroke-linecap', 'stroke-linejoin', 'stroke-miterlimit', 'stroke-opacity', 'stroke-width', 'text-anchor', 'text-decoration', 'text-rendering', 'underline-position', 'underline-thickness', 'unicode-bidi', 'unicode-range', 'units-per-em', 'v-alphabetic', 'v-hanging', 'v-ideographic', 'v-mathematical', 'vector-effect', 'vert-adv-y', 'vert-origin-x', 'vert-origin-y', 'word-spacing', 'writing-mode', 'xmlns:xlink', 'x-height' // NOTE: if you add a camelCased prop to this list, +// you'll need to set attributeName to name.toLowerCase() +// instead in the assignment below. +].forEach(function (attributeName) { + var name = attributeName.replace(CAMELIZE, capitalize); + properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty + attributeName, null, // attributeNamespace + false, // sanitizeURL + false); +}); // String SVG attributes with the xlink namespace. + +['xlink:actuate', 'xlink:arcrole', 'xlink:role', 'xlink:show', 'xlink:title', 'xlink:type' // NOTE: if you add a camelCased prop to this list, +// you'll need to set attributeName to name.toLowerCase() +// instead in the assignment below. +].forEach(function (attributeName) { + var name = attributeName.replace(CAMELIZE, capitalize); + properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty + attributeName, 'http://www.w3.org/1999/xlink', false, // sanitizeURL + false); +}); // String SVG attributes with the xml namespace. + +['xml:base', 'xml:lang', 'xml:space' // NOTE: if you add a camelCased prop to this list, +// you'll need to set attributeName to name.toLowerCase() +// instead in the assignment below. +].forEach(function (attributeName) { + var name = attributeName.replace(CAMELIZE, capitalize); + properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty + attributeName, 'http://www.w3.org/XML/1998/namespace', false, // sanitizeURL + false); +}); // These attribute exists both in HTML and SVG. +// The attribute name is case-sensitive in SVG so we can't just use +// the React name like we do for attributes that exist only in HTML. + +['tabIndex', 'crossOrigin'].forEach(function (attributeName) { + properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty + attributeName.toLowerCase(), // attributeName + null, // attributeNamespace + false, // sanitizeURL + false); +}); // These attributes accept URLs. These must not allow javascript: URLS. +// These will also need to accept Trusted Types object in the future. + +var xlinkHref = 'xlinkHref'; +properties[xlinkHref] = new PropertyInfoRecord('xlinkHref', STRING, false, // mustUseProperty +'xlink:href', 'http://www.w3.org/1999/xlink', true, // sanitizeURL +false); +['src', 'href', 'action', 'formAction'].forEach(function (attributeName) { + properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty + attributeName.toLowerCase(), // attributeName + null, // attributeNamespace + true, // sanitizeURL + true); +}); + +// and any newline or tab are filtered out as if they're not part of the URL. +// https://url.spec.whatwg.org/#url-parsing +// Tab or newline are defined as \r\n\t: +// https://infra.spec.whatwg.org/#ascii-tab-or-newline +// A C0 control is a code point in the range \u0000 NULL to \u001F +// INFORMATION SEPARATOR ONE, inclusive: +// https://infra.spec.whatwg.org/#c0-control-or-space + +/* eslint-disable max-len */ + +var isJavaScriptProtocol = /^[\u0000-\u001F ]*j[\r\n\t]*a[\r\n\t]*v[\r\n\t]*a[\r\n\t]*s[\r\n\t]*c[\r\n\t]*r[\r\n\t]*i[\r\n\t]*p[\r\n\t]*t[\r\n\t]*\:/i; +var didWarn = false; + +function sanitizeURL(url) { + { + if (!didWarn && isJavaScriptProtocol.test(url)) { + didWarn = true; + + error('A future version of React will block javascript: URLs as a security precaution. ' + 'Use event handlers instead if you can. If you need to generate unsafe HTML try ' + 'using dangerouslySetInnerHTML instead. React was passed %s.', JSON.stringify(url)); + } + } +} + +/** + * Get the value for a property on a node. Only used in DEV for SSR validation. + * The "expected" argument is used as a hint of what the expected value is. + * Some properties have multiple equivalent values. + */ +function getValueForProperty(node, name, expected, propertyInfo) { + { + if (propertyInfo.mustUseProperty) { + var propertyName = propertyInfo.propertyName; + return node[propertyName]; + } else { + // This check protects multiple uses of `expected`, which is why the + // react-internal/safe-string-coercion rule is disabled in several spots + // below. + { + checkAttributeStringCoercion(expected, name); + } + + if ( propertyInfo.sanitizeURL) { + // If we haven't fully disabled javascript: URLs, and if + // the hydration is successful of a javascript: URL, we + // still want to warn on the client. + // eslint-disable-next-line react-internal/safe-string-coercion + sanitizeURL('' + expected); + } + + var attributeName = propertyInfo.attributeName; + var stringValue = null; + + if (propertyInfo.type === OVERLOADED_BOOLEAN) { + if (node.hasAttribute(attributeName)) { + var value = node.getAttribute(attributeName); + + if (value === '') { + return true; + } + + if (shouldRemoveAttribute(name, expected, propertyInfo, false)) { + return value; + } // eslint-disable-next-line react-internal/safe-string-coercion + + + if (value === '' + expected) { + return expected; + } + + return value; + } + } else if (node.hasAttribute(attributeName)) { + if (shouldRemoveAttribute(name, expected, propertyInfo, false)) { + // We had an attribute but shouldn't have had one, so read it + // for the error message. + return node.getAttribute(attributeName); + } + + if (propertyInfo.type === BOOLEAN) { + // If this was a boolean, it doesn't matter what the value is + // the fact that we have it is the same as the expected. + return expected; + } // Even if this property uses a namespace we use getAttribute + // because we assume its namespaced name is the same as our config. + // To use getAttributeNS we need the local name which we don't have + // in our config atm. + + + stringValue = node.getAttribute(attributeName); + } + + if (shouldRemoveAttribute(name, expected, propertyInfo, false)) { + return stringValue === null ? expected : stringValue; // eslint-disable-next-line react-internal/safe-string-coercion + } else if (stringValue === '' + expected) { + return expected; + } else { + return stringValue; + } + } + } +} +/** + * Get the value for a attribute on a node. Only used in DEV for SSR validation. + * The third argument is used as a hint of what the expected value is. Some + * attributes have multiple equivalent values. + */ + +function getValueForAttribute(node, name, expected, isCustomComponentTag) { + { + if (!isAttributeNameSafe(name)) { + return; + } + + if (!node.hasAttribute(name)) { + return expected === undefined ? undefined : null; + } + + var value = node.getAttribute(name); + + { + checkAttributeStringCoercion(expected, name); + } + + if (value === '' + expected) { + return expected; + } + + return value; + } +} +/** + * Sets the value for a property on a node. + * + * @param {DOMElement} node + * @param {string} name + * @param {*} value + */ + +function setValueForProperty(node, name, value, isCustomComponentTag) { + var propertyInfo = getPropertyInfo(name); + + if (shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag)) { + return; + } + + if (shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag)) { + value = null; + } + + + if (isCustomComponentTag || propertyInfo === null) { + if (isAttributeNameSafe(name)) { + var _attributeName = name; + + if (value === null) { + node.removeAttribute(_attributeName); + } else { + { + checkAttributeStringCoercion(value, name); + } + + node.setAttribute(_attributeName, '' + value); + } + } + + return; + } + + var mustUseProperty = propertyInfo.mustUseProperty; + + if (mustUseProperty) { + var propertyName = propertyInfo.propertyName; + + if (value === null) { + var type = propertyInfo.type; + node[propertyName] = type === BOOLEAN ? false : ''; + } else { + // Contrary to `setAttribute`, object properties are properly + // `toString`ed by IE8/9. + node[propertyName] = value; + } + + return; + } // The rest are treated as attributes with special cases. + + + var attributeName = propertyInfo.attributeName, + attributeNamespace = propertyInfo.attributeNamespace; + + if (value === null) { + node.removeAttribute(attributeName); + } else { + var _type = propertyInfo.type; + var attributeValue; + + if (_type === BOOLEAN || _type === OVERLOADED_BOOLEAN && value === true) { + // If attribute type is boolean, we know for sure it won't be an execution sink + // and we won't require Trusted Type here. + attributeValue = ''; + } else { + // `setAttribute` with objects becomes only `[object]` in IE8/9, + // ('' + value) makes it output the correct toString()-value. + { + { + checkAttributeStringCoercion(value, attributeName); + } + + attributeValue = '' + value; + } + + if (propertyInfo.sanitizeURL) { + sanitizeURL(attributeValue.toString()); + } + } + + if (attributeNamespace) { + node.setAttributeNS(attributeNamespace, attributeName, attributeValue); + } else { + node.setAttribute(attributeName, attributeValue); + } + } +} + +// ATTENTION +// When adding new symbols to this file, +// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols' +// The Symbol used to tag the ReactElement-like types. +var REACT_ELEMENT_TYPE = Symbol.for('react.element'); +var REACT_PORTAL_TYPE = Symbol.for('react.portal'); +var REACT_FRAGMENT_TYPE = Symbol.for('react.fragment'); +var REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode'); +var REACT_PROFILER_TYPE = Symbol.for('react.profiler'); +var REACT_PROVIDER_TYPE = Symbol.for('react.provider'); +var REACT_CONTEXT_TYPE = Symbol.for('react.context'); +var REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref'); +var REACT_SUSPENSE_TYPE = Symbol.for('react.suspense'); +var REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list'); +var REACT_MEMO_TYPE = Symbol.for('react.memo'); +var REACT_LAZY_TYPE = Symbol.for('react.lazy'); +var REACT_SCOPE_TYPE = Symbol.for('react.scope'); +var REACT_DEBUG_TRACING_MODE_TYPE = Symbol.for('react.debug_trace_mode'); +var REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen'); +var REACT_LEGACY_HIDDEN_TYPE = Symbol.for('react.legacy_hidden'); +var REACT_CACHE_TYPE = Symbol.for('react.cache'); +var REACT_TRACING_MARKER_TYPE = Symbol.for('react.tracing_marker'); +var MAYBE_ITERATOR_SYMBOL = Symbol.iterator; +var FAUX_ITERATOR_SYMBOL = '@@iterator'; +function getIteratorFn(maybeIterable) { + if (maybeIterable === null || typeof maybeIterable !== 'object') { + return null; + } + + var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]; + + if (typeof maybeIterator === 'function') { + return maybeIterator; + } + + return null; +} + +var assign = Object.assign; + +// Helpers to patch console.logs to avoid logging during side-effect free +// replaying on render function. This currently only patches the object +// lazily which won't cover if the log function was extracted eagerly. +// We could also eagerly patch the method. +var disabledDepth = 0; +var prevLog; +var prevInfo; +var prevWarn; +var prevError; +var prevGroup; +var prevGroupCollapsed; +var prevGroupEnd; + +function disabledLog() {} + +disabledLog.__reactDisabledLog = true; +function disableLogs() { + { + if (disabledDepth === 0) { + /* eslint-disable react-internal/no-production-logging */ + prevLog = console.log; + prevInfo = console.info; + prevWarn = console.warn; + prevError = console.error; + prevGroup = console.group; + prevGroupCollapsed = console.groupCollapsed; + prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099 + + var props = { + configurable: true, + enumerable: true, + value: disabledLog, + writable: true + }; // $FlowFixMe Flow thinks console is immutable. + + Object.defineProperties(console, { + info: props, + log: props, + warn: props, + error: props, + group: props, + groupCollapsed: props, + groupEnd: props + }); + /* eslint-enable react-internal/no-production-logging */ + } + + disabledDepth++; + } +} +function reenableLogs() { + { + disabledDepth--; + + if (disabledDepth === 0) { + /* eslint-disable react-internal/no-production-logging */ + var props = { + configurable: true, + enumerable: true, + writable: true + }; // $FlowFixMe Flow thinks console is immutable. + + Object.defineProperties(console, { + log: assign({}, props, { + value: prevLog + }), + info: assign({}, props, { + value: prevInfo + }), + warn: assign({}, props, { + value: prevWarn + }), + error: assign({}, props, { + value: prevError + }), + group: assign({}, props, { + value: prevGroup + }), + groupCollapsed: assign({}, props, { + value: prevGroupCollapsed + }), + groupEnd: assign({}, props, { + value: prevGroupEnd + }) + }); + /* eslint-enable react-internal/no-production-logging */ + } + + if (disabledDepth < 0) { + error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.'); + } + } +} + +var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher; +var prefix; +function describeBuiltInComponentFrame(name, source, ownerFn) { + { + if (prefix === undefined) { + // Extract the VM specific prefix used by each line. + try { + throw Error(); + } catch (x) { + var match = x.stack.trim().match(/\n( *(at )?)/); + prefix = match && match[1] || ''; + } + } // We use the prefix to ensure our stacks line up with native stack frames. + + + return '\n' + prefix + name; + } +} +var reentry = false; +var componentFrameCache; + +{ + var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map; + componentFrameCache = new PossiblyWeakMap(); +} + +function describeNativeComponentFrame(fn, construct) { + // If something asked for a stack inside a fake render, it should get ignored. + if ( !fn || reentry) { + return ''; + } + + { + var frame = componentFrameCache.get(fn); + + if (frame !== undefined) { + return frame; + } + } + + var control; + reentry = true; + var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined. + + Error.prepareStackTrace = undefined; + var previousDispatcher; + + { + previousDispatcher = ReactCurrentDispatcher.current; // Set the dispatcher in DEV because this might be call in the render function + // for warnings. + + ReactCurrentDispatcher.current = null; + disableLogs(); + } + + try { + // This should throw. + if (construct) { + // Something should be setting the props in the constructor. + var Fake = function () { + throw Error(); + }; // $FlowFixMe + + + Object.defineProperty(Fake.prototype, 'props', { + set: function () { + // We use a throwing setter instead of frozen or non-writable props + // because that won't throw in a non-strict mode function. + throw Error(); + } + }); + + if (typeof Reflect === 'object' && Reflect.construct) { + // We construct a different control for this case to include any extra + // frames added by the construct call. + try { + Reflect.construct(Fake, []); + } catch (x) { + control = x; + } + + Reflect.construct(fn, [], Fake); + } else { + try { + Fake.call(); + } catch (x) { + control = x; + } + + fn.call(Fake.prototype); + } + } else { + try { + throw Error(); + } catch (x) { + control = x; + } + + fn(); + } + } catch (sample) { + // This is inlined manually because closure doesn't do it for us. + if (sample && control && typeof sample.stack === 'string') { + // This extracts the first frame from the sample that isn't also in the control. + // Skipping one frame that we assume is the frame that calls the two. + var sampleLines = sample.stack.split('\n'); + var controlLines = control.stack.split('\n'); + var s = sampleLines.length - 1; + var c = controlLines.length - 1; + + while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) { + // We expect at least one stack frame to be shared. + // Typically this will be the root most one. However, stack frames may be + // cut off due to maximum stack limits. In this case, one maybe cut off + // earlier than the other. We assume that the sample is longer or the same + // and there for cut off earlier. So we should find the root most frame in + // the sample somewhere in the control. + c--; + } + + for (; s >= 1 && c >= 0; s--, c--) { + // Next we find the first one that isn't the same which should be the + // frame that called our sample function and the control. + if (sampleLines[s] !== controlLines[c]) { + // In V8, the first line is describing the message but other VMs don't. + // If we're about to return the first line, and the control is also on the same + // line, that's a pretty good indicator that our sample threw at same line as + // the control. I.e. before we entered the sample frame. So we ignore this result. + // This can happen if you passed a class to function component, or non-function. + if (s !== 1 || c !== 1) { + do { + s--; + c--; // We may still have similar intermediate frames from the construct call. + // The next one that isn't the same should be our match though. + + if (c < 0 || sampleLines[s] !== controlLines[c]) { + // V8 adds a "new" prefix for native classes. Let's remove it to make it prettier. + var _frame = '\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled "<anonymous>" + // but we have a user-provided "displayName" + // splice it in to make the stack more readable. + + + if (fn.displayName && _frame.includes('<anonymous>')) { + _frame = _frame.replace('<anonymous>', fn.displayName); + } + + { + if (typeof fn === 'function') { + componentFrameCache.set(fn, _frame); + } + } // Return the line we found. + + + return _frame; + } + } while (s >= 1 && c >= 0); + } + + break; + } + } + } + } finally { + reentry = false; + + { + ReactCurrentDispatcher.current = previousDispatcher; + reenableLogs(); + } + + Error.prepareStackTrace = previousPrepareStackTrace; + } // Fallback to just using the name if we couldn't make it throw. + + + var name = fn ? fn.displayName || fn.name : ''; + var syntheticFrame = name ? describeBuiltInComponentFrame(name) : ''; + + { + if (typeof fn === 'function') { + componentFrameCache.set(fn, syntheticFrame); + } + } + + return syntheticFrame; +} + +function describeClassComponentFrame(ctor, source, ownerFn) { + { + return describeNativeComponentFrame(ctor, true); + } +} +function describeFunctionComponentFrame(fn, source, ownerFn) { + { + return describeNativeComponentFrame(fn, false); + } +} + +function shouldConstruct(Component) { + var prototype = Component.prototype; + return !!(prototype && prototype.isReactComponent); +} + +function describeUnknownElementTypeFrameInDEV(type, source, ownerFn) { + + if (type == null) { + return ''; + } + + if (typeof type === 'function') { + { + return describeNativeComponentFrame(type, shouldConstruct(type)); + } + } + + if (typeof type === 'string') { + return describeBuiltInComponentFrame(type); + } + + switch (type) { + case REACT_SUSPENSE_TYPE: + return describeBuiltInComponentFrame('Suspense'); + + case REACT_SUSPENSE_LIST_TYPE: + return describeBuiltInComponentFrame('SuspenseList'); + } + + if (typeof type === 'object') { + switch (type.$$typeof) { + case REACT_FORWARD_REF_TYPE: + return describeFunctionComponentFrame(type.render); + + case REACT_MEMO_TYPE: + // Memo may contain any component type so we recursively resolve it. + return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn); + + case REACT_LAZY_TYPE: + { + var lazyComponent = type; + var payload = lazyComponent._payload; + var init = lazyComponent._init; + + try { + // Lazy may contain any component type so we recursively resolve it. + return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn); + } catch (x) {} + } + } + } + + return ''; +} + +function describeFiber(fiber) { + var owner = fiber._debugOwner ? fiber._debugOwner.type : null ; + var source = fiber._debugSource ; + + switch (fiber.tag) { + case HostComponent: + return describeBuiltInComponentFrame(fiber.type); + + case LazyComponent: + return describeBuiltInComponentFrame('Lazy'); + + case SuspenseComponent: + return describeBuiltInComponentFrame('Suspense'); + + case SuspenseListComponent: + return describeBuiltInComponentFrame('SuspenseList'); + + case FunctionComponent: + case IndeterminateComponent: + case SimpleMemoComponent: + return describeFunctionComponentFrame(fiber.type); + + case ForwardRef: + return describeFunctionComponentFrame(fiber.type.render); + + case ClassComponent: + return describeClassComponentFrame(fiber.type); + + default: + return ''; + } +} + +function getStackByFiberInDevAndProd(workInProgress) { + try { + var info = ''; + var node = workInProgress; + + do { + info += describeFiber(node); + node = node.return; + } while (node); + + return info; + } catch (x) { + return '\nError generating stack: ' + x.message + '\n' + x.stack; + } +} + +function getWrappedName(outerType, innerType, wrapperName) { + var displayName = outerType.displayName; + + if (displayName) { + return displayName; + } + + var functionName = innerType.displayName || innerType.name || ''; + return functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName; +} // Keep in sync with react-reconciler/getComponentNameFromFiber + + +function getContextName(type) { + return type.displayName || 'Context'; +} // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead. + + +function getComponentNameFromType(type) { + if (type == null) { + // Host root, text node or just invalid type. + return null; + } + + { + if (typeof type.tag === 'number') { + error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.'); + } + } + + if (typeof type === 'function') { + return type.displayName || type.name || null; + } + + if (typeof type === 'string') { + return type; + } + + switch (type) { + case REACT_FRAGMENT_TYPE: + return 'Fragment'; + + case REACT_PORTAL_TYPE: + return 'Portal'; + + case REACT_PROFILER_TYPE: + return 'Profiler'; + + case REACT_STRICT_MODE_TYPE: + return 'StrictMode'; + + case REACT_SUSPENSE_TYPE: + return 'Suspense'; + + case REACT_SUSPENSE_LIST_TYPE: + return 'SuspenseList'; + + } + + if (typeof type === 'object') { + switch (type.$$typeof) { + case REACT_CONTEXT_TYPE: + var context = type; + return getContextName(context) + '.Consumer'; + + case REACT_PROVIDER_TYPE: + var provider = type; + return getContextName(provider._context) + '.Provider'; + + case REACT_FORWARD_REF_TYPE: + return getWrappedName(type, type.render, 'ForwardRef'); + + case REACT_MEMO_TYPE: + var outerName = type.displayName || null; + + if (outerName !== null) { + return outerName; + } + + return getComponentNameFromType(type.type) || 'Memo'; + + case REACT_LAZY_TYPE: + { + var lazyComponent = type; + var payload = lazyComponent._payload; + var init = lazyComponent._init; + + try { + return getComponentNameFromType(init(payload)); + } catch (x) { + return null; + } + } + + // eslint-disable-next-line no-fallthrough + } + } + + return null; +} + +function getWrappedName$1(outerType, innerType, wrapperName) { + var functionName = innerType.displayName || innerType.name || ''; + return outerType.displayName || (functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName); +} // Keep in sync with shared/getComponentNameFromType + + +function getContextName$1(type) { + return type.displayName || 'Context'; +} + +function getComponentNameFromFiber(fiber) { + var tag = fiber.tag, + type = fiber.type; + + switch (tag) { + case CacheComponent: + return 'Cache'; + + case ContextConsumer: + var context = type; + return getContextName$1(context) + '.Consumer'; + + case ContextProvider: + var provider = type; + return getContextName$1(provider._context) + '.Provider'; + + case DehydratedFragment: + return 'DehydratedFragment'; + + case ForwardRef: + return getWrappedName$1(type, type.render, 'ForwardRef'); + + case Fragment: + return 'Fragment'; + + case HostComponent: + // Host component type is the display name (e.g. "div", "View") + return type; + + case HostPortal: + return 'Portal'; + + case HostRoot: + return 'Root'; + + case HostText: + return 'Text'; + + case LazyComponent: + // Name comes from the type in this case; we don't have a tag. + return getComponentNameFromType(type); + + case Mode: + if (type === REACT_STRICT_MODE_TYPE) { + // Don't be less specific than shared/getComponentNameFromType + return 'StrictMode'; + } + + return 'Mode'; + + case OffscreenComponent: + return 'Offscreen'; + + case Profiler: + return 'Profiler'; + + case ScopeComponent: + return 'Scope'; + + case SuspenseComponent: + return 'Suspense'; + + case SuspenseListComponent: + return 'SuspenseList'; + + case TracingMarkerComponent: + return 'TracingMarker'; + // The display name for this tags come from the user-provided type: + + case ClassComponent: + case FunctionComponent: + case IncompleteClassComponent: + case IndeterminateComponent: + case MemoComponent: + case SimpleMemoComponent: + if (typeof type === 'function') { + return type.displayName || type.name || null; + } + + if (typeof type === 'string') { + return type; + } + + break; + + } + + return null; +} + +var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame; +var current = null; +var isRendering = false; +function getCurrentFiberOwnerNameInDevOrNull() { + { + if (current === null) { + return null; + } + + var owner = current._debugOwner; + + if (owner !== null && typeof owner !== 'undefined') { + return getComponentNameFromFiber(owner); + } + } + + return null; +} + +function getCurrentFiberStackInDev() { + { + if (current === null) { + return ''; + } // Safe because if current fiber exists, we are reconciling, + // and it is guaranteed to be the work-in-progress version. + + + return getStackByFiberInDevAndProd(current); + } +} + +function resetCurrentFiber() { + { + ReactDebugCurrentFrame.getCurrentStack = null; + current = null; + isRendering = false; + } +} +function setCurrentFiber(fiber) { + { + ReactDebugCurrentFrame.getCurrentStack = fiber === null ? null : getCurrentFiberStackInDev; + current = fiber; + isRendering = false; + } +} +function getCurrentFiber() { + { + return current; + } +} +function setIsRendering(rendering) { + { + isRendering = rendering; + } +} + +// Flow does not allow string concatenation of most non-string types. To work +// around this limitation, we use an opaque type that can only be obtained by +// passing the value through getToStringValue first. +function toString(value) { + // The coercion safety check is performed in getToStringValue(). + // eslint-disable-next-line react-internal/safe-string-coercion + return '' + value; +} +function getToStringValue(value) { + switch (typeof value) { + case 'boolean': + case 'number': + case 'string': + case 'undefined': + return value; + + case 'object': + { + checkFormFieldValueStringCoercion(value); + } + + return value; + + default: + // function, symbol are assigned as empty strings + return ''; + } +} + +var hasReadOnlyValue = { + button: true, + checkbox: true, + image: true, + hidden: true, + radio: true, + reset: true, + submit: true +}; +function checkControlledValueProps(tagName, props) { + { + if (!(hasReadOnlyValue[props.type] || props.onChange || props.onInput || props.readOnly || props.disabled || props.value == null)) { + error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.'); + } + + if (!(props.onChange || props.readOnly || props.disabled || props.checked == null)) { + error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.'); + } + } +} + +function isCheckable(elem) { + var type = elem.type; + var nodeName = elem.nodeName; + return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio'); +} + +function getTracker(node) { + return node._valueTracker; +} + +function detachTracker(node) { + node._valueTracker = null; +} + +function getValueFromNode(node) { + var value = ''; + + if (!node) { + return value; + } + + if (isCheckable(node)) { + value = node.checked ? 'true' : 'false'; + } else { + value = node.value; + } + + return value; +} + +function trackValueOnNode(node) { + var valueField = isCheckable(node) ? 'checked' : 'value'; + var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField); + + { + checkFormFieldValueStringCoercion(node[valueField]); + } + + var currentValue = '' + node[valueField]; // if someone has already defined a value or Safari, then bail + // and don't track value will cause over reporting of changes, + // but it's better then a hard failure + // (needed for certain tests that spyOn input values and Safari) + + if (node.hasOwnProperty(valueField) || typeof descriptor === 'undefined' || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') { + return; + } + + var get = descriptor.get, + set = descriptor.set; + Object.defineProperty(node, valueField, { + configurable: true, + get: function () { + return get.call(this); + }, + set: function (value) { + { + checkFormFieldValueStringCoercion(value); + } + + currentValue = '' + value; + set.call(this, value); + } + }); // We could've passed this the first time + // but it triggers a bug in IE11 and Edge 14/15. + // Calling defineProperty() again should be equivalent. + // https://github.com/facebook/react/issues/11768 + + Object.defineProperty(node, valueField, { + enumerable: descriptor.enumerable + }); + var tracker = { + getValue: function () { + return currentValue; + }, + setValue: function (value) { + { + checkFormFieldValueStringCoercion(value); + } + + currentValue = '' + value; + }, + stopTracking: function () { + detachTracker(node); + delete node[valueField]; + } + }; + return tracker; +} + +function track(node) { + if (getTracker(node)) { + return; + } // TODO: Once it's just Fiber we can move this to node._wrapperState + + + node._valueTracker = trackValueOnNode(node); +} +function updateValueIfChanged(node) { + if (!node) { + return false; + } + + var tracker = getTracker(node); // if there is no tracker at this point it's unlikely + // that trying again will succeed + + if (!tracker) { + return true; + } + + var lastValue = tracker.getValue(); + var nextValue = getValueFromNode(node); + + if (nextValue !== lastValue) { + tracker.setValue(nextValue); + return true; + } + + return false; +} + +function getActiveElement(doc) { + doc = doc || (typeof document !== 'undefined' ? document : undefined); + + if (typeof doc === 'undefined') { + return null; + } + + try { + return doc.activeElement || doc.body; + } catch (e) { + return doc.body; + } +} + +var didWarnValueDefaultValue = false; +var didWarnCheckedDefaultChecked = false; +var didWarnControlledToUncontrolled = false; +var didWarnUncontrolledToControlled = false; + +function isControlled(props) { + var usesChecked = props.type === 'checkbox' || props.type === 'radio'; + return usesChecked ? props.checked != null : props.value != null; +} +/** + * Implements an <input> host component that allows setting these optional + * props: `checked`, `value`, `defaultChecked`, and `defaultValue`. + * + * If `checked` or `value` are not supplied (or null/undefined), user actions + * that affect the checked state or value will trigger updates to the element. + * + * If they are supplied (and not null/undefined), the rendered element will not + * trigger updates to the element. Instead, the props must change in order for + * the rendered element to be updated. + * + * The rendered element will be initialized as unchecked (or `defaultChecked`) + * with an empty value (or `defaultValue`). + * + * See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html + */ + + +function getHostProps(element, props) { + var node = element; + var checked = props.checked; + var hostProps = assign({}, props, { + defaultChecked: undefined, + defaultValue: undefined, + value: undefined, + checked: checked != null ? checked : node._wrapperState.initialChecked + }); + return hostProps; +} +function initWrapperState(element, props) { + { + checkControlledValueProps('input', props); + + if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) { + error('%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type); + + didWarnCheckedDefaultChecked = true; + } + + if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) { + error('%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type); + + didWarnValueDefaultValue = true; + } + } + + var node = element; + var defaultValue = props.defaultValue == null ? '' : props.defaultValue; + node._wrapperState = { + initialChecked: props.checked != null ? props.checked : props.defaultChecked, + initialValue: getToStringValue(props.value != null ? props.value : defaultValue), + controlled: isControlled(props) + }; +} +function updateChecked(element, props) { + var node = element; + var checked = props.checked; + + if (checked != null) { + setValueForProperty(node, 'checked', checked, false); + } +} +function updateWrapper(element, props) { + var node = element; + + { + var controlled = isControlled(props); + + if (!node._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) { + error('A component is changing an uncontrolled input to be controlled. ' + 'This is likely caused by the value changing from undefined to ' + 'a defined value, which should not happen. ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components'); + + didWarnUncontrolledToControlled = true; + } + + if (node._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) { + error('A component is changing a controlled input to be uncontrolled. ' + 'This is likely caused by the value changing from a defined to ' + 'undefined, which should not happen. ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components'); + + didWarnControlledToUncontrolled = true; + } + } + + updateChecked(element, props); + var value = getToStringValue(props.value); + var type = props.type; + + if (value != null) { + if (type === 'number') { + if (value === 0 && node.value === '' || // We explicitly want to coerce to number here if possible. + // eslint-disable-next-line + node.value != value) { + node.value = toString(value); + } + } else if (node.value !== toString(value)) { + node.value = toString(value); + } + } else if (type === 'submit' || type === 'reset') { + // Submit/reset inputs need the attribute removed completely to avoid + // blank-text buttons. + node.removeAttribute('value'); + return; + } + + { + // When syncing the value attribute, the value comes from a cascade of + // properties: + // 1. The value React property + // 2. The defaultValue React property + // 3. Otherwise there should be no change + if (props.hasOwnProperty('value')) { + setDefaultValue(node, props.type, value); + } else if (props.hasOwnProperty('defaultValue')) { + setDefaultValue(node, props.type, getToStringValue(props.defaultValue)); + } + } + + { + // When syncing the checked attribute, it only changes when it needs + // to be removed, such as transitioning from a checkbox into a text input + if (props.checked == null && props.defaultChecked != null) { + node.defaultChecked = !!props.defaultChecked; + } + } +} +function postMountWrapper(element, props, isHydrating) { + var node = element; // Do not assign value if it is already set. This prevents user text input + // from being lost during SSR hydration. + + if (props.hasOwnProperty('value') || props.hasOwnProperty('defaultValue')) { + var type = props.type; + var isButton = type === 'submit' || type === 'reset'; // Avoid setting value attribute on submit/reset inputs as it overrides the + // default value provided by the browser. See: #12872 + + if (isButton && (props.value === undefined || props.value === null)) { + return; + } + + var initialValue = toString(node._wrapperState.initialValue); // Do not assign value if it is already set. This prevents user text input + // from being lost during SSR hydration. + + if (!isHydrating) { + { + // When syncing the value attribute, the value property should use + // the wrapperState._initialValue property. This uses: + // + // 1. The value React property when present + // 2. The defaultValue React property when present + // 3. An empty string + if (initialValue !== node.value) { + node.value = initialValue; + } + } + } + + { + // Otherwise, the value attribute is synchronized to the property, + // so we assign defaultValue to the same thing as the value property + // assignment step above. + node.defaultValue = initialValue; + } + } // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug + // this is needed to work around a chrome bug where setting defaultChecked + // will sometimes influence the value of checked (even after detachment). + // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416 + // We need to temporarily unset name to avoid disrupting radio button groups. + + + var name = node.name; + + if (name !== '') { + node.name = ''; + } + + { + // When syncing the checked attribute, both the checked property and + // attribute are assigned at the same time using defaultChecked. This uses: + // + // 1. The checked React property when present + // 2. The defaultChecked React property when present + // 3. Otherwise, false + node.defaultChecked = !node.defaultChecked; + node.defaultChecked = !!node._wrapperState.initialChecked; + } + + if (name !== '') { + node.name = name; + } +} +function restoreControlledState(element, props) { + var node = element; + updateWrapper(node, props); + updateNamedCousins(node, props); +} + +function updateNamedCousins(rootNode, props) { + var name = props.name; + + if (props.type === 'radio' && name != null) { + var queryRoot = rootNode; + + while (queryRoot.parentNode) { + queryRoot = queryRoot.parentNode; + } // If `rootNode.form` was non-null, then we could try `form.elements`, + // but that sometimes behaves strangely in IE8. We could also try using + // `form.getElementsByName`, but that will only return direct children + // and won't include inputs that use the HTML5 `form=` attribute. Since + // the input might not even be in a form. It might not even be in the + // document. Let's just use the local `querySelectorAll` to ensure we don't + // miss anything. + + + { + checkAttributeStringCoercion(name, 'name'); + } + + var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type="radio"]'); + + for (var i = 0; i < group.length; i++) { + var otherNode = group[i]; + + if (otherNode === rootNode || otherNode.form !== rootNode.form) { + continue; + } // This will throw if radio buttons rendered by different copies of React + // and the same name are rendered into the same form (same as #1939). + // That's probably okay; we don't support it just as we don't support + // mixing React radio buttons with non-React ones. + + + var otherProps = getFiberCurrentPropsFromNode(otherNode); + + if (!otherProps) { + throw new Error('ReactDOMInput: Mixing React and non-React radio inputs with the ' + 'same `name` is not supported.'); + } // We need update the tracked value on the named cousin since the value + // was changed but the input saw no event or value set + + + updateValueIfChanged(otherNode); // If this is a controlled radio button group, forcing the input that + // was previously checked to update will cause it to be come re-checked + // as appropriate. + + updateWrapper(otherNode, otherProps); + } + } +} // In Chrome, assigning defaultValue to certain input types triggers input validation. +// For number inputs, the display value loses trailing decimal points. For email inputs, +// Chrome raises "The specified value <x> is not a valid email address". +// +// Here we check to see if the defaultValue has actually changed, avoiding these problems +// when the user is inputting text +// +// https://github.com/facebook/react/issues/7253 + + +function setDefaultValue(node, type, value) { + if ( // Focused number inputs synchronize on blur. See ChangeEventPlugin.js + type !== 'number' || getActiveElement(node.ownerDocument) !== node) { + if (value == null) { + node.defaultValue = toString(node._wrapperState.initialValue); + } else if (node.defaultValue !== toString(value)) { + node.defaultValue = toString(value); + } + } +} + +var didWarnSelectedSetOnOption = false; +var didWarnInvalidChild = false; +var didWarnInvalidInnerHTML = false; +/** + * Implements an <option> host component that warns when `selected` is set. + */ + +function validateProps(element, props) { + { + // If a value is not provided, then the children must be simple. + if (props.value == null) { + if (typeof props.children === 'object' && props.children !== null) { + React.Children.forEach(props.children, function (child) { + if (child == null) { + return; + } + + if (typeof child === 'string' || typeof child === 'number') { + return; + } + + if (!didWarnInvalidChild) { + didWarnInvalidChild = true; + + error('Cannot infer the option value of complex children. ' + 'Pass a `value` prop or use a plain string as children to <option>.'); + } + }); + } else if (props.dangerouslySetInnerHTML != null) { + if (!didWarnInvalidInnerHTML) { + didWarnInvalidInnerHTML = true; + + error('Pass a `value` prop if you set dangerouslyInnerHTML so React knows ' + 'which value should be selected.'); + } + } + } // TODO: Remove support for `selected` in <option>. + + + if (props.selected != null && !didWarnSelectedSetOnOption) { + error('Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.'); + + didWarnSelectedSetOnOption = true; + } + } +} +function postMountWrapper$1(element, props) { + // value="" should make a value attribute (#6219) + if (props.value != null) { + element.setAttribute('value', toString(getToStringValue(props.value))); + } +} + +var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare + +function isArray(a) { + return isArrayImpl(a); +} + +var didWarnValueDefaultValue$1; + +{ + didWarnValueDefaultValue$1 = false; +} + +function getDeclarationErrorAddendum() { + var ownerName = getCurrentFiberOwnerNameInDevOrNull(); + + if (ownerName) { + return '\n\nCheck the render method of `' + ownerName + '`.'; + } + + return ''; +} + +var valuePropNames = ['value', 'defaultValue']; +/** + * Validation function for `value` and `defaultValue`. + */ + +function checkSelectPropTypes(props) { + { + checkControlledValueProps('select', props); + + for (var i = 0; i < valuePropNames.length; i++) { + var propName = valuePropNames[i]; + + if (props[propName] == null) { + continue; + } + + var propNameIsArray = isArray(props[propName]); + + if (props.multiple && !propNameIsArray) { + error('The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum()); + } else if (!props.multiple && propNameIsArray) { + error('The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum()); + } + } + } +} + +function updateOptions(node, multiple, propValue, setDefaultSelected) { + var options = node.options; + + if (multiple) { + var selectedValues = propValue; + var selectedValue = {}; + + for (var i = 0; i < selectedValues.length; i++) { + // Prefix to avoid chaos with special keys. + selectedValue['$' + selectedValues[i]] = true; + } + + for (var _i = 0; _i < options.length; _i++) { + var selected = selectedValue.hasOwnProperty('$' + options[_i].value); + + if (options[_i].selected !== selected) { + options[_i].selected = selected; + } + + if (selected && setDefaultSelected) { + options[_i].defaultSelected = true; + } + } + } else { + // Do not set `select.value` as exact behavior isn't consistent across all + // browsers for all cases. + var _selectedValue = toString(getToStringValue(propValue)); + + var defaultSelected = null; + + for (var _i2 = 0; _i2 < options.length; _i2++) { + if (options[_i2].value === _selectedValue) { + options[_i2].selected = true; + + if (setDefaultSelected) { + options[_i2].defaultSelected = true; + } + + return; + } + + if (defaultSelected === null && !options[_i2].disabled) { + defaultSelected = options[_i2]; + } + } + + if (defaultSelected !== null) { + defaultSelected.selected = true; + } + } +} +/** + * Implements a <select> host component that allows optionally setting the + * props `value` and `defaultValue`. If `multiple` is false, the prop must be a + * stringable. If `multiple` is true, the prop must be an array of stringables. + * + * If `value` is not supplied (or null/undefined), user actions that change the + * selected option will trigger updates to the rendered options. + * + * If it is supplied (and not null/undefined), the rendered options will not + * update in response to user actions. Instead, the `value` prop must change in + * order for the rendered options to update. + * + * If `defaultValue` is provided, any options with the supplied values will be + * selected. + */ + + +function getHostProps$1(element, props) { + return assign({}, props, { + value: undefined + }); +} +function initWrapperState$1(element, props) { + var node = element; + + { + checkSelectPropTypes(props); + } + + node._wrapperState = { + wasMultiple: !!props.multiple + }; + + { + if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue$1) { + error('Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components'); + + didWarnValueDefaultValue$1 = true; + } + } +} +function postMountWrapper$2(element, props) { + var node = element; + node.multiple = !!props.multiple; + var value = props.value; + + if (value != null) { + updateOptions(node, !!props.multiple, value, false); + } else if (props.defaultValue != null) { + updateOptions(node, !!props.multiple, props.defaultValue, true); + } +} +function postUpdateWrapper(element, props) { + var node = element; + var wasMultiple = node._wrapperState.wasMultiple; + node._wrapperState.wasMultiple = !!props.multiple; + var value = props.value; + + if (value != null) { + updateOptions(node, !!props.multiple, value, false); + } else if (wasMultiple !== !!props.multiple) { + // For simplicity, reapply `defaultValue` if `multiple` is toggled. + if (props.defaultValue != null) { + updateOptions(node, !!props.multiple, props.defaultValue, true); + } else { + // Revert the select back to its default unselected state. + updateOptions(node, !!props.multiple, props.multiple ? [] : '', false); + } + } +} +function restoreControlledState$1(element, props) { + var node = element; + var value = props.value; + + if (value != null) { + updateOptions(node, !!props.multiple, value, false); + } +} + +var didWarnValDefaultVal = false; + +/** + * Implements a <textarea> host component that allows setting `value`, and + * `defaultValue`. This differs from the traditional DOM API because value is + * usually set as PCDATA children. + * + * If `value` is not supplied (or null/undefined), user actions that affect the + * value will trigger updates to the element. + * + * If `value` is supplied (and not null/undefined), the rendered element will + * not trigger updates to the element. Instead, the `value` prop must change in + * order for the rendered element to be updated. + * + * The rendered element will be initialized with an empty value, the prop + * `defaultValue` if specified, or the children content (deprecated). + */ +function getHostProps$2(element, props) { + var node = element; + + if (props.dangerouslySetInnerHTML != null) { + throw new Error('`dangerouslySetInnerHTML` does not make sense on <textarea>.'); + } // Always set children to the same thing. In IE9, the selection range will + // get reset if `textContent` is mutated. We could add a check in setTextContent + // to only set the value if/when the value differs from the node value (which would + // completely solve this IE9 bug), but Sebastian+Sophie seemed to like this + // solution. The value can be a boolean or object so that's why it's forced + // to be a string. + + + var hostProps = assign({}, props, { + value: undefined, + defaultValue: undefined, + children: toString(node._wrapperState.initialValue) + }); + + return hostProps; +} +function initWrapperState$2(element, props) { + var node = element; + + { + checkControlledValueProps('textarea', props); + + if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) { + error('%s contains a textarea with both value and defaultValue props. ' + 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component'); + + didWarnValDefaultVal = true; + } + } + + var initialValue = props.value; // Only bother fetching default value if we're going to use it + + if (initialValue == null) { + var children = props.children, + defaultValue = props.defaultValue; + + if (children != null) { + { + error('Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.'); + } + + { + if (defaultValue != null) { + throw new Error('If you supply `defaultValue` on a <textarea>, do not pass children.'); + } + + if (isArray(children)) { + if (children.length > 1) { + throw new Error('<textarea> can only have at most one child.'); + } + + children = children[0]; + } + + defaultValue = children; + } + } + + if (defaultValue == null) { + defaultValue = ''; + } + + initialValue = defaultValue; + } + + node._wrapperState = { + initialValue: getToStringValue(initialValue) + }; +} +function updateWrapper$1(element, props) { + var node = element; + var value = getToStringValue(props.value); + var defaultValue = getToStringValue(props.defaultValue); + + if (value != null) { + // Cast `value` to a string to ensure the value is set correctly. While + // browsers typically do this as necessary, jsdom doesn't. + var newValue = toString(value); // To avoid side effects (such as losing text selection), only set value if changed + + if (newValue !== node.value) { + node.value = newValue; + } + + if (props.defaultValue == null && node.defaultValue !== newValue) { + node.defaultValue = newValue; + } + } + + if (defaultValue != null) { + node.defaultValue = toString(defaultValue); + } +} +function postMountWrapper$3(element, props) { + var node = element; // This is in postMount because we need access to the DOM node, which is not + // available until after the component has mounted. + + var textContent = node.textContent; // Only set node.value if textContent is equal to the expected + // initial value. In IE10/IE11 there is a bug where the placeholder attribute + // will populate textContent as well. + // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/ + + if (textContent === node._wrapperState.initialValue) { + if (textContent !== '' && textContent !== null) { + node.value = textContent; + } + } +} +function restoreControlledState$2(element, props) { + // DOM component is still mounted; update + updateWrapper$1(element, props); +} + +var HTML_NAMESPACE = 'http://www.w3.org/1999/xhtml'; +var MATH_NAMESPACE = 'http://www.w3.org/1998/Math/MathML'; +var SVG_NAMESPACE = 'http://www.w3.org/2000/svg'; // Assumes there is no parent namespace. + +function getIntrinsicNamespace(type) { + switch (type) { + case 'svg': + return SVG_NAMESPACE; + + case 'math': + return MATH_NAMESPACE; + + default: + return HTML_NAMESPACE; + } +} +function getChildNamespace(parentNamespace, type) { + if (parentNamespace == null || parentNamespace === HTML_NAMESPACE) { + // No (or default) parent namespace: potential entry point. + return getIntrinsicNamespace(type); + } + + if (parentNamespace === SVG_NAMESPACE && type === 'foreignObject') { + // We're leaving SVG. + return HTML_NAMESPACE; + } // By default, pass namespace below. + + + return parentNamespace; +} + +/* globals MSApp */ + +/** + * Create a function which has 'unsafe' privileges (required by windows8 apps) + */ +var createMicrosoftUnsafeLocalFunction = function (func) { + if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) { + return function (arg0, arg1, arg2, arg3) { + MSApp.execUnsafeLocalFunction(function () { + return func(arg0, arg1, arg2, arg3); + }); + }; + } else { + return func; + } +}; + +var reusableSVGContainer; +/** + * Set the innerHTML property of a node + * + * @param {DOMElement} node + * @param {string} html + * @internal + */ + +var setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) { + if (node.namespaceURI === SVG_NAMESPACE) { + + if (!('innerHTML' in node)) { + // IE does not have innerHTML for SVG nodes, so instead we inject the + // new markup in a temp node and then move the child nodes across into + // the target node + reusableSVGContainer = reusableSVGContainer || document.createElement('div'); + reusableSVGContainer.innerHTML = '<svg>' + html.valueOf().toString() + '</svg>'; + var svgNode = reusableSVGContainer.firstChild; + + while (node.firstChild) { + node.removeChild(node.firstChild); + } + + while (svgNode.firstChild) { + node.appendChild(svgNode.firstChild); + } + + return; + } + } + + node.innerHTML = html; +}); + +/** + * HTML nodeType values that represent the type of the node + */ +var ELEMENT_NODE = 1; +var TEXT_NODE = 3; +var COMMENT_NODE = 8; +var DOCUMENT_NODE = 9; +var DOCUMENT_FRAGMENT_NODE = 11; + +/** + * Set the textContent property of a node. For text updates, it's faster + * to set the `nodeValue` of the Text node directly instead of using + * `.textContent` which will remove the existing node and create a new one. + * + * @param {DOMElement} node + * @param {string} text + * @internal + */ + +var setTextContent = function (node, text) { + if (text) { + var firstChild = node.firstChild; + + if (firstChild && firstChild === node.lastChild && firstChild.nodeType === TEXT_NODE) { + firstChild.nodeValue = text; + return; + } + } + + node.textContent = text; +}; + +// List derived from Gecko source code: +// https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js +var shorthandToLonghand = { + animation: ['animationDelay', 'animationDirection', 'animationDuration', 'animationFillMode', 'animationIterationCount', 'animationName', 'animationPlayState', 'animationTimingFunction'], + background: ['backgroundAttachment', 'backgroundClip', 'backgroundColor', 'backgroundImage', 'backgroundOrigin', 'backgroundPositionX', 'backgroundPositionY', 'backgroundRepeat', 'backgroundSize'], + backgroundPosition: ['backgroundPositionX', 'backgroundPositionY'], + border: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth', 'borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth', 'borderLeftColor', 'borderLeftStyle', 'borderLeftWidth', 'borderRightColor', 'borderRightStyle', 'borderRightWidth', 'borderTopColor', 'borderTopStyle', 'borderTopWidth'], + borderBlockEnd: ['borderBlockEndColor', 'borderBlockEndStyle', 'borderBlockEndWidth'], + borderBlockStart: ['borderBlockStartColor', 'borderBlockStartStyle', 'borderBlockStartWidth'], + borderBottom: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth'], + borderColor: ['borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor'], + borderImage: ['borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth'], + borderInlineEnd: ['borderInlineEndColor', 'borderInlineEndStyle', 'borderInlineEndWidth'], + borderInlineStart: ['borderInlineStartColor', 'borderInlineStartStyle', 'borderInlineStartWidth'], + borderLeft: ['borderLeftColor', 'borderLeftStyle', 'borderLeftWidth'], + borderRadius: ['borderBottomLeftRadius', 'borderBottomRightRadius', 'borderTopLeftRadius', 'borderTopRightRadius'], + borderRight: ['borderRightColor', 'borderRightStyle', 'borderRightWidth'], + borderStyle: ['borderBottomStyle', 'borderLeftStyle', 'borderRightStyle', 'borderTopStyle'], + borderTop: ['borderTopColor', 'borderTopStyle', 'borderTopWidth'], + borderWidth: ['borderBottomWidth', 'borderLeftWidth', 'borderRightWidth', 'borderTopWidth'], + columnRule: ['columnRuleColor', 'columnRuleStyle', 'columnRuleWidth'], + columns: ['columnCount', 'columnWidth'], + flex: ['flexBasis', 'flexGrow', 'flexShrink'], + flexFlow: ['flexDirection', 'flexWrap'], + font: ['fontFamily', 'fontFeatureSettings', 'fontKerning', 'fontLanguageOverride', 'fontSize', 'fontSizeAdjust', 'fontStretch', 'fontStyle', 'fontVariant', 'fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition', 'fontWeight', 'lineHeight'], + fontVariant: ['fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition'], + gap: ['columnGap', 'rowGap'], + grid: ['gridAutoColumns', 'gridAutoFlow', 'gridAutoRows', 'gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'], + gridArea: ['gridColumnEnd', 'gridColumnStart', 'gridRowEnd', 'gridRowStart'], + gridColumn: ['gridColumnEnd', 'gridColumnStart'], + gridColumnGap: ['columnGap'], + gridGap: ['columnGap', 'rowGap'], + gridRow: ['gridRowEnd', 'gridRowStart'], + gridRowGap: ['rowGap'], + gridTemplate: ['gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'], + listStyle: ['listStyleImage', 'listStylePosition', 'listStyleType'], + margin: ['marginBottom', 'marginLeft', 'marginRight', 'marginTop'], + marker: ['markerEnd', 'markerMid', 'markerStart'], + mask: ['maskClip', 'maskComposite', 'maskImage', 'maskMode', 'maskOrigin', 'maskPositionX', 'maskPositionY', 'maskRepeat', 'maskSize'], + maskPosition: ['maskPositionX', 'maskPositionY'], + outline: ['outlineColor', 'outlineStyle', 'outlineWidth'], + overflow: ['overflowX', 'overflowY'], + padding: ['paddingBottom', 'paddingLeft', 'paddingRight', 'paddingTop'], + placeContent: ['alignContent', 'justifyContent'], + placeItems: ['alignItems', 'justifyItems'], + placeSelf: ['alignSelf', 'justifySelf'], + textDecoration: ['textDecorationColor', 'textDecorationLine', 'textDecorationStyle'], + textEmphasis: ['textEmphasisColor', 'textEmphasisStyle'], + transition: ['transitionDelay', 'transitionDuration', 'transitionProperty', 'transitionTimingFunction'], + wordWrap: ['overflowWrap'] +}; + +/** + * CSS properties which accept numbers but are not in units of "px". + */ +var isUnitlessNumber = { + animationIterationCount: true, + aspectRatio: true, + borderImageOutset: true, + borderImageSlice: true, + borderImageWidth: true, + boxFlex: true, + boxFlexGroup: true, + boxOrdinalGroup: true, + columnCount: true, + columns: true, + flex: true, + flexGrow: true, + flexPositive: true, + flexShrink: true, + flexNegative: true, + flexOrder: true, + gridArea: true, + gridRow: true, + gridRowEnd: true, + gridRowSpan: true, + gridRowStart: true, + gridColumn: true, + gridColumnEnd: true, + gridColumnSpan: true, + gridColumnStart: true, + fontWeight: true, + lineClamp: true, + lineHeight: true, + opacity: true, + order: true, + orphans: true, + tabSize: true, + widows: true, + zIndex: true, + zoom: true, + // SVG-related properties + fillOpacity: true, + floodOpacity: true, + stopOpacity: true, + strokeDasharray: true, + strokeDashoffset: true, + strokeMiterlimit: true, + strokeOpacity: true, + strokeWidth: true +}; +/** + * @param {string} prefix vendor-specific prefix, eg: Webkit + * @param {string} key style name, eg: transitionDuration + * @return {string} style name prefixed with `prefix`, properly camelCased, eg: + * WebkitTransitionDuration + */ + +function prefixKey(prefix, key) { + return prefix + key.charAt(0).toUpperCase() + key.substring(1); +} +/** + * Support style names that may come passed in prefixed by adding permutations + * of vendor prefixes. + */ + + +var prefixes = ['Webkit', 'ms', 'Moz', 'O']; // Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an +// infinite loop, because it iterates over the newly added props too. + +Object.keys(isUnitlessNumber).forEach(function (prop) { + prefixes.forEach(function (prefix) { + isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop]; + }); +}); + +/** + * Convert a value into the proper css writable value. The style name `name` + * should be logical (no hyphens), as specified + * in `CSSProperty.isUnitlessNumber`. + * + * @param {string} name CSS property name such as `topMargin`. + * @param {*} value CSS property value such as `10px`. + * @return {string} Normalized style value with dimensions applied. + */ + +function dangerousStyleValue(name, value, isCustomProperty) { + // Note that we've removed escapeTextForBrowser() calls here since the + // whole string will be escaped when the attribute is injected into + // the markup. If you provide unsafe user data here they can inject + // arbitrary CSS which may be problematic (I couldn't repro this): + // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet + // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/ + // This is not an XSS hole but instead a potential CSS injection issue + // which has lead to a greater discussion about how we're going to + // trust URLs moving forward. See #2115901 + var isEmpty = value == null || typeof value === 'boolean' || value === ''; + + if (isEmpty) { + return ''; + } + + if (!isCustomProperty && typeof value === 'number' && value !== 0 && !(isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name])) { + return value + 'px'; // Presumes implicit 'px' suffix for unitless numbers + } + + { + checkCSSPropertyStringCoercion(value, name); + } + + return ('' + value).trim(); +} + +var uppercasePattern = /([A-Z])/g; +var msPattern = /^ms-/; +/** + * Hyphenates a camelcased CSS property name, for example: + * + * > hyphenateStyleName('backgroundColor') + * < "background-color" + * > hyphenateStyleName('MozTransition') + * < "-moz-transition" + * > hyphenateStyleName('msTransition') + * < "-ms-transition" + * + * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix + * is converted to `-ms-`. + */ + +function hyphenateStyleName(name) { + return name.replace(uppercasePattern, '-$1').toLowerCase().replace(msPattern, '-ms-'); +} + +var warnValidStyle = function () {}; + +{ + // 'msTransform' is correct, but the other prefixes should be capitalized + var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/; + var msPattern$1 = /^-ms-/; + var hyphenPattern = /-(.)/g; // style values shouldn't contain a semicolon + + var badStyleValueWithSemicolonPattern = /;\s*$/; + var warnedStyleNames = {}; + var warnedStyleValues = {}; + var warnedForNaNValue = false; + var warnedForInfinityValue = false; + + var camelize = function (string) { + return string.replace(hyphenPattern, function (_, character) { + return character.toUpperCase(); + }); + }; + + var warnHyphenatedStyleName = function (name) { + if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) { + return; + } + + warnedStyleNames[name] = true; + + error('Unsupported style property %s. Did you mean %s?', name, // As Andi Smith suggests + // (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix + // is converted to lowercase `ms`. + camelize(name.replace(msPattern$1, 'ms-'))); + }; + + var warnBadVendoredStyleName = function (name) { + if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) { + return; + } + + warnedStyleNames[name] = true; + + error('Unsupported vendor-prefixed style property %s. Did you mean %s?', name, name.charAt(0).toUpperCase() + name.slice(1)); + }; + + var warnStyleValueWithSemicolon = function (name, value) { + if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) { + return; + } + + warnedStyleValues[value] = true; + + error("Style property values shouldn't contain a semicolon. " + 'Try "%s: %s" instead.', name, value.replace(badStyleValueWithSemicolonPattern, '')); + }; + + var warnStyleValueIsNaN = function (name, value) { + if (warnedForNaNValue) { + return; + } + + warnedForNaNValue = true; + + error('`NaN` is an invalid value for the `%s` css style property.', name); + }; + + var warnStyleValueIsInfinity = function (name, value) { + if (warnedForInfinityValue) { + return; + } + + warnedForInfinityValue = true; + + error('`Infinity` is an invalid value for the `%s` css style property.', name); + }; + + warnValidStyle = function (name, value) { + if (name.indexOf('-') > -1) { + warnHyphenatedStyleName(name); + } else if (badVendoredStyleNamePattern.test(name)) { + warnBadVendoredStyleName(name); + } else if (badStyleValueWithSemicolonPattern.test(value)) { + warnStyleValueWithSemicolon(name, value); + } + + if (typeof value === 'number') { + if (isNaN(value)) { + warnStyleValueIsNaN(name, value); + } else if (!isFinite(value)) { + warnStyleValueIsInfinity(name, value); + } + } + }; +} + +var warnValidStyle$1 = warnValidStyle; + +/** + * Operations for dealing with CSS properties. + */ + +/** + * This creates a string that is expected to be equivalent to the style + * attribute generated by server-side rendering. It by-passes warnings and + * security checks so it's not safe to use this value for anything other than + * comparison. It is only used in DEV for SSR validation. + */ + +function createDangerousStringForStyles(styles) { + { + var serialized = ''; + var delimiter = ''; + + for (var styleName in styles) { + if (!styles.hasOwnProperty(styleName)) { + continue; + } + + var styleValue = styles[styleName]; + + if (styleValue != null) { + var isCustomProperty = styleName.indexOf('--') === 0; + serialized += delimiter + (isCustomProperty ? styleName : hyphenateStyleName(styleName)) + ':'; + serialized += dangerousStyleValue(styleName, styleValue, isCustomProperty); + delimiter = ';'; + } + } + + return serialized || null; + } +} +/** + * Sets the value for multiple styles on a node. If a value is specified as + * '' (empty string), the corresponding style property will be unset. + * + * @param {DOMElement} node + * @param {object} styles + */ + +function setValueForStyles(node, styles) { + var style = node.style; + + for (var styleName in styles) { + if (!styles.hasOwnProperty(styleName)) { + continue; + } + + var isCustomProperty = styleName.indexOf('--') === 0; + + { + if (!isCustomProperty) { + warnValidStyle$1(styleName, styles[styleName]); + } + } + + var styleValue = dangerousStyleValue(styleName, styles[styleName], isCustomProperty); + + if (styleName === 'float') { + styleName = 'cssFloat'; + } + + if (isCustomProperty) { + style.setProperty(styleName, styleValue); + } else { + style[styleName] = styleValue; + } + } +} + +function isValueEmpty(value) { + return value == null || typeof value === 'boolean' || value === ''; +} +/** + * Given {color: 'red', overflow: 'hidden'} returns { + * color: 'color', + * overflowX: 'overflow', + * overflowY: 'overflow', + * }. This can be read as "the overflowY property was set by the overflow + * shorthand". That is, the values are the property that each was derived from. + */ + + +function expandShorthandMap(styles) { + var expanded = {}; + + for (var key in styles) { + var longhands = shorthandToLonghand[key] || [key]; + + for (var i = 0; i < longhands.length; i++) { + expanded[longhands[i]] = key; + } + } + + return expanded; +} +/** + * When mixing shorthand and longhand property names, we warn during updates if + * we expect an incorrect result to occur. In particular, we warn for: + * + * Updating a shorthand property (longhand gets overwritten): + * {font: 'foo', fontVariant: 'bar'} -> {font: 'baz', fontVariant: 'bar'} + * becomes .style.font = 'baz' + * Removing a shorthand property (longhand gets lost too): + * {font: 'foo', fontVariant: 'bar'} -> {fontVariant: 'bar'} + * becomes .style.font = '' + * Removing a longhand property (should revert to shorthand; doesn't): + * {font: 'foo', fontVariant: 'bar'} -> {font: 'foo'} + * becomes .style.fontVariant = '' + */ + + +function validateShorthandPropertyCollisionInDev(styleUpdates, nextStyles) { + { + if (!nextStyles) { + return; + } + + var expandedUpdates = expandShorthandMap(styleUpdates); + var expandedStyles = expandShorthandMap(nextStyles); + var warnedAbout = {}; + + for (var key in expandedUpdates) { + var originalKey = expandedUpdates[key]; + var correctOriginalKey = expandedStyles[key]; + + if (correctOriginalKey && originalKey !== correctOriginalKey) { + var warningKey = originalKey + ',' + correctOriginalKey; + + if (warnedAbout[warningKey]) { + continue; + } + + warnedAbout[warningKey] = true; + + error('%s a style property during rerender (%s) when a ' + 'conflicting property is set (%s) can lead to styling bugs. To ' + "avoid this, don't mix shorthand and non-shorthand properties " + 'for the same value; instead, replace the shorthand with ' + 'separate values.', isValueEmpty(styleUpdates[originalKey]) ? 'Removing' : 'Updating', originalKey, correctOriginalKey); + } + } + } +} + +// For HTML, certain tags should omit their close tag. We keep a list for +// those special-case tags. +var omittedCloseTags = { + area: true, + base: true, + br: true, + col: true, + embed: true, + hr: true, + img: true, + input: true, + keygen: true, + link: true, + meta: true, + param: true, + source: true, + track: true, + wbr: true // NOTE: menuitem's close tag should be omitted, but that causes problems. + +}; + +// `omittedCloseTags` except that `menuitem` should still have its closing tag. + +var voidElementTags = assign({ + menuitem: true +}, omittedCloseTags); + +var HTML = '__html'; + +function assertValidProps(tag, props) { + if (!props) { + return; + } // Note the use of `==` which checks for null or undefined. + + + if (voidElementTags[tag]) { + if (props.children != null || props.dangerouslySetInnerHTML != null) { + throw new Error(tag + " is a void element tag and must neither have `children` nor " + 'use `dangerouslySetInnerHTML`.'); + } + } + + if (props.dangerouslySetInnerHTML != null) { + if (props.children != null) { + throw new Error('Can only set one of `children` or `props.dangerouslySetInnerHTML`.'); + } + + if (typeof props.dangerouslySetInnerHTML !== 'object' || !(HTML in props.dangerouslySetInnerHTML)) { + throw new Error('`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. ' + 'Please visit https://reactjs.org/link/dangerously-set-inner-html ' + 'for more information.'); + } + } + + { + if (!props.suppressContentEditableWarning && props.contentEditable && props.children != null) { + error('A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.'); + } + } + + if (props.style != null && typeof props.style !== 'object') { + throw new Error('The `style` prop expects a mapping from style properties to values, ' + "not a string. For example, style={{marginRight: spacing + 'em'}} when " + 'using JSX.'); + } +} + +function isCustomComponent(tagName, props) { + if (tagName.indexOf('-') === -1) { + return typeof props.is === 'string'; + } + + switch (tagName) { + // These are reserved SVG and MathML elements. + // We don't mind this list too much because we expect it to never grow. + // The alternative is to track the namespace in a few places which is convoluted. + // https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts + case 'annotation-xml': + case 'color-profile': + case 'font-face': + case 'font-face-src': + case 'font-face-uri': + case 'font-face-format': + case 'font-face-name': + case 'missing-glyph': + return false; + + default: + return true; + } +} + +// When adding attributes to the HTML or SVG allowed attribute list, be sure to +// also add them to this module to ensure casing and incorrect name +// warnings. +var possibleStandardNames = { + // HTML + accept: 'accept', + acceptcharset: 'acceptCharset', + 'accept-charset': 'acceptCharset', + accesskey: 'accessKey', + action: 'action', + allowfullscreen: 'allowFullScreen', + alt: 'alt', + as: 'as', + async: 'async', + autocapitalize: 'autoCapitalize', + autocomplete: 'autoComplete', + autocorrect: 'autoCorrect', + autofocus: 'autoFocus', + autoplay: 'autoPlay', + autosave: 'autoSave', + capture: 'capture', + cellpadding: 'cellPadding', + cellspacing: 'cellSpacing', + challenge: 'challenge', + charset: 'charSet', + checked: 'checked', + children: 'children', + cite: 'cite', + class: 'className', + classid: 'classID', + classname: 'className', + cols: 'cols', + colspan: 'colSpan', + content: 'content', + contenteditable: 'contentEditable', + contextmenu: 'contextMenu', + controls: 'controls', + controlslist: 'controlsList', + coords: 'coords', + crossorigin: 'crossOrigin', + dangerouslysetinnerhtml: 'dangerouslySetInnerHTML', + data: 'data', + datetime: 'dateTime', + default: 'default', + defaultchecked: 'defaultChecked', + defaultvalue: 'defaultValue', + defer: 'defer', + dir: 'dir', + disabled: 'disabled', + disablepictureinpicture: 'disablePictureInPicture', + disableremoteplayback: 'disableRemotePlayback', + download: 'download', + draggable: 'draggable', + enctype: 'encType', + enterkeyhint: 'enterKeyHint', + for: 'htmlFor', + form: 'form', + formmethod: 'formMethod', + formaction: 'formAction', + formenctype: 'formEncType', + formnovalidate: 'formNoValidate', + formtarget: 'formTarget', + frameborder: 'frameBorder', + headers: 'headers', + height: 'height', + hidden: 'hidden', + high: 'high', + href: 'href', + hreflang: 'hrefLang', + htmlfor: 'htmlFor', + httpequiv: 'httpEquiv', + 'http-equiv': 'httpEquiv', + icon: 'icon', + id: 'id', + imagesizes: 'imageSizes', + imagesrcset: 'imageSrcSet', + innerhtml: 'innerHTML', + inputmode: 'inputMode', + integrity: 'integrity', + is: 'is', + itemid: 'itemID', + itemprop: 'itemProp', + itemref: 'itemRef', + itemscope: 'itemScope', + itemtype: 'itemType', + keyparams: 'keyParams', + keytype: 'keyType', + kind: 'kind', + label: 'label', + lang: 'lang', + list: 'list', + loop: 'loop', + low: 'low', + manifest: 'manifest', + marginwidth: 'marginWidth', + marginheight: 'marginHeight', + max: 'max', + maxlength: 'maxLength', + media: 'media', + mediagroup: 'mediaGroup', + method: 'method', + min: 'min', + minlength: 'minLength', + multiple: 'multiple', + muted: 'muted', + name: 'name', + nomodule: 'noModule', + nonce: 'nonce', + novalidate: 'noValidate', + open: 'open', + optimum: 'optimum', + pattern: 'pattern', + placeholder: 'placeholder', + playsinline: 'playsInline', + poster: 'poster', + preload: 'preload', + profile: 'profile', + radiogroup: 'radioGroup', + readonly: 'readOnly', + referrerpolicy: 'referrerPolicy', + rel: 'rel', + required: 'required', + reversed: 'reversed', + role: 'role', + rows: 'rows', + rowspan: 'rowSpan', + sandbox: 'sandbox', + scope: 'scope', + scoped: 'scoped', + scrolling: 'scrolling', + seamless: 'seamless', + selected: 'selected', + shape: 'shape', + size: 'size', + sizes: 'sizes', + span: 'span', + spellcheck: 'spellCheck', + src: 'src', + srcdoc: 'srcDoc', + srclang: 'srcLang', + srcset: 'srcSet', + start: 'start', + step: 'step', + style: 'style', + summary: 'summary', + tabindex: 'tabIndex', + target: 'target', + title: 'title', + type: 'type', + usemap: 'useMap', + value: 'value', + width: 'width', + wmode: 'wmode', + wrap: 'wrap', + // SVG + about: 'about', + accentheight: 'accentHeight', + 'accent-height': 'accentHeight', + accumulate: 'accumulate', + additive: 'additive', + alignmentbaseline: 'alignmentBaseline', + 'alignment-baseline': 'alignmentBaseline', + allowreorder: 'allowReorder', + alphabetic: 'alphabetic', + amplitude: 'amplitude', + arabicform: 'arabicForm', + 'arabic-form': 'arabicForm', + ascent: 'ascent', + attributename: 'attributeName', + attributetype: 'attributeType', + autoreverse: 'autoReverse', + azimuth: 'azimuth', + basefrequency: 'baseFrequency', + baselineshift: 'baselineShift', + 'baseline-shift': 'baselineShift', + baseprofile: 'baseProfile', + bbox: 'bbox', + begin: 'begin', + bias: 'bias', + by: 'by', + calcmode: 'calcMode', + capheight: 'capHeight', + 'cap-height': 'capHeight', + clip: 'clip', + clippath: 'clipPath', + 'clip-path': 'clipPath', + clippathunits: 'clipPathUnits', + cliprule: 'clipRule', + 'clip-rule': 'clipRule', + color: 'color', + colorinterpolation: 'colorInterpolation', + 'color-interpolation': 'colorInterpolation', + colorinterpolationfilters: 'colorInterpolationFilters', + 'color-interpolation-filters': 'colorInterpolationFilters', + colorprofile: 'colorProfile', + 'color-profile': 'colorProfile', + colorrendering: 'colorRendering', + 'color-rendering': 'colorRendering', + contentscripttype: 'contentScriptType', + contentstyletype: 'contentStyleType', + cursor: 'cursor', + cx: 'cx', + cy: 'cy', + d: 'd', + datatype: 'datatype', + decelerate: 'decelerate', + descent: 'descent', + diffuseconstant: 'diffuseConstant', + direction: 'direction', + display: 'display', + divisor: 'divisor', + dominantbaseline: 'dominantBaseline', + 'dominant-baseline': 'dominantBaseline', + dur: 'dur', + dx: 'dx', + dy: 'dy', + edgemode: 'edgeMode', + elevation: 'elevation', + enablebackground: 'enableBackground', + 'enable-background': 'enableBackground', + end: 'end', + exponent: 'exponent', + externalresourcesrequired: 'externalResourcesRequired', + fill: 'fill', + fillopacity: 'fillOpacity', + 'fill-opacity': 'fillOpacity', + fillrule: 'fillRule', + 'fill-rule': 'fillRule', + filter: 'filter', + filterres: 'filterRes', + filterunits: 'filterUnits', + floodopacity: 'floodOpacity', + 'flood-opacity': 'floodOpacity', + floodcolor: 'floodColor', + 'flood-color': 'floodColor', + focusable: 'focusable', + fontfamily: 'fontFamily', + 'font-family': 'fontFamily', + fontsize: 'fontSize', + 'font-size': 'fontSize', + fontsizeadjust: 'fontSizeAdjust', + 'font-size-adjust': 'fontSizeAdjust', + fontstretch: 'fontStretch', + 'font-stretch': 'fontStretch', + fontstyle: 'fontStyle', + 'font-style': 'fontStyle', + fontvariant: 'fontVariant', + 'font-variant': 'fontVariant', + fontweight: 'fontWeight', + 'font-weight': 'fontWeight', + format: 'format', + from: 'from', + fx: 'fx', + fy: 'fy', + g1: 'g1', + g2: 'g2', + glyphname: 'glyphName', + 'glyph-name': 'glyphName', + glyphorientationhorizontal: 'glyphOrientationHorizontal', + 'glyph-orientation-horizontal': 'glyphOrientationHorizontal', + glyphorientationvertical: 'glyphOrientationVertical', + 'glyph-orientation-vertical': 'glyphOrientationVertical', + glyphref: 'glyphRef', + gradienttransform: 'gradientTransform', + gradientunits: 'gradientUnits', + hanging: 'hanging', + horizadvx: 'horizAdvX', + 'horiz-adv-x': 'horizAdvX', + horizoriginx: 'horizOriginX', + 'horiz-origin-x': 'horizOriginX', + ideographic: 'ideographic', + imagerendering: 'imageRendering', + 'image-rendering': 'imageRendering', + in2: 'in2', + in: 'in', + inlist: 'inlist', + intercept: 'intercept', + k1: 'k1', + k2: 'k2', + k3: 'k3', + k4: 'k4', + k: 'k', + kernelmatrix: 'kernelMatrix', + kernelunitlength: 'kernelUnitLength', + kerning: 'kerning', + keypoints: 'keyPoints', + keysplines: 'keySplines', + keytimes: 'keyTimes', + lengthadjust: 'lengthAdjust', + letterspacing: 'letterSpacing', + 'letter-spacing': 'letterSpacing', + lightingcolor: 'lightingColor', + 'lighting-color': 'lightingColor', + limitingconeangle: 'limitingConeAngle', + local: 'local', + markerend: 'markerEnd', + 'marker-end': 'markerEnd', + markerheight: 'markerHeight', + markermid: 'markerMid', + 'marker-mid': 'markerMid', + markerstart: 'markerStart', + 'marker-start': 'markerStart', + markerunits: 'markerUnits', + markerwidth: 'markerWidth', + mask: 'mask', + maskcontentunits: 'maskContentUnits', + maskunits: 'maskUnits', + mathematical: 'mathematical', + mode: 'mode', + numoctaves: 'numOctaves', + offset: 'offset', + opacity: 'opacity', + operator: 'operator', + order: 'order', + orient: 'orient', + orientation: 'orientation', + origin: 'origin', + overflow: 'overflow', + overlineposition: 'overlinePosition', + 'overline-position': 'overlinePosition', + overlinethickness: 'overlineThickness', + 'overline-thickness': 'overlineThickness', + paintorder: 'paintOrder', + 'paint-order': 'paintOrder', + panose1: 'panose1', + 'panose-1': 'panose1', + pathlength: 'pathLength', + patterncontentunits: 'patternContentUnits', + patterntransform: 'patternTransform', + patternunits: 'patternUnits', + pointerevents: 'pointerEvents', + 'pointer-events': 'pointerEvents', + points: 'points', + pointsatx: 'pointsAtX', + pointsaty: 'pointsAtY', + pointsatz: 'pointsAtZ', + prefix: 'prefix', + preservealpha: 'preserveAlpha', + preserveaspectratio: 'preserveAspectRatio', + primitiveunits: 'primitiveUnits', + property: 'property', + r: 'r', + radius: 'radius', + refx: 'refX', + refy: 'refY', + renderingintent: 'renderingIntent', + 'rendering-intent': 'renderingIntent', + repeatcount: 'repeatCount', + repeatdur: 'repeatDur', + requiredextensions: 'requiredExtensions', + requiredfeatures: 'requiredFeatures', + resource: 'resource', + restart: 'restart', + result: 'result', + results: 'results', + rotate: 'rotate', + rx: 'rx', + ry: 'ry', + scale: 'scale', + security: 'security', + seed: 'seed', + shaperendering: 'shapeRendering', + 'shape-rendering': 'shapeRendering', + slope: 'slope', + spacing: 'spacing', + specularconstant: 'specularConstant', + specularexponent: 'specularExponent', + speed: 'speed', + spreadmethod: 'spreadMethod', + startoffset: 'startOffset', + stddeviation: 'stdDeviation', + stemh: 'stemh', + stemv: 'stemv', + stitchtiles: 'stitchTiles', + stopcolor: 'stopColor', + 'stop-color': 'stopColor', + stopopacity: 'stopOpacity', + 'stop-opacity': 'stopOpacity', + strikethroughposition: 'strikethroughPosition', + 'strikethrough-position': 'strikethroughPosition', + strikethroughthickness: 'strikethroughThickness', + 'strikethrough-thickness': 'strikethroughThickness', + string: 'string', + stroke: 'stroke', + strokedasharray: 'strokeDasharray', + 'stroke-dasharray': 'strokeDasharray', + strokedashoffset: 'strokeDashoffset', + 'stroke-dashoffset': 'strokeDashoffset', + strokelinecap: 'strokeLinecap', + 'stroke-linecap': 'strokeLinecap', + strokelinejoin: 'strokeLinejoin', + 'stroke-linejoin': 'strokeLinejoin', + strokemiterlimit: 'strokeMiterlimit', + 'stroke-miterlimit': 'strokeMiterlimit', + strokewidth: 'strokeWidth', + 'stroke-width': 'strokeWidth', + strokeopacity: 'strokeOpacity', + 'stroke-opacity': 'strokeOpacity', + suppresscontenteditablewarning: 'suppressContentEditableWarning', + suppresshydrationwarning: 'suppressHydrationWarning', + surfacescale: 'surfaceScale', + systemlanguage: 'systemLanguage', + tablevalues: 'tableValues', + targetx: 'targetX', + targety: 'targetY', + textanchor: 'textAnchor', + 'text-anchor': 'textAnchor', + textdecoration: 'textDecoration', + 'text-decoration': 'textDecoration', + textlength: 'textLength', + textrendering: 'textRendering', + 'text-rendering': 'textRendering', + to: 'to', + transform: 'transform', + typeof: 'typeof', + u1: 'u1', + u2: 'u2', + underlineposition: 'underlinePosition', + 'underline-position': 'underlinePosition', + underlinethickness: 'underlineThickness', + 'underline-thickness': 'underlineThickness', + unicode: 'unicode', + unicodebidi: 'unicodeBidi', + 'unicode-bidi': 'unicodeBidi', + unicoderange: 'unicodeRange', + 'unicode-range': 'unicodeRange', + unitsperem: 'unitsPerEm', + 'units-per-em': 'unitsPerEm', + unselectable: 'unselectable', + valphabetic: 'vAlphabetic', + 'v-alphabetic': 'vAlphabetic', + values: 'values', + vectoreffect: 'vectorEffect', + 'vector-effect': 'vectorEffect', + version: 'version', + vertadvy: 'vertAdvY', + 'vert-adv-y': 'vertAdvY', + vertoriginx: 'vertOriginX', + 'vert-origin-x': 'vertOriginX', + vertoriginy: 'vertOriginY', + 'vert-origin-y': 'vertOriginY', + vhanging: 'vHanging', + 'v-hanging': 'vHanging', + videographic: 'vIdeographic', + 'v-ideographic': 'vIdeographic', + viewbox: 'viewBox', + viewtarget: 'viewTarget', + visibility: 'visibility', + vmathematical: 'vMathematical', + 'v-mathematical': 'vMathematical', + vocab: 'vocab', + widths: 'widths', + wordspacing: 'wordSpacing', + 'word-spacing': 'wordSpacing', + writingmode: 'writingMode', + 'writing-mode': 'writingMode', + x1: 'x1', + x2: 'x2', + x: 'x', + xchannelselector: 'xChannelSelector', + xheight: 'xHeight', + 'x-height': 'xHeight', + xlinkactuate: 'xlinkActuate', + 'xlink:actuate': 'xlinkActuate', + xlinkarcrole: 'xlinkArcrole', + 'xlink:arcrole': 'xlinkArcrole', + xlinkhref: 'xlinkHref', + 'xlink:href': 'xlinkHref', + xlinkrole: 'xlinkRole', + 'xlink:role': 'xlinkRole', + xlinkshow: 'xlinkShow', + 'xlink:show': 'xlinkShow', + xlinktitle: 'xlinkTitle', + 'xlink:title': 'xlinkTitle', + xlinktype: 'xlinkType', + 'xlink:type': 'xlinkType', + xmlbase: 'xmlBase', + 'xml:base': 'xmlBase', + xmllang: 'xmlLang', + 'xml:lang': 'xmlLang', + xmlns: 'xmlns', + 'xml:space': 'xmlSpace', + xmlnsxlink: 'xmlnsXlink', + 'xmlns:xlink': 'xmlnsXlink', + xmlspace: 'xmlSpace', + y1: 'y1', + y2: 'y2', + y: 'y', + ychannelselector: 'yChannelSelector', + z: 'z', + zoomandpan: 'zoomAndPan' +}; + +var ariaProperties = { + 'aria-current': 0, + // state + 'aria-description': 0, + 'aria-details': 0, + 'aria-disabled': 0, + // state + 'aria-hidden': 0, + // state + 'aria-invalid': 0, + // state + 'aria-keyshortcuts': 0, + 'aria-label': 0, + 'aria-roledescription': 0, + // Widget Attributes + 'aria-autocomplete': 0, + 'aria-checked': 0, + 'aria-expanded': 0, + 'aria-haspopup': 0, + 'aria-level': 0, + 'aria-modal': 0, + 'aria-multiline': 0, + 'aria-multiselectable': 0, + 'aria-orientation': 0, + 'aria-placeholder': 0, + 'aria-pressed': 0, + 'aria-readonly': 0, + 'aria-required': 0, + 'aria-selected': 0, + 'aria-sort': 0, + 'aria-valuemax': 0, + 'aria-valuemin': 0, + 'aria-valuenow': 0, + 'aria-valuetext': 0, + // Live Region Attributes + 'aria-atomic': 0, + 'aria-busy': 0, + 'aria-live': 0, + 'aria-relevant': 0, + // Drag-and-Drop Attributes + 'aria-dropeffect': 0, + 'aria-grabbed': 0, + // Relationship Attributes + 'aria-activedescendant': 0, + 'aria-colcount': 0, + 'aria-colindex': 0, + 'aria-colspan': 0, + 'aria-controls': 0, + 'aria-describedby': 0, + 'aria-errormessage': 0, + 'aria-flowto': 0, + 'aria-labelledby': 0, + 'aria-owns': 0, + 'aria-posinset': 0, + 'aria-rowcount': 0, + 'aria-rowindex': 0, + 'aria-rowspan': 0, + 'aria-setsize': 0 +}; + +var warnedProperties = {}; +var rARIA = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$'); +var rARIACamel = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$'); + +function validateProperty(tagName, name) { + { + if (hasOwnProperty.call(warnedProperties, name) && warnedProperties[name]) { + return true; + } + + if (rARIACamel.test(name)) { + var ariaName = 'aria-' + name.slice(4).toLowerCase(); + var correctName = ariaProperties.hasOwnProperty(ariaName) ? ariaName : null; // If this is an aria-* attribute, but is not listed in the known DOM + // DOM properties, then it is an invalid aria-* attribute. + + if (correctName == null) { + error('Invalid ARIA attribute `%s`. ARIA attributes follow the pattern aria-* and must be lowercase.', name); + + warnedProperties[name] = true; + return true; + } // aria-* attributes should be lowercase; suggest the lowercase version. + + + if (name !== correctName) { + error('Invalid ARIA attribute `%s`. Did you mean `%s`?', name, correctName); + + warnedProperties[name] = true; + return true; + } + } + + if (rARIA.test(name)) { + var lowerCasedName = name.toLowerCase(); + var standardName = ariaProperties.hasOwnProperty(lowerCasedName) ? lowerCasedName : null; // If this is an aria-* attribute, but is not listed in the known DOM + // DOM properties, then it is an invalid aria-* attribute. + + if (standardName == null) { + warnedProperties[name] = true; + return false; + } // aria-* attributes should be lowercase; suggest the lowercase version. + + + if (name !== standardName) { + error('Unknown ARIA attribute `%s`. Did you mean `%s`?', name, standardName); + + warnedProperties[name] = true; + return true; + } + } + } + + return true; +} + +function warnInvalidARIAProps(type, props) { + { + var invalidProps = []; + + for (var key in props) { + var isValid = validateProperty(type, key); + + if (!isValid) { + invalidProps.push(key); + } + } + + var unknownPropString = invalidProps.map(function (prop) { + return '`' + prop + '`'; + }).join(', '); + + if (invalidProps.length === 1) { + error('Invalid aria prop %s on <%s> tag. ' + 'For details, see https://reactjs.org/link/invalid-aria-props', unknownPropString, type); + } else if (invalidProps.length > 1) { + error('Invalid aria props %s on <%s> tag. ' + 'For details, see https://reactjs.org/link/invalid-aria-props', unknownPropString, type); + } + } +} + +function validateProperties(type, props) { + if (isCustomComponent(type, props)) { + return; + } + + warnInvalidARIAProps(type, props); +} + +var didWarnValueNull = false; +function validateProperties$1(type, props) { + { + if (type !== 'input' && type !== 'textarea' && type !== 'select') { + return; + } + + if (props != null && props.value === null && !didWarnValueNull) { + didWarnValueNull = true; + + if (type === 'select' && props.multiple) { + error('`value` prop on `%s` should not be null. ' + 'Consider using an empty array when `multiple` is set to `true` ' + 'to clear the component or `undefined` for uncontrolled components.', type); + } else { + error('`value` prop on `%s` should not be null. ' + 'Consider using an empty string to clear the component or `undefined` ' + 'for uncontrolled components.', type); + } + } + } +} + +var validateProperty$1 = function () {}; + +{ + var warnedProperties$1 = {}; + var EVENT_NAME_REGEX = /^on./; + var INVALID_EVENT_NAME_REGEX = /^on[^A-Z]/; + var rARIA$1 = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$'); + var rARIACamel$1 = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$'); + + validateProperty$1 = function (tagName, name, value, eventRegistry) { + if (hasOwnProperty.call(warnedProperties$1, name) && warnedProperties$1[name]) { + return true; + } + + var lowerCasedName = name.toLowerCase(); + + if (lowerCasedName === 'onfocusin' || lowerCasedName === 'onfocusout') { + error('React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.'); + + warnedProperties$1[name] = true; + return true; + } // We can't rely on the event system being injected on the server. + + + if (eventRegistry != null) { + var registrationNameDependencies = eventRegistry.registrationNameDependencies, + possibleRegistrationNames = eventRegistry.possibleRegistrationNames; + + if (registrationNameDependencies.hasOwnProperty(name)) { + return true; + } + + var registrationName = possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? possibleRegistrationNames[lowerCasedName] : null; + + if (registrationName != null) { + error('Invalid event handler property `%s`. Did you mean `%s`?', name, registrationName); + + warnedProperties$1[name] = true; + return true; + } + + if (EVENT_NAME_REGEX.test(name)) { + error('Unknown event handler property `%s`. It will be ignored.', name); + + warnedProperties$1[name] = true; + return true; + } + } else if (EVENT_NAME_REGEX.test(name)) { + // If no event plugins have been injected, we are in a server environment. + // So we can't tell if the event name is correct for sure, but we can filter + // out known bad ones like `onclick`. We can't suggest a specific replacement though. + if (INVALID_EVENT_NAME_REGEX.test(name)) { + error('Invalid event handler property `%s`. ' + 'React events use the camelCase naming convention, for example `onClick`.', name); + } + + warnedProperties$1[name] = true; + return true; + } // Let the ARIA attribute hook validate ARIA attributes + + + if (rARIA$1.test(name) || rARIACamel$1.test(name)) { + return true; + } + + if (lowerCasedName === 'innerhtml') { + error('Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.'); + + warnedProperties$1[name] = true; + return true; + } + + if (lowerCasedName === 'aria') { + error('The `aria` attribute is reserved for future use in React. ' + 'Pass individual `aria-` attributes instead.'); + + warnedProperties$1[name] = true; + return true; + } + + if (lowerCasedName === 'is' && value !== null && value !== undefined && typeof value !== 'string') { + error('Received a `%s` for a string attribute `is`. If this is expected, cast ' + 'the value to a string.', typeof value); + + warnedProperties$1[name] = true; + return true; + } + + if (typeof value === 'number' && isNaN(value)) { + error('Received NaN for the `%s` attribute. If this is expected, cast ' + 'the value to a string.', name); + + warnedProperties$1[name] = true; + return true; + } + + var propertyInfo = getPropertyInfo(name); + var isReserved = propertyInfo !== null && propertyInfo.type === RESERVED; // Known attributes should match the casing specified in the property config. + + if (possibleStandardNames.hasOwnProperty(lowerCasedName)) { + var standardName = possibleStandardNames[lowerCasedName]; + + if (standardName !== name) { + error('Invalid DOM property `%s`. Did you mean `%s`?', name, standardName); + + warnedProperties$1[name] = true; + return true; + } + } else if (!isReserved && name !== lowerCasedName) { + // Unknown attributes should have lowercase casing since that's how they + // will be cased anyway with server rendering. + error('React does not recognize the `%s` prop on a DOM element. If you ' + 'intentionally want it to appear in the DOM as a custom ' + 'attribute, spell it as lowercase `%s` instead. ' + 'If you accidentally passed it from a parent component, remove ' + 'it from the DOM element.', name, lowerCasedName); + + warnedProperties$1[name] = true; + return true; + } + + if (typeof value === 'boolean' && shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) { + if (value) { + error('Received `%s` for a non-boolean attribute `%s`.\n\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s="%s" or %s={value.toString()}.', value, name, name, value, name); + } else { + error('Received `%s` for a non-boolean attribute `%s`.\n\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s="%s" or %s={value.toString()}.\n\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', value, name, name, value, name, name, name); + } + + warnedProperties$1[name] = true; + return true; + } // Now that we've validated casing, do not validate + // data types for reserved props + + + if (isReserved) { + return true; + } // Warn when a known attribute is a bad type + + + if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) { + warnedProperties$1[name] = true; + return false; + } // Warn when passing the strings 'false' or 'true' into a boolean prop + + + if ((value === 'false' || value === 'true') && propertyInfo !== null && propertyInfo.type === BOOLEAN) { + error('Received the string `%s` for the boolean attribute `%s`. ' + '%s ' + 'Did you mean %s={%s}?', value, name, value === 'false' ? 'The browser will interpret it as a truthy value.' : 'Although this works, it will not work as expected if you pass the string "false".', name, value); + + warnedProperties$1[name] = true; + return true; + } + + return true; + }; +} + +var warnUnknownProperties = function (type, props, eventRegistry) { + { + var unknownProps = []; + + for (var key in props) { + var isValid = validateProperty$1(type, key, props[key], eventRegistry); + + if (!isValid) { + unknownProps.push(key); + } + } + + var unknownPropString = unknownProps.map(function (prop) { + return '`' + prop + '`'; + }).join(', '); + + if (unknownProps.length === 1) { + error('Invalid value for prop %s on <%s> tag. Either remove it from the element, ' + 'or pass a string or number value to keep it in the DOM. ' + 'For details, see https://reactjs.org/link/attribute-behavior ', unknownPropString, type); + } else if (unknownProps.length > 1) { + error('Invalid values for props %s on <%s> tag. Either remove them from the element, ' + 'or pass a string or number value to keep them in the DOM. ' + 'For details, see https://reactjs.org/link/attribute-behavior ', unknownPropString, type); + } + } +}; + +function validateProperties$2(type, props, eventRegistry) { + if (isCustomComponent(type, props)) { + return; + } + + warnUnknownProperties(type, props, eventRegistry); +} + +var IS_EVENT_HANDLE_NON_MANAGED_NODE = 1; +var IS_NON_DELEGATED = 1 << 1; +var IS_CAPTURE_PHASE = 1 << 2; +// set to LEGACY_FB_SUPPORT. LEGACY_FB_SUPPORT only gets set when +// we call willDeferLaterForLegacyFBSupport, thus not bailing out +// will result in endless cycles like an infinite loop. +// We also don't want to defer during event replaying. + +var SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS = IS_EVENT_HANDLE_NON_MANAGED_NODE | IS_NON_DELEGATED | IS_CAPTURE_PHASE; + +// This exists to avoid circular dependency between ReactDOMEventReplaying +// and DOMPluginEventSystem. +var currentReplayingEvent = null; +function setReplayingEvent(event) { + { + if (currentReplayingEvent !== null) { + error('Expected currently replaying event to be null. This error ' + 'is likely caused by a bug in React. Please file an issue.'); + } + } + + currentReplayingEvent = event; +} +function resetReplayingEvent() { + { + if (currentReplayingEvent === null) { + error('Expected currently replaying event to not be null. This error ' + 'is likely caused by a bug in React. Please file an issue.'); + } + } + + currentReplayingEvent = null; +} +function isReplayingEvent(event) { + return event === currentReplayingEvent; +} + +/** + * Gets the target node from a native browser event by accounting for + * inconsistencies in browser DOM APIs. + * + * @param {object} nativeEvent Native browser event. + * @return {DOMEventTarget} Target node. + */ + +function getEventTarget(nativeEvent) { + // Fallback to nativeEvent.srcElement for IE9 + // https://github.com/facebook/react/issues/12506 + var target = nativeEvent.target || nativeEvent.srcElement || window; // Normalize SVG <use> element events #4963 + + if (target.correspondingUseElement) { + target = target.correspondingUseElement; + } // Safari may fire events on text nodes (Node.TEXT_NODE is 3). + // @see http://www.quirksmode.org/js/events_properties.html + + + return target.nodeType === TEXT_NODE ? target.parentNode : target; +} + +var restoreImpl = null; +var restoreTarget = null; +var restoreQueue = null; + +function restoreStateOfTarget(target) { + // We perform this translation at the end of the event loop so that we + // always receive the correct fiber here + var internalInstance = getInstanceFromNode(target); + + if (!internalInstance) { + // Unmounted + return; + } + + if (typeof restoreImpl !== 'function') { + throw new Error('setRestoreImplementation() needs to be called to handle a target for controlled ' + 'events. This error is likely caused by a bug in React. Please file an issue.'); + } + + var stateNode = internalInstance.stateNode; // Guard against Fiber being unmounted. + + if (stateNode) { + var _props = getFiberCurrentPropsFromNode(stateNode); + + restoreImpl(internalInstance.stateNode, internalInstance.type, _props); + } +} + +function setRestoreImplementation(impl) { + restoreImpl = impl; +} +function enqueueStateRestore(target) { + if (restoreTarget) { + if (restoreQueue) { + restoreQueue.push(target); + } else { + restoreQueue = [target]; + } + } else { + restoreTarget = target; + } +} +function needsStateRestore() { + return restoreTarget !== null || restoreQueue !== null; +} +function restoreStateIfNeeded() { + if (!restoreTarget) { + return; + } + + var target = restoreTarget; + var queuedTargets = restoreQueue; + restoreTarget = null; + restoreQueue = null; + restoreStateOfTarget(target); + + if (queuedTargets) { + for (var i = 0; i < queuedTargets.length; i++) { + restoreStateOfTarget(queuedTargets[i]); + } + } +} + +// the renderer. Such as when we're dispatching events or if third party +// libraries need to call batchedUpdates. Eventually, this API will go away when +// everything is batched by default. We'll then have a similar API to opt-out of +// scheduled work and instead do synchronous work. +// Defaults + +var batchedUpdatesImpl = function (fn, bookkeeping) { + return fn(bookkeeping); +}; + +var flushSyncImpl = function () {}; + +var isInsideEventHandler = false; + +function finishEventHandler() { + // Here we wait until all updates have propagated, which is important + // when using controlled components within layers: + // https://github.com/facebook/react/issues/1698 + // Then we restore state of any controlled component. + var controlledComponentsHavePendingUpdates = needsStateRestore(); + + if (controlledComponentsHavePendingUpdates) { + // If a controlled event was fired, we may need to restore the state of + // the DOM node back to the controlled value. This is necessary when React + // bails out of the update without touching the DOM. + // TODO: Restore state in the microtask, after the discrete updates flush, + // instead of early flushing them here. + flushSyncImpl(); + restoreStateIfNeeded(); + } +} + +function batchedUpdates(fn, a, b) { + if (isInsideEventHandler) { + // If we are currently inside another batch, we need to wait until it + // fully completes before restoring state. + return fn(a, b); + } + + isInsideEventHandler = true; + + try { + return batchedUpdatesImpl(fn, a, b); + } finally { + isInsideEventHandler = false; + finishEventHandler(); + } +} // TODO: Replace with flushSync +function setBatchingImplementation(_batchedUpdatesImpl, _discreteUpdatesImpl, _flushSyncImpl) { + batchedUpdatesImpl = _batchedUpdatesImpl; + flushSyncImpl = _flushSyncImpl; +} + +function isInteractive(tag) { + return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea'; +} + +function shouldPreventMouseEvent(name, type, props) { + switch (name) { + case 'onClick': + case 'onClickCapture': + case 'onDoubleClick': + case 'onDoubleClickCapture': + case 'onMouseDown': + case 'onMouseDownCapture': + case 'onMouseMove': + case 'onMouseMoveCapture': + case 'onMouseUp': + case 'onMouseUpCapture': + case 'onMouseEnter': + return !!(props.disabled && isInteractive(type)); + + default: + return false; + } +} +/** + * @param {object} inst The instance, which is the source of events. + * @param {string} registrationName Name of listener (e.g. `onClick`). + * @return {?function} The stored callback. + */ + + +function getListener(inst, registrationName) { + var stateNode = inst.stateNode; + + if (stateNode === null) { + // Work in progress (ex: onload events in incremental mode). + return null; + } + + var props = getFiberCurrentPropsFromNode(stateNode); + + if (props === null) { + // Work in progress. + return null; + } + + var listener = props[registrationName]; + + if (shouldPreventMouseEvent(registrationName, inst.type, props)) { + return null; + } + + if (listener && typeof listener !== 'function') { + throw new Error("Expected `" + registrationName + "` listener to be a function, instead got a value of `" + typeof listener + "` type."); + } + + return listener; +} + +var passiveBrowserEventsSupported = false; // Check if browser support events with passive listeners +// https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#Safely_detecting_option_support + +if (canUseDOM) { + try { + var options = {}; // $FlowFixMe: Ignore Flow complaining about needing a value + + Object.defineProperty(options, 'passive', { + get: function () { + passiveBrowserEventsSupported = true; + } + }); + window.addEventListener('test', options, options); + window.removeEventListener('test', options, options); + } catch (e) { + passiveBrowserEventsSupported = false; + } +} + +function invokeGuardedCallbackProd(name, func, context, a, b, c, d, e, f) { + var funcArgs = Array.prototype.slice.call(arguments, 3); + + try { + func.apply(context, funcArgs); + } catch (error) { + this.onError(error); + } +} + +var invokeGuardedCallbackImpl = invokeGuardedCallbackProd; + +{ + // In DEV mode, we swap out invokeGuardedCallback for a special version + // that plays more nicely with the browser's DevTools. The idea is to preserve + // "Pause on exceptions" behavior. Because React wraps all user-provided + // functions in invokeGuardedCallback, and the production version of + // invokeGuardedCallback uses a try-catch, all user exceptions are treated + // like caught exceptions, and the DevTools won't pause unless the developer + // takes the extra step of enabling pause on caught exceptions. This is + // unintuitive, though, because even though React has caught the error, from + // the developer's perspective, the error is uncaught. + // + // To preserve the expected "Pause on exceptions" behavior, we don't use a + // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake + // DOM node, and call the user-provided callback from inside an event handler + // for that fake event. If the callback throws, the error is "captured" using + // a global event handler. But because the error happens in a different + // event loop context, it does not interrupt the normal program flow. + // Effectively, this gives us try-catch behavior without actually using + // try-catch. Neat! + // Check that the browser supports the APIs we need to implement our special + // DEV version of invokeGuardedCallback + if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') { + var fakeNode = document.createElement('react'); + + invokeGuardedCallbackImpl = function invokeGuardedCallbackDev(name, func, context, a, b, c, d, e, f) { + // If document doesn't exist we know for sure we will crash in this method + // when we call document.createEvent(). However this can cause confusing + // errors: https://github.com/facebook/create-react-app/issues/3482 + // So we preemptively throw with a better message instead. + if (typeof document === 'undefined' || document === null) { + throw new Error('The `document` global was defined when React was initialized, but is not ' + 'defined anymore. This can happen in a test environment if a component ' + 'schedules an update from an asynchronous callback, but the test has already ' + 'finished running. To solve this, you can either unmount the component at ' + 'the end of your test (and ensure that any asynchronous operations get ' + 'canceled in `componentWillUnmount`), or you can change the test itself ' + 'to be asynchronous.'); + } + + var evt = document.createEvent('Event'); + var didCall = false; // Keeps track of whether the user-provided callback threw an error. We + // set this to true at the beginning, then set it to false right after + // calling the function. If the function errors, `didError` will never be + // set to false. This strategy works even if the browser is flaky and + // fails to call our global error handler, because it doesn't rely on + // the error event at all. + + var didError = true; // Keeps track of the value of window.event so that we can reset it + // during the callback to let user code access window.event in the + // browsers that support it. + + var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event + // dispatching: https://github.com/facebook/react/issues/13688 + + var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event'); + + function restoreAfterDispatch() { + // We immediately remove the callback from event listeners so that + // nested `invokeGuardedCallback` calls do not clash. Otherwise, a + // nested call would trigger the fake event handlers of any call higher + // in the stack. + fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the + // window.event assignment in both IE <= 10 as they throw an error + // "Member not found" in strict mode, and in Firefox which does not + // support window.event. + + if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) { + window.event = windowEvent; + } + } // Create an event handler for our fake event. We will synchronously + // dispatch our fake event using `dispatchEvent`. Inside the handler, we + // call the user-provided callback. + + + var funcArgs = Array.prototype.slice.call(arguments, 3); + + function callCallback() { + didCall = true; + restoreAfterDispatch(); + func.apply(context, funcArgs); + didError = false; + } // Create a global error event handler. We use this to capture the value + // that was thrown. It's possible that this error handler will fire more + // than once; for example, if non-React code also calls `dispatchEvent` + // and a handler for that event throws. We should be resilient to most of + // those cases. Even if our error event handler fires more than once, the + // last error event is always used. If the callback actually does error, + // we know that the last error event is the correct one, because it's not + // possible for anything else to have happened in between our callback + // erroring and the code that follows the `dispatchEvent` call below. If + // the callback doesn't error, but the error event was fired, we know to + // ignore it because `didError` will be false, as described above. + + + var error; // Use this to track whether the error event is ever called. + + var didSetError = false; + var isCrossOriginError = false; + + function handleWindowError(event) { + error = event.error; + didSetError = true; + + if (error === null && event.colno === 0 && event.lineno === 0) { + isCrossOriginError = true; + } + + if (event.defaultPrevented) { + // Some other error handler has prevented default. + // Browsers silence the error report if this happens. + // We'll remember this to later decide whether to log it or not. + if (error != null && typeof error === 'object') { + try { + error._suppressLogging = true; + } catch (inner) {// Ignore. + } + } + } + } // Create a fake event type. + + + var evtType = "react-" + (name ? name : 'invokeguardedcallback'); // Attach our event handlers + + window.addEventListener('error', handleWindowError); + fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function + // errors, it will trigger our global error handler. + + evt.initEvent(evtType, false, false); + fakeNode.dispatchEvent(evt); + + if (windowEventDescriptor) { + Object.defineProperty(window, 'event', windowEventDescriptor); + } + + if (didCall && didError) { + if (!didSetError) { + // The callback errored, but the error event never fired. + // eslint-disable-next-line react-internal/prod-error-codes + error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.'); + } else if (isCrossOriginError) { + // eslint-disable-next-line react-internal/prod-error-codes + error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://reactjs.org/link/crossorigin-error for more information.'); + } + + this.onError(error); + } // Remove our event listeners + + + window.removeEventListener('error', handleWindowError); + + if (!didCall) { + // Something went really wrong, and our event was not dispatched. + // https://github.com/facebook/react/issues/16734 + // https://github.com/facebook/react/issues/16585 + // Fall back to the production implementation. + restoreAfterDispatch(); + return invokeGuardedCallbackProd.apply(this, arguments); + } + }; + } +} + +var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl; + +var hasError = false; +var caughtError = null; // Used by event system to capture/rethrow the first error. + +var hasRethrowError = false; +var rethrowError = null; +var reporter = { + onError: function (error) { + hasError = true; + caughtError = error; + } +}; +/** + * Call a function while guarding against errors that happens within it. + * Returns an error if it throws, otherwise null. + * + * In production, this is implemented using a try-catch. The reason we don't + * use a try-catch directly is so that we can swap out a different + * implementation in DEV mode. + * + * @param {String} name of the guard to use for logging or debugging + * @param {Function} func The function to invoke + * @param {*} context The context to use when calling the function + * @param {...*} args Arguments for function + */ + +function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) { + hasError = false; + caughtError = null; + invokeGuardedCallbackImpl$1.apply(reporter, arguments); +} +/** + * Same as invokeGuardedCallback, but instead of returning an error, it stores + * it in a global so it can be rethrown by `rethrowCaughtError` later. + * TODO: See if caughtError and rethrowError can be unified. + * + * @param {String} name of the guard to use for logging or debugging + * @param {Function} func The function to invoke + * @param {*} context The context to use when calling the function + * @param {...*} args Arguments for function + */ + +function invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) { + invokeGuardedCallback.apply(this, arguments); + + if (hasError) { + var error = clearCaughtError(); + + if (!hasRethrowError) { + hasRethrowError = true; + rethrowError = error; + } + } +} +/** + * During execution of guarded functions we will capture the first error which + * we will rethrow to be handled by the top level error handler. + */ + +function rethrowCaughtError() { + if (hasRethrowError) { + var error = rethrowError; + hasRethrowError = false; + rethrowError = null; + throw error; + } +} +function hasCaughtError() { + return hasError; +} +function clearCaughtError() { + if (hasError) { + var error = caughtError; + hasError = false; + caughtError = null; + return error; + } else { + throw new Error('clearCaughtError was called but no error was captured. This error ' + 'is likely caused by a bug in React. Please file an issue.'); + } +} + +/** + * `ReactInstanceMap` maintains a mapping from a public facing stateful + * instance (key) and the internal representation (value). This allows public + * methods to accept the user facing instance as an argument and map them back + * to internal methods. + * + * Note that this module is currently shared and assumed to be stateless. + * If this becomes an actual Map, that will break. + */ +function get(key) { + return key._reactInternals; +} +function has(key) { + return key._reactInternals !== undefined; +} +function set(key, value) { + key._reactInternals = value; +} + +// Don't change these two values. They're used by React Dev Tools. +var NoFlags = +/* */ +0; +var PerformedWork = +/* */ +1; // You can change the rest (and add more). + +var Placement = +/* */ +2; +var Update = +/* */ +4; +var ChildDeletion = +/* */ +16; +var ContentReset = +/* */ +32; +var Callback = +/* */ +64; +var DidCapture = +/* */ +128; +var ForceClientRender = +/* */ +256; +var Ref = +/* */ +512; +var Snapshot = +/* */ +1024; +var Passive = +/* */ +2048; +var Hydrating = +/* */ +4096; +var Visibility = +/* */ +8192; +var StoreConsistency = +/* */ +16384; +var LifecycleEffectMask = Passive | Update | Callback | Ref | Snapshot | StoreConsistency; // Union of all commit flags (flags with the lifetime of a particular commit) + +var HostEffectMask = +/* */ +32767; // These are not really side effects, but we still reuse this field. + +var Incomplete = +/* */ +32768; +var ShouldCapture = +/* */ +65536; +var ForceUpdateForLegacySuspense = +/* */ +131072; +var Forked = +/* */ +1048576; // Static tags describe aspects of a fiber that are not specific to a render, +// e.g. a fiber uses a passive effect (even if there are no updates on this particular render). +// This enables us to defer more work in the unmount case, +// since we can defer traversing the tree during layout to look for Passive effects, +// and instead rely on the static flag as a signal that there may be cleanup work. + +var RefStatic = +/* */ +2097152; +var LayoutStatic = +/* */ +4194304; +var PassiveStatic = +/* */ +8388608; // These flags allow us to traverse to fibers that have effects on mount +// without traversing the entire tree after every commit for +// double invoking + +var MountLayoutDev = +/* */ +16777216; +var MountPassiveDev = +/* */ +33554432; // Groups of flags that are used in the commit phase to skip over trees that +// don't contain effects, by checking subtreeFlags. + +var BeforeMutationMask = // TODO: Remove Update flag from before mutation phase by re-landing Visibility +// flag logic (see #20043) +Update | Snapshot | ( 0); +var MutationMask = Placement | Update | ChildDeletion | ContentReset | Ref | Hydrating | Visibility; +var LayoutMask = Update | Callback | Ref | Visibility; // TODO: Split into PassiveMountMask and PassiveUnmountMask + +var PassiveMask = Passive | ChildDeletion; // Union of tags that don't get reset on clones. +// This allows certain concepts to persist without recalculating them, +// e.g. whether a subtree contains passive effects or portals. + +var StaticMask = LayoutStatic | PassiveStatic | RefStatic; + +var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner; +function getNearestMountedFiber(fiber) { + var node = fiber; + var nearestMounted = fiber; + + if (!fiber.alternate) { + // If there is no alternate, this might be a new tree that isn't inserted + // yet. If it is, then it will have a pending insertion effect on it. + var nextNode = node; + + do { + node = nextNode; + + if ((node.flags & (Placement | Hydrating)) !== NoFlags) { + // This is an insertion or in-progress hydration. The nearest possible + // mounted fiber is the parent but we need to continue to figure out + // if that one is still mounted. + nearestMounted = node.return; + } + + nextNode = node.return; + } while (nextNode); + } else { + while (node.return) { + node = node.return; + } + } + + if (node.tag === HostRoot) { + // TODO: Check if this was a nested HostRoot when used with + // renderContainerIntoSubtree. + return nearestMounted; + } // If we didn't hit the root, that means that we're in an disconnected tree + // that has been unmounted. + + + return null; +} +function getSuspenseInstanceFromFiber(fiber) { + if (fiber.tag === SuspenseComponent) { + var suspenseState = fiber.memoizedState; + + if (suspenseState === null) { + var current = fiber.alternate; + + if (current !== null) { + suspenseState = current.memoizedState; + } + } + + if (suspenseState !== null) { + return suspenseState.dehydrated; + } + } + + return null; +} +function getContainerFromFiber(fiber) { + return fiber.tag === HostRoot ? fiber.stateNode.containerInfo : null; +} +function isFiberMounted(fiber) { + return getNearestMountedFiber(fiber) === fiber; +} +function isMounted(component) { + { + var owner = ReactCurrentOwner.current; + + if (owner !== null && owner.tag === ClassComponent) { + var ownerFiber = owner; + var instance = ownerFiber.stateNode; + + if (!instance._warnedAboutRefsInRender) { + error('%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentNameFromFiber(ownerFiber) || 'A component'); + } + + instance._warnedAboutRefsInRender = true; + } + } + + var fiber = get(component); + + if (!fiber) { + return false; + } + + return getNearestMountedFiber(fiber) === fiber; +} + +function assertIsMounted(fiber) { + if (getNearestMountedFiber(fiber) !== fiber) { + throw new Error('Unable to find node on an unmounted component.'); + } +} + +function findCurrentFiberUsingSlowPath(fiber) { + var alternate = fiber.alternate; + + if (!alternate) { + // If there is no alternate, then we only need to check if it is mounted. + var nearestMounted = getNearestMountedFiber(fiber); + + if (nearestMounted === null) { + throw new Error('Unable to find node on an unmounted component.'); + } + + if (nearestMounted !== fiber) { + return null; + } + + return fiber; + } // If we have two possible branches, we'll walk backwards up to the root + // to see what path the root points to. On the way we may hit one of the + // special cases and we'll deal with them. + + + var a = fiber; + var b = alternate; + + while (true) { + var parentA = a.return; + + if (parentA === null) { + // We're at the root. + break; + } + + var parentB = parentA.alternate; + + if (parentB === null) { + // There is no alternate. This is an unusual case. Currently, it only + // happens when a Suspense component is hidden. An extra fragment fiber + // is inserted in between the Suspense fiber and its children. Skip + // over this extra fragment fiber and proceed to the next parent. + var nextParent = parentA.return; + + if (nextParent !== null) { + a = b = nextParent; + continue; + } // If there's no parent, we're at the root. + + + break; + } // If both copies of the parent fiber point to the same child, we can + // assume that the child is current. This happens when we bailout on low + // priority: the bailed out fiber's child reuses the current child. + + + if (parentA.child === parentB.child) { + var child = parentA.child; + + while (child) { + if (child === a) { + // We've determined that A is the current branch. + assertIsMounted(parentA); + return fiber; + } + + if (child === b) { + // We've determined that B is the current branch. + assertIsMounted(parentA); + return alternate; + } + + child = child.sibling; + } // We should never have an alternate for any mounting node. So the only + // way this could possibly happen is if this was unmounted, if at all. + + + throw new Error('Unable to find node on an unmounted component.'); + } + + if (a.return !== b.return) { + // The return pointer of A and the return pointer of B point to different + // fibers. We assume that return pointers never criss-cross, so A must + // belong to the child set of A.return, and B must belong to the child + // set of B.return. + a = parentA; + b = parentB; + } else { + // The return pointers point to the same fiber. We'll have to use the + // default, slow path: scan the child sets of each parent alternate to see + // which child belongs to which set. + // + // Search parent A's child set + var didFindChild = false; + var _child = parentA.child; + + while (_child) { + if (_child === a) { + didFindChild = true; + a = parentA; + b = parentB; + break; + } + + if (_child === b) { + didFindChild = true; + b = parentA; + a = parentB; + break; + } + + _child = _child.sibling; + } + + if (!didFindChild) { + // Search parent B's child set + _child = parentB.child; + + while (_child) { + if (_child === a) { + didFindChild = true; + a = parentB; + b = parentA; + break; + } + + if (_child === b) { + didFindChild = true; + b = parentB; + a = parentA; + break; + } + + _child = _child.sibling; + } + + if (!didFindChild) { + throw new Error('Child was not found in either parent set. This indicates a bug ' + 'in React related to the return pointer. Please file an issue.'); + } + } + } + + if (a.alternate !== b) { + throw new Error("Return fibers should always be each others' alternates. " + 'This error is likely caused by a bug in React. Please file an issue.'); + } + } // If the root is not a host container, we're in a disconnected tree. I.e. + // unmounted. + + + if (a.tag !== HostRoot) { + throw new Error('Unable to find node on an unmounted component.'); + } + + if (a.stateNode.current === a) { + // We've determined that A is the current branch. + return fiber; + } // Otherwise B has to be current branch. + + + return alternate; +} +function findCurrentHostFiber(parent) { + var currentParent = findCurrentFiberUsingSlowPath(parent); + return currentParent !== null ? findCurrentHostFiberImpl(currentParent) : null; +} + +function findCurrentHostFiberImpl(node) { + // Next we'll drill down this component to find the first HostComponent/Text. + if (node.tag === HostComponent || node.tag === HostText) { + return node; + } + + var child = node.child; + + while (child !== null) { + var match = findCurrentHostFiberImpl(child); + + if (match !== null) { + return match; + } + + child = child.sibling; + } + + return null; +} + +function findCurrentHostFiberWithNoPortals(parent) { + var currentParent = findCurrentFiberUsingSlowPath(parent); + return currentParent !== null ? findCurrentHostFiberWithNoPortalsImpl(currentParent) : null; +} + +function findCurrentHostFiberWithNoPortalsImpl(node) { + // Next we'll drill down this component to find the first HostComponent/Text. + if (node.tag === HostComponent || node.tag === HostText) { + return node; + } + + var child = node.child; + + while (child !== null) { + if (child.tag !== HostPortal) { + var match = findCurrentHostFiberWithNoPortalsImpl(child); + + if (match !== null) { + return match; + } + } + + child = child.sibling; + } + + return null; +} + +// This module only exists as an ESM wrapper around the external CommonJS +var scheduleCallback = Scheduler.unstable_scheduleCallback; +var cancelCallback = Scheduler.unstable_cancelCallback; +var shouldYield = Scheduler.unstable_shouldYield; +var requestPaint = Scheduler.unstable_requestPaint; +var now = Scheduler.unstable_now; +var getCurrentPriorityLevel = Scheduler.unstable_getCurrentPriorityLevel; +var ImmediatePriority = Scheduler.unstable_ImmediatePriority; +var UserBlockingPriority = Scheduler.unstable_UserBlockingPriority; +var NormalPriority = Scheduler.unstable_NormalPriority; +var LowPriority = Scheduler.unstable_LowPriority; +var IdlePriority = Scheduler.unstable_IdlePriority; +// this doesn't actually exist on the scheduler, but it *does* +// on scheduler/unstable_mock, which we'll need for internal testing +var unstable_yieldValue = Scheduler.unstable_yieldValue; +var unstable_setDisableYieldValue = Scheduler.unstable_setDisableYieldValue; + +var rendererID = null; +var injectedHook = null; +var injectedProfilingHooks = null; +var hasLoggedError = false; +var isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined'; +function injectInternals(internals) { + if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') { + // No DevTools + return false; + } + + var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__; + + if (hook.isDisabled) { + // This isn't a real property on the hook, but it can be set to opt out + // of DevTools integration and associated warnings and logs. + // https://github.com/facebook/react/issues/3877 + return true; + } + + if (!hook.supportsFiber) { + { + error('The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://reactjs.org/link/react-devtools'); + } // DevTools exists, even though it doesn't support Fiber. + + + return true; + } + + try { + if (enableSchedulingProfiler) { + // Conditionally inject these hooks only if Timeline profiler is supported by this build. + // This gives DevTools a way to feature detect that isn't tied to version number + // (since profiling and timeline are controlled by different feature flags). + internals = assign({}, internals, { + getLaneLabelMap: getLaneLabelMap, + injectProfilingHooks: injectProfilingHooks + }); + } + + rendererID = hook.inject(internals); // We have successfully injected, so now it is safe to set up hooks. + + injectedHook = hook; + } catch (err) { + // Catch all errors because it is unsafe to throw during initialization. + { + error('React instrumentation encountered an error: %s.', err); + } + } + + if (hook.checkDCE) { + // This is the real DevTools. + return true; + } else { + // This is likely a hook installed by Fast Refresh runtime. + return false; + } +} +function onScheduleRoot(root, children) { + { + if (injectedHook && typeof injectedHook.onScheduleFiberRoot === 'function') { + try { + injectedHook.onScheduleFiberRoot(rendererID, root, children); + } catch (err) { + if ( !hasLoggedError) { + hasLoggedError = true; + + error('React instrumentation encountered an error: %s', err); + } + } + } + } +} +function onCommitRoot(root, eventPriority) { + if (injectedHook && typeof injectedHook.onCommitFiberRoot === 'function') { + try { + var didError = (root.current.flags & DidCapture) === DidCapture; + + if (enableProfilerTimer) { + var schedulerPriority; + + switch (eventPriority) { + case DiscreteEventPriority: + schedulerPriority = ImmediatePriority; + break; + + case ContinuousEventPriority: + schedulerPriority = UserBlockingPriority; + break; + + case DefaultEventPriority: + schedulerPriority = NormalPriority; + break; + + case IdleEventPriority: + schedulerPriority = IdlePriority; + break; + + default: + schedulerPriority = NormalPriority; + break; + } + + injectedHook.onCommitFiberRoot(rendererID, root, schedulerPriority, didError); + } else { + injectedHook.onCommitFiberRoot(rendererID, root, undefined, didError); + } + } catch (err) { + { + if (!hasLoggedError) { + hasLoggedError = true; + + error('React instrumentation encountered an error: %s', err); + } + } + } + } +} +function onPostCommitRoot(root) { + if (injectedHook && typeof injectedHook.onPostCommitFiberRoot === 'function') { + try { + injectedHook.onPostCommitFiberRoot(rendererID, root); + } catch (err) { + { + if (!hasLoggedError) { + hasLoggedError = true; + + error('React instrumentation encountered an error: %s', err); + } + } + } + } +} +function onCommitUnmount(fiber) { + if (injectedHook && typeof injectedHook.onCommitFiberUnmount === 'function') { + try { + injectedHook.onCommitFiberUnmount(rendererID, fiber); + } catch (err) { + { + if (!hasLoggedError) { + hasLoggedError = true; + + error('React instrumentation encountered an error: %s', err); + } + } + } + } +} +function setIsStrictModeForDevtools(newIsStrictMode) { + { + if (typeof unstable_yieldValue === 'function') { + // We're in a test because Scheduler.unstable_yieldValue only exists + // in SchedulerMock. To reduce the noise in strict mode tests, + // suppress warnings and disable scheduler yielding during the double render + unstable_setDisableYieldValue(newIsStrictMode); + setSuppressWarning(newIsStrictMode); + } + + if (injectedHook && typeof injectedHook.setStrictMode === 'function') { + try { + injectedHook.setStrictMode(rendererID, newIsStrictMode); + } catch (err) { + { + if (!hasLoggedError) { + hasLoggedError = true; + + error('React instrumentation encountered an error: %s', err); + } + } + } + } + } +} // Profiler API hooks + +function injectProfilingHooks(profilingHooks) { + injectedProfilingHooks = profilingHooks; +} + +function getLaneLabelMap() { + { + var map = new Map(); + var lane = 1; + + for (var index = 0; index < TotalLanes; index++) { + var label = getLabelForLane(lane); + map.set(lane, label); + lane *= 2; + } + + return map; + } +} + +function markCommitStarted(lanes) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStarted === 'function') { + injectedProfilingHooks.markCommitStarted(lanes); + } + } +} +function markCommitStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStopped === 'function') { + injectedProfilingHooks.markCommitStopped(); + } + } +} +function markComponentRenderStarted(fiber) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStarted === 'function') { + injectedProfilingHooks.markComponentRenderStarted(fiber); + } + } +} +function markComponentRenderStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStopped === 'function') { + injectedProfilingHooks.markComponentRenderStopped(); + } + } +} +function markComponentPassiveEffectMountStarted(fiber) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStarted === 'function') { + injectedProfilingHooks.markComponentPassiveEffectMountStarted(fiber); + } + } +} +function markComponentPassiveEffectMountStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStopped === 'function') { + injectedProfilingHooks.markComponentPassiveEffectMountStopped(); + } + } +} +function markComponentPassiveEffectUnmountStarted(fiber) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStarted === 'function') { + injectedProfilingHooks.markComponentPassiveEffectUnmountStarted(fiber); + } + } +} +function markComponentPassiveEffectUnmountStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStopped === 'function') { + injectedProfilingHooks.markComponentPassiveEffectUnmountStopped(); + } + } +} +function markComponentLayoutEffectMountStarted(fiber) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStarted === 'function') { + injectedProfilingHooks.markComponentLayoutEffectMountStarted(fiber); + } + } +} +function markComponentLayoutEffectMountStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStopped === 'function') { + injectedProfilingHooks.markComponentLayoutEffectMountStopped(); + } + } +} +function markComponentLayoutEffectUnmountStarted(fiber) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStarted === 'function') { + injectedProfilingHooks.markComponentLayoutEffectUnmountStarted(fiber); + } + } +} +function markComponentLayoutEffectUnmountStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStopped === 'function') { + injectedProfilingHooks.markComponentLayoutEffectUnmountStopped(); + } + } +} +function markComponentErrored(fiber, thrownValue, lanes) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentErrored === 'function') { + injectedProfilingHooks.markComponentErrored(fiber, thrownValue, lanes); + } + } +} +function markComponentSuspended(fiber, wakeable, lanes) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentSuspended === 'function') { + injectedProfilingHooks.markComponentSuspended(fiber, wakeable, lanes); + } + } +} +function markLayoutEffectsStarted(lanes) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStarted === 'function') { + injectedProfilingHooks.markLayoutEffectsStarted(lanes); + } + } +} +function markLayoutEffectsStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStopped === 'function') { + injectedProfilingHooks.markLayoutEffectsStopped(); + } + } +} +function markPassiveEffectsStarted(lanes) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStarted === 'function') { + injectedProfilingHooks.markPassiveEffectsStarted(lanes); + } + } +} +function markPassiveEffectsStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStopped === 'function') { + injectedProfilingHooks.markPassiveEffectsStopped(); + } + } +} +function markRenderStarted(lanes) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStarted === 'function') { + injectedProfilingHooks.markRenderStarted(lanes); + } + } +} +function markRenderYielded() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderYielded === 'function') { + injectedProfilingHooks.markRenderYielded(); + } + } +} +function markRenderStopped() { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStopped === 'function') { + injectedProfilingHooks.markRenderStopped(); + } + } +} +function markRenderScheduled(lane) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderScheduled === 'function') { + injectedProfilingHooks.markRenderScheduled(lane); + } + } +} +function markForceUpdateScheduled(fiber, lane) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markForceUpdateScheduled === 'function') { + injectedProfilingHooks.markForceUpdateScheduled(fiber, lane); + } + } +} +function markStateUpdateScheduled(fiber, lane) { + { + if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markStateUpdateScheduled === 'function') { + injectedProfilingHooks.markStateUpdateScheduled(fiber, lane); + } + } +} + +var NoMode = +/* */ +0; // TODO: Remove ConcurrentMode by reading from the root tag instead + +var ConcurrentMode = +/* */ +1; +var ProfileMode = +/* */ +2; +var StrictLegacyMode = +/* */ +8; +var StrictEffectsMode = +/* */ +16; + +// TODO: This is pretty well supported by browsers. Maybe we can drop it. +var clz32 = Math.clz32 ? Math.clz32 : clz32Fallback; // Count leading zeros. +// Based on: +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 + +var log = Math.log; +var LN2 = Math.LN2; + +function clz32Fallback(x) { + var asUint = x >>> 0; + + if (asUint === 0) { + return 32; + } + + return 31 - (log(asUint) / LN2 | 0) | 0; +} + +// If those values are changed that package should be rebuilt and redeployed. + +var TotalLanes = 31; +var NoLanes = +/* */ +0; +var NoLane = +/* */ +0; +var SyncLane = +/* */ +1; +var InputContinuousHydrationLane = +/* */ +2; +var InputContinuousLane = +/* */ +4; +var DefaultHydrationLane = +/* */ +8; +var DefaultLane = +/* */ +16; +var TransitionHydrationLane = +/* */ +32; +var TransitionLanes = +/* */ +4194240; +var TransitionLane1 = +/* */ +64; +var TransitionLane2 = +/* */ +128; +var TransitionLane3 = +/* */ +256; +var TransitionLane4 = +/* */ +512; +var TransitionLane5 = +/* */ +1024; +var TransitionLane6 = +/* */ +2048; +var TransitionLane7 = +/* */ +4096; +var TransitionLane8 = +/* */ +8192; +var TransitionLane9 = +/* */ +16384; +var TransitionLane10 = +/* */ +32768; +var TransitionLane11 = +/* */ +65536; +var TransitionLane12 = +/* */ +131072; +var TransitionLane13 = +/* */ +262144; +var TransitionLane14 = +/* */ +524288; +var TransitionLane15 = +/* */ +1048576; +var TransitionLane16 = +/* */ +2097152; +var RetryLanes = +/* */ +130023424; +var RetryLane1 = +/* */ +4194304; +var RetryLane2 = +/* */ +8388608; +var RetryLane3 = +/* */ +16777216; +var RetryLane4 = +/* */ +33554432; +var RetryLane5 = +/* */ +67108864; +var SomeRetryLane = RetryLane1; +var SelectiveHydrationLane = +/* */ +134217728; +var NonIdleLanes = +/* */ +268435455; +var IdleHydrationLane = +/* */ +268435456; +var IdleLane = +/* */ +536870912; +var OffscreenLane = +/* */ +1073741824; // This function is used for the experimental timeline (react-devtools-timeline) +// It should be kept in sync with the Lanes values above. + +function getLabelForLane(lane) { + { + if (lane & SyncLane) { + return 'Sync'; + } + + if (lane & InputContinuousHydrationLane) { + return 'InputContinuousHydration'; + } + + if (lane & InputContinuousLane) { + return 'InputContinuous'; + } + + if (lane & DefaultHydrationLane) { + return 'DefaultHydration'; + } + + if (lane & DefaultLane) { + return 'Default'; + } + + if (lane & TransitionHydrationLane) { + return 'TransitionHydration'; + } + + if (lane & TransitionLanes) { + return 'Transition'; + } + + if (lane & RetryLanes) { + return 'Retry'; + } + + if (lane & SelectiveHydrationLane) { + return 'SelectiveHydration'; + } + + if (lane & IdleHydrationLane) { + return 'IdleHydration'; + } + + if (lane & IdleLane) { + return 'Idle'; + } + + if (lane & OffscreenLane) { + return 'Offscreen'; + } + } +} +var NoTimestamp = -1; +var nextTransitionLane = TransitionLane1; +var nextRetryLane = RetryLane1; + +function getHighestPriorityLanes(lanes) { + switch (getHighestPriorityLane(lanes)) { + case SyncLane: + return SyncLane; + + case InputContinuousHydrationLane: + return InputContinuousHydrationLane; + + case InputContinuousLane: + return InputContinuousLane; + + case DefaultHydrationLane: + return DefaultHydrationLane; + + case DefaultLane: + return DefaultLane; + + case TransitionHydrationLane: + return TransitionHydrationLane; + + case TransitionLane1: + case TransitionLane2: + case TransitionLane3: + case TransitionLane4: + case TransitionLane5: + case TransitionLane6: + case TransitionLane7: + case TransitionLane8: + case TransitionLane9: + case TransitionLane10: + case TransitionLane11: + case TransitionLane12: + case TransitionLane13: + case TransitionLane14: + case TransitionLane15: + case TransitionLane16: + return lanes & TransitionLanes; + + case RetryLane1: + case RetryLane2: + case RetryLane3: + case RetryLane4: + case RetryLane5: + return lanes & RetryLanes; + + case SelectiveHydrationLane: + return SelectiveHydrationLane; + + case IdleHydrationLane: + return IdleHydrationLane; + + case IdleLane: + return IdleLane; + + case OffscreenLane: + return OffscreenLane; + + default: + { + error('Should have found matching lanes. This is a bug in React.'); + } // This shouldn't be reachable, but as a fallback, return the entire bitmask. + + + return lanes; + } +} + +function getNextLanes(root, wipLanes) { + // Early bailout if there's no pending work left. + var pendingLanes = root.pendingLanes; + + if (pendingLanes === NoLanes) { + return NoLanes; + } + + var nextLanes = NoLanes; + var suspendedLanes = root.suspendedLanes; + var pingedLanes = root.pingedLanes; // Do not work on any idle work until all the non-idle work has finished, + // even if the work is suspended. + + var nonIdlePendingLanes = pendingLanes & NonIdleLanes; + + if (nonIdlePendingLanes !== NoLanes) { + var nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes; + + if (nonIdleUnblockedLanes !== NoLanes) { + nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes); + } else { + var nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes; + + if (nonIdlePingedLanes !== NoLanes) { + nextLanes = getHighestPriorityLanes(nonIdlePingedLanes); + } + } + } else { + // The only remaining work is Idle. + var unblockedLanes = pendingLanes & ~suspendedLanes; + + if (unblockedLanes !== NoLanes) { + nextLanes = getHighestPriorityLanes(unblockedLanes); + } else { + if (pingedLanes !== NoLanes) { + nextLanes = getHighestPriorityLanes(pingedLanes); + } + } + } + + if (nextLanes === NoLanes) { + // This should only be reachable if we're suspended + // TODO: Consider warning in this path if a fallback timer is not scheduled. + return NoLanes; + } // If we're already in the middle of a render, switching lanes will interrupt + // it and we'll lose our progress. We should only do this if the new lanes are + // higher priority. + + + if (wipLanes !== NoLanes && wipLanes !== nextLanes && // If we already suspended with a delay, then interrupting is fine. Don't + // bother waiting until the root is complete. + (wipLanes & suspendedLanes) === NoLanes) { + var nextLane = getHighestPriorityLane(nextLanes); + var wipLane = getHighestPriorityLane(wipLanes); + + if ( // Tests whether the next lane is equal or lower priority than the wip + // one. This works because the bits decrease in priority as you go left. + nextLane >= wipLane || // Default priority updates should not interrupt transition updates. The + // only difference between default updates and transition updates is that + // default updates do not support refresh transitions. + nextLane === DefaultLane && (wipLane & TransitionLanes) !== NoLanes) { + // Keep working on the existing in-progress tree. Do not interrupt. + return wipLanes; + } + } + + if ((nextLanes & InputContinuousLane) !== NoLanes) { + // When updates are sync by default, we entangle continuous priority updates + // and default updates, so they render in the same batch. The only reason + // they use separate lanes is because continuous updates should interrupt + // transitions, but default updates should not. + nextLanes |= pendingLanes & DefaultLane; + } // Check for entangled lanes and add them to the batch. + // + // A lane is said to be entangled with another when it's not allowed to render + // in a batch that does not also include the other lane. Typically we do this + // when multiple updates have the same source, and we only want to respond to + // the most recent event from that source. + // + // Note that we apply entanglements *after* checking for partial work above. + // This means that if a lane is entangled during an interleaved event while + // it's already rendering, we won't interrupt it. This is intentional, since + // entanglement is usually "best effort": we'll try our best to render the + // lanes in the same batch, but it's not worth throwing out partially + // completed work in order to do it. + // TODO: Reconsider this. The counter-argument is that the partial work + // represents an intermediate state, which we don't want to show to the user. + // And by spending extra time finishing it, we're increasing the amount of + // time it takes to show the final state, which is what they are actually + // waiting for. + // + // For those exceptions where entanglement is semantically important, like + // useMutableSource, we should ensure that there is no partial work at the + // time we apply the entanglement. + + + var entangledLanes = root.entangledLanes; + + if (entangledLanes !== NoLanes) { + var entanglements = root.entanglements; + var lanes = nextLanes & entangledLanes; + + while (lanes > 0) { + var index = pickArbitraryLaneIndex(lanes); + var lane = 1 << index; + nextLanes |= entanglements[index]; + lanes &= ~lane; + } + } + + return nextLanes; +} +function getMostRecentEventTime(root, lanes) { + var eventTimes = root.eventTimes; + var mostRecentEventTime = NoTimestamp; + + while (lanes > 0) { + var index = pickArbitraryLaneIndex(lanes); + var lane = 1 << index; + var eventTime = eventTimes[index]; + + if (eventTime > mostRecentEventTime) { + mostRecentEventTime = eventTime; + } + + lanes &= ~lane; + } + + return mostRecentEventTime; +} + +function computeExpirationTime(lane, currentTime) { + switch (lane) { + case SyncLane: + case InputContinuousHydrationLane: + case InputContinuousLane: + // User interactions should expire slightly more quickly. + // + // NOTE: This is set to the corresponding constant as in Scheduler.js. + // When we made it larger, a product metric in www regressed, suggesting + // there's a user interaction that's being starved by a series of + // synchronous updates. If that theory is correct, the proper solution is + // to fix the starvation. However, this scenario supports the idea that + // expiration times are an important safeguard when starvation + // does happen. + return currentTime + 250; + + case DefaultHydrationLane: + case DefaultLane: + case TransitionHydrationLane: + case TransitionLane1: + case TransitionLane2: + case TransitionLane3: + case TransitionLane4: + case TransitionLane5: + case TransitionLane6: + case TransitionLane7: + case TransitionLane8: + case TransitionLane9: + case TransitionLane10: + case TransitionLane11: + case TransitionLane12: + case TransitionLane13: + case TransitionLane14: + case TransitionLane15: + case TransitionLane16: + return currentTime + 5000; + + case RetryLane1: + case RetryLane2: + case RetryLane3: + case RetryLane4: + case RetryLane5: + // TODO: Retries should be allowed to expire if they are CPU bound for + // too long, but when I made this change it caused a spike in browser + // crashes. There must be some other underlying bug; not super urgent but + // ideally should figure out why and fix it. Unfortunately we don't have + // a repro for the crashes, only detected via production metrics. + return NoTimestamp; + + case SelectiveHydrationLane: + case IdleHydrationLane: + case IdleLane: + case OffscreenLane: + // Anything idle priority or lower should never expire. + return NoTimestamp; + + default: + { + error('Should have found matching lanes. This is a bug in React.'); + } + + return NoTimestamp; + } +} + +function markStarvedLanesAsExpired(root, currentTime) { + // TODO: This gets called every time we yield. We can optimize by storing + // the earliest expiration time on the root. Then use that to quickly bail out + // of this function. + var pendingLanes = root.pendingLanes; + var suspendedLanes = root.suspendedLanes; + var pingedLanes = root.pingedLanes; + var expirationTimes = root.expirationTimes; // Iterate through the pending lanes and check if we've reached their + // expiration time. If so, we'll assume the update is being starved and mark + // it as expired to force it to finish. + + var lanes = pendingLanes; + + while (lanes > 0) { + var index = pickArbitraryLaneIndex(lanes); + var lane = 1 << index; + var expirationTime = expirationTimes[index]; + + if (expirationTime === NoTimestamp) { + // Found a pending lane with no expiration time. If it's not suspended, or + // if it's pinged, assume it's CPU-bound. Compute a new expiration time + // using the current time. + if ((lane & suspendedLanes) === NoLanes || (lane & pingedLanes) !== NoLanes) { + // Assumes timestamps are monotonically increasing. + expirationTimes[index] = computeExpirationTime(lane, currentTime); + } + } else if (expirationTime <= currentTime) { + // This lane expired + root.expiredLanes |= lane; + } + + lanes &= ~lane; + } +} // This returns the highest priority pending lanes regardless of whether they +// are suspended. + +function getHighestPriorityPendingLanes(root) { + return getHighestPriorityLanes(root.pendingLanes); +} +function getLanesToRetrySynchronouslyOnError(root) { + var everythingButOffscreen = root.pendingLanes & ~OffscreenLane; + + if (everythingButOffscreen !== NoLanes) { + return everythingButOffscreen; + } + + if (everythingButOffscreen & OffscreenLane) { + return OffscreenLane; + } + + return NoLanes; +} +function includesSyncLane(lanes) { + return (lanes & SyncLane) !== NoLanes; +} +function includesNonIdleWork(lanes) { + return (lanes & NonIdleLanes) !== NoLanes; +} +function includesOnlyRetries(lanes) { + return (lanes & RetryLanes) === lanes; +} +function includesOnlyNonUrgentLanes(lanes) { + var UrgentLanes = SyncLane | InputContinuousLane | DefaultLane; + return (lanes & UrgentLanes) === NoLanes; +} +function includesOnlyTransitions(lanes) { + return (lanes & TransitionLanes) === lanes; +} +function includesBlockingLane(root, lanes) { + + var SyncDefaultLanes = InputContinuousHydrationLane | InputContinuousLane | DefaultHydrationLane | DefaultLane; + return (lanes & SyncDefaultLanes) !== NoLanes; +} +function includesExpiredLane(root, lanes) { + // This is a separate check from includesBlockingLane because a lane can + // expire after a render has already started. + return (lanes & root.expiredLanes) !== NoLanes; +} +function isTransitionLane(lane) { + return (lane & TransitionLanes) !== NoLanes; +} +function claimNextTransitionLane() { + // Cycle through the lanes, assigning each new transition to the next lane. + // In most cases, this means every transition gets its own lane, until we + // run out of lanes and cycle back to the beginning. + var lane = nextTransitionLane; + nextTransitionLane <<= 1; + + if ((nextTransitionLane & TransitionLanes) === NoLanes) { + nextTransitionLane = TransitionLane1; + } + + return lane; +} +function claimNextRetryLane() { + var lane = nextRetryLane; + nextRetryLane <<= 1; + + if ((nextRetryLane & RetryLanes) === NoLanes) { + nextRetryLane = RetryLane1; + } + + return lane; +} +function getHighestPriorityLane(lanes) { + return lanes & -lanes; +} +function pickArbitraryLane(lanes) { + // This wrapper function gets inlined. Only exists so to communicate that it + // doesn't matter which bit is selected; you can pick any bit without + // affecting the algorithms where its used. Here I'm using + // getHighestPriorityLane because it requires the fewest operations. + return getHighestPriorityLane(lanes); +} + +function pickArbitraryLaneIndex(lanes) { + return 31 - clz32(lanes); +} + +function laneToIndex(lane) { + return pickArbitraryLaneIndex(lane); +} + +function includesSomeLane(a, b) { + return (a & b) !== NoLanes; +} +function isSubsetOfLanes(set, subset) { + return (set & subset) === subset; +} +function mergeLanes(a, b) { + return a | b; +} +function removeLanes(set, subset) { + return set & ~subset; +} +function intersectLanes(a, b) { + return a & b; +} // Seems redundant, but it changes the type from a single lane (used for +// updates) to a group of lanes (used for flushing work). + +function laneToLanes(lane) { + return lane; +} +function higherPriorityLane(a, b) { + // This works because the bit ranges decrease in priority as you go left. + return a !== NoLane && a < b ? a : b; +} +function createLaneMap(initial) { + // Intentionally pushing one by one. + // https://v8.dev/blog/elements-kinds#avoid-creating-holes + var laneMap = []; + + for (var i = 0; i < TotalLanes; i++) { + laneMap.push(initial); + } + + return laneMap; +} +function markRootUpdated(root, updateLane, eventTime) { + root.pendingLanes |= updateLane; // If there are any suspended transitions, it's possible this new update + // could unblock them. Clear the suspended lanes so that we can try rendering + // them again. + // + // TODO: We really only need to unsuspend only lanes that are in the + // `subtreeLanes` of the updated fiber, or the update lanes of the return + // path. This would exclude suspended updates in an unrelated sibling tree, + // since there's no way for this update to unblock it. + // + // We don't do this if the incoming update is idle, because we never process + // idle updates until after all the regular updates have finished; there's no + // way it could unblock a transition. + + if (updateLane !== IdleLane) { + root.suspendedLanes = NoLanes; + root.pingedLanes = NoLanes; + } + + var eventTimes = root.eventTimes; + var index = laneToIndex(updateLane); // We can always overwrite an existing timestamp because we prefer the most + // recent event, and we assume time is monotonically increasing. + + eventTimes[index] = eventTime; +} +function markRootSuspended(root, suspendedLanes) { + root.suspendedLanes |= suspendedLanes; + root.pingedLanes &= ~suspendedLanes; // The suspended lanes are no longer CPU-bound. Clear their expiration times. + + var expirationTimes = root.expirationTimes; + var lanes = suspendedLanes; + + while (lanes > 0) { + var index = pickArbitraryLaneIndex(lanes); + var lane = 1 << index; + expirationTimes[index] = NoTimestamp; + lanes &= ~lane; + } +} +function markRootPinged(root, pingedLanes, eventTime) { + root.pingedLanes |= root.suspendedLanes & pingedLanes; +} +function markRootFinished(root, remainingLanes) { + var noLongerPendingLanes = root.pendingLanes & ~remainingLanes; + root.pendingLanes = remainingLanes; // Let's try everything again + + root.suspendedLanes = NoLanes; + root.pingedLanes = NoLanes; + root.expiredLanes &= remainingLanes; + root.mutableReadLanes &= remainingLanes; + root.entangledLanes &= remainingLanes; + var entanglements = root.entanglements; + var eventTimes = root.eventTimes; + var expirationTimes = root.expirationTimes; // Clear the lanes that no longer have pending work + + var lanes = noLongerPendingLanes; + + while (lanes > 0) { + var index = pickArbitraryLaneIndex(lanes); + var lane = 1 << index; + entanglements[index] = NoLanes; + eventTimes[index] = NoTimestamp; + expirationTimes[index] = NoTimestamp; + lanes &= ~lane; + } +} +function markRootEntangled(root, entangledLanes) { + // In addition to entangling each of the given lanes with each other, we also + // have to consider _transitive_ entanglements. For each lane that is already + // entangled with *any* of the given lanes, that lane is now transitively + // entangled with *all* the given lanes. + // + // Translated: If C is entangled with A, then entangling A with B also + // entangles C with B. + // + // If this is hard to grasp, it might help to intentionally break this + // function and look at the tests that fail in ReactTransition-test.js. Try + // commenting out one of the conditions below. + var rootEntangledLanes = root.entangledLanes |= entangledLanes; + var entanglements = root.entanglements; + var lanes = rootEntangledLanes; + + while (lanes) { + var index = pickArbitraryLaneIndex(lanes); + var lane = 1 << index; + + if ( // Is this one of the newly entangled lanes? + lane & entangledLanes | // Is this lane transitively entangled with the newly entangled lanes? + entanglements[index] & entangledLanes) { + entanglements[index] |= entangledLanes; + } + + lanes &= ~lane; + } +} +function getBumpedLaneForHydration(root, renderLanes) { + var renderLane = getHighestPriorityLane(renderLanes); + var lane; + + switch (renderLane) { + case InputContinuousLane: + lane = InputContinuousHydrationLane; + break; + + case DefaultLane: + lane = DefaultHydrationLane; + break; + + case TransitionLane1: + case TransitionLane2: + case TransitionLane3: + case TransitionLane4: + case TransitionLane5: + case TransitionLane6: + case TransitionLane7: + case TransitionLane8: + case TransitionLane9: + case TransitionLane10: + case TransitionLane11: + case TransitionLane12: + case TransitionLane13: + case TransitionLane14: + case TransitionLane15: + case TransitionLane16: + case RetryLane1: + case RetryLane2: + case RetryLane3: + case RetryLane4: + case RetryLane5: + lane = TransitionHydrationLane; + break; + + case IdleLane: + lane = IdleHydrationLane; + break; + + default: + // Everything else is already either a hydration lane, or shouldn't + // be retried at a hydration lane. + lane = NoLane; + break; + } // Check if the lane we chose is suspended. If so, that indicates that we + // already attempted and failed to hydrate at that level. Also check if we're + // already rendering that lane, which is rare but could happen. + + + if ((lane & (root.suspendedLanes | renderLanes)) !== NoLane) { + // Give up trying to hydrate and fall back to client render. + return NoLane; + } + + return lane; +} +function addFiberToLanesMap(root, fiber, lanes) { + + if (!isDevToolsPresent) { + return; + } + + var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap; + + while (lanes > 0) { + var index = laneToIndex(lanes); + var lane = 1 << index; + var updaters = pendingUpdatersLaneMap[index]; + updaters.add(fiber); + lanes &= ~lane; + } +} +function movePendingFibersToMemoized(root, lanes) { + + if (!isDevToolsPresent) { + return; + } + + var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap; + var memoizedUpdaters = root.memoizedUpdaters; + + while (lanes > 0) { + var index = laneToIndex(lanes); + var lane = 1 << index; + var updaters = pendingUpdatersLaneMap[index]; + + if (updaters.size > 0) { + updaters.forEach(function (fiber) { + var alternate = fiber.alternate; + + if (alternate === null || !memoizedUpdaters.has(alternate)) { + memoizedUpdaters.add(fiber); + } + }); + updaters.clear(); + } + + lanes &= ~lane; + } +} +function getTransitionsForLanes(root, lanes) { + { + return null; + } +} + +var DiscreteEventPriority = SyncLane; +var ContinuousEventPriority = InputContinuousLane; +var DefaultEventPriority = DefaultLane; +var IdleEventPriority = IdleLane; +var currentUpdatePriority = NoLane; +function getCurrentUpdatePriority() { + return currentUpdatePriority; +} +function setCurrentUpdatePriority(newPriority) { + currentUpdatePriority = newPriority; +} +function runWithPriority(priority, fn) { + var previousPriority = currentUpdatePriority; + + try { + currentUpdatePriority = priority; + return fn(); + } finally { + currentUpdatePriority = previousPriority; + } +} +function higherEventPriority(a, b) { + return a !== 0 && a < b ? a : b; +} +function lowerEventPriority(a, b) { + return a === 0 || a > b ? a : b; +} +function isHigherEventPriority(a, b) { + return a !== 0 && a < b; +} +function lanesToEventPriority(lanes) { + var lane = getHighestPriorityLane(lanes); + + if (!isHigherEventPriority(DiscreteEventPriority, lane)) { + return DiscreteEventPriority; + } + + if (!isHigherEventPriority(ContinuousEventPriority, lane)) { + return ContinuousEventPriority; + } + + if (includesNonIdleWork(lane)) { + return DefaultEventPriority; + } + + return IdleEventPriority; +} + +// This is imported by the event replaying implementation in React DOM. It's +// in a separate file to break a circular dependency between the renderer and +// the reconciler. +function isRootDehydrated(root) { + var currentState = root.current.memoizedState; + return currentState.isDehydrated; +} + +var _attemptSynchronousHydration; + +function setAttemptSynchronousHydration(fn) { + _attemptSynchronousHydration = fn; +} +function attemptSynchronousHydration(fiber) { + _attemptSynchronousHydration(fiber); +} +var attemptContinuousHydration; +function setAttemptContinuousHydration(fn) { + attemptContinuousHydration = fn; +} +var attemptHydrationAtCurrentPriority; +function setAttemptHydrationAtCurrentPriority(fn) { + attemptHydrationAtCurrentPriority = fn; +} +var getCurrentUpdatePriority$1; +function setGetCurrentUpdatePriority(fn) { + getCurrentUpdatePriority$1 = fn; +} +var attemptHydrationAtPriority; +function setAttemptHydrationAtPriority(fn) { + attemptHydrationAtPriority = fn; +} // TODO: Upgrade this definition once we're on a newer version of Flow that +// has this definition built-in. + +var hasScheduledReplayAttempt = false; // The queue of discrete events to be replayed. + +var queuedDiscreteEvents = []; // Indicates if any continuous event targets are non-null for early bailout. +// if the last target was dehydrated. + +var queuedFocus = null; +var queuedDrag = null; +var queuedMouse = null; // For pointer events there can be one latest event per pointerId. + +var queuedPointers = new Map(); +var queuedPointerCaptures = new Map(); // We could consider replaying selectionchange and touchmoves too. + +var queuedExplicitHydrationTargets = []; +var discreteReplayableEvents = ['mousedown', 'mouseup', 'touchcancel', 'touchend', 'touchstart', 'auxclick', 'dblclick', 'pointercancel', 'pointerdown', 'pointerup', 'dragend', 'dragstart', 'drop', 'compositionend', 'compositionstart', 'keydown', 'keypress', 'keyup', 'input', 'textInput', // Intentionally camelCase +'copy', 'cut', 'paste', 'click', 'change', 'contextmenu', 'reset', 'submit']; +function isDiscreteEventThatRequiresHydration(eventType) { + return discreteReplayableEvents.indexOf(eventType) > -1; +} + +function createQueuedReplayableEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) { + return { + blockedOn: blockedOn, + domEventName: domEventName, + eventSystemFlags: eventSystemFlags, + nativeEvent: nativeEvent, + targetContainers: [targetContainer] + }; +} + +function clearIfContinuousEvent(domEventName, nativeEvent) { + switch (domEventName) { + case 'focusin': + case 'focusout': + queuedFocus = null; + break; + + case 'dragenter': + case 'dragleave': + queuedDrag = null; + break; + + case 'mouseover': + case 'mouseout': + queuedMouse = null; + break; + + case 'pointerover': + case 'pointerout': + { + var pointerId = nativeEvent.pointerId; + queuedPointers.delete(pointerId); + break; + } + + case 'gotpointercapture': + case 'lostpointercapture': + { + var _pointerId = nativeEvent.pointerId; + queuedPointerCaptures.delete(_pointerId); + break; + } + } +} + +function accumulateOrCreateContinuousQueuedReplayableEvent(existingQueuedEvent, blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) { + if (existingQueuedEvent === null || existingQueuedEvent.nativeEvent !== nativeEvent) { + var queuedEvent = createQueuedReplayableEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent); + + if (blockedOn !== null) { + var _fiber2 = getInstanceFromNode(blockedOn); + + if (_fiber2 !== null) { + // Attempt to increase the priority of this target. + attemptContinuousHydration(_fiber2); + } + } + + return queuedEvent; + } // If we have already queued this exact event, then it's because + // the different event systems have different DOM event listeners. + // We can accumulate the flags, and the targetContainers, and + // store a single event to be replayed. + + + existingQueuedEvent.eventSystemFlags |= eventSystemFlags; + var targetContainers = existingQueuedEvent.targetContainers; + + if (targetContainer !== null && targetContainers.indexOf(targetContainer) === -1) { + targetContainers.push(targetContainer); + } + + return existingQueuedEvent; +} + +function queueIfContinuousEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) { + // These set relatedTarget to null because the replayed event will be treated as if we + // moved from outside the window (no target) onto the target once it hydrates. + // Instead of mutating we could clone the event. + switch (domEventName) { + case 'focusin': + { + var focusEvent = nativeEvent; + queuedFocus = accumulateOrCreateContinuousQueuedReplayableEvent(queuedFocus, blockedOn, domEventName, eventSystemFlags, targetContainer, focusEvent); + return true; + } + + case 'dragenter': + { + var dragEvent = nativeEvent; + queuedDrag = accumulateOrCreateContinuousQueuedReplayableEvent(queuedDrag, blockedOn, domEventName, eventSystemFlags, targetContainer, dragEvent); + return true; + } + + case 'mouseover': + { + var mouseEvent = nativeEvent; + queuedMouse = accumulateOrCreateContinuousQueuedReplayableEvent(queuedMouse, blockedOn, domEventName, eventSystemFlags, targetContainer, mouseEvent); + return true; + } + + case 'pointerover': + { + var pointerEvent = nativeEvent; + var pointerId = pointerEvent.pointerId; + queuedPointers.set(pointerId, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointers.get(pointerId) || null, blockedOn, domEventName, eventSystemFlags, targetContainer, pointerEvent)); + return true; + } + + case 'gotpointercapture': + { + var _pointerEvent = nativeEvent; + var _pointerId2 = _pointerEvent.pointerId; + queuedPointerCaptures.set(_pointerId2, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointerCaptures.get(_pointerId2) || null, blockedOn, domEventName, eventSystemFlags, targetContainer, _pointerEvent)); + return true; + } + } + + return false; +} // Check if this target is unblocked. Returns true if it's unblocked. + +function attemptExplicitHydrationTarget(queuedTarget) { + // TODO: This function shares a lot of logic with findInstanceBlockingEvent. + // Try to unify them. It's a bit tricky since it would require two return + // values. + var targetInst = getClosestInstanceFromNode(queuedTarget.target); + + if (targetInst !== null) { + var nearestMounted = getNearestMountedFiber(targetInst); + + if (nearestMounted !== null) { + var tag = nearestMounted.tag; + + if (tag === SuspenseComponent) { + var instance = getSuspenseInstanceFromFiber(nearestMounted); + + if (instance !== null) { + // We're blocked on hydrating this boundary. + // Increase its priority. + queuedTarget.blockedOn = instance; + attemptHydrationAtPriority(queuedTarget.priority, function () { + attemptHydrationAtCurrentPriority(nearestMounted); + }); + return; + } + } else if (tag === HostRoot) { + var root = nearestMounted.stateNode; + + if (isRootDehydrated(root)) { + queuedTarget.blockedOn = getContainerFromFiber(nearestMounted); // We don't currently have a way to increase the priority of + // a root other than sync. + + return; + } + } + } + } + + queuedTarget.blockedOn = null; +} + +function queueExplicitHydrationTarget(target) { + // TODO: This will read the priority if it's dispatched by the React + // event system but not native events. Should read window.event.type, like + // we do for updates (getCurrentEventPriority). + var updatePriority = getCurrentUpdatePriority$1(); + var queuedTarget = { + blockedOn: null, + target: target, + priority: updatePriority + }; + var i = 0; + + for (; i < queuedExplicitHydrationTargets.length; i++) { + // Stop once we hit the first target with lower priority than + if (!isHigherEventPriority(updatePriority, queuedExplicitHydrationTargets[i].priority)) { + break; + } + } + + queuedExplicitHydrationTargets.splice(i, 0, queuedTarget); + + if (i === 0) { + attemptExplicitHydrationTarget(queuedTarget); + } +} + +function attemptReplayContinuousQueuedEvent(queuedEvent) { + if (queuedEvent.blockedOn !== null) { + return false; + } + + var targetContainers = queuedEvent.targetContainers; + + while (targetContainers.length > 0) { + var targetContainer = targetContainers[0]; + var nextBlockedOn = findInstanceBlockingEvent(queuedEvent.domEventName, queuedEvent.eventSystemFlags, targetContainer, queuedEvent.nativeEvent); + + if (nextBlockedOn === null) { + { + var nativeEvent = queuedEvent.nativeEvent; + var nativeEventClone = new nativeEvent.constructor(nativeEvent.type, nativeEvent); + setReplayingEvent(nativeEventClone); + nativeEvent.target.dispatchEvent(nativeEventClone); + resetReplayingEvent(); + } + } else { + // We're still blocked. Try again later. + var _fiber3 = getInstanceFromNode(nextBlockedOn); + + if (_fiber3 !== null) { + attemptContinuousHydration(_fiber3); + } + + queuedEvent.blockedOn = nextBlockedOn; + return false; + } // This target container was successfully dispatched. Try the next. + + + targetContainers.shift(); + } + + return true; +} + +function attemptReplayContinuousQueuedEventInMap(queuedEvent, key, map) { + if (attemptReplayContinuousQueuedEvent(queuedEvent)) { + map.delete(key); + } +} + +function replayUnblockedEvents() { + hasScheduledReplayAttempt = false; + + + if (queuedFocus !== null && attemptReplayContinuousQueuedEvent(queuedFocus)) { + queuedFocus = null; + } + + if (queuedDrag !== null && attemptReplayContinuousQueuedEvent(queuedDrag)) { + queuedDrag = null; + } + + if (queuedMouse !== null && attemptReplayContinuousQueuedEvent(queuedMouse)) { + queuedMouse = null; + } + + queuedPointers.forEach(attemptReplayContinuousQueuedEventInMap); + queuedPointerCaptures.forEach(attemptReplayContinuousQueuedEventInMap); +} + +function scheduleCallbackIfUnblocked(queuedEvent, unblocked) { + if (queuedEvent.blockedOn === unblocked) { + queuedEvent.blockedOn = null; + + if (!hasScheduledReplayAttempt) { + hasScheduledReplayAttempt = true; // Schedule a callback to attempt replaying as many events as are + // now unblocked. This first might not actually be unblocked yet. + // We could check it early to avoid scheduling an unnecessary callback. + + Scheduler.unstable_scheduleCallback(Scheduler.unstable_NormalPriority, replayUnblockedEvents); + } + } +} + +function retryIfBlockedOn(unblocked) { + // Mark anything that was blocked on this as no longer blocked + // and eligible for a replay. + if (queuedDiscreteEvents.length > 0) { + scheduleCallbackIfUnblocked(queuedDiscreteEvents[0], unblocked); // This is a exponential search for each boundary that commits. I think it's + // worth it because we expect very few discrete events to queue up and once + // we are actually fully unblocked it will be fast to replay them. + + for (var i = 1; i < queuedDiscreteEvents.length; i++) { + var queuedEvent = queuedDiscreteEvents[i]; + + if (queuedEvent.blockedOn === unblocked) { + queuedEvent.blockedOn = null; + } + } + } + + if (queuedFocus !== null) { + scheduleCallbackIfUnblocked(queuedFocus, unblocked); + } + + if (queuedDrag !== null) { + scheduleCallbackIfUnblocked(queuedDrag, unblocked); + } + + if (queuedMouse !== null) { + scheduleCallbackIfUnblocked(queuedMouse, unblocked); + } + + var unblock = function (queuedEvent) { + return scheduleCallbackIfUnblocked(queuedEvent, unblocked); + }; + + queuedPointers.forEach(unblock); + queuedPointerCaptures.forEach(unblock); + + for (var _i = 0; _i < queuedExplicitHydrationTargets.length; _i++) { + var queuedTarget = queuedExplicitHydrationTargets[_i]; + + if (queuedTarget.blockedOn === unblocked) { + queuedTarget.blockedOn = null; + } + } + + while (queuedExplicitHydrationTargets.length > 0) { + var nextExplicitTarget = queuedExplicitHydrationTargets[0]; + + if (nextExplicitTarget.blockedOn !== null) { + // We're still blocked. + break; + } else { + attemptExplicitHydrationTarget(nextExplicitTarget); + + if (nextExplicitTarget.blockedOn === null) { + // We're unblocked. + queuedExplicitHydrationTargets.shift(); + } + } + } +} + +var ReactCurrentBatchConfig = ReactSharedInternals.ReactCurrentBatchConfig; // TODO: can we stop exporting these? + +var _enabled = true; // This is exported in FB builds for use by legacy FB layer infra. +// We'd like to remove this but it's not clear if this is safe. + +function setEnabled(enabled) { + _enabled = !!enabled; +} +function isEnabled() { + return _enabled; +} +function createEventListenerWrapperWithPriority(targetContainer, domEventName, eventSystemFlags) { + var eventPriority = getEventPriority(domEventName); + var listenerWrapper; + + switch (eventPriority) { + case DiscreteEventPriority: + listenerWrapper = dispatchDiscreteEvent; + break; + + case ContinuousEventPriority: + listenerWrapper = dispatchContinuousEvent; + break; + + case DefaultEventPriority: + default: + listenerWrapper = dispatchEvent; + break; + } + + return listenerWrapper.bind(null, domEventName, eventSystemFlags, targetContainer); +} + +function dispatchDiscreteEvent(domEventName, eventSystemFlags, container, nativeEvent) { + var previousPriority = getCurrentUpdatePriority(); + var prevTransition = ReactCurrentBatchConfig.transition; + ReactCurrentBatchConfig.transition = null; + + try { + setCurrentUpdatePriority(DiscreteEventPriority); + dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent); + } finally { + setCurrentUpdatePriority(previousPriority); + ReactCurrentBatchConfig.transition = prevTransition; + } +} + +function dispatchContinuousEvent(domEventName, eventSystemFlags, container, nativeEvent) { + var previousPriority = getCurrentUpdatePriority(); + var prevTransition = ReactCurrentBatchConfig.transition; + ReactCurrentBatchConfig.transition = null; + + try { + setCurrentUpdatePriority(ContinuousEventPriority); + dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent); + } finally { + setCurrentUpdatePriority(previousPriority); + ReactCurrentBatchConfig.transition = prevTransition; + } +} + +function dispatchEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent) { + if (!_enabled) { + return; + } + + { + dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(domEventName, eventSystemFlags, targetContainer, nativeEvent); + } +} + +function dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(domEventName, eventSystemFlags, targetContainer, nativeEvent) { + var blockedOn = findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent); + + if (blockedOn === null) { + dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, return_targetInst, targetContainer); + clearIfContinuousEvent(domEventName, nativeEvent); + return; + } + + if (queueIfContinuousEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent)) { + nativeEvent.stopPropagation(); + return; + } // We need to clear only if we didn't queue because + // queueing is accumulative. + + + clearIfContinuousEvent(domEventName, nativeEvent); + + if (eventSystemFlags & IS_CAPTURE_PHASE && isDiscreteEventThatRequiresHydration(domEventName)) { + while (blockedOn !== null) { + var fiber = getInstanceFromNode(blockedOn); + + if (fiber !== null) { + attemptSynchronousHydration(fiber); + } + + var nextBlockedOn = findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent); + + if (nextBlockedOn === null) { + dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, return_targetInst, targetContainer); + } + + if (nextBlockedOn === blockedOn) { + break; + } + + blockedOn = nextBlockedOn; + } + + if (blockedOn !== null) { + nativeEvent.stopPropagation(); + } + + return; + } // This is not replayable so we'll invoke it but without a target, + // in case the event system needs to trace it. + + + dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, null, targetContainer); +} + +var return_targetInst = null; // Returns a SuspenseInstance or Container if it's blocked. +// The return_targetInst field above is conceptually part of the return value. + +function findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent) { + // TODO: Warn if _enabled is false. + return_targetInst = null; + var nativeEventTarget = getEventTarget(nativeEvent); + var targetInst = getClosestInstanceFromNode(nativeEventTarget); + + if (targetInst !== null) { + var nearestMounted = getNearestMountedFiber(targetInst); + + if (nearestMounted === null) { + // This tree has been unmounted already. Dispatch without a target. + targetInst = null; + } else { + var tag = nearestMounted.tag; + + if (tag === SuspenseComponent) { + var instance = getSuspenseInstanceFromFiber(nearestMounted); + + if (instance !== null) { + // Queue the event to be replayed later. Abort dispatching since we + // don't want this event dispatched twice through the event system. + // TODO: If this is the first discrete event in the queue. Schedule an increased + // priority for this boundary. + return instance; + } // This shouldn't happen, something went wrong but to avoid blocking + // the whole system, dispatch the event without a target. + // TODO: Warn. + + + targetInst = null; + } else if (tag === HostRoot) { + var root = nearestMounted.stateNode; + + if (isRootDehydrated(root)) { + // If this happens during a replay something went wrong and it might block + // the whole system. + return getContainerFromFiber(nearestMounted); + } + + targetInst = null; + } else if (nearestMounted !== targetInst) { + // If we get an event (ex: img onload) before committing that + // component's mount, ignore it for now (that is, treat it as if it was an + // event on a non-React tree). We might also consider queueing events and + // dispatching them after the mount. + targetInst = null; + } + } + } + + return_targetInst = targetInst; // We're not blocked on anything. + + return null; +} +function getEventPriority(domEventName) { + switch (domEventName) { + // Used by SimpleEventPlugin: + case 'cancel': + case 'click': + case 'close': + case 'contextmenu': + case 'copy': + case 'cut': + case 'auxclick': + case 'dblclick': + case 'dragend': + case 'dragstart': + case 'drop': + case 'focusin': + case 'focusout': + case 'input': + case 'invalid': + case 'keydown': + case 'keypress': + case 'keyup': + case 'mousedown': + case 'mouseup': + case 'paste': + case 'pause': + case 'play': + case 'pointercancel': + case 'pointerdown': + case 'pointerup': + case 'ratechange': + case 'reset': + case 'resize': + case 'seeked': + case 'submit': + case 'touchcancel': + case 'touchend': + case 'touchstart': + case 'volumechange': // Used by polyfills: + // eslint-disable-next-line no-fallthrough + + case 'change': + case 'selectionchange': + case 'textInput': + case 'compositionstart': + case 'compositionend': + case 'compositionupdate': // Only enableCreateEventHandleAPI: + // eslint-disable-next-line no-fallthrough + + case 'beforeblur': + case 'afterblur': // Not used by React but could be by user code: + // eslint-disable-next-line no-fallthrough + + case 'beforeinput': + case 'blur': + case 'fullscreenchange': + case 'focus': + case 'hashchange': + case 'popstate': + case 'select': + case 'selectstart': + return DiscreteEventPriority; + + case 'drag': + case 'dragenter': + case 'dragexit': + case 'dragleave': + case 'dragover': + case 'mousemove': + case 'mouseout': + case 'mouseover': + case 'pointermove': + case 'pointerout': + case 'pointerover': + case 'scroll': + case 'toggle': + case 'touchmove': + case 'wheel': // Not used by React but could be by user code: + // eslint-disable-next-line no-fallthrough + + case 'mouseenter': + case 'mouseleave': + case 'pointerenter': + case 'pointerleave': + return ContinuousEventPriority; + + case 'message': + { + // We might be in the Scheduler callback. + // Eventually this mechanism will be replaced by a check + // of the current priority on the native scheduler. + var schedulerPriority = getCurrentPriorityLevel(); + + switch (schedulerPriority) { + case ImmediatePriority: + return DiscreteEventPriority; + + case UserBlockingPriority: + return ContinuousEventPriority; + + case NormalPriority: + case LowPriority: + // TODO: Handle LowSchedulerPriority, somehow. Maybe the same lane as hydration. + return DefaultEventPriority; + + case IdlePriority: + return IdleEventPriority; + + default: + return DefaultEventPriority; + } + } + + default: + return DefaultEventPriority; + } +} + +function addEventBubbleListener(target, eventType, listener) { + target.addEventListener(eventType, listener, false); + return listener; +} +function addEventCaptureListener(target, eventType, listener) { + target.addEventListener(eventType, listener, true); + return listener; +} +function addEventCaptureListenerWithPassiveFlag(target, eventType, listener, passive) { + target.addEventListener(eventType, listener, { + capture: true, + passive: passive + }); + return listener; +} +function addEventBubbleListenerWithPassiveFlag(target, eventType, listener, passive) { + target.addEventListener(eventType, listener, { + passive: passive + }); + return listener; +} + +/** + * These variables store information about text content of a target node, + * allowing comparison of content before and after a given event. + * + * Identify the node where selection currently begins, then observe + * both its text content and its current position in the DOM. Since the + * browser may natively replace the target node during composition, we can + * use its position to find its replacement. + * + * + */ +var root = null; +var startText = null; +var fallbackText = null; +function initialize(nativeEventTarget) { + root = nativeEventTarget; + startText = getText(); + return true; +} +function reset() { + root = null; + startText = null; + fallbackText = null; +} +function getData() { + if (fallbackText) { + return fallbackText; + } + + var start; + var startValue = startText; + var startLength = startValue.length; + var end; + var endValue = getText(); + var endLength = endValue.length; + + for (start = 0; start < startLength; start++) { + if (startValue[start] !== endValue[start]) { + break; + } + } + + var minEnd = startLength - start; + + for (end = 1; end <= minEnd; end++) { + if (startValue[startLength - end] !== endValue[endLength - end]) { + break; + } + } + + var sliceTail = end > 1 ? 1 - end : undefined; + fallbackText = endValue.slice(start, sliceTail); + return fallbackText; +} +function getText() { + if ('value' in root) { + return root.value; + } + + return root.textContent; +} + +/** + * `charCode` represents the actual "character code" and is safe to use with + * `String.fromCharCode`. As such, only keys that correspond to printable + * characters produce a valid `charCode`, the only exception to this is Enter. + * The Tab-key is considered non-printable and does not have a `charCode`, + * presumably because it does not produce a tab-character in browsers. + * + * @param {object} nativeEvent Native browser event. + * @return {number} Normalized `charCode` property. + */ +function getEventCharCode(nativeEvent) { + var charCode; + var keyCode = nativeEvent.keyCode; + + if ('charCode' in nativeEvent) { + charCode = nativeEvent.charCode; // FF does not set `charCode` for the Enter-key, check against `keyCode`. + + if (charCode === 0 && keyCode === 13) { + charCode = 13; + } + } else { + // IE8 does not implement `charCode`, but `keyCode` has the correct value. + charCode = keyCode; + } // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux) + // report Enter as charCode 10 when ctrl is pressed. + + + if (charCode === 10) { + charCode = 13; + } // Some non-printable keys are reported in `charCode`/`keyCode`, discard them. + // Must not discard the (non-)printable Enter-key. + + + if (charCode >= 32 || charCode === 13) { + return charCode; + } + + return 0; +} + +function functionThatReturnsTrue() { + return true; +} + +function functionThatReturnsFalse() { + return false; +} // This is intentionally a factory so that we have different returned constructors. +// If we had a single constructor, it would be megamorphic and engines would deopt. + + +function createSyntheticEvent(Interface) { + /** + * Synthetic events are dispatched by event plugins, typically in response to a + * top-level event delegation handler. + * + * These systems should generally use pooling to reduce the frequency of garbage + * collection. The system should check `isPersistent` to determine whether the + * event should be released into the pool after being dispatched. Users that + * need a persisted event should invoke `persist`. + * + * Synthetic events (and subclasses) implement the DOM Level 3 Events API by + * normalizing browser quirks. Subclasses do not necessarily have to implement a + * DOM interface; custom application-specific events can also subclass this. + */ + function SyntheticBaseEvent(reactName, reactEventType, targetInst, nativeEvent, nativeEventTarget) { + this._reactName = reactName; + this._targetInst = targetInst; + this.type = reactEventType; + this.nativeEvent = nativeEvent; + this.target = nativeEventTarget; + this.currentTarget = null; + + for (var _propName in Interface) { + if (!Interface.hasOwnProperty(_propName)) { + continue; + } + + var normalize = Interface[_propName]; + + if (normalize) { + this[_propName] = normalize(nativeEvent); + } else { + this[_propName] = nativeEvent[_propName]; + } + } + + var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false; + + if (defaultPrevented) { + this.isDefaultPrevented = functionThatReturnsTrue; + } else { + this.isDefaultPrevented = functionThatReturnsFalse; + } + + this.isPropagationStopped = functionThatReturnsFalse; + return this; + } + + assign(SyntheticBaseEvent.prototype, { + preventDefault: function () { + this.defaultPrevented = true; + var event = this.nativeEvent; + + if (!event) { + return; + } + + if (event.preventDefault) { + event.preventDefault(); // $FlowFixMe - flow is not aware of `unknown` in IE + } else if (typeof event.returnValue !== 'unknown') { + event.returnValue = false; + } + + this.isDefaultPrevented = functionThatReturnsTrue; + }, + stopPropagation: function () { + var event = this.nativeEvent; + + if (!event) { + return; + } + + if (event.stopPropagation) { + event.stopPropagation(); // $FlowFixMe - flow is not aware of `unknown` in IE + } else if (typeof event.cancelBubble !== 'unknown') { + // The ChangeEventPlugin registers a "propertychange" event for + // IE. This event does not support bubbling or cancelling, and + // any references to cancelBubble throw "Member not found". A + // typeof check of "unknown" circumvents this issue (and is also + // IE specific). + event.cancelBubble = true; + } + + this.isPropagationStopped = functionThatReturnsTrue; + }, + + /** + * We release all dispatched `SyntheticEvent`s after each event loop, adding + * them back into the pool. This allows a way to hold onto a reference that + * won't be added back into the pool. + */ + persist: function () {// Modern event system doesn't use pooling. + }, + + /** + * Checks if this event should be released back into the pool. + * + * @return {boolean} True if this should not be released, false otherwise. + */ + isPersistent: functionThatReturnsTrue + }); + return SyntheticBaseEvent; +} +/** + * @interface Event + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + +var EventInterface = { + eventPhase: 0, + bubbles: 0, + cancelable: 0, + timeStamp: function (event) { + return event.timeStamp || Date.now(); + }, + defaultPrevented: 0, + isTrusted: 0 +}; +var SyntheticEvent = createSyntheticEvent(EventInterface); + +var UIEventInterface = assign({}, EventInterface, { + view: 0, + detail: 0 +}); + +var SyntheticUIEvent = createSyntheticEvent(UIEventInterface); +var lastMovementX; +var lastMovementY; +var lastMouseEvent; + +function updateMouseMovementPolyfillState(event) { + if (event !== lastMouseEvent) { + if (lastMouseEvent && event.type === 'mousemove') { + lastMovementX = event.screenX - lastMouseEvent.screenX; + lastMovementY = event.screenY - lastMouseEvent.screenY; + } else { + lastMovementX = 0; + lastMovementY = 0; + } + + lastMouseEvent = event; + } +} +/** + * @interface MouseEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + +var MouseEventInterface = assign({}, UIEventInterface, { + screenX: 0, + screenY: 0, + clientX: 0, + clientY: 0, + pageX: 0, + pageY: 0, + ctrlKey: 0, + shiftKey: 0, + altKey: 0, + metaKey: 0, + getModifierState: getEventModifierState, + button: 0, + buttons: 0, + relatedTarget: function (event) { + if (event.relatedTarget === undefined) return event.fromElement === event.srcElement ? event.toElement : event.fromElement; + return event.relatedTarget; + }, + movementX: function (event) { + if ('movementX' in event) { + return event.movementX; + } + + updateMouseMovementPolyfillState(event); + return lastMovementX; + }, + movementY: function (event) { + if ('movementY' in event) { + return event.movementY; + } // Don't need to call updateMouseMovementPolyfillState() here + // because it's guaranteed to have already run when movementX + // was copied. + + + return lastMovementY; + } +}); + +var SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface); +/** + * @interface DragEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + +var DragEventInterface = assign({}, MouseEventInterface, { + dataTransfer: 0 +}); + +var SyntheticDragEvent = createSyntheticEvent(DragEventInterface); +/** + * @interface FocusEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + +var FocusEventInterface = assign({}, UIEventInterface, { + relatedTarget: 0 +}); + +var SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface); +/** + * @interface Event + * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface + * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent + */ + +var AnimationEventInterface = assign({}, EventInterface, { + animationName: 0, + elapsedTime: 0, + pseudoElement: 0 +}); + +var SyntheticAnimationEvent = createSyntheticEvent(AnimationEventInterface); +/** + * @interface Event + * @see http://www.w3.org/TR/clipboard-apis/ + */ + +var ClipboardEventInterface = assign({}, EventInterface, { + clipboardData: function (event) { + return 'clipboardData' in event ? event.clipboardData : window.clipboardData; + } +}); + +var SyntheticClipboardEvent = createSyntheticEvent(ClipboardEventInterface); +/** + * @interface Event + * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents + */ + +var CompositionEventInterface = assign({}, EventInterface, { + data: 0 +}); + +var SyntheticCompositionEvent = createSyntheticEvent(CompositionEventInterface); +/** + * @interface Event + * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105 + * /#events-inputevents + */ +// Happens to share the same list for now. + +var SyntheticInputEvent = SyntheticCompositionEvent; +/** + * Normalization of deprecated HTML5 `key` values + * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names + */ + +var normalizeKey = { + Esc: 'Escape', + Spacebar: ' ', + Left: 'ArrowLeft', + Up: 'ArrowUp', + Right: 'ArrowRight', + Down: 'ArrowDown', + Del: 'Delete', + Win: 'OS', + Menu: 'ContextMenu', + Apps: 'ContextMenu', + Scroll: 'ScrollLock', + MozPrintableKey: 'Unidentified' +}; +/** + * Translation from legacy `keyCode` to HTML5 `key` + * Only special keys supported, all others depend on keyboard layout or browser + * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names + */ + +var translateToKey = { + '8': 'Backspace', + '9': 'Tab', + '12': 'Clear', + '13': 'Enter', + '16': 'Shift', + '17': 'Control', + '18': 'Alt', + '19': 'Pause', + '20': 'CapsLock', + '27': 'Escape', + '32': ' ', + '33': 'PageUp', + '34': 'PageDown', + '35': 'End', + '36': 'Home', + '37': 'ArrowLeft', + '38': 'ArrowUp', + '39': 'ArrowRight', + '40': 'ArrowDown', + '45': 'Insert', + '46': 'Delete', + '112': 'F1', + '113': 'F2', + '114': 'F3', + '115': 'F4', + '116': 'F5', + '117': 'F6', + '118': 'F7', + '119': 'F8', + '120': 'F9', + '121': 'F10', + '122': 'F11', + '123': 'F12', + '144': 'NumLock', + '145': 'ScrollLock', + '224': 'Meta' +}; +/** + * @param {object} nativeEvent Native browser event. + * @return {string} Normalized `key` property. + */ + +function getEventKey(nativeEvent) { + if (nativeEvent.key) { + // Normalize inconsistent values reported by browsers due to + // implementations of a working draft specification. + // FireFox implements `key` but returns `MozPrintableKey` for all + // printable characters (normalized to `Unidentified`), ignore it. + var key = normalizeKey[nativeEvent.key] || nativeEvent.key; + + if (key !== 'Unidentified') { + return key; + } + } // Browser does not implement `key`, polyfill as much of it as we can. + + + if (nativeEvent.type === 'keypress') { + var charCode = getEventCharCode(nativeEvent); // The enter-key is technically both printable and non-printable and can + // thus be captured by `keypress`, no other non-printable key should. + + return charCode === 13 ? 'Enter' : String.fromCharCode(charCode); + } + + if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') { + // While user keyboard layout determines the actual meaning of each + // `keyCode` value, almost all function keys have a universal value. + return translateToKey[nativeEvent.keyCode] || 'Unidentified'; + } + + return ''; +} +/** + * Translation from modifier key to the associated property in the event. + * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers + */ + + +var modifierKeyToProp = { + Alt: 'altKey', + Control: 'ctrlKey', + Meta: 'metaKey', + Shift: 'shiftKey' +}; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support +// getModifierState. If getModifierState is not supported, we map it to a set of +// modifier keys exposed by the event. In this case, Lock-keys are not supported. + +function modifierStateGetter(keyArg) { + var syntheticEvent = this; + var nativeEvent = syntheticEvent.nativeEvent; + + if (nativeEvent.getModifierState) { + return nativeEvent.getModifierState(keyArg); + } + + var keyProp = modifierKeyToProp[keyArg]; + return keyProp ? !!nativeEvent[keyProp] : false; +} + +function getEventModifierState(nativeEvent) { + return modifierStateGetter; +} +/** + * @interface KeyboardEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + +var KeyboardEventInterface = assign({}, UIEventInterface, { + key: getEventKey, + code: 0, + location: 0, + ctrlKey: 0, + shiftKey: 0, + altKey: 0, + metaKey: 0, + repeat: 0, + locale: 0, + getModifierState: getEventModifierState, + // Legacy Interface + charCode: function (event) { + // `charCode` is the result of a KeyPress event and represents the value of + // the actual printable character. + // KeyPress is deprecated, but its replacement is not yet final and not + // implemented in any major browser. Only KeyPress has charCode. + if (event.type === 'keypress') { + return getEventCharCode(event); + } + + return 0; + }, + keyCode: function (event) { + // `keyCode` is the result of a KeyDown/Up event and represents the value of + // physical keyboard key. + // The actual meaning of the value depends on the users' keyboard layout + // which cannot be detected. Assuming that it is a US keyboard layout + // provides a surprisingly accurate mapping for US and European users. + // Due to this, it is left to the user to implement at this time. + if (event.type === 'keydown' || event.type === 'keyup') { + return event.keyCode; + } + + return 0; + }, + which: function (event) { + // `which` is an alias for either `keyCode` or `charCode` depending on the + // type of the event. + if (event.type === 'keypress') { + return getEventCharCode(event); + } + + if (event.type === 'keydown' || event.type === 'keyup') { + return event.keyCode; + } + + return 0; + } +}); + +var SyntheticKeyboardEvent = createSyntheticEvent(KeyboardEventInterface); +/** + * @interface PointerEvent + * @see http://www.w3.org/TR/pointerevents/ + */ + +var PointerEventInterface = assign({}, MouseEventInterface, { + pointerId: 0, + width: 0, + height: 0, + pressure: 0, + tangentialPressure: 0, + tiltX: 0, + tiltY: 0, + twist: 0, + pointerType: 0, + isPrimary: 0 +}); + +var SyntheticPointerEvent = createSyntheticEvent(PointerEventInterface); +/** + * @interface TouchEvent + * @see http://www.w3.org/TR/touch-events/ + */ + +var TouchEventInterface = assign({}, UIEventInterface, { + touches: 0, + targetTouches: 0, + changedTouches: 0, + altKey: 0, + metaKey: 0, + ctrlKey: 0, + shiftKey: 0, + getModifierState: getEventModifierState +}); + +var SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface); +/** + * @interface Event + * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events- + * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent + */ + +var TransitionEventInterface = assign({}, EventInterface, { + propertyName: 0, + elapsedTime: 0, + pseudoElement: 0 +}); + +var SyntheticTransitionEvent = createSyntheticEvent(TransitionEventInterface); +/** + * @interface WheelEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + +var WheelEventInterface = assign({}, MouseEventInterface, { + deltaX: function (event) { + return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive). + 'wheelDeltaX' in event ? -event.wheelDeltaX : 0; + }, + deltaY: function (event) { + return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive). + 'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive). + 'wheelDelta' in event ? -event.wheelDelta : 0; + }, + deltaZ: 0, + // Browsers without "deltaMode" is reporting in raw wheel delta where one + // notch on the scroll is always +/- 120, roughly equivalent to pixels. + // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or + // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size. + deltaMode: 0 +}); + +var SyntheticWheelEvent = createSyntheticEvent(WheelEventInterface); + +var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space + +var START_KEYCODE = 229; +var canUseCompositionEvent = canUseDOM && 'CompositionEvent' in window; +var documentMode = null; + +if (canUseDOM && 'documentMode' in document) { + documentMode = document.documentMode; +} // Webkit offers a very useful `textInput` event that can be used to +// directly represent `beforeInput`. The IE `textinput` event is not as +// useful, so we don't use it. + + +var canUseTextInputEvent = canUseDOM && 'TextEvent' in window && !documentMode; // In IE9+, we have access to composition events, but the data supplied +// by the native compositionend event may be incorrect. Japanese ideographic +// spaces, for instance (\u3000) are not recorded correctly. + +var useFallbackCompositionData = canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11); +var SPACEBAR_CODE = 32; +var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE); + +function registerEvents() { + registerTwoPhaseEvent('onBeforeInput', ['compositionend', 'keypress', 'textInput', 'paste']); + registerTwoPhaseEvent('onCompositionEnd', ['compositionend', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']); + registerTwoPhaseEvent('onCompositionStart', ['compositionstart', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']); + registerTwoPhaseEvent('onCompositionUpdate', ['compositionupdate', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']); +} // Track whether we've ever handled a keypress on the space key. + + +var hasSpaceKeypress = false; +/** + * Return whether a native keypress event is assumed to be a command. + * This is required because Firefox fires `keypress` events for key commands + * (cut, copy, select-all, etc.) even though no character is inserted. + */ + +function isKeypressCommand(nativeEvent) { + return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && // ctrlKey && altKey is equivalent to AltGr, and is not a command. + !(nativeEvent.ctrlKey && nativeEvent.altKey); +} +/** + * Translate native top level events into event types. + */ + + +function getCompositionEventType(domEventName) { + switch (domEventName) { + case 'compositionstart': + return 'onCompositionStart'; + + case 'compositionend': + return 'onCompositionEnd'; + + case 'compositionupdate': + return 'onCompositionUpdate'; + } +} +/** + * Does our fallback best-guess model think this event signifies that + * composition has begun? + */ + + +function isFallbackCompositionStart(domEventName, nativeEvent) { + return domEventName === 'keydown' && nativeEvent.keyCode === START_KEYCODE; +} +/** + * Does our fallback mode think that this event is the end of composition? + */ + + +function isFallbackCompositionEnd(domEventName, nativeEvent) { + switch (domEventName) { + case 'keyup': + // Command keys insert or clear IME input. + return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1; + + case 'keydown': + // Expect IME keyCode on each keydown. If we get any other + // code we must have exited earlier. + return nativeEvent.keyCode !== START_KEYCODE; + + case 'keypress': + case 'mousedown': + case 'focusout': + // Events are not possible without cancelling IME. + return true; + + default: + return false; + } +} +/** + * Google Input Tools provides composition data via a CustomEvent, + * with the `data` property populated in the `detail` object. If this + * is available on the event object, use it. If not, this is a plain + * composition event and we have nothing special to extract. + * + * @param {object} nativeEvent + * @return {?string} + */ + + +function getDataFromCustomEvent(nativeEvent) { + var detail = nativeEvent.detail; + + if (typeof detail === 'object' && 'data' in detail) { + return detail.data; + } + + return null; +} +/** + * Check if a composition event was triggered by Korean IME. + * Our fallback mode does not work well with IE's Korean IME, + * so just use native composition events when Korean IME is used. + * Although CompositionEvent.locale property is deprecated, + * it is available in IE, where our fallback mode is enabled. + * + * @param {object} nativeEvent + * @return {boolean} + */ + + +function isUsingKoreanIME(nativeEvent) { + return nativeEvent.locale === 'ko'; +} // Track the current IME composition status, if any. + + +var isComposing = false; +/** + * @return {?object} A SyntheticCompositionEvent. + */ + +function extractCompositionEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget) { + var eventType; + var fallbackData; + + if (canUseCompositionEvent) { + eventType = getCompositionEventType(domEventName); + } else if (!isComposing) { + if (isFallbackCompositionStart(domEventName, nativeEvent)) { + eventType = 'onCompositionStart'; + } + } else if (isFallbackCompositionEnd(domEventName, nativeEvent)) { + eventType = 'onCompositionEnd'; + } + + if (!eventType) { + return null; + } + + if (useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)) { + // The current composition is stored statically and must not be + // overwritten while composition continues. + if (!isComposing && eventType === 'onCompositionStart') { + isComposing = initialize(nativeEventTarget); + } else if (eventType === 'onCompositionEnd') { + if (isComposing) { + fallbackData = getData(); + } + } + } + + var listeners = accumulateTwoPhaseListeners(targetInst, eventType); + + if (listeners.length > 0) { + var event = new SyntheticCompositionEvent(eventType, domEventName, null, nativeEvent, nativeEventTarget); + dispatchQueue.push({ + event: event, + listeners: listeners + }); + + if (fallbackData) { + // Inject data generated from fallback path into the synthetic event. + // This matches the property of native CompositionEventInterface. + event.data = fallbackData; + } else { + var customData = getDataFromCustomEvent(nativeEvent); + + if (customData !== null) { + event.data = customData; + } + } + } +} + +function getNativeBeforeInputChars(domEventName, nativeEvent) { + switch (domEventName) { + case 'compositionend': + return getDataFromCustomEvent(nativeEvent); + + case 'keypress': + /** + * If native `textInput` events are available, our goal is to make + * use of them. However, there is a special case: the spacebar key. + * In Webkit, preventing default on a spacebar `textInput` event + * cancels character insertion, but it *also* causes the browser + * to fall back to its default spacebar behavior of scrolling the + * page. + * + * Tracking at: + * https://code.google.com/p/chromium/issues/detail?id=355103 + * + * To avoid this issue, use the keypress event as if no `textInput` + * event is available. + */ + var which = nativeEvent.which; + + if (which !== SPACEBAR_CODE) { + return null; + } + + hasSpaceKeypress = true; + return SPACEBAR_CHAR; + + case 'textInput': + // Record the characters to be added to the DOM. + var chars = nativeEvent.data; // If it's a spacebar character, assume that we have already handled + // it at the keypress level and bail immediately. Android Chrome + // doesn't give us keycodes, so we need to ignore it. + + if (chars === SPACEBAR_CHAR && hasSpaceKeypress) { + return null; + } + + return chars; + + default: + // For other native event types, do nothing. + return null; + } +} +/** + * For browsers that do not provide the `textInput` event, extract the + * appropriate string to use for SyntheticInputEvent. + */ + + +function getFallbackBeforeInputChars(domEventName, nativeEvent) { + // If we are currently composing (IME) and using a fallback to do so, + // try to extract the composed characters from the fallback object. + // If composition event is available, we extract a string only at + // compositionevent, otherwise extract it at fallback events. + if (isComposing) { + if (domEventName === 'compositionend' || !canUseCompositionEvent && isFallbackCompositionEnd(domEventName, nativeEvent)) { + var chars = getData(); + reset(); + isComposing = false; + return chars; + } + + return null; + } + + switch (domEventName) { + case 'paste': + // If a paste event occurs after a keypress, throw out the input + // chars. Paste events should not lead to BeforeInput events. + return null; + + case 'keypress': + /** + * As of v27, Firefox may fire keypress events even when no character + * will be inserted. A few possibilities: + * + * - `which` is `0`. Arrow keys, Esc key, etc. + * + * - `which` is the pressed key code, but no char is available. + * Ex: 'AltGr + d` in Polish. There is no modified character for + * this key combination and no character is inserted into the + * document, but FF fires the keypress for char code `100` anyway. + * No `input` event will occur. + * + * - `which` is the pressed key code, but a command combination is + * being used. Ex: `Cmd+C`. No character is inserted, and no + * `input` event will occur. + */ + if (!isKeypressCommand(nativeEvent)) { + // IE fires the `keypress` event when a user types an emoji via + // Touch keyboard of Windows. In such a case, the `char` property + // holds an emoji character like `\uD83D\uDE0A`. Because its length + // is 2, the property `which` does not represent an emoji correctly. + // In such a case, we directly return the `char` property instead of + // using `which`. + if (nativeEvent.char && nativeEvent.char.length > 1) { + return nativeEvent.char; + } else if (nativeEvent.which) { + return String.fromCharCode(nativeEvent.which); + } + } + + return null; + + case 'compositionend': + return useFallbackCompositionData && !isUsingKoreanIME(nativeEvent) ? null : nativeEvent.data; + + default: + return null; + } +} +/** + * Extract a SyntheticInputEvent for `beforeInput`, based on either native + * `textInput` or fallback behavior. + * + * @return {?object} A SyntheticInputEvent. + */ + + +function extractBeforeInputEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget) { + var chars; + + if (canUseTextInputEvent) { + chars = getNativeBeforeInputChars(domEventName, nativeEvent); + } else { + chars = getFallbackBeforeInputChars(domEventName, nativeEvent); + } // If no characters are being inserted, no BeforeInput event should + // be fired. + + + if (!chars) { + return null; + } + + var listeners = accumulateTwoPhaseListeners(targetInst, 'onBeforeInput'); + + if (listeners.length > 0) { + var event = new SyntheticInputEvent('onBeforeInput', 'beforeinput', null, nativeEvent, nativeEventTarget); + dispatchQueue.push({ + event: event, + listeners: listeners + }); + event.data = chars; + } +} +/** + * Create an `onBeforeInput` event to match + * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents. + * + * This event plugin is based on the native `textInput` event + * available in Chrome, Safari, Opera, and IE. This event fires after + * `onKeyPress` and `onCompositionEnd`, but before `onInput`. + * + * `beforeInput` is spec'd but not implemented in any browsers, and + * the `input` event does not provide any useful information about what has + * actually been added, contrary to the spec. Thus, `textInput` is the best + * available event to identify the characters that have actually been inserted + * into the target node. + * + * This plugin is also responsible for emitting `composition` events, thus + * allowing us to share composition fallback code for both `beforeInput` and + * `composition` event types. + */ + + +function extractEvents(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) { + extractCompositionEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget); + extractBeforeInputEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget); +} + +/** + * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary + */ +var supportedInputTypes = { + color: true, + date: true, + datetime: true, + 'datetime-local': true, + email: true, + month: true, + number: true, + password: true, + range: true, + search: true, + tel: true, + text: true, + time: true, + url: true, + week: true +}; + +function isTextInputElement(elem) { + var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase(); + + if (nodeName === 'input') { + return !!supportedInputTypes[elem.type]; + } + + if (nodeName === 'textarea') { + return true; + } + + return false; +} + +/** + * Checks if an event is supported in the current execution environment. + * + * NOTE: This will not work correctly for non-generic events such as `change`, + * `reset`, `load`, `error`, and `select`. + * + * Borrows from Modernizr. + * + * @param {string} eventNameSuffix Event name, e.g. "click". + * @return {boolean} True if the event is supported. + * @internal + * @license Modernizr 3.0.0pre (Custom Build) | MIT + */ + +function isEventSupported(eventNameSuffix) { + if (!canUseDOM) { + return false; + } + + var eventName = 'on' + eventNameSuffix; + var isSupported = (eventName in document); + + if (!isSupported) { + var element = document.createElement('div'); + element.setAttribute(eventName, 'return;'); + isSupported = typeof element[eventName] === 'function'; + } + + return isSupported; +} + +function registerEvents$1() { + registerTwoPhaseEvent('onChange', ['change', 'click', 'focusin', 'focusout', 'input', 'keydown', 'keyup', 'selectionchange']); +} + +function createAndAccumulateChangeEvent(dispatchQueue, inst, nativeEvent, target) { + // Flag this event loop as needing state restore. + enqueueStateRestore(target); + var listeners = accumulateTwoPhaseListeners(inst, 'onChange'); + + if (listeners.length > 0) { + var event = new SyntheticEvent('onChange', 'change', null, nativeEvent, target); + dispatchQueue.push({ + event: event, + listeners: listeners + }); + } +} +/** + * For IE shims + */ + + +var activeElement = null; +var activeElementInst = null; +/** + * SECTION: handle `change` event + */ + +function shouldUseChangeEvent(elem) { + var nodeName = elem.nodeName && elem.nodeName.toLowerCase(); + return nodeName === 'select' || nodeName === 'input' && elem.type === 'file'; +} + +function manualDispatchChangeEvent(nativeEvent) { + var dispatchQueue = []; + createAndAccumulateChangeEvent(dispatchQueue, activeElementInst, nativeEvent, getEventTarget(nativeEvent)); // If change and propertychange bubbled, we'd just bind to it like all the + // other events and have it go through ReactBrowserEventEmitter. Since it + // doesn't, we manually listen for the events and so we have to enqueue and + // process the abstract event manually. + // + // Batching is necessary here in order to ensure that all event handlers run + // before the next rerender (including event handlers attached to ancestor + // elements instead of directly on the input). Without this, controlled + // components don't work properly in conjunction with event bubbling because + // the component is rerendered and the value reverted before all the event + // handlers can run. See https://github.com/facebook/react/issues/708. + + batchedUpdates(runEventInBatch, dispatchQueue); +} + +function runEventInBatch(dispatchQueue) { + processDispatchQueue(dispatchQueue, 0); +} + +function getInstIfValueChanged(targetInst) { + var targetNode = getNodeFromInstance(targetInst); + + if (updateValueIfChanged(targetNode)) { + return targetInst; + } +} + +function getTargetInstForChangeEvent(domEventName, targetInst) { + if (domEventName === 'change') { + return targetInst; + } +} +/** + * SECTION: handle `input` event + */ + + +var isInputEventSupported = false; + +if (canUseDOM) { + // IE9 claims to support the input event but fails to trigger it when + // deleting text, so we ignore its input events. + isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9); +} +/** + * (For IE <=9) Starts tracking propertychange events on the passed-in element + * and override the value property so that we can distinguish user events from + * value changes in JS. + */ + + +function startWatchingForValueChange(target, targetInst) { + activeElement = target; + activeElementInst = targetInst; + activeElement.attachEvent('onpropertychange', handlePropertyChange); +} +/** + * (For IE <=9) Removes the event listeners from the currently-tracked element, + * if any exists. + */ + + +function stopWatchingForValueChange() { + if (!activeElement) { + return; + } + + activeElement.detachEvent('onpropertychange', handlePropertyChange); + activeElement = null; + activeElementInst = null; +} +/** + * (For IE <=9) Handles a propertychange event, sending a `change` event if + * the value of the active element has changed. + */ + + +function handlePropertyChange(nativeEvent) { + if (nativeEvent.propertyName !== 'value') { + return; + } + + if (getInstIfValueChanged(activeElementInst)) { + manualDispatchChangeEvent(nativeEvent); + } +} + +function handleEventsForInputEventPolyfill(domEventName, target, targetInst) { + if (domEventName === 'focusin') { + // In IE9, propertychange fires for most input events but is buggy and + // doesn't fire when text is deleted, but conveniently, selectionchange + // appears to fire in all of the remaining cases so we catch those and + // forward the event if the value has changed + // In either case, we don't want to call the event handler if the value + // is changed from JS so we redefine a setter for `.value` that updates + // our activeElementValue variable, allowing us to ignore those changes + // + // stopWatching() should be a noop here but we call it just in case we + // missed a blur event somehow. + stopWatchingForValueChange(); + startWatchingForValueChange(target, targetInst); + } else if (domEventName === 'focusout') { + stopWatchingForValueChange(); + } +} // For IE8 and IE9. + + +function getTargetInstForInputEventPolyfill(domEventName, targetInst) { + if (domEventName === 'selectionchange' || domEventName === 'keyup' || domEventName === 'keydown') { + // On the selectionchange event, the target is just document which isn't + // helpful for us so just check activeElement instead. + // + // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire + // propertychange on the first input event after setting `value` from a + // script and fires only keydown, keypress, keyup. Catching keyup usually + // gets it and catching keydown lets us fire an event for the first + // keystroke if user does a key repeat (it'll be a little delayed: right + // before the second keystroke). Other input methods (e.g., paste) seem to + // fire selectionchange normally. + return getInstIfValueChanged(activeElementInst); + } +} +/** + * SECTION: handle `click` event + */ + + +function shouldUseClickEvent(elem) { + // Use the `click` event to detect changes to checkbox and radio inputs. + // This approach works across all browsers, whereas `change` does not fire + // until `blur` in IE8. + var nodeName = elem.nodeName; + return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio'); +} + +function getTargetInstForClickEvent(domEventName, targetInst) { + if (domEventName === 'click') { + return getInstIfValueChanged(targetInst); + } +} + +function getTargetInstForInputOrChangeEvent(domEventName, targetInst) { + if (domEventName === 'input' || domEventName === 'change') { + return getInstIfValueChanged(targetInst); + } +} + +function handleControlledInputBlur(node) { + var state = node._wrapperState; + + if (!state || !state.controlled || node.type !== 'number') { + return; + } + + { + // If controlled, assign the value attribute to the current value on blur + setDefaultValue(node, 'number', node.value); + } +} +/** + * This plugin creates an `onChange` event that normalizes change events + * across form elements. This event fires at a time when it's possible to + * change the element's value without seeing a flicker. + * + * Supported elements are: + * - input (see `isTextInputElement`) + * - textarea + * - select + */ + + +function extractEvents$1(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) { + var targetNode = targetInst ? getNodeFromInstance(targetInst) : window; + var getTargetInstFunc, handleEventFunc; + + if (shouldUseChangeEvent(targetNode)) { + getTargetInstFunc = getTargetInstForChangeEvent; + } else if (isTextInputElement(targetNode)) { + if (isInputEventSupported) { + getTargetInstFunc = getTargetInstForInputOrChangeEvent; + } else { + getTargetInstFunc = getTargetInstForInputEventPolyfill; + handleEventFunc = handleEventsForInputEventPolyfill; + } + } else if (shouldUseClickEvent(targetNode)) { + getTargetInstFunc = getTargetInstForClickEvent; + } + + if (getTargetInstFunc) { + var inst = getTargetInstFunc(domEventName, targetInst); + + if (inst) { + createAndAccumulateChangeEvent(dispatchQueue, inst, nativeEvent, nativeEventTarget); + return; + } + } + + if (handleEventFunc) { + handleEventFunc(domEventName, targetNode, targetInst); + } // When blurring, set the value attribute for number inputs + + + if (domEventName === 'focusout') { + handleControlledInputBlur(targetNode); + } +} + +function registerEvents$2() { + registerDirectEvent('onMouseEnter', ['mouseout', 'mouseover']); + registerDirectEvent('onMouseLeave', ['mouseout', 'mouseover']); + registerDirectEvent('onPointerEnter', ['pointerout', 'pointerover']); + registerDirectEvent('onPointerLeave', ['pointerout', 'pointerover']); +} +/** + * For almost every interaction we care about, there will be both a top-level + * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that + * we do not extract duplicate events. However, moving the mouse into the + * browser from outside will not fire a `mouseout` event. In this case, we use + * the `mouseover` top-level event. + */ + + +function extractEvents$2(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) { + var isOverEvent = domEventName === 'mouseover' || domEventName === 'pointerover'; + var isOutEvent = domEventName === 'mouseout' || domEventName === 'pointerout'; + + if (isOverEvent && !isReplayingEvent(nativeEvent)) { + // If this is an over event with a target, we might have already dispatched + // the event in the out event of the other target. If this is replayed, + // then it's because we couldn't dispatch against this target previously + // so we have to do it now instead. + var related = nativeEvent.relatedTarget || nativeEvent.fromElement; + + if (related) { + // If the related node is managed by React, we can assume that we have + // already dispatched the corresponding events during its mouseout. + if (getClosestInstanceFromNode(related) || isContainerMarkedAsRoot(related)) { + return; + } + } + } + + if (!isOutEvent && !isOverEvent) { + // Must not be a mouse or pointer in or out - ignoring. + return; + } + + var win; // TODO: why is this nullable in the types but we read from it? + + if (nativeEventTarget.window === nativeEventTarget) { + // `nativeEventTarget` is probably a window object. + win = nativeEventTarget; + } else { + // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8. + var doc = nativeEventTarget.ownerDocument; + + if (doc) { + win = doc.defaultView || doc.parentWindow; + } else { + win = window; + } + } + + var from; + var to; + + if (isOutEvent) { + var _related = nativeEvent.relatedTarget || nativeEvent.toElement; + + from = targetInst; + to = _related ? getClosestInstanceFromNode(_related) : null; + + if (to !== null) { + var nearestMounted = getNearestMountedFiber(to); + + if (to !== nearestMounted || to.tag !== HostComponent && to.tag !== HostText) { + to = null; + } + } + } else { + // Moving to a node from outside the window. + from = null; + to = targetInst; + } + + if (from === to) { + // Nothing pertains to our managed components. + return; + } + + var SyntheticEventCtor = SyntheticMouseEvent; + var leaveEventType = 'onMouseLeave'; + var enterEventType = 'onMouseEnter'; + var eventTypePrefix = 'mouse'; + + if (domEventName === 'pointerout' || domEventName === 'pointerover') { + SyntheticEventCtor = SyntheticPointerEvent; + leaveEventType = 'onPointerLeave'; + enterEventType = 'onPointerEnter'; + eventTypePrefix = 'pointer'; + } + + var fromNode = from == null ? win : getNodeFromInstance(from); + var toNode = to == null ? win : getNodeFromInstance(to); + var leave = new SyntheticEventCtor(leaveEventType, eventTypePrefix + 'leave', from, nativeEvent, nativeEventTarget); + leave.target = fromNode; + leave.relatedTarget = toNode; + var enter = null; // We should only process this nativeEvent if we are processing + // the first ancestor. Next time, we will ignore the event. + + var nativeTargetInst = getClosestInstanceFromNode(nativeEventTarget); + + if (nativeTargetInst === targetInst) { + var enterEvent = new SyntheticEventCtor(enterEventType, eventTypePrefix + 'enter', to, nativeEvent, nativeEventTarget); + enterEvent.target = toNode; + enterEvent.relatedTarget = fromNode; + enter = enterEvent; + } + + accumulateEnterLeaveTwoPhaseListeners(dispatchQueue, leave, enter, from, to); +} + +/** + * inlined Object.is polyfill to avoid requiring consumers ship their own + * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is + */ +function is(x, y) { + return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare + ; +} + +var objectIs = typeof Object.is === 'function' ? Object.is : is; + +/** + * Performs equality by iterating through keys on an object and returning false + * when any key has values which are not strictly equal between the arguments. + * Returns true when the values of all keys are strictly equal. + */ + +function shallowEqual(objA, objB) { + if (objectIs(objA, objB)) { + return true; + } + + if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) { + return false; + } + + var keysA = Object.keys(objA); + var keysB = Object.keys(objB); + + if (keysA.length !== keysB.length) { + return false; + } // Test for A's keys different from B. + + + for (var i = 0; i < keysA.length; i++) { + var currentKey = keysA[i]; + + if (!hasOwnProperty.call(objB, currentKey) || !objectIs(objA[currentKey], objB[currentKey])) { + return false; + } + } + + return true; +} + +/** + * Given any node return the first leaf node without children. + * + * @param {DOMElement|DOMTextNode} node + * @return {DOMElement|DOMTextNode} + */ + +function getLeafNode(node) { + while (node && node.firstChild) { + node = node.firstChild; + } + + return node; +} +/** + * Get the next sibling within a container. This will walk up the + * DOM if a node's siblings have been exhausted. + * + * @param {DOMElement|DOMTextNode} node + * @return {?DOMElement|DOMTextNode} + */ + + +function getSiblingNode(node) { + while (node) { + if (node.nextSibling) { + return node.nextSibling; + } + + node = node.parentNode; + } +} +/** + * Get object describing the nodes which contain characters at offset. + * + * @param {DOMElement|DOMTextNode} root + * @param {number} offset + * @return {?object} + */ + + +function getNodeForCharacterOffset(root, offset) { + var node = getLeafNode(root); + var nodeStart = 0; + var nodeEnd = 0; + + while (node) { + if (node.nodeType === TEXT_NODE) { + nodeEnd = nodeStart + node.textContent.length; + + if (nodeStart <= offset && nodeEnd >= offset) { + return { + node: node, + offset: offset - nodeStart + }; + } + + nodeStart = nodeEnd; + } + + node = getLeafNode(getSiblingNode(node)); + } +} + +/** + * @param {DOMElement} outerNode + * @return {?object} + */ + +function getOffsets(outerNode) { + var ownerDocument = outerNode.ownerDocument; + var win = ownerDocument && ownerDocument.defaultView || window; + var selection = win.getSelection && win.getSelection(); + + if (!selection || selection.rangeCount === 0) { + return null; + } + + var anchorNode = selection.anchorNode, + anchorOffset = selection.anchorOffset, + focusNode = selection.focusNode, + focusOffset = selection.focusOffset; // In Firefox, anchorNode and focusNode can be "anonymous divs", e.g. the + // up/down buttons on an <input type="number">. Anonymous divs do not seem to + // expose properties, triggering a "Permission denied error" if any of its + // properties are accessed. The only seemingly possible way to avoid erroring + // is to access a property that typically works for non-anonymous divs and + // catch any error that may otherwise arise. See + // https://bugzilla.mozilla.org/show_bug.cgi?id=208427 + + try { + /* eslint-disable no-unused-expressions */ + anchorNode.nodeType; + focusNode.nodeType; + /* eslint-enable no-unused-expressions */ + } catch (e) { + return null; + } + + return getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset); +} +/** + * Returns {start, end} where `start` is the character/codepoint index of + * (anchorNode, anchorOffset) within the textContent of `outerNode`, and + * `end` is the index of (focusNode, focusOffset). + * + * Returns null if you pass in garbage input but we should probably just crash. + * + * Exported only for testing. + */ + +function getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset) { + var length = 0; + var start = -1; + var end = -1; + var indexWithinAnchor = 0; + var indexWithinFocus = 0; + var node = outerNode; + var parentNode = null; + + outer: while (true) { + var next = null; + + while (true) { + if (node === anchorNode && (anchorOffset === 0 || node.nodeType === TEXT_NODE)) { + start = length + anchorOffset; + } + + if (node === focusNode && (focusOffset === 0 || node.nodeType === TEXT_NODE)) { + end = length + focusOffset; + } + + if (node.nodeType === TEXT_NODE) { + length += node.nodeValue.length; + } + + if ((next = node.firstChild) === null) { + break; + } // Moving from `node` to its first child `next`. + + + parentNode = node; + node = next; + } + + while (true) { + if (node === outerNode) { + // If `outerNode` has children, this is always the second time visiting + // it. If it has no children, this is still the first loop, and the only + // valid selection is anchorNode and focusNode both equal to this node + // and both offsets 0, in which case we will have handled above. + break outer; + } + + if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) { + start = length; + } + + if (parentNode === focusNode && ++indexWithinFocus === focusOffset) { + end = length; + } + + if ((next = node.nextSibling) !== null) { + break; + } + + node = parentNode; + parentNode = node.parentNode; + } // Moving from `node` to its next sibling `next`. + + + node = next; + } + + if (start === -1 || end === -1) { + // This should never happen. (Would happen if the anchor/focus nodes aren't + // actually inside the passed-in node.) + return null; + } + + return { + start: start, + end: end + }; +} +/** + * In modern non-IE browsers, we can support both forward and backward + * selections. + * + * Note: IE10+ supports the Selection object, but it does not support + * the `extend` method, which means that even in modern IE, it's not possible + * to programmatically create a backward selection. Thus, for all IE + * versions, we use the old IE API to create our selections. + * + * @param {DOMElement|DOMTextNode} node + * @param {object} offsets + */ + +function setOffsets(node, offsets) { + var doc = node.ownerDocument || document; + var win = doc && doc.defaultView || window; // Edge fails with "Object expected" in some scenarios. + // (For instance: TinyMCE editor used in a list component that supports pasting to add more, + // fails when pasting 100+ items) + + if (!win.getSelection) { + return; + } + + var selection = win.getSelection(); + var length = node.textContent.length; + var start = Math.min(offsets.start, length); + var end = offsets.end === undefined ? start : Math.min(offsets.end, length); // IE 11 uses modern selection, but doesn't support the extend method. + // Flip backward selections, so we can set with a single range. + + if (!selection.extend && start > end) { + var temp = end; + end = start; + start = temp; + } + + var startMarker = getNodeForCharacterOffset(node, start); + var endMarker = getNodeForCharacterOffset(node, end); + + if (startMarker && endMarker) { + if (selection.rangeCount === 1 && selection.anchorNode === startMarker.node && selection.anchorOffset === startMarker.offset && selection.focusNode === endMarker.node && selection.focusOffset === endMarker.offset) { + return; + } + + var range = doc.createRange(); + range.setStart(startMarker.node, startMarker.offset); + selection.removeAllRanges(); + + if (start > end) { + selection.addRange(range); + selection.extend(endMarker.node, endMarker.offset); + } else { + range.setEnd(endMarker.node, endMarker.offset); + selection.addRange(range); + } + } +} + +function isTextNode(node) { + return node && node.nodeType === TEXT_NODE; +} + +function containsNode(outerNode, innerNode) { + if (!outerNode || !innerNode) { + return false; + } else if (outerNode === innerNode) { + return true; + } else if (isTextNode(outerNode)) { + return false; + } else if (isTextNode(innerNode)) { + return containsNode(outerNode, innerNode.parentNode); + } else if ('contains' in outerNode) { + return outerNode.contains(innerNode); + } else if (outerNode.compareDocumentPosition) { + return !!(outerNode.compareDocumentPosition(innerNode) & 16); + } else { + return false; + } +} + +function isInDocument(node) { + return node && node.ownerDocument && containsNode(node.ownerDocument.documentElement, node); +} + +function isSameOriginFrame(iframe) { + try { + // Accessing the contentDocument of a HTMLIframeElement can cause the browser + // to throw, e.g. if it has a cross-origin src attribute. + // Safari will show an error in the console when the access results in "Blocked a frame with origin". e.g: + // iframe.contentDocument.defaultView; + // A safety way is to access one of the cross origin properties: Window or Location + // Which might result in "SecurityError" DOM Exception and it is compatible to Safari. + // https://html.spec.whatwg.org/multipage/browsers.html#integration-with-idl + return typeof iframe.contentWindow.location.href === 'string'; + } catch (err) { + return false; + } +} + +function getActiveElementDeep() { + var win = window; + var element = getActiveElement(); + + while (element instanceof win.HTMLIFrameElement) { + if (isSameOriginFrame(element)) { + win = element.contentWindow; + } else { + return element; + } + + element = getActiveElement(win.document); + } + + return element; +} +/** + * @ReactInputSelection: React input selection module. Based on Selection.js, + * but modified to be suitable for react and has a couple of bug fixes (doesn't + * assume buttons have range selections allowed). + * Input selection module for React. + */ + +/** + * @hasSelectionCapabilities: we get the element types that support selection + * from https://html.spec.whatwg.org/#do-not-apply, looking at `selectionStart` + * and `selectionEnd` rows. + */ + + +function hasSelectionCapabilities(elem) { + var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase(); + return nodeName && (nodeName === 'input' && (elem.type === 'text' || elem.type === 'search' || elem.type === 'tel' || elem.type === 'url' || elem.type === 'password') || nodeName === 'textarea' || elem.contentEditable === 'true'); +} +function getSelectionInformation() { + var focusedElem = getActiveElementDeep(); + return { + focusedElem: focusedElem, + selectionRange: hasSelectionCapabilities(focusedElem) ? getSelection(focusedElem) : null + }; +} +/** + * @restoreSelection: If any selection information was potentially lost, + * restore it. This is useful when performing operations that could remove dom + * nodes and place them back in, resulting in focus being lost. + */ + +function restoreSelection(priorSelectionInformation) { + var curFocusedElem = getActiveElementDeep(); + var priorFocusedElem = priorSelectionInformation.focusedElem; + var priorSelectionRange = priorSelectionInformation.selectionRange; + + if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) { + if (priorSelectionRange !== null && hasSelectionCapabilities(priorFocusedElem)) { + setSelection(priorFocusedElem, priorSelectionRange); + } // Focusing a node can change the scroll position, which is undesirable + + + var ancestors = []; + var ancestor = priorFocusedElem; + + while (ancestor = ancestor.parentNode) { + if (ancestor.nodeType === ELEMENT_NODE) { + ancestors.push({ + element: ancestor, + left: ancestor.scrollLeft, + top: ancestor.scrollTop + }); + } + } + + if (typeof priorFocusedElem.focus === 'function') { + priorFocusedElem.focus(); + } + + for (var i = 0; i < ancestors.length; i++) { + var info = ancestors[i]; + info.element.scrollLeft = info.left; + info.element.scrollTop = info.top; + } + } +} +/** + * @getSelection: Gets the selection bounds of a focused textarea, input or + * contentEditable node. + * -@input: Look up selection bounds of this input + * -@return {start: selectionStart, end: selectionEnd} + */ + +function getSelection(input) { + var selection; + + if ('selectionStart' in input) { + // Modern browser with input or textarea. + selection = { + start: input.selectionStart, + end: input.selectionEnd + }; + } else { + // Content editable or old IE textarea. + selection = getOffsets(input); + } + + return selection || { + start: 0, + end: 0 + }; +} +/** + * @setSelection: Sets the selection bounds of a textarea or input and focuses + * the input. + * -@input Set selection bounds of this input or textarea + * -@offsets Object of same form that is returned from get* + */ + +function setSelection(input, offsets) { + var start = offsets.start; + var end = offsets.end; + + if (end === undefined) { + end = start; + } + + if ('selectionStart' in input) { + input.selectionStart = start; + input.selectionEnd = Math.min(end, input.value.length); + } else { + setOffsets(input, offsets); + } +} + +var skipSelectionChangeEvent = canUseDOM && 'documentMode' in document && document.documentMode <= 11; + +function registerEvents$3() { + registerTwoPhaseEvent('onSelect', ['focusout', 'contextmenu', 'dragend', 'focusin', 'keydown', 'keyup', 'mousedown', 'mouseup', 'selectionchange']); +} + +var activeElement$1 = null; +var activeElementInst$1 = null; +var lastSelection = null; +var mouseDown = false; +/** + * Get an object which is a unique representation of the current selection. + * + * The return value will not be consistent across nodes or browsers, but + * two identical selections on the same node will return identical objects. + */ + +function getSelection$1(node) { + if ('selectionStart' in node && hasSelectionCapabilities(node)) { + return { + start: node.selectionStart, + end: node.selectionEnd + }; + } else { + var win = node.ownerDocument && node.ownerDocument.defaultView || window; + var selection = win.getSelection(); + return { + anchorNode: selection.anchorNode, + anchorOffset: selection.anchorOffset, + focusNode: selection.focusNode, + focusOffset: selection.focusOffset + }; + } +} +/** + * Get document associated with the event target. + */ + + +function getEventTargetDocument(eventTarget) { + return eventTarget.window === eventTarget ? eventTarget.document : eventTarget.nodeType === DOCUMENT_NODE ? eventTarget : eventTarget.ownerDocument; +} +/** + * Poll selection to see whether it's changed. + * + * @param {object} nativeEvent + * @param {object} nativeEventTarget + * @return {?SyntheticEvent} + */ + + +function constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget) { + // Ensure we have the right element, and that the user is not dragging a + // selection (this matches native `select` event behavior). In HTML5, select + // fires only on input and textarea thus if there's no focused element we + // won't dispatch. + var doc = getEventTargetDocument(nativeEventTarget); + + if (mouseDown || activeElement$1 == null || activeElement$1 !== getActiveElement(doc)) { + return; + } // Only fire when selection has actually changed. + + + var currentSelection = getSelection$1(activeElement$1); + + if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) { + lastSelection = currentSelection; + var listeners = accumulateTwoPhaseListeners(activeElementInst$1, 'onSelect'); + + if (listeners.length > 0) { + var event = new SyntheticEvent('onSelect', 'select', null, nativeEvent, nativeEventTarget); + dispatchQueue.push({ + event: event, + listeners: listeners + }); + event.target = activeElement$1; + } + } +} +/** + * This plugin creates an `onSelect` event that normalizes select events + * across form elements. + * + * Supported elements are: + * - input (see `isTextInputElement`) + * - textarea + * - contentEditable + * + * This differs from native browser implementations in the following ways: + * - Fires on contentEditable fields as well as inputs. + * - Fires for collapsed selection. + * - Fires after user input. + */ + + +function extractEvents$3(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) { + var targetNode = targetInst ? getNodeFromInstance(targetInst) : window; + + switch (domEventName) { + // Track the input node that has focus. + case 'focusin': + if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') { + activeElement$1 = targetNode; + activeElementInst$1 = targetInst; + lastSelection = null; + } + + break; + + case 'focusout': + activeElement$1 = null; + activeElementInst$1 = null; + lastSelection = null; + break; + // Don't fire the event while the user is dragging. This matches the + // semantics of the native select event. + + case 'mousedown': + mouseDown = true; + break; + + case 'contextmenu': + case 'mouseup': + case 'dragend': + mouseDown = false; + constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget); + break; + // Chrome and IE fire non-standard event when selection is changed (and + // sometimes when it hasn't). IE's event fires out of order with respect + // to key and input events on deletion, so we discard it. + // + // Firefox doesn't support selectionchange, so check selection status + // after each key entry. The selection changes after keydown and before + // keyup, but we check on keydown as well in the case of holding down a + // key, when multiple keydown events are fired but only one keyup is. + // This is also our approach for IE handling, for the reason above. + + case 'selectionchange': + if (skipSelectionChangeEvent) { + break; + } + + // falls through + + case 'keydown': + case 'keyup': + constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget); + } +} + +/** + * Generate a mapping of standard vendor prefixes using the defined style property and event name. + * + * @param {string} styleProp + * @param {string} eventName + * @returns {object} + */ + +function makePrefixMap(styleProp, eventName) { + var prefixes = {}; + prefixes[styleProp.toLowerCase()] = eventName.toLowerCase(); + prefixes['Webkit' + styleProp] = 'webkit' + eventName; + prefixes['Moz' + styleProp] = 'moz' + eventName; + return prefixes; +} +/** + * A list of event names to a configurable list of vendor prefixes. + */ + + +var vendorPrefixes = { + animationend: makePrefixMap('Animation', 'AnimationEnd'), + animationiteration: makePrefixMap('Animation', 'AnimationIteration'), + animationstart: makePrefixMap('Animation', 'AnimationStart'), + transitionend: makePrefixMap('Transition', 'TransitionEnd') +}; +/** + * Event names that have already been detected and prefixed (if applicable). + */ + +var prefixedEventNames = {}; +/** + * Element to check for prefixes on. + */ + +var style = {}; +/** + * Bootstrap if a DOM exists. + */ + +if (canUseDOM) { + style = document.createElement('div').style; // On some platforms, in particular some releases of Android 4.x, + // the un-prefixed "animation" and "transition" properties are defined on the + // style object but the events that fire will still be prefixed, so we need + // to check if the un-prefixed events are usable, and if not remove them from the map. + + if (!('AnimationEvent' in window)) { + delete vendorPrefixes.animationend.animation; + delete vendorPrefixes.animationiteration.animation; + delete vendorPrefixes.animationstart.animation; + } // Same as above + + + if (!('TransitionEvent' in window)) { + delete vendorPrefixes.transitionend.transition; + } +} +/** + * Attempts to determine the correct vendor prefixed event name. + * + * @param {string} eventName + * @returns {string} + */ + + +function getVendorPrefixedEventName(eventName) { + if (prefixedEventNames[eventName]) { + return prefixedEventNames[eventName]; + } else if (!vendorPrefixes[eventName]) { + return eventName; + } + + var prefixMap = vendorPrefixes[eventName]; + + for (var styleProp in prefixMap) { + if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) { + return prefixedEventNames[eventName] = prefixMap[styleProp]; + } + } + + return eventName; +} + +var ANIMATION_END = getVendorPrefixedEventName('animationend'); +var ANIMATION_ITERATION = getVendorPrefixedEventName('animationiteration'); +var ANIMATION_START = getVendorPrefixedEventName('animationstart'); +var TRANSITION_END = getVendorPrefixedEventName('transitionend'); + +var topLevelEventsToReactNames = new Map(); // NOTE: Capitalization is important in this list! +// +// E.g. it needs "pointerDown", not "pointerdown". +// This is because we derive both React name ("onPointerDown") +// and DOM name ("pointerdown") from the same list. +// +// Exceptions that don't match this convention are listed separately. +// +// prettier-ignore + +var simpleEventPluginEvents = ['abort', 'auxClick', 'cancel', 'canPlay', 'canPlayThrough', 'click', 'close', 'contextMenu', 'copy', 'cut', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'gotPointerCapture', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'lostPointerCapture', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'pointerCancel', 'pointerDown', 'pointerMove', 'pointerOut', 'pointerOver', 'pointerUp', 'progress', 'rateChange', 'reset', 'resize', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchStart', 'volumeChange', 'scroll', 'toggle', 'touchMove', 'waiting', 'wheel']; + +function registerSimpleEvent(domEventName, reactName) { + topLevelEventsToReactNames.set(domEventName, reactName); + registerTwoPhaseEvent(reactName, [domEventName]); +} + +function registerSimpleEvents() { + for (var i = 0; i < simpleEventPluginEvents.length; i++) { + var eventName = simpleEventPluginEvents[i]; + var domEventName = eventName.toLowerCase(); + var capitalizedEvent = eventName[0].toUpperCase() + eventName.slice(1); + registerSimpleEvent(domEventName, 'on' + capitalizedEvent); + } // Special cases where event names don't match. + + + registerSimpleEvent(ANIMATION_END, 'onAnimationEnd'); + registerSimpleEvent(ANIMATION_ITERATION, 'onAnimationIteration'); + registerSimpleEvent(ANIMATION_START, 'onAnimationStart'); + registerSimpleEvent('dblclick', 'onDoubleClick'); + registerSimpleEvent('focusin', 'onFocus'); + registerSimpleEvent('focusout', 'onBlur'); + registerSimpleEvent(TRANSITION_END, 'onTransitionEnd'); +} + +function extractEvents$4(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) { + var reactName = topLevelEventsToReactNames.get(domEventName); + + if (reactName === undefined) { + return; + } + + var SyntheticEventCtor = SyntheticEvent; + var reactEventType = domEventName; + + switch (domEventName) { + case 'keypress': + // Firefox creates a keypress event for function keys too. This removes + // the unwanted keypress events. Enter is however both printable and + // non-printable. One would expect Tab to be as well (but it isn't). + if (getEventCharCode(nativeEvent) === 0) { + return; + } + + /* falls through */ + + case 'keydown': + case 'keyup': + SyntheticEventCtor = SyntheticKeyboardEvent; + break; + + case 'focusin': + reactEventType = 'focus'; + SyntheticEventCtor = SyntheticFocusEvent; + break; + + case 'focusout': + reactEventType = 'blur'; + SyntheticEventCtor = SyntheticFocusEvent; + break; + + case 'beforeblur': + case 'afterblur': + SyntheticEventCtor = SyntheticFocusEvent; + break; + + case 'click': + // Firefox creates a click event on right mouse clicks. This removes the + // unwanted click events. + if (nativeEvent.button === 2) { + return; + } + + /* falls through */ + + case 'auxclick': + case 'dblclick': + case 'mousedown': + case 'mousemove': + case 'mouseup': // TODO: Disabled elements should not respond to mouse events + + /* falls through */ + + case 'mouseout': + case 'mouseover': + case 'contextmenu': + SyntheticEventCtor = SyntheticMouseEvent; + break; + + case 'drag': + case 'dragend': + case 'dragenter': + case 'dragexit': + case 'dragleave': + case 'dragover': + case 'dragstart': + case 'drop': + SyntheticEventCtor = SyntheticDragEvent; + break; + + case 'touchcancel': + case 'touchend': + case 'touchmove': + case 'touchstart': + SyntheticEventCtor = SyntheticTouchEvent; + break; + + case ANIMATION_END: + case ANIMATION_ITERATION: + case ANIMATION_START: + SyntheticEventCtor = SyntheticAnimationEvent; + break; + + case TRANSITION_END: + SyntheticEventCtor = SyntheticTransitionEvent; + break; + + case 'scroll': + SyntheticEventCtor = SyntheticUIEvent; + break; + + case 'wheel': + SyntheticEventCtor = SyntheticWheelEvent; + break; + + case 'copy': + case 'cut': + case 'paste': + SyntheticEventCtor = SyntheticClipboardEvent; + break; + + case 'gotpointercapture': + case 'lostpointercapture': + case 'pointercancel': + case 'pointerdown': + case 'pointermove': + case 'pointerout': + case 'pointerover': + case 'pointerup': + SyntheticEventCtor = SyntheticPointerEvent; + break; + } + + var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0; + + { + // Some events don't bubble in the browser. + // In the past, React has always bubbled them, but this can be surprising. + // We're going to try aligning closer to the browser behavior by not bubbling + // them in React either. We'll start by not bubbling onScroll, and then expand. + var accumulateTargetOnly = !inCapturePhase && // TODO: ideally, we'd eventually add all events from + // nonDelegatedEvents list in DOMPluginEventSystem. + // Then we can remove this special list. + // This is a breaking change that can wait until React 18. + domEventName === 'scroll'; + + var _listeners = accumulateSinglePhaseListeners(targetInst, reactName, nativeEvent.type, inCapturePhase, accumulateTargetOnly); + + if (_listeners.length > 0) { + // Intentionally create event lazily. + var _event = new SyntheticEventCtor(reactName, reactEventType, null, nativeEvent, nativeEventTarget); + + dispatchQueue.push({ + event: _event, + listeners: _listeners + }); + } + } +} + +// TODO: remove top-level side effect. +registerSimpleEvents(); +registerEvents$2(); +registerEvents$1(); +registerEvents$3(); +registerEvents(); + +function extractEvents$5(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) { + // TODO: we should remove the concept of a "SimpleEventPlugin". + // This is the basic functionality of the event system. All + // the other plugins are essentially polyfills. So the plugin + // should probably be inlined somewhere and have its logic + // be core the to event system. This would potentially allow + // us to ship builds of React without the polyfilled plugins below. + extractEvents$4(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags); + var shouldProcessPolyfillPlugins = (eventSystemFlags & SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS) === 0; // We don't process these events unless we are in the + // event's native "bubble" phase, which means that we're + // not in the capture phase. That's because we emulate + // the capture phase here still. This is a trade-off, + // because in an ideal world we would not emulate and use + // the phases properly, like we do with the SimpleEvent + // plugin. However, the plugins below either expect + // emulation (EnterLeave) or use state localized to that + // plugin (BeforeInput, Change, Select). The state in + // these modules complicates things, as you'll essentially + // get the case where the capture phase event might change + // state, only for the following bubble event to come in + // later and not trigger anything as the state now + // invalidates the heuristics of the event plugin. We + // could alter all these plugins to work in such ways, but + // that might cause other unknown side-effects that we + // can't foresee right now. + + if (shouldProcessPolyfillPlugins) { + extractEvents$2(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget); + extractEvents$1(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget); + extractEvents$3(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget); + extractEvents(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget); + } +} // List of events that need to be individually attached to media elements. + + +var mediaEventTypes = ['abort', 'canplay', 'canplaythrough', 'durationchange', 'emptied', 'encrypted', 'ended', 'error', 'loadeddata', 'loadedmetadata', 'loadstart', 'pause', 'play', 'playing', 'progress', 'ratechange', 'resize', 'seeked', 'seeking', 'stalled', 'suspend', 'timeupdate', 'volumechange', 'waiting']; // We should not delegate these events to the container, but rather +// set them on the actual target element itself. This is primarily +// because these events do not consistently bubble in the DOM. + +var nonDelegatedEvents = new Set(['cancel', 'close', 'invalid', 'load', 'scroll', 'toggle'].concat(mediaEventTypes)); + +function executeDispatch(event, listener, currentTarget) { + var type = event.type || 'unknown-event'; + event.currentTarget = currentTarget; + invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event); + event.currentTarget = null; +} + +function processDispatchQueueItemsInOrder(event, dispatchListeners, inCapturePhase) { + var previousInstance; + + if (inCapturePhase) { + for (var i = dispatchListeners.length - 1; i >= 0; i--) { + var _dispatchListeners$i = dispatchListeners[i], + instance = _dispatchListeners$i.instance, + currentTarget = _dispatchListeners$i.currentTarget, + listener = _dispatchListeners$i.listener; + + if (instance !== previousInstance && event.isPropagationStopped()) { + return; + } + + executeDispatch(event, listener, currentTarget); + previousInstance = instance; + } + } else { + for (var _i = 0; _i < dispatchListeners.length; _i++) { + var _dispatchListeners$_i = dispatchListeners[_i], + _instance = _dispatchListeners$_i.instance, + _currentTarget = _dispatchListeners$_i.currentTarget, + _listener = _dispatchListeners$_i.listener; + + if (_instance !== previousInstance && event.isPropagationStopped()) { + return; + } + + executeDispatch(event, _listener, _currentTarget); + previousInstance = _instance; + } + } +} + +function processDispatchQueue(dispatchQueue, eventSystemFlags) { + var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0; + + for (var i = 0; i < dispatchQueue.length; i++) { + var _dispatchQueue$i = dispatchQueue[i], + event = _dispatchQueue$i.event, + listeners = _dispatchQueue$i.listeners; + processDispatchQueueItemsInOrder(event, listeners, inCapturePhase); // event system doesn't use pooling. + } // This would be a good time to rethrow if any of the event handlers threw. + + + rethrowCaughtError(); +} + +function dispatchEventsForPlugins(domEventName, eventSystemFlags, nativeEvent, targetInst, targetContainer) { + var nativeEventTarget = getEventTarget(nativeEvent); + var dispatchQueue = []; + extractEvents$5(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags); + processDispatchQueue(dispatchQueue, eventSystemFlags); +} + +function listenToNonDelegatedEvent(domEventName, targetElement) { + { + if (!nonDelegatedEvents.has(domEventName)) { + error('Did not expect a listenToNonDelegatedEvent() call for "%s". ' + 'This is a bug in React. Please file an issue.', domEventName); + } + } + + var isCapturePhaseListener = false; + var listenerSet = getEventListenerSet(targetElement); + var listenerSetKey = getListenerSetKey(domEventName, isCapturePhaseListener); + + if (!listenerSet.has(listenerSetKey)) { + addTrappedEventListener(targetElement, domEventName, IS_NON_DELEGATED, isCapturePhaseListener); + listenerSet.add(listenerSetKey); + } +} +function listenToNativeEvent(domEventName, isCapturePhaseListener, target) { + { + if (nonDelegatedEvents.has(domEventName) && !isCapturePhaseListener) { + error('Did not expect a listenToNativeEvent() call for "%s" in the bubble phase. ' + 'This is a bug in React. Please file an issue.', domEventName); + } + } + + var eventSystemFlags = 0; + + if (isCapturePhaseListener) { + eventSystemFlags |= IS_CAPTURE_PHASE; + } + + addTrappedEventListener(target, domEventName, eventSystemFlags, isCapturePhaseListener); +} // This is only used by createEventHandle when the +var listeningMarker = '_reactListening' + Math.random().toString(36).slice(2); +function listenToAllSupportedEvents(rootContainerElement) { + if (!rootContainerElement[listeningMarker]) { + rootContainerElement[listeningMarker] = true; + allNativeEvents.forEach(function (domEventName) { + // We handle selectionchange separately because it + // doesn't bubble and needs to be on the document. + if (domEventName !== 'selectionchange') { + if (!nonDelegatedEvents.has(domEventName)) { + listenToNativeEvent(domEventName, false, rootContainerElement); + } + + listenToNativeEvent(domEventName, true, rootContainerElement); + } + }); + var ownerDocument = rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument; + + if (ownerDocument !== null) { + // The selectionchange event also needs deduplication + // but it is attached to the document. + if (!ownerDocument[listeningMarker]) { + ownerDocument[listeningMarker] = true; + listenToNativeEvent('selectionchange', false, ownerDocument); + } + } + } +} + +function addTrappedEventListener(targetContainer, domEventName, eventSystemFlags, isCapturePhaseListener, isDeferredListenerForLegacyFBSupport) { + var listener = createEventListenerWrapperWithPriority(targetContainer, domEventName, eventSystemFlags); // If passive option is not supported, then the event will be + // active and not passive. + + var isPassiveListener = undefined; + + if (passiveBrowserEventsSupported) { + // Browsers introduced an intervention, making these events + // passive by default on document. React doesn't bind them + // to document anymore, but changing this now would undo + // the performance wins from the change. So we emulate + // the existing behavior manually on the roots now. + // https://github.com/facebook/react/issues/19651 + if (domEventName === 'touchstart' || domEventName === 'touchmove' || domEventName === 'wheel') { + isPassiveListener = true; + } + } + + targetContainer = targetContainer; + var unsubscribeListener; // When legacyFBSupport is enabled, it's for when we + + + if (isCapturePhaseListener) { + if (isPassiveListener !== undefined) { + unsubscribeListener = addEventCaptureListenerWithPassiveFlag(targetContainer, domEventName, listener, isPassiveListener); + } else { + unsubscribeListener = addEventCaptureListener(targetContainer, domEventName, listener); + } + } else { + if (isPassiveListener !== undefined) { + unsubscribeListener = addEventBubbleListenerWithPassiveFlag(targetContainer, domEventName, listener, isPassiveListener); + } else { + unsubscribeListener = addEventBubbleListener(targetContainer, domEventName, listener); + } + } +} + +function isMatchingRootContainer(grandContainer, targetContainer) { + return grandContainer === targetContainer || grandContainer.nodeType === COMMENT_NODE && grandContainer.parentNode === targetContainer; +} + +function dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, targetInst, targetContainer) { + var ancestorInst = targetInst; + + if ((eventSystemFlags & IS_EVENT_HANDLE_NON_MANAGED_NODE) === 0 && (eventSystemFlags & IS_NON_DELEGATED) === 0) { + var targetContainerNode = targetContainer; // If we are using the legacy FB support flag, we + + if (targetInst !== null) { + // The below logic attempts to work out if we need to change + // the target fiber to a different ancestor. We had similar logic + // in the legacy event system, except the big difference between + // systems is that the modern event system now has an event listener + // attached to each React Root and React Portal Root. Together, + // the DOM nodes representing these roots are the "rootContainer". + // To figure out which ancestor instance we should use, we traverse + // up the fiber tree from the target instance and attempt to find + // root boundaries that match that of our current "rootContainer". + // If we find that "rootContainer", we find the parent fiber + // sub-tree for that root and make that our ancestor instance. + var node = targetInst; + + mainLoop: while (true) { + if (node === null) { + return; + } + + var nodeTag = node.tag; + + if (nodeTag === HostRoot || nodeTag === HostPortal) { + var container = node.stateNode.containerInfo; + + if (isMatchingRootContainer(container, targetContainerNode)) { + break; + } + + if (nodeTag === HostPortal) { + // The target is a portal, but it's not the rootContainer we're looking for. + // Normally portals handle their own events all the way down to the root. + // So we should be able to stop now. However, we don't know if this portal + // was part of *our* root. + var grandNode = node.return; + + while (grandNode !== null) { + var grandTag = grandNode.tag; + + if (grandTag === HostRoot || grandTag === HostPortal) { + var grandContainer = grandNode.stateNode.containerInfo; + + if (isMatchingRootContainer(grandContainer, targetContainerNode)) { + // This is the rootContainer we're looking for and we found it as + // a parent of the Portal. That means we can ignore it because the + // Portal will bubble through to us. + return; + } + } + + grandNode = grandNode.return; + } + } // Now we need to find it's corresponding host fiber in the other + // tree. To do this we can use getClosestInstanceFromNode, but we + // need to validate that the fiber is a host instance, otherwise + // we need to traverse up through the DOM till we find the correct + // node that is from the other tree. + + + while (container !== null) { + var parentNode = getClosestInstanceFromNode(container); + + if (parentNode === null) { + return; + } + + var parentTag = parentNode.tag; + + if (parentTag === HostComponent || parentTag === HostText) { + node = ancestorInst = parentNode; + continue mainLoop; + } + + container = container.parentNode; + } + } + + node = node.return; + } + } + } + + batchedUpdates(function () { + return dispatchEventsForPlugins(domEventName, eventSystemFlags, nativeEvent, ancestorInst); + }); +} + +function createDispatchListener(instance, listener, currentTarget) { + return { + instance: instance, + listener: listener, + currentTarget: currentTarget + }; +} + +function accumulateSinglePhaseListeners(targetFiber, reactName, nativeEventType, inCapturePhase, accumulateTargetOnly, nativeEvent) { + var captureName = reactName !== null ? reactName + 'Capture' : null; + var reactEventName = inCapturePhase ? captureName : reactName; + var listeners = []; + var instance = targetFiber; + var lastHostComponent = null; // Accumulate all instances and listeners via the target -> root path. + + while (instance !== null) { + var _instance2 = instance, + stateNode = _instance2.stateNode, + tag = _instance2.tag; // Handle listeners that are on HostComponents (i.e. <div>) + + if (tag === HostComponent && stateNode !== null) { + lastHostComponent = stateNode; // createEventHandle listeners + + + if (reactEventName !== null) { + var listener = getListener(instance, reactEventName); + + if (listener != null) { + listeners.push(createDispatchListener(instance, listener, lastHostComponent)); + } + } + } // If we are only accumulating events for the target, then we don't + // continue to propagate through the React fiber tree to find other + // listeners. + + + if (accumulateTargetOnly) { + break; + } // If we are processing the onBeforeBlur event, then we need to take + + instance = instance.return; + } + + return listeners; +} // We should only use this function for: +// - BeforeInputEventPlugin +// - ChangeEventPlugin +// - SelectEventPlugin +// This is because we only process these plugins +// in the bubble phase, so we need to accumulate two +// phase event listeners (via emulation). + +function accumulateTwoPhaseListeners(targetFiber, reactName) { + var captureName = reactName + 'Capture'; + var listeners = []; + var instance = targetFiber; // Accumulate all instances and listeners via the target -> root path. + + while (instance !== null) { + var _instance3 = instance, + stateNode = _instance3.stateNode, + tag = _instance3.tag; // Handle listeners that are on HostComponents (i.e. <div>) + + if (tag === HostComponent && stateNode !== null) { + var currentTarget = stateNode; + var captureListener = getListener(instance, captureName); + + if (captureListener != null) { + listeners.unshift(createDispatchListener(instance, captureListener, currentTarget)); + } + + var bubbleListener = getListener(instance, reactName); + + if (bubbleListener != null) { + listeners.push(createDispatchListener(instance, bubbleListener, currentTarget)); + } + } + + instance = instance.return; + } + + return listeners; +} + +function getParent(inst) { + if (inst === null) { + return null; + } + + do { + inst = inst.return; // TODO: If this is a HostRoot we might want to bail out. + // That is depending on if we want nested subtrees (layers) to bubble + // events to their parent. We could also go through parentNode on the + // host node but that wouldn't work for React Native and doesn't let us + // do the portal feature. + } while (inst && inst.tag !== HostComponent); + + if (inst) { + return inst; + } + + return null; +} +/** + * Return the lowest common ancestor of A and B, or null if they are in + * different trees. + */ + + +function getLowestCommonAncestor(instA, instB) { + var nodeA = instA; + var nodeB = instB; + var depthA = 0; + + for (var tempA = nodeA; tempA; tempA = getParent(tempA)) { + depthA++; + } + + var depthB = 0; + + for (var tempB = nodeB; tempB; tempB = getParent(tempB)) { + depthB++; + } // If A is deeper, crawl up. + + + while (depthA - depthB > 0) { + nodeA = getParent(nodeA); + depthA--; + } // If B is deeper, crawl up. + + + while (depthB - depthA > 0) { + nodeB = getParent(nodeB); + depthB--; + } // Walk in lockstep until we find a match. + + + var depth = depthA; + + while (depth--) { + if (nodeA === nodeB || nodeB !== null && nodeA === nodeB.alternate) { + return nodeA; + } + + nodeA = getParent(nodeA); + nodeB = getParent(nodeB); + } + + return null; +} + +function accumulateEnterLeaveListenersForEvent(dispatchQueue, event, target, common, inCapturePhase) { + var registrationName = event._reactName; + var listeners = []; + var instance = target; + + while (instance !== null) { + if (instance === common) { + break; + } + + var _instance4 = instance, + alternate = _instance4.alternate, + stateNode = _instance4.stateNode, + tag = _instance4.tag; + + if (alternate !== null && alternate === common) { + break; + } + + if (tag === HostComponent && stateNode !== null) { + var currentTarget = stateNode; + + if (inCapturePhase) { + var captureListener = getListener(instance, registrationName); + + if (captureListener != null) { + listeners.unshift(createDispatchListener(instance, captureListener, currentTarget)); + } + } else if (!inCapturePhase) { + var bubbleListener = getListener(instance, registrationName); + + if (bubbleListener != null) { + listeners.push(createDispatchListener(instance, bubbleListener, currentTarget)); + } + } + } + + instance = instance.return; + } + + if (listeners.length !== 0) { + dispatchQueue.push({ + event: event, + listeners: listeners + }); + } +} // We should only use this function for: +// - EnterLeaveEventPlugin +// This is because we only process this plugin +// in the bubble phase, so we need to accumulate two +// phase event listeners. + + +function accumulateEnterLeaveTwoPhaseListeners(dispatchQueue, leaveEvent, enterEvent, from, to) { + var common = from && to ? getLowestCommonAncestor(from, to) : null; + + if (from !== null) { + accumulateEnterLeaveListenersForEvent(dispatchQueue, leaveEvent, from, common, false); + } + + if (to !== null && enterEvent !== null) { + accumulateEnterLeaveListenersForEvent(dispatchQueue, enterEvent, to, common, true); + } +} +function getListenerSetKey(domEventName, capture) { + return domEventName + "__" + (capture ? 'capture' : 'bubble'); +} + +var didWarnInvalidHydration = false; +var DANGEROUSLY_SET_INNER_HTML = 'dangerouslySetInnerHTML'; +var SUPPRESS_CONTENT_EDITABLE_WARNING = 'suppressContentEditableWarning'; +var SUPPRESS_HYDRATION_WARNING = 'suppressHydrationWarning'; +var AUTOFOCUS = 'autoFocus'; +var CHILDREN = 'children'; +var STYLE = 'style'; +var HTML$1 = '__html'; +var warnedUnknownTags; +var validatePropertiesInDevelopment; +var warnForPropDifference; +var warnForExtraAttributes; +var warnForInvalidEventListener; +var canDiffStyleForHydrationWarning; +var normalizeHTML; + +{ + warnedUnknownTags = { + // There are working polyfills for <dialog>. Let people use it. + dialog: true, + // Electron ships a custom <webview> tag to display external web content in + // an isolated frame and process. + // This tag is not present in non Electron environments such as JSDom which + // is often used for testing purposes. + // @see https://electronjs.org/docs/api/webview-tag + webview: true + }; + + validatePropertiesInDevelopment = function (type, props) { + validateProperties(type, props); + validateProperties$1(type, props); + validateProperties$2(type, props, { + registrationNameDependencies: registrationNameDependencies, + possibleRegistrationNames: possibleRegistrationNames + }); + }; // IE 11 parses & normalizes the style attribute as opposed to other + // browsers. It adds spaces and sorts the properties in some + // non-alphabetical order. Handling that would require sorting CSS + // properties in the client & server versions or applying + // `expectedStyle` to a temporary DOM node to read its `style` attribute + // normalized. Since it only affects IE, we're skipping style warnings + // in that browser completely in favor of doing all that work. + // See https://github.com/facebook/react/issues/11807 + + + canDiffStyleForHydrationWarning = canUseDOM && !document.documentMode; + + warnForPropDifference = function (propName, serverValue, clientValue) { + if (didWarnInvalidHydration) { + return; + } + + var normalizedClientValue = normalizeMarkupForTextOrAttribute(clientValue); + var normalizedServerValue = normalizeMarkupForTextOrAttribute(serverValue); + + if (normalizedServerValue === normalizedClientValue) { + return; + } + + didWarnInvalidHydration = true; + + error('Prop `%s` did not match. Server: %s Client: %s', propName, JSON.stringify(normalizedServerValue), JSON.stringify(normalizedClientValue)); + }; + + warnForExtraAttributes = function (attributeNames) { + if (didWarnInvalidHydration) { + return; + } + + didWarnInvalidHydration = true; + var names = []; + attributeNames.forEach(function (name) { + names.push(name); + }); + + error('Extra attributes from the server: %s', names); + }; + + warnForInvalidEventListener = function (registrationName, listener) { + if (listener === false) { + error('Expected `%s` listener to be a function, instead got `false`.\n\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', registrationName, registrationName, registrationName); + } else { + error('Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener); + } + }; // Parse the HTML and read it back to normalize the HTML string so that it + // can be used for comparison. + + + normalizeHTML = function (parent, html) { + // We could have created a separate document here to avoid + // re-initializing custom elements if they exist. But this breaks + // how <noscript> is being handled. So we use the same document. + // See the discussion in https://github.com/facebook/react/pull/11157. + var testElement = parent.namespaceURI === HTML_NAMESPACE ? parent.ownerDocument.createElement(parent.tagName) : parent.ownerDocument.createElementNS(parent.namespaceURI, parent.tagName); + testElement.innerHTML = html; + return testElement.innerHTML; + }; +} // HTML parsing normalizes CR and CRLF to LF. +// It also can turn \u0000 into \uFFFD inside attributes. +// https://www.w3.org/TR/html5/single-page.html#preprocessing-the-input-stream +// If we have a mismatch, it might be caused by that. +// We will still patch up in this case but not fire the warning. + + +var NORMALIZE_NEWLINES_REGEX = /\r\n?/g; +var NORMALIZE_NULL_AND_REPLACEMENT_REGEX = /\u0000|\uFFFD/g; + +function normalizeMarkupForTextOrAttribute(markup) { + { + checkHtmlStringCoercion(markup); + } + + var markupString = typeof markup === 'string' ? markup : '' + markup; + return markupString.replace(NORMALIZE_NEWLINES_REGEX, '\n').replace(NORMALIZE_NULL_AND_REPLACEMENT_REGEX, ''); +} + +function checkForUnmatchedText(serverText, clientText, isConcurrentMode, shouldWarnDev) { + var normalizedClientText = normalizeMarkupForTextOrAttribute(clientText); + var normalizedServerText = normalizeMarkupForTextOrAttribute(serverText); + + if (normalizedServerText === normalizedClientText) { + return; + } + + if (shouldWarnDev) { + { + if (!didWarnInvalidHydration) { + didWarnInvalidHydration = true; + + error('Text content did not match. Server: "%s" Client: "%s"', normalizedServerText, normalizedClientText); + } + } + } + + if (isConcurrentMode && enableClientRenderFallbackOnTextMismatch) { + // In concurrent roots, we throw when there's a text mismatch and revert to + // client rendering, up to the nearest Suspense boundary. + throw new Error('Text content does not match server-rendered HTML.'); + } +} + +function getOwnerDocumentFromRootContainer(rootContainerElement) { + return rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument; +} + +function noop() {} + +function trapClickOnNonInteractiveElement(node) { + // Mobile Safari does not fire properly bubble click events on + // non-interactive elements, which means delegated click listeners do not + // fire. The workaround for this bug involves attaching an empty click + // listener on the target node. + // https://www.quirksmode.org/blog/archives/2010/09/click_event_del.html + // Just set it using the onclick property so that we don't have to manage any + // bookkeeping for it. Not sure if we need to clear it when the listener is + // removed. + // TODO: Only do this for the relevant Safaris maybe? + node.onclick = noop; +} + +function setInitialDOMProperties(tag, domElement, rootContainerElement, nextProps, isCustomComponentTag) { + for (var propKey in nextProps) { + if (!nextProps.hasOwnProperty(propKey)) { + continue; + } + + var nextProp = nextProps[propKey]; + + if (propKey === STYLE) { + { + if (nextProp) { + // Freeze the next style object so that we can assume it won't be + // mutated. We have already warned for this in the past. + Object.freeze(nextProp); + } + } // Relies on `updateStylesByID` not mutating `styleUpdates`. + + + setValueForStyles(domElement, nextProp); + } else if (propKey === DANGEROUSLY_SET_INNER_HTML) { + var nextHtml = nextProp ? nextProp[HTML$1] : undefined; + + if (nextHtml != null) { + setInnerHTML(domElement, nextHtml); + } + } else if (propKey === CHILDREN) { + if (typeof nextProp === 'string') { + // Avoid setting initial textContent when the text is empty. In IE11 setting + // textContent on a <textarea> will cause the placeholder to not + // show within the <textarea> until it has been focused and blurred again. + // https://github.com/facebook/react/issues/6731#issuecomment-254874553 + var canSetTextContent = tag !== 'textarea' || nextProp !== ''; + + if (canSetTextContent) { + setTextContent(domElement, nextProp); + } + } else if (typeof nextProp === 'number') { + setTextContent(domElement, '' + nextProp); + } + } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) { + if (nextProp != null) { + if ( typeof nextProp !== 'function') { + warnForInvalidEventListener(propKey, nextProp); + } + + if (propKey === 'onScroll') { + listenToNonDelegatedEvent('scroll', domElement); + } + } + } else if (nextProp != null) { + setValueForProperty(domElement, propKey, nextProp, isCustomComponentTag); + } + } +} + +function updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag) { + // TODO: Handle wasCustomComponentTag + for (var i = 0; i < updatePayload.length; i += 2) { + var propKey = updatePayload[i]; + var propValue = updatePayload[i + 1]; + + if (propKey === STYLE) { + setValueForStyles(domElement, propValue); + } else if (propKey === DANGEROUSLY_SET_INNER_HTML) { + setInnerHTML(domElement, propValue); + } else if (propKey === CHILDREN) { + setTextContent(domElement, propValue); + } else { + setValueForProperty(domElement, propKey, propValue, isCustomComponentTag); + } + } +} + +function createElement(type, props, rootContainerElement, parentNamespace) { + var isCustomComponentTag; // We create tags in the namespace of their parent container, except HTML + // tags get no namespace. + + var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerElement); + var domElement; + var namespaceURI = parentNamespace; + + if (namespaceURI === HTML_NAMESPACE) { + namespaceURI = getIntrinsicNamespace(type); + } + + if (namespaceURI === HTML_NAMESPACE) { + { + isCustomComponentTag = isCustomComponent(type, props); // Should this check be gated by parent namespace? Not sure we want to + // allow <SVG> or <mATH>. + + if (!isCustomComponentTag && type !== type.toLowerCase()) { + error('<%s /> is using incorrect casing. ' + 'Use PascalCase for React components, ' + 'or lowercase for HTML elements.', type); + } + } + + if (type === 'script') { + // Create the script via .innerHTML so its "parser-inserted" flag is + // set to true and it does not execute + var div = ownerDocument.createElement('div'); + + div.innerHTML = '<script><' + '/script>'; // eslint-disable-line + // This is guaranteed to yield a script element. + + var firstChild = div.firstChild; + domElement = div.removeChild(firstChild); + } else if (typeof props.is === 'string') { + // $FlowIssue `createElement` should be updated for Web Components + domElement = ownerDocument.createElement(type, { + is: props.is + }); + } else { + // Separate else branch instead of using `props.is || undefined` above because of a Firefox bug. + // See discussion in https://github.com/facebook/react/pull/6896 + // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240 + domElement = ownerDocument.createElement(type); // Normally attributes are assigned in `setInitialDOMProperties`, however the `multiple` and `size` + // attributes on `select`s needs to be added before `option`s are inserted. + // This prevents: + // - a bug where the `select` does not scroll to the correct option because singular + // `select` elements automatically pick the first item #13222 + // - a bug where the `select` set the first item as selected despite the `size` attribute #14239 + // See https://github.com/facebook/react/issues/13222 + // and https://github.com/facebook/react/issues/14239 + + if (type === 'select') { + var node = domElement; + + if (props.multiple) { + node.multiple = true; + } else if (props.size) { + // Setting a size greater than 1 causes a select to behave like `multiple=true`, where + // it is possible that no option is selected. + // + // This is only necessary when a select in "single selection mode". + node.size = props.size; + } + } + } + } else { + domElement = ownerDocument.createElementNS(namespaceURI, type); + } + + { + if (namespaceURI === HTML_NAMESPACE) { + if (!isCustomComponentTag && Object.prototype.toString.call(domElement) === '[object HTMLUnknownElement]' && !hasOwnProperty.call(warnedUnknownTags, type)) { + warnedUnknownTags[type] = true; + + error('The tag <%s> is unrecognized in this browser. ' + 'If you meant to render a React component, start its name with ' + 'an uppercase letter.', type); + } + } + } + + return domElement; +} +function createTextNode(text, rootContainerElement) { + return getOwnerDocumentFromRootContainer(rootContainerElement).createTextNode(text); +} +function setInitialProperties(domElement, tag, rawProps, rootContainerElement) { + var isCustomComponentTag = isCustomComponent(tag, rawProps); + + { + validatePropertiesInDevelopment(tag, rawProps); + } // TODO: Make sure that we check isMounted before firing any of these events. + + + var props; + + switch (tag) { + case 'dialog': + listenToNonDelegatedEvent('cancel', domElement); + listenToNonDelegatedEvent('close', domElement); + props = rawProps; + break; + + case 'iframe': + case 'object': + case 'embed': + // We listen to this event in case to ensure emulated bubble + // listeners still fire for the load event. + listenToNonDelegatedEvent('load', domElement); + props = rawProps; + break; + + case 'video': + case 'audio': + // We listen to these events in case to ensure emulated bubble + // listeners still fire for all the media events. + for (var i = 0; i < mediaEventTypes.length; i++) { + listenToNonDelegatedEvent(mediaEventTypes[i], domElement); + } + + props = rawProps; + break; + + case 'source': + // We listen to this event in case to ensure emulated bubble + // listeners still fire for the error event. + listenToNonDelegatedEvent('error', domElement); + props = rawProps; + break; + + case 'img': + case 'image': + case 'link': + // We listen to these events in case to ensure emulated bubble + // listeners still fire for error and load events. + listenToNonDelegatedEvent('error', domElement); + listenToNonDelegatedEvent('load', domElement); + props = rawProps; + break; + + case 'details': + // We listen to this event in case to ensure emulated bubble + // listeners still fire for the toggle event. + listenToNonDelegatedEvent('toggle', domElement); + props = rawProps; + break; + + case 'input': + initWrapperState(domElement, rawProps); + props = getHostProps(domElement, rawProps); // We listen to this event in case to ensure emulated bubble + // listeners still fire for the invalid event. + + listenToNonDelegatedEvent('invalid', domElement); + break; + + case 'option': + validateProps(domElement, rawProps); + props = rawProps; + break; + + case 'select': + initWrapperState$1(domElement, rawProps); + props = getHostProps$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble + // listeners still fire for the invalid event. + + listenToNonDelegatedEvent('invalid', domElement); + break; + + case 'textarea': + initWrapperState$2(domElement, rawProps); + props = getHostProps$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble + // listeners still fire for the invalid event. + + listenToNonDelegatedEvent('invalid', domElement); + break; + + default: + props = rawProps; + } + + assertValidProps(tag, props); + setInitialDOMProperties(tag, domElement, rootContainerElement, props, isCustomComponentTag); + + switch (tag) { + case 'input': + // TODO: Make sure we check if this is still unmounted or do any clean + // up necessary since we never stop tracking anymore. + track(domElement); + postMountWrapper(domElement, rawProps, false); + break; + + case 'textarea': + // TODO: Make sure we check if this is still unmounted or do any clean + // up necessary since we never stop tracking anymore. + track(domElement); + postMountWrapper$3(domElement); + break; + + case 'option': + postMountWrapper$1(domElement, rawProps); + break; + + case 'select': + postMountWrapper$2(domElement, rawProps); + break; + + default: + if (typeof props.onClick === 'function') { + // TODO: This cast may not be sound for SVG, MathML or custom elements. + trapClickOnNonInteractiveElement(domElement); + } + + break; + } +} // Calculate the diff between the two objects. + +function diffProperties(domElement, tag, lastRawProps, nextRawProps, rootContainerElement) { + { + validatePropertiesInDevelopment(tag, nextRawProps); + } + + var updatePayload = null; + var lastProps; + var nextProps; + + switch (tag) { + case 'input': + lastProps = getHostProps(domElement, lastRawProps); + nextProps = getHostProps(domElement, nextRawProps); + updatePayload = []; + break; + + case 'select': + lastProps = getHostProps$1(domElement, lastRawProps); + nextProps = getHostProps$1(domElement, nextRawProps); + updatePayload = []; + break; + + case 'textarea': + lastProps = getHostProps$2(domElement, lastRawProps); + nextProps = getHostProps$2(domElement, nextRawProps); + updatePayload = []; + break; + + default: + lastProps = lastRawProps; + nextProps = nextRawProps; + + if (typeof lastProps.onClick !== 'function' && typeof nextProps.onClick === 'function') { + // TODO: This cast may not be sound for SVG, MathML or custom elements. + trapClickOnNonInteractiveElement(domElement); + } + + break; + } + + assertValidProps(tag, nextProps); + var propKey; + var styleName; + var styleUpdates = null; + + for (propKey in lastProps) { + if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) { + continue; + } + + if (propKey === STYLE) { + var lastStyle = lastProps[propKey]; + + for (styleName in lastStyle) { + if (lastStyle.hasOwnProperty(styleName)) { + if (!styleUpdates) { + styleUpdates = {}; + } + + styleUpdates[styleName] = ''; + } + } + } else if (propKey === DANGEROUSLY_SET_INNER_HTML || propKey === CHILDREN) ; else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) { + // This is a special case. If any listener updates we need to ensure + // that the "current" fiber pointer gets updated so we need a commit + // to update this element. + if (!updatePayload) { + updatePayload = []; + } + } else { + // For all other deleted properties we add it to the queue. We use + // the allowed property list in the commit phase instead. + (updatePayload = updatePayload || []).push(propKey, null); + } + } + + for (propKey in nextProps) { + var nextProp = nextProps[propKey]; + var lastProp = lastProps != null ? lastProps[propKey] : undefined; + + if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) { + continue; + } + + if (propKey === STYLE) { + { + if (nextProp) { + // Freeze the next style object so that we can assume it won't be + // mutated. We have already warned for this in the past. + Object.freeze(nextProp); + } + } + + if (lastProp) { + // Unset styles on `lastProp` but not on `nextProp`. + for (styleName in lastProp) { + if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) { + if (!styleUpdates) { + styleUpdates = {}; + } + + styleUpdates[styleName] = ''; + } + } // Update styles that changed since `lastProp`. + + + for (styleName in nextProp) { + if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) { + if (!styleUpdates) { + styleUpdates = {}; + } + + styleUpdates[styleName] = nextProp[styleName]; + } + } + } else { + // Relies on `updateStylesByID` not mutating `styleUpdates`. + if (!styleUpdates) { + if (!updatePayload) { + updatePayload = []; + } + + updatePayload.push(propKey, styleUpdates); + } + + styleUpdates = nextProp; + } + } else if (propKey === DANGEROUSLY_SET_INNER_HTML) { + var nextHtml = nextProp ? nextProp[HTML$1] : undefined; + var lastHtml = lastProp ? lastProp[HTML$1] : undefined; + + if (nextHtml != null) { + if (lastHtml !== nextHtml) { + (updatePayload = updatePayload || []).push(propKey, nextHtml); + } + } + } else if (propKey === CHILDREN) { + if (typeof nextProp === 'string' || typeof nextProp === 'number') { + (updatePayload = updatePayload || []).push(propKey, '' + nextProp); + } + } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) { + if (nextProp != null) { + // We eagerly listen to this even though we haven't committed yet. + if ( typeof nextProp !== 'function') { + warnForInvalidEventListener(propKey, nextProp); + } + + if (propKey === 'onScroll') { + listenToNonDelegatedEvent('scroll', domElement); + } + } + + if (!updatePayload && lastProp !== nextProp) { + // This is a special case. If any listener updates we need to ensure + // that the "current" props pointer gets updated so we need a commit + // to update this element. + updatePayload = []; + } + } else { + // For any other property we always add it to the queue and then we + // filter it out using the allowed property list during the commit. + (updatePayload = updatePayload || []).push(propKey, nextProp); + } + } + + if (styleUpdates) { + { + validateShorthandPropertyCollisionInDev(styleUpdates, nextProps[STYLE]); + } + + (updatePayload = updatePayload || []).push(STYLE, styleUpdates); + } + + return updatePayload; +} // Apply the diff. + +function updateProperties(domElement, updatePayload, tag, lastRawProps, nextRawProps) { + // Update checked *before* name. + // In the middle of an update, it is possible to have multiple checked. + // When a checked radio tries to change name, browser makes another radio's checked false. + if (tag === 'input' && nextRawProps.type === 'radio' && nextRawProps.name != null) { + updateChecked(domElement, nextRawProps); + } + + var wasCustomComponentTag = isCustomComponent(tag, lastRawProps); + var isCustomComponentTag = isCustomComponent(tag, nextRawProps); // Apply the diff. + + updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag); // TODO: Ensure that an update gets scheduled if any of the special props + // changed. + + switch (tag) { + case 'input': + // Update the wrapper around inputs *after* updating props. This has to + // happen after `updateDOMProperties`. Otherwise HTML5 input validations + // raise warnings and prevent the new value from being assigned. + updateWrapper(domElement, nextRawProps); + break; + + case 'textarea': + updateWrapper$1(domElement, nextRawProps); + break; + + case 'select': + // <select> value update needs to occur after <option> children + // reconciliation + postUpdateWrapper(domElement, nextRawProps); + break; + } +} + +function getPossibleStandardName(propName) { + { + var lowerCasedName = propName.toLowerCase(); + + if (!possibleStandardNames.hasOwnProperty(lowerCasedName)) { + return null; + } + + return possibleStandardNames[lowerCasedName] || null; + } +} + +function diffHydratedProperties(domElement, tag, rawProps, parentNamespace, rootContainerElement, isConcurrentMode, shouldWarnDev) { + var isCustomComponentTag; + var extraAttributeNames; + + { + isCustomComponentTag = isCustomComponent(tag, rawProps); + validatePropertiesInDevelopment(tag, rawProps); + } // TODO: Make sure that we check isMounted before firing any of these events. + + + switch (tag) { + case 'dialog': + listenToNonDelegatedEvent('cancel', domElement); + listenToNonDelegatedEvent('close', domElement); + break; + + case 'iframe': + case 'object': + case 'embed': + // We listen to this event in case to ensure emulated bubble + // listeners still fire for the load event. + listenToNonDelegatedEvent('load', domElement); + break; + + case 'video': + case 'audio': + // We listen to these events in case to ensure emulated bubble + // listeners still fire for all the media events. + for (var i = 0; i < mediaEventTypes.length; i++) { + listenToNonDelegatedEvent(mediaEventTypes[i], domElement); + } + + break; + + case 'source': + // We listen to this event in case to ensure emulated bubble + // listeners still fire for the error event. + listenToNonDelegatedEvent('error', domElement); + break; + + case 'img': + case 'image': + case 'link': + // We listen to these events in case to ensure emulated bubble + // listeners still fire for error and load events. + listenToNonDelegatedEvent('error', domElement); + listenToNonDelegatedEvent('load', domElement); + break; + + case 'details': + // We listen to this event in case to ensure emulated bubble + // listeners still fire for the toggle event. + listenToNonDelegatedEvent('toggle', domElement); + break; + + case 'input': + initWrapperState(domElement, rawProps); // We listen to this event in case to ensure emulated bubble + // listeners still fire for the invalid event. + + listenToNonDelegatedEvent('invalid', domElement); + break; + + case 'option': + validateProps(domElement, rawProps); + break; + + case 'select': + initWrapperState$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble + // listeners still fire for the invalid event. + + listenToNonDelegatedEvent('invalid', domElement); + break; + + case 'textarea': + initWrapperState$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble + // listeners still fire for the invalid event. + + listenToNonDelegatedEvent('invalid', domElement); + break; + } + + assertValidProps(tag, rawProps); + + { + extraAttributeNames = new Set(); + var attributes = domElement.attributes; + + for (var _i = 0; _i < attributes.length; _i++) { + var name = attributes[_i].name.toLowerCase(); + + switch (name) { + // Controlled attributes are not validated + // TODO: Only ignore them on controlled tags. + case 'value': + break; + + case 'checked': + break; + + case 'selected': + break; + + default: + // Intentionally use the original name. + // See discussion in https://github.com/facebook/react/pull/10676. + extraAttributeNames.add(attributes[_i].name); + } + } + } + + var updatePayload = null; + + for (var propKey in rawProps) { + if (!rawProps.hasOwnProperty(propKey)) { + continue; + } + + var nextProp = rawProps[propKey]; + + if (propKey === CHILDREN) { + // For text content children we compare against textContent. This + // might match additional HTML that is hidden when we read it using + // textContent. E.g. "foo" will match "f<span>oo</span>" but that still + // satisfies our requirement. Our requirement is not to produce perfect + // HTML and attributes. Ideally we should preserve structure but it's + // ok not to if the visible content is still enough to indicate what + // even listeners these nodes might be wired up to. + // TODO: Warn if there is more than a single textNode as a child. + // TODO: Should we use domElement.firstChild.nodeValue to compare? + if (typeof nextProp === 'string') { + if (domElement.textContent !== nextProp) { + if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) { + checkForUnmatchedText(domElement.textContent, nextProp, isConcurrentMode, shouldWarnDev); + } + + updatePayload = [CHILDREN, nextProp]; + } + } else if (typeof nextProp === 'number') { + if (domElement.textContent !== '' + nextProp) { + if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) { + checkForUnmatchedText(domElement.textContent, nextProp, isConcurrentMode, shouldWarnDev); + } + + updatePayload = [CHILDREN, '' + nextProp]; + } + } + } else if (registrationNameDependencies.hasOwnProperty(propKey)) { + if (nextProp != null) { + if ( typeof nextProp !== 'function') { + warnForInvalidEventListener(propKey, nextProp); + } + + if (propKey === 'onScroll') { + listenToNonDelegatedEvent('scroll', domElement); + } + } + } else if (shouldWarnDev && true && // Convince Flow we've calculated it (it's DEV-only in this method.) + typeof isCustomComponentTag === 'boolean') { + // Validate that the properties correspond to their expected values. + var serverValue = void 0; + var propertyInfo = isCustomComponentTag && enableCustomElementPropertySupport ? null : getPropertyInfo(propKey); + + if (rawProps[SUPPRESS_HYDRATION_WARNING] === true) ; else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING || // Controlled attributes are not validated + // TODO: Only ignore them on controlled tags. + propKey === 'value' || propKey === 'checked' || propKey === 'selected') ; else if (propKey === DANGEROUSLY_SET_INNER_HTML) { + var serverHTML = domElement.innerHTML; + var nextHtml = nextProp ? nextProp[HTML$1] : undefined; + + if (nextHtml != null) { + var expectedHTML = normalizeHTML(domElement, nextHtml); + + if (expectedHTML !== serverHTML) { + warnForPropDifference(propKey, serverHTML, expectedHTML); + } + } + } else if (propKey === STYLE) { + // $FlowFixMe - Should be inferred as not undefined. + extraAttributeNames.delete(propKey); + + if (canDiffStyleForHydrationWarning) { + var expectedStyle = createDangerousStringForStyles(nextProp); + serverValue = domElement.getAttribute('style'); + + if (expectedStyle !== serverValue) { + warnForPropDifference(propKey, serverValue, expectedStyle); + } + } + } else if (isCustomComponentTag && !enableCustomElementPropertySupport) { + // $FlowFixMe - Should be inferred as not undefined. + extraAttributeNames.delete(propKey.toLowerCase()); + serverValue = getValueForAttribute(domElement, propKey, nextProp); + + if (nextProp !== serverValue) { + warnForPropDifference(propKey, serverValue, nextProp); + } + } else if (!shouldIgnoreAttribute(propKey, propertyInfo, isCustomComponentTag) && !shouldRemoveAttribute(propKey, nextProp, propertyInfo, isCustomComponentTag)) { + var isMismatchDueToBadCasing = false; + + if (propertyInfo !== null) { + // $FlowFixMe - Should be inferred as not undefined. + extraAttributeNames.delete(propertyInfo.attributeName); + serverValue = getValueForProperty(domElement, propKey, nextProp, propertyInfo); + } else { + var ownNamespace = parentNamespace; + + if (ownNamespace === HTML_NAMESPACE) { + ownNamespace = getIntrinsicNamespace(tag); + } + + if (ownNamespace === HTML_NAMESPACE) { + // $FlowFixMe - Should be inferred as not undefined. + extraAttributeNames.delete(propKey.toLowerCase()); + } else { + var standardName = getPossibleStandardName(propKey); + + if (standardName !== null && standardName !== propKey) { + // If an SVG prop is supplied with bad casing, it will + // be successfully parsed from HTML, but will produce a mismatch + // (and would be incorrectly rendered on the client). + // However, we already warn about bad casing elsewhere. + // So we'll skip the misleading extra mismatch warning in this case. + isMismatchDueToBadCasing = true; // $FlowFixMe - Should be inferred as not undefined. + + extraAttributeNames.delete(standardName); + } // $FlowFixMe - Should be inferred as not undefined. + + + extraAttributeNames.delete(propKey); + } + + serverValue = getValueForAttribute(domElement, propKey, nextProp); + } + + var dontWarnCustomElement = enableCustomElementPropertySupport ; + + if (!dontWarnCustomElement && nextProp !== serverValue && !isMismatchDueToBadCasing) { + warnForPropDifference(propKey, serverValue, nextProp); + } + } + } + } + + { + if (shouldWarnDev) { + if ( // $FlowFixMe - Should be inferred as not undefined. + extraAttributeNames.size > 0 && rawProps[SUPPRESS_HYDRATION_WARNING] !== true) { + // $FlowFixMe - Should be inferred as not undefined. + warnForExtraAttributes(extraAttributeNames); + } + } + } + + switch (tag) { + case 'input': + // TODO: Make sure we check if this is still unmounted or do any clean + // up necessary since we never stop tracking anymore. + track(domElement); + postMountWrapper(domElement, rawProps, true); + break; + + case 'textarea': + // TODO: Make sure we check if this is still unmounted or do any clean + // up necessary since we never stop tracking anymore. + track(domElement); + postMountWrapper$3(domElement); + break; + + case 'select': + case 'option': + // For input and textarea we current always set the value property at + // post mount to force it to diverge from attributes. However, for + // option and select we don't quite do the same thing and select + // is not resilient to the DOM state changing so we don't do that here. + // TODO: Consider not doing this for input and textarea. + break; + + default: + if (typeof rawProps.onClick === 'function') { + // TODO: This cast may not be sound for SVG, MathML or custom elements. + trapClickOnNonInteractiveElement(domElement); + } + + break; + } + + return updatePayload; +} +function diffHydratedText(textNode, text, isConcurrentMode) { + var isDifferent = textNode.nodeValue !== text; + return isDifferent; +} +function warnForDeletedHydratableElement(parentNode, child) { + { + if (didWarnInvalidHydration) { + return; + } + + didWarnInvalidHydration = true; + + error('Did not expect server HTML to contain a <%s> in <%s>.', child.nodeName.toLowerCase(), parentNode.nodeName.toLowerCase()); + } +} +function warnForDeletedHydratableText(parentNode, child) { + { + if (didWarnInvalidHydration) { + return; + } + + didWarnInvalidHydration = true; + + error('Did not expect server HTML to contain the text node "%s" in <%s>.', child.nodeValue, parentNode.nodeName.toLowerCase()); + } +} +function warnForInsertedHydratedElement(parentNode, tag, props) { + { + if (didWarnInvalidHydration) { + return; + } + + didWarnInvalidHydration = true; + + error('Expected server HTML to contain a matching <%s> in <%s>.', tag, parentNode.nodeName.toLowerCase()); + } +} +function warnForInsertedHydratedText(parentNode, text) { + { + if (text === '') { + // We expect to insert empty text nodes since they're not represented in + // the HTML. + // TODO: Remove this special case if we can just avoid inserting empty + // text nodes. + return; + } + + if (didWarnInvalidHydration) { + return; + } + + didWarnInvalidHydration = true; + + error('Expected server HTML to contain a matching text node for "%s" in <%s>.', text, parentNode.nodeName.toLowerCase()); + } +} +function restoreControlledState$3(domElement, tag, props) { + switch (tag) { + case 'input': + restoreControlledState(domElement, props); + return; + + case 'textarea': + restoreControlledState$2(domElement, props); + return; + + case 'select': + restoreControlledState$1(domElement, props); + return; + } +} + +var validateDOMNesting = function () {}; + +var updatedAncestorInfo = function () {}; + +{ + // This validation code was written based on the HTML5 parsing spec: + // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope + // + // Note: this does not catch all invalid nesting, nor does it try to (as it's + // not clear what practical benefit doing so provides); instead, we warn only + // for cases where the parser will give a parse tree differing from what React + // intended. For example, <b><div></div></b> is invalid but we don't warn + // because it still parses correctly; we do warn for other cases like nested + // <p> tags where the beginning of the second element implicitly closes the + // first, causing a confusing mess. + // https://html.spec.whatwg.org/multipage/syntax.html#special + var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope + + var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template', // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point + // TODO: Distinguish by namespace here -- for <title>, including it here + // errs on the side of fewer warnings + 'foreignObject', 'desc', 'title']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope + + var buttonScopeTags = inScopeTags.concat(['button']); // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags + + var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt']; + var emptyAncestorInfo = { + current: null, + formTag: null, + aTagInScope: null, + buttonTagInScope: null, + nobrTagInScope: null, + pTagInButtonScope: null, + listItemTagAutoclosing: null, + dlItemTagAutoclosing: null + }; + + updatedAncestorInfo = function (oldInfo, tag) { + var ancestorInfo = assign({}, oldInfo || emptyAncestorInfo); + + var info = { + tag: tag + }; + + if (inScopeTags.indexOf(tag) !== -1) { + ancestorInfo.aTagInScope = null; + ancestorInfo.buttonTagInScope = null; + ancestorInfo.nobrTagInScope = null; + } + + if (buttonScopeTags.indexOf(tag) !== -1) { + ancestorInfo.pTagInButtonScope = null; + } // See rules for 'li', 'dd', 'dt' start tags in + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody + + + if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') { + ancestorInfo.listItemTagAutoclosing = null; + ancestorInfo.dlItemTagAutoclosing = null; + } + + ancestorInfo.current = info; + + if (tag === 'form') { + ancestorInfo.formTag = info; + } + + if (tag === 'a') { + ancestorInfo.aTagInScope = info; + } + + if (tag === 'button') { + ancestorInfo.buttonTagInScope = info; + } + + if (tag === 'nobr') { + ancestorInfo.nobrTagInScope = info; + } + + if (tag === 'p') { + ancestorInfo.pTagInButtonScope = info; + } + + if (tag === 'li') { + ancestorInfo.listItemTagAutoclosing = info; + } + + if (tag === 'dd' || tag === 'dt') { + ancestorInfo.dlItemTagAutoclosing = info; + } + + return ancestorInfo; + }; + /** + * Returns whether + */ + + + var isTagValidWithParent = function (tag, parentTag) { + // First, let's check if we're in an unusual parsing mode... + switch (parentTag) { + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect + case 'select': + return tag === 'option' || tag === 'optgroup' || tag === '#text'; + + case 'optgroup': + return tag === 'option' || tag === '#text'; + // Strictly speaking, seeing an <option> doesn't mean we're in a <select> + // but + + case 'option': + return tag === '#text'; + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption + // No special behavior since these rules fall back to "in body" mode for + // all except special table nodes which cause bad parsing behavior anyway. + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr + + case 'tr': + return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template'; + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody + + case 'tbody': + case 'thead': + case 'tfoot': + return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template'; + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup + + case 'colgroup': + return tag === 'col' || tag === 'template'; + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable + + case 'table': + return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template'; + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead + + case 'head': + return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template'; + // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element + + case 'html': + return tag === 'head' || tag === 'body' || tag === 'frameset'; + + case 'frameset': + return tag === 'frame'; + + case '#document': + return tag === 'html'; + } // Probably in the "in body" parsing mode, so we outlaw only tag combos + // where the parsing rules cause implicit opens or closes to be added. + // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody + + + switch (tag) { + case 'h1': + case 'h2': + case 'h3': + case 'h4': + case 'h5': + case 'h6': + return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6'; + + case 'rp': + case 'rt': + return impliedEndTags.indexOf(parentTag) === -1; + + case 'body': + case 'caption': + case 'col': + case 'colgroup': + case 'frameset': + case 'frame': + case 'head': + case 'html': + case 'tbody': + case 'td': + case 'tfoot': + case 'th': + case 'thead': + case 'tr': + // These tags are only valid with a few parents that have special child + // parsing rules -- if we're down here, then none of those matched and + // so we allow it only if we don't know what the parent is, as all other + // cases are invalid. + return parentTag == null; + } + + return true; + }; + /** + * Returns whether + */ + + + var findInvalidAncestorForTag = function (tag, ancestorInfo) { + switch (tag) { + case 'address': + case 'article': + case 'aside': + case 'blockquote': + case 'center': + case 'details': + case 'dialog': + case 'dir': + case 'div': + case 'dl': + case 'fieldset': + case 'figcaption': + case 'figure': + case 'footer': + case 'header': + case 'hgroup': + case 'main': + case 'menu': + case 'nav': + case 'ol': + case 'p': + case 'section': + case 'summary': + case 'ul': + case 'pre': + case 'listing': + case 'table': + case 'hr': + case 'xmp': + case 'h1': + case 'h2': + case 'h3': + case 'h4': + case 'h5': + case 'h6': + return ancestorInfo.pTagInButtonScope; + + case 'form': + return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope; + + case 'li': + return ancestorInfo.listItemTagAutoclosing; + + case 'dd': + case 'dt': + return ancestorInfo.dlItemTagAutoclosing; + + case 'button': + return ancestorInfo.buttonTagInScope; + + case 'a': + // Spec says something about storing a list of markers, but it sounds + // equivalent to this check. + return ancestorInfo.aTagInScope; + + case 'nobr': + return ancestorInfo.nobrTagInScope; + } + + return null; + }; + + var didWarn$1 = {}; + + validateDOMNesting = function (childTag, childText, ancestorInfo) { + ancestorInfo = ancestorInfo || emptyAncestorInfo; + var parentInfo = ancestorInfo.current; + var parentTag = parentInfo && parentInfo.tag; + + if (childText != null) { + if (childTag != null) { + error('validateDOMNesting: when childText is passed, childTag should be null'); + } + + childTag = '#text'; + } + + var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo; + var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo); + var invalidParentOrAncestor = invalidParent || invalidAncestor; + + if (!invalidParentOrAncestor) { + return; + } + + var ancestorTag = invalidParentOrAncestor.tag; + var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag; + + if (didWarn$1[warnKey]) { + return; + } + + didWarn$1[warnKey] = true; + var tagDisplayName = childTag; + var whitespaceInfo = ''; + + if (childTag === '#text') { + if (/\S/.test(childText)) { + tagDisplayName = 'Text nodes'; + } else { + tagDisplayName = 'Whitespace text nodes'; + whitespaceInfo = " Make sure you don't have any extra whitespace between tags on " + 'each line of your source code.'; + } + } else { + tagDisplayName = '<' + childTag + '>'; + } + + if (invalidParent) { + var info = ''; + + if (ancestorTag === 'table' && childTag === 'tr') { + info += ' Add a <tbody>, <thead> or <tfoot> to your code to match the DOM tree generated by ' + 'the browser.'; + } + + error('validateDOMNesting(...): %s cannot appear as a child of <%s>.%s%s', tagDisplayName, ancestorTag, whitespaceInfo, info); + } else { + error('validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>.', tagDisplayName, ancestorTag); + } + }; +} + +var SUPPRESS_HYDRATION_WARNING$1 = 'suppressHydrationWarning'; +var SUSPENSE_START_DATA = '$'; +var SUSPENSE_END_DATA = '/$'; +var SUSPENSE_PENDING_START_DATA = '$?'; +var SUSPENSE_FALLBACK_START_DATA = '$!'; +var STYLE$1 = 'style'; +var eventsEnabled = null; +var selectionInformation = null; +function getRootHostContext(rootContainerInstance) { + var type; + var namespace; + var nodeType = rootContainerInstance.nodeType; + + switch (nodeType) { + case DOCUMENT_NODE: + case DOCUMENT_FRAGMENT_NODE: + { + type = nodeType === DOCUMENT_NODE ? '#document' : '#fragment'; + var root = rootContainerInstance.documentElement; + namespace = root ? root.namespaceURI : getChildNamespace(null, ''); + break; + } + + default: + { + var container = nodeType === COMMENT_NODE ? rootContainerInstance.parentNode : rootContainerInstance; + var ownNamespace = container.namespaceURI || null; + type = container.tagName; + namespace = getChildNamespace(ownNamespace, type); + break; + } + } + + { + var validatedTag = type.toLowerCase(); + var ancestorInfo = updatedAncestorInfo(null, validatedTag); + return { + namespace: namespace, + ancestorInfo: ancestorInfo + }; + } +} +function getChildHostContext(parentHostContext, type, rootContainerInstance) { + { + var parentHostContextDev = parentHostContext; + var namespace = getChildNamespace(parentHostContextDev.namespace, type); + var ancestorInfo = updatedAncestorInfo(parentHostContextDev.ancestorInfo, type); + return { + namespace: namespace, + ancestorInfo: ancestorInfo + }; + } +} +function getPublicInstance(instance) { + return instance; +} +function prepareForCommit(containerInfo) { + eventsEnabled = isEnabled(); + selectionInformation = getSelectionInformation(); + var activeInstance = null; + + setEnabled(false); + return activeInstance; +} +function resetAfterCommit(containerInfo) { + restoreSelection(selectionInformation); + setEnabled(eventsEnabled); + eventsEnabled = null; + selectionInformation = null; +} +function createInstance(type, props, rootContainerInstance, hostContext, internalInstanceHandle) { + var parentNamespace; + + { + // TODO: take namespace into account when validating. + var hostContextDev = hostContext; + validateDOMNesting(type, null, hostContextDev.ancestorInfo); + + if (typeof props.children === 'string' || typeof props.children === 'number') { + var string = '' + props.children; + var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type); + validateDOMNesting(null, string, ownAncestorInfo); + } + + parentNamespace = hostContextDev.namespace; + } + + var domElement = createElement(type, props, rootContainerInstance, parentNamespace); + precacheFiberNode(internalInstanceHandle, domElement); + updateFiberProps(domElement, props); + return domElement; +} +function appendInitialChild(parentInstance, child) { + parentInstance.appendChild(child); +} +function finalizeInitialChildren(domElement, type, props, rootContainerInstance, hostContext) { + setInitialProperties(domElement, type, props, rootContainerInstance); + + switch (type) { + case 'button': + case 'input': + case 'select': + case 'textarea': + return !!props.autoFocus; + + case 'img': + return true; + + default: + return false; + } +} +function prepareUpdate(domElement, type, oldProps, newProps, rootContainerInstance, hostContext) { + { + var hostContextDev = hostContext; + + if (typeof newProps.children !== typeof oldProps.children && (typeof newProps.children === 'string' || typeof newProps.children === 'number')) { + var string = '' + newProps.children; + var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type); + validateDOMNesting(null, string, ownAncestorInfo); + } + } + + return diffProperties(domElement, type, oldProps, newProps); +} +function shouldSetTextContent(type, props) { + return type === 'textarea' || type === 'noscript' || typeof props.children === 'string' || typeof props.children === 'number' || typeof props.dangerouslySetInnerHTML === 'object' && props.dangerouslySetInnerHTML !== null && props.dangerouslySetInnerHTML.__html != null; +} +function createTextInstance(text, rootContainerInstance, hostContext, internalInstanceHandle) { + { + var hostContextDev = hostContext; + validateDOMNesting(null, text, hostContextDev.ancestorInfo); + } + + var textNode = createTextNode(text, rootContainerInstance); + precacheFiberNode(internalInstanceHandle, textNode); + return textNode; +} +function getCurrentEventPriority() { + var currentEvent = window.event; + + if (currentEvent === undefined) { + return DefaultEventPriority; + } + + return getEventPriority(currentEvent.type); +} +// if a component just imports ReactDOM (e.g. for findDOMNode). +// Some environments might not have setTimeout or clearTimeout. + +var scheduleTimeout = typeof setTimeout === 'function' ? setTimeout : undefined; +var cancelTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined; +var noTimeout = -1; +var localPromise = typeof Promise === 'function' ? Promise : undefined; // ------------------- +var scheduleMicrotask = typeof queueMicrotask === 'function' ? queueMicrotask : typeof localPromise !== 'undefined' ? function (callback) { + return localPromise.resolve(null).then(callback).catch(handleErrorInNextTick); +} : scheduleTimeout; // TODO: Determine the best fallback here. + +function handleErrorInNextTick(error) { + setTimeout(function () { + throw error; + }); +} // ------------------- +function commitMount(domElement, type, newProps, internalInstanceHandle) { + // Despite the naming that might imply otherwise, this method only + // fires if there is an `Update` effect scheduled during mounting. + // This happens if `finalizeInitialChildren` returns `true` (which it + // does to implement the `autoFocus` attribute on the client). But + // there are also other cases when this might happen (such as patching + // up text content during hydration mismatch). So we'll check this again. + switch (type) { + case 'button': + case 'input': + case 'select': + case 'textarea': + if (newProps.autoFocus) { + domElement.focus(); + } + + return; + + case 'img': + { + if (newProps.src) { + domElement.src = newProps.src; + } + + return; + } + } +} +function commitUpdate(domElement, updatePayload, type, oldProps, newProps, internalInstanceHandle) { + // Apply the diff to the DOM node. + updateProperties(domElement, updatePayload, type, oldProps, newProps); // Update the props handle so that we know which props are the ones with + // with current event handlers. + + updateFiberProps(domElement, newProps); +} +function resetTextContent(domElement) { + setTextContent(domElement, ''); +} +function commitTextUpdate(textInstance, oldText, newText) { + textInstance.nodeValue = newText; +} +function appendChild(parentInstance, child) { + parentInstance.appendChild(child); +} +function appendChildToContainer(container, child) { + var parentNode; + + if (container.nodeType === COMMENT_NODE) { + parentNode = container.parentNode; + parentNode.insertBefore(child, container); + } else { + parentNode = container; + parentNode.appendChild(child); + } // This container might be used for a portal. + // If something inside a portal is clicked, that click should bubble + // through the React tree. However, on Mobile Safari the click would + // never bubble through the *DOM* tree unless an ancestor with onclick + // event exists. So we wouldn't see it and dispatch it. + // This is why we ensure that non React root containers have inline onclick + // defined. + // https://github.com/facebook/react/issues/11918 + + + var reactRootContainer = container._reactRootContainer; + + if ((reactRootContainer === null || reactRootContainer === undefined) && parentNode.onclick === null) { + // TODO: This cast may not be sound for SVG, MathML or custom elements. + trapClickOnNonInteractiveElement(parentNode); + } +} +function insertBefore(parentInstance, child, beforeChild) { + parentInstance.insertBefore(child, beforeChild); +} +function insertInContainerBefore(container, child, beforeChild) { + if (container.nodeType === COMMENT_NODE) { + container.parentNode.insertBefore(child, beforeChild); + } else { + container.insertBefore(child, beforeChild); + } +} + +function removeChild(parentInstance, child) { + parentInstance.removeChild(child); +} +function removeChildFromContainer(container, child) { + if (container.nodeType === COMMENT_NODE) { + container.parentNode.removeChild(child); + } else { + container.removeChild(child); + } +} +function clearSuspenseBoundary(parentInstance, suspenseInstance) { + var node = suspenseInstance; // Delete all nodes within this suspense boundary. + // There might be nested nodes so we need to keep track of how + // deep we are and only break out when we're back on top. + + var depth = 0; + + do { + var nextNode = node.nextSibling; + parentInstance.removeChild(node); + + if (nextNode && nextNode.nodeType === COMMENT_NODE) { + var data = nextNode.data; + + if (data === SUSPENSE_END_DATA) { + if (depth === 0) { + parentInstance.removeChild(nextNode); // Retry if any event replaying was blocked on this. + + retryIfBlockedOn(suspenseInstance); + return; + } else { + depth--; + } + } else if (data === SUSPENSE_START_DATA || data === SUSPENSE_PENDING_START_DATA || data === SUSPENSE_FALLBACK_START_DATA) { + depth++; + } + } + + node = nextNode; + } while (node); // TODO: Warn, we didn't find the end comment boundary. + // Retry if any event replaying was blocked on this. + + + retryIfBlockedOn(suspenseInstance); +} +function clearSuspenseBoundaryFromContainer(container, suspenseInstance) { + if (container.nodeType === COMMENT_NODE) { + clearSuspenseBoundary(container.parentNode, suspenseInstance); + } else if (container.nodeType === ELEMENT_NODE) { + clearSuspenseBoundary(container, suspenseInstance); + } // Retry if any event replaying was blocked on this. + + + retryIfBlockedOn(container); +} +function hideInstance(instance) { + // TODO: Does this work for all element types? What about MathML? Should we + // pass host context to this method? + instance = instance; + var style = instance.style; + + if (typeof style.setProperty === 'function') { + style.setProperty('display', 'none', 'important'); + } else { + style.display = 'none'; + } +} +function hideTextInstance(textInstance) { + textInstance.nodeValue = ''; +} +function unhideInstance(instance, props) { + instance = instance; + var styleProp = props[STYLE$1]; + var display = styleProp !== undefined && styleProp !== null && styleProp.hasOwnProperty('display') ? styleProp.display : null; + instance.style.display = dangerousStyleValue('display', display); +} +function unhideTextInstance(textInstance, text) { + textInstance.nodeValue = text; +} +function clearContainer(container) { + if (container.nodeType === ELEMENT_NODE) { + container.textContent = ''; + } else if (container.nodeType === DOCUMENT_NODE) { + if (container.documentElement) { + container.removeChild(container.documentElement); + } + } +} // ------------------- +function canHydrateInstance(instance, type, props) { + if (instance.nodeType !== ELEMENT_NODE || type.toLowerCase() !== instance.nodeName.toLowerCase()) { + return null; + } // This has now been refined to an element node. + + + return instance; +} +function canHydrateTextInstance(instance, text) { + if (text === '' || instance.nodeType !== TEXT_NODE) { + // Empty strings are not parsed by HTML so there won't be a correct match here. + return null; + } // This has now been refined to a text node. + + + return instance; +} +function canHydrateSuspenseInstance(instance) { + if (instance.nodeType !== COMMENT_NODE) { + // Empty strings are not parsed by HTML so there won't be a correct match here. + return null; + } // This has now been refined to a suspense node. + + + return instance; +} +function isSuspenseInstancePending(instance) { + return instance.data === SUSPENSE_PENDING_START_DATA; +} +function isSuspenseInstanceFallback(instance) { + return instance.data === SUSPENSE_FALLBACK_START_DATA; +} +function getSuspenseInstanceFallbackErrorDetails(instance) { + var dataset = instance.nextSibling && instance.nextSibling.dataset; + var digest, message, stack; + + if (dataset) { + digest = dataset.dgst; + + { + message = dataset.msg; + stack = dataset.stck; + } + } + + { + return { + message: message, + digest: digest, + stack: stack + }; + } // let value = {message: undefined, hash: undefined}; + // const nextSibling = instance.nextSibling; + // if (nextSibling) { + // const dataset = ((nextSibling: any): HTMLTemplateElement).dataset; + // value.message = dataset.msg; + // value.hash = dataset.hash; + // if (true) { + // value.stack = dataset.stack; + // } + // } + // return value; + +} +function registerSuspenseInstanceRetry(instance, callback) { + instance._reactRetry = callback; +} + +function getNextHydratable(node) { + // Skip non-hydratable nodes. + for (; node != null; node = node.nextSibling) { + var nodeType = node.nodeType; + + if (nodeType === ELEMENT_NODE || nodeType === TEXT_NODE) { + break; + } + + if (nodeType === COMMENT_NODE) { + var nodeData = node.data; + + if (nodeData === SUSPENSE_START_DATA || nodeData === SUSPENSE_FALLBACK_START_DATA || nodeData === SUSPENSE_PENDING_START_DATA) { + break; + } + + if (nodeData === SUSPENSE_END_DATA) { + return null; + } + } + } + + return node; +} + +function getNextHydratableSibling(instance) { + return getNextHydratable(instance.nextSibling); +} +function getFirstHydratableChild(parentInstance) { + return getNextHydratable(parentInstance.firstChild); +} +function getFirstHydratableChildWithinContainer(parentContainer) { + return getNextHydratable(parentContainer.firstChild); +} +function getFirstHydratableChildWithinSuspenseInstance(parentInstance) { + return getNextHydratable(parentInstance.nextSibling); +} +function hydrateInstance(instance, type, props, rootContainerInstance, hostContext, internalInstanceHandle, shouldWarnDev) { + precacheFiberNode(internalInstanceHandle, instance); // TODO: Possibly defer this until the commit phase where all the events + // get attached. + + updateFiberProps(instance, props); + var parentNamespace; + + { + var hostContextDev = hostContext; + parentNamespace = hostContextDev.namespace; + } // TODO: Temporary hack to check if we're in a concurrent root. We can delete + // when the legacy root API is removed. + + + var isConcurrentMode = (internalInstanceHandle.mode & ConcurrentMode) !== NoMode; + return diffHydratedProperties(instance, type, props, parentNamespace, rootContainerInstance, isConcurrentMode, shouldWarnDev); +} +function hydrateTextInstance(textInstance, text, internalInstanceHandle, shouldWarnDev) { + precacheFiberNode(internalInstanceHandle, textInstance); // TODO: Temporary hack to check if we're in a concurrent root. We can delete + // when the legacy root API is removed. + + var isConcurrentMode = (internalInstanceHandle.mode & ConcurrentMode) !== NoMode; + return diffHydratedText(textInstance, text); +} +function hydrateSuspenseInstance(suspenseInstance, internalInstanceHandle) { + precacheFiberNode(internalInstanceHandle, suspenseInstance); +} +function getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance) { + var node = suspenseInstance.nextSibling; // Skip past all nodes within this suspense boundary. + // There might be nested nodes so we need to keep track of how + // deep we are and only break out when we're back on top. + + var depth = 0; + + while (node) { + if (node.nodeType === COMMENT_NODE) { + var data = node.data; + + if (data === SUSPENSE_END_DATA) { + if (depth === 0) { + return getNextHydratableSibling(node); + } else { + depth--; + } + } else if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) { + depth++; + } + } + + node = node.nextSibling; + } // TODO: Warn, we didn't find the end comment boundary. + + + return null; +} // Returns the SuspenseInstance if this node is a direct child of a +// SuspenseInstance. I.e. if its previous sibling is a Comment with +// SUSPENSE_x_START_DATA. Otherwise, null. + +function getParentSuspenseInstance(targetInstance) { + var node = targetInstance.previousSibling; // Skip past all nodes within this suspense boundary. + // There might be nested nodes so we need to keep track of how + // deep we are and only break out when we're back on top. + + var depth = 0; + + while (node) { + if (node.nodeType === COMMENT_NODE) { + var data = node.data; + + if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) { + if (depth === 0) { + return node; + } else { + depth--; + } + } else if (data === SUSPENSE_END_DATA) { + depth++; + } + } + + node = node.previousSibling; + } + + return null; +} +function commitHydratedContainer(container) { + // Retry if any event replaying was blocked on this. + retryIfBlockedOn(container); +} +function commitHydratedSuspenseInstance(suspenseInstance) { + // Retry if any event replaying was blocked on this. + retryIfBlockedOn(suspenseInstance); +} +function shouldDeleteUnhydratedTailInstances(parentType) { + return parentType !== 'head' && parentType !== 'body'; +} +function didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, text, isConcurrentMode) { + var shouldWarnDev = true; + checkForUnmatchedText(textInstance.nodeValue, text, isConcurrentMode, shouldWarnDev); +} +function didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, text, isConcurrentMode) { + if (parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) { + var shouldWarnDev = true; + checkForUnmatchedText(textInstance.nodeValue, text, isConcurrentMode, shouldWarnDev); + } +} +function didNotHydrateInstanceWithinContainer(parentContainer, instance) { + { + if (instance.nodeType === ELEMENT_NODE) { + warnForDeletedHydratableElement(parentContainer, instance); + } else if (instance.nodeType === COMMENT_NODE) ; else { + warnForDeletedHydratableText(parentContainer, instance); + } + } +} +function didNotHydrateInstanceWithinSuspenseInstance(parentInstance, instance) { + { + // $FlowFixMe: Only Element or Document can be parent nodes. + var parentNode = parentInstance.parentNode; + + if (parentNode !== null) { + if (instance.nodeType === ELEMENT_NODE) { + warnForDeletedHydratableElement(parentNode, instance); + } else if (instance.nodeType === COMMENT_NODE) ; else { + warnForDeletedHydratableText(parentNode, instance); + } + } + } +} +function didNotHydrateInstance(parentType, parentProps, parentInstance, instance, isConcurrentMode) { + { + if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) { + if (instance.nodeType === ELEMENT_NODE) { + warnForDeletedHydratableElement(parentInstance, instance); + } else if (instance.nodeType === COMMENT_NODE) ; else { + warnForDeletedHydratableText(parentInstance, instance); + } + } + } +} +function didNotFindHydratableInstanceWithinContainer(parentContainer, type, props) { + { + warnForInsertedHydratedElement(parentContainer, type); + } +} +function didNotFindHydratableTextInstanceWithinContainer(parentContainer, text) { + { + warnForInsertedHydratedText(parentContainer, text); + } +} +function didNotFindHydratableInstanceWithinSuspenseInstance(parentInstance, type, props) { + { + // $FlowFixMe: Only Element or Document can be parent nodes. + var parentNode = parentInstance.parentNode; + if (parentNode !== null) warnForInsertedHydratedElement(parentNode, type); + } +} +function didNotFindHydratableTextInstanceWithinSuspenseInstance(parentInstance, text) { + { + // $FlowFixMe: Only Element or Document can be parent nodes. + var parentNode = parentInstance.parentNode; + if (parentNode !== null) warnForInsertedHydratedText(parentNode, text); + } +} +function didNotFindHydratableInstance(parentType, parentProps, parentInstance, type, props, isConcurrentMode) { + { + if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) { + warnForInsertedHydratedElement(parentInstance, type); + } + } +} +function didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, text, isConcurrentMode) { + { + if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) { + warnForInsertedHydratedText(parentInstance, text); + } + } +} +function errorHydratingContainer(parentContainer) { + { + // TODO: This gets logged by onRecoverableError, too, so we should be + // able to remove it. + error('An error occurred during hydration. The server HTML was replaced with client content in <%s>.', parentContainer.nodeName.toLowerCase()); + } +} +function preparePortalMount(portalInstance) { + listenToAllSupportedEvents(portalInstance); +} + +var randomKey = Math.random().toString(36).slice(2); +var internalInstanceKey = '__reactFiber$' + randomKey; +var internalPropsKey = '__reactProps$' + randomKey; +var internalContainerInstanceKey = '__reactContainer$' + randomKey; +var internalEventHandlersKey = '__reactEvents$' + randomKey; +var internalEventHandlerListenersKey = '__reactListeners$' + randomKey; +var internalEventHandlesSetKey = '__reactHandles$' + randomKey; +function detachDeletedInstance(node) { + // TODO: This function is only called on host components. I don't think all of + // these fields are relevant. + delete node[internalInstanceKey]; + delete node[internalPropsKey]; + delete node[internalEventHandlersKey]; + delete node[internalEventHandlerListenersKey]; + delete node[internalEventHandlesSetKey]; +} +function precacheFiberNode(hostInst, node) { + node[internalInstanceKey] = hostInst; +} +function markContainerAsRoot(hostRoot, node) { + node[internalContainerInstanceKey] = hostRoot; +} +function unmarkContainerAsRoot(node) { + node[internalContainerInstanceKey] = null; +} +function isContainerMarkedAsRoot(node) { + return !!node[internalContainerInstanceKey]; +} // Given a DOM node, return the closest HostComponent or HostText fiber ancestor. +// If the target node is part of a hydrated or not yet rendered subtree, then +// this may also return a SuspenseComponent or HostRoot to indicate that. +// Conceptually the HostRoot fiber is a child of the Container node. So if you +// pass the Container node as the targetNode, you will not actually get the +// HostRoot back. To get to the HostRoot, you need to pass a child of it. +// The same thing applies to Suspense boundaries. + +function getClosestInstanceFromNode(targetNode) { + var targetInst = targetNode[internalInstanceKey]; + + if (targetInst) { + // Don't return HostRoot or SuspenseComponent here. + return targetInst; + } // If the direct event target isn't a React owned DOM node, we need to look + // to see if one of its parents is a React owned DOM node. + + + var parentNode = targetNode.parentNode; + + while (parentNode) { + // We'll check if this is a container root that could include + // React nodes in the future. We need to check this first because + // if we're a child of a dehydrated container, we need to first + // find that inner container before moving on to finding the parent + // instance. Note that we don't check this field on the targetNode + // itself because the fibers are conceptually between the container + // node and the first child. It isn't surrounding the container node. + // If it's not a container, we check if it's an instance. + targetInst = parentNode[internalContainerInstanceKey] || parentNode[internalInstanceKey]; + + if (targetInst) { + // Since this wasn't the direct target of the event, we might have + // stepped past dehydrated DOM nodes to get here. However they could + // also have been non-React nodes. We need to answer which one. + // If we the instance doesn't have any children, then there can't be + // a nested suspense boundary within it. So we can use this as a fast + // bailout. Most of the time, when people add non-React children to + // the tree, it is using a ref to a child-less DOM node. + // Normally we'd only need to check one of the fibers because if it + // has ever gone from having children to deleting them or vice versa + // it would have deleted the dehydrated boundary nested inside already. + // However, since the HostRoot starts out with an alternate it might + // have one on the alternate so we need to check in case this was a + // root. + var alternate = targetInst.alternate; + + if (targetInst.child !== null || alternate !== null && alternate.child !== null) { + // Next we need to figure out if the node that skipped past is + // nested within a dehydrated boundary and if so, which one. + var suspenseInstance = getParentSuspenseInstance(targetNode); + + while (suspenseInstance !== null) { + // We found a suspense instance. That means that we haven't + // hydrated it yet. Even though we leave the comments in the + // DOM after hydrating, and there are boundaries in the DOM + // that could already be hydrated, we wouldn't have found them + // through this pass since if the target is hydrated it would + // have had an internalInstanceKey on it. + // Let's get the fiber associated with the SuspenseComponent + // as the deepest instance. + var targetSuspenseInst = suspenseInstance[internalInstanceKey]; + + if (targetSuspenseInst) { + return targetSuspenseInst; + } // If we don't find a Fiber on the comment, it might be because + // we haven't gotten to hydrate it yet. There might still be a + // parent boundary that hasn't above this one so we need to find + // the outer most that is known. + + + suspenseInstance = getParentSuspenseInstance(suspenseInstance); // If we don't find one, then that should mean that the parent + // host component also hasn't hydrated yet. We can return it + // below since it will bail out on the isMounted check later. + } + } + + return targetInst; + } + + targetNode = parentNode; + parentNode = targetNode.parentNode; + } + + return null; +} +/** + * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent + * instance, or null if the node was not rendered by this React. + */ + +function getInstanceFromNode(node) { + var inst = node[internalInstanceKey] || node[internalContainerInstanceKey]; + + if (inst) { + if (inst.tag === HostComponent || inst.tag === HostText || inst.tag === SuspenseComponent || inst.tag === HostRoot) { + return inst; + } else { + return null; + } + } + + return null; +} +/** + * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding + * DOM node. + */ + +function getNodeFromInstance(inst) { + if (inst.tag === HostComponent || inst.tag === HostText) { + // In Fiber this, is just the state node right now. We assume it will be + // a host component or host text. + return inst.stateNode; + } // Without this first invariant, passing a non-DOM-component triggers the next + // invariant for a missing parent, which is super confusing. + + + throw new Error('getNodeFromInstance: Invalid argument.'); +} +function getFiberCurrentPropsFromNode(node) { + return node[internalPropsKey] || null; +} +function updateFiberProps(node, props) { + node[internalPropsKey] = props; +} +function getEventListenerSet(node) { + var elementListenerSet = node[internalEventHandlersKey]; + + if (elementListenerSet === undefined) { + elementListenerSet = node[internalEventHandlersKey] = new Set(); + } + + return elementListenerSet; +} + +var loggedTypeFailures = {}; +var ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame; + +function setCurrentlyValidatingElement(element) { + { + if (element) { + var owner = element._owner; + var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null); + ReactDebugCurrentFrame$1.setExtraStackFrame(stack); + } else { + ReactDebugCurrentFrame$1.setExtraStackFrame(null); + } + } +} + +function checkPropTypes(typeSpecs, values, location, componentName, element) { + { + // $FlowFixMe This is okay but Flow doesn't know it. + var has = Function.call.bind(hasOwnProperty); + + for (var typeSpecName in typeSpecs) { + if (has(typeSpecs, typeSpecName)) { + var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to + // fail the render phase where it didn't fail before. So we log it. + // After these have been cleaned up, we'll let them throw. + + try { + // This is intentionally an invariant that gets caught. It's the same + // behavior as without this statement except with a better message. + if (typeof typeSpecs[typeSpecName] !== 'function') { + // eslint-disable-next-line react-internal/prod-error-codes + var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.'); + err.name = 'Invariant Violation'; + throw err; + } + + error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED'); + } catch (ex) { + error$1 = ex; + } + + if (error$1 && !(error$1 instanceof Error)) { + setCurrentlyValidatingElement(element); + + error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1); + + setCurrentlyValidatingElement(null); + } + + if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) { + // Only monitor this failure once because there tends to be a lot of the + // same error. + loggedTypeFailures[error$1.message] = true; + setCurrentlyValidatingElement(element); + + error('Failed %s type: %s', location, error$1.message); + + setCurrentlyValidatingElement(null); + } + } + } + } +} + +var valueStack = []; +var fiberStack; + +{ + fiberStack = []; +} + +var index = -1; + +function createCursor(defaultValue) { + return { + current: defaultValue + }; +} + +function pop(cursor, fiber) { + if (index < 0) { + { + error('Unexpected pop.'); + } + + return; + } + + { + if (fiber !== fiberStack[index]) { + error('Unexpected Fiber popped.'); + } + } + + cursor.current = valueStack[index]; + valueStack[index] = null; + + { + fiberStack[index] = null; + } + + index--; +} + +function push(cursor, value, fiber) { + index++; + valueStack[index] = cursor.current; + + { + fiberStack[index] = fiber; + } + + cursor.current = value; +} + +var warnedAboutMissingGetChildContext; + +{ + warnedAboutMissingGetChildContext = {}; +} + +var emptyContextObject = {}; + +{ + Object.freeze(emptyContextObject); +} // A cursor to the current merged context object on the stack. + + +var contextStackCursor = createCursor(emptyContextObject); // A cursor to a boolean indicating whether the context has changed. + +var didPerformWorkStackCursor = createCursor(false); // Keep track of the previous context object that was on the stack. +// We use this to get access to the parent context after we have already +// pushed the next context provider, and now need to merge their contexts. + +var previousContext = emptyContextObject; + +function getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) { + { + if (didPushOwnContextIfProvider && isContextProvider(Component)) { + // If the fiber is a context provider itself, when we read its context + // we may have already pushed its own child context on the stack. A context + // provider should not "see" its own child context. Therefore we read the + // previous (parent) context instead for a context provider. + return previousContext; + } + + return contextStackCursor.current; + } +} + +function cacheContext(workInProgress, unmaskedContext, maskedContext) { + { + var instance = workInProgress.stateNode; + instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext; + instance.__reactInternalMemoizedMaskedChildContext = maskedContext; + } +} + +function getMaskedContext(workInProgress, unmaskedContext) { + { + var type = workInProgress.type; + var contextTypes = type.contextTypes; + + if (!contextTypes) { + return emptyContextObject; + } // Avoid recreating masked context unless unmasked context has changed. + // Failing to do this will result in unnecessary calls to componentWillReceiveProps. + // This may trigger infinite loops if componentWillReceiveProps calls setState. + + + var instance = workInProgress.stateNode; + + if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) { + return instance.__reactInternalMemoizedMaskedChildContext; + } + + var context = {}; + + for (var key in contextTypes) { + context[key] = unmaskedContext[key]; + } + + { + var name = getComponentNameFromFiber(workInProgress) || 'Unknown'; + checkPropTypes(contextTypes, context, 'context', name); + } // Cache unmasked context so we can avoid recreating masked context unless necessary. + // Context is created before the class component is instantiated so check for instance. + + + if (instance) { + cacheContext(workInProgress, unmaskedContext, context); + } + + return context; + } +} + +function hasContextChanged() { + { + return didPerformWorkStackCursor.current; + } +} + +function isContextProvider(type) { + { + var childContextTypes = type.childContextTypes; + return childContextTypes !== null && childContextTypes !== undefined; + } +} + +function popContext(fiber) { + { + pop(didPerformWorkStackCursor, fiber); + pop(contextStackCursor, fiber); + } +} + +function popTopLevelContextObject(fiber) { + { + pop(didPerformWorkStackCursor, fiber); + pop(contextStackCursor, fiber); + } +} + +function pushTopLevelContextObject(fiber, context, didChange) { + { + if (contextStackCursor.current !== emptyContextObject) { + throw new Error('Unexpected context found on stack. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } + + push(contextStackCursor, context, fiber); + push(didPerformWorkStackCursor, didChange, fiber); + } +} + +function processChildContext(fiber, type, parentContext) { + { + var instance = fiber.stateNode; + var childContextTypes = type.childContextTypes; // TODO (bvaughn) Replace this behavior with an invariant() in the future. + // It has only been added in Fiber to match the (unintentional) behavior in Stack. + + if (typeof instance.getChildContext !== 'function') { + { + var componentName = getComponentNameFromFiber(fiber) || 'Unknown'; + + if (!warnedAboutMissingGetChildContext[componentName]) { + warnedAboutMissingGetChildContext[componentName] = true; + + error('%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName); + } + } + + return parentContext; + } + + var childContext = instance.getChildContext(); + + for (var contextKey in childContext) { + if (!(contextKey in childContextTypes)) { + throw new Error((getComponentNameFromFiber(fiber) || 'Unknown') + ".getChildContext(): key \"" + contextKey + "\" is not defined in childContextTypes."); + } + } + + { + var name = getComponentNameFromFiber(fiber) || 'Unknown'; + checkPropTypes(childContextTypes, childContext, 'child context', name); + } + + return assign({}, parentContext, childContext); + } +} + +function pushContextProvider(workInProgress) { + { + var instance = workInProgress.stateNode; // We push the context as early as possible to ensure stack integrity. + // If the instance does not exist yet, we will push null at first, + // and replace it on the stack later when invalidating the context. + + var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject; // Remember the parent context so we can merge with it later. + // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates. + + previousContext = contextStackCursor.current; + push(contextStackCursor, memoizedMergedChildContext, workInProgress); + push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress); + return true; + } +} + +function invalidateContextProvider(workInProgress, type, didChange) { + { + var instance = workInProgress.stateNode; + + if (!instance) { + throw new Error('Expected to have an instance by this point. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } + + if (didChange) { + // Merge parent and own context. + // Skip this if we're not updating due to sCU. + // This avoids unnecessarily recomputing memoized values. + var mergedContext = processChildContext(workInProgress, type, previousContext); + instance.__reactInternalMemoizedMergedChildContext = mergedContext; // Replace the old (or empty) context with the new one. + // It is important to unwind the context in the reverse order. + + pop(didPerformWorkStackCursor, workInProgress); + pop(contextStackCursor, workInProgress); // Now push the new context and mark that it has changed. + + push(contextStackCursor, mergedContext, workInProgress); + push(didPerformWorkStackCursor, didChange, workInProgress); + } else { + pop(didPerformWorkStackCursor, workInProgress); + push(didPerformWorkStackCursor, didChange, workInProgress); + } + } +} + +function findCurrentUnmaskedContext(fiber) { + { + // Currently this is only used with renderSubtreeIntoContainer; not sure if it + // makes sense elsewhere + if (!isFiberMounted(fiber) || fiber.tag !== ClassComponent) { + throw new Error('Expected subtree parent to be a mounted class component. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } + + var node = fiber; + + do { + switch (node.tag) { + case HostRoot: + return node.stateNode.context; + + case ClassComponent: + { + var Component = node.type; + + if (isContextProvider(Component)) { + return node.stateNode.__reactInternalMemoizedMergedChildContext; + } + + break; + } + } + + node = node.return; + } while (node !== null); + + throw new Error('Found unexpected detached subtree parent. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } +} + +var LegacyRoot = 0; +var ConcurrentRoot = 1; + +var syncQueue = null; +var includesLegacySyncCallbacks = false; +var isFlushingSyncQueue = false; +function scheduleSyncCallback(callback) { + // Push this callback into an internal queue. We'll flush these either in + // the next tick, or earlier if something calls `flushSyncCallbackQueue`. + if (syncQueue === null) { + syncQueue = [callback]; + } else { + // Push onto existing queue. Don't need to schedule a callback because + // we already scheduled one when we created the queue. + syncQueue.push(callback); + } +} +function scheduleLegacySyncCallback(callback) { + includesLegacySyncCallbacks = true; + scheduleSyncCallback(callback); +} +function flushSyncCallbacksOnlyInLegacyMode() { + // Only flushes the queue if there's a legacy sync callback scheduled. + // TODO: There's only a single type of callback: performSyncOnWorkOnRoot. So + // it might make more sense for the queue to be a list of roots instead of a + // list of generic callbacks. Then we can have two: one for legacy roots, one + // for concurrent roots. And this method would only flush the legacy ones. + if (includesLegacySyncCallbacks) { + flushSyncCallbacks(); + } +} +function flushSyncCallbacks() { + if (!isFlushingSyncQueue && syncQueue !== null) { + // Prevent re-entrance. + isFlushingSyncQueue = true; + var i = 0; + var previousUpdatePriority = getCurrentUpdatePriority(); + + try { + var isSync = true; + var queue = syncQueue; // TODO: Is this necessary anymore? The only user code that runs in this + // queue is in the render or commit phases. + + setCurrentUpdatePriority(DiscreteEventPriority); + + for (; i < queue.length; i++) { + var callback = queue[i]; + + do { + callback = callback(isSync); + } while (callback !== null); + } + + syncQueue = null; + includesLegacySyncCallbacks = false; + } catch (error) { + // If something throws, leave the remaining callbacks on the queue. + if (syncQueue !== null) { + syncQueue = syncQueue.slice(i + 1); + } // Resume flushing in the next tick + + + scheduleCallback(ImmediatePriority, flushSyncCallbacks); + throw error; + } finally { + setCurrentUpdatePriority(previousUpdatePriority); + isFlushingSyncQueue = false; + } + } + + return null; +} + +// TODO: Use the unified fiber stack module instead of this local one? +// Intentionally not using it yet to derisk the initial implementation, because +// the way we push/pop these values is a bit unusual. If there's a mistake, I'd +// rather the ids be wrong than crash the whole reconciler. +var forkStack = []; +var forkStackIndex = 0; +var treeForkProvider = null; +var treeForkCount = 0; +var idStack = []; +var idStackIndex = 0; +var treeContextProvider = null; +var treeContextId = 1; +var treeContextOverflow = ''; +function isForkedChild(workInProgress) { + warnIfNotHydrating(); + return (workInProgress.flags & Forked) !== NoFlags; +} +function getForksAtLevel(workInProgress) { + warnIfNotHydrating(); + return treeForkCount; +} +function getTreeId() { + var overflow = treeContextOverflow; + var idWithLeadingBit = treeContextId; + var id = idWithLeadingBit & ~getLeadingBit(idWithLeadingBit); + return id.toString(32) + overflow; +} +function pushTreeFork(workInProgress, totalChildren) { + // This is called right after we reconcile an array (or iterator) of child + // fibers, because that's the only place where we know how many children in + // the whole set without doing extra work later, or storing addtional + // information on the fiber. + // + // That's why this function is separate from pushTreeId — it's called during + // the render phase of the fork parent, not the child, which is where we push + // the other context values. + // + // In the Fizz implementation this is much simpler because the child is + // rendered in the same callstack as the parent. + // + // It might be better to just add a `forks` field to the Fiber type. It would + // make this module simpler. + warnIfNotHydrating(); + forkStack[forkStackIndex++] = treeForkCount; + forkStack[forkStackIndex++] = treeForkProvider; + treeForkProvider = workInProgress; + treeForkCount = totalChildren; +} +function pushTreeId(workInProgress, totalChildren, index) { + warnIfNotHydrating(); + idStack[idStackIndex++] = treeContextId; + idStack[idStackIndex++] = treeContextOverflow; + idStack[idStackIndex++] = treeContextProvider; + treeContextProvider = workInProgress; + var baseIdWithLeadingBit = treeContextId; + var baseOverflow = treeContextOverflow; // The leftmost 1 marks the end of the sequence, non-inclusive. It's not part + // of the id; we use it to account for leading 0s. + + var baseLength = getBitLength(baseIdWithLeadingBit) - 1; + var baseId = baseIdWithLeadingBit & ~(1 << baseLength); + var slot = index + 1; + var length = getBitLength(totalChildren) + baseLength; // 30 is the max length we can store without overflowing, taking into + // consideration the leading 1 we use to mark the end of the sequence. + + if (length > 30) { + // We overflowed the bitwise-safe range. Fall back to slower algorithm. + // This branch assumes the length of the base id is greater than 5; it won't + // work for smaller ids, because you need 5 bits per character. + // + // We encode the id in multiple steps: first the base id, then the + // remaining digits. + // + // Each 5 bit sequence corresponds to a single base 32 character. So for + // example, if the current id is 23 bits long, we can convert 20 of those + // bits into a string of 4 characters, with 3 bits left over. + // + // First calculate how many bits in the base id represent a complete + // sequence of characters. + var numberOfOverflowBits = baseLength - baseLength % 5; // Then create a bitmask that selects only those bits. + + var newOverflowBits = (1 << numberOfOverflowBits) - 1; // Select the bits, and convert them to a base 32 string. + + var newOverflow = (baseId & newOverflowBits).toString(32); // Now we can remove those bits from the base id. + + var restOfBaseId = baseId >> numberOfOverflowBits; + var restOfBaseLength = baseLength - numberOfOverflowBits; // Finally, encode the rest of the bits using the normal algorithm. Because + // we made more room, this time it won't overflow. + + var restOfLength = getBitLength(totalChildren) + restOfBaseLength; + var restOfNewBits = slot << restOfBaseLength; + var id = restOfNewBits | restOfBaseId; + var overflow = newOverflow + baseOverflow; + treeContextId = 1 << restOfLength | id; + treeContextOverflow = overflow; + } else { + // Normal path + var newBits = slot << baseLength; + + var _id = newBits | baseId; + + var _overflow = baseOverflow; + treeContextId = 1 << length | _id; + treeContextOverflow = _overflow; + } +} +function pushMaterializedTreeId(workInProgress) { + warnIfNotHydrating(); // This component materialized an id. This will affect any ids that appear + // in its children. + + var returnFiber = workInProgress.return; + + if (returnFiber !== null) { + var numberOfForks = 1; + var slotIndex = 0; + pushTreeFork(workInProgress, numberOfForks); + pushTreeId(workInProgress, numberOfForks, slotIndex); + } +} + +function getBitLength(number) { + return 32 - clz32(number); +} + +function getLeadingBit(id) { + return 1 << getBitLength(id) - 1; +} + +function popTreeContext(workInProgress) { + // Restore the previous values. + // This is a bit more complicated than other context-like modules in Fiber + // because the same Fiber may appear on the stack multiple times and for + // different reasons. We have to keep popping until the work-in-progress is + // no longer at the top of the stack. + while (workInProgress === treeForkProvider) { + treeForkProvider = forkStack[--forkStackIndex]; + forkStack[forkStackIndex] = null; + treeForkCount = forkStack[--forkStackIndex]; + forkStack[forkStackIndex] = null; + } + + while (workInProgress === treeContextProvider) { + treeContextProvider = idStack[--idStackIndex]; + idStack[idStackIndex] = null; + treeContextOverflow = idStack[--idStackIndex]; + idStack[idStackIndex] = null; + treeContextId = idStack[--idStackIndex]; + idStack[idStackIndex] = null; + } +} +function getSuspendedTreeContext() { + warnIfNotHydrating(); + + if (treeContextProvider !== null) { + return { + id: treeContextId, + overflow: treeContextOverflow + }; + } else { + return null; + } +} +function restoreSuspendedTreeContext(workInProgress, suspendedContext) { + warnIfNotHydrating(); + idStack[idStackIndex++] = treeContextId; + idStack[idStackIndex++] = treeContextOverflow; + idStack[idStackIndex++] = treeContextProvider; + treeContextId = suspendedContext.id; + treeContextOverflow = suspendedContext.overflow; + treeContextProvider = workInProgress; +} + +function warnIfNotHydrating() { + { + if (!getIsHydrating()) { + error('Expected to be hydrating. This is a bug in React. Please file ' + 'an issue.'); + } + } +} + +// This may have been an insertion or a hydration. + +var hydrationParentFiber = null; +var nextHydratableInstance = null; +var isHydrating = false; // This flag allows for warning supression when we expect there to be mismatches +// due to earlier mismatches or a suspended fiber. + +var didSuspendOrErrorDEV = false; // Hydration errors that were thrown inside this boundary + +var hydrationErrors = null; + +function warnIfHydrating() { + { + if (isHydrating) { + error('We should not be hydrating here. This is a bug in React. Please file a bug.'); + } + } +} + +function markDidThrowWhileHydratingDEV() { + { + didSuspendOrErrorDEV = true; + } +} +function didSuspendOrErrorWhileHydratingDEV() { + { + return didSuspendOrErrorDEV; + } +} + +function enterHydrationState(fiber) { + + var parentInstance = fiber.stateNode.containerInfo; + nextHydratableInstance = getFirstHydratableChildWithinContainer(parentInstance); + hydrationParentFiber = fiber; + isHydrating = true; + hydrationErrors = null; + didSuspendOrErrorDEV = false; + return true; +} + +function reenterHydrationStateFromDehydratedSuspenseInstance(fiber, suspenseInstance, treeContext) { + + nextHydratableInstance = getFirstHydratableChildWithinSuspenseInstance(suspenseInstance); + hydrationParentFiber = fiber; + isHydrating = true; + hydrationErrors = null; + didSuspendOrErrorDEV = false; + + if (treeContext !== null) { + restoreSuspendedTreeContext(fiber, treeContext); + } + + return true; +} + +function warnUnhydratedInstance(returnFiber, instance) { + { + switch (returnFiber.tag) { + case HostRoot: + { + didNotHydrateInstanceWithinContainer(returnFiber.stateNode.containerInfo, instance); + break; + } + + case HostComponent: + { + var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode; + didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance, // TODO: Delete this argument when we remove the legacy root API. + isConcurrentMode); + break; + } + + case SuspenseComponent: + { + var suspenseState = returnFiber.memoizedState; + if (suspenseState.dehydrated !== null) didNotHydrateInstanceWithinSuspenseInstance(suspenseState.dehydrated, instance); + break; + } + } + } +} + +function deleteHydratableInstance(returnFiber, instance) { + warnUnhydratedInstance(returnFiber, instance); + var childToDelete = createFiberFromHostInstanceForDeletion(); + childToDelete.stateNode = instance; + childToDelete.return = returnFiber; + var deletions = returnFiber.deletions; + + if (deletions === null) { + returnFiber.deletions = [childToDelete]; + returnFiber.flags |= ChildDeletion; + } else { + deletions.push(childToDelete); + } +} + +function warnNonhydratedInstance(returnFiber, fiber) { + { + if (didSuspendOrErrorDEV) { + // Inside a boundary that already suspended. We're currently rendering the + // siblings of a suspended node. The mismatch may be due to the missing + // data, so it's probably a false positive. + return; + } + + switch (returnFiber.tag) { + case HostRoot: + { + var parentContainer = returnFiber.stateNode.containerInfo; + + switch (fiber.tag) { + case HostComponent: + var type = fiber.type; + var props = fiber.pendingProps; + didNotFindHydratableInstanceWithinContainer(parentContainer, type); + break; + + case HostText: + var text = fiber.pendingProps; + didNotFindHydratableTextInstanceWithinContainer(parentContainer, text); + break; + } + + break; + } + + case HostComponent: + { + var parentType = returnFiber.type; + var parentProps = returnFiber.memoizedProps; + var parentInstance = returnFiber.stateNode; + + switch (fiber.tag) { + case HostComponent: + { + var _type = fiber.type; + var _props = fiber.pendingProps; + var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode; + didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type, _props, // TODO: Delete this argument when we remove the legacy root API. + isConcurrentMode); + break; + } + + case HostText: + { + var _text = fiber.pendingProps; + + var _isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode; + + didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text, // TODO: Delete this argument when we remove the legacy root API. + _isConcurrentMode); + break; + } + } + + break; + } + + case SuspenseComponent: + { + var suspenseState = returnFiber.memoizedState; + var _parentInstance = suspenseState.dehydrated; + if (_parentInstance !== null) switch (fiber.tag) { + case HostComponent: + var _type2 = fiber.type; + var _props2 = fiber.pendingProps; + didNotFindHydratableInstanceWithinSuspenseInstance(_parentInstance, _type2); + break; + + case HostText: + var _text2 = fiber.pendingProps; + didNotFindHydratableTextInstanceWithinSuspenseInstance(_parentInstance, _text2); + break; + } + break; + } + + default: + return; + } + } +} + +function insertNonHydratedInstance(returnFiber, fiber) { + fiber.flags = fiber.flags & ~Hydrating | Placement; + warnNonhydratedInstance(returnFiber, fiber); +} + +function tryHydrate(fiber, nextInstance) { + switch (fiber.tag) { + case HostComponent: + { + var type = fiber.type; + var props = fiber.pendingProps; + var instance = canHydrateInstance(nextInstance, type); + + if (instance !== null) { + fiber.stateNode = instance; + hydrationParentFiber = fiber; + nextHydratableInstance = getFirstHydratableChild(instance); + return true; + } + + return false; + } + + case HostText: + { + var text = fiber.pendingProps; + var textInstance = canHydrateTextInstance(nextInstance, text); + + if (textInstance !== null) { + fiber.stateNode = textInstance; + hydrationParentFiber = fiber; // Text Instances don't have children so there's nothing to hydrate. + + nextHydratableInstance = null; + return true; + } + + return false; + } + + case SuspenseComponent: + { + var suspenseInstance = canHydrateSuspenseInstance(nextInstance); + + if (suspenseInstance !== null) { + var suspenseState = { + dehydrated: suspenseInstance, + treeContext: getSuspendedTreeContext(), + retryLane: OffscreenLane + }; + fiber.memoizedState = suspenseState; // Store the dehydrated fragment as a child fiber. + // This simplifies the code for getHostSibling and deleting nodes, + // since it doesn't have to consider all Suspense boundaries and + // check if they're dehydrated ones or not. + + var dehydratedFragment = createFiberFromDehydratedFragment(suspenseInstance); + dehydratedFragment.return = fiber; + fiber.child = dehydratedFragment; + hydrationParentFiber = fiber; // While a Suspense Instance does have children, we won't step into + // it during the first pass. Instead, we'll reenter it later. + + nextHydratableInstance = null; + return true; + } + + return false; + } + + default: + return false; + } +} + +function shouldClientRenderOnMismatch(fiber) { + return (fiber.mode & ConcurrentMode) !== NoMode && (fiber.flags & DidCapture) === NoFlags; +} + +function throwOnHydrationMismatch(fiber) { + throw new Error('Hydration failed because the initial UI does not match what was ' + 'rendered on the server.'); +} + +function tryToClaimNextHydratableInstance(fiber) { + if (!isHydrating) { + return; + } + + var nextInstance = nextHydratableInstance; + + if (!nextInstance) { + if (shouldClientRenderOnMismatch(fiber)) { + warnNonhydratedInstance(hydrationParentFiber, fiber); + throwOnHydrationMismatch(); + } // Nothing to hydrate. Make it an insertion. + + + insertNonHydratedInstance(hydrationParentFiber, fiber); + isHydrating = false; + hydrationParentFiber = fiber; + return; + } + + var firstAttemptedInstance = nextInstance; + + if (!tryHydrate(fiber, nextInstance)) { + if (shouldClientRenderOnMismatch(fiber)) { + warnNonhydratedInstance(hydrationParentFiber, fiber); + throwOnHydrationMismatch(); + } // If we can't hydrate this instance let's try the next one. + // We use this as a heuristic. It's based on intuition and not data so it + // might be flawed or unnecessary. + + + nextInstance = getNextHydratableSibling(firstAttemptedInstance); + var prevHydrationParentFiber = hydrationParentFiber; + + if (!nextInstance || !tryHydrate(fiber, nextInstance)) { + // Nothing to hydrate. Make it an insertion. + insertNonHydratedInstance(hydrationParentFiber, fiber); + isHydrating = false; + hydrationParentFiber = fiber; + return; + } // We matched the next one, we'll now assume that the first one was + // superfluous and we'll delete it. Since we can't eagerly delete it + // we'll have to schedule a deletion. To do that, this node needs a dummy + // fiber associated with it. + + + deleteHydratableInstance(prevHydrationParentFiber, firstAttemptedInstance); + } +} + +function prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) { + + var instance = fiber.stateNode; + var shouldWarnIfMismatchDev = !didSuspendOrErrorDEV; + var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber, shouldWarnIfMismatchDev); // TODO: Type this specific to this type of component. + + fiber.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there + // is a new ref we mark this as an update. + + if (updatePayload !== null) { + return true; + } + + return false; +} + +function prepareToHydrateHostTextInstance(fiber) { + + var textInstance = fiber.stateNode; + var textContent = fiber.memoizedProps; + var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber); + + if (shouldUpdate) { + // We assume that prepareToHydrateHostTextInstance is called in a context where the + // hydration parent is the parent host component of this host text. + var returnFiber = hydrationParentFiber; + + if (returnFiber !== null) { + switch (returnFiber.tag) { + case HostRoot: + { + var parentContainer = returnFiber.stateNode.containerInfo; + var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode; + didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API. + isConcurrentMode); + break; + } + + case HostComponent: + { + var parentType = returnFiber.type; + var parentProps = returnFiber.memoizedProps; + var parentInstance = returnFiber.stateNode; + + var _isConcurrentMode2 = (returnFiber.mode & ConcurrentMode) !== NoMode; + + didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API. + _isConcurrentMode2); + break; + } + } + } + } + + return shouldUpdate; +} + +function prepareToHydrateHostSuspenseInstance(fiber) { + + var suspenseState = fiber.memoizedState; + var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null; + + if (!suspenseInstance) { + throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } + + hydrateSuspenseInstance(suspenseInstance, fiber); +} + +function skipPastDehydratedSuspenseInstance(fiber) { + + var suspenseState = fiber.memoizedState; + var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null; + + if (!suspenseInstance) { + throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } + + return getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance); +} + +function popToNextHostParent(fiber) { + var parent = fiber.return; + + while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot && parent.tag !== SuspenseComponent) { + parent = parent.return; + } + + hydrationParentFiber = parent; +} + +function popHydrationState(fiber) { + + if (fiber !== hydrationParentFiber) { + // We're deeper than the current hydration context, inside an inserted + // tree. + return false; + } + + if (!isHydrating) { + // If we're not currently hydrating but we're in a hydration context, then + // we were an insertion and now need to pop up reenter hydration of our + // siblings. + popToNextHostParent(fiber); + isHydrating = true; + return false; + } // If we have any remaining hydratable nodes, we need to delete them now. + // We only do this deeper than head and body since they tend to have random + // other nodes in them. We also ignore components with pure text content in + // side of them. We also don't delete anything inside the root container. + + + if (fiber.tag !== HostRoot && (fiber.tag !== HostComponent || shouldDeleteUnhydratedTailInstances(fiber.type) && !shouldSetTextContent(fiber.type, fiber.memoizedProps))) { + var nextInstance = nextHydratableInstance; + + if (nextInstance) { + if (shouldClientRenderOnMismatch(fiber)) { + warnIfUnhydratedTailNodes(fiber); + throwOnHydrationMismatch(); + } else { + while (nextInstance) { + deleteHydratableInstance(fiber, nextInstance); + nextInstance = getNextHydratableSibling(nextInstance); + } + } + } + } + + popToNextHostParent(fiber); + + if (fiber.tag === SuspenseComponent) { + nextHydratableInstance = skipPastDehydratedSuspenseInstance(fiber); + } else { + nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null; + } + + return true; +} + +function hasUnhydratedTailNodes() { + return isHydrating && nextHydratableInstance !== null; +} + +function warnIfUnhydratedTailNodes(fiber) { + var nextInstance = nextHydratableInstance; + + while (nextInstance) { + warnUnhydratedInstance(fiber, nextInstance); + nextInstance = getNextHydratableSibling(nextInstance); + } +} + +function resetHydrationState() { + + hydrationParentFiber = null; + nextHydratableInstance = null; + isHydrating = false; + didSuspendOrErrorDEV = false; +} + +function upgradeHydrationErrorsToRecoverable() { + if (hydrationErrors !== null) { + // Successfully completed a forced client render. The errors that occurred + // during the hydration attempt are now recovered. We will log them in + // commit phase, once the entire tree has finished. + queueRecoverableErrors(hydrationErrors); + hydrationErrors = null; + } +} + +function getIsHydrating() { + return isHydrating; +} + +function queueHydrationError(error) { + if (hydrationErrors === null) { + hydrationErrors = [error]; + } else { + hydrationErrors.push(error); + } +} + +var ReactCurrentBatchConfig$1 = ReactSharedInternals.ReactCurrentBatchConfig; +var NoTransition = null; +function requestCurrentTransition() { + return ReactCurrentBatchConfig$1.transition; +} + +var ReactStrictModeWarnings = { + recordUnsafeLifecycleWarnings: function (fiber, instance) {}, + flushPendingUnsafeLifecycleWarnings: function () {}, + recordLegacyContextWarning: function (fiber, instance) {}, + flushLegacyContextWarning: function () {}, + discardPendingWarnings: function () {} +}; + +{ + var findStrictRoot = function (fiber) { + var maybeStrictRoot = null; + var node = fiber; + + while (node !== null) { + if (node.mode & StrictLegacyMode) { + maybeStrictRoot = node; + } + + node = node.return; + } + + return maybeStrictRoot; + }; + + var setToSortedString = function (set) { + var array = []; + set.forEach(function (value) { + array.push(value); + }); + return array.sort().join(', '); + }; + + var pendingComponentWillMountWarnings = []; + var pendingUNSAFE_ComponentWillMountWarnings = []; + var pendingComponentWillReceivePropsWarnings = []; + var pendingUNSAFE_ComponentWillReceivePropsWarnings = []; + var pendingComponentWillUpdateWarnings = []; + var pendingUNSAFE_ComponentWillUpdateWarnings = []; // Tracks components we have already warned about. + + var didWarnAboutUnsafeLifecycles = new Set(); + + ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function (fiber, instance) { + // Dedupe strategy: Warn once per component. + if (didWarnAboutUnsafeLifecycles.has(fiber.type)) { + return; + } + + if (typeof instance.componentWillMount === 'function' && // Don't warn about react-lifecycles-compat polyfilled components. + instance.componentWillMount.__suppressDeprecationWarning !== true) { + pendingComponentWillMountWarnings.push(fiber); + } + + if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillMount === 'function') { + pendingUNSAFE_ComponentWillMountWarnings.push(fiber); + } + + if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) { + pendingComponentWillReceivePropsWarnings.push(fiber); + } + + if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillReceiveProps === 'function') { + pendingUNSAFE_ComponentWillReceivePropsWarnings.push(fiber); + } + + if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) { + pendingComponentWillUpdateWarnings.push(fiber); + } + + if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillUpdate === 'function') { + pendingUNSAFE_ComponentWillUpdateWarnings.push(fiber); + } + }; + + ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function () { + // We do an initial pass to gather component names + var componentWillMountUniqueNames = new Set(); + + if (pendingComponentWillMountWarnings.length > 0) { + pendingComponentWillMountWarnings.forEach(function (fiber) { + componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component'); + didWarnAboutUnsafeLifecycles.add(fiber.type); + }); + pendingComponentWillMountWarnings = []; + } + + var UNSAFE_componentWillMountUniqueNames = new Set(); + + if (pendingUNSAFE_ComponentWillMountWarnings.length > 0) { + pendingUNSAFE_ComponentWillMountWarnings.forEach(function (fiber) { + UNSAFE_componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component'); + didWarnAboutUnsafeLifecycles.add(fiber.type); + }); + pendingUNSAFE_ComponentWillMountWarnings = []; + } + + var componentWillReceivePropsUniqueNames = new Set(); + + if (pendingComponentWillReceivePropsWarnings.length > 0) { + pendingComponentWillReceivePropsWarnings.forEach(function (fiber) { + componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component'); + didWarnAboutUnsafeLifecycles.add(fiber.type); + }); + pendingComponentWillReceivePropsWarnings = []; + } + + var UNSAFE_componentWillReceivePropsUniqueNames = new Set(); + + if (pendingUNSAFE_ComponentWillReceivePropsWarnings.length > 0) { + pendingUNSAFE_ComponentWillReceivePropsWarnings.forEach(function (fiber) { + UNSAFE_componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component'); + didWarnAboutUnsafeLifecycles.add(fiber.type); + }); + pendingUNSAFE_ComponentWillReceivePropsWarnings = []; + } + + var componentWillUpdateUniqueNames = new Set(); + + if (pendingComponentWillUpdateWarnings.length > 0) { + pendingComponentWillUpdateWarnings.forEach(function (fiber) { + componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component'); + didWarnAboutUnsafeLifecycles.add(fiber.type); + }); + pendingComponentWillUpdateWarnings = []; + } + + var UNSAFE_componentWillUpdateUniqueNames = new Set(); + + if (pendingUNSAFE_ComponentWillUpdateWarnings.length > 0) { + pendingUNSAFE_ComponentWillUpdateWarnings.forEach(function (fiber) { + UNSAFE_componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component'); + didWarnAboutUnsafeLifecycles.add(fiber.type); + }); + pendingUNSAFE_ComponentWillUpdateWarnings = []; + } // Finally, we flush all the warnings + // UNSAFE_ ones before the deprecated ones, since they'll be 'louder' + + + if (UNSAFE_componentWillMountUniqueNames.size > 0) { + var sortedNames = setToSortedString(UNSAFE_componentWillMountUniqueNames); + + error('Using UNSAFE_componentWillMount in strict mode is not recommended and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\n' + '\nPlease update the following components: %s', sortedNames); + } + + if (UNSAFE_componentWillReceivePropsUniqueNames.size > 0) { + var _sortedNames = setToSortedString(UNSAFE_componentWillReceivePropsUniqueNames); + + error('Using UNSAFE_componentWillReceiveProps in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + "* If you're updating state whenever props change, " + 'refactor your code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n' + '\nPlease update the following components: %s', _sortedNames); + } + + if (UNSAFE_componentWillUpdateUniqueNames.size > 0) { + var _sortedNames2 = setToSortedString(UNSAFE_componentWillUpdateUniqueNames); + + error('Using UNSAFE_componentWillUpdate in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + '\nPlease update the following components: %s', _sortedNames2); + } + + if (componentWillMountUniqueNames.size > 0) { + var _sortedNames3 = setToSortedString(componentWillMountUniqueNames); + + warn('componentWillMount has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\n' + '* Rename componentWillMount to UNSAFE_componentWillMount to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames3); + } + + if (componentWillReceivePropsUniqueNames.size > 0) { + var _sortedNames4 = setToSortedString(componentWillReceivePropsUniqueNames); + + warn('componentWillReceiveProps has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + "* If you're updating state whenever props change, refactor your " + 'code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n' + '* Rename componentWillReceiveProps to UNSAFE_componentWillReceiveProps to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames4); + } + + if (componentWillUpdateUniqueNames.size > 0) { + var _sortedNames5 = setToSortedString(componentWillUpdateUniqueNames); + + warn('componentWillUpdate has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + '* Rename componentWillUpdate to UNSAFE_componentWillUpdate to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames5); + } + }; + + var pendingLegacyContextWarning = new Map(); // Tracks components we have already warned about. + + var didWarnAboutLegacyContext = new Set(); + + ReactStrictModeWarnings.recordLegacyContextWarning = function (fiber, instance) { + var strictRoot = findStrictRoot(fiber); + + if (strictRoot === null) { + error('Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + + return; + } // Dedup strategy: Warn once per component. + + + if (didWarnAboutLegacyContext.has(fiber.type)) { + return; + } + + var warningsForRoot = pendingLegacyContextWarning.get(strictRoot); + + if (fiber.type.contextTypes != null || fiber.type.childContextTypes != null || instance !== null && typeof instance.getChildContext === 'function') { + if (warningsForRoot === undefined) { + warningsForRoot = []; + pendingLegacyContextWarning.set(strictRoot, warningsForRoot); + } + + warningsForRoot.push(fiber); + } + }; + + ReactStrictModeWarnings.flushLegacyContextWarning = function () { + pendingLegacyContextWarning.forEach(function (fiberArray, strictRoot) { + if (fiberArray.length === 0) { + return; + } + + var firstFiber = fiberArray[0]; + var uniqueNames = new Set(); + fiberArray.forEach(function (fiber) { + uniqueNames.add(getComponentNameFromFiber(fiber) || 'Component'); + didWarnAboutLegacyContext.add(fiber.type); + }); + var sortedNames = setToSortedString(uniqueNames); + + try { + setCurrentFiber(firstFiber); + + error('Legacy context API has been detected within a strict-mode tree.' + '\n\nThe old API will be supported in all 16.x releases, but applications ' + 'using it should migrate to the new version.' + '\n\nPlease update the following components: %s' + '\n\nLearn more about this warning here: https://reactjs.org/link/legacy-context', sortedNames); + } finally { + resetCurrentFiber(); + } + }); + }; + + ReactStrictModeWarnings.discardPendingWarnings = function () { + pendingComponentWillMountWarnings = []; + pendingUNSAFE_ComponentWillMountWarnings = []; + pendingComponentWillReceivePropsWarnings = []; + pendingUNSAFE_ComponentWillReceivePropsWarnings = []; + pendingComponentWillUpdateWarnings = []; + pendingUNSAFE_ComponentWillUpdateWarnings = []; + pendingLegacyContextWarning = new Map(); + }; +} + +var didWarnAboutMaps; +var didWarnAboutGenerators; +var didWarnAboutStringRefs; +var ownerHasKeyUseWarning; +var ownerHasFunctionTypeWarning; + +var warnForMissingKey = function (child, returnFiber) {}; + +{ + didWarnAboutMaps = false; + didWarnAboutGenerators = false; + didWarnAboutStringRefs = {}; + /** + * Warn if there's no key explicitly set on dynamic arrays of children or + * object keys are not valid. This allows us to keep track of children between + * updates. + */ + + ownerHasKeyUseWarning = {}; + ownerHasFunctionTypeWarning = {}; + + warnForMissingKey = function (child, returnFiber) { + if (child === null || typeof child !== 'object') { + return; + } + + if (!child._store || child._store.validated || child.key != null) { + return; + } + + if (typeof child._store !== 'object') { + throw new Error('React Component in warnForMissingKey should have a _store. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } + + child._store.validated = true; + var componentName = getComponentNameFromFiber(returnFiber) || 'Component'; + + if (ownerHasKeyUseWarning[componentName]) { + return; + } + + ownerHasKeyUseWarning[componentName] = true; + + error('Each child in a list should have a unique ' + '"key" prop. See https://reactjs.org/link/warning-keys for ' + 'more information.'); + }; +} + +function isReactClass(type) { + return type.prototype && type.prototype.isReactComponent; +} + +function coerceRef(returnFiber, current, element) { + var mixedRef = element.ref; + + if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') { + { + // TODO: Clean this up once we turn on the string ref warning for + // everyone, because the strict mode case will no longer be relevant + if ((returnFiber.mode & StrictLegacyMode || warnAboutStringRefs) && // We warn in ReactElement.js if owner and self are equal for string refs + // because these cannot be automatically converted to an arrow function + // using a codemod. Therefore, we don't have to warn about string refs again. + !(element._owner && element._self && element._owner.stateNode !== element._self) && // Will already throw with "Function components cannot have string refs" + !(element._owner && element._owner.tag !== ClassComponent) && // Will already warn with "Function components cannot be given refs" + !(typeof element.type === 'function' && !isReactClass(element.type)) && // Will already throw with "Element ref was specified as a string (someStringRef) but no owner was set" + element._owner) { + var componentName = getComponentNameFromFiber(returnFiber) || 'Component'; + + if (!didWarnAboutStringRefs[componentName]) { + { + error('Component "%s" contains the string ref "%s". Support for string refs ' + 'will be removed in a future major release. We recommend using ' + 'useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', componentName, mixedRef); + } + + didWarnAboutStringRefs[componentName] = true; + } + } + } + + if (element._owner) { + var owner = element._owner; + var inst; + + if (owner) { + var ownerFiber = owner; + + if (ownerFiber.tag !== ClassComponent) { + throw new Error('Function components cannot have string refs. ' + 'We recommend using useRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref'); + } + + inst = ownerFiber.stateNode; + } + + if (!inst) { + throw new Error("Missing owner for string ref " + mixedRef + ". This error is likely caused by a " + 'bug in React. Please file an issue.'); + } // Assigning this to a const so Flow knows it won't change in the closure + + + var resolvedInst = inst; + + { + checkPropStringCoercion(mixedRef, 'ref'); + } + + var stringRef = '' + mixedRef; // Check if previous string ref matches new string ref + + if (current !== null && current.ref !== null && typeof current.ref === 'function' && current.ref._stringRef === stringRef) { + return current.ref; + } + + var ref = function (value) { + var refs = resolvedInst.refs; + + if (value === null) { + delete refs[stringRef]; + } else { + refs[stringRef] = value; + } + }; + + ref._stringRef = stringRef; + return ref; + } else { + if (typeof mixedRef !== 'string') { + throw new Error('Expected ref to be a function, a string, an object returned by React.createRef(), or null.'); + } + + if (!element._owner) { + throw new Error("Element ref was specified as a string (" + mixedRef + ") but no owner was set. This could happen for one of" + ' the following reasons:\n' + '1. You may be adding a ref to a function component\n' + "2. You may be adding a ref to a component that was not created inside a component's render method\n" + '3. You have multiple copies of React loaded\n' + 'See https://reactjs.org/link/refs-must-have-owner for more information.'); + } + } + } + + return mixedRef; +} + +function throwOnInvalidObjectType(returnFiber, newChild) { + var childString = Object.prototype.toString.call(newChild); + throw new Error("Objects are not valid as a React child (found: " + (childString === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : childString) + "). " + 'If you meant to render a collection of children, use an array ' + 'instead.'); +} + +function warnOnFunctionType(returnFiber) { + { + var componentName = getComponentNameFromFiber(returnFiber) || 'Component'; + + if (ownerHasFunctionTypeWarning[componentName]) { + return; + } + + ownerHasFunctionTypeWarning[componentName] = true; + + error('Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.'); + } +} + +function resolveLazy(lazyType) { + var payload = lazyType._payload; + var init = lazyType._init; + return init(payload); +} // This wrapper function exists because I expect to clone the code in each path +// to be able to optimize each path individually by branching early. This needs +// a compiler or we can do it manually. Helpers that don't need this branching +// live outside of this function. + + +function ChildReconciler(shouldTrackSideEffects) { + function deleteChild(returnFiber, childToDelete) { + if (!shouldTrackSideEffects) { + // Noop. + return; + } + + var deletions = returnFiber.deletions; + + if (deletions === null) { + returnFiber.deletions = [childToDelete]; + returnFiber.flags |= ChildDeletion; + } else { + deletions.push(childToDelete); + } + } + + function deleteRemainingChildren(returnFiber, currentFirstChild) { + if (!shouldTrackSideEffects) { + // Noop. + return null; + } // TODO: For the shouldClone case, this could be micro-optimized a bit by + // assuming that after the first child we've already added everything. + + + var childToDelete = currentFirstChild; + + while (childToDelete !== null) { + deleteChild(returnFiber, childToDelete); + childToDelete = childToDelete.sibling; + } + + return null; + } + + function mapRemainingChildren(returnFiber, currentFirstChild) { + // Add the remaining children to a temporary map so that we can find them by + // keys quickly. Implicit (null) keys get added to this set with their index + // instead. + var existingChildren = new Map(); + var existingChild = currentFirstChild; + + while (existingChild !== null) { + if (existingChild.key !== null) { + existingChildren.set(existingChild.key, existingChild); + } else { + existingChildren.set(existingChild.index, existingChild); + } + + existingChild = existingChild.sibling; + } + + return existingChildren; + } + + function useFiber(fiber, pendingProps) { + // We currently set sibling to null and index to 0 here because it is easy + // to forget to do before returning it. E.g. for the single child case. + var clone = createWorkInProgress(fiber, pendingProps); + clone.index = 0; + clone.sibling = null; + return clone; + } + + function placeChild(newFiber, lastPlacedIndex, newIndex) { + newFiber.index = newIndex; + + if (!shouldTrackSideEffects) { + // During hydration, the useId algorithm needs to know which fibers are + // part of a list of children (arrays, iterators). + newFiber.flags |= Forked; + return lastPlacedIndex; + } + + var current = newFiber.alternate; + + if (current !== null) { + var oldIndex = current.index; + + if (oldIndex < lastPlacedIndex) { + // This is a move. + newFiber.flags |= Placement; + return lastPlacedIndex; + } else { + // This item can stay in place. + return oldIndex; + } + } else { + // This is an insertion. + newFiber.flags |= Placement; + return lastPlacedIndex; + } + } + + function placeSingleChild(newFiber) { + // This is simpler for the single child case. We only need to do a + // placement for inserting new children. + if (shouldTrackSideEffects && newFiber.alternate === null) { + newFiber.flags |= Placement; + } + + return newFiber; + } + + function updateTextNode(returnFiber, current, textContent, lanes) { + if (current === null || current.tag !== HostText) { + // Insert + var created = createFiberFromText(textContent, returnFiber.mode, lanes); + created.return = returnFiber; + return created; + } else { + // Update + var existing = useFiber(current, textContent); + existing.return = returnFiber; + return existing; + } + } + + function updateElement(returnFiber, current, element, lanes) { + var elementType = element.type; + + if (elementType === REACT_FRAGMENT_TYPE) { + return updateFragment(returnFiber, current, element.props.children, lanes, element.key); + } + + if (current !== null) { + if (current.elementType === elementType || ( // Keep this check inline so it only runs on the false path: + isCompatibleFamilyForHotReloading(current, element) ) || // Lazy types should reconcile their resolved type. + // We need to do this after the Hot Reloading check above, + // because hot reloading has different semantics than prod because + // it doesn't resuspend. So we can't let the call below suspend. + typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === current.type) { + // Move based on index + var existing = useFiber(current, element.props); + existing.ref = coerceRef(returnFiber, current, element); + existing.return = returnFiber; + + { + existing._debugSource = element._source; + existing._debugOwner = element._owner; + } + + return existing; + } + } // Insert + + + var created = createFiberFromElement(element, returnFiber.mode, lanes); + created.ref = coerceRef(returnFiber, current, element); + created.return = returnFiber; + return created; + } + + function updatePortal(returnFiber, current, portal, lanes) { + if (current === null || current.tag !== HostPortal || current.stateNode.containerInfo !== portal.containerInfo || current.stateNode.implementation !== portal.implementation) { + // Insert + var created = createFiberFromPortal(portal, returnFiber.mode, lanes); + created.return = returnFiber; + return created; + } else { + // Update + var existing = useFiber(current, portal.children || []); + existing.return = returnFiber; + return existing; + } + } + + function updateFragment(returnFiber, current, fragment, lanes, key) { + if (current === null || current.tag !== Fragment) { + // Insert + var created = createFiberFromFragment(fragment, returnFiber.mode, lanes, key); + created.return = returnFiber; + return created; + } else { + // Update + var existing = useFiber(current, fragment); + existing.return = returnFiber; + return existing; + } + } + + function createChild(returnFiber, newChild, lanes) { + if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') { + // Text nodes don't have keys. If the previous node is implicitly keyed + // we can continue to replace it without aborting even if it is not a text + // node. + var created = createFiberFromText('' + newChild, returnFiber.mode, lanes); + created.return = returnFiber; + return created; + } + + if (typeof newChild === 'object' && newChild !== null) { + switch (newChild.$$typeof) { + case REACT_ELEMENT_TYPE: + { + var _created = createFiberFromElement(newChild, returnFiber.mode, lanes); + + _created.ref = coerceRef(returnFiber, null, newChild); + _created.return = returnFiber; + return _created; + } + + case REACT_PORTAL_TYPE: + { + var _created2 = createFiberFromPortal(newChild, returnFiber.mode, lanes); + + _created2.return = returnFiber; + return _created2; + } + + case REACT_LAZY_TYPE: + { + var payload = newChild._payload; + var init = newChild._init; + return createChild(returnFiber, init(payload), lanes); + } + } + + if (isArray(newChild) || getIteratorFn(newChild)) { + var _created3 = createFiberFromFragment(newChild, returnFiber.mode, lanes, null); + + _created3.return = returnFiber; + return _created3; + } + + throwOnInvalidObjectType(returnFiber, newChild); + } + + { + if (typeof newChild === 'function') { + warnOnFunctionType(returnFiber); + } + } + + return null; + } + + function updateSlot(returnFiber, oldFiber, newChild, lanes) { + // Update the fiber if the keys match, otherwise return null. + var key = oldFiber !== null ? oldFiber.key : null; + + if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') { + // Text nodes don't have keys. If the previous node is implicitly keyed + // we can continue to replace it without aborting even if it is not a text + // node. + if (key !== null) { + return null; + } + + return updateTextNode(returnFiber, oldFiber, '' + newChild, lanes); + } + + if (typeof newChild === 'object' && newChild !== null) { + switch (newChild.$$typeof) { + case REACT_ELEMENT_TYPE: + { + if (newChild.key === key) { + return updateElement(returnFiber, oldFiber, newChild, lanes); + } else { + return null; + } + } + + case REACT_PORTAL_TYPE: + { + if (newChild.key === key) { + return updatePortal(returnFiber, oldFiber, newChild, lanes); + } else { + return null; + } + } + + case REACT_LAZY_TYPE: + { + var payload = newChild._payload; + var init = newChild._init; + return updateSlot(returnFiber, oldFiber, init(payload), lanes); + } + } + + if (isArray(newChild) || getIteratorFn(newChild)) { + if (key !== null) { + return null; + } + + return updateFragment(returnFiber, oldFiber, newChild, lanes, null); + } + + throwOnInvalidObjectType(returnFiber, newChild); + } + + { + if (typeof newChild === 'function') { + warnOnFunctionType(returnFiber); + } + } + + return null; + } + + function updateFromMap(existingChildren, returnFiber, newIdx, newChild, lanes) { + if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') { + // Text nodes don't have keys, so we neither have to check the old nor + // new node for the key. If both are text nodes, they match. + var matchedFiber = existingChildren.get(newIdx) || null; + return updateTextNode(returnFiber, matchedFiber, '' + newChild, lanes); + } + + if (typeof newChild === 'object' && newChild !== null) { + switch (newChild.$$typeof) { + case REACT_ELEMENT_TYPE: + { + var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null; + + return updateElement(returnFiber, _matchedFiber, newChild, lanes); + } + + case REACT_PORTAL_TYPE: + { + var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null; + + return updatePortal(returnFiber, _matchedFiber2, newChild, lanes); + } + + case REACT_LAZY_TYPE: + var payload = newChild._payload; + var init = newChild._init; + return updateFromMap(existingChildren, returnFiber, newIdx, init(payload), lanes); + } + + if (isArray(newChild) || getIteratorFn(newChild)) { + var _matchedFiber3 = existingChildren.get(newIdx) || null; + + return updateFragment(returnFiber, _matchedFiber3, newChild, lanes, null); + } + + throwOnInvalidObjectType(returnFiber, newChild); + } + + { + if (typeof newChild === 'function') { + warnOnFunctionType(returnFiber); + } + } + + return null; + } + /** + * Warns if there is a duplicate or missing key + */ + + + function warnOnInvalidKey(child, knownKeys, returnFiber) { + { + if (typeof child !== 'object' || child === null) { + return knownKeys; + } + + switch (child.$$typeof) { + case REACT_ELEMENT_TYPE: + case REACT_PORTAL_TYPE: + warnForMissingKey(child, returnFiber); + var key = child.key; + + if (typeof key !== 'string') { + break; + } + + if (knownKeys === null) { + knownKeys = new Set(); + knownKeys.add(key); + break; + } + + if (!knownKeys.has(key)) { + knownKeys.add(key); + break; + } + + error('Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted — the behavior is unsupported and ' + 'could change in a future version.', key); + + break; + + case REACT_LAZY_TYPE: + var payload = child._payload; + var init = child._init; + warnOnInvalidKey(init(payload), knownKeys, returnFiber); + break; + } + } + + return knownKeys; + } + + function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, lanes) { + // This algorithm can't optimize by searching from both ends since we + // don't have backpointers on fibers. I'm trying to see how far we can get + // with that model. If it ends up not being worth the tradeoffs, we can + // add it later. + // Even with a two ended optimization, we'd want to optimize for the case + // where there are few changes and brute force the comparison instead of + // going for the Map. It'd like to explore hitting that path first in + // forward-only mode and only go for the Map once we notice that we need + // lots of look ahead. This doesn't handle reversal as well as two ended + // search but that's unusual. Besides, for the two ended optimization to + // work on Iterables, we'd need to copy the whole set. + // In this first iteration, we'll just live with hitting the bad case + // (adding everything to a Map) in for every insert/move. + // If you change this code, also update reconcileChildrenIterator() which + // uses the same algorithm. + { + // First, validate keys. + var knownKeys = null; + + for (var i = 0; i < newChildren.length; i++) { + var child = newChildren[i]; + knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber); + } + } + + var resultingFirstChild = null; + var previousNewFiber = null; + var oldFiber = currentFirstChild; + var lastPlacedIndex = 0; + var newIdx = 0; + var nextOldFiber = null; + + for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) { + if (oldFiber.index > newIdx) { + nextOldFiber = oldFiber; + oldFiber = null; + } else { + nextOldFiber = oldFiber.sibling; + } + + var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], lanes); + + if (newFiber === null) { + // TODO: This breaks on empty slots like null children. That's + // unfortunate because it triggers the slow path all the time. We need + // a better way to communicate whether this was a miss or null, + // boolean, undefined, etc. + if (oldFiber === null) { + oldFiber = nextOldFiber; + } + + break; + } + + if (shouldTrackSideEffects) { + if (oldFiber && newFiber.alternate === null) { + // We matched the slot, but we didn't reuse the existing fiber, so we + // need to delete the existing child. + deleteChild(returnFiber, oldFiber); + } + } + + lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx); + + if (previousNewFiber === null) { + // TODO: Move out of the loop. This only happens for the first run. + resultingFirstChild = newFiber; + } else { + // TODO: Defer siblings if we're not at the right index for this slot. + // I.e. if we had null values before, then we want to defer this + // for each null value. However, we also don't want to call updateSlot + // with the previous one. + previousNewFiber.sibling = newFiber; + } + + previousNewFiber = newFiber; + oldFiber = nextOldFiber; + } + + if (newIdx === newChildren.length) { + // We've reached the end of the new children. We can delete the rest. + deleteRemainingChildren(returnFiber, oldFiber); + + if (getIsHydrating()) { + var numberOfForks = newIdx; + pushTreeFork(returnFiber, numberOfForks); + } + + return resultingFirstChild; + } + + if (oldFiber === null) { + // If we don't have any more existing children we can choose a fast path + // since the rest will all be insertions. + for (; newIdx < newChildren.length; newIdx++) { + var _newFiber = createChild(returnFiber, newChildren[newIdx], lanes); + + if (_newFiber === null) { + continue; + } + + lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx); + + if (previousNewFiber === null) { + // TODO: Move out of the loop. This only happens for the first run. + resultingFirstChild = _newFiber; + } else { + previousNewFiber.sibling = _newFiber; + } + + previousNewFiber = _newFiber; + } + + if (getIsHydrating()) { + var _numberOfForks = newIdx; + pushTreeFork(returnFiber, _numberOfForks); + } + + return resultingFirstChild; + } // Add all children to a key map for quick lookups. + + + var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves. + + for (; newIdx < newChildren.length; newIdx++) { + var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], lanes); + + if (_newFiber2 !== null) { + if (shouldTrackSideEffects) { + if (_newFiber2.alternate !== null) { + // The new fiber is a work in progress, but if there exists a + // current, that means that we reused the fiber. We need to delete + // it from the child list so that we don't add it to the deletion + // list. + existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key); + } + } + + lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx); + + if (previousNewFiber === null) { + resultingFirstChild = _newFiber2; + } else { + previousNewFiber.sibling = _newFiber2; + } + + previousNewFiber = _newFiber2; + } + } + + if (shouldTrackSideEffects) { + // Any existing children that weren't consumed above were deleted. We need + // to add them to the deletion list. + existingChildren.forEach(function (child) { + return deleteChild(returnFiber, child); + }); + } + + if (getIsHydrating()) { + var _numberOfForks2 = newIdx; + pushTreeFork(returnFiber, _numberOfForks2); + } + + return resultingFirstChild; + } + + function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, lanes) { + // This is the same implementation as reconcileChildrenArray(), + // but using the iterator instead. + var iteratorFn = getIteratorFn(newChildrenIterable); + + if (typeof iteratorFn !== 'function') { + throw new Error('An object is not an iterable. This error is likely caused by a bug in ' + 'React. Please file an issue.'); + } + + { + // We don't support rendering Generators because it's a mutation. + // See https://github.com/facebook/react/issues/12995 + if (typeof Symbol === 'function' && // $FlowFixMe Flow doesn't know about toStringTag + newChildrenIterable[Symbol.toStringTag] === 'Generator') { + if (!didWarnAboutGenerators) { + error('Using Generators as children is unsupported and will likely yield ' + 'unexpected results because enumerating a generator mutates it. ' + 'You may convert it to an array with `Array.from()` or the ' + '`[...spread]` operator before rendering. Keep in mind ' + 'you might need to polyfill these features for older browsers.'); + } + + didWarnAboutGenerators = true; + } // Warn about using Maps as children + + + if (newChildrenIterable.entries === iteratorFn) { + if (!didWarnAboutMaps) { + error('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.'); + } + + didWarnAboutMaps = true; + } // First, validate keys. + // We'll get a different iterator later for the main pass. + + + var _newChildren = iteratorFn.call(newChildrenIterable); + + if (_newChildren) { + var knownKeys = null; + + var _step = _newChildren.next(); + + for (; !_step.done; _step = _newChildren.next()) { + var child = _step.value; + knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber); + } + } + } + + var newChildren = iteratorFn.call(newChildrenIterable); + + if (newChildren == null) { + throw new Error('An iterable object provided no iterator.'); + } + + var resultingFirstChild = null; + var previousNewFiber = null; + var oldFiber = currentFirstChild; + var lastPlacedIndex = 0; + var newIdx = 0; + var nextOldFiber = null; + var step = newChildren.next(); + + for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) { + if (oldFiber.index > newIdx) { + nextOldFiber = oldFiber; + oldFiber = null; + } else { + nextOldFiber = oldFiber.sibling; + } + + var newFiber = updateSlot(returnFiber, oldFiber, step.value, lanes); + + if (newFiber === null) { + // TODO: This breaks on empty slots like null children. That's + // unfortunate because it triggers the slow path all the time. We need + // a better way to communicate whether this was a miss or null, + // boolean, undefined, etc. + if (oldFiber === null) { + oldFiber = nextOldFiber; + } + + break; + } + + if (shouldTrackSideEffects) { + if (oldFiber && newFiber.alternate === null) { + // We matched the slot, but we didn't reuse the existing fiber, so we + // need to delete the existing child. + deleteChild(returnFiber, oldFiber); + } + } + + lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx); + + if (previousNewFiber === null) { + // TODO: Move out of the loop. This only happens for the first run. + resultingFirstChild = newFiber; + } else { + // TODO: Defer siblings if we're not at the right index for this slot. + // I.e. if we had null values before, then we want to defer this + // for each null value. However, we also don't want to call updateSlot + // with the previous one. + previousNewFiber.sibling = newFiber; + } + + previousNewFiber = newFiber; + oldFiber = nextOldFiber; + } + + if (step.done) { + // We've reached the end of the new children. We can delete the rest. + deleteRemainingChildren(returnFiber, oldFiber); + + if (getIsHydrating()) { + var numberOfForks = newIdx; + pushTreeFork(returnFiber, numberOfForks); + } + + return resultingFirstChild; + } + + if (oldFiber === null) { + // If we don't have any more existing children we can choose a fast path + // since the rest will all be insertions. + for (; !step.done; newIdx++, step = newChildren.next()) { + var _newFiber3 = createChild(returnFiber, step.value, lanes); + + if (_newFiber3 === null) { + continue; + } + + lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx); + + if (previousNewFiber === null) { + // TODO: Move out of the loop. This only happens for the first run. + resultingFirstChild = _newFiber3; + } else { + previousNewFiber.sibling = _newFiber3; + } + + previousNewFiber = _newFiber3; + } + + if (getIsHydrating()) { + var _numberOfForks3 = newIdx; + pushTreeFork(returnFiber, _numberOfForks3); + } + + return resultingFirstChild; + } // Add all children to a key map for quick lookups. + + + var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves. + + for (; !step.done; newIdx++, step = newChildren.next()) { + var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, lanes); + + if (_newFiber4 !== null) { + if (shouldTrackSideEffects) { + if (_newFiber4.alternate !== null) { + // The new fiber is a work in progress, but if there exists a + // current, that means that we reused the fiber. We need to delete + // it from the child list so that we don't add it to the deletion + // list. + existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key); + } + } + + lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx); + + if (previousNewFiber === null) { + resultingFirstChild = _newFiber4; + } else { + previousNewFiber.sibling = _newFiber4; + } + + previousNewFiber = _newFiber4; + } + } + + if (shouldTrackSideEffects) { + // Any existing children that weren't consumed above were deleted. We need + // to add them to the deletion list. + existingChildren.forEach(function (child) { + return deleteChild(returnFiber, child); + }); + } + + if (getIsHydrating()) { + var _numberOfForks4 = newIdx; + pushTreeFork(returnFiber, _numberOfForks4); + } + + return resultingFirstChild; + } + + function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, lanes) { + // There's no need to check for keys on text nodes since we don't have a + // way to define them. + if (currentFirstChild !== null && currentFirstChild.tag === HostText) { + // We already have an existing node so let's just update it and delete + // the rest. + deleteRemainingChildren(returnFiber, currentFirstChild.sibling); + var existing = useFiber(currentFirstChild, textContent); + existing.return = returnFiber; + return existing; + } // The existing first child is not a text node so we need to create one + // and delete the existing ones. + + + deleteRemainingChildren(returnFiber, currentFirstChild); + var created = createFiberFromText(textContent, returnFiber.mode, lanes); + created.return = returnFiber; + return created; + } + + function reconcileSingleElement(returnFiber, currentFirstChild, element, lanes) { + var key = element.key; + var child = currentFirstChild; + + while (child !== null) { + // TODO: If key === null and child.key === null, then this only applies to + // the first item in the list. + if (child.key === key) { + var elementType = element.type; + + if (elementType === REACT_FRAGMENT_TYPE) { + if (child.tag === Fragment) { + deleteRemainingChildren(returnFiber, child.sibling); + var existing = useFiber(child, element.props.children); + existing.return = returnFiber; + + { + existing._debugSource = element._source; + existing._debugOwner = element._owner; + } + + return existing; + } + } else { + if (child.elementType === elementType || ( // Keep this check inline so it only runs on the false path: + isCompatibleFamilyForHotReloading(child, element) ) || // Lazy types should reconcile their resolved type. + // We need to do this after the Hot Reloading check above, + // because hot reloading has different semantics than prod because + // it doesn't resuspend. So we can't let the call below suspend. + typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === child.type) { + deleteRemainingChildren(returnFiber, child.sibling); + + var _existing = useFiber(child, element.props); + + _existing.ref = coerceRef(returnFiber, child, element); + _existing.return = returnFiber; + + { + _existing._debugSource = element._source; + _existing._debugOwner = element._owner; + } + + return _existing; + } + } // Didn't match. + + + deleteRemainingChildren(returnFiber, child); + break; + } else { + deleteChild(returnFiber, child); + } + + child = child.sibling; + } + + if (element.type === REACT_FRAGMENT_TYPE) { + var created = createFiberFromFragment(element.props.children, returnFiber.mode, lanes, element.key); + created.return = returnFiber; + return created; + } else { + var _created4 = createFiberFromElement(element, returnFiber.mode, lanes); + + _created4.ref = coerceRef(returnFiber, currentFirstChild, element); + _created4.return = returnFiber; + return _created4; + } + } + + function reconcileSinglePortal(returnFiber, currentFirstChild, portal, lanes) { + var key = portal.key; + var child = currentFirstChild; + + while (child !== null) { + // TODO: If key === null and child.key === null, then this only applies to + // the first item in the list. + if (child.key === key) { + if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) { + deleteRemainingChildren(returnFiber, child.sibling); + var existing = useFiber(child, portal.children || []); + existing.return = returnFiber; + return existing; + } else { + deleteRemainingChildren(returnFiber, child); + break; + } + } else { + deleteChild(returnFiber, child); + } + + child = child.sibling; + } + + var created = createFiberFromPortal(portal, returnFiber.mode, lanes); + created.return = returnFiber; + return created; + } // This API will tag the children with the side-effect of the reconciliation + // itself. They will be added to the side-effect list as we pass through the + // children and the parent. + + + function reconcileChildFibers(returnFiber, currentFirstChild, newChild, lanes) { + // This function is not recursive. + // If the top level item is an array, we treat it as a set of children, + // not as a fragment. Nested arrays on the other hand will be treated as + // fragment nodes. Recursion happens at the normal flow. + // Handle top level unkeyed fragments as if they were arrays. + // This leads to an ambiguity between <>{[...]}</> and <>...</>. + // We treat the ambiguous cases above the same. + var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null; + + if (isUnkeyedTopLevelFragment) { + newChild = newChild.props.children; + } // Handle object types + + + if (typeof newChild === 'object' && newChild !== null) { + switch (newChild.$$typeof) { + case REACT_ELEMENT_TYPE: + return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, lanes)); + + case REACT_PORTAL_TYPE: + return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, lanes)); + + case REACT_LAZY_TYPE: + var payload = newChild._payload; + var init = newChild._init; // TODO: This function is supposed to be non-recursive. + + return reconcileChildFibers(returnFiber, currentFirstChild, init(payload), lanes); + } + + if (isArray(newChild)) { + return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, lanes); + } + + if (getIteratorFn(newChild)) { + return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, lanes); + } + + throwOnInvalidObjectType(returnFiber, newChild); + } + + if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') { + return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, lanes)); + } + + { + if (typeof newChild === 'function') { + warnOnFunctionType(returnFiber); + } + } // Remaining cases are all treated as empty. + + + return deleteRemainingChildren(returnFiber, currentFirstChild); + } + + return reconcileChildFibers; +} + +var reconcileChildFibers = ChildReconciler(true); +var mountChildFibers = ChildReconciler(false); +function cloneChildFibers(current, workInProgress) { + if (current !== null && workInProgress.child !== current.child) { + throw new Error('Resuming work not yet implemented.'); + } + + if (workInProgress.child === null) { + return; + } + + var currentChild = workInProgress.child; + var newChild = createWorkInProgress(currentChild, currentChild.pendingProps); + workInProgress.child = newChild; + newChild.return = workInProgress; + + while (currentChild.sibling !== null) { + currentChild = currentChild.sibling; + newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps); + newChild.return = workInProgress; + } + + newChild.sibling = null; +} // Reset a workInProgress child set to prepare it for a second pass. + +function resetChildFibers(workInProgress, lanes) { + var child = workInProgress.child; + + while (child !== null) { + resetWorkInProgress(child, lanes); + child = child.sibling; + } +} + +var valueCursor = createCursor(null); +var rendererSigil; + +{ + // Use this to detect multiple renderers using the same context + rendererSigil = {}; +} + +var currentlyRenderingFiber = null; +var lastContextDependency = null; +var lastFullyObservedContext = null; +var isDisallowedContextReadInDEV = false; +function resetContextDependencies() { + // This is called right before React yields execution, to ensure `readContext` + // cannot be called outside the render phase. + currentlyRenderingFiber = null; + lastContextDependency = null; + lastFullyObservedContext = null; + + { + isDisallowedContextReadInDEV = false; + } +} +function enterDisallowedContextReadInDEV() { + { + isDisallowedContextReadInDEV = true; + } +} +function exitDisallowedContextReadInDEV() { + { + isDisallowedContextReadInDEV = false; + } +} +function pushProvider(providerFiber, context, nextValue) { + { + push(valueCursor, context._currentValue, providerFiber); + context._currentValue = nextValue; + + { + if (context._currentRenderer !== undefined && context._currentRenderer !== null && context._currentRenderer !== rendererSigil) { + error('Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.'); + } + + context._currentRenderer = rendererSigil; + } + } +} +function popProvider(context, providerFiber) { + var currentValue = valueCursor.current; + pop(valueCursor, providerFiber); + + { + { + context._currentValue = currentValue; + } + } +} +function scheduleContextWorkOnParentPath(parent, renderLanes, propagationRoot) { + // Update the child lanes of all the ancestors, including the alternates. + var node = parent; + + while (node !== null) { + var alternate = node.alternate; + + if (!isSubsetOfLanes(node.childLanes, renderLanes)) { + node.childLanes = mergeLanes(node.childLanes, renderLanes); + + if (alternate !== null) { + alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes); + } + } else if (alternate !== null && !isSubsetOfLanes(alternate.childLanes, renderLanes)) { + alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes); + } + + if (node === propagationRoot) { + break; + } + + node = node.return; + } + + { + if (node !== propagationRoot) { + error('Expected to find the propagation root when scheduling context work. ' + 'This error is likely caused by a bug in React. Please file an issue.'); + } + } +} +function propagateContextChange(workInProgress, context, renderLanes) { + { + propagateContextChange_eager(workInProgress, context, renderLanes); + } +} + +function propagateContextChange_eager(workInProgress, context, renderLanes) { + + var fiber = workInProgress.child; + + if (fiber !== null) { + // Set the return pointer of the child to the work-in-progress fiber. + fiber.return = workInProgress; + } + + while (fiber !== null) { + var nextFiber = void 0; // Visit this fiber. + + var list = fiber.dependencies; + + if (list !== null) { + nextFiber = fiber.child; + var dependency = list.firstContext; + + while (dependency !== null) { + // Check if the context matches. + if (dependency.context === context) { + // Match! Schedule an update on this fiber. + if (fiber.tag === ClassComponent) { + // Schedule a force update on the work-in-progress. + var lane = pickArbitraryLane(renderLanes); + var update = createUpdate(NoTimestamp, lane); + update.tag = ForceUpdate; // TODO: Because we don't have a work-in-progress, this will add the + // update to the current fiber, too, which means it will persist even if + // this render is thrown away. Since it's a race condition, not sure it's + // worth fixing. + // Inlined `enqueueUpdate` to remove interleaved update check + + var updateQueue = fiber.updateQueue; + + if (updateQueue === null) ; else { + var sharedQueue = updateQueue.shared; + var pending = sharedQueue.pending; + + if (pending === null) { + // This is the first update. Create a circular list. + update.next = update; + } else { + update.next = pending.next; + pending.next = update; + } + + sharedQueue.pending = update; + } + } + + fiber.lanes = mergeLanes(fiber.lanes, renderLanes); + var alternate = fiber.alternate; + + if (alternate !== null) { + alternate.lanes = mergeLanes(alternate.lanes, renderLanes); + } + + scheduleContextWorkOnParentPath(fiber.return, renderLanes, workInProgress); // Mark the updated lanes on the list, too. + + list.lanes = mergeLanes(list.lanes, renderLanes); // Since we already found a match, we can stop traversing the + // dependency list. + + break; + } + + dependency = dependency.next; + } + } else if (fiber.tag === ContextProvider) { + // Don't scan deeper if this is a matching provider + nextFiber = fiber.type === workInProgress.type ? null : fiber.child; + } else if (fiber.tag === DehydratedFragment) { + // If a dehydrated suspense boundary is in this subtree, we don't know + // if it will have any context consumers in it. The best we can do is + // mark it as having updates. + var parentSuspense = fiber.return; + + if (parentSuspense === null) { + throw new Error('We just came from a parent so we must have had a parent. This is a bug in React.'); + } + + parentSuspense.lanes = mergeLanes(parentSuspense.lanes, renderLanes); + var _alternate = parentSuspense.alternate; + + if (_alternate !== null) { + _alternate.lanes = mergeLanes(_alternate.lanes, renderLanes); + } // This is intentionally passing this fiber as the parent + // because we want to schedule this fiber as having work + // on its children. We'll use the childLanes on + // this fiber to indicate that a context has changed. + + + scheduleContextWorkOnParentPath(parentSuspense, renderLanes, workInProgress); + nextFiber = fiber.sibling; + } else { + // Traverse down. + nextFiber = fiber.child; + } + + if (nextFiber !== null) { + // Set the return pointer of the child to the work-in-progress fiber. + nextFiber.return = fiber; + } else { + // No child. Traverse to next sibling. + nextFiber = fiber; + + while (nextFiber !== null) { + if (nextFiber === workInProgress) { + // We're back to the root of this subtree. Exit. + nextFiber = null; + break; + } + + var sibling = nextFiber.sibling; + + if (sibling !== null) { + // Set the return pointer of the sibling to the work-in-progress fiber. + sibling.return = nextFiber.return; + nextFiber = sibling; + break; + } // No more siblings. Traverse up. + + + nextFiber = nextFiber.return; + } + } + + fiber = nextFiber; + } +} +function prepareToReadContext(workInProgress, renderLanes) { + currentlyRenderingFiber = workInProgress; + lastContextDependency = null; + lastFullyObservedContext = null; + var dependencies = workInProgress.dependencies; + + if (dependencies !== null) { + { + var firstContext = dependencies.firstContext; + + if (firstContext !== null) { + if (includesSomeLane(dependencies.lanes, renderLanes)) { + // Context list has a pending update. Mark that this fiber performed work. + markWorkInProgressReceivedUpdate(); + } // Reset the work-in-progress list + + + dependencies.firstContext = null; + } + } + } +} +function readContext(context) { + { + // This warning would fire if you read context inside a Hook like useMemo. + // Unlike the class check below, it's not enforced in production for perf. + if (isDisallowedContextReadInDEV) { + error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().'); + } + } + + var value = context._currentValue ; + + if (lastFullyObservedContext === context) ; else { + var contextItem = { + context: context, + memoizedValue: value, + next: null + }; + + if (lastContextDependency === null) { + if (currentlyRenderingFiber === null) { + throw new Error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().'); + } // This is the first dependency for this component. Create a new list. + + + lastContextDependency = contextItem; + currentlyRenderingFiber.dependencies = { + lanes: NoLanes, + firstContext: contextItem + }; + } else { + // Append a new context item. + lastContextDependency = lastContextDependency.next = contextItem; + } + } + + return value; +} + +// render. When this render exits, either because it finishes or because it is +// interrupted, the interleaved updates will be transferred onto the main part +// of the queue. + +var concurrentQueues = null; +function pushConcurrentUpdateQueue(queue) { + if (concurrentQueues === null) { + concurrentQueues = [queue]; + } else { + concurrentQueues.push(queue); + } +} +function finishQueueingConcurrentUpdates() { + // Transfer the interleaved updates onto the main queue. Each queue has a + // `pending` field and an `interleaved` field. When they are not null, they + // point to the last node in a circular linked list. We need to append the + // interleaved list to the end of the pending list by joining them into a + // single, circular list. + if (concurrentQueues !== null) { + for (var i = 0; i < concurrentQueues.length; i++) { + var queue = concurrentQueues[i]; + var lastInterleavedUpdate = queue.interleaved; + + if (lastInterleavedUpdate !== null) { + queue.interleaved = null; + var firstInterleavedUpdate = lastInterleavedUpdate.next; + var lastPendingUpdate = queue.pending; + + if (lastPendingUpdate !== null) { + var firstPendingUpdate = lastPendingUpdate.next; + lastPendingUpdate.next = firstInterleavedUpdate; + lastInterleavedUpdate.next = firstPendingUpdate; + } + + queue.pending = lastInterleavedUpdate; + } + } + + concurrentQueues = null; + } +} +function enqueueConcurrentHookUpdate(fiber, queue, update, lane) { + var interleaved = queue.interleaved; + + if (interleaved === null) { + // This is the first update. Create a circular list. + update.next = update; // At the end of the current render, this queue's interleaved updates will + // be transferred to the pending queue. + + pushConcurrentUpdateQueue(queue); + } else { + update.next = interleaved.next; + interleaved.next = update; + } + + queue.interleaved = update; + return markUpdateLaneFromFiberToRoot(fiber, lane); +} +function enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane) { + var interleaved = queue.interleaved; + + if (interleaved === null) { + // This is the first update. Create a circular list. + update.next = update; // At the end of the current render, this queue's interleaved updates will + // be transferred to the pending queue. + + pushConcurrentUpdateQueue(queue); + } else { + update.next = interleaved.next; + interleaved.next = update; + } + + queue.interleaved = update; +} +function enqueueConcurrentClassUpdate(fiber, queue, update, lane) { + var interleaved = queue.interleaved; + + if (interleaved === null) { + // This is the first update. Create a circular list. + update.next = update; // At the end of the current render, this queue's interleaved updates will + // be transferred to the pending queue. + + pushConcurrentUpdateQueue(queue); + } else { + update.next = interleaved.next; + interleaved.next = update; + } + + queue.interleaved = update; + return markUpdateLaneFromFiberToRoot(fiber, lane); +} +function enqueueConcurrentRenderForLane(fiber, lane) { + return markUpdateLaneFromFiberToRoot(fiber, lane); +} // Calling this function outside this module should only be done for backwards +// compatibility and should always be accompanied by a warning. + +var unsafe_markUpdateLaneFromFiberToRoot = markUpdateLaneFromFiberToRoot; + +function markUpdateLaneFromFiberToRoot(sourceFiber, lane) { + // Update the source fiber's lanes + sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane); + var alternate = sourceFiber.alternate; + + if (alternate !== null) { + alternate.lanes = mergeLanes(alternate.lanes, lane); + } + + { + if (alternate === null && (sourceFiber.flags & (Placement | Hydrating)) !== NoFlags) { + warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber); + } + } // Walk the parent path to the root and update the child lanes. + + + var node = sourceFiber; + var parent = sourceFiber.return; + + while (parent !== null) { + parent.childLanes = mergeLanes(parent.childLanes, lane); + alternate = parent.alternate; + + if (alternate !== null) { + alternate.childLanes = mergeLanes(alternate.childLanes, lane); + } else { + { + if ((parent.flags & (Placement | Hydrating)) !== NoFlags) { + warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber); + } + } + } + + node = parent; + parent = parent.return; + } + + if (node.tag === HostRoot) { + var root = node.stateNode; + return root; + } else { + return null; + } +} + +var UpdateState = 0; +var ReplaceState = 1; +var ForceUpdate = 2; +var CaptureUpdate = 3; // Global state that is reset at the beginning of calling `processUpdateQueue`. +// It should only be read right after calling `processUpdateQueue`, via +// `checkHasForceUpdateAfterProcessing`. + +var hasForceUpdate = false; +var didWarnUpdateInsideUpdate; +var currentlyProcessingQueue; + +{ + didWarnUpdateInsideUpdate = false; + currentlyProcessingQueue = null; +} + +function initializeUpdateQueue(fiber) { + var queue = { + baseState: fiber.memoizedState, + firstBaseUpdate: null, + lastBaseUpdate: null, + shared: { + pending: null, + interleaved: null, + lanes: NoLanes + }, + effects: null + }; + fiber.updateQueue = queue; +} +function cloneUpdateQueue(current, workInProgress) { + // Clone the update queue from current. Unless it's already a clone. + var queue = workInProgress.updateQueue; + var currentQueue = current.updateQueue; + + if (queue === currentQueue) { + var clone = { + baseState: currentQueue.baseState, + firstBaseUpdate: currentQueue.firstBaseUpdate, + lastBaseUpdate: currentQueue.lastBaseUpdate, + shared: currentQueue.shared, + effects: currentQueue.effects + }; + workInProgress.updateQueue = clone; + } +} +function createUpdate(eventTime, lane) { + var update = { + eventTime: eventTime, + lane: lane, + tag: UpdateState, + payload: null, + callback: null, + next: null + }; + return update; +} +function enqueueUpdate(fiber, update, lane) { + var updateQueue = fiber.updateQueue; + + if (updateQueue === null) { + // Only occurs if the fiber has been unmounted. + return null; + } + + var sharedQueue = updateQueue.shared; + + { + if (currentlyProcessingQueue === sharedQueue && !didWarnUpdateInsideUpdate) { + error('An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.'); + + didWarnUpdateInsideUpdate = true; + } + } + + if (isUnsafeClassRenderPhaseUpdate()) { + // This is an unsafe render phase update. Add directly to the update + // queue so we can process it immediately during the current render. + var pending = sharedQueue.pending; + + if (pending === null) { + // This is the first update. Create a circular list. + update.next = update; + } else { + update.next = pending.next; + pending.next = update; + } + + sharedQueue.pending = update; // Update the childLanes even though we're most likely already rendering + // this fiber. This is for backwards compatibility in the case where you + // update a different component during render phase than the one that is + // currently renderings (a pattern that is accompanied by a warning). + + return unsafe_markUpdateLaneFromFiberToRoot(fiber, lane); + } else { + return enqueueConcurrentClassUpdate(fiber, sharedQueue, update, lane); + } +} +function entangleTransitions(root, fiber, lane) { + var updateQueue = fiber.updateQueue; + + if (updateQueue === null) { + // Only occurs if the fiber has been unmounted. + return; + } + + var sharedQueue = updateQueue.shared; + + if (isTransitionLane(lane)) { + var queueLanes = sharedQueue.lanes; // If any entangled lanes are no longer pending on the root, then they must + // have finished. We can remove them from the shared queue, which represents + // a superset of the actually pending lanes. In some cases we may entangle + // more than we need to, but that's OK. In fact it's worse if we *don't* + // entangle when we should. + + queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes. + + var newQueueLanes = mergeLanes(queueLanes, lane); + sharedQueue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if + // the lane finished since the last time we entangled it. So we need to + // entangle it again, just to be sure. + + markRootEntangled(root, newQueueLanes); + } +} +function enqueueCapturedUpdate(workInProgress, capturedUpdate) { + // Captured updates are updates that are thrown by a child during the render + // phase. They should be discarded if the render is aborted. Therefore, + // we should only put them on the work-in-progress queue, not the current one. + var queue = workInProgress.updateQueue; // Check if the work-in-progress queue is a clone. + + var current = workInProgress.alternate; + + if (current !== null) { + var currentQueue = current.updateQueue; + + if (queue === currentQueue) { + // The work-in-progress queue is the same as current. This happens when + // we bail out on a parent fiber that then captures an error thrown by + // a child. Since we want to append the update only to the work-in + // -progress queue, we need to clone the updates. We usually clone during + // processUpdateQueue, but that didn't happen in this case because we + // skipped over the parent when we bailed out. + var newFirst = null; + var newLast = null; + var firstBaseUpdate = queue.firstBaseUpdate; + + if (firstBaseUpdate !== null) { + // Loop through the updates and clone them. + var update = firstBaseUpdate; + + do { + var clone = { + eventTime: update.eventTime, + lane: update.lane, + tag: update.tag, + payload: update.payload, + callback: update.callback, + next: null + }; + + if (newLast === null) { + newFirst = newLast = clone; + } else { + newLast.next = clone; + newLast = clone; + } + + update = update.next; + } while (update !== null); // Append the captured update the end of the cloned list. + + + if (newLast === null) { + newFirst = newLast = capturedUpdate; + } else { + newLast.next = capturedUpdate; + newLast = capturedUpdate; + } + } else { + // There are no base updates. + newFirst = newLast = capturedUpdate; + } + + queue = { + baseState: currentQueue.baseState, + firstBaseUpdate: newFirst, + lastBaseUpdate: newLast, + shared: currentQueue.shared, + effects: currentQueue.effects + }; + workInProgress.updateQueue = queue; + return; + } + } // Append the update to the end of the list. + + + var lastBaseUpdate = queue.lastBaseUpdate; + + if (lastBaseUpdate === null) { + queue.firstBaseUpdate = capturedUpdate; + } else { + lastBaseUpdate.next = capturedUpdate; + } + + queue.lastBaseUpdate = capturedUpdate; +} + +function getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) { + switch (update.tag) { + case ReplaceState: + { + var payload = update.payload; + + if (typeof payload === 'function') { + // Updater function + { + enterDisallowedContextReadInDEV(); + } + + var nextState = payload.call(instance, prevState, nextProps); + + { + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + payload.call(instance, prevState, nextProps); + } finally { + setIsStrictModeForDevtools(false); + } + } + + exitDisallowedContextReadInDEV(); + } + + return nextState; + } // State object + + + return payload; + } + + case CaptureUpdate: + { + workInProgress.flags = workInProgress.flags & ~ShouldCapture | DidCapture; + } + // Intentional fallthrough + + case UpdateState: + { + var _payload = update.payload; + var partialState; + + if (typeof _payload === 'function') { + // Updater function + { + enterDisallowedContextReadInDEV(); + } + + partialState = _payload.call(instance, prevState, nextProps); + + { + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + _payload.call(instance, prevState, nextProps); + } finally { + setIsStrictModeForDevtools(false); + } + } + + exitDisallowedContextReadInDEV(); + } + } else { + // Partial state object + partialState = _payload; + } + + if (partialState === null || partialState === undefined) { + // Null and undefined are treated as no-ops. + return prevState; + } // Merge the partial state and the previous state. + + + return assign({}, prevState, partialState); + } + + case ForceUpdate: + { + hasForceUpdate = true; + return prevState; + } + } + + return prevState; +} + +function processUpdateQueue(workInProgress, props, instance, renderLanes) { + // This is always non-null on a ClassComponent or HostRoot + var queue = workInProgress.updateQueue; + hasForceUpdate = false; + + { + currentlyProcessingQueue = queue.shared; + } + + var firstBaseUpdate = queue.firstBaseUpdate; + var lastBaseUpdate = queue.lastBaseUpdate; // Check if there are pending updates. If so, transfer them to the base queue. + + var pendingQueue = queue.shared.pending; + + if (pendingQueue !== null) { + queue.shared.pending = null; // The pending queue is circular. Disconnect the pointer between first + // and last so that it's non-circular. + + var lastPendingUpdate = pendingQueue; + var firstPendingUpdate = lastPendingUpdate.next; + lastPendingUpdate.next = null; // Append pending updates to base queue + + if (lastBaseUpdate === null) { + firstBaseUpdate = firstPendingUpdate; + } else { + lastBaseUpdate.next = firstPendingUpdate; + } + + lastBaseUpdate = lastPendingUpdate; // If there's a current queue, and it's different from the base queue, then + // we need to transfer the updates to that queue, too. Because the base + // queue is a singly-linked list with no cycles, we can append to both + // lists and take advantage of structural sharing. + // TODO: Pass `current` as argument + + var current = workInProgress.alternate; + + if (current !== null) { + // This is always non-null on a ClassComponent or HostRoot + var currentQueue = current.updateQueue; + var currentLastBaseUpdate = currentQueue.lastBaseUpdate; + + if (currentLastBaseUpdate !== lastBaseUpdate) { + if (currentLastBaseUpdate === null) { + currentQueue.firstBaseUpdate = firstPendingUpdate; + } else { + currentLastBaseUpdate.next = firstPendingUpdate; + } + + currentQueue.lastBaseUpdate = lastPendingUpdate; + } + } + } // These values may change as we process the queue. + + + if (firstBaseUpdate !== null) { + // Iterate through the list of updates to compute the result. + var newState = queue.baseState; // TODO: Don't need to accumulate this. Instead, we can remove renderLanes + // from the original lanes. + + var newLanes = NoLanes; + var newBaseState = null; + var newFirstBaseUpdate = null; + var newLastBaseUpdate = null; + var update = firstBaseUpdate; + + do { + var updateLane = update.lane; + var updateEventTime = update.eventTime; + + if (!isSubsetOfLanes(renderLanes, updateLane)) { + // Priority is insufficient. Skip this update. If this is the first + // skipped update, the previous update/state is the new base + // update/state. + var clone = { + eventTime: updateEventTime, + lane: updateLane, + tag: update.tag, + payload: update.payload, + callback: update.callback, + next: null + }; + + if (newLastBaseUpdate === null) { + newFirstBaseUpdate = newLastBaseUpdate = clone; + newBaseState = newState; + } else { + newLastBaseUpdate = newLastBaseUpdate.next = clone; + } // Update the remaining priority in the queue. + + + newLanes = mergeLanes(newLanes, updateLane); + } else { + // This update does have sufficient priority. + if (newLastBaseUpdate !== null) { + var _clone = { + eventTime: updateEventTime, + // This update is going to be committed so we never want uncommit + // it. Using NoLane works because 0 is a subset of all bitmasks, so + // this will never be skipped by the check above. + lane: NoLane, + tag: update.tag, + payload: update.payload, + callback: update.callback, + next: null + }; + newLastBaseUpdate = newLastBaseUpdate.next = _clone; + } // Process this update. + + + newState = getStateFromUpdate(workInProgress, queue, update, newState, props, instance); + var callback = update.callback; + + if (callback !== null && // If the update was already committed, we should not queue its + // callback again. + update.lane !== NoLane) { + workInProgress.flags |= Callback; + var effects = queue.effects; + + if (effects === null) { + queue.effects = [update]; + } else { + effects.push(update); + } + } + } + + update = update.next; + + if (update === null) { + pendingQueue = queue.shared.pending; + + if (pendingQueue === null) { + break; + } else { + // An update was scheduled from inside a reducer. Add the new + // pending updates to the end of the list and keep processing. + var _lastPendingUpdate = pendingQueue; // Intentionally unsound. Pending updates form a circular list, but we + // unravel them when transferring them to the base queue. + + var _firstPendingUpdate = _lastPendingUpdate.next; + _lastPendingUpdate.next = null; + update = _firstPendingUpdate; + queue.lastBaseUpdate = _lastPendingUpdate; + queue.shared.pending = null; + } + } + } while (true); + + if (newLastBaseUpdate === null) { + newBaseState = newState; + } + + queue.baseState = newBaseState; + queue.firstBaseUpdate = newFirstBaseUpdate; + queue.lastBaseUpdate = newLastBaseUpdate; // Interleaved updates are stored on a separate queue. We aren't going to + // process them during this render, but we do need to track which lanes + // are remaining. + + var lastInterleaved = queue.shared.interleaved; + + if (lastInterleaved !== null) { + var interleaved = lastInterleaved; + + do { + newLanes = mergeLanes(newLanes, interleaved.lane); + interleaved = interleaved.next; + } while (interleaved !== lastInterleaved); + } else if (firstBaseUpdate === null) { + // `queue.lanes` is used for entangling transitions. We can set it back to + // zero once the queue is empty. + queue.shared.lanes = NoLanes; + } // Set the remaining expiration time to be whatever is remaining in the queue. + // This should be fine because the only two other things that contribute to + // expiration time are props and context. We're already in the middle of the + // begin phase by the time we start processing the queue, so we've already + // dealt with the props. Context in components that specify + // shouldComponentUpdate is tricky; but we'll have to account for + // that regardless. + + + markSkippedUpdateLanes(newLanes); + workInProgress.lanes = newLanes; + workInProgress.memoizedState = newState; + } + + { + currentlyProcessingQueue = null; + } +} + +function callCallback(callback, context) { + if (typeof callback !== 'function') { + throw new Error('Invalid argument passed as callback. Expected a function. Instead ' + ("received: " + callback)); + } + + callback.call(context); +} + +function resetHasForceUpdateBeforeProcessing() { + hasForceUpdate = false; +} +function checkHasForceUpdateAfterProcessing() { + return hasForceUpdate; +} +function commitUpdateQueue(finishedWork, finishedQueue, instance) { + // Commit the effects + var effects = finishedQueue.effects; + finishedQueue.effects = null; + + if (effects !== null) { + for (var i = 0; i < effects.length; i++) { + var effect = effects[i]; + var callback = effect.callback; + + if (callback !== null) { + effect.callback = null; + callCallback(callback, instance); + } + } + } +} + +var NO_CONTEXT = {}; +var contextStackCursor$1 = createCursor(NO_CONTEXT); +var contextFiberStackCursor = createCursor(NO_CONTEXT); +var rootInstanceStackCursor = createCursor(NO_CONTEXT); + +function requiredContext(c) { + if (c === NO_CONTEXT) { + throw new Error('Expected host context to exist. This error is likely caused by a bug ' + 'in React. Please file an issue.'); + } + + return c; +} + +function getRootHostContainer() { + var rootInstance = requiredContext(rootInstanceStackCursor.current); + return rootInstance; +} + +function pushHostContainer(fiber, nextRootInstance) { + // Push current root instance onto the stack; + // This allows us to reset root when portals are popped. + push(rootInstanceStackCursor, nextRootInstance, fiber); // Track the context and the Fiber that provided it. + // This enables us to pop only Fibers that provide unique contexts. + + push(contextFiberStackCursor, fiber, fiber); // Finally, we need to push the host context to the stack. + // However, we can't just call getRootHostContext() and push it because + // we'd have a different number of entries on the stack depending on + // whether getRootHostContext() throws somewhere in renderer code or not. + // So we push an empty value first. This lets us safely unwind on errors. + + push(contextStackCursor$1, NO_CONTEXT, fiber); + var nextRootContext = getRootHostContext(nextRootInstance); // Now that we know this function doesn't throw, replace it. + + pop(contextStackCursor$1, fiber); + push(contextStackCursor$1, nextRootContext, fiber); +} + +function popHostContainer(fiber) { + pop(contextStackCursor$1, fiber); + pop(contextFiberStackCursor, fiber); + pop(rootInstanceStackCursor, fiber); +} + +function getHostContext() { + var context = requiredContext(contextStackCursor$1.current); + return context; +} + +function pushHostContext(fiber) { + var rootInstance = requiredContext(rootInstanceStackCursor.current); + var context = requiredContext(contextStackCursor$1.current); + var nextContext = getChildHostContext(context, fiber.type); // Don't push this Fiber's context unless it's unique. + + if (context === nextContext) { + return; + } // Track the context and the Fiber that provided it. + // This enables us to pop only Fibers that provide unique contexts. + + + push(contextFiberStackCursor, fiber, fiber); + push(contextStackCursor$1, nextContext, fiber); +} + +function popHostContext(fiber) { + // Do not pop unless this Fiber provided the current context. + // pushHostContext() only pushes Fibers that provide unique contexts. + if (contextFiberStackCursor.current !== fiber) { + return; + } + + pop(contextStackCursor$1, fiber); + pop(contextFiberStackCursor, fiber); +} + +var DefaultSuspenseContext = 0; // The Suspense Context is split into two parts. The lower bits is +// inherited deeply down the subtree. The upper bits only affect +// this immediate suspense boundary and gets reset each new +// boundary or suspense list. + +var SubtreeSuspenseContextMask = 1; // Subtree Flags: +// InvisibleParentSuspenseContext indicates that one of our parent Suspense +// boundaries is not currently showing visible main content. +// Either because it is already showing a fallback or is not mounted at all. +// We can use this to determine if it is desirable to trigger a fallback at +// the parent. If not, then we might need to trigger undesirable boundaries +// and/or suspend the commit to avoid hiding the parent content. + +var InvisibleParentSuspenseContext = 1; // Shallow Flags: +// ForceSuspenseFallback can be used by SuspenseList to force newly added +// items into their fallback state during one of the render passes. + +var ForceSuspenseFallback = 2; +var suspenseStackCursor = createCursor(DefaultSuspenseContext); +function hasSuspenseContext(parentContext, flag) { + return (parentContext & flag) !== 0; +} +function setDefaultShallowSuspenseContext(parentContext) { + return parentContext & SubtreeSuspenseContextMask; +} +function setShallowSuspenseContext(parentContext, shallowContext) { + return parentContext & SubtreeSuspenseContextMask | shallowContext; +} +function addSubtreeSuspenseContext(parentContext, subtreeContext) { + return parentContext | subtreeContext; +} +function pushSuspenseContext(fiber, newContext) { + push(suspenseStackCursor, newContext, fiber); +} +function popSuspenseContext(fiber) { + pop(suspenseStackCursor, fiber); +} + +function shouldCaptureSuspense(workInProgress, hasInvisibleParent) { + // If it was the primary children that just suspended, capture and render the + // fallback. Otherwise, don't capture and bubble to the next boundary. + var nextState = workInProgress.memoizedState; + + if (nextState !== null) { + if (nextState.dehydrated !== null) { + // A dehydrated boundary always captures. + return true; + } + + return false; + } + + var props = workInProgress.memoizedProps; // Regular boundaries always capture. + + { + return true; + } // If it's a boundary we should avoid, then we prefer to bubble up to the +} +function findFirstSuspended(row) { + var node = row; + + while (node !== null) { + if (node.tag === SuspenseComponent) { + var state = node.memoizedState; + + if (state !== null) { + var dehydrated = state.dehydrated; + + if (dehydrated === null || isSuspenseInstancePending(dehydrated) || isSuspenseInstanceFallback(dehydrated)) { + return node; + } + } + } else if (node.tag === SuspenseListComponent && // revealOrder undefined can't be trusted because it don't + // keep track of whether it suspended or not. + node.memoizedProps.revealOrder !== undefined) { + var didSuspend = (node.flags & DidCapture) !== NoFlags; + + if (didSuspend) { + return node; + } + } else if (node.child !== null) { + node.child.return = node; + node = node.child; + continue; + } + + if (node === row) { + return null; + } + + while (node.sibling === null) { + if (node.return === null || node.return === row) { + return null; + } + + node = node.return; + } + + node.sibling.return = node.return; + node = node.sibling; + } + + return null; +} + +var NoFlags$1 = +/* */ +0; // Represents whether effect should fire. + +var HasEffect = +/* */ +1; // Represents the phase in which the effect (not the clean-up) fires. + +var Insertion = +/* */ +2; +var Layout = +/* */ +4; +var Passive$1 = +/* */ +8; + +// and should be reset before starting a new render. +// This tracks which mutable sources need to be reset after a render. + +var workInProgressSources = []; +function resetWorkInProgressVersions() { + for (var i = 0; i < workInProgressSources.length; i++) { + var mutableSource = workInProgressSources[i]; + + { + mutableSource._workInProgressVersionPrimary = null; + } + } + + workInProgressSources.length = 0; +} +// This ensures that the version used for server rendering matches the one +// that is eventually read during hydration. +// If they don't match there's a potential tear and a full deopt render is required. + +function registerMutableSourceForHydration(root, mutableSource) { + var getVersion = mutableSource._getVersion; + var version = getVersion(mutableSource._source); // TODO Clear this data once all pending hydration work is finished. + // Retaining it forever may interfere with GC. + + if (root.mutableSourceEagerHydrationData == null) { + root.mutableSourceEagerHydrationData = [mutableSource, version]; + } else { + root.mutableSourceEagerHydrationData.push(mutableSource, version); + } +} + +var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher, + ReactCurrentBatchConfig$2 = ReactSharedInternals.ReactCurrentBatchConfig; +var didWarnAboutMismatchedHooksForComponent; +var didWarnUncachedGetSnapshot; + +{ + didWarnAboutMismatchedHooksForComponent = new Set(); +} + +// These are set right before calling the component. +var renderLanes = NoLanes; // The work-in-progress fiber. I've named it differently to distinguish it from +// the work-in-progress hook. + +var currentlyRenderingFiber$1 = null; // Hooks are stored as a linked list on the fiber's memoizedState field. The +// current hook list is the list that belongs to the current fiber. The +// work-in-progress hook list is a new list that will be added to the +// work-in-progress fiber. + +var currentHook = null; +var workInProgressHook = null; // Whether an update was scheduled at any point during the render phase. This +// does not get reset if we do another render pass; only when we're completely +// finished evaluating this component. This is an optimization so we know +// whether we need to clear render phase updates after a throw. + +var didScheduleRenderPhaseUpdate = false; // Where an update was scheduled only during the current render pass. This +// gets reset after each attempt. +// TODO: Maybe there's some way to consolidate this with +// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`. + +var didScheduleRenderPhaseUpdateDuringThisPass = false; // Counts the number of useId hooks in this component. + +var localIdCounter = 0; // Used for ids that are generated completely client-side (i.e. not during +// hydration). This counter is global, so client ids are not stable across +// render attempts. + +var globalClientIdCounter = 0; +var RE_RENDER_LIMIT = 25; // In DEV, this is the name of the currently executing primitive hook + +var currentHookNameInDev = null; // In DEV, this list ensures that hooks are called in the same order between renders. +// The list stores the order of hooks used during the initial render (mount). +// Subsequent renders (updates) reference this list. + +var hookTypesDev = null; +var hookTypesUpdateIndexDev = -1; // In DEV, this tracks whether currently rendering component needs to ignore +// the dependencies for Hooks that need them (e.g. useEffect or useMemo). +// When true, such Hooks will always be "remounted". Only used during hot reload. + +var ignorePreviousDependencies = false; + +function mountHookTypesDev() { + { + var hookName = currentHookNameInDev; + + if (hookTypesDev === null) { + hookTypesDev = [hookName]; + } else { + hookTypesDev.push(hookName); + } + } +} + +function updateHookTypesDev() { + { + var hookName = currentHookNameInDev; + + if (hookTypesDev !== null) { + hookTypesUpdateIndexDev++; + + if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) { + warnOnHookMismatchInDev(hookName); + } + } + } +} + +function checkDepsAreArrayDev(deps) { + { + if (deps !== undefined && deps !== null && !isArray(deps)) { + // Verify deps, but only on mount to avoid extra checks. + // It's unlikely their type would change as usually you define them inline. + error('%s received a final argument that is not an array (instead, received `%s`). When ' + 'specified, the final argument must be an array.', currentHookNameInDev, typeof deps); + } + } +} + +function warnOnHookMismatchInDev(currentHookName) { + { + var componentName = getComponentNameFromFiber(currentlyRenderingFiber$1); + + if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) { + didWarnAboutMismatchedHooksForComponent.add(componentName); + + if (hookTypesDev !== null) { + var table = ''; + var secondColumnStart = 30; + + for (var i = 0; i <= hookTypesUpdateIndexDev; i++) { + var oldHookName = hookTypesDev[i]; + var newHookName = i === hookTypesUpdateIndexDev ? currentHookName : oldHookName; + var row = i + 1 + ". " + oldHookName; // Extra space so second column lines up + // lol @ IE not supporting String#repeat + + while (row.length < secondColumnStart) { + row += ' '; + } + + row += newHookName + '\n'; + table += row; + } + + error('React has detected a change in the order of Hooks called by %s. ' + 'This will lead to bugs and errors if not fixed. ' + 'For more information, read the Rules of Hooks: https://reactjs.org/link/rules-of-hooks\n\n' + ' Previous render Next render\n' + ' ------------------------------------------------------\n' + '%s' + ' ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n', componentName, table); + } + } + } +} + +function throwInvalidHookError() { + throw new Error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\n' + '2. You might be breaking the Rules of Hooks\n' + '3. You might have more than one copy of React in the same app\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.'); +} + +function areHookInputsEqual(nextDeps, prevDeps) { + { + if (ignorePreviousDependencies) { + // Only true when this component is being hot reloaded. + return false; + } + } + + if (prevDeps === null) { + { + error('%s received a final argument during this render, but not during ' + 'the previous render. Even though the final argument is optional, ' + 'its type cannot change between renders.', currentHookNameInDev); + } + + return false; + } + + { + // Don't bother comparing lengths in prod because these arrays should be + // passed inline. + if (nextDeps.length !== prevDeps.length) { + error('The final argument passed to %s changed size between renders. The ' + 'order and size of this array must remain constant.\n\n' + 'Previous: %s\n' + 'Incoming: %s', currentHookNameInDev, "[" + prevDeps.join(', ') + "]", "[" + nextDeps.join(', ') + "]"); + } + } + + for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) { + if (objectIs(nextDeps[i], prevDeps[i])) { + continue; + } + + return false; + } + + return true; +} + +function renderWithHooks(current, workInProgress, Component, props, secondArg, nextRenderLanes) { + renderLanes = nextRenderLanes; + currentlyRenderingFiber$1 = workInProgress; + + { + hookTypesDev = current !== null ? current._debugHookTypes : null; + hookTypesUpdateIndexDev = -1; // Used for hot reloading: + + ignorePreviousDependencies = current !== null && current.type !== workInProgress.type; + } + + workInProgress.memoizedState = null; + workInProgress.updateQueue = null; + workInProgress.lanes = NoLanes; // The following should have already been reset + // currentHook = null; + // workInProgressHook = null; + // didScheduleRenderPhaseUpdate = false; + // localIdCounter = 0; + // TODO Warn if no hooks are used at all during mount, then some are used during update. + // Currently we will identify the update render as a mount because memoizedState === null. + // This is tricky because it's valid for certain types of components (e.g. React.lazy) + // Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used. + // Non-stateful hooks (e.g. context) don't get added to memoizedState, + // so memoizedState would be null during updates and mounts. + + { + if (current !== null && current.memoizedState !== null) { + ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdateInDEV; + } else if (hookTypesDev !== null) { + // This dispatcher handles an edge case where a component is updating, + // but no stateful hooks have been used. + // We want to match the production code behavior (which will use HooksDispatcherOnMount), + // but with the extra DEV validation to ensure hooks ordering hasn't changed. + // This dispatcher does that. + ReactCurrentDispatcher$1.current = HooksDispatcherOnMountWithHookTypesInDEV; + } else { + ReactCurrentDispatcher$1.current = HooksDispatcherOnMountInDEV; + } + } + + var children = Component(props, secondArg); // Check if there was a render phase update + + if (didScheduleRenderPhaseUpdateDuringThisPass) { + // Keep rendering in a loop for as long as render phase updates continue to + // be scheduled. Use a counter to prevent infinite loops. + var numberOfReRenders = 0; + + do { + didScheduleRenderPhaseUpdateDuringThisPass = false; + localIdCounter = 0; + + if (numberOfReRenders >= RE_RENDER_LIMIT) { + throw new Error('Too many re-renders. React limits the number of renders to prevent ' + 'an infinite loop.'); + } + + numberOfReRenders += 1; + + { + // Even when hot reloading, allow dependencies to stabilize + // after first render to prevent infinite render phase updates. + ignorePreviousDependencies = false; + } // Start over from the beginning of the list + + + currentHook = null; + workInProgressHook = null; + workInProgress.updateQueue = null; + + { + // Also validate hook order for cascading updates. + hookTypesUpdateIndexDev = -1; + } + + ReactCurrentDispatcher$1.current = HooksDispatcherOnRerenderInDEV ; + children = Component(props, secondArg); + } while (didScheduleRenderPhaseUpdateDuringThisPass); + } // We can assume the previous dispatcher is always this one, since we set it + // at the beginning of the render phase and there's no re-entrance. + + + ReactCurrentDispatcher$1.current = ContextOnlyDispatcher; + + { + workInProgress._debugHookTypes = hookTypesDev; + } // This check uses currentHook so that it works the same in DEV and prod bundles. + // hookTypesDev could catch more cases (e.g. context) but only in DEV bundles. + + + var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null; + renderLanes = NoLanes; + currentlyRenderingFiber$1 = null; + currentHook = null; + workInProgressHook = null; + + { + currentHookNameInDev = null; + hookTypesDev = null; + hookTypesUpdateIndexDev = -1; // Confirm that a static flag was not added or removed since the last + // render. If this fires, it suggests that we incorrectly reset the static + // flags in some other part of the codebase. This has happened before, for + // example, in the SuspenseList implementation. + + if (current !== null && (current.flags & StaticMask) !== (workInProgress.flags & StaticMask) && // Disable this warning in legacy mode, because legacy Suspense is weird + // and creates false positives. To make this work in legacy mode, we'd + // need to mark fibers that commit in an incomplete state, somehow. For + // now I'll disable the warning that most of the bugs that would trigger + // it are either exclusive to concurrent mode or exist in both. + (current.mode & ConcurrentMode) !== NoMode) { + error('Internal React error: Expected static flag was missing. Please ' + 'notify the React team.'); + } + } + + didScheduleRenderPhaseUpdate = false; // This is reset by checkDidRenderIdHook + // localIdCounter = 0; + + if (didRenderTooFewHooks) { + throw new Error('Rendered fewer hooks than expected. This may be caused by an accidental ' + 'early return statement.'); + } + + return children; +} +function checkDidRenderIdHook() { + // This should be called immediately after every renderWithHooks call. + // Conceptually, it's part of the return value of renderWithHooks; it's only a + // separate function to avoid using an array tuple. + var didRenderIdHook = localIdCounter !== 0; + localIdCounter = 0; + return didRenderIdHook; +} +function bailoutHooks(current, workInProgress, lanes) { + workInProgress.updateQueue = current.updateQueue; // TODO: Don't need to reset the flags here, because they're reset in the + // complete phase (bubbleProperties). + + if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) { + workInProgress.flags &= ~(MountPassiveDev | MountLayoutDev | Passive | Update); + } else { + workInProgress.flags &= ~(Passive | Update); + } + + current.lanes = removeLanes(current.lanes, lanes); +} +function resetHooksAfterThrow() { + // We can assume the previous dispatcher is always this one, since we set it + // at the beginning of the render phase and there's no re-entrance. + ReactCurrentDispatcher$1.current = ContextOnlyDispatcher; + + if (didScheduleRenderPhaseUpdate) { + // There were render phase updates. These are only valid for this render + // phase, which we are now aborting. Remove the updates from the queues so + // they do not persist to the next render. Do not remove updates from hooks + // that weren't processed. + // + // Only reset the updates from the queue if it has a clone. If it does + // not have a clone, that means it wasn't processed, and the updates were + // scheduled before we entered the render phase. + var hook = currentlyRenderingFiber$1.memoizedState; + + while (hook !== null) { + var queue = hook.queue; + + if (queue !== null) { + queue.pending = null; + } + + hook = hook.next; + } + + didScheduleRenderPhaseUpdate = false; + } + + renderLanes = NoLanes; + currentlyRenderingFiber$1 = null; + currentHook = null; + workInProgressHook = null; + + { + hookTypesDev = null; + hookTypesUpdateIndexDev = -1; + currentHookNameInDev = null; + isUpdatingOpaqueValueInRenderPhase = false; + } + + didScheduleRenderPhaseUpdateDuringThisPass = false; + localIdCounter = 0; +} + +function mountWorkInProgressHook() { + var hook = { + memoizedState: null, + baseState: null, + baseQueue: null, + queue: null, + next: null + }; + + if (workInProgressHook === null) { + // This is the first hook in the list + currentlyRenderingFiber$1.memoizedState = workInProgressHook = hook; + } else { + // Append to the end of the list + workInProgressHook = workInProgressHook.next = hook; + } + + return workInProgressHook; +} + +function updateWorkInProgressHook() { + // This function is used both for updates and for re-renders triggered by a + // render phase update. It assumes there is either a current hook we can + // clone, or a work-in-progress hook from a previous render pass that we can + // use as a base. When we reach the end of the base list, we must switch to + // the dispatcher used for mounts. + var nextCurrentHook; + + if (currentHook === null) { + var current = currentlyRenderingFiber$1.alternate; + + if (current !== null) { + nextCurrentHook = current.memoizedState; + } else { + nextCurrentHook = null; + } + } else { + nextCurrentHook = currentHook.next; + } + + var nextWorkInProgressHook; + + if (workInProgressHook === null) { + nextWorkInProgressHook = currentlyRenderingFiber$1.memoizedState; + } else { + nextWorkInProgressHook = workInProgressHook.next; + } + + if (nextWorkInProgressHook !== null) { + // There's already a work-in-progress. Reuse it. + workInProgressHook = nextWorkInProgressHook; + nextWorkInProgressHook = workInProgressHook.next; + currentHook = nextCurrentHook; + } else { + // Clone from the current hook. + if (nextCurrentHook === null) { + throw new Error('Rendered more hooks than during the previous render.'); + } + + currentHook = nextCurrentHook; + var newHook = { + memoizedState: currentHook.memoizedState, + baseState: currentHook.baseState, + baseQueue: currentHook.baseQueue, + queue: currentHook.queue, + next: null + }; + + if (workInProgressHook === null) { + // This is the first hook in the list. + currentlyRenderingFiber$1.memoizedState = workInProgressHook = newHook; + } else { + // Append to the end of the list. + workInProgressHook = workInProgressHook.next = newHook; + } + } + + return workInProgressHook; +} + +function createFunctionComponentUpdateQueue() { + return { + lastEffect: null, + stores: null + }; +} + +function basicStateReducer(state, action) { + // $FlowFixMe: Flow doesn't like mixed types + return typeof action === 'function' ? action(state) : action; +} + +function mountReducer(reducer, initialArg, init) { + var hook = mountWorkInProgressHook(); + var initialState; + + if (init !== undefined) { + initialState = init(initialArg); + } else { + initialState = initialArg; + } + + hook.memoizedState = hook.baseState = initialState; + var queue = { + pending: null, + interleaved: null, + lanes: NoLanes, + dispatch: null, + lastRenderedReducer: reducer, + lastRenderedState: initialState + }; + hook.queue = queue; + var dispatch = queue.dispatch = dispatchReducerAction.bind(null, currentlyRenderingFiber$1, queue); + return [hook.memoizedState, dispatch]; +} + +function updateReducer(reducer, initialArg, init) { + var hook = updateWorkInProgressHook(); + var queue = hook.queue; + + if (queue === null) { + throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.'); + } + + queue.lastRenderedReducer = reducer; + var current = currentHook; // The last rebase update that is NOT part of the base state. + + var baseQueue = current.baseQueue; // The last pending update that hasn't been processed yet. + + var pendingQueue = queue.pending; + + if (pendingQueue !== null) { + // We have new updates that haven't been processed yet. + // We'll add them to the base queue. + if (baseQueue !== null) { + // Merge the pending queue and the base queue. + var baseFirst = baseQueue.next; + var pendingFirst = pendingQueue.next; + baseQueue.next = pendingFirst; + pendingQueue.next = baseFirst; + } + + { + if (current.baseQueue !== baseQueue) { + // Internal invariant that should never happen, but feasibly could in + // the future if we implement resuming, or some form of that. + error('Internal error: Expected work-in-progress queue to be a clone. ' + 'This is a bug in React.'); + } + } + + current.baseQueue = baseQueue = pendingQueue; + queue.pending = null; + } + + if (baseQueue !== null) { + // We have a queue to process. + var first = baseQueue.next; + var newState = current.baseState; + var newBaseState = null; + var newBaseQueueFirst = null; + var newBaseQueueLast = null; + var update = first; + + do { + var updateLane = update.lane; + + if (!isSubsetOfLanes(renderLanes, updateLane)) { + // Priority is insufficient. Skip this update. If this is the first + // skipped update, the previous update/state is the new base + // update/state. + var clone = { + lane: updateLane, + action: update.action, + hasEagerState: update.hasEagerState, + eagerState: update.eagerState, + next: null + }; + + if (newBaseQueueLast === null) { + newBaseQueueFirst = newBaseQueueLast = clone; + newBaseState = newState; + } else { + newBaseQueueLast = newBaseQueueLast.next = clone; + } // Update the remaining priority in the queue. + // TODO: Don't need to accumulate this. Instead, we can remove + // renderLanes from the original lanes. + + + currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, updateLane); + markSkippedUpdateLanes(updateLane); + } else { + // This update does have sufficient priority. + if (newBaseQueueLast !== null) { + var _clone = { + // This update is going to be committed so we never want uncommit + // it. Using NoLane works because 0 is a subset of all bitmasks, so + // this will never be skipped by the check above. + lane: NoLane, + action: update.action, + hasEagerState: update.hasEagerState, + eagerState: update.eagerState, + next: null + }; + newBaseQueueLast = newBaseQueueLast.next = _clone; + } // Process this update. + + + if (update.hasEagerState) { + // If this update is a state update (not a reducer) and was processed eagerly, + // we can use the eagerly computed state + newState = update.eagerState; + } else { + var action = update.action; + newState = reducer(newState, action); + } + } + + update = update.next; + } while (update !== null && update !== first); + + if (newBaseQueueLast === null) { + newBaseState = newState; + } else { + newBaseQueueLast.next = newBaseQueueFirst; + } // Mark that the fiber performed work, but only if the new state is + // different from the current state. + + + if (!objectIs(newState, hook.memoizedState)) { + markWorkInProgressReceivedUpdate(); + } + + hook.memoizedState = newState; + hook.baseState = newBaseState; + hook.baseQueue = newBaseQueueLast; + queue.lastRenderedState = newState; + } // Interleaved updates are stored on a separate queue. We aren't going to + // process them during this render, but we do need to track which lanes + // are remaining. + + + var lastInterleaved = queue.interleaved; + + if (lastInterleaved !== null) { + var interleaved = lastInterleaved; + + do { + var interleavedLane = interleaved.lane; + currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, interleavedLane); + markSkippedUpdateLanes(interleavedLane); + interleaved = interleaved.next; + } while (interleaved !== lastInterleaved); + } else if (baseQueue === null) { + // `queue.lanes` is used for entangling transitions. We can set it back to + // zero once the queue is empty. + queue.lanes = NoLanes; + } + + var dispatch = queue.dispatch; + return [hook.memoizedState, dispatch]; +} + +function rerenderReducer(reducer, initialArg, init) { + var hook = updateWorkInProgressHook(); + var queue = hook.queue; + + if (queue === null) { + throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.'); + } + + queue.lastRenderedReducer = reducer; // This is a re-render. Apply the new render phase updates to the previous + // work-in-progress hook. + + var dispatch = queue.dispatch; + var lastRenderPhaseUpdate = queue.pending; + var newState = hook.memoizedState; + + if (lastRenderPhaseUpdate !== null) { + // The queue doesn't persist past this render pass. + queue.pending = null; + var firstRenderPhaseUpdate = lastRenderPhaseUpdate.next; + var update = firstRenderPhaseUpdate; + + do { + // Process this render phase update. We don't have to check the + // priority because it will always be the same as the current + // render's. + var action = update.action; + newState = reducer(newState, action); + update = update.next; + } while (update !== firstRenderPhaseUpdate); // Mark that the fiber performed work, but only if the new state is + // different from the current state. + + + if (!objectIs(newState, hook.memoizedState)) { + markWorkInProgressReceivedUpdate(); + } + + hook.memoizedState = newState; // Don't persist the state accumulated from the render phase updates to + // the base state unless the queue is empty. + // TODO: Not sure if this is the desired semantics, but it's what we + // do for gDSFP. I can't remember why. + + if (hook.baseQueue === null) { + hook.baseState = newState; + } + + queue.lastRenderedState = newState; + } + + return [newState, dispatch]; +} + +function mountMutableSource(source, getSnapshot, subscribe) { + { + return undefined; + } +} + +function updateMutableSource(source, getSnapshot, subscribe) { + { + return undefined; + } +} + +function mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) { + var fiber = currentlyRenderingFiber$1; + var hook = mountWorkInProgressHook(); + var nextSnapshot; + var isHydrating = getIsHydrating(); + + if (isHydrating) { + if (getServerSnapshot === undefined) { + throw new Error('Missing getServerSnapshot, which is required for ' + 'server-rendered content. Will revert to client rendering.'); + } + + nextSnapshot = getServerSnapshot(); + + { + if (!didWarnUncachedGetSnapshot) { + if (nextSnapshot !== getServerSnapshot()) { + error('The result of getServerSnapshot should be cached to avoid an infinite loop'); + + didWarnUncachedGetSnapshot = true; + } + } + } + } else { + nextSnapshot = getSnapshot(); + + { + if (!didWarnUncachedGetSnapshot) { + var cachedSnapshot = getSnapshot(); + + if (!objectIs(nextSnapshot, cachedSnapshot)) { + error('The result of getSnapshot should be cached to avoid an infinite loop'); + + didWarnUncachedGetSnapshot = true; + } + } + } // Unless we're rendering a blocking lane, schedule a consistency check. + // Right before committing, we will walk the tree and check if any of the + // stores were mutated. + // + // We won't do this if we're hydrating server-rendered content, because if + // the content is stale, it's already visible anyway. Instead we'll patch + // it up in a passive effect. + + + var root = getWorkInProgressRoot(); + + if (root === null) { + throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.'); + } + + if (!includesBlockingLane(root, renderLanes)) { + pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot); + } + } // Read the current snapshot from the store on every render. This breaks the + // normal rules of React, and only works because store updates are + // always synchronous. + + + hook.memoizedState = nextSnapshot; + var inst = { + value: nextSnapshot, + getSnapshot: getSnapshot + }; + hook.queue = inst; // Schedule an effect to subscribe to the store. + + mountEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Schedule an effect to update the mutable instance fields. We will update + // this whenever subscribe, getSnapshot, or value changes. Because there's no + // clean-up function, and we track the deps correctly, we can call pushEffect + // directly, without storing any additional state. For the same reason, we + // don't need to set a static flag, either. + // TODO: We can move this to the passive phase once we add a pre-commit + // consistency check. See the next comment. + + fiber.flags |= Passive; + pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null); + return nextSnapshot; +} + +function updateSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) { + var fiber = currentlyRenderingFiber$1; + var hook = updateWorkInProgressHook(); // Read the current snapshot from the store on every render. This breaks the + // normal rules of React, and only works because store updates are + // always synchronous. + + var nextSnapshot = getSnapshot(); + + { + if (!didWarnUncachedGetSnapshot) { + var cachedSnapshot = getSnapshot(); + + if (!objectIs(nextSnapshot, cachedSnapshot)) { + error('The result of getSnapshot should be cached to avoid an infinite loop'); + + didWarnUncachedGetSnapshot = true; + } + } + } + + var prevSnapshot = hook.memoizedState; + var snapshotChanged = !objectIs(prevSnapshot, nextSnapshot); + + if (snapshotChanged) { + hook.memoizedState = nextSnapshot; + markWorkInProgressReceivedUpdate(); + } + + var inst = hook.queue; + updateEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Whenever getSnapshot or subscribe changes, we need to check in the + // commit phase if there was an interleaved mutation. In concurrent mode + // this can happen all the time, but even in synchronous mode, an earlier + // effect may have mutated the store. + + if (inst.getSnapshot !== getSnapshot || snapshotChanged || // Check if the susbcribe function changed. We can save some memory by + // checking whether we scheduled a subscription effect above. + workInProgressHook !== null && workInProgressHook.memoizedState.tag & HasEffect) { + fiber.flags |= Passive; + pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null); // Unless we're rendering a blocking lane, schedule a consistency check. + // Right before committing, we will walk the tree and check if any of the + // stores were mutated. + + var root = getWorkInProgressRoot(); + + if (root === null) { + throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.'); + } + + if (!includesBlockingLane(root, renderLanes)) { + pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot); + } + } + + return nextSnapshot; +} + +function pushStoreConsistencyCheck(fiber, getSnapshot, renderedSnapshot) { + fiber.flags |= StoreConsistency; + var check = { + getSnapshot: getSnapshot, + value: renderedSnapshot + }; + var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue; + + if (componentUpdateQueue === null) { + componentUpdateQueue = createFunctionComponentUpdateQueue(); + currentlyRenderingFiber$1.updateQueue = componentUpdateQueue; + componentUpdateQueue.stores = [check]; + } else { + var stores = componentUpdateQueue.stores; + + if (stores === null) { + componentUpdateQueue.stores = [check]; + } else { + stores.push(check); + } + } +} + +function updateStoreInstance(fiber, inst, nextSnapshot, getSnapshot) { + // These are updated in the passive phase + inst.value = nextSnapshot; + inst.getSnapshot = getSnapshot; // Something may have been mutated in between render and commit. This could + // have been in an event that fired before the passive effects, or it could + // have been in a layout effect. In that case, we would have used the old + // snapsho and getSnapshot values to bail out. We need to check one more time. + + if (checkIfSnapshotChanged(inst)) { + // Force a re-render. + forceStoreRerender(fiber); + } +} + +function subscribeToStore(fiber, inst, subscribe) { + var handleStoreChange = function () { + // The store changed. Check if the snapshot changed since the last time we + // read from the store. + if (checkIfSnapshotChanged(inst)) { + // Force a re-render. + forceStoreRerender(fiber); + } + }; // Subscribe to the store and return a clean-up function. + + + return subscribe(handleStoreChange); +} + +function checkIfSnapshotChanged(inst) { + var latestGetSnapshot = inst.getSnapshot; + var prevValue = inst.value; + + try { + var nextValue = latestGetSnapshot(); + return !objectIs(prevValue, nextValue); + } catch (error) { + return true; + } +} + +function forceStoreRerender(fiber) { + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } +} + +function mountState(initialState) { + var hook = mountWorkInProgressHook(); + + if (typeof initialState === 'function') { + // $FlowFixMe: Flow doesn't like mixed types + initialState = initialState(); + } + + hook.memoizedState = hook.baseState = initialState; + var queue = { + pending: null, + interleaved: null, + lanes: NoLanes, + dispatch: null, + lastRenderedReducer: basicStateReducer, + lastRenderedState: initialState + }; + hook.queue = queue; + var dispatch = queue.dispatch = dispatchSetState.bind(null, currentlyRenderingFiber$1, queue); + return [hook.memoizedState, dispatch]; +} + +function updateState(initialState) { + return updateReducer(basicStateReducer); +} + +function rerenderState(initialState) { + return rerenderReducer(basicStateReducer); +} + +function pushEffect(tag, create, destroy, deps) { + var effect = { + tag: tag, + create: create, + destroy: destroy, + deps: deps, + // Circular + next: null + }; + var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue; + + if (componentUpdateQueue === null) { + componentUpdateQueue = createFunctionComponentUpdateQueue(); + currentlyRenderingFiber$1.updateQueue = componentUpdateQueue; + componentUpdateQueue.lastEffect = effect.next = effect; + } else { + var lastEffect = componentUpdateQueue.lastEffect; + + if (lastEffect === null) { + componentUpdateQueue.lastEffect = effect.next = effect; + } else { + var firstEffect = lastEffect.next; + lastEffect.next = effect; + effect.next = firstEffect; + componentUpdateQueue.lastEffect = effect; + } + } + + return effect; +} + +function mountRef(initialValue) { + var hook = mountWorkInProgressHook(); + + { + var _ref2 = { + current: initialValue + }; + hook.memoizedState = _ref2; + return _ref2; + } +} + +function updateRef(initialValue) { + var hook = updateWorkInProgressHook(); + return hook.memoizedState; +} + +function mountEffectImpl(fiberFlags, hookFlags, create, deps) { + var hook = mountWorkInProgressHook(); + var nextDeps = deps === undefined ? null : deps; + currentlyRenderingFiber$1.flags |= fiberFlags; + hook.memoizedState = pushEffect(HasEffect | hookFlags, create, undefined, nextDeps); +} + +function updateEffectImpl(fiberFlags, hookFlags, create, deps) { + var hook = updateWorkInProgressHook(); + var nextDeps = deps === undefined ? null : deps; + var destroy = undefined; + + if (currentHook !== null) { + var prevEffect = currentHook.memoizedState; + destroy = prevEffect.destroy; + + if (nextDeps !== null) { + var prevDeps = prevEffect.deps; + + if (areHookInputsEqual(nextDeps, prevDeps)) { + hook.memoizedState = pushEffect(hookFlags, create, destroy, nextDeps); + return; + } + } + } + + currentlyRenderingFiber$1.flags |= fiberFlags; + hook.memoizedState = pushEffect(HasEffect | hookFlags, create, destroy, nextDeps); +} + +function mountEffect(create, deps) { + if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) { + return mountEffectImpl(MountPassiveDev | Passive | PassiveStatic, Passive$1, create, deps); + } else { + return mountEffectImpl(Passive | PassiveStatic, Passive$1, create, deps); + } +} + +function updateEffect(create, deps) { + return updateEffectImpl(Passive, Passive$1, create, deps); +} + +function mountInsertionEffect(create, deps) { + return mountEffectImpl(Update, Insertion, create, deps); +} + +function updateInsertionEffect(create, deps) { + return updateEffectImpl(Update, Insertion, create, deps); +} + +function mountLayoutEffect(create, deps) { + var fiberFlags = Update; + + { + fiberFlags |= LayoutStatic; + } + + if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) { + fiberFlags |= MountLayoutDev; + } + + return mountEffectImpl(fiberFlags, Layout, create, deps); +} + +function updateLayoutEffect(create, deps) { + return updateEffectImpl(Update, Layout, create, deps); +} + +function imperativeHandleEffect(create, ref) { + if (typeof ref === 'function') { + var refCallback = ref; + + var _inst = create(); + + refCallback(_inst); + return function () { + refCallback(null); + }; + } else if (ref !== null && ref !== undefined) { + var refObject = ref; + + { + if (!refObject.hasOwnProperty('current')) { + error('Expected useImperativeHandle() first argument to either be a ' + 'ref callback or React.createRef() object. Instead received: %s.', 'an object with keys {' + Object.keys(refObject).join(', ') + '}'); + } + } + + var _inst2 = create(); + + refObject.current = _inst2; + return function () { + refObject.current = null; + }; + } +} + +function mountImperativeHandle(ref, create, deps) { + { + if (typeof create !== 'function') { + error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null'); + } + } // TODO: If deps are provided, should we skip comparing the ref itself? + + + var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null; + var fiberFlags = Update; + + { + fiberFlags |= LayoutStatic; + } + + if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) { + fiberFlags |= MountLayoutDev; + } + + return mountEffectImpl(fiberFlags, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps); +} + +function updateImperativeHandle(ref, create, deps) { + { + if (typeof create !== 'function') { + error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null'); + } + } // TODO: If deps are provided, should we skip comparing the ref itself? + + + var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null; + return updateEffectImpl(Update, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps); +} + +function mountDebugValue(value, formatterFn) {// This hook is normally a no-op. + // The react-debug-hooks package injects its own implementation + // so that e.g. DevTools can display custom hook values. +} + +var updateDebugValue = mountDebugValue; + +function mountCallback(callback, deps) { + var hook = mountWorkInProgressHook(); + var nextDeps = deps === undefined ? null : deps; + hook.memoizedState = [callback, nextDeps]; + return callback; +} + +function updateCallback(callback, deps) { + var hook = updateWorkInProgressHook(); + var nextDeps = deps === undefined ? null : deps; + var prevState = hook.memoizedState; + + if (prevState !== null) { + if (nextDeps !== null) { + var prevDeps = prevState[1]; + + if (areHookInputsEqual(nextDeps, prevDeps)) { + return prevState[0]; + } + } + } + + hook.memoizedState = [callback, nextDeps]; + return callback; +} + +function mountMemo(nextCreate, deps) { + var hook = mountWorkInProgressHook(); + var nextDeps = deps === undefined ? null : deps; + var nextValue = nextCreate(); + hook.memoizedState = [nextValue, nextDeps]; + return nextValue; +} + +function updateMemo(nextCreate, deps) { + var hook = updateWorkInProgressHook(); + var nextDeps = deps === undefined ? null : deps; + var prevState = hook.memoizedState; + + if (prevState !== null) { + // Assume these are defined. If they're not, areHookInputsEqual will warn. + if (nextDeps !== null) { + var prevDeps = prevState[1]; + + if (areHookInputsEqual(nextDeps, prevDeps)) { + return prevState[0]; + } + } + } + + var nextValue = nextCreate(); + hook.memoizedState = [nextValue, nextDeps]; + return nextValue; +} + +function mountDeferredValue(value) { + var hook = mountWorkInProgressHook(); + hook.memoizedState = value; + return value; +} + +function updateDeferredValue(value) { + var hook = updateWorkInProgressHook(); + var resolvedCurrentHook = currentHook; + var prevValue = resolvedCurrentHook.memoizedState; + return updateDeferredValueImpl(hook, prevValue, value); +} + +function rerenderDeferredValue(value) { + var hook = updateWorkInProgressHook(); + + if (currentHook === null) { + // This is a rerender during a mount. + hook.memoizedState = value; + return value; + } else { + // This is a rerender during an update. + var prevValue = currentHook.memoizedState; + return updateDeferredValueImpl(hook, prevValue, value); + } +} + +function updateDeferredValueImpl(hook, prevValue, value) { + var shouldDeferValue = !includesOnlyNonUrgentLanes(renderLanes); + + if (shouldDeferValue) { + // This is an urgent update. If the value has changed, keep using the + // previous value and spawn a deferred render to update it later. + if (!objectIs(value, prevValue)) { + // Schedule a deferred render + var deferredLane = claimNextTransitionLane(); + currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, deferredLane); + markSkippedUpdateLanes(deferredLane); // Set this to true to indicate that the rendered value is inconsistent + // from the latest value. The name "baseState" doesn't really match how we + // use it because we're reusing a state hook field instead of creating a + // new one. + + hook.baseState = true; + } // Reuse the previous value + + + return prevValue; + } else { + // This is not an urgent update, so we can use the latest value regardless + // of what it is. No need to defer it. + // However, if we're currently inside a spawned render, then we need to mark + // this as an update to prevent the fiber from bailing out. + // + // `baseState` is true when the current value is different from the rendered + // value. The name doesn't really match how we use it because we're reusing + // a state hook field instead of creating a new one. + if (hook.baseState) { + // Flip this back to false. + hook.baseState = false; + markWorkInProgressReceivedUpdate(); + } + + hook.memoizedState = value; + return value; + } +} + +function startTransition(setPending, callback, options) { + var previousPriority = getCurrentUpdatePriority(); + setCurrentUpdatePriority(higherEventPriority(previousPriority, ContinuousEventPriority)); + setPending(true); + var prevTransition = ReactCurrentBatchConfig$2.transition; + ReactCurrentBatchConfig$2.transition = {}; + var currentTransition = ReactCurrentBatchConfig$2.transition; + + { + ReactCurrentBatchConfig$2.transition._updatedFibers = new Set(); + } + + try { + setPending(false); + callback(); + } finally { + setCurrentUpdatePriority(previousPriority); + ReactCurrentBatchConfig$2.transition = prevTransition; + + { + if (prevTransition === null && currentTransition._updatedFibers) { + var updatedFibersCount = currentTransition._updatedFibers.size; + + if (updatedFibersCount > 10) { + warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.'); + } + + currentTransition._updatedFibers.clear(); + } + } + } +} + +function mountTransition() { + var _mountState = mountState(false), + isPending = _mountState[0], + setPending = _mountState[1]; // The `start` method never changes. + + + var start = startTransition.bind(null, setPending); + var hook = mountWorkInProgressHook(); + hook.memoizedState = start; + return [isPending, start]; +} + +function updateTransition() { + var _updateState = updateState(), + isPending = _updateState[0]; + + var hook = updateWorkInProgressHook(); + var start = hook.memoizedState; + return [isPending, start]; +} + +function rerenderTransition() { + var _rerenderState = rerenderState(), + isPending = _rerenderState[0]; + + var hook = updateWorkInProgressHook(); + var start = hook.memoizedState; + return [isPending, start]; +} + +var isUpdatingOpaqueValueInRenderPhase = false; +function getIsUpdatingOpaqueValueInRenderPhaseInDEV() { + { + return isUpdatingOpaqueValueInRenderPhase; + } +} + +function mountId() { + var hook = mountWorkInProgressHook(); + var root = getWorkInProgressRoot(); // TODO: In Fizz, id generation is specific to each server config. Maybe we + // should do this in Fiber, too? Deferring this decision for now because + // there's no other place to store the prefix except for an internal field on + // the public createRoot object, which the fiber tree does not currently have + // a reference to. + + var identifierPrefix = root.identifierPrefix; + var id; + + if (getIsHydrating()) { + var treeId = getTreeId(); // Use a captial R prefix for server-generated ids. + + id = ':' + identifierPrefix + 'R' + treeId; // Unless this is the first id at this level, append a number at the end + // that represents the position of this useId hook among all the useId + // hooks for this fiber. + + var localId = localIdCounter++; + + if (localId > 0) { + id += 'H' + localId.toString(32); + } + + id += ':'; + } else { + // Use a lowercase r prefix for client-generated ids. + var globalClientId = globalClientIdCounter++; + id = ':' + identifierPrefix + 'r' + globalClientId.toString(32) + ':'; + } + + hook.memoizedState = id; + return id; +} + +function updateId() { + var hook = updateWorkInProgressHook(); + var id = hook.memoizedState; + return id; +} + +function dispatchReducerAction(fiber, queue, action) { + { + if (typeof arguments[3] === 'function') { + error("State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().'); + } + } + + var lane = requestUpdateLane(fiber); + var update = { + lane: lane, + action: action, + hasEagerState: false, + eagerState: null, + next: null + }; + + if (isRenderPhaseUpdate(fiber)) { + enqueueRenderPhaseUpdate(queue, update); + } else { + var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane); + + if (root !== null) { + var eventTime = requestEventTime(); + scheduleUpdateOnFiber(root, fiber, lane, eventTime); + entangleTransitionUpdate(root, queue, lane); + } + } + + markUpdateInDevTools(fiber, lane); +} + +function dispatchSetState(fiber, queue, action) { + { + if (typeof arguments[3] === 'function') { + error("State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().'); + } + } + + var lane = requestUpdateLane(fiber); + var update = { + lane: lane, + action: action, + hasEagerState: false, + eagerState: null, + next: null + }; + + if (isRenderPhaseUpdate(fiber)) { + enqueueRenderPhaseUpdate(queue, update); + } else { + var alternate = fiber.alternate; + + if (fiber.lanes === NoLanes && (alternate === null || alternate.lanes === NoLanes)) { + // The queue is currently empty, which means we can eagerly compute the + // next state before entering the render phase. If the new state is the + // same as the current state, we may be able to bail out entirely. + var lastRenderedReducer = queue.lastRenderedReducer; + + if (lastRenderedReducer !== null) { + var prevDispatcher; + + { + prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + } + + try { + var currentState = queue.lastRenderedState; + var eagerState = lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute + // it, on the update object. If the reducer hasn't changed by the + // time we enter the render phase, then the eager state can be used + // without calling the reducer again. + + update.hasEagerState = true; + update.eagerState = eagerState; + + if (objectIs(eagerState, currentState)) { + // Fast path. We can bail out without scheduling React to re-render. + // It's still possible that we'll need to rebase this update later, + // if the component re-renders for a different reason and by that + // time the reducer has changed. + // TODO: Do we still need to entangle transitions in this case? + enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane); + return; + } + } catch (error) {// Suppress the error. It will throw again in the render phase. + } finally { + { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + } + } + } + + var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane); + + if (root !== null) { + var eventTime = requestEventTime(); + scheduleUpdateOnFiber(root, fiber, lane, eventTime); + entangleTransitionUpdate(root, queue, lane); + } + } + + markUpdateInDevTools(fiber, lane); +} + +function isRenderPhaseUpdate(fiber) { + var alternate = fiber.alternate; + return fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1; +} + +function enqueueRenderPhaseUpdate(queue, update) { + // This is a render phase update. Stash it in a lazily-created map of + // queue -> linked list of updates. After this render pass, we'll restart + // and apply the stashed updates on top of the work-in-progress hook. + didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true; + var pending = queue.pending; + + if (pending === null) { + // This is the first update. Create a circular list. + update.next = update; + } else { + update.next = pending.next; + pending.next = update; + } + + queue.pending = update; +} // TODO: Move to ReactFiberConcurrentUpdates? + + +function entangleTransitionUpdate(root, queue, lane) { + if (isTransitionLane(lane)) { + var queueLanes = queue.lanes; // If any entangled lanes are no longer pending on the root, then they + // must have finished. We can remove them from the shared queue, which + // represents a superset of the actually pending lanes. In some cases we + // may entangle more than we need to, but that's OK. In fact it's worse if + // we *don't* entangle when we should. + + queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes. + + var newQueueLanes = mergeLanes(queueLanes, lane); + queue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if + // the lane finished since the last time we entangled it. So we need to + // entangle it again, just to be sure. + + markRootEntangled(root, newQueueLanes); + } +} + +function markUpdateInDevTools(fiber, lane, action) { + + { + markStateUpdateScheduled(fiber, lane); + } +} + +var ContextOnlyDispatcher = { + readContext: readContext, + useCallback: throwInvalidHookError, + useContext: throwInvalidHookError, + useEffect: throwInvalidHookError, + useImperativeHandle: throwInvalidHookError, + useInsertionEffect: throwInvalidHookError, + useLayoutEffect: throwInvalidHookError, + useMemo: throwInvalidHookError, + useReducer: throwInvalidHookError, + useRef: throwInvalidHookError, + useState: throwInvalidHookError, + useDebugValue: throwInvalidHookError, + useDeferredValue: throwInvalidHookError, + useTransition: throwInvalidHookError, + useMutableSource: throwInvalidHookError, + useSyncExternalStore: throwInvalidHookError, + useId: throwInvalidHookError, + unstable_isNewReconciler: enableNewReconciler +}; + +var HooksDispatcherOnMountInDEV = null; +var HooksDispatcherOnMountWithHookTypesInDEV = null; +var HooksDispatcherOnUpdateInDEV = null; +var HooksDispatcherOnRerenderInDEV = null; +var InvalidNestedHooksDispatcherOnMountInDEV = null; +var InvalidNestedHooksDispatcherOnUpdateInDEV = null; +var InvalidNestedHooksDispatcherOnRerenderInDEV = null; + +{ + var warnInvalidContextAccess = function () { + error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().'); + }; + + var warnInvalidHookAccess = function () { + error('Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. ' + 'You can only call Hooks at the top level of your React function. ' + 'For more information, see ' + 'https://reactjs.org/link/rules-of-hooks'); + }; + + HooksDispatcherOnMountInDEV = { + readContext: function (context) { + return readContext(context); + }, + useCallback: function (callback, deps) { + currentHookNameInDev = 'useCallback'; + mountHookTypesDev(); + checkDepsAreArrayDev(deps); + return mountCallback(callback, deps); + }, + useContext: function (context) { + currentHookNameInDev = 'useContext'; + mountHookTypesDev(); + return readContext(context); + }, + useEffect: function (create, deps) { + currentHookNameInDev = 'useEffect'; + mountHookTypesDev(); + checkDepsAreArrayDev(deps); + return mountEffect(create, deps); + }, + useImperativeHandle: function (ref, create, deps) { + currentHookNameInDev = 'useImperativeHandle'; + mountHookTypesDev(); + checkDepsAreArrayDev(deps); + return mountImperativeHandle(ref, create, deps); + }, + useInsertionEffect: function (create, deps) { + currentHookNameInDev = 'useInsertionEffect'; + mountHookTypesDev(); + checkDepsAreArrayDev(deps); + return mountInsertionEffect(create, deps); + }, + useLayoutEffect: function (create, deps) { + currentHookNameInDev = 'useLayoutEffect'; + mountHookTypesDev(); + checkDepsAreArrayDev(deps); + return mountLayoutEffect(create, deps); + }, + useMemo: function (create, deps) { + currentHookNameInDev = 'useMemo'; + mountHookTypesDev(); + checkDepsAreArrayDev(deps); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountMemo(create, deps); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useReducer: function (reducer, initialArg, init) { + currentHookNameInDev = 'useReducer'; + mountHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountReducer(reducer, initialArg, init); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useRef: function (initialValue) { + currentHookNameInDev = 'useRef'; + mountHookTypesDev(); + return mountRef(initialValue); + }, + useState: function (initialState) { + currentHookNameInDev = 'useState'; + mountHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountState(initialState); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useDebugValue: function (value, formatterFn) { + currentHookNameInDev = 'useDebugValue'; + mountHookTypesDev(); + return mountDebugValue(); + }, + useDeferredValue: function (value) { + currentHookNameInDev = 'useDeferredValue'; + mountHookTypesDev(); + return mountDeferredValue(value); + }, + useTransition: function () { + currentHookNameInDev = 'useTransition'; + mountHookTypesDev(); + return mountTransition(); + }, + useMutableSource: function (source, getSnapshot, subscribe) { + currentHookNameInDev = 'useMutableSource'; + mountHookTypesDev(); + return mountMutableSource(); + }, + useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) { + currentHookNameInDev = 'useSyncExternalStore'; + mountHookTypesDev(); + return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot); + }, + useId: function () { + currentHookNameInDev = 'useId'; + mountHookTypesDev(); + return mountId(); + }, + unstable_isNewReconciler: enableNewReconciler + }; + + HooksDispatcherOnMountWithHookTypesInDEV = { + readContext: function (context) { + return readContext(context); + }, + useCallback: function (callback, deps) { + currentHookNameInDev = 'useCallback'; + updateHookTypesDev(); + return mountCallback(callback, deps); + }, + useContext: function (context) { + currentHookNameInDev = 'useContext'; + updateHookTypesDev(); + return readContext(context); + }, + useEffect: function (create, deps) { + currentHookNameInDev = 'useEffect'; + updateHookTypesDev(); + return mountEffect(create, deps); + }, + useImperativeHandle: function (ref, create, deps) { + currentHookNameInDev = 'useImperativeHandle'; + updateHookTypesDev(); + return mountImperativeHandle(ref, create, deps); + }, + useInsertionEffect: function (create, deps) { + currentHookNameInDev = 'useInsertionEffect'; + updateHookTypesDev(); + return mountInsertionEffect(create, deps); + }, + useLayoutEffect: function (create, deps) { + currentHookNameInDev = 'useLayoutEffect'; + updateHookTypesDev(); + return mountLayoutEffect(create, deps); + }, + useMemo: function (create, deps) { + currentHookNameInDev = 'useMemo'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountMemo(create, deps); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useReducer: function (reducer, initialArg, init) { + currentHookNameInDev = 'useReducer'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountReducer(reducer, initialArg, init); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useRef: function (initialValue) { + currentHookNameInDev = 'useRef'; + updateHookTypesDev(); + return mountRef(initialValue); + }, + useState: function (initialState) { + currentHookNameInDev = 'useState'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountState(initialState); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useDebugValue: function (value, formatterFn) { + currentHookNameInDev = 'useDebugValue'; + updateHookTypesDev(); + return mountDebugValue(); + }, + useDeferredValue: function (value) { + currentHookNameInDev = 'useDeferredValue'; + updateHookTypesDev(); + return mountDeferredValue(value); + }, + useTransition: function () { + currentHookNameInDev = 'useTransition'; + updateHookTypesDev(); + return mountTransition(); + }, + useMutableSource: function (source, getSnapshot, subscribe) { + currentHookNameInDev = 'useMutableSource'; + updateHookTypesDev(); + return mountMutableSource(); + }, + useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) { + currentHookNameInDev = 'useSyncExternalStore'; + updateHookTypesDev(); + return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot); + }, + useId: function () { + currentHookNameInDev = 'useId'; + updateHookTypesDev(); + return mountId(); + }, + unstable_isNewReconciler: enableNewReconciler + }; + + HooksDispatcherOnUpdateInDEV = { + readContext: function (context) { + return readContext(context); + }, + useCallback: function (callback, deps) { + currentHookNameInDev = 'useCallback'; + updateHookTypesDev(); + return updateCallback(callback, deps); + }, + useContext: function (context) { + currentHookNameInDev = 'useContext'; + updateHookTypesDev(); + return readContext(context); + }, + useEffect: function (create, deps) { + currentHookNameInDev = 'useEffect'; + updateHookTypesDev(); + return updateEffect(create, deps); + }, + useImperativeHandle: function (ref, create, deps) { + currentHookNameInDev = 'useImperativeHandle'; + updateHookTypesDev(); + return updateImperativeHandle(ref, create, deps); + }, + useInsertionEffect: function (create, deps) { + currentHookNameInDev = 'useInsertionEffect'; + updateHookTypesDev(); + return updateInsertionEffect(create, deps); + }, + useLayoutEffect: function (create, deps) { + currentHookNameInDev = 'useLayoutEffect'; + updateHookTypesDev(); + return updateLayoutEffect(create, deps); + }, + useMemo: function (create, deps) { + currentHookNameInDev = 'useMemo'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return updateMemo(create, deps); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useReducer: function (reducer, initialArg, init) { + currentHookNameInDev = 'useReducer'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return updateReducer(reducer, initialArg, init); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useRef: function (initialValue) { + currentHookNameInDev = 'useRef'; + updateHookTypesDev(); + return updateRef(); + }, + useState: function (initialState) { + currentHookNameInDev = 'useState'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return updateState(initialState); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useDebugValue: function (value, formatterFn) { + currentHookNameInDev = 'useDebugValue'; + updateHookTypesDev(); + return updateDebugValue(); + }, + useDeferredValue: function (value) { + currentHookNameInDev = 'useDeferredValue'; + updateHookTypesDev(); + return updateDeferredValue(value); + }, + useTransition: function () { + currentHookNameInDev = 'useTransition'; + updateHookTypesDev(); + return updateTransition(); + }, + useMutableSource: function (source, getSnapshot, subscribe) { + currentHookNameInDev = 'useMutableSource'; + updateHookTypesDev(); + return updateMutableSource(); + }, + useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) { + currentHookNameInDev = 'useSyncExternalStore'; + updateHookTypesDev(); + return updateSyncExternalStore(subscribe, getSnapshot); + }, + useId: function () { + currentHookNameInDev = 'useId'; + updateHookTypesDev(); + return updateId(); + }, + unstable_isNewReconciler: enableNewReconciler + }; + + HooksDispatcherOnRerenderInDEV = { + readContext: function (context) { + return readContext(context); + }, + useCallback: function (callback, deps) { + currentHookNameInDev = 'useCallback'; + updateHookTypesDev(); + return updateCallback(callback, deps); + }, + useContext: function (context) { + currentHookNameInDev = 'useContext'; + updateHookTypesDev(); + return readContext(context); + }, + useEffect: function (create, deps) { + currentHookNameInDev = 'useEffect'; + updateHookTypesDev(); + return updateEffect(create, deps); + }, + useImperativeHandle: function (ref, create, deps) { + currentHookNameInDev = 'useImperativeHandle'; + updateHookTypesDev(); + return updateImperativeHandle(ref, create, deps); + }, + useInsertionEffect: function (create, deps) { + currentHookNameInDev = 'useInsertionEffect'; + updateHookTypesDev(); + return updateInsertionEffect(create, deps); + }, + useLayoutEffect: function (create, deps) { + currentHookNameInDev = 'useLayoutEffect'; + updateHookTypesDev(); + return updateLayoutEffect(create, deps); + }, + useMemo: function (create, deps) { + currentHookNameInDev = 'useMemo'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV; + + try { + return updateMemo(create, deps); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useReducer: function (reducer, initialArg, init) { + currentHookNameInDev = 'useReducer'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV; + + try { + return rerenderReducer(reducer, initialArg, init); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useRef: function (initialValue) { + currentHookNameInDev = 'useRef'; + updateHookTypesDev(); + return updateRef(); + }, + useState: function (initialState) { + currentHookNameInDev = 'useState'; + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV; + + try { + return rerenderState(initialState); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useDebugValue: function (value, formatterFn) { + currentHookNameInDev = 'useDebugValue'; + updateHookTypesDev(); + return updateDebugValue(); + }, + useDeferredValue: function (value) { + currentHookNameInDev = 'useDeferredValue'; + updateHookTypesDev(); + return rerenderDeferredValue(value); + }, + useTransition: function () { + currentHookNameInDev = 'useTransition'; + updateHookTypesDev(); + return rerenderTransition(); + }, + useMutableSource: function (source, getSnapshot, subscribe) { + currentHookNameInDev = 'useMutableSource'; + updateHookTypesDev(); + return updateMutableSource(); + }, + useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) { + currentHookNameInDev = 'useSyncExternalStore'; + updateHookTypesDev(); + return updateSyncExternalStore(subscribe, getSnapshot); + }, + useId: function () { + currentHookNameInDev = 'useId'; + updateHookTypesDev(); + return updateId(); + }, + unstable_isNewReconciler: enableNewReconciler + }; + + InvalidNestedHooksDispatcherOnMountInDEV = { + readContext: function (context) { + warnInvalidContextAccess(); + return readContext(context); + }, + useCallback: function (callback, deps) { + currentHookNameInDev = 'useCallback'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountCallback(callback, deps); + }, + useContext: function (context) { + currentHookNameInDev = 'useContext'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return readContext(context); + }, + useEffect: function (create, deps) { + currentHookNameInDev = 'useEffect'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountEffect(create, deps); + }, + useImperativeHandle: function (ref, create, deps) { + currentHookNameInDev = 'useImperativeHandle'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountImperativeHandle(ref, create, deps); + }, + useInsertionEffect: function (create, deps) { + currentHookNameInDev = 'useInsertionEffect'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountInsertionEffect(create, deps); + }, + useLayoutEffect: function (create, deps) { + currentHookNameInDev = 'useLayoutEffect'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountLayoutEffect(create, deps); + }, + useMemo: function (create, deps) { + currentHookNameInDev = 'useMemo'; + warnInvalidHookAccess(); + mountHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountMemo(create, deps); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useReducer: function (reducer, initialArg, init) { + currentHookNameInDev = 'useReducer'; + warnInvalidHookAccess(); + mountHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountReducer(reducer, initialArg, init); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useRef: function (initialValue) { + currentHookNameInDev = 'useRef'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountRef(initialValue); + }, + useState: function (initialState) { + currentHookNameInDev = 'useState'; + warnInvalidHookAccess(); + mountHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; + + try { + return mountState(initialState); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useDebugValue: function (value, formatterFn) { + currentHookNameInDev = 'useDebugValue'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountDebugValue(); + }, + useDeferredValue: function (value) { + currentHookNameInDev = 'useDeferredValue'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountDeferredValue(value); + }, + useTransition: function () { + currentHookNameInDev = 'useTransition'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountTransition(); + }, + useMutableSource: function (source, getSnapshot, subscribe) { + currentHookNameInDev = 'useMutableSource'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountMutableSource(); + }, + useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) { + currentHookNameInDev = 'useSyncExternalStore'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot); + }, + useId: function () { + currentHookNameInDev = 'useId'; + warnInvalidHookAccess(); + mountHookTypesDev(); + return mountId(); + }, + unstable_isNewReconciler: enableNewReconciler + }; + + InvalidNestedHooksDispatcherOnUpdateInDEV = { + readContext: function (context) { + warnInvalidContextAccess(); + return readContext(context); + }, + useCallback: function (callback, deps) { + currentHookNameInDev = 'useCallback'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateCallback(callback, deps); + }, + useContext: function (context) { + currentHookNameInDev = 'useContext'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return readContext(context); + }, + useEffect: function (create, deps) { + currentHookNameInDev = 'useEffect'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateEffect(create, deps); + }, + useImperativeHandle: function (ref, create, deps) { + currentHookNameInDev = 'useImperativeHandle'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateImperativeHandle(ref, create, deps); + }, + useInsertionEffect: function (create, deps) { + currentHookNameInDev = 'useInsertionEffect'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateInsertionEffect(create, deps); + }, + useLayoutEffect: function (create, deps) { + currentHookNameInDev = 'useLayoutEffect'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateLayoutEffect(create, deps); + }, + useMemo: function (create, deps) { + currentHookNameInDev = 'useMemo'; + warnInvalidHookAccess(); + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return updateMemo(create, deps); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useReducer: function (reducer, initialArg, init) { + currentHookNameInDev = 'useReducer'; + warnInvalidHookAccess(); + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return updateReducer(reducer, initialArg, init); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useRef: function (initialValue) { + currentHookNameInDev = 'useRef'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateRef(); + }, + useState: function (initialState) { + currentHookNameInDev = 'useState'; + warnInvalidHookAccess(); + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return updateState(initialState); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useDebugValue: function (value, formatterFn) { + currentHookNameInDev = 'useDebugValue'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateDebugValue(); + }, + useDeferredValue: function (value) { + currentHookNameInDev = 'useDeferredValue'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateDeferredValue(value); + }, + useTransition: function () { + currentHookNameInDev = 'useTransition'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateTransition(); + }, + useMutableSource: function (source, getSnapshot, subscribe) { + currentHookNameInDev = 'useMutableSource'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateMutableSource(); + }, + useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) { + currentHookNameInDev = 'useSyncExternalStore'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateSyncExternalStore(subscribe, getSnapshot); + }, + useId: function () { + currentHookNameInDev = 'useId'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateId(); + }, + unstable_isNewReconciler: enableNewReconciler + }; + + InvalidNestedHooksDispatcherOnRerenderInDEV = { + readContext: function (context) { + warnInvalidContextAccess(); + return readContext(context); + }, + useCallback: function (callback, deps) { + currentHookNameInDev = 'useCallback'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateCallback(callback, deps); + }, + useContext: function (context) { + currentHookNameInDev = 'useContext'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return readContext(context); + }, + useEffect: function (create, deps) { + currentHookNameInDev = 'useEffect'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateEffect(create, deps); + }, + useImperativeHandle: function (ref, create, deps) { + currentHookNameInDev = 'useImperativeHandle'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateImperativeHandle(ref, create, deps); + }, + useInsertionEffect: function (create, deps) { + currentHookNameInDev = 'useInsertionEffect'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateInsertionEffect(create, deps); + }, + useLayoutEffect: function (create, deps) { + currentHookNameInDev = 'useLayoutEffect'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateLayoutEffect(create, deps); + }, + useMemo: function (create, deps) { + currentHookNameInDev = 'useMemo'; + warnInvalidHookAccess(); + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return updateMemo(create, deps); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useReducer: function (reducer, initialArg, init) { + currentHookNameInDev = 'useReducer'; + warnInvalidHookAccess(); + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return rerenderReducer(reducer, initialArg, init); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useRef: function (initialValue) { + currentHookNameInDev = 'useRef'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateRef(); + }, + useState: function (initialState) { + currentHookNameInDev = 'useState'; + warnInvalidHookAccess(); + updateHookTypesDev(); + var prevDispatcher = ReactCurrentDispatcher$1.current; + ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; + + try { + return rerenderState(initialState); + } finally { + ReactCurrentDispatcher$1.current = prevDispatcher; + } + }, + useDebugValue: function (value, formatterFn) { + currentHookNameInDev = 'useDebugValue'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateDebugValue(); + }, + useDeferredValue: function (value) { + currentHookNameInDev = 'useDeferredValue'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return rerenderDeferredValue(value); + }, + useTransition: function () { + currentHookNameInDev = 'useTransition'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return rerenderTransition(); + }, + useMutableSource: function (source, getSnapshot, subscribe) { + currentHookNameInDev = 'useMutableSource'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateMutableSource(); + }, + useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) { + currentHookNameInDev = 'useSyncExternalStore'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateSyncExternalStore(subscribe, getSnapshot); + }, + useId: function () { + currentHookNameInDev = 'useId'; + warnInvalidHookAccess(); + updateHookTypesDev(); + return updateId(); + }, + unstable_isNewReconciler: enableNewReconciler + }; +} + +var now$1 = Scheduler.unstable_now; +var commitTime = 0; +var layoutEffectStartTime = -1; +var profilerStartTime = -1; +var passiveEffectStartTime = -1; +/** + * Tracks whether the current update was a nested/cascading update (scheduled from a layout effect). + * + * The overall sequence is: + * 1. render + * 2. commit (and call `onRender`, `onCommit`) + * 3. check for nested updates + * 4. flush passive effects (and call `onPostCommit`) + * + * Nested updates are identified in step 3 above, + * but step 4 still applies to the work that was just committed. + * We use two flags to track nested updates then: + * one tracks whether the upcoming update is a nested update, + * and the other tracks whether the current update was a nested update. + * The first value gets synced to the second at the start of the render phase. + */ + +var currentUpdateIsNested = false; +var nestedUpdateScheduled = false; + +function isCurrentUpdateNested() { + return currentUpdateIsNested; +} + +function markNestedUpdateScheduled() { + { + nestedUpdateScheduled = true; + } +} + +function resetNestedUpdateFlag() { + { + currentUpdateIsNested = false; + nestedUpdateScheduled = false; + } +} + +function syncNestedUpdateFlag() { + { + currentUpdateIsNested = nestedUpdateScheduled; + nestedUpdateScheduled = false; + } +} + +function getCommitTime() { + return commitTime; +} + +function recordCommitTime() { + + commitTime = now$1(); +} + +function startProfilerTimer(fiber) { + + profilerStartTime = now$1(); + + if (fiber.actualStartTime < 0) { + fiber.actualStartTime = now$1(); + } +} + +function stopProfilerTimerIfRunning(fiber) { + + profilerStartTime = -1; +} + +function stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) { + + if (profilerStartTime >= 0) { + var elapsedTime = now$1() - profilerStartTime; + fiber.actualDuration += elapsedTime; + + if (overrideBaseTime) { + fiber.selfBaseDuration = elapsedTime; + } + + profilerStartTime = -1; + } +} + +function recordLayoutEffectDuration(fiber) { + + if (layoutEffectStartTime >= 0) { + var elapsedTime = now$1() - layoutEffectStartTime; + layoutEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor + // Or the root (for the DevTools Profiler to read) + + var parentFiber = fiber.return; + + while (parentFiber !== null) { + switch (parentFiber.tag) { + case HostRoot: + var root = parentFiber.stateNode; + root.effectDuration += elapsedTime; + return; + + case Profiler: + var parentStateNode = parentFiber.stateNode; + parentStateNode.effectDuration += elapsedTime; + return; + } + + parentFiber = parentFiber.return; + } + } +} + +function recordPassiveEffectDuration(fiber) { + + if (passiveEffectStartTime >= 0) { + var elapsedTime = now$1() - passiveEffectStartTime; + passiveEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor + // Or the root (for the DevTools Profiler to read) + + var parentFiber = fiber.return; + + while (parentFiber !== null) { + switch (parentFiber.tag) { + case HostRoot: + var root = parentFiber.stateNode; + + if (root !== null) { + root.passiveEffectDuration += elapsedTime; + } + + return; + + case Profiler: + var parentStateNode = parentFiber.stateNode; + + if (parentStateNode !== null) { + // Detached fibers have their state node cleared out. + // In this case, the return pointer is also cleared out, + // so we won't be able to report the time spent in this Profiler's subtree. + parentStateNode.passiveEffectDuration += elapsedTime; + } + + return; + } + + parentFiber = parentFiber.return; + } + } +} + +function startLayoutEffectTimer() { + + layoutEffectStartTime = now$1(); +} + +function startPassiveEffectTimer() { + + passiveEffectStartTime = now$1(); +} + +function transferActualDuration(fiber) { + // Transfer time spent rendering these children so we don't lose it + // after we rerender. This is used as a helper in special cases + // where we should count the work of multiple passes. + var child = fiber.child; + + while (child) { + fiber.actualDuration += child.actualDuration; + child = child.sibling; + } +} + +function resolveDefaultProps(Component, baseProps) { + if (Component && Component.defaultProps) { + // Resolve default props. Taken from ReactElement + var props = assign({}, baseProps); + var defaultProps = Component.defaultProps; + + for (var propName in defaultProps) { + if (props[propName] === undefined) { + props[propName] = defaultProps[propName]; + } + } + + return props; + } + + return baseProps; +} + +var fakeInternalInstance = {}; +var didWarnAboutStateAssignmentForComponent; +var didWarnAboutUninitializedState; +var didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate; +var didWarnAboutLegacyLifecyclesAndDerivedState; +var didWarnAboutUndefinedDerivedState; +var warnOnUndefinedDerivedState; +var warnOnInvalidCallback; +var didWarnAboutDirectlyAssigningPropsToState; +var didWarnAboutContextTypeAndContextTypes; +var didWarnAboutInvalidateContextType; +var didWarnAboutLegacyContext$1; + +{ + didWarnAboutStateAssignmentForComponent = new Set(); + didWarnAboutUninitializedState = new Set(); + didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set(); + didWarnAboutLegacyLifecyclesAndDerivedState = new Set(); + didWarnAboutDirectlyAssigningPropsToState = new Set(); + didWarnAboutUndefinedDerivedState = new Set(); + didWarnAboutContextTypeAndContextTypes = new Set(); + didWarnAboutInvalidateContextType = new Set(); + didWarnAboutLegacyContext$1 = new Set(); + var didWarnOnInvalidCallback = new Set(); + + warnOnInvalidCallback = function (callback, callerName) { + if (callback === null || typeof callback === 'function') { + return; + } + + var key = callerName + '_' + callback; + + if (!didWarnOnInvalidCallback.has(key)) { + didWarnOnInvalidCallback.add(key); + + error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback); + } + }; + + warnOnUndefinedDerivedState = function (type, partialState) { + if (partialState === undefined) { + var componentName = getComponentNameFromType(type) || 'Component'; + + if (!didWarnAboutUndefinedDerivedState.has(componentName)) { + didWarnAboutUndefinedDerivedState.add(componentName); + + error('%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. ' + 'You have returned undefined.', componentName); + } + } + }; // This is so gross but it's at least non-critical and can be removed if + // it causes problems. This is meant to give a nicer error message for + // ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component, + // ...)) which otherwise throws a "_processChildContext is not a function" + // exception. + + + Object.defineProperty(fakeInternalInstance, '_processChildContext', { + enumerable: false, + value: function () { + throw new Error('_processChildContext is not available in React 16+. This likely ' + 'means you have multiple copies of React and are attempting to nest ' + 'a React 15 tree inside a React 16 tree using ' + "unstable_renderSubtreeIntoContainer, which isn't supported. Try " + 'to make sure you have only one copy of React (and ideally, switch ' + 'to ReactDOM.createPortal).'); + } + }); + Object.freeze(fakeInternalInstance); +} + +function applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) { + var prevState = workInProgress.memoizedState; + var partialState = getDerivedStateFromProps(nextProps, prevState); + + { + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + // Invoke the function an extra time to help detect side-effects. + partialState = getDerivedStateFromProps(nextProps, prevState); + } finally { + setIsStrictModeForDevtools(false); + } + } + + warnOnUndefinedDerivedState(ctor, partialState); + } // Merge the partial state and the previous state. + + + var memoizedState = partialState === null || partialState === undefined ? prevState : assign({}, prevState, partialState); + workInProgress.memoizedState = memoizedState; // Once the update queue is empty, persist the derived state onto the + // base state. + + if (workInProgress.lanes === NoLanes) { + // Queue is always non-null for classes + var updateQueue = workInProgress.updateQueue; + updateQueue.baseState = memoizedState; + } +} + +var classComponentUpdater = { + isMounted: isMounted, + enqueueSetState: function (inst, payload, callback) { + var fiber = get(inst); + var eventTime = requestEventTime(); + var lane = requestUpdateLane(fiber); + var update = createUpdate(eventTime, lane); + update.payload = payload; + + if (callback !== undefined && callback !== null) { + { + warnOnInvalidCallback(callback, 'setState'); + } + + update.callback = callback; + } + + var root = enqueueUpdate(fiber, update, lane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, lane, eventTime); + entangleTransitions(root, fiber, lane); + } + + { + markStateUpdateScheduled(fiber, lane); + } + }, + enqueueReplaceState: function (inst, payload, callback) { + var fiber = get(inst); + var eventTime = requestEventTime(); + var lane = requestUpdateLane(fiber); + var update = createUpdate(eventTime, lane); + update.tag = ReplaceState; + update.payload = payload; + + if (callback !== undefined && callback !== null) { + { + warnOnInvalidCallback(callback, 'replaceState'); + } + + update.callback = callback; + } + + var root = enqueueUpdate(fiber, update, lane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, lane, eventTime); + entangleTransitions(root, fiber, lane); + } + + { + markStateUpdateScheduled(fiber, lane); + } + }, + enqueueForceUpdate: function (inst, callback) { + var fiber = get(inst); + var eventTime = requestEventTime(); + var lane = requestUpdateLane(fiber); + var update = createUpdate(eventTime, lane); + update.tag = ForceUpdate; + + if (callback !== undefined && callback !== null) { + { + warnOnInvalidCallback(callback, 'forceUpdate'); + } + + update.callback = callback; + } + + var root = enqueueUpdate(fiber, update, lane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, lane, eventTime); + entangleTransitions(root, fiber, lane); + } + + { + markForceUpdateScheduled(fiber, lane); + } + } +}; + +function checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) { + var instance = workInProgress.stateNode; + + if (typeof instance.shouldComponentUpdate === 'function') { + var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext); + + { + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + // Invoke the function an extra time to help detect side-effects. + shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext); + } finally { + setIsStrictModeForDevtools(false); + } + } + + if (shouldUpdate === undefined) { + error('%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentNameFromType(ctor) || 'Component'); + } + } + + return shouldUpdate; + } + + if (ctor.prototype && ctor.prototype.isPureReactComponent) { + return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState); + } + + return true; +} + +function checkClassInstance(workInProgress, ctor, newProps) { + var instance = workInProgress.stateNode; + + { + var name = getComponentNameFromType(ctor) || 'Component'; + var renderPresent = instance.render; + + if (!renderPresent) { + if (ctor.prototype && typeof ctor.prototype.render === 'function') { + error('%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name); + } else { + error('%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name); + } + } + + if (instance.getInitialState && !instance.getInitialState.isReactClassApproved && !instance.state) { + error('getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name); + } + + if (instance.getDefaultProps && !instance.getDefaultProps.isReactClassApproved) { + error('getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name); + } + + if (instance.propTypes) { + error('propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name); + } + + if (instance.contextType) { + error('contextType was defined as an instance property on %s. Use a static ' + 'property to define contextType instead.', name); + } + + { + if (ctor.childContextTypes && !didWarnAboutLegacyContext$1.has(ctor) && // Strict Mode has its own warning for legacy context, so we can skip + // this one. + (workInProgress.mode & StrictLegacyMode) === NoMode) { + didWarnAboutLegacyContext$1.add(ctor); + + error('%s uses the legacy childContextTypes API which is no longer ' + 'supported and will be removed in the next major release. Use ' + 'React.createContext() instead\n\n.' + 'Learn more about this warning here: https://reactjs.org/link/legacy-context', name); + } + + if (ctor.contextTypes && !didWarnAboutLegacyContext$1.has(ctor) && // Strict Mode has its own warning for legacy context, so we can skip + // this one. + (workInProgress.mode & StrictLegacyMode) === NoMode) { + didWarnAboutLegacyContext$1.add(ctor); + + error('%s uses the legacy contextTypes API which is no longer supported ' + 'and will be removed in the next major release. Use ' + 'React.createContext() with static contextType instead.\n\n' + 'Learn more about this warning here: https://reactjs.org/link/legacy-context', name); + } + + if (instance.contextTypes) { + error('contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name); + } + + if (ctor.contextType && ctor.contextTypes && !didWarnAboutContextTypeAndContextTypes.has(ctor)) { + didWarnAboutContextTypeAndContextTypes.add(ctor); + + error('%s declares both contextTypes and contextType static properties. ' + 'The legacy contextTypes property will be ignored.', name); + } + } + + if (typeof instance.componentShouldUpdate === 'function') { + error('%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name); + } + + if (ctor.prototype && ctor.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') { + error('%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentNameFromType(ctor) || 'A pure component'); + } + + if (typeof instance.componentDidUnmount === 'function') { + error('%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name); + } + + if (typeof instance.componentDidReceiveProps === 'function') { + error('%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name); + } + + if (typeof instance.componentWillRecieveProps === 'function') { + error('%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name); + } + + if (typeof instance.UNSAFE_componentWillRecieveProps === 'function') { + error('%s has a method called ' + 'UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?', name); + } + + var hasMutatedProps = instance.props !== newProps; + + if (instance.props !== undefined && hasMutatedProps) { + error('%s(...): When calling super() in `%s`, make sure to pass ' + "up the same props that your component's constructor was passed.", name, name); + } + + if (instance.defaultProps) { + error('Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name); + } + + if (typeof instance.getSnapshotBeforeUpdate === 'function' && typeof instance.componentDidUpdate !== 'function' && !didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)) { + didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor); + + error('%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). ' + 'This component defines getSnapshotBeforeUpdate() only.', getComponentNameFromType(ctor)); + } + + if (typeof instance.getDerivedStateFromProps === 'function') { + error('%s: getDerivedStateFromProps() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name); + } + + if (typeof instance.getDerivedStateFromError === 'function') { + error('%s: getDerivedStateFromError() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name); + } + + if (typeof ctor.getSnapshotBeforeUpdate === 'function') { + error('%s: getSnapshotBeforeUpdate() is defined as a static method ' + 'and will be ignored. Instead, declare it as an instance method.', name); + } + + var _state = instance.state; + + if (_state && (typeof _state !== 'object' || isArray(_state))) { + error('%s.state: must be set to an object or null', name); + } + + if (typeof instance.getChildContext === 'function' && typeof ctor.childContextTypes !== 'object') { + error('%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', name); + } + } +} + +function adoptClassInstance(workInProgress, instance) { + instance.updater = classComponentUpdater; + workInProgress.stateNode = instance; // The instance needs access to the fiber so that it can schedule updates + + set(instance, workInProgress); + + { + instance._reactInternalInstance = fakeInternalInstance; + } +} + +function constructClassInstance(workInProgress, ctor, props) { + var isLegacyContextConsumer = false; + var unmaskedContext = emptyContextObject; + var context = emptyContextObject; + var contextType = ctor.contextType; + + { + if ('contextType' in ctor) { + var isValid = // Allow null for conditional declaration + contextType === null || contextType !== undefined && contextType.$$typeof === REACT_CONTEXT_TYPE && contextType._context === undefined; // Not a <Context.Consumer> + + if (!isValid && !didWarnAboutInvalidateContextType.has(ctor)) { + didWarnAboutInvalidateContextType.add(ctor); + var addendum = ''; + + if (contextType === undefined) { + addendum = ' However, it is set to undefined. ' + 'This can be caused by a typo or by mixing up named and default imports. ' + 'This can also happen due to a circular dependency, so ' + 'try moving the createContext() call to a separate file.'; + } else if (typeof contextType !== 'object') { + addendum = ' However, it is set to a ' + typeof contextType + '.'; + } else if (contextType.$$typeof === REACT_PROVIDER_TYPE) { + addendum = ' Did you accidentally pass the Context.Provider instead?'; + } else if (contextType._context !== undefined) { + // <Context.Consumer> + addendum = ' Did you accidentally pass the Context.Consumer instead?'; + } else { + addendum = ' However, it is set to an object with keys {' + Object.keys(contextType).join(', ') + '}.'; + } + + error('%s defines an invalid contextType. ' + 'contextType should point to the Context object returned by React.createContext().%s', getComponentNameFromType(ctor) || 'Component', addendum); + } + } + } + + if (typeof contextType === 'object' && contextType !== null) { + context = readContext(contextType); + } else { + unmaskedContext = getUnmaskedContext(workInProgress, ctor, true); + var contextTypes = ctor.contextTypes; + isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined; + context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject; + } + + var instance = new ctor(props, context); // Instantiate twice to help detect side-effects. + + { + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + instance = new ctor(props, context); // eslint-disable-line no-new + } finally { + setIsStrictModeForDevtools(false); + } + } + } + + var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null; + adoptClassInstance(workInProgress, instance); + + { + if (typeof ctor.getDerivedStateFromProps === 'function' && state === null) { + var componentName = getComponentNameFromType(ctor) || 'Component'; + + if (!didWarnAboutUninitializedState.has(componentName)) { + didWarnAboutUninitializedState.add(componentName); + + error('`%s` uses `getDerivedStateFromProps` but its initial state is ' + '%s. This is not recommended. Instead, define the initial state by ' + 'assigning an object to `this.state` in the constructor of `%s`. ' + 'This ensures that `getDerivedStateFromProps` arguments have a consistent shape.', componentName, instance.state === null ? 'null' : 'undefined', componentName); + } + } // If new component APIs are defined, "unsafe" lifecycles won't be called. + // Warn about these lifecycles if they are present. + // Don't warn about react-lifecycles-compat polyfilled methods though. + + + if (typeof ctor.getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function') { + var foundWillMountName = null; + var foundWillReceivePropsName = null; + var foundWillUpdateName = null; + + if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) { + foundWillMountName = 'componentWillMount'; + } else if (typeof instance.UNSAFE_componentWillMount === 'function') { + foundWillMountName = 'UNSAFE_componentWillMount'; + } + + if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) { + foundWillReceivePropsName = 'componentWillReceiveProps'; + } else if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') { + foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps'; + } + + if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) { + foundWillUpdateName = 'componentWillUpdate'; + } else if (typeof instance.UNSAFE_componentWillUpdate === 'function') { + foundWillUpdateName = 'UNSAFE_componentWillUpdate'; + } + + if (foundWillMountName !== null || foundWillReceivePropsName !== null || foundWillUpdateName !== null) { + var _componentName = getComponentNameFromType(ctor) || 'Component'; + + var newApiName = typeof ctor.getDerivedStateFromProps === 'function' ? 'getDerivedStateFromProps()' : 'getSnapshotBeforeUpdate()'; + + if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) { + didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName); + + error('Unsafe legacy lifecycles will not be called for components using new component APIs.\n\n' + '%s uses %s but also contains the following legacy lifecycles:%s%s%s\n\n' + 'The above lifecycles should be removed. Learn more about this warning here:\n' + 'https://reactjs.org/link/unsafe-component-lifecycles', _componentName, newApiName, foundWillMountName !== null ? "\n " + foundWillMountName : '', foundWillReceivePropsName !== null ? "\n " + foundWillReceivePropsName : '', foundWillUpdateName !== null ? "\n " + foundWillUpdateName : ''); + } + } + } + } // Cache unmasked context so we can avoid recreating masked context unless necessary. + // ReactFiberContext usually updates this cache but can't for newly-created instances. + + + if (isLegacyContextConsumer) { + cacheContext(workInProgress, unmaskedContext, context); + } + + return instance; +} + +function callComponentWillMount(workInProgress, instance) { + var oldState = instance.state; + + if (typeof instance.componentWillMount === 'function') { + instance.componentWillMount(); + } + + if (typeof instance.UNSAFE_componentWillMount === 'function') { + instance.UNSAFE_componentWillMount(); + } + + if (oldState !== instance.state) { + { + error('%s.componentWillMount(): Assigning directly to this.state is ' + "deprecated (except inside a component's " + 'constructor). Use setState instead.', getComponentNameFromFiber(workInProgress) || 'Component'); + } + + classComponentUpdater.enqueueReplaceState(instance, instance.state, null); + } +} + +function callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) { + var oldState = instance.state; + + if (typeof instance.componentWillReceiveProps === 'function') { + instance.componentWillReceiveProps(newProps, nextContext); + } + + if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') { + instance.UNSAFE_componentWillReceiveProps(newProps, nextContext); + } + + if (instance.state !== oldState) { + { + var componentName = getComponentNameFromFiber(workInProgress) || 'Component'; + + if (!didWarnAboutStateAssignmentForComponent.has(componentName)) { + didWarnAboutStateAssignmentForComponent.add(componentName); + + error('%s.componentWillReceiveProps(): Assigning directly to ' + "this.state is deprecated (except inside a component's " + 'constructor). Use setState instead.', componentName); + } + } + + classComponentUpdater.enqueueReplaceState(instance, instance.state, null); + } +} // Invokes the mount life-cycles on a previously never rendered instance. + + +function mountClassInstance(workInProgress, ctor, newProps, renderLanes) { + { + checkClassInstance(workInProgress, ctor, newProps); + } + + var instance = workInProgress.stateNode; + instance.props = newProps; + instance.state = workInProgress.memoizedState; + instance.refs = {}; + initializeUpdateQueue(workInProgress); + var contextType = ctor.contextType; + + if (typeof contextType === 'object' && contextType !== null) { + instance.context = readContext(contextType); + } else { + var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true); + instance.context = getMaskedContext(workInProgress, unmaskedContext); + } + + { + if (instance.state === newProps) { + var componentName = getComponentNameFromType(ctor) || 'Component'; + + if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) { + didWarnAboutDirectlyAssigningPropsToState.add(componentName); + + error('%s: It is not recommended to assign props directly to state ' + "because updates to props won't be reflected in state. " + 'In most cases, it is better to use props directly.', componentName); + } + } + + if (workInProgress.mode & StrictLegacyMode) { + ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, instance); + } + + { + ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(workInProgress, instance); + } + } + + instance.state = workInProgress.memoizedState; + var getDerivedStateFromProps = ctor.getDerivedStateFromProps; + + if (typeof getDerivedStateFromProps === 'function') { + applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps); + instance.state = workInProgress.memoizedState; + } // In order to support react-lifecycles-compat polyfilled components, + // Unsafe lifecycles should not be invoked for components using the new APIs. + + + if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) { + callComponentWillMount(workInProgress, instance); // If we had additional state updates during this life-cycle, let's + // process them now. + + processUpdateQueue(workInProgress, newProps, instance, renderLanes); + instance.state = workInProgress.memoizedState; + } + + if (typeof instance.componentDidMount === 'function') { + var fiberFlags = Update; + + { + fiberFlags |= LayoutStatic; + } + + if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) { + fiberFlags |= MountLayoutDev; + } + + workInProgress.flags |= fiberFlags; + } +} + +function resumeMountClassInstance(workInProgress, ctor, newProps, renderLanes) { + var instance = workInProgress.stateNode; + var oldProps = workInProgress.memoizedProps; + instance.props = oldProps; + var oldContext = instance.context; + var contextType = ctor.contextType; + var nextContext = emptyContextObject; + + if (typeof contextType === 'object' && contextType !== null) { + nextContext = readContext(contextType); + } else { + var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true); + nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext); + } + + var getDerivedStateFromProps = ctor.getDerivedStateFromProps; + var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what + // ever the previously attempted to render - not the "current". However, + // during componentDidUpdate we pass the "current" props. + // In order to support react-lifecycles-compat polyfilled components, + // Unsafe lifecycles should not be invoked for components using the new APIs. + + if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) { + if (oldProps !== newProps || oldContext !== nextContext) { + callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext); + } + } + + resetHasForceUpdateBeforeProcessing(); + var oldState = workInProgress.memoizedState; + var newState = instance.state = oldState; + processUpdateQueue(workInProgress, newProps, instance, renderLanes); + newState = workInProgress.memoizedState; + + if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) { + // If an update was already in progress, we should schedule an Update + // effect even though we're bailing out, so that cWU/cDU are called. + if (typeof instance.componentDidMount === 'function') { + var fiberFlags = Update; + + { + fiberFlags |= LayoutStatic; + } + + if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) { + fiberFlags |= MountLayoutDev; + } + + workInProgress.flags |= fiberFlags; + } + + return false; + } + + if (typeof getDerivedStateFromProps === 'function') { + applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps); + newState = workInProgress.memoizedState; + } + + var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext); + + if (shouldUpdate) { + // In order to support react-lifecycles-compat polyfilled components, + // Unsafe lifecycles should not be invoked for components using the new APIs. + if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) { + if (typeof instance.componentWillMount === 'function') { + instance.componentWillMount(); + } + + if (typeof instance.UNSAFE_componentWillMount === 'function') { + instance.UNSAFE_componentWillMount(); + } + } + + if (typeof instance.componentDidMount === 'function') { + var _fiberFlags = Update; + + { + _fiberFlags |= LayoutStatic; + } + + if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) { + _fiberFlags |= MountLayoutDev; + } + + workInProgress.flags |= _fiberFlags; + } + } else { + // If an update was already in progress, we should schedule an Update + // effect even though we're bailing out, so that cWU/cDU are called. + if (typeof instance.componentDidMount === 'function') { + var _fiberFlags2 = Update; + + { + _fiberFlags2 |= LayoutStatic; + } + + if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) { + _fiberFlags2 |= MountLayoutDev; + } + + workInProgress.flags |= _fiberFlags2; + } // If shouldComponentUpdate returned false, we should still update the + // memoized state to indicate that this work can be reused. + + + workInProgress.memoizedProps = newProps; + workInProgress.memoizedState = newState; + } // Update the existing instance's state, props, and context pointers even + // if shouldComponentUpdate returns false. + + + instance.props = newProps; + instance.state = newState; + instance.context = nextContext; + return shouldUpdate; +} // Invokes the update life-cycles and returns false if it shouldn't rerender. + + +function updateClassInstance(current, workInProgress, ctor, newProps, renderLanes) { + var instance = workInProgress.stateNode; + cloneUpdateQueue(current, workInProgress); + var unresolvedOldProps = workInProgress.memoizedProps; + var oldProps = workInProgress.type === workInProgress.elementType ? unresolvedOldProps : resolveDefaultProps(workInProgress.type, unresolvedOldProps); + instance.props = oldProps; + var unresolvedNewProps = workInProgress.pendingProps; + var oldContext = instance.context; + var contextType = ctor.contextType; + var nextContext = emptyContextObject; + + if (typeof contextType === 'object' && contextType !== null) { + nextContext = readContext(contextType); + } else { + var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true); + nextContext = getMaskedContext(workInProgress, nextUnmaskedContext); + } + + var getDerivedStateFromProps = ctor.getDerivedStateFromProps; + var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what + // ever the previously attempted to render - not the "current". However, + // during componentDidUpdate we pass the "current" props. + // In order to support react-lifecycles-compat polyfilled components, + // Unsafe lifecycles should not be invoked for components using the new APIs. + + if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) { + if (unresolvedOldProps !== unresolvedNewProps || oldContext !== nextContext) { + callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext); + } + } + + resetHasForceUpdateBeforeProcessing(); + var oldState = workInProgress.memoizedState; + var newState = instance.state = oldState; + processUpdateQueue(workInProgress, newProps, instance, renderLanes); + newState = workInProgress.memoizedState; + + if (unresolvedOldProps === unresolvedNewProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing() && !(enableLazyContextPropagation )) { + // If an update was already in progress, we should schedule an Update + // effect even though we're bailing out, so that cWU/cDU are called. + if (typeof instance.componentDidUpdate === 'function') { + if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) { + workInProgress.flags |= Update; + } + } + + if (typeof instance.getSnapshotBeforeUpdate === 'function') { + if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) { + workInProgress.flags |= Snapshot; + } + } + + return false; + } + + if (typeof getDerivedStateFromProps === 'function') { + applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps); + newState = workInProgress.memoizedState; + } + + var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) || // TODO: In some cases, we'll end up checking if context has changed twice, + // both before and after `shouldComponentUpdate` has been called. Not ideal, + // but I'm loath to refactor this function. This only happens for memoized + // components so it's not that common. + enableLazyContextPropagation ; + + if (shouldUpdate) { + // In order to support react-lifecycles-compat polyfilled components, + // Unsafe lifecycles should not be invoked for components using the new APIs. + if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) { + if (typeof instance.componentWillUpdate === 'function') { + instance.componentWillUpdate(newProps, newState, nextContext); + } + + if (typeof instance.UNSAFE_componentWillUpdate === 'function') { + instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext); + } + } + + if (typeof instance.componentDidUpdate === 'function') { + workInProgress.flags |= Update; + } + + if (typeof instance.getSnapshotBeforeUpdate === 'function') { + workInProgress.flags |= Snapshot; + } + } else { + // If an update was already in progress, we should schedule an Update + // effect even though we're bailing out, so that cWU/cDU are called. + if (typeof instance.componentDidUpdate === 'function') { + if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) { + workInProgress.flags |= Update; + } + } + + if (typeof instance.getSnapshotBeforeUpdate === 'function') { + if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) { + workInProgress.flags |= Snapshot; + } + } // If shouldComponentUpdate returned false, we should still update the + // memoized props/state to indicate that this work can be reused. + + + workInProgress.memoizedProps = newProps; + workInProgress.memoizedState = newState; + } // Update the existing instance's state, props, and context pointers even + // if shouldComponentUpdate returns false. + + + instance.props = newProps; + instance.state = newState; + instance.context = nextContext; + return shouldUpdate; +} + +function createCapturedValueAtFiber(value, source) { + // If the value is an error, call this function immediately after it is thrown + // so the stack is accurate. + return { + value: value, + source: source, + stack: getStackByFiberInDevAndProd(source), + digest: null + }; +} +function createCapturedValue(value, digest, stack) { + return { + value: value, + source: null, + stack: stack != null ? stack : null, + digest: digest != null ? digest : null + }; +} + +// This module is forked in different environments. +// By default, return `true` to log errors to the console. +// Forks can return `false` if this isn't desirable. +function showErrorDialog(boundary, errorInfo) { + return true; +} + +function logCapturedError(boundary, errorInfo) { + try { + var logError = showErrorDialog(boundary, errorInfo); // Allow injected showErrorDialog() to prevent default console.error logging. + // This enables renderers like ReactNative to better manage redbox behavior. + + if (logError === false) { + return; + } + + var error = errorInfo.value; + + if (true) { + var source = errorInfo.source; + var stack = errorInfo.stack; + var componentStack = stack !== null ? stack : ''; // Browsers support silencing uncaught errors by calling + // `preventDefault()` in window `error` handler. + // We record this information as an expando on the error. + + if (error != null && error._suppressLogging) { + if (boundary.tag === ClassComponent) { + // The error is recoverable and was silenced. + // Ignore it and don't print the stack addendum. + // This is handy for testing error boundaries without noise. + return; + } // The error is fatal. Since the silencing might have + // been accidental, we'll surface it anyway. + // However, the browser would have silenced the original error + // so we'll print it first, and then print the stack addendum. + + + console['error'](error); // Don't transform to our wrapper + // For a more detailed description of this block, see: + // https://github.com/facebook/react/pull/13384 + } + + var componentName = source ? getComponentNameFromFiber(source) : null; + var componentNameMessage = componentName ? "The above error occurred in the <" + componentName + "> component:" : 'The above error occurred in one of your React components:'; + var errorBoundaryMessage; + + if (boundary.tag === HostRoot) { + errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\n' + 'Visit https://reactjs.org/link/error-boundaries to learn more about error boundaries.'; + } else { + var errorBoundaryName = getComponentNameFromFiber(boundary) || 'Anonymous'; + errorBoundaryMessage = "React will try to recreate this component tree from scratch " + ("using the error boundary you provided, " + errorBoundaryName + "."); + } + + var combinedMessage = componentNameMessage + "\n" + componentStack + "\n\n" + ("" + errorBoundaryMessage); // In development, we provide our own message with just the component stack. + // We don't include the original error message and JS stack because the browser + // has already printed it. Even if the application swallows the error, it is still + // displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils. + + console['error'](combinedMessage); // Don't transform to our wrapper + } else { + // In production, we print the error directly. + // This will include the message, the JS stack, and anything the browser wants to show. + // We pass the error object instead of custom message so that the browser displays the error natively. + console['error'](error); // Don't transform to our wrapper + } + } catch (e) { + // This method must not throw, or React internal state will get messed up. + // If console.error is overridden, or logCapturedError() shows a dialog that throws, + // we want to report this error outside of the normal stack as a last resort. + // https://github.com/facebook/react/issues/13188 + setTimeout(function () { + throw e; + }); + } +} + +var PossiblyWeakMap$1 = typeof WeakMap === 'function' ? WeakMap : Map; + +function createRootErrorUpdate(fiber, errorInfo, lane) { + var update = createUpdate(NoTimestamp, lane); // Unmount the root by rendering null. + + update.tag = CaptureUpdate; // Caution: React DevTools currently depends on this property + // being called "element". + + update.payload = { + element: null + }; + var error = errorInfo.value; + + update.callback = function () { + onUncaughtError(error); + logCapturedError(fiber, errorInfo); + }; + + return update; +} + +function createClassErrorUpdate(fiber, errorInfo, lane) { + var update = createUpdate(NoTimestamp, lane); + update.tag = CaptureUpdate; + var getDerivedStateFromError = fiber.type.getDerivedStateFromError; + + if (typeof getDerivedStateFromError === 'function') { + var error$1 = errorInfo.value; + + update.payload = function () { + return getDerivedStateFromError(error$1); + }; + + update.callback = function () { + { + markFailedErrorBoundaryForHotReloading(fiber); + } + + logCapturedError(fiber, errorInfo); + }; + } + + var inst = fiber.stateNode; + + if (inst !== null && typeof inst.componentDidCatch === 'function') { + update.callback = function callback() { + { + markFailedErrorBoundaryForHotReloading(fiber); + } + + logCapturedError(fiber, errorInfo); + + if (typeof getDerivedStateFromError !== 'function') { + // To preserve the preexisting retry behavior of error boundaries, + // we keep track of which ones already failed during this batch. + // This gets reset before we yield back to the browser. + // TODO: Warn in strict mode if getDerivedStateFromError is + // not defined. + markLegacyErrorBoundaryAsFailed(this); + } + + var error$1 = errorInfo.value; + var stack = errorInfo.stack; + this.componentDidCatch(error$1, { + componentStack: stack !== null ? stack : '' + }); + + { + if (typeof getDerivedStateFromError !== 'function') { + // If componentDidCatch is the only error boundary method defined, + // then it needs to call setState to recover from errors. + // If no state update is scheduled then the boundary will swallow the error. + if (!includesSomeLane(fiber.lanes, SyncLane)) { + error('%s: Error boundaries should implement getDerivedStateFromError(). ' + 'In that method, return a state update to display an error message or fallback UI.', getComponentNameFromFiber(fiber) || 'Unknown'); + } + } + } + }; + } + + return update; +} + +function attachPingListener(root, wakeable, lanes) { + // Attach a ping listener + // + // The data might resolve before we have a chance to commit the fallback. Or, + // in the case of a refresh, we'll never commit a fallback. So we need to + // attach a listener now. When it resolves ("pings"), we can decide whether to + // try rendering the tree again. + // + // Only attach a listener if one does not already exist for the lanes + // we're currently rendering (which acts like a "thread ID" here). + // + // We only need to do this in concurrent mode. Legacy Suspense always + // commits fallbacks synchronously, so there are no pings. + var pingCache = root.pingCache; + var threadIDs; + + if (pingCache === null) { + pingCache = root.pingCache = new PossiblyWeakMap$1(); + threadIDs = new Set(); + pingCache.set(wakeable, threadIDs); + } else { + threadIDs = pingCache.get(wakeable); + + if (threadIDs === undefined) { + threadIDs = new Set(); + pingCache.set(wakeable, threadIDs); + } + } + + if (!threadIDs.has(lanes)) { + // Memoize using the thread ID to prevent redundant listeners. + threadIDs.add(lanes); + var ping = pingSuspendedRoot.bind(null, root, wakeable, lanes); + + { + if (isDevToolsPresent) { + // If we have pending work still, restore the original updaters + restorePendingUpdaters(root, lanes); + } + } + + wakeable.then(ping, ping); + } +} + +function attachRetryListener(suspenseBoundary, root, wakeable, lanes) { + // Retry listener + // + // If the fallback does commit, we need to attach a different type of + // listener. This one schedules an update on the Suspense boundary to turn + // the fallback state off. + // + // Stash the wakeable on the boundary fiber so we can access it in the + // commit phase. + // + // When the wakeable resolves, we'll attempt to render the boundary + // again ("retry"). + var wakeables = suspenseBoundary.updateQueue; + + if (wakeables === null) { + var updateQueue = new Set(); + updateQueue.add(wakeable); + suspenseBoundary.updateQueue = updateQueue; + } else { + wakeables.add(wakeable); + } +} + +function resetSuspendedComponent(sourceFiber, rootRenderLanes) { + // A legacy mode Suspense quirk, only relevant to hook components. + + + var tag = sourceFiber.tag; + + if ((sourceFiber.mode & ConcurrentMode) === NoMode && (tag === FunctionComponent || tag === ForwardRef || tag === SimpleMemoComponent)) { + var currentSource = sourceFiber.alternate; + + if (currentSource) { + sourceFiber.updateQueue = currentSource.updateQueue; + sourceFiber.memoizedState = currentSource.memoizedState; + sourceFiber.lanes = currentSource.lanes; + } else { + sourceFiber.updateQueue = null; + sourceFiber.memoizedState = null; + } + } +} + +function getNearestSuspenseBoundaryToCapture(returnFiber) { + var node = returnFiber; + + do { + if (node.tag === SuspenseComponent && shouldCaptureSuspense(node)) { + return node; + } // This boundary already captured during this render. Continue to the next + // boundary. + + + node = node.return; + } while (node !== null); + + return null; +} + +function markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes) { + // This marks a Suspense boundary so that when we're unwinding the stack, + // it captures the suspended "exception" and does a second (fallback) pass. + if ((suspenseBoundary.mode & ConcurrentMode) === NoMode) { + // Legacy Mode Suspense + // + // If the boundary is in legacy mode, we should *not* + // suspend the commit. Pretend as if the suspended component rendered + // null and keep rendering. When the Suspense boundary completes, + // we'll do a second pass to render the fallback. + if (suspenseBoundary === returnFiber) { + // Special case where we suspended while reconciling the children of + // a Suspense boundary's inner Offscreen wrapper fiber. This happens + // when a React.lazy component is a direct child of a + // Suspense boundary. + // + // Suspense boundaries are implemented as multiple fibers, but they + // are a single conceptual unit. The legacy mode behavior where we + // pretend the suspended fiber committed as `null` won't work, + // because in this case the "suspended" fiber is the inner + // Offscreen wrapper. + // + // Because the contents of the boundary haven't started rendering + // yet (i.e. nothing in the tree has partially rendered) we can + // switch to the regular, concurrent mode behavior: mark the + // boundary with ShouldCapture and enter the unwind phase. + suspenseBoundary.flags |= ShouldCapture; + } else { + suspenseBoundary.flags |= DidCapture; + sourceFiber.flags |= ForceUpdateForLegacySuspense; // We're going to commit this fiber even though it didn't complete. + // But we shouldn't call any lifecycle methods or callbacks. Remove + // all lifecycle effect tags. + + sourceFiber.flags &= ~(LifecycleEffectMask | Incomplete); + + if (sourceFiber.tag === ClassComponent) { + var currentSourceFiber = sourceFiber.alternate; + + if (currentSourceFiber === null) { + // This is a new mount. Change the tag so it's not mistaken for a + // completed class component. For example, we should not call + // componentWillUnmount if it is deleted. + sourceFiber.tag = IncompleteClassComponent; + } else { + // When we try rendering again, we should not reuse the current fiber, + // since it's known to be in an inconsistent state. Use a force update to + // prevent a bail out. + var update = createUpdate(NoTimestamp, SyncLane); + update.tag = ForceUpdate; + enqueueUpdate(sourceFiber, update, SyncLane); + } + } // The source fiber did not complete. Mark it with Sync priority to + // indicate that it still has pending work. + + + sourceFiber.lanes = mergeLanes(sourceFiber.lanes, SyncLane); + } + + return suspenseBoundary; + } // Confirmed that the boundary is in a concurrent mode tree. Continue + // with the normal suspend path. + // + // After this we'll use a set of heuristics to determine whether this + // render pass will run to completion or restart or "suspend" the commit. + // The actual logic for this is spread out in different places. + // + // This first principle is that if we're going to suspend when we complete + // a root, then we should also restart if we get an update or ping that + // might unsuspend it, and vice versa. The only reason to suspend is + // because you think you might want to restart before committing. However, + // it doesn't make sense to restart only while in the period we're suspended. + // + // Restarting too aggressively is also not good because it starves out any + // intermediate loading state. So we use heuristics to determine when. + // Suspense Heuristics + // + // If nothing threw a Promise or all the same fallbacks are already showing, + // then don't suspend/restart. + // + // If this is an initial render of a new tree of Suspense boundaries and + // those trigger a fallback, then don't suspend/restart. We want to ensure + // that we can show the initial loading state as quickly as possible. + // + // If we hit a "Delayed" case, such as when we'd switch from content back into + // a fallback, then we should always suspend/restart. Transitions apply + // to this case. If none is defined, JND is used instead. + // + // If we're already showing a fallback and it gets "retried", allowing us to show + // another level, but there's still an inner boundary that would show a fallback, + // then we suspend/restart for 500ms since the last time we showed a fallback + // anywhere in the tree. This effectively throttles progressive loading into a + // consistent train of commits. This also gives us an opportunity to restart to + // get to the completed state slightly earlier. + // + // If there's ambiguity due to batching it's resolved in preference of: + // 1) "delayed", 2) "initial render", 3) "retry". + // + // We want to ensure that a "busy" state doesn't get force committed. We want to + // ensure that new initial loading states can commit as soon as possible. + + + suspenseBoundary.flags |= ShouldCapture; // TODO: I think we can remove this, since we now use `DidCapture` in + // the begin phase to prevent an early bailout. + + suspenseBoundary.lanes = rootRenderLanes; + return suspenseBoundary; +} + +function throwException(root, returnFiber, sourceFiber, value, rootRenderLanes) { + // The source fiber did not complete. + sourceFiber.flags |= Incomplete; + + { + if (isDevToolsPresent) { + // If we have pending work still, restore the original updaters + restorePendingUpdaters(root, rootRenderLanes); + } + } + + if (value !== null && typeof value === 'object' && typeof value.then === 'function') { + // This is a wakeable. The component suspended. + var wakeable = value; + resetSuspendedComponent(sourceFiber); + + { + if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) { + markDidThrowWhileHydratingDEV(); + } + } + + + var suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber); + + if (suspenseBoundary !== null) { + suspenseBoundary.flags &= ~ForceClientRender; + markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // We only attach ping listeners in concurrent mode. Legacy Suspense always + // commits fallbacks synchronously, so there are no pings. + + if (suspenseBoundary.mode & ConcurrentMode) { + attachPingListener(root, wakeable, rootRenderLanes); + } + + attachRetryListener(suspenseBoundary, root, wakeable); + return; + } else { + // No boundary was found. Unless this is a sync update, this is OK. + // We can suspend and wait for more data to arrive. + if (!includesSyncLane(rootRenderLanes)) { + // This is not a sync update. Suspend. Since we're not activating a + // Suspense boundary, this will unwind all the way to the root without + // performing a second pass to render a fallback. (This is arguably how + // refresh transitions should work, too, since we're not going to commit + // the fallbacks anyway.) + // + // This case also applies to initial hydration. + attachPingListener(root, wakeable, rootRenderLanes); + renderDidSuspendDelayIfPossible(); + return; + } // This is a sync/discrete update. We treat this case like an error + // because discrete renders are expected to produce a complete tree + // synchronously to maintain consistency with external state. + + + var uncaughtSuspenseError = new Error('A component suspended while responding to synchronous input. This ' + 'will cause the UI to be replaced with a loading indicator. To ' + 'fix, updates that suspend should be wrapped ' + 'with startTransition.'); // If we're outside a transition, fall through to the regular error path. + // The error will be caught by the nearest suspense boundary. + + value = uncaughtSuspenseError; + } + } else { + // This is a regular error, not a Suspense wakeable. + if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) { + markDidThrowWhileHydratingDEV(); + + var _suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber); // If the error was thrown during hydration, we may be able to recover by + // discarding the dehydrated content and switching to a client render. + // Instead of surfacing the error, find the nearest Suspense boundary + // and render it again without hydration. + + + if (_suspenseBoundary !== null) { + if ((_suspenseBoundary.flags & ShouldCapture) === NoFlags) { + // Set a flag to indicate that we should try rendering the normal + // children again, not the fallback. + _suspenseBoundary.flags |= ForceClientRender; + } + + markSuspenseBoundaryShouldCapture(_suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // Even though the user may not be affected by this error, we should + // still log it so it can be fixed. + + queueHydrationError(createCapturedValueAtFiber(value, sourceFiber)); + return; + } + } + } + + value = createCapturedValueAtFiber(value, sourceFiber); + renderDidError(value); // We didn't find a boundary that could handle this type of exception. Start + // over and traverse parent path again, this time treating the exception + // as an error. + + var workInProgress = returnFiber; + + do { + switch (workInProgress.tag) { + case HostRoot: + { + var _errorInfo = value; + workInProgress.flags |= ShouldCapture; + var lane = pickArbitraryLane(rootRenderLanes); + workInProgress.lanes = mergeLanes(workInProgress.lanes, lane); + var update = createRootErrorUpdate(workInProgress, _errorInfo, lane); + enqueueCapturedUpdate(workInProgress, update); + return; + } + + case ClassComponent: + // Capture and retry + var errorInfo = value; + var ctor = workInProgress.type; + var instance = workInProgress.stateNode; + + if ((workInProgress.flags & DidCapture) === NoFlags && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) { + workInProgress.flags |= ShouldCapture; + + var _lane = pickArbitraryLane(rootRenderLanes); + + workInProgress.lanes = mergeLanes(workInProgress.lanes, _lane); // Schedule the error boundary to re-render using updated state + + var _update = createClassErrorUpdate(workInProgress, errorInfo, _lane); + + enqueueCapturedUpdate(workInProgress, _update); + return; + } + + break; + } + + workInProgress = workInProgress.return; + } while (workInProgress !== null); +} + +function getSuspendedCache() { + { + return null; + } // This function is called when a Suspense boundary suspends. It returns the +} + +var ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner; +var didReceiveUpdate = false; +var didWarnAboutBadClass; +var didWarnAboutModulePatternComponent; +var didWarnAboutContextTypeOnFunctionComponent; +var didWarnAboutGetDerivedStateOnFunctionComponent; +var didWarnAboutFunctionRefs; +var didWarnAboutReassigningProps; +var didWarnAboutRevealOrder; +var didWarnAboutTailOptions; +var didWarnAboutDefaultPropsOnFunctionComponent; + +{ + didWarnAboutBadClass = {}; + didWarnAboutModulePatternComponent = {}; + didWarnAboutContextTypeOnFunctionComponent = {}; + didWarnAboutGetDerivedStateOnFunctionComponent = {}; + didWarnAboutFunctionRefs = {}; + didWarnAboutReassigningProps = false; + didWarnAboutRevealOrder = {}; + didWarnAboutTailOptions = {}; + didWarnAboutDefaultPropsOnFunctionComponent = {}; +} + +function reconcileChildren(current, workInProgress, nextChildren, renderLanes) { + if (current === null) { + // If this is a fresh new component that hasn't been rendered yet, we + // won't update its child set by applying minimal side-effects. Instead, + // we will add them all to the child before it gets rendered. That means + // we can optimize this reconciliation pass by not tracking side-effects. + workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderLanes); + } else { + // If the current child is the same as the work in progress, it means that + // we haven't yet started any work on these children. Therefore, we use + // the clone algorithm to create a copy of all the current children. + // If we had any progressed work already, that is invalid at this point so + // let's throw it out. + workInProgress.child = reconcileChildFibers(workInProgress, current.child, nextChildren, renderLanes); + } +} + +function forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes) { + // This function is fork of reconcileChildren. It's used in cases where we + // want to reconcile without matching against the existing set. This has the + // effect of all current children being unmounted; even if the type and key + // are the same, the old child is unmounted and a new child is created. + // + // To do this, we're going to go through the reconcile algorithm twice. In + // the first pass, we schedule a deletion for all the current children by + // passing null. + workInProgress.child = reconcileChildFibers(workInProgress, current.child, null, renderLanes); // In the second pass, we mount the new children. The trick here is that we + // pass null in place of where we usually pass the current child set. This has + // the effect of remounting all children regardless of whether their + // identities match. + + workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes); +} + +function updateForwardRef(current, workInProgress, Component, nextProps, renderLanes) { + // TODO: current can be non-null here even if the component + // hasn't yet mounted. This happens after the first render suspends. + // We'll need to figure out if this is fine or can cause issues. + { + if (workInProgress.type !== workInProgress.elementType) { + // Lazy component props can't be validated in createElement + // because they're only guaranteed to be resolved here. + var innerPropTypes = Component.propTypes; + + if (innerPropTypes) { + checkPropTypes(innerPropTypes, nextProps, // Resolved props + 'prop', getComponentNameFromType(Component)); + } + } + } + + var render = Component.render; + var ref = workInProgress.ref; // The rest is a fork of updateFunctionComponent + + var nextChildren; + var hasId; + prepareToReadContext(workInProgress, renderLanes); + + { + markComponentRenderStarted(workInProgress); + } + + { + ReactCurrentOwner$1.current = workInProgress; + setIsRendering(true); + nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes); + hasId = checkDidRenderIdHook(); + + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes); + hasId = checkDidRenderIdHook(); + } finally { + setIsStrictModeForDevtools(false); + } + } + + setIsRendering(false); + } + + { + markComponentRenderStopped(); + } + + if (current !== null && !didReceiveUpdate) { + bailoutHooks(current, workInProgress, renderLanes); + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + } + + if (getIsHydrating() && hasId) { + pushMaterializedTreeId(workInProgress); + } // React DevTools reads this flag. + + + workInProgress.flags |= PerformedWork; + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} + +function updateMemoComponent(current, workInProgress, Component, nextProps, renderLanes) { + if (current === null) { + var type = Component.type; + + if (isSimpleFunctionComponent(type) && Component.compare === null && // SimpleMemoComponent codepath doesn't resolve outer props either. + Component.defaultProps === undefined) { + var resolvedType = type; + + { + resolvedType = resolveFunctionForHotReloading(type); + } // If this is a plain function component without default props, + // and with only the default shallow comparison, we upgrade it + // to a SimpleMemoComponent to allow fast path updates. + + + workInProgress.tag = SimpleMemoComponent; + workInProgress.type = resolvedType; + + { + validateFunctionComponentInDev(workInProgress, type); + } + + return updateSimpleMemoComponent(current, workInProgress, resolvedType, nextProps, renderLanes); + } + + { + var innerPropTypes = type.propTypes; + + if (innerPropTypes) { + // Inner memo component props aren't currently validated in createElement. + // We could move it there, but we'd still need this for lazy code path. + checkPropTypes(innerPropTypes, nextProps, // Resolved props + 'prop', getComponentNameFromType(type)); + } + + if ( Component.defaultProps !== undefined) { + var componentName = getComponentNameFromType(type) || 'Unknown'; + + if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) { + error('%s: Support for defaultProps will be removed from memo components ' + 'in a future major release. Use JavaScript default parameters instead.', componentName); + + didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true; + } + } + } + + var child = createFiberFromTypeAndProps(Component.type, null, nextProps, workInProgress, workInProgress.mode, renderLanes); + child.ref = workInProgress.ref; + child.return = workInProgress; + workInProgress.child = child; + return child; + } + + { + var _type = Component.type; + var _innerPropTypes = _type.propTypes; + + if (_innerPropTypes) { + // Inner memo component props aren't currently validated in createElement. + // We could move it there, but we'd still need this for lazy code path. + checkPropTypes(_innerPropTypes, nextProps, // Resolved props + 'prop', getComponentNameFromType(_type)); + } + } + + var currentChild = current.child; // This is always exactly one child + + var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes); + + if (!hasScheduledUpdateOrContext) { + // This will be the props with resolved defaultProps, + // unlike current.memoizedProps which will be the unresolved ones. + var prevProps = currentChild.memoizedProps; // Default to shallow comparison + + var compare = Component.compare; + compare = compare !== null ? compare : shallowEqual; + + if (compare(prevProps, nextProps) && current.ref === workInProgress.ref) { + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + } + } // React DevTools reads this flag. + + + workInProgress.flags |= PerformedWork; + var newChild = createWorkInProgress(currentChild, nextProps); + newChild.ref = workInProgress.ref; + newChild.return = workInProgress; + workInProgress.child = newChild; + return newChild; +} + +function updateSimpleMemoComponent(current, workInProgress, Component, nextProps, renderLanes) { + // TODO: current can be non-null here even if the component + // hasn't yet mounted. This happens when the inner render suspends. + // We'll need to figure out if this is fine or can cause issues. + { + if (workInProgress.type !== workInProgress.elementType) { + // Lazy component props can't be validated in createElement + // because they're only guaranteed to be resolved here. + var outerMemoType = workInProgress.elementType; + + if (outerMemoType.$$typeof === REACT_LAZY_TYPE) { + // We warn when you define propTypes on lazy() + // so let's just skip over it to find memo() outer wrapper. + // Inner props for memo are validated later. + var lazyComponent = outerMemoType; + var payload = lazyComponent._payload; + var init = lazyComponent._init; + + try { + outerMemoType = init(payload); + } catch (x) { + outerMemoType = null; + } // Inner propTypes will be validated in the function component path. + + + var outerPropTypes = outerMemoType && outerMemoType.propTypes; + + if (outerPropTypes) { + checkPropTypes(outerPropTypes, nextProps, // Resolved (SimpleMemoComponent has no defaultProps) + 'prop', getComponentNameFromType(outerMemoType)); + } + } + } + } + + if (current !== null) { + var prevProps = current.memoizedProps; + + if (shallowEqual(prevProps, nextProps) && current.ref === workInProgress.ref && ( // Prevent bailout if the implementation changed due to hot reload. + workInProgress.type === current.type )) { + didReceiveUpdate = false; // The props are shallowly equal. Reuse the previous props object, like we + // would during a normal fiber bailout. + // + // We don't have strong guarantees that the props object is referentially + // equal during updates where we can't bail out anyway — like if the props + // are shallowly equal, but there's a local state or context update in the + // same batch. + // + // However, as a principle, we should aim to make the behavior consistent + // across different ways of memoizing a component. For example, React.memo + // has a different internal Fiber layout if you pass a normal function + // component (SimpleMemoComponent) versus if you pass a different type + // like forwardRef (MemoComponent). But this is an implementation detail. + // Wrapping a component in forwardRef (or React.lazy, etc) shouldn't + // affect whether the props object is reused during a bailout. + + workInProgress.pendingProps = nextProps = prevProps; + + if (!checkScheduledUpdateOrContext(current, renderLanes)) { + // The pending lanes were cleared at the beginning of beginWork. We're + // about to bail out, but there might be other lanes that weren't + // included in the current render. Usually, the priority level of the + // remaining updates is accumulated during the evaluation of the + // component (i.e. when processing the update queue). But since since + // we're bailing out early *without* evaluating the component, we need + // to account for it here, too. Reset to the value of the current fiber. + // NOTE: This only applies to SimpleMemoComponent, not MemoComponent, + // because a MemoComponent fiber does not have hooks or an update queue; + // rather, it wraps around an inner component, which may or may not + // contains hooks. + // TODO: Move the reset at in beginWork out of the common path so that + // this is no longer necessary. + workInProgress.lanes = current.lanes; + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + } else if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) { + // This is a special case that only exists for legacy mode. + // See https://github.com/facebook/react/pull/19216. + didReceiveUpdate = true; + } + } + } + + return updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes); +} + +function updateOffscreenComponent(current, workInProgress, renderLanes) { + var nextProps = workInProgress.pendingProps; + var nextChildren = nextProps.children; + var prevState = current !== null ? current.memoizedState : null; + + if (nextProps.mode === 'hidden' || enableLegacyHidden ) { + // Rendering a hidden tree. + if ((workInProgress.mode & ConcurrentMode) === NoMode) { + // In legacy sync mode, don't defer the subtree. Render it now. + // TODO: Consider how Offscreen should work with transitions in the future + var nextState = { + baseLanes: NoLanes, + cachePool: null, + transitions: null + }; + workInProgress.memoizedState = nextState; + + pushRenderLanes(workInProgress, renderLanes); + } else if (!includesSomeLane(renderLanes, OffscreenLane)) { + var spawnedCachePool = null; // We're hidden, and we're not rendering at Offscreen. We will bail out + // and resume this tree later. + + var nextBaseLanes; + + if (prevState !== null) { + var prevBaseLanes = prevState.baseLanes; + nextBaseLanes = mergeLanes(prevBaseLanes, renderLanes); + } else { + nextBaseLanes = renderLanes; + } // Schedule this fiber to re-render at offscreen priority. Then bailout. + + + workInProgress.lanes = workInProgress.childLanes = laneToLanes(OffscreenLane); + var _nextState = { + baseLanes: nextBaseLanes, + cachePool: spawnedCachePool, + transitions: null + }; + workInProgress.memoizedState = _nextState; + workInProgress.updateQueue = null; + // to avoid a push/pop misalignment. + + + pushRenderLanes(workInProgress, nextBaseLanes); + + return null; + } else { + // This is the second render. The surrounding visible content has already + // committed. Now we resume rendering the hidden tree. + // Rendering at offscreen, so we can clear the base lanes. + var _nextState2 = { + baseLanes: NoLanes, + cachePool: null, + transitions: null + }; + workInProgress.memoizedState = _nextState2; // Push the lanes that were skipped when we bailed out. + + var subtreeRenderLanes = prevState !== null ? prevState.baseLanes : renderLanes; + + pushRenderLanes(workInProgress, subtreeRenderLanes); + } + } else { + // Rendering a visible tree. + var _subtreeRenderLanes; + + if (prevState !== null) { + // We're going from hidden -> visible. + _subtreeRenderLanes = mergeLanes(prevState.baseLanes, renderLanes); + + workInProgress.memoizedState = null; + } else { + // We weren't previously hidden, and we still aren't, so there's nothing + // special to do. Need to push to the stack regardless, though, to avoid + // a push/pop misalignment. + _subtreeRenderLanes = renderLanes; + } + + pushRenderLanes(workInProgress, _subtreeRenderLanes); + } + + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} // Note: These happen to have identical begin phases, for now. We shouldn't hold + +function updateFragment(current, workInProgress, renderLanes) { + var nextChildren = workInProgress.pendingProps; + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} + +function updateMode(current, workInProgress, renderLanes) { + var nextChildren = workInProgress.pendingProps.children; + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} + +function updateProfiler(current, workInProgress, renderLanes) { + { + workInProgress.flags |= Update; + + { + // Reset effect durations for the next eventual effect phase. + // These are reset during render to allow the DevTools commit hook a chance to read them, + var stateNode = workInProgress.stateNode; + stateNode.effectDuration = 0; + stateNode.passiveEffectDuration = 0; + } + } + + var nextProps = workInProgress.pendingProps; + var nextChildren = nextProps.children; + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} + +function markRef(current, workInProgress) { + var ref = workInProgress.ref; + + if (current === null && ref !== null || current !== null && current.ref !== ref) { + // Schedule a Ref effect + workInProgress.flags |= Ref; + + { + workInProgress.flags |= RefStatic; + } + } +} + +function updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes) { + { + if (workInProgress.type !== workInProgress.elementType) { + // Lazy component props can't be validated in createElement + // because they're only guaranteed to be resolved here. + var innerPropTypes = Component.propTypes; + + if (innerPropTypes) { + checkPropTypes(innerPropTypes, nextProps, // Resolved props + 'prop', getComponentNameFromType(Component)); + } + } + } + + var context; + + { + var unmaskedContext = getUnmaskedContext(workInProgress, Component, true); + context = getMaskedContext(workInProgress, unmaskedContext); + } + + var nextChildren; + var hasId; + prepareToReadContext(workInProgress, renderLanes); + + { + markComponentRenderStarted(workInProgress); + } + + { + ReactCurrentOwner$1.current = workInProgress; + setIsRendering(true); + nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes); + hasId = checkDidRenderIdHook(); + + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes); + hasId = checkDidRenderIdHook(); + } finally { + setIsStrictModeForDevtools(false); + } + } + + setIsRendering(false); + } + + { + markComponentRenderStopped(); + } + + if (current !== null && !didReceiveUpdate) { + bailoutHooks(current, workInProgress, renderLanes); + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + } + + if (getIsHydrating() && hasId) { + pushMaterializedTreeId(workInProgress); + } // React DevTools reads this flag. + + + workInProgress.flags |= PerformedWork; + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} + +function updateClassComponent(current, workInProgress, Component, nextProps, renderLanes) { + { + // This is used by DevTools to force a boundary to error. + switch (shouldError(workInProgress)) { + case false: + { + var _instance = workInProgress.stateNode; + var ctor = workInProgress.type; // TODO This way of resetting the error boundary state is a hack. + // Is there a better way to do this? + + var tempInstance = new ctor(workInProgress.memoizedProps, _instance.context); + var state = tempInstance.state; + + _instance.updater.enqueueSetState(_instance, state, null); + + break; + } + + case true: + { + workInProgress.flags |= DidCapture; + workInProgress.flags |= ShouldCapture; // eslint-disable-next-line react-internal/prod-error-codes + + var error$1 = new Error('Simulated error coming from DevTools'); + var lane = pickArbitraryLane(renderLanes); + workInProgress.lanes = mergeLanes(workInProgress.lanes, lane); // Schedule the error boundary to re-render using updated state + + var update = createClassErrorUpdate(workInProgress, createCapturedValueAtFiber(error$1, workInProgress), lane); + enqueueCapturedUpdate(workInProgress, update); + break; + } + } + + if (workInProgress.type !== workInProgress.elementType) { + // Lazy component props can't be validated in createElement + // because they're only guaranteed to be resolved here. + var innerPropTypes = Component.propTypes; + + if (innerPropTypes) { + checkPropTypes(innerPropTypes, nextProps, // Resolved props + 'prop', getComponentNameFromType(Component)); + } + } + } // Push context providers early to prevent context stack mismatches. + // During mounting we don't know the child context yet as the instance doesn't exist. + // We will invalidate the child context in finishClassComponent() right after rendering. + + + var hasContext; + + if (isContextProvider(Component)) { + hasContext = true; + pushContextProvider(workInProgress); + } else { + hasContext = false; + } + + prepareToReadContext(workInProgress, renderLanes); + var instance = workInProgress.stateNode; + var shouldUpdate; + + if (instance === null) { + resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress); // In the initial pass we might need to construct the instance. + + constructClassInstance(workInProgress, Component, nextProps); + mountClassInstance(workInProgress, Component, nextProps, renderLanes); + shouldUpdate = true; + } else if (current === null) { + // In a resume, we'll already have an instance we can reuse. + shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderLanes); + } else { + shouldUpdate = updateClassInstance(current, workInProgress, Component, nextProps, renderLanes); + } + + var nextUnitOfWork = finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes); + + { + var inst = workInProgress.stateNode; + + if (shouldUpdate && inst.props !== nextProps) { + if (!didWarnAboutReassigningProps) { + error('It looks like %s is reassigning its own `this.props` while rendering. ' + 'This is not supported and can lead to confusing bugs.', getComponentNameFromFiber(workInProgress) || 'a component'); + } + + didWarnAboutReassigningProps = true; + } + } + + return nextUnitOfWork; +} + +function finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes) { + // Refs should update even if shouldComponentUpdate returns false + markRef(current, workInProgress); + var didCaptureError = (workInProgress.flags & DidCapture) !== NoFlags; + + if (!shouldUpdate && !didCaptureError) { + // Context providers should defer to sCU for rendering + if (hasContext) { + invalidateContextProvider(workInProgress, Component, false); + } + + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + } + + var instance = workInProgress.stateNode; // Rerender + + ReactCurrentOwner$1.current = workInProgress; + var nextChildren; + + if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') { + // If we captured an error, but getDerivedStateFromError is not defined, + // unmount all the children. componentDidCatch will schedule an update to + // re-render a fallback. This is temporary until we migrate everyone to + // the new API. + // TODO: Warn in a future release. + nextChildren = null; + + { + stopProfilerTimerIfRunning(); + } + } else { + { + markComponentRenderStarted(workInProgress); + } + + { + setIsRendering(true); + nextChildren = instance.render(); + + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + instance.render(); + } finally { + setIsStrictModeForDevtools(false); + } + } + + setIsRendering(false); + } + + { + markComponentRenderStopped(); + } + } // React DevTools reads this flag. + + + workInProgress.flags |= PerformedWork; + + if (current !== null && didCaptureError) { + // If we're recovering from an error, reconcile without reusing any of + // the existing children. Conceptually, the normal children and the children + // that are shown on error are two different sets, so we shouldn't reuse + // normal children even if their identities match. + forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes); + } else { + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + } // Memoize state using the values we just used to render. + // TODO: Restructure so we never read values from the instance. + + + workInProgress.memoizedState = instance.state; // The context might have changed so we need to recalculate it. + + if (hasContext) { + invalidateContextProvider(workInProgress, Component, true); + } + + return workInProgress.child; +} + +function pushHostRootContext(workInProgress) { + var root = workInProgress.stateNode; + + if (root.pendingContext) { + pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context); + } else if (root.context) { + // Should always be set + pushTopLevelContextObject(workInProgress, root.context, false); + } + + pushHostContainer(workInProgress, root.containerInfo); +} + +function updateHostRoot(current, workInProgress, renderLanes) { + pushHostRootContext(workInProgress); + + if (current === null) { + throw new Error('Should have a current fiber. This is a bug in React.'); + } + + var nextProps = workInProgress.pendingProps; + var prevState = workInProgress.memoizedState; + var prevChildren = prevState.element; + cloneUpdateQueue(current, workInProgress); + processUpdateQueue(workInProgress, nextProps, null, renderLanes); + var nextState = workInProgress.memoizedState; + var root = workInProgress.stateNode; + // being called "element". + + + var nextChildren = nextState.element; + + if ( prevState.isDehydrated) { + // This is a hydration root whose shell has not yet hydrated. We should + // attempt to hydrate. + // Flip isDehydrated to false to indicate that when this render + // finishes, the root will no longer be dehydrated. + var overrideState = { + element: nextChildren, + isDehydrated: false, + cache: nextState.cache, + pendingSuspenseBoundaries: nextState.pendingSuspenseBoundaries, + transitions: nextState.transitions + }; + var updateQueue = workInProgress.updateQueue; // `baseState` can always be the last state because the root doesn't + // have reducer functions so it doesn't need rebasing. + + updateQueue.baseState = overrideState; + workInProgress.memoizedState = overrideState; + + if (workInProgress.flags & ForceClientRender) { + // Something errored during a previous attempt to hydrate the shell, so we + // forced a client render. + var recoverableError = createCapturedValueAtFiber(new Error('There was an error while hydrating. Because the error happened outside ' + 'of a Suspense boundary, the entire root will switch to ' + 'client rendering.'), workInProgress); + return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError); + } else if (nextChildren !== prevChildren) { + var _recoverableError = createCapturedValueAtFiber(new Error('This root received an early update, before anything was able ' + 'hydrate. Switched the entire root to client rendering.'), workInProgress); + + return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, _recoverableError); + } else { + // The outermost shell has not hydrated yet. Start hydrating. + enterHydrationState(workInProgress); + + var child = mountChildFibers(workInProgress, null, nextChildren, renderLanes); + workInProgress.child = child; + var node = child; + + while (node) { + // Mark each child as hydrating. This is a fast path to know whether this + // tree is part of a hydrating tree. This is used to determine if a child + // node has fully mounted yet, and for scheduling event replaying. + // Conceptually this is similar to Placement in that a new subtree is + // inserted into the React tree here. It just happens to not need DOM + // mutations because it already exists. + node.flags = node.flags & ~Placement | Hydrating; + node = node.sibling; + } + } + } else { + // Root is not dehydrated. Either this is a client-only root, or it + // already hydrated. + resetHydrationState(); + + if (nextChildren === prevChildren) { + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + } + + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + } + + return workInProgress.child; +} + +function mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError) { + // Revert to client rendering. + resetHydrationState(); + queueHydrationError(recoverableError); + workInProgress.flags |= ForceClientRender; + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} + +function updateHostComponent(current, workInProgress, renderLanes) { + pushHostContext(workInProgress); + + if (current === null) { + tryToClaimNextHydratableInstance(workInProgress); + } + + var type = workInProgress.type; + var nextProps = workInProgress.pendingProps; + var prevProps = current !== null ? current.memoizedProps : null; + var nextChildren = nextProps.children; + var isDirectTextChild = shouldSetTextContent(type, nextProps); + + if (isDirectTextChild) { + // We special case a direct text child of a host node. This is a common + // case. We won't handle it as a reified child. We will instead handle + // this in the host environment that also has access to this prop. That + // avoids allocating another HostText fiber and traversing it. + nextChildren = null; + } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) { + // If we're switching from a direct text child to a normal child, or to + // empty, we need to schedule the text content to be reset. + workInProgress.flags |= ContentReset; + } + + markRef(current, workInProgress); + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + return workInProgress.child; +} + +function updateHostText(current, workInProgress) { + if (current === null) { + tryToClaimNextHydratableInstance(workInProgress); + } // Nothing to do here. This is terminal. We'll do the completion step + // immediately after. + + + return null; +} + +function mountLazyComponent(_current, workInProgress, elementType, renderLanes) { + resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress); + var props = workInProgress.pendingProps; + var lazyComponent = elementType; + var payload = lazyComponent._payload; + var init = lazyComponent._init; + var Component = init(payload); // Store the unwrapped component in the type. + + workInProgress.type = Component; + var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component); + var resolvedProps = resolveDefaultProps(Component, props); + var child; + + switch (resolvedTag) { + case FunctionComponent: + { + { + validateFunctionComponentInDev(workInProgress, Component); + workInProgress.type = Component = resolveFunctionForHotReloading(Component); + } + + child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderLanes); + return child; + } + + case ClassComponent: + { + { + workInProgress.type = Component = resolveClassForHotReloading(Component); + } + + child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderLanes); + return child; + } + + case ForwardRef: + { + { + workInProgress.type = Component = resolveForwardRefForHotReloading(Component); + } + + child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderLanes); + return child; + } + + case MemoComponent: + { + { + if (workInProgress.type !== workInProgress.elementType) { + var outerPropTypes = Component.propTypes; + + if (outerPropTypes) { + checkPropTypes(outerPropTypes, resolvedProps, // Resolved for outer only + 'prop', getComponentNameFromType(Component)); + } + } + } + + child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too + renderLanes); + return child; + } + } + + var hint = ''; + + { + if (Component !== null && typeof Component === 'object' && Component.$$typeof === REACT_LAZY_TYPE) { + hint = ' Did you wrap a component in React.lazy() more than once?'; + } + } // This message intentionally doesn't mention ForwardRef or MemoComponent + // because the fact that it's a separate type of work is an + // implementation detail. + + + throw new Error("Element type is invalid. Received a promise that resolves to: " + Component + ". " + ("Lazy element type must resolve to a class or function." + hint)); +} + +function mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderLanes) { + resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress); // Promote the fiber to a class and try rendering again. + + workInProgress.tag = ClassComponent; // The rest of this function is a fork of `updateClassComponent` + // Push context providers early to prevent context stack mismatches. + // During mounting we don't know the child context yet as the instance doesn't exist. + // We will invalidate the child context in finishClassComponent() right after rendering. + + var hasContext; + + if (isContextProvider(Component)) { + hasContext = true; + pushContextProvider(workInProgress); + } else { + hasContext = false; + } + + prepareToReadContext(workInProgress, renderLanes); + constructClassInstance(workInProgress, Component, nextProps); + mountClassInstance(workInProgress, Component, nextProps, renderLanes); + return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes); +} + +function mountIndeterminateComponent(_current, workInProgress, Component, renderLanes) { + resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress); + var props = workInProgress.pendingProps; + var context; + + { + var unmaskedContext = getUnmaskedContext(workInProgress, Component, false); + context = getMaskedContext(workInProgress, unmaskedContext); + } + + prepareToReadContext(workInProgress, renderLanes); + var value; + var hasId; + + { + markComponentRenderStarted(workInProgress); + } + + { + if (Component.prototype && typeof Component.prototype.render === 'function') { + var componentName = getComponentNameFromType(Component) || 'Unknown'; + + if (!didWarnAboutBadClass[componentName]) { + error("The <%s /> component appears to have a render method, but doesn't extend React.Component. " + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName); + + didWarnAboutBadClass[componentName] = true; + } + } + + if (workInProgress.mode & StrictLegacyMode) { + ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null); + } + + setIsRendering(true); + ReactCurrentOwner$1.current = workInProgress; + value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes); + hasId = checkDidRenderIdHook(); + setIsRendering(false); + } + + { + markComponentRenderStopped(); + } // React DevTools reads this flag. + + + workInProgress.flags |= PerformedWork; + + { + // Support for module components is deprecated and is removed behind a flag. + // Whether or not it would crash later, we want to show a good message in DEV first. + if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) { + var _componentName = getComponentNameFromType(Component) || 'Unknown'; + + if (!didWarnAboutModulePatternComponent[_componentName]) { + error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + "If you can't use a class try assigning the prototype on the function as a workaround. " + "`%s.prototype = React.Component.prototype`. Don't use an arrow function since it " + 'cannot be called with `new` by React.', _componentName, _componentName, _componentName); + + didWarnAboutModulePatternComponent[_componentName] = true; + } + } + } + + if ( // Run these checks in production only if the flag is off. + // Eventually we'll delete this branch altogether. + typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) { + { + var _componentName2 = getComponentNameFromType(Component) || 'Unknown'; + + if (!didWarnAboutModulePatternComponent[_componentName2]) { + error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + "If you can't use a class try assigning the prototype on the function as a workaround. " + "`%s.prototype = React.Component.prototype`. Don't use an arrow function since it " + 'cannot be called with `new` by React.', _componentName2, _componentName2, _componentName2); + + didWarnAboutModulePatternComponent[_componentName2] = true; + } + } // Proceed under the assumption that this is a class instance + + + workInProgress.tag = ClassComponent; // Throw out any hooks that were used. + + workInProgress.memoizedState = null; + workInProgress.updateQueue = null; // Push context providers early to prevent context stack mismatches. + // During mounting we don't know the child context yet as the instance doesn't exist. + // We will invalidate the child context in finishClassComponent() right after rendering. + + var hasContext = false; + + if (isContextProvider(Component)) { + hasContext = true; + pushContextProvider(workInProgress); + } else { + hasContext = false; + } + + workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null; + initializeUpdateQueue(workInProgress); + adoptClassInstance(workInProgress, value); + mountClassInstance(workInProgress, Component, props, renderLanes); + return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes); + } else { + // Proceed under the assumption that this is a function component + workInProgress.tag = FunctionComponent; + + { + + if ( workInProgress.mode & StrictLegacyMode) { + setIsStrictModeForDevtools(true); + + try { + value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes); + hasId = checkDidRenderIdHook(); + } finally { + setIsStrictModeForDevtools(false); + } + } + } + + if (getIsHydrating() && hasId) { + pushMaterializedTreeId(workInProgress); + } + + reconcileChildren(null, workInProgress, value, renderLanes); + + { + validateFunctionComponentInDev(workInProgress, Component); + } + + return workInProgress.child; + } +} + +function validateFunctionComponentInDev(workInProgress, Component) { + { + if (Component) { + if (Component.childContextTypes) { + error('%s(...): childContextTypes cannot be defined on a function component.', Component.displayName || Component.name || 'Component'); + } + } + + if (workInProgress.ref !== null) { + var info = ''; + var ownerName = getCurrentFiberOwnerNameInDevOrNull(); + + if (ownerName) { + info += '\n\nCheck the render method of `' + ownerName + '`.'; + } + + var warningKey = ownerName || ''; + var debugSource = workInProgress._debugSource; + + if (debugSource) { + warningKey = debugSource.fileName + ':' + debugSource.lineNumber; + } + + if (!didWarnAboutFunctionRefs[warningKey]) { + didWarnAboutFunctionRefs[warningKey] = true; + + error('Function components cannot be given refs. ' + 'Attempts to access this ref will fail. ' + 'Did you mean to use React.forwardRef()?%s', info); + } + } + + if ( Component.defaultProps !== undefined) { + var componentName = getComponentNameFromType(Component) || 'Unknown'; + + if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) { + error('%s: Support for defaultProps will be removed from function components ' + 'in a future major release. Use JavaScript default parameters instead.', componentName); + + didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true; + } + } + + if (typeof Component.getDerivedStateFromProps === 'function') { + var _componentName3 = getComponentNameFromType(Component) || 'Unknown'; + + if (!didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3]) { + error('%s: Function components do not support getDerivedStateFromProps.', _componentName3); + + didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3] = true; + } + } + + if (typeof Component.contextType === 'object' && Component.contextType !== null) { + var _componentName4 = getComponentNameFromType(Component) || 'Unknown'; + + if (!didWarnAboutContextTypeOnFunctionComponent[_componentName4]) { + error('%s: Function components do not support contextType.', _componentName4); + + didWarnAboutContextTypeOnFunctionComponent[_componentName4] = true; + } + } + } +} + +var SUSPENDED_MARKER = { + dehydrated: null, + treeContext: null, + retryLane: NoLane +}; + +function mountSuspenseOffscreenState(renderLanes) { + return { + baseLanes: renderLanes, + cachePool: getSuspendedCache(), + transitions: null + }; +} + +function updateSuspenseOffscreenState(prevOffscreenState, renderLanes) { + var cachePool = null; + + return { + baseLanes: mergeLanes(prevOffscreenState.baseLanes, renderLanes), + cachePool: cachePool, + transitions: prevOffscreenState.transitions + }; +} // TODO: Probably should inline this back + + +function shouldRemainOnFallback(suspenseContext, current, workInProgress, renderLanes) { + // If we're already showing a fallback, there are cases where we need to + // remain on that fallback regardless of whether the content has resolved. + // For example, SuspenseList coordinates when nested content appears. + if (current !== null) { + var suspenseState = current.memoizedState; + + if (suspenseState === null) { + // Currently showing content. Don't hide it, even if ForceSuspenseFallback + // is true. More precise name might be "ForceRemainSuspenseFallback". + // Note: This is a factoring smell. Can't remain on a fallback if there's + // no fallback to remain on. + return false; + } + } // Not currently showing content. Consult the Suspense context. + + + return hasSuspenseContext(suspenseContext, ForceSuspenseFallback); +} + +function getRemainingWorkInPrimaryTree(current, renderLanes) { + // TODO: Should not remove render lanes that were pinged during this render + return removeLanes(current.childLanes, renderLanes); +} + +function updateSuspenseComponent(current, workInProgress, renderLanes) { + var nextProps = workInProgress.pendingProps; // This is used by DevTools to force a boundary to suspend. + + { + if (shouldSuspend(workInProgress)) { + workInProgress.flags |= DidCapture; + } + } + + var suspenseContext = suspenseStackCursor.current; + var showFallback = false; + var didSuspend = (workInProgress.flags & DidCapture) !== NoFlags; + + if (didSuspend || shouldRemainOnFallback(suspenseContext, current)) { + // Something in this boundary's subtree already suspended. Switch to + // rendering the fallback children. + showFallback = true; + workInProgress.flags &= ~DidCapture; + } else { + // Attempting the main content + if (current === null || current.memoizedState !== null) { + // This is a new mount or this boundary is already showing a fallback state. + // Mark this subtree context as having at least one invisible parent that could + // handle the fallback state. + // Avoided boundaries are not considered since they cannot handle preferred fallback states. + { + suspenseContext = addSubtreeSuspenseContext(suspenseContext, InvisibleParentSuspenseContext); + } + } + } + + suspenseContext = setDefaultShallowSuspenseContext(suspenseContext); + pushSuspenseContext(workInProgress, suspenseContext); // OK, the next part is confusing. We're about to reconcile the Suspense + // boundary's children. This involves some custom reconciliation logic. Two + // main reasons this is so complicated. + // + // First, Legacy Mode has different semantics for backwards compatibility. The + // primary tree will commit in an inconsistent state, so when we do the + // second pass to render the fallback, we do some exceedingly, uh, clever + // hacks to make that not totally break. Like transferring effects and + // deletions from hidden tree. In Concurrent Mode, it's much simpler, + // because we bailout on the primary tree completely and leave it in its old + // state, no effects. Same as what we do for Offscreen (except that + // Offscreen doesn't have the first render pass). + // + // Second is hydration. During hydration, the Suspense fiber has a slightly + // different layout, where the child points to a dehydrated fragment, which + // contains the DOM rendered by the server. + // + // Third, even if you set all that aside, Suspense is like error boundaries in + // that we first we try to render one tree, and if that fails, we render again + // and switch to a different tree. Like a try/catch block. So we have to track + // which branch we're currently rendering. Ideally we would model this using + // a stack. + + if (current === null) { + // Initial mount + // Special path for hydration + // If we're currently hydrating, try to hydrate this boundary. + tryToClaimNextHydratableInstance(workInProgress); // This could've been a dehydrated suspense component. + + var suspenseState = workInProgress.memoizedState; + + if (suspenseState !== null) { + var dehydrated = suspenseState.dehydrated; + + if (dehydrated !== null) { + return mountDehydratedSuspenseComponent(workInProgress, dehydrated); + } + } + + var nextPrimaryChildren = nextProps.children; + var nextFallbackChildren = nextProps.fallback; + + if (showFallback) { + var fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes); + var primaryChildFragment = workInProgress.child; + primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes); + workInProgress.memoizedState = SUSPENDED_MARKER; + + return fallbackFragment; + } else { + return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren); + } + } else { + // This is an update. + // Special path for hydration + var prevState = current.memoizedState; + + if (prevState !== null) { + var _dehydrated = prevState.dehydrated; + + if (_dehydrated !== null) { + return updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, _dehydrated, prevState, renderLanes); + } + } + + if (showFallback) { + var _nextFallbackChildren = nextProps.fallback; + var _nextPrimaryChildren = nextProps.children; + var fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren, _nextFallbackChildren, renderLanes); + var _primaryChildFragment2 = workInProgress.child; + var prevOffscreenState = current.child.memoizedState; + _primaryChildFragment2.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); + + _primaryChildFragment2.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes); + workInProgress.memoizedState = SUSPENDED_MARKER; + return fallbackChildFragment; + } else { + var _nextPrimaryChildren2 = nextProps.children; + + var _primaryChildFragment3 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren2, renderLanes); + + workInProgress.memoizedState = null; + return _primaryChildFragment3; + } + } +} + +function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) { + var mode = workInProgress.mode; + var primaryChildProps = { + mode: 'visible', + children: primaryChildren + }; + var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode); + primaryChildFragment.return = workInProgress; + workInProgress.child = primaryChildFragment; + return primaryChildFragment; +} + +function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) { + var mode = workInProgress.mode; + var progressedPrimaryFragment = workInProgress.child; + var primaryChildProps = { + mode: 'hidden', + children: primaryChildren + }; + var primaryChildFragment; + var fallbackChildFragment; + + if ((mode & ConcurrentMode) === NoMode && progressedPrimaryFragment !== null) { + // In legacy mode, we commit the primary tree as if it successfully + // completed, even though it's in an inconsistent state. + primaryChildFragment = progressedPrimaryFragment; + primaryChildFragment.childLanes = NoLanes; + primaryChildFragment.pendingProps = primaryChildProps; + + if ( workInProgress.mode & ProfileMode) { + // Reset the durations from the first pass so they aren't included in the + // final amounts. This seems counterintuitive, since we're intentionally + // not measuring part of the render phase, but this makes it match what we + // do in Concurrent Mode. + primaryChildFragment.actualDuration = 0; + primaryChildFragment.actualStartTime = -1; + primaryChildFragment.selfBaseDuration = 0; + primaryChildFragment.treeBaseDuration = 0; + } + + fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null); + } else { + primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode); + fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null); + } + + primaryChildFragment.return = workInProgress; + fallbackChildFragment.return = workInProgress; + primaryChildFragment.sibling = fallbackChildFragment; + workInProgress.child = primaryChildFragment; + return fallbackChildFragment; +} + +function mountWorkInProgressOffscreenFiber(offscreenProps, mode, renderLanes) { + // The props argument to `createFiberFromOffscreen` is `any` typed, so we use + // this wrapper function to constrain it. + return createFiberFromOffscreen(offscreenProps, mode, NoLanes, null); +} + +function updateWorkInProgressOffscreenFiber(current, offscreenProps) { + // The props argument to `createWorkInProgress` is `any` typed, so we use this + // wrapper function to constrain it. + return createWorkInProgress(current, offscreenProps); +} + +function updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) { + var currentPrimaryChildFragment = current.child; + var currentFallbackChildFragment = currentPrimaryChildFragment.sibling; + var primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, { + mode: 'visible', + children: primaryChildren + }); + + if ((workInProgress.mode & ConcurrentMode) === NoMode) { + primaryChildFragment.lanes = renderLanes; + } + + primaryChildFragment.return = workInProgress; + primaryChildFragment.sibling = null; + + if (currentFallbackChildFragment !== null) { + // Delete the fallback child fragment + var deletions = workInProgress.deletions; + + if (deletions === null) { + workInProgress.deletions = [currentFallbackChildFragment]; + workInProgress.flags |= ChildDeletion; + } else { + deletions.push(currentFallbackChildFragment); + } + } + + workInProgress.child = primaryChildFragment; + return primaryChildFragment; +} + +function updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) { + var mode = workInProgress.mode; + var currentPrimaryChildFragment = current.child; + var currentFallbackChildFragment = currentPrimaryChildFragment.sibling; + var primaryChildProps = { + mode: 'hidden', + children: primaryChildren + }; + var primaryChildFragment; + + if ( // In legacy mode, we commit the primary tree as if it successfully + // completed, even though it's in an inconsistent state. + (mode & ConcurrentMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was + // already cloned. In legacy mode, the only case where this isn't true is + // when DevTools forces us to display a fallback; we skip the first render + // pass entirely and go straight to rendering the fallback. (In Concurrent + // Mode, SuspenseList can also trigger this scenario, but this is a legacy- + // only codepath.) + workInProgress.child !== currentPrimaryChildFragment) { + var progressedPrimaryFragment = workInProgress.child; + primaryChildFragment = progressedPrimaryFragment; + primaryChildFragment.childLanes = NoLanes; + primaryChildFragment.pendingProps = primaryChildProps; + + if ( workInProgress.mode & ProfileMode) { + // Reset the durations from the first pass so they aren't included in the + // final amounts. This seems counterintuitive, since we're intentionally + // not measuring part of the render phase, but this makes it match what we + // do in Concurrent Mode. + primaryChildFragment.actualDuration = 0; + primaryChildFragment.actualStartTime = -1; + primaryChildFragment.selfBaseDuration = currentPrimaryChildFragment.selfBaseDuration; + primaryChildFragment.treeBaseDuration = currentPrimaryChildFragment.treeBaseDuration; + } // The fallback fiber was added as a deletion during the first pass. + // However, since we're going to remain on the fallback, we no longer want + // to delete it. + + + workInProgress.deletions = null; + } else { + primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, primaryChildProps); // Since we're reusing a current tree, we need to reuse the flags, too. + // (We don't do this in legacy mode, because in legacy mode we don't re-use + // the current tree; see previous branch.) + + primaryChildFragment.subtreeFlags = currentPrimaryChildFragment.subtreeFlags & StaticMask; + } + + var fallbackChildFragment; + + if (currentFallbackChildFragment !== null) { + fallbackChildFragment = createWorkInProgress(currentFallbackChildFragment, fallbackChildren); + } else { + fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null); // Needs a placement effect because the parent (the Suspense boundary) already + // mounted but this is a new fiber. + + fallbackChildFragment.flags |= Placement; + } + + fallbackChildFragment.return = workInProgress; + primaryChildFragment.return = workInProgress; + primaryChildFragment.sibling = fallbackChildFragment; + workInProgress.child = primaryChildFragment; + return fallbackChildFragment; +} + +function retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, recoverableError) { + // Falling back to client rendering. Because this has performance + // implications, it's considered a recoverable error, even though the user + // likely won't observe anything wrong with the UI. + // + // The error is passed in as an argument to enforce that every caller provide + // a custom message, or explicitly opt out (currently the only path that opts + // out is legacy mode; every concurrent path provides an error). + if (recoverableError !== null) { + queueHydrationError(recoverableError); + } // This will add the old fiber to the deletion list + + + reconcileChildFibers(workInProgress, current.child, null, renderLanes); // We're now not suspended nor dehydrated. + + var nextProps = workInProgress.pendingProps; + var primaryChildren = nextProps.children; + var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Needs a placement effect because the parent (the Suspense boundary) already + // mounted but this is a new fiber. + + primaryChildFragment.flags |= Placement; + workInProgress.memoizedState = null; + return primaryChildFragment; +} + +function mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) { + var fiberMode = workInProgress.mode; + var primaryChildProps = { + mode: 'visible', + children: primaryChildren + }; + var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, fiberMode); + var fallbackChildFragment = createFiberFromFragment(fallbackChildren, fiberMode, renderLanes, null); // Needs a placement effect because the parent (the Suspense + // boundary) already mounted but this is a new fiber. + + fallbackChildFragment.flags |= Placement; + primaryChildFragment.return = workInProgress; + fallbackChildFragment.return = workInProgress; + primaryChildFragment.sibling = fallbackChildFragment; + workInProgress.child = primaryChildFragment; + + if ((workInProgress.mode & ConcurrentMode) !== NoMode) { + // We will have dropped the effect list which contains the + // deletion. We need to reconcile to delete the current child. + reconcileChildFibers(workInProgress, current.child, null, renderLanes); + } + + return fallbackChildFragment; +} + +function mountDehydratedSuspenseComponent(workInProgress, suspenseInstance, renderLanes) { + // During the first pass, we'll bail out and not drill into the children. + // Instead, we'll leave the content in place and try to hydrate it later. + if ((workInProgress.mode & ConcurrentMode) === NoMode) { + { + error('Cannot hydrate Suspense in legacy mode. Switch from ' + 'ReactDOM.hydrate(element, container) to ' + 'ReactDOMClient.hydrateRoot(container, <App />)' + '.render(element) or remove the Suspense components from ' + 'the server rendered components.'); + } + + workInProgress.lanes = laneToLanes(SyncLane); + } else if (isSuspenseInstanceFallback(suspenseInstance)) { + // This is a client-only boundary. Since we won't get any content from the server + // for this, we need to schedule that at a higher priority based on when it would + // have timed out. In theory we could render it in this pass but it would have the + // wrong priority associated with it and will prevent hydration of parent path. + // Instead, we'll leave work left on it to render it in a separate commit. + // TODO This time should be the time at which the server rendered response that is + // a parent to this boundary was displayed. However, since we currently don't have + // a protocol to transfer that time, we'll just estimate it by using the current + // time. This will mean that Suspense timeouts are slightly shifted to later than + // they should be. + // Schedule a normal pri update to render this content. + workInProgress.lanes = laneToLanes(DefaultHydrationLane); + } else { + // We'll continue hydrating the rest at offscreen priority since we'll already + // be showing the right content coming from the server, it is no rush. + workInProgress.lanes = laneToLanes(OffscreenLane); + } + + return null; +} + +function updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, suspenseInstance, suspenseState, renderLanes) { + if (!didSuspend) { + // This is the first render pass. Attempt to hydrate. + // We should never be hydrating at this point because it is the first pass, + // but after we've already committed once. + warnIfHydrating(); + + if ((workInProgress.mode & ConcurrentMode) === NoMode) { + return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, // TODO: When we delete legacy mode, we should make this error argument + // required — every concurrent mode path that causes hydration to + // de-opt to client rendering should have an error message. + null); + } + + if (isSuspenseInstanceFallback(suspenseInstance)) { + // This boundary is in a permanent fallback state. In this case, we'll never + // get an update and we'll never be able to hydrate the final content. Let's just try the + // client side render instead. + var digest, message, stack; + + { + var _getSuspenseInstanceF = getSuspenseInstanceFallbackErrorDetails(suspenseInstance); + + digest = _getSuspenseInstanceF.digest; + message = _getSuspenseInstanceF.message; + stack = _getSuspenseInstanceF.stack; + } + + var error; + + if (message) { + // eslint-disable-next-line react-internal/prod-error-codes + error = new Error(message); + } else { + error = new Error('The server could not finish this Suspense boundary, likely ' + 'due to an error during server rendering. Switched to ' + 'client rendering.'); + } + + var capturedValue = createCapturedValue(error, digest, stack); + return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, capturedValue); + } + // any context has changed, we need to treat is as if the input might have changed. + + + var hasContextChanged = includesSomeLane(renderLanes, current.childLanes); + + if (didReceiveUpdate || hasContextChanged) { + // This boundary has changed since the first render. This means that we are now unable to + // hydrate it. We might still be able to hydrate it using a higher priority lane. + var root = getWorkInProgressRoot(); + + if (root !== null) { + var attemptHydrationAtLane = getBumpedLaneForHydration(root, renderLanes); + + if (attemptHydrationAtLane !== NoLane && attemptHydrationAtLane !== suspenseState.retryLane) { + // Intentionally mutating since this render will get interrupted. This + // is one of the very rare times where we mutate the current tree + // during the render phase. + suspenseState.retryLane = attemptHydrationAtLane; // TODO: Ideally this would inherit the event time of the current render + + var eventTime = NoTimestamp; + enqueueConcurrentRenderForLane(current, attemptHydrationAtLane); + scheduleUpdateOnFiber(root, current, attemptHydrationAtLane, eventTime); + } + } // If we have scheduled higher pri work above, this will probably just abort the render + // since we now have higher priority work, but in case it doesn't, we need to prepare to + // render something, if we time out. Even if that requires us to delete everything and + // skip hydration. + // Delay having to do this as long as the suspense timeout allows us. + + + renderDidSuspendDelayIfPossible(); + + var _capturedValue = createCapturedValue(new Error('This Suspense boundary received an update before it finished ' + 'hydrating. This caused the boundary to switch to client rendering. ' + 'The usual way to fix this is to wrap the original update ' + 'in startTransition.')); + + return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue); + } else if (isSuspenseInstancePending(suspenseInstance)) { + // This component is still pending more data from the server, so we can't hydrate its + // content. We treat it as if this component suspended itself. It might seem as if + // we could just try to render it client-side instead. However, this will perform a + // lot of unnecessary work and is unlikely to complete since it often will suspend + // on missing data anyway. Additionally, the server might be able to render more + // than we can on the client yet. In that case we'd end up with more fallback states + // on the client than if we just leave it alone. If the server times out or errors + // these should update this boundary to the permanent Fallback state instead. + // Mark it as having captured (i.e. suspended). + workInProgress.flags |= DidCapture; // Leave the child in place. I.e. the dehydrated fragment. + + workInProgress.child = current.child; // Register a callback to retry this boundary once the server has sent the result. + + var retry = retryDehydratedSuspenseBoundary.bind(null, current); + registerSuspenseInstanceRetry(suspenseInstance, retry); + return null; + } else { + // This is the first attempt. + reenterHydrationStateFromDehydratedSuspenseInstance(workInProgress, suspenseInstance, suspenseState.treeContext); + var primaryChildren = nextProps.children; + var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Mark the children as hydrating. This is a fast path to know whether this + // tree is part of a hydrating tree. This is used to determine if a child + // node has fully mounted yet, and for scheduling event replaying. + // Conceptually this is similar to Placement in that a new subtree is + // inserted into the React tree here. It just happens to not need DOM + // mutations because it already exists. + + primaryChildFragment.flags |= Hydrating; + return primaryChildFragment; + } + } else { + // This is the second render pass. We already attempted to hydrated, but + // something either suspended or errored. + if (workInProgress.flags & ForceClientRender) { + // Something errored during hydration. Try again without hydrating. + workInProgress.flags &= ~ForceClientRender; + + var _capturedValue2 = createCapturedValue(new Error('There was an error while hydrating this Suspense boundary. ' + 'Switched to client rendering.')); + + return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue2); + } else if (workInProgress.memoizedState !== null) { + // Something suspended and we should still be in dehydrated mode. + // Leave the existing child in place. + workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there + // but the normal suspense pass doesn't. + + workInProgress.flags |= DidCapture; + return null; + } else { + // Suspended but we should no longer be in dehydrated mode. + // Therefore we now have to render the fallback. + var nextPrimaryChildren = nextProps.children; + var nextFallbackChildren = nextProps.fallback; + var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes); + var _primaryChildFragment4 = workInProgress.child; + _primaryChildFragment4.memoizedState = mountSuspenseOffscreenState(renderLanes); + workInProgress.memoizedState = SUSPENDED_MARKER; + return fallbackChildFragment; + } + } +} + +function scheduleSuspenseWorkOnFiber(fiber, renderLanes, propagationRoot) { + fiber.lanes = mergeLanes(fiber.lanes, renderLanes); + var alternate = fiber.alternate; + + if (alternate !== null) { + alternate.lanes = mergeLanes(alternate.lanes, renderLanes); + } + + scheduleContextWorkOnParentPath(fiber.return, renderLanes, propagationRoot); +} + +function propagateSuspenseContextChange(workInProgress, firstChild, renderLanes) { + // Mark any Suspense boundaries with fallbacks as having work to do. + // If they were previously forced into fallbacks, they may now be able + // to unblock. + var node = firstChild; + + while (node !== null) { + if (node.tag === SuspenseComponent) { + var state = node.memoizedState; + + if (state !== null) { + scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress); + } + } else if (node.tag === SuspenseListComponent) { + // If the tail is hidden there might not be an Suspense boundaries + // to schedule work on. In this case we have to schedule it on the + // list itself. + // We don't have to traverse to the children of the list since + // the list will propagate the change when it rerenders. + scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress); + } else if (node.child !== null) { + node.child.return = node; + node = node.child; + continue; + } + + if (node === workInProgress) { + return; + } + + while (node.sibling === null) { + if (node.return === null || node.return === workInProgress) { + return; + } + + node = node.return; + } + + node.sibling.return = node.return; + node = node.sibling; + } +} + +function findLastContentRow(firstChild) { + // This is going to find the last row among these children that is already + // showing content on the screen, as opposed to being in fallback state or + // new. If a row has multiple Suspense boundaries, any of them being in the + // fallback state, counts as the whole row being in a fallback state. + // Note that the "rows" will be workInProgress, but any nested children + // will still be current since we haven't rendered them yet. The mounted + // order may not be the same as the new order. We use the new order. + var row = firstChild; + var lastContentRow = null; + + while (row !== null) { + var currentRow = row.alternate; // New rows can't be content rows. + + if (currentRow !== null && findFirstSuspended(currentRow) === null) { + lastContentRow = row; + } + + row = row.sibling; + } + + return lastContentRow; +} + +function validateRevealOrder(revealOrder) { + { + if (revealOrder !== undefined && revealOrder !== 'forwards' && revealOrder !== 'backwards' && revealOrder !== 'together' && !didWarnAboutRevealOrder[revealOrder]) { + didWarnAboutRevealOrder[revealOrder] = true; + + if (typeof revealOrder === 'string') { + switch (revealOrder.toLowerCase()) { + case 'together': + case 'forwards': + case 'backwards': + { + error('"%s" is not a valid value for revealOrder on <SuspenseList />. ' + 'Use lowercase "%s" instead.', revealOrder, revealOrder.toLowerCase()); + + break; + } + + case 'forward': + case 'backward': + { + error('"%s" is not a valid value for revealOrder on <SuspenseList />. ' + 'React uses the -s suffix in the spelling. Use "%ss" instead.', revealOrder, revealOrder.toLowerCase()); + + break; + } + + default: + error('"%s" is not a supported revealOrder on <SuspenseList />. ' + 'Did you mean "together", "forwards" or "backwards"?', revealOrder); + + break; + } + } else { + error('%s is not a supported value for revealOrder on <SuspenseList />. ' + 'Did you mean "together", "forwards" or "backwards"?', revealOrder); + } + } + } +} + +function validateTailOptions(tailMode, revealOrder) { + { + if (tailMode !== undefined && !didWarnAboutTailOptions[tailMode]) { + if (tailMode !== 'collapsed' && tailMode !== 'hidden') { + didWarnAboutTailOptions[tailMode] = true; + + error('"%s" is not a supported value for tail on <SuspenseList />. ' + 'Did you mean "collapsed" or "hidden"?', tailMode); + } else if (revealOrder !== 'forwards' && revealOrder !== 'backwards') { + didWarnAboutTailOptions[tailMode] = true; + + error('<SuspenseList tail="%s" /> is only valid if revealOrder is ' + '"forwards" or "backwards". ' + 'Did you mean to specify revealOrder="forwards"?', tailMode); + } + } + } +} + +function validateSuspenseListNestedChild(childSlot, index) { + { + var isAnArray = isArray(childSlot); + var isIterable = !isAnArray && typeof getIteratorFn(childSlot) === 'function'; + + if (isAnArray || isIterable) { + var type = isAnArray ? 'array' : 'iterable'; + + error('A nested %s was passed to row #%s in <SuspenseList />. Wrap it in ' + 'an additional SuspenseList to configure its revealOrder: ' + '<SuspenseList revealOrder=...> ... ' + '<SuspenseList revealOrder=...>{%s}</SuspenseList> ... ' + '</SuspenseList>', type, index, type); + + return false; + } + } + + return true; +} + +function validateSuspenseListChildren(children, revealOrder) { + { + if ((revealOrder === 'forwards' || revealOrder === 'backwards') && children !== undefined && children !== null && children !== false) { + if (isArray(children)) { + for (var i = 0; i < children.length; i++) { + if (!validateSuspenseListNestedChild(children[i], i)) { + return; + } + } + } else { + var iteratorFn = getIteratorFn(children); + + if (typeof iteratorFn === 'function') { + var childrenIterator = iteratorFn.call(children); + + if (childrenIterator) { + var step = childrenIterator.next(); + var _i = 0; + + for (; !step.done; step = childrenIterator.next()) { + if (!validateSuspenseListNestedChild(step.value, _i)) { + return; + } + + _i++; + } + } + } else { + error('A single row was passed to a <SuspenseList revealOrder="%s" />. ' + 'This is not useful since it needs multiple rows. ' + 'Did you mean to pass multiple children or an array?', revealOrder); + } + } + } + } +} + +function initSuspenseListRenderState(workInProgress, isBackwards, tail, lastContentRow, tailMode) { + var renderState = workInProgress.memoizedState; + + if (renderState === null) { + workInProgress.memoizedState = { + isBackwards: isBackwards, + rendering: null, + renderingStartTime: 0, + last: lastContentRow, + tail: tail, + tailMode: tailMode + }; + } else { + // We can reuse the existing object from previous renders. + renderState.isBackwards = isBackwards; + renderState.rendering = null; + renderState.renderingStartTime = 0; + renderState.last = lastContentRow; + renderState.tail = tail; + renderState.tailMode = tailMode; + } +} // This can end up rendering this component multiple passes. +// The first pass splits the children fibers into two sets. A head and tail. +// We first render the head. If anything is in fallback state, we do another +// pass through beginWork to rerender all children (including the tail) with +// the force suspend context. If the first render didn't have anything in +// in fallback state. Then we render each row in the tail one-by-one. +// That happens in the completeWork phase without going back to beginWork. + + +function updateSuspenseListComponent(current, workInProgress, renderLanes) { + var nextProps = workInProgress.pendingProps; + var revealOrder = nextProps.revealOrder; + var tailMode = nextProps.tail; + var newChildren = nextProps.children; + validateRevealOrder(revealOrder); + validateTailOptions(tailMode, revealOrder); + validateSuspenseListChildren(newChildren, revealOrder); + reconcileChildren(current, workInProgress, newChildren, renderLanes); + var suspenseContext = suspenseStackCursor.current; + var shouldForceFallback = hasSuspenseContext(suspenseContext, ForceSuspenseFallback); + + if (shouldForceFallback) { + suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback); + workInProgress.flags |= DidCapture; + } else { + var didSuspendBefore = current !== null && (current.flags & DidCapture) !== NoFlags; + + if (didSuspendBefore) { + // If we previously forced a fallback, we need to schedule work + // on any nested boundaries to let them know to try to render + // again. This is the same as context updating. + propagateSuspenseContextChange(workInProgress, workInProgress.child, renderLanes); + } + + suspenseContext = setDefaultShallowSuspenseContext(suspenseContext); + } + + pushSuspenseContext(workInProgress, suspenseContext); + + if ((workInProgress.mode & ConcurrentMode) === NoMode) { + // In legacy mode, SuspenseList doesn't work so we just + // use make it a noop by treating it as the default revealOrder. + workInProgress.memoizedState = null; + } else { + switch (revealOrder) { + case 'forwards': + { + var lastContentRow = findLastContentRow(workInProgress.child); + var tail; + + if (lastContentRow === null) { + // The whole list is part of the tail. + // TODO: We could fast path by just rendering the tail now. + tail = workInProgress.child; + workInProgress.child = null; + } else { + // Disconnect the tail rows after the content row. + // We're going to render them separately later. + tail = lastContentRow.sibling; + lastContentRow.sibling = null; + } + + initSuspenseListRenderState(workInProgress, false, // isBackwards + tail, lastContentRow, tailMode); + break; + } + + case 'backwards': + { + // We're going to find the first row that has existing content. + // At the same time we're going to reverse the list of everything + // we pass in the meantime. That's going to be our tail in reverse + // order. + var _tail = null; + var row = workInProgress.child; + workInProgress.child = null; + + while (row !== null) { + var currentRow = row.alternate; // New rows can't be content rows. + + if (currentRow !== null && findFirstSuspended(currentRow) === null) { + // This is the beginning of the main content. + workInProgress.child = row; + break; + } + + var nextRow = row.sibling; + row.sibling = _tail; + _tail = row; + row = nextRow; + } // TODO: If workInProgress.child is null, we can continue on the tail immediately. + + + initSuspenseListRenderState(workInProgress, true, // isBackwards + _tail, null, // last + tailMode); + break; + } + + case 'together': + { + initSuspenseListRenderState(workInProgress, false, // isBackwards + null, // tail + null, // last + undefined); + break; + } + + default: + { + // The default reveal order is the same as not having + // a boundary. + workInProgress.memoizedState = null; + } + } + } + + return workInProgress.child; +} + +function updatePortalComponent(current, workInProgress, renderLanes) { + pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo); + var nextChildren = workInProgress.pendingProps; + + if (current === null) { + // Portals are special because we don't append the children during mount + // but at commit. Therefore we need to track insertions which the normal + // flow doesn't do during mount. This doesn't happen at the root because + // the root always starts with a "current" with a null child. + // TODO: Consider unifying this with how the root works. + workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes); + } else { + reconcileChildren(current, workInProgress, nextChildren, renderLanes); + } + + return workInProgress.child; +} + +var hasWarnedAboutUsingNoValuePropOnContextProvider = false; + +function updateContextProvider(current, workInProgress, renderLanes) { + var providerType = workInProgress.type; + var context = providerType._context; + var newProps = workInProgress.pendingProps; + var oldProps = workInProgress.memoizedProps; + var newValue = newProps.value; + + { + if (!('value' in newProps)) { + if (!hasWarnedAboutUsingNoValuePropOnContextProvider) { + hasWarnedAboutUsingNoValuePropOnContextProvider = true; + + error('The `value` prop is required for the `<Context.Provider>`. Did you misspell it or forget to pass it?'); + } + } + + var providerPropTypes = workInProgress.type.propTypes; + + if (providerPropTypes) { + checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider'); + } + } + + pushProvider(workInProgress, context, newValue); + + { + if (oldProps !== null) { + var oldValue = oldProps.value; + + if (objectIs(oldValue, newValue)) { + // No change. Bailout early if children are the same. + if (oldProps.children === newProps.children && !hasContextChanged()) { + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + } + } else { + // The context value changed. Search for matching consumers and schedule + // them to update. + propagateContextChange(workInProgress, context, renderLanes); + } + } + } + + var newChildren = newProps.children; + reconcileChildren(current, workInProgress, newChildren, renderLanes); + return workInProgress.child; +} + +var hasWarnedAboutUsingContextAsConsumer = false; + +function updateContextConsumer(current, workInProgress, renderLanes) { + var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In + // DEV mode, we create a separate object for Context.Consumer that acts + // like a proxy to Context. This proxy object adds unnecessary code in PROD + // so we use the old behaviour (Context.Consumer references Context) to + // reduce size and overhead. The separate object references context via + // a property called "_context", which also gives us the ability to check + // in DEV mode if this property exists or not and warn if it does not. + + { + if (context._context === undefined) { + // This may be because it's a Context (rather than a Consumer). + // Or it may be because it's older React where they're the same thing. + // We only want to warn if we're sure it's a new React. + if (context !== context.Consumer) { + if (!hasWarnedAboutUsingContextAsConsumer) { + hasWarnedAboutUsingContextAsConsumer = true; + + error('Rendering <Context> directly is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?'); + } + } + } else { + context = context._context; + } + } + + var newProps = workInProgress.pendingProps; + var render = newProps.children; + + { + if (typeof render !== 'function') { + error('A context consumer was rendered with multiple children, or a child ' + "that isn't a function. A context consumer expects a single child " + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.'); + } + } + + prepareToReadContext(workInProgress, renderLanes); + var newValue = readContext(context); + + { + markComponentRenderStarted(workInProgress); + } + + var newChildren; + + { + ReactCurrentOwner$1.current = workInProgress; + setIsRendering(true); + newChildren = render(newValue); + setIsRendering(false); + } + + { + markComponentRenderStopped(); + } // React DevTools reads this flag. + + + workInProgress.flags |= PerformedWork; + reconcileChildren(current, workInProgress, newChildren, renderLanes); + return workInProgress.child; +} + +function markWorkInProgressReceivedUpdate() { + didReceiveUpdate = true; +} + +function resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress) { + if ((workInProgress.mode & ConcurrentMode) === NoMode) { + if (current !== null) { + // A lazy component only mounts if it suspended inside a non- + // concurrent tree, in an inconsistent state. We want to treat it like + // a new mount, even though an empty version of it already committed. + // Disconnect the alternate pointers. + current.alternate = null; + workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect + + workInProgress.flags |= Placement; + } + } +} + +function bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes) { + if (current !== null) { + // Reuse previous dependencies + workInProgress.dependencies = current.dependencies; + } + + { + // Don't update "base" render times for bailouts. + stopProfilerTimerIfRunning(); + } + + markSkippedUpdateLanes(workInProgress.lanes); // Check if the children have any pending work. + + if (!includesSomeLane(renderLanes, workInProgress.childLanes)) { + // The children don't have any work either. We can skip them. + // TODO: Once we add back resuming, we should check if the children are + // a work-in-progress set. If so, we need to transfer their effects. + { + return null; + } + } // This fiber doesn't have work, but its subtree does. Clone the child + // fibers and continue. + + + cloneChildFibers(current, workInProgress); + return workInProgress.child; +} + +function remountFiber(current, oldWorkInProgress, newWorkInProgress) { + { + var returnFiber = oldWorkInProgress.return; + + if (returnFiber === null) { + // eslint-disable-next-line react-internal/prod-error-codes + throw new Error('Cannot swap the root fiber.'); + } // Disconnect from the old current. + // It will get deleted. + + + current.alternate = null; + oldWorkInProgress.alternate = null; // Connect to the new tree. + + newWorkInProgress.index = oldWorkInProgress.index; + newWorkInProgress.sibling = oldWorkInProgress.sibling; + newWorkInProgress.return = oldWorkInProgress.return; + newWorkInProgress.ref = oldWorkInProgress.ref; // Replace the child/sibling pointers above it. + + if (oldWorkInProgress === returnFiber.child) { + returnFiber.child = newWorkInProgress; + } else { + var prevSibling = returnFiber.child; + + if (prevSibling === null) { + // eslint-disable-next-line react-internal/prod-error-codes + throw new Error('Expected parent to have a child.'); + } + + while (prevSibling.sibling !== oldWorkInProgress) { + prevSibling = prevSibling.sibling; + + if (prevSibling === null) { + // eslint-disable-next-line react-internal/prod-error-codes + throw new Error('Expected to find the previous sibling.'); + } + } + + prevSibling.sibling = newWorkInProgress; + } // Delete the old fiber and place the new one. + // Since the old fiber is disconnected, we have to schedule it manually. + + + var deletions = returnFiber.deletions; + + if (deletions === null) { + returnFiber.deletions = [current]; + returnFiber.flags |= ChildDeletion; + } else { + deletions.push(current); + } + + newWorkInProgress.flags |= Placement; // Restart work from the new fiber. + + return newWorkInProgress; + } +} + +function checkScheduledUpdateOrContext(current, renderLanes) { + // Before performing an early bailout, we must check if there are pending + // updates or context. + var updateLanes = current.lanes; + + if (includesSomeLane(updateLanes, renderLanes)) { + return true; + } // No pending update, but because context is propagated lazily, we need + + return false; +} + +function attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes) { + // This fiber does not have any pending work. Bailout without entering + // the begin phase. There's still some bookkeeping we that needs to be done + // in this optimized path, mostly pushing stuff onto the stack. + switch (workInProgress.tag) { + case HostRoot: + pushHostRootContext(workInProgress); + var root = workInProgress.stateNode; + + resetHydrationState(); + break; + + case HostComponent: + pushHostContext(workInProgress); + break; + + case ClassComponent: + { + var Component = workInProgress.type; + + if (isContextProvider(Component)) { + pushContextProvider(workInProgress); + } + + break; + } + + case HostPortal: + pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo); + break; + + case ContextProvider: + { + var newValue = workInProgress.memoizedProps.value; + var context = workInProgress.type._context; + pushProvider(workInProgress, context, newValue); + break; + } + + case Profiler: + { + // Profiler should only call onRender when one of its descendants actually rendered. + var hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes); + + if (hasChildWork) { + workInProgress.flags |= Update; + } + + { + // Reset effect durations for the next eventual effect phase. + // These are reset during render to allow the DevTools commit hook a chance to read them, + var stateNode = workInProgress.stateNode; + stateNode.effectDuration = 0; + stateNode.passiveEffectDuration = 0; + } + } + + break; + + case SuspenseComponent: + { + var state = workInProgress.memoizedState; + + if (state !== null) { + if (state.dehydrated !== null) { + pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // We know that this component will suspend again because if it has + // been unsuspended it has committed as a resolved Suspense component. + // If it needs to be retried, it should have work scheduled on it. + + workInProgress.flags |= DidCapture; // We should never render the children of a dehydrated boundary until we + // upgrade it. We return null instead of bailoutOnAlreadyFinishedWork. + + return null; + } // If this boundary is currently timed out, we need to decide + // whether to retry the primary children, or to skip over it and + // go straight to the fallback. Check the priority of the primary + // child fragment. + + + var primaryChildFragment = workInProgress.child; + var primaryChildLanes = primaryChildFragment.childLanes; + + if (includesSomeLane(renderLanes, primaryChildLanes)) { + // The primary children have pending work. Use the normal path + // to attempt to render the primary children again. + return updateSuspenseComponent(current, workInProgress, renderLanes); + } else { + // The primary child fragment does not have pending work marked + // on it + pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient + // priority. Bailout. + + var child = bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); + + if (child !== null) { + // The fallback children have pending work. Skip over the + // primary children and work on the fallback. + return child.sibling; + } else { + // Note: We can return `null` here because we already checked + // whether there were nested context consumers, via the call to + // `bailoutOnAlreadyFinishedWork` above. + return null; + } + } + } else { + pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); + } + + break; + } + + case SuspenseListComponent: + { + var didSuspendBefore = (current.flags & DidCapture) !== NoFlags; + + var _hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes); + + if (didSuspendBefore) { + if (_hasChildWork) { + // If something was in fallback state last time, and we have all the + // same children then we're still in progressive loading state. + // Something might get unblocked by state updates or retries in the + // tree which will affect the tail. So we need to use the normal + // path to compute the correct tail. + return updateSuspenseListComponent(current, workInProgress, renderLanes); + } // If none of the children had any work, that means that none of + // them got retried so they'll still be blocked in the same way + // as before. We can fast bail out. + + + workInProgress.flags |= DidCapture; + } // If nothing suspended before and we're rendering the same children, + // then the tail doesn't matter. Anything new that suspends will work + // in the "together" mode, so we can continue from the state we had. + + + var renderState = workInProgress.memoizedState; + + if (renderState !== null) { + // Reset to the "together" mode in case we've started a different + // update in the past but didn't complete it. + renderState.rendering = null; + renderState.tail = null; + renderState.lastEffect = null; + } + + pushSuspenseContext(workInProgress, suspenseStackCursor.current); + + if (_hasChildWork) { + break; + } else { + // If none of the children had any work, that means that none of + // them got retried so they'll still be blocked in the same way + // as before. We can fast bail out. + return null; + } + } + + case OffscreenComponent: + case LegacyHiddenComponent: + { + // Need to check if the tree still needs to be deferred. This is + // almost identical to the logic used in the normal update path, + // so we'll just enter that. The only difference is we'll bail out + // at the next level instead of this one, because the child props + // have not changed. Which is fine. + // TODO: Probably should refactor `beginWork` to split the bailout + // path from the normal path. I'm tempted to do a labeled break here + // but I won't :) + workInProgress.lanes = NoLanes; + return updateOffscreenComponent(current, workInProgress, renderLanes); + } + } + + return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes); +} + +function beginWork(current, workInProgress, renderLanes) { + { + if (workInProgress._debugNeedsRemount && current !== null) { + // This will restart the begin phase with a new fiber. + return remountFiber(current, workInProgress, createFiberFromTypeAndProps(workInProgress.type, workInProgress.key, workInProgress.pendingProps, workInProgress._debugOwner || null, workInProgress.mode, workInProgress.lanes)); + } + } + + if (current !== null) { + var oldProps = current.memoizedProps; + var newProps = workInProgress.pendingProps; + + if (oldProps !== newProps || hasContextChanged() || ( // Force a re-render if the implementation changed due to hot reload: + workInProgress.type !== current.type )) { + // If props or context changed, mark the fiber as having performed work. + // This may be unset if the props are determined to be equal later (memo). + didReceiveUpdate = true; + } else { + // Neither props nor legacy context changes. Check if there's a pending + // update or context change. + var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes); + + if (!hasScheduledUpdateOrContext && // If this is the second pass of an error or suspense boundary, there + // may not be work scheduled on `current`, so we check for this flag. + (workInProgress.flags & DidCapture) === NoFlags) { + // No pending updates or context. Bail out now. + didReceiveUpdate = false; + return attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes); + } + + if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) { + // This is a special case that only exists for legacy mode. + // See https://github.com/facebook/react/pull/19216. + didReceiveUpdate = true; + } else { + // An update was scheduled on this fiber, but there are no new props + // nor legacy context. Set this to false. If an update queue or context + // consumer produces a changed value, it will set this to true. Otherwise, + // the component will assume the children have not changed and bail out. + didReceiveUpdate = false; + } + } + } else { + didReceiveUpdate = false; + + if (getIsHydrating() && isForkedChild(workInProgress)) { + // Check if this child belongs to a list of muliple children in + // its parent. + // + // In a true multi-threaded implementation, we would render children on + // parallel threads. This would represent the beginning of a new render + // thread for this subtree. + // + // We only use this for id generation during hydration, which is why the + // logic is located in this special branch. + var slotIndex = workInProgress.index; + var numberOfForks = getForksAtLevel(); + pushTreeId(workInProgress, numberOfForks, slotIndex); + } + } // Before entering the begin phase, clear pending update priority. + // TODO: This assumes that we're about to evaluate the component and process + // the update queue. However, there's an exception: SimpleMemoComponent + // sometimes bails out later in the begin phase. This indicates that we should + // move this assignment out of the common path and into each branch. + + + workInProgress.lanes = NoLanes; + + switch (workInProgress.tag) { + case IndeterminateComponent: + { + return mountIndeterminateComponent(current, workInProgress, workInProgress.type, renderLanes); + } + + case LazyComponent: + { + var elementType = workInProgress.elementType; + return mountLazyComponent(current, workInProgress, elementType, renderLanes); + } + + case FunctionComponent: + { + var Component = workInProgress.type; + var unresolvedProps = workInProgress.pendingProps; + var resolvedProps = workInProgress.elementType === Component ? unresolvedProps : resolveDefaultProps(Component, unresolvedProps); + return updateFunctionComponent(current, workInProgress, Component, resolvedProps, renderLanes); + } + + case ClassComponent: + { + var _Component = workInProgress.type; + var _unresolvedProps = workInProgress.pendingProps; + + var _resolvedProps = workInProgress.elementType === _Component ? _unresolvedProps : resolveDefaultProps(_Component, _unresolvedProps); + + return updateClassComponent(current, workInProgress, _Component, _resolvedProps, renderLanes); + } + + case HostRoot: + return updateHostRoot(current, workInProgress, renderLanes); + + case HostComponent: + return updateHostComponent(current, workInProgress, renderLanes); + + case HostText: + return updateHostText(current, workInProgress); + + case SuspenseComponent: + return updateSuspenseComponent(current, workInProgress, renderLanes); + + case HostPortal: + return updatePortalComponent(current, workInProgress, renderLanes); + + case ForwardRef: + { + var type = workInProgress.type; + var _unresolvedProps2 = workInProgress.pendingProps; + + var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2); + + return updateForwardRef(current, workInProgress, type, _resolvedProps2, renderLanes); + } + + case Fragment: + return updateFragment(current, workInProgress, renderLanes); + + case Mode: + return updateMode(current, workInProgress, renderLanes); + + case Profiler: + return updateProfiler(current, workInProgress, renderLanes); + + case ContextProvider: + return updateContextProvider(current, workInProgress, renderLanes); + + case ContextConsumer: + return updateContextConsumer(current, workInProgress, renderLanes); + + case MemoComponent: + { + var _type2 = workInProgress.type; + var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props. + + var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3); + + { + if (workInProgress.type !== workInProgress.elementType) { + var outerPropTypes = _type2.propTypes; + + if (outerPropTypes) { + checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only + 'prop', getComponentNameFromType(_type2)); + } + } + } + + _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3); + return updateMemoComponent(current, workInProgress, _type2, _resolvedProps3, renderLanes); + } + + case SimpleMemoComponent: + { + return updateSimpleMemoComponent(current, workInProgress, workInProgress.type, workInProgress.pendingProps, renderLanes); + } + + case IncompleteClassComponent: + { + var _Component2 = workInProgress.type; + var _unresolvedProps4 = workInProgress.pendingProps; + + var _resolvedProps4 = workInProgress.elementType === _Component2 ? _unresolvedProps4 : resolveDefaultProps(_Component2, _unresolvedProps4); + + return mountIncompleteClassComponent(current, workInProgress, _Component2, _resolvedProps4, renderLanes); + } + + case SuspenseListComponent: + { + return updateSuspenseListComponent(current, workInProgress, renderLanes); + } + + case ScopeComponent: + { + + break; + } + + case OffscreenComponent: + { + return updateOffscreenComponent(current, workInProgress, renderLanes); + } + } + + throw new Error("Unknown unit of work tag (" + workInProgress.tag + "). This error is likely caused by a bug in " + 'React. Please file an issue.'); +} + +function markUpdate(workInProgress) { + // Tag the fiber with an update effect. This turns a Placement into + // a PlacementAndUpdate. + workInProgress.flags |= Update; +} + +function markRef$1(workInProgress) { + workInProgress.flags |= Ref; + + { + workInProgress.flags |= RefStatic; + } +} + +var appendAllChildren; +var updateHostContainer; +var updateHostComponent$1; +var updateHostText$1; + +{ + // Mutation mode + appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) { + // We only have the top Fiber that was created but we need recurse down its + // children to find all the terminal nodes. + var node = workInProgress.child; + + while (node !== null) { + if (node.tag === HostComponent || node.tag === HostText) { + appendInitialChild(parent, node.stateNode); + } else if (node.tag === HostPortal) ; else if (node.child !== null) { + node.child.return = node; + node = node.child; + continue; + } + + if (node === workInProgress) { + return; + } + + while (node.sibling === null) { + if (node.return === null || node.return === workInProgress) { + return; + } + + node = node.return; + } + + node.sibling.return = node.return; + node = node.sibling; + } + }; + + updateHostContainer = function (current, workInProgress) {// Noop + }; + + updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) { + // If we have an alternate, that means this is an update and we need to + // schedule a side-effect to do the updates. + var oldProps = current.memoizedProps; + + if (oldProps === newProps) { + // In mutation mode, this is sufficient for a bailout because + // we won't touch this node even if children changed. + return; + } // If we get updated because one of our children updated, we don't + // have newProps so we'll have to reuse them. + // TODO: Split the update API as separate for the props vs. children. + // Even better would be if children weren't special cased at all tho. + + + var instance = workInProgress.stateNode; + var currentHostContext = getHostContext(); // TODO: Experiencing an error where oldProps is null. Suggests a host + // component is hitting the resume path. Figure out why. Possibly + // related to `hidden`. + + var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext); // TODO: Type this specific to this type of component. + + workInProgress.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there + // is a new ref we mark this as an update. All the work is done in commitWork. + + if (updatePayload) { + markUpdate(workInProgress); + } + }; + + updateHostText$1 = function (current, workInProgress, oldText, newText) { + // If the text differs, mark it as an update. All the work in done in commitWork. + if (oldText !== newText) { + markUpdate(workInProgress); + } + }; +} + +function cutOffTailIfNeeded(renderState, hasRenderedATailFallback) { + if (getIsHydrating()) { + // If we're hydrating, we should consume as many items as we can + // so we don't leave any behind. + return; + } + + switch (renderState.tailMode) { + case 'hidden': + { + // Any insertions at the end of the tail list after this point + // should be invisible. If there are already mounted boundaries + // anything before them are not considered for collapsing. + // Therefore we need to go through the whole tail to find if + // there are any. + var tailNode = renderState.tail; + var lastTailNode = null; + + while (tailNode !== null) { + if (tailNode.alternate !== null) { + lastTailNode = tailNode; + } + + tailNode = tailNode.sibling; + } // Next we're simply going to delete all insertions after the + // last rendered item. + + + if (lastTailNode === null) { + // All remaining items in the tail are insertions. + renderState.tail = null; + } else { + // Detach the insertion after the last node that was already + // inserted. + lastTailNode.sibling = null; + } + + break; + } + + case 'collapsed': + { + // Any insertions at the end of the tail list after this point + // should be invisible. If there are already mounted boundaries + // anything before them are not considered for collapsing. + // Therefore we need to go through the whole tail to find if + // there are any. + var _tailNode = renderState.tail; + var _lastTailNode = null; + + while (_tailNode !== null) { + if (_tailNode.alternate !== null) { + _lastTailNode = _tailNode; + } + + _tailNode = _tailNode.sibling; + } // Next we're simply going to delete all insertions after the + // last rendered item. + + + if (_lastTailNode === null) { + // All remaining items in the tail are insertions. + if (!hasRenderedATailFallback && renderState.tail !== null) { + // We suspended during the head. We want to show at least one + // row at the tail. So we'll keep on and cut off the rest. + renderState.tail.sibling = null; + } else { + renderState.tail = null; + } + } else { + // Detach the insertion after the last node that was already + // inserted. + _lastTailNode.sibling = null; + } + + break; + } + } +} + +function bubbleProperties(completedWork) { + var didBailout = completedWork.alternate !== null && completedWork.alternate.child === completedWork.child; + var newChildLanes = NoLanes; + var subtreeFlags = NoFlags; + + if (!didBailout) { + // Bubble up the earliest expiration time. + if ( (completedWork.mode & ProfileMode) !== NoMode) { + // In profiling mode, resetChildExpirationTime is also used to reset + // profiler durations. + var actualDuration = completedWork.actualDuration; + var treeBaseDuration = completedWork.selfBaseDuration; + var child = completedWork.child; + + while (child !== null) { + newChildLanes = mergeLanes(newChildLanes, mergeLanes(child.lanes, child.childLanes)); + subtreeFlags |= child.subtreeFlags; + subtreeFlags |= child.flags; // When a fiber is cloned, its actualDuration is reset to 0. This value will + // only be updated if work is done on the fiber (i.e. it doesn't bailout). + // When work is done, it should bubble to the parent's actualDuration. If + // the fiber has not been cloned though, (meaning no work was done), then + // this value will reflect the amount of time spent working on a previous + // render. In that case it should not bubble. We determine whether it was + // cloned by comparing the child pointer. + + actualDuration += child.actualDuration; + treeBaseDuration += child.treeBaseDuration; + child = child.sibling; + } + + completedWork.actualDuration = actualDuration; + completedWork.treeBaseDuration = treeBaseDuration; + } else { + var _child = completedWork.child; + + while (_child !== null) { + newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child.lanes, _child.childLanes)); + subtreeFlags |= _child.subtreeFlags; + subtreeFlags |= _child.flags; // Update the return pointer so the tree is consistent. This is a code + // smell because it assumes the commit phase is never concurrent with + // the render phase. Will address during refactor to alternate model. + + _child.return = completedWork; + _child = _child.sibling; + } + } + + completedWork.subtreeFlags |= subtreeFlags; + } else { + // Bubble up the earliest expiration time. + if ( (completedWork.mode & ProfileMode) !== NoMode) { + // In profiling mode, resetChildExpirationTime is also used to reset + // profiler durations. + var _treeBaseDuration = completedWork.selfBaseDuration; + var _child2 = completedWork.child; + + while (_child2 !== null) { + newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child2.lanes, _child2.childLanes)); // "Static" flags share the lifetime of the fiber/hook they belong to, + // so we should bubble those up even during a bailout. All the other + // flags have a lifetime only of a single render + commit, so we should + // ignore them. + + subtreeFlags |= _child2.subtreeFlags & StaticMask; + subtreeFlags |= _child2.flags & StaticMask; + _treeBaseDuration += _child2.treeBaseDuration; + _child2 = _child2.sibling; + } + + completedWork.treeBaseDuration = _treeBaseDuration; + } else { + var _child3 = completedWork.child; + + while (_child3 !== null) { + newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child3.lanes, _child3.childLanes)); // "Static" flags share the lifetime of the fiber/hook they belong to, + // so we should bubble those up even during a bailout. All the other + // flags have a lifetime only of a single render + commit, so we should + // ignore them. + + subtreeFlags |= _child3.subtreeFlags & StaticMask; + subtreeFlags |= _child3.flags & StaticMask; // Update the return pointer so the tree is consistent. This is a code + // smell because it assumes the commit phase is never concurrent with + // the render phase. Will address during refactor to alternate model. + + _child3.return = completedWork; + _child3 = _child3.sibling; + } + } + + completedWork.subtreeFlags |= subtreeFlags; + } + + completedWork.childLanes = newChildLanes; + return didBailout; +} + +function completeDehydratedSuspenseBoundary(current, workInProgress, nextState) { + if (hasUnhydratedTailNodes() && (workInProgress.mode & ConcurrentMode) !== NoMode && (workInProgress.flags & DidCapture) === NoFlags) { + warnIfUnhydratedTailNodes(workInProgress); + resetHydrationState(); + workInProgress.flags |= ForceClientRender | Incomplete | ShouldCapture; + return false; + } + + var wasHydrated = popHydrationState(workInProgress); + + if (nextState !== null && nextState.dehydrated !== null) { + // We might be inside a hydration state the first time we're picking up this + // Suspense boundary, and also after we've reentered it for further hydration. + if (current === null) { + if (!wasHydrated) { + throw new Error('A dehydrated suspense component was completed without a hydrated node. ' + 'This is probably a bug in React.'); + } + + prepareToHydrateHostSuspenseInstance(workInProgress); + bubbleProperties(workInProgress); + + { + if ((workInProgress.mode & ProfileMode) !== NoMode) { + var isTimedOutSuspense = nextState !== null; + + if (isTimedOutSuspense) { + // Don't count time spent in a timed out Suspense subtree as part of the base duration. + var primaryChildFragment = workInProgress.child; + + if (primaryChildFragment !== null) { + // $FlowFixMe Flow doesn't support type casting in combination with the -= operator + workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration; + } + } + } + } + + return false; + } else { + // We might have reentered this boundary to hydrate it. If so, we need to reset the hydration + // state since we're now exiting out of it. popHydrationState doesn't do that for us. + resetHydrationState(); + + if ((workInProgress.flags & DidCapture) === NoFlags) { + // This boundary did not suspend so it's now hydrated and unsuspended. + workInProgress.memoizedState = null; + } // If nothing suspended, we need to schedule an effect to mark this boundary + // as having hydrated so events know that they're free to be invoked. + // It's also a signal to replay events and the suspense callback. + // If something suspended, schedule an effect to attach retry listeners. + // So we might as well always mark this. + + + workInProgress.flags |= Update; + bubbleProperties(workInProgress); + + { + if ((workInProgress.mode & ProfileMode) !== NoMode) { + var _isTimedOutSuspense = nextState !== null; + + if (_isTimedOutSuspense) { + // Don't count time spent in a timed out Suspense subtree as part of the base duration. + var _primaryChildFragment = workInProgress.child; + + if (_primaryChildFragment !== null) { + // $FlowFixMe Flow doesn't support type casting in combination with the -= operator + workInProgress.treeBaseDuration -= _primaryChildFragment.treeBaseDuration; + } + } + } + } + + return false; + } + } else { + // Successfully completed this tree. If this was a forced client render, + // there may have been recoverable errors during first hydration + // attempt. If so, add them to a queue so we can log them in the + // commit phase. + upgradeHydrationErrorsToRecoverable(); // Fall through to normal Suspense path + + return true; + } +} + +function completeWork(current, workInProgress, renderLanes) { + var newProps = workInProgress.pendingProps; // Note: This intentionally doesn't check if we're hydrating because comparing + // to the current tree provider fiber is just as fast and less error-prone. + // Ideally we would have a special version of the work loop only + // for hydration. + + popTreeContext(workInProgress); + + switch (workInProgress.tag) { + case IndeterminateComponent: + case LazyComponent: + case SimpleMemoComponent: + case FunctionComponent: + case ForwardRef: + case Fragment: + case Mode: + case Profiler: + case ContextConsumer: + case MemoComponent: + bubbleProperties(workInProgress); + return null; + + case ClassComponent: + { + var Component = workInProgress.type; + + if (isContextProvider(Component)) { + popContext(workInProgress); + } + + bubbleProperties(workInProgress); + return null; + } + + case HostRoot: + { + var fiberRoot = workInProgress.stateNode; + popHostContainer(workInProgress); + popTopLevelContextObject(workInProgress); + resetWorkInProgressVersions(); + + if (fiberRoot.pendingContext) { + fiberRoot.context = fiberRoot.pendingContext; + fiberRoot.pendingContext = null; + } + + if (current === null || current.child === null) { + // If we hydrated, pop so that we can delete any remaining children + // that weren't hydrated. + var wasHydrated = popHydrationState(workInProgress); + + if (wasHydrated) { + // If we hydrated, then we'll need to schedule an update for + // the commit side-effects on the root. + markUpdate(workInProgress); + } else { + if (current !== null) { + var prevState = current.memoizedState; + + if ( // Check if this is a client root + !prevState.isDehydrated || // Check if we reverted to client rendering (e.g. due to an error) + (workInProgress.flags & ForceClientRender) !== NoFlags) { + // Schedule an effect to clear this container at the start of the + // next commit. This handles the case of React rendering into a + // container with previous children. It's also safe to do for + // updates too, because current.child would only be null if the + // previous render was null (so the container would already + // be empty). + workInProgress.flags |= Snapshot; // If this was a forced client render, there may have been + // recoverable errors during first hydration attempt. If so, add + // them to a queue so we can log them in the commit phase. + + upgradeHydrationErrorsToRecoverable(); + } + } + } + } + + updateHostContainer(current, workInProgress); + bubbleProperties(workInProgress); + + return null; + } + + case HostComponent: + { + popHostContext(workInProgress); + var rootContainerInstance = getRootHostContainer(); + var type = workInProgress.type; + + if (current !== null && workInProgress.stateNode != null) { + updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance); + + if (current.ref !== workInProgress.ref) { + markRef$1(workInProgress); + } + } else { + if (!newProps) { + if (workInProgress.stateNode === null) { + throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.'); + } // This can happen when we abort work. + + + bubbleProperties(workInProgress); + return null; + } + + var currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context + // "stack" as the parent. Then append children as we go in beginWork + // or completeWork depending on whether we want to add them top->down or + // bottom->up. Top->down is faster in IE11. + + var _wasHydrated = popHydrationState(workInProgress); + + if (_wasHydrated) { + // TODO: Move this and createInstance step into the beginPhase + // to consolidate. + if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) { + // If changes to the hydrated node need to be applied at the + // commit-phase we mark this as such. + markUpdate(workInProgress); + } + } else { + var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress); + appendAllChildren(instance, workInProgress, false, false); + workInProgress.stateNode = instance; // Certain renderers require commit-time effects for initial mount. + // (eg DOM renderer supports auto-focus for certain elements). + // Make sure such renderers get scheduled for later work. + + if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance)) { + markUpdate(workInProgress); + } + } + + if (workInProgress.ref !== null) { + // If there is a ref on a host node we need to schedule a callback + markRef$1(workInProgress); + } + } + + bubbleProperties(workInProgress); + return null; + } + + case HostText: + { + var newText = newProps; + + if (current && workInProgress.stateNode != null) { + var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need + // to schedule a side-effect to do the updates. + + updateHostText$1(current, workInProgress, oldText, newText); + } else { + if (typeof newText !== 'string') { + if (workInProgress.stateNode === null) { + throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.'); + } // This can happen when we abort work. + + } + + var _rootContainerInstance = getRootHostContainer(); + + var _currentHostContext = getHostContext(); + + var _wasHydrated2 = popHydrationState(workInProgress); + + if (_wasHydrated2) { + if (prepareToHydrateHostTextInstance(workInProgress)) { + markUpdate(workInProgress); + } + } else { + workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress); + } + } + + bubbleProperties(workInProgress); + return null; + } + + case SuspenseComponent: + { + popSuspenseContext(workInProgress); + var nextState = workInProgress.memoizedState; // Special path for dehydrated boundaries. We may eventually move this + // to its own fiber type so that we can add other kinds of hydration + // boundaries that aren't associated with a Suspense tree. In anticipation + // of such a refactor, all the hydration logic is contained in + // this branch. + + if (current === null || current.memoizedState !== null && current.memoizedState.dehydrated !== null) { + var fallthroughToNormalSuspensePath = completeDehydratedSuspenseBoundary(current, workInProgress, nextState); + + if (!fallthroughToNormalSuspensePath) { + if (workInProgress.flags & ShouldCapture) { + // Special case. There were remaining unhydrated nodes. We treat + // this as a mismatch. Revert to client rendering. + return workInProgress; + } else { + // Did not finish hydrating, either because this is the initial + // render or because something suspended. + return null; + } + } // Continue with the normal Suspense path. + + } + + if ((workInProgress.flags & DidCapture) !== NoFlags) { + // Something suspended. Re-render with the fallback children. + workInProgress.lanes = renderLanes; // Do not reset the effect list. + + if ( (workInProgress.mode & ProfileMode) !== NoMode) { + transferActualDuration(workInProgress); + } // Don't bubble properties in this case. + + + return workInProgress; + } + + var nextDidTimeout = nextState !== null; + var prevDidTimeout = current !== null && current.memoizedState !== null; + // a passive effect, which is when we process the transitions + + + if (nextDidTimeout !== prevDidTimeout) { + // an effect to toggle the subtree's visibility. When we switch from + // fallback -> primary, the inner Offscreen fiber schedules this effect + // as part of its normal complete phase. But when we switch from + // primary -> fallback, the inner Offscreen fiber does not have a complete + // phase. So we need to schedule its effect here. + // + // We also use this flag to connect/disconnect the effects, but the same + // logic applies: when re-connecting, the Offscreen fiber's complete + // phase will handle scheduling the effect. It's only when the fallback + // is active that we have to do anything special. + + + if (nextDidTimeout) { + var _offscreenFiber2 = workInProgress.child; + _offscreenFiber2.flags |= Visibility; // TODO: This will still suspend a synchronous tree if anything + // in the concurrent tree already suspended during this render. + // This is a known bug. + + if ((workInProgress.mode & ConcurrentMode) !== NoMode) { + // TODO: Move this back to throwException because this is too late + // if this is a large tree which is common for initial loads. We + // don't know if we should restart a render or not until we get + // this marker, and this is too late. + // If this render already had a ping or lower pri updates, + // and this is the first time we know we're going to suspend we + // should be able to immediately restart from within throwException. + var hasInvisibleChildContext = current === null && (workInProgress.memoizedProps.unstable_avoidThisFallback !== true || !enableSuspenseAvoidThisFallback); + + if (hasInvisibleChildContext || hasSuspenseContext(suspenseStackCursor.current, InvisibleParentSuspenseContext)) { + // If this was in an invisible tree or a new render, then showing + // this boundary is ok. + renderDidSuspend(); + } else { + // Otherwise, we're going to have to hide content so we should + // suspend for longer if possible. + renderDidSuspendDelayIfPossible(); + } + } + } + } + + var wakeables = workInProgress.updateQueue; + + if (wakeables !== null) { + // Schedule an effect to attach a retry listener to the promise. + // TODO: Move to passive phase + workInProgress.flags |= Update; + } + + bubbleProperties(workInProgress); + + { + if ((workInProgress.mode & ProfileMode) !== NoMode) { + if (nextDidTimeout) { + // Don't count time spent in a timed out Suspense subtree as part of the base duration. + var primaryChildFragment = workInProgress.child; + + if (primaryChildFragment !== null) { + // $FlowFixMe Flow doesn't support type casting in combination with the -= operator + workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration; + } + } + } + } + + return null; + } + + case HostPortal: + popHostContainer(workInProgress); + updateHostContainer(current, workInProgress); + + if (current === null) { + preparePortalMount(workInProgress.stateNode.containerInfo); + } + + bubbleProperties(workInProgress); + return null; + + case ContextProvider: + // Pop provider fiber + var context = workInProgress.type._context; + popProvider(context, workInProgress); + bubbleProperties(workInProgress); + return null; + + case IncompleteClassComponent: + { + // Same as class component case. I put it down here so that the tags are + // sequential to ensure this switch is compiled to a jump table. + var _Component = workInProgress.type; + + if (isContextProvider(_Component)) { + popContext(workInProgress); + } + + bubbleProperties(workInProgress); + return null; + } + + case SuspenseListComponent: + { + popSuspenseContext(workInProgress); + var renderState = workInProgress.memoizedState; + + if (renderState === null) { + // We're running in the default, "independent" mode. + // We don't do anything in this mode. + bubbleProperties(workInProgress); + return null; + } + + var didSuspendAlready = (workInProgress.flags & DidCapture) !== NoFlags; + var renderedTail = renderState.rendering; + + if (renderedTail === null) { + // We just rendered the head. + if (!didSuspendAlready) { + // This is the first pass. We need to figure out if anything is still + // suspended in the rendered set. + // If new content unsuspended, but there's still some content that + // didn't. Then we need to do a second pass that forces everything + // to keep showing their fallbacks. + // We might be suspended if something in this render pass suspended, or + // something in the previous committed pass suspended. Otherwise, + // there's no chance so we can skip the expensive call to + // findFirstSuspended. + var cannotBeSuspended = renderHasNotSuspendedYet() && (current === null || (current.flags & DidCapture) === NoFlags); + + if (!cannotBeSuspended) { + var row = workInProgress.child; + + while (row !== null) { + var suspended = findFirstSuspended(row); + + if (suspended !== null) { + didSuspendAlready = true; + workInProgress.flags |= DidCapture; + cutOffTailIfNeeded(renderState, false); // If this is a newly suspended tree, it might not get committed as + // part of the second pass. In that case nothing will subscribe to + // its thenables. Instead, we'll transfer its thenables to the + // SuspenseList so that it can retry if they resolve. + // There might be multiple of these in the list but since we're + // going to wait for all of them anyway, it doesn't really matter + // which ones gets to ping. In theory we could get clever and keep + // track of how many dependencies remain but it gets tricky because + // in the meantime, we can add/remove/change items and dependencies. + // We might bail out of the loop before finding any but that + // doesn't matter since that means that the other boundaries that + // we did find already has their listeners attached. + + var newThenables = suspended.updateQueue; + + if (newThenables !== null) { + workInProgress.updateQueue = newThenables; + workInProgress.flags |= Update; + } // Rerender the whole list, but this time, we'll force fallbacks + // to stay in place. + // Reset the effect flags before doing the second pass since that's now invalid. + // Reset the child fibers to their original state. + + + workInProgress.subtreeFlags = NoFlags; + resetChildFibers(workInProgress, renderLanes); // Set up the Suspense Context to force suspense and immediately + // rerender the children. + + pushSuspenseContext(workInProgress, setShallowSuspenseContext(suspenseStackCursor.current, ForceSuspenseFallback)); // Don't bubble properties in this case. + + return workInProgress.child; + } + + row = row.sibling; + } + } + + if (renderState.tail !== null && now() > getRenderTargetTime()) { + // We have already passed our CPU deadline but we still have rows + // left in the tail. We'll just give up further attempts to render + // the main content and only render fallbacks. + workInProgress.flags |= DidCapture; + didSuspendAlready = true; + cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this + // to get it started back up to attempt the next item. While in terms + // of priority this work has the same priority as this current render, + // it's not part of the same transition once the transition has + // committed. If it's sync, we still want to yield so that it can be + // painted. Conceptually, this is really the same as pinging. + // We can use any RetryLane even if it's the one currently rendering + // since we're leaving it behind on this node. + + workInProgress.lanes = SomeRetryLane; + } + } else { + cutOffTailIfNeeded(renderState, false); + } // Next we're going to render the tail. + + } else { + // Append the rendered row to the child list. + if (!didSuspendAlready) { + var _suspended = findFirstSuspended(renderedTail); + + if (_suspended !== null) { + workInProgress.flags |= DidCapture; + didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't + // get lost if this row ends up dropped during a second pass. + + var _newThenables = _suspended.updateQueue; + + if (_newThenables !== null) { + workInProgress.updateQueue = _newThenables; + workInProgress.flags |= Update; + } + + cutOffTailIfNeeded(renderState, true); // This might have been modified. + + if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate && !getIsHydrating() // We don't cut it if we're hydrating. + ) { + // We're done. + bubbleProperties(workInProgress); + return null; + } + } else if ( // The time it took to render last row is greater than the remaining + // time we have to render. So rendering one more row would likely + // exceed it. + now() * 2 - renderState.renderingStartTime > getRenderTargetTime() && renderLanes !== OffscreenLane) { + // We have now passed our CPU deadline and we'll just give up further + // attempts to render the main content and only render fallbacks. + // The assumption is that this is usually faster. + workInProgress.flags |= DidCapture; + didSuspendAlready = true; + cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this + // to get it started back up to attempt the next item. While in terms + // of priority this work has the same priority as this current render, + // it's not part of the same transition once the transition has + // committed. If it's sync, we still want to yield so that it can be + // painted. Conceptually, this is really the same as pinging. + // We can use any RetryLane even if it's the one currently rendering + // since we're leaving it behind on this node. + + workInProgress.lanes = SomeRetryLane; + } + } + + if (renderState.isBackwards) { + // The effect list of the backwards tail will have been added + // to the end. This breaks the guarantee that life-cycles fire in + // sibling order but that isn't a strong guarantee promised by React. + // Especially since these might also just pop in during future commits. + // Append to the beginning of the list. + renderedTail.sibling = workInProgress.child; + workInProgress.child = renderedTail; + } else { + var previousSibling = renderState.last; + + if (previousSibling !== null) { + previousSibling.sibling = renderedTail; + } else { + workInProgress.child = renderedTail; + } + + renderState.last = renderedTail; + } + } + + if (renderState.tail !== null) { + // We still have tail rows to render. + // Pop a row. + var next = renderState.tail; + renderState.rendering = next; + renderState.tail = next.sibling; + renderState.renderingStartTime = now(); + next.sibling = null; // Restore the context. + // TODO: We can probably just avoid popping it instead and only + // setting it the first time we go from not suspended to suspended. + + var suspenseContext = suspenseStackCursor.current; + + if (didSuspendAlready) { + suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback); + } else { + suspenseContext = setDefaultShallowSuspenseContext(suspenseContext); + } + + pushSuspenseContext(workInProgress, suspenseContext); // Do a pass over the next row. + // Don't bubble properties in this case. + + return next; + } + + bubbleProperties(workInProgress); + return null; + } + + case ScopeComponent: + { + + break; + } + + case OffscreenComponent: + case LegacyHiddenComponent: + { + popRenderLanes(workInProgress); + var _nextState = workInProgress.memoizedState; + var nextIsHidden = _nextState !== null; + + if (current !== null) { + var _prevState = current.memoizedState; + var prevIsHidden = _prevState !== null; + + if (prevIsHidden !== nextIsHidden && ( // LegacyHidden doesn't do any hiding — it only pre-renders. + !enableLegacyHidden )) { + workInProgress.flags |= Visibility; + } + } + + if (!nextIsHidden || (workInProgress.mode & ConcurrentMode) === NoMode) { + bubbleProperties(workInProgress); + } else { + // Don't bubble properties for hidden children unless we're rendering + // at offscreen priority. + if (includesSomeLane(subtreeRenderLanes, OffscreenLane)) { + bubbleProperties(workInProgress); + + { + // Check if there was an insertion or update in the hidden subtree. + // If so, we need to hide those nodes in the commit phase, so + // schedule a visibility effect. + if ( workInProgress.subtreeFlags & (Placement | Update)) { + workInProgress.flags |= Visibility; + } + } + } + } + return null; + } + + case CacheComponent: + { + + return null; + } + + case TracingMarkerComponent: + { + + return null; + } + } + + throw new Error("Unknown unit of work tag (" + workInProgress.tag + "). This error is likely caused by a bug in " + 'React. Please file an issue.'); +} + +function unwindWork(current, workInProgress, renderLanes) { + // Note: This intentionally doesn't check if we're hydrating because comparing + // to the current tree provider fiber is just as fast and less error-prone. + // Ideally we would have a special version of the work loop only + // for hydration. + popTreeContext(workInProgress); + + switch (workInProgress.tag) { + case ClassComponent: + { + var Component = workInProgress.type; + + if (isContextProvider(Component)) { + popContext(workInProgress); + } + + var flags = workInProgress.flags; + + if (flags & ShouldCapture) { + workInProgress.flags = flags & ~ShouldCapture | DidCapture; + + if ( (workInProgress.mode & ProfileMode) !== NoMode) { + transferActualDuration(workInProgress); + } + + return workInProgress; + } + + return null; + } + + case HostRoot: + { + var root = workInProgress.stateNode; + popHostContainer(workInProgress); + popTopLevelContextObject(workInProgress); + resetWorkInProgressVersions(); + var _flags = workInProgress.flags; + + if ((_flags & ShouldCapture) !== NoFlags && (_flags & DidCapture) === NoFlags) { + // There was an error during render that wasn't captured by a suspense + // boundary. Do a second pass on the root to unmount the children. + workInProgress.flags = _flags & ~ShouldCapture | DidCapture; + return workInProgress; + } // We unwound to the root without completing it. Exit. + + + return null; + } + + case HostComponent: + { + // TODO: popHydrationState + popHostContext(workInProgress); + return null; + } + + case SuspenseComponent: + { + popSuspenseContext(workInProgress); + var suspenseState = workInProgress.memoizedState; + + if (suspenseState !== null && suspenseState.dehydrated !== null) { + if (workInProgress.alternate === null) { + throw new Error('Threw in newly mounted dehydrated component. This is likely a bug in ' + 'React. Please file an issue.'); + } + + resetHydrationState(); + } + + var _flags2 = workInProgress.flags; + + if (_flags2 & ShouldCapture) { + workInProgress.flags = _flags2 & ~ShouldCapture | DidCapture; // Captured a suspense effect. Re-render the boundary. + + if ( (workInProgress.mode & ProfileMode) !== NoMode) { + transferActualDuration(workInProgress); + } + + return workInProgress; + } + + return null; + } + + case SuspenseListComponent: + { + popSuspenseContext(workInProgress); // SuspenseList doesn't actually catch anything. It should've been + // caught by a nested boundary. If not, it should bubble through. + + return null; + } + + case HostPortal: + popHostContainer(workInProgress); + return null; + + case ContextProvider: + var context = workInProgress.type._context; + popProvider(context, workInProgress); + return null; + + case OffscreenComponent: + case LegacyHiddenComponent: + popRenderLanes(workInProgress); + return null; + + case CacheComponent: + + return null; + + default: + return null; + } +} + +function unwindInterruptedWork(current, interruptedWork, renderLanes) { + // Note: This intentionally doesn't check if we're hydrating because comparing + // to the current tree provider fiber is just as fast and less error-prone. + // Ideally we would have a special version of the work loop only + // for hydration. + popTreeContext(interruptedWork); + + switch (interruptedWork.tag) { + case ClassComponent: + { + var childContextTypes = interruptedWork.type.childContextTypes; + + if (childContextTypes !== null && childContextTypes !== undefined) { + popContext(interruptedWork); + } + + break; + } + + case HostRoot: + { + var root = interruptedWork.stateNode; + popHostContainer(interruptedWork); + popTopLevelContextObject(interruptedWork); + resetWorkInProgressVersions(); + break; + } + + case HostComponent: + { + popHostContext(interruptedWork); + break; + } + + case HostPortal: + popHostContainer(interruptedWork); + break; + + case SuspenseComponent: + popSuspenseContext(interruptedWork); + break; + + case SuspenseListComponent: + popSuspenseContext(interruptedWork); + break; + + case ContextProvider: + var context = interruptedWork.type._context; + popProvider(context, interruptedWork); + break; + + case OffscreenComponent: + case LegacyHiddenComponent: + popRenderLanes(interruptedWork); + break; + } +} + +var didWarnAboutUndefinedSnapshotBeforeUpdate = null; + +{ + didWarnAboutUndefinedSnapshotBeforeUpdate = new Set(); +} // Used during the commit phase to track the state of the Offscreen component stack. +// Allows us to avoid traversing the return path to find the nearest Offscreen ancestor. +// Only used when enableSuspenseLayoutEffectSemantics is enabled. + + +var offscreenSubtreeIsHidden = false; +var offscreenSubtreeWasHidden = false; +var PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set; +var nextEffect = null; // Used for Profiling builds to track updaters. + +var inProgressLanes = null; +var inProgressRoot = null; +function reportUncaughtErrorInDEV(error) { + // Wrapping each small part of the commit phase into a guarded + // callback is a bit too slow (https://github.com/facebook/react/pull/21666). + // But we rely on it to surface errors to DEV tools like overlays + // (https://github.com/facebook/react/issues/21712). + // As a compromise, rethrow only caught errors in a guard. + { + invokeGuardedCallback(null, function () { + throw error; + }); + clearCaughtError(); + } +} + +var callComponentWillUnmountWithTimer = function (current, instance) { + instance.props = current.memoizedProps; + instance.state = current.memoizedState; + + if ( current.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + instance.componentWillUnmount(); + } finally { + recordLayoutEffectDuration(current); + } + } else { + instance.componentWillUnmount(); + } +}; // Capture errors so they don't interrupt mounting. + + +function safelyCallCommitHookLayoutEffectListMount(current, nearestMountedAncestor) { + try { + commitHookEffectListMount(Layout, current); + } catch (error) { + captureCommitPhaseError(current, nearestMountedAncestor, error); + } +} // Capture errors so they don't interrupt unmounting. + + +function safelyCallComponentWillUnmount(current, nearestMountedAncestor, instance) { + try { + callComponentWillUnmountWithTimer(current, instance); + } catch (error) { + captureCommitPhaseError(current, nearestMountedAncestor, error); + } +} // Capture errors so they don't interrupt mounting. + + +function safelyCallComponentDidMount(current, nearestMountedAncestor, instance) { + try { + instance.componentDidMount(); + } catch (error) { + captureCommitPhaseError(current, nearestMountedAncestor, error); + } +} // Capture errors so they don't interrupt mounting. + + +function safelyAttachRef(current, nearestMountedAncestor) { + try { + commitAttachRef(current); + } catch (error) { + captureCommitPhaseError(current, nearestMountedAncestor, error); + } +} + +function safelyDetachRef(current, nearestMountedAncestor) { + var ref = current.ref; + + if (ref !== null) { + if (typeof ref === 'function') { + var retVal; + + try { + if (enableProfilerTimer && enableProfilerCommitHooks && current.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + retVal = ref(null); + } finally { + recordLayoutEffectDuration(current); + } + } else { + retVal = ref(null); + } + } catch (error) { + captureCommitPhaseError(current, nearestMountedAncestor, error); + } + + { + if (typeof retVal === 'function') { + error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(current)); + } + } + } else { + ref.current = null; + } + } +} + +function safelyCallDestroy(current, nearestMountedAncestor, destroy) { + try { + destroy(); + } catch (error) { + captureCommitPhaseError(current, nearestMountedAncestor, error); + } +} + +var focusedInstanceHandle = null; +var shouldFireAfterActiveInstanceBlur = false; +function commitBeforeMutationEffects(root, firstChild) { + focusedInstanceHandle = prepareForCommit(root.containerInfo); + nextEffect = firstChild; + commitBeforeMutationEffects_begin(); // We no longer need to track the active instance fiber + + var shouldFire = shouldFireAfterActiveInstanceBlur; + shouldFireAfterActiveInstanceBlur = false; + focusedInstanceHandle = null; + return shouldFire; +} + +function commitBeforeMutationEffects_begin() { + while (nextEffect !== null) { + var fiber = nextEffect; // This phase is only used for beforeActiveInstanceBlur. + + var child = fiber.child; + + if ((fiber.subtreeFlags & BeforeMutationMask) !== NoFlags && child !== null) { + child.return = fiber; + nextEffect = child; + } else { + commitBeforeMutationEffects_complete(); + } + } +} + +function commitBeforeMutationEffects_complete() { + while (nextEffect !== null) { + var fiber = nextEffect; + setCurrentFiber(fiber); + + try { + commitBeforeMutationEffectsOnFiber(fiber); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + resetCurrentFiber(); + var sibling = fiber.sibling; + + if (sibling !== null) { + sibling.return = fiber.return; + nextEffect = sibling; + return; + } + + nextEffect = fiber.return; + } +} + +function commitBeforeMutationEffectsOnFiber(finishedWork) { + var current = finishedWork.alternate; + var flags = finishedWork.flags; + + if ((flags & Snapshot) !== NoFlags) { + setCurrentFiber(finishedWork); + + switch (finishedWork.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + break; + } + + case ClassComponent: + { + if (current !== null) { + var prevProps = current.memoizedProps; + var prevState = current.memoizedState; + var instance = finishedWork.stateNode; // We could update instance props and state here, + // but instead we rely on them being set during last render. + // TODO: revisit this when we implement resuming. + + { + if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { + if (instance.props !== finishedWork.memoizedProps) { + error('Expected %s props to match memoized props before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + + if (instance.state !== finishedWork.memoizedState) { + error('Expected %s state to match memoized state before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + } + } + + var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState); + + { + var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate; + + if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) { + didWarnSet.add(finishedWork.type); + + error('%s.getSnapshotBeforeUpdate(): A snapshot value (or null) ' + 'must be returned. You have returned undefined.', getComponentNameFromFiber(finishedWork)); + } + } + + instance.__reactInternalSnapshotBeforeUpdate = snapshot; + } + + break; + } + + case HostRoot: + { + { + var root = finishedWork.stateNode; + clearContainer(root.containerInfo); + } + + break; + } + + case HostComponent: + case HostText: + case HostPortal: + case IncompleteClassComponent: + // Nothing to do for these component types + break; + + default: + { + throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.'); + } + } + + resetCurrentFiber(); + } +} + +function commitHookEffectListUnmount(flags, finishedWork, nearestMountedAncestor) { + var updateQueue = finishedWork.updateQueue; + var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null; + + if (lastEffect !== null) { + var firstEffect = lastEffect.next; + var effect = firstEffect; + + do { + if ((effect.tag & flags) === flags) { + // Unmount + var destroy = effect.destroy; + effect.destroy = undefined; + + if (destroy !== undefined) { + { + if ((flags & Passive$1) !== NoFlags$1) { + markComponentPassiveEffectUnmountStarted(finishedWork); + } else if ((flags & Layout) !== NoFlags$1) { + markComponentLayoutEffectUnmountStarted(finishedWork); + } + } + + { + if ((flags & Insertion) !== NoFlags$1) { + setIsRunningInsertionEffect(true); + } + } + + safelyCallDestroy(finishedWork, nearestMountedAncestor, destroy); + + { + if ((flags & Insertion) !== NoFlags$1) { + setIsRunningInsertionEffect(false); + } + } + + { + if ((flags & Passive$1) !== NoFlags$1) { + markComponentPassiveEffectUnmountStopped(); + } else if ((flags & Layout) !== NoFlags$1) { + markComponentLayoutEffectUnmountStopped(); + } + } + } + } + + effect = effect.next; + } while (effect !== firstEffect); + } +} + +function commitHookEffectListMount(flags, finishedWork) { + var updateQueue = finishedWork.updateQueue; + var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null; + + if (lastEffect !== null) { + var firstEffect = lastEffect.next; + var effect = firstEffect; + + do { + if ((effect.tag & flags) === flags) { + { + if ((flags & Passive$1) !== NoFlags$1) { + markComponentPassiveEffectMountStarted(finishedWork); + } else if ((flags & Layout) !== NoFlags$1) { + markComponentLayoutEffectMountStarted(finishedWork); + } + } // Mount + + + var create = effect.create; + + { + if ((flags & Insertion) !== NoFlags$1) { + setIsRunningInsertionEffect(true); + } + } + + effect.destroy = create(); + + { + if ((flags & Insertion) !== NoFlags$1) { + setIsRunningInsertionEffect(false); + } + } + + { + if ((flags & Passive$1) !== NoFlags$1) { + markComponentPassiveEffectMountStopped(); + } else if ((flags & Layout) !== NoFlags$1) { + markComponentLayoutEffectMountStopped(); + } + } + + { + var destroy = effect.destroy; + + if (destroy !== undefined && typeof destroy !== 'function') { + var hookName = void 0; + + if ((effect.tag & Layout) !== NoFlags) { + hookName = 'useLayoutEffect'; + } else if ((effect.tag & Insertion) !== NoFlags) { + hookName = 'useInsertionEffect'; + } else { + hookName = 'useEffect'; + } + + var addendum = void 0; + + if (destroy === null) { + addendum = ' You returned null. If your effect does not require clean ' + 'up, return undefined (or nothing).'; + } else if (typeof destroy.then === 'function') { + addendum = '\n\nIt looks like you wrote ' + hookName + '(async () => ...) or returned a Promise. ' + 'Instead, write the async function inside your effect ' + 'and call it immediately:\n\n' + hookName + '(() => {\n' + ' async function fetchData() {\n' + ' // You can await here\n' + ' const response = await MyAPI.getData(someId);\n' + ' // ...\n' + ' }\n' + ' fetchData();\n' + "}, [someId]); // Or [] if effect doesn't need props or state\n\n" + 'Learn more about data fetching with Hooks: https://reactjs.org/link/hooks-data-fetching'; + } else { + addendum = ' You returned: ' + destroy; + } + + error('%s must not return anything besides a function, ' + 'which is used for clean-up.%s', hookName, addendum); + } + } + } + + effect = effect.next; + } while (effect !== firstEffect); + } +} + +function commitPassiveEffectDurations(finishedRoot, finishedWork) { + { + // Only Profilers with work in their subtree will have an Update effect scheduled. + if ((finishedWork.flags & Update) !== NoFlags) { + switch (finishedWork.tag) { + case Profiler: + { + var passiveEffectDuration = finishedWork.stateNode.passiveEffectDuration; + var _finishedWork$memoize = finishedWork.memoizedProps, + id = _finishedWork$memoize.id, + onPostCommit = _finishedWork$memoize.onPostCommit; // This value will still reflect the previous commit phase. + // It does not get reset until the start of the next commit phase. + + var commitTime = getCommitTime(); + var phase = finishedWork.alternate === null ? 'mount' : 'update'; + + { + if (isCurrentUpdateNested()) { + phase = 'nested-update'; + } + } + + if (typeof onPostCommit === 'function') { + onPostCommit(id, phase, passiveEffectDuration, commitTime); + } // Bubble times to the next nearest ancestor Profiler. + // After we process that Profiler, we'll bubble further up. + + + var parentFiber = finishedWork.return; + + outer: while (parentFiber !== null) { + switch (parentFiber.tag) { + case HostRoot: + var root = parentFiber.stateNode; + root.passiveEffectDuration += passiveEffectDuration; + break outer; + + case Profiler: + var parentStateNode = parentFiber.stateNode; + parentStateNode.passiveEffectDuration += passiveEffectDuration; + break outer; + } + + parentFiber = parentFiber.return; + } + + break; + } + } + } + } +} + +function commitLayoutEffectOnFiber(finishedRoot, current, finishedWork, committedLanes) { + if ((finishedWork.flags & LayoutMask) !== NoFlags) { + switch (finishedWork.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + if ( !offscreenSubtreeWasHidden) { + // At this point layout effects have already been destroyed (during mutation phase). + // This is done to prevent sibling component effects from interfering with each other, + // e.g. a destroy function in one component should never override a ref set + // by a create function in another component during the same commit. + if ( finishedWork.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + commitHookEffectListMount(Layout | HasEffect, finishedWork); + } finally { + recordLayoutEffectDuration(finishedWork); + } + } else { + commitHookEffectListMount(Layout | HasEffect, finishedWork); + } + } + + break; + } + + case ClassComponent: + { + var instance = finishedWork.stateNode; + + if (finishedWork.flags & Update) { + if (!offscreenSubtreeWasHidden) { + if (current === null) { + // We could update instance props and state here, + // but instead we rely on them being set during last render. + // TODO: revisit this when we implement resuming. + { + if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { + if (instance.props !== finishedWork.memoizedProps) { + error('Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + + if (instance.state !== finishedWork.memoizedState) { + error('Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + } + } + + if ( finishedWork.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + instance.componentDidMount(); + } finally { + recordLayoutEffectDuration(finishedWork); + } + } else { + instance.componentDidMount(); + } + } else { + var prevProps = finishedWork.elementType === finishedWork.type ? current.memoizedProps : resolveDefaultProps(finishedWork.type, current.memoizedProps); + var prevState = current.memoizedState; // We could update instance props and state here, + // but instead we rely on them being set during last render. + // TODO: revisit this when we implement resuming. + + { + if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { + if (instance.props !== finishedWork.memoizedProps) { + error('Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + + if (instance.state !== finishedWork.memoizedState) { + error('Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + } + } + + if ( finishedWork.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate); + } finally { + recordLayoutEffectDuration(finishedWork); + } + } else { + instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate); + } + } + } + } // TODO: I think this is now always non-null by the time it reaches the + // commit phase. Consider removing the type check. + + + var updateQueue = finishedWork.updateQueue; + + if (updateQueue !== null) { + { + if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { + if (instance.props !== finishedWork.memoizedProps) { + error('Expected %s props to match memoized props before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + + if (instance.state !== finishedWork.memoizedState) { + error('Expected %s state to match memoized state before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance'); + } + } + } // We could update instance props and state here, + // but instead we rely on them being set during last render. + // TODO: revisit this when we implement resuming. + + + commitUpdateQueue(finishedWork, updateQueue, instance); + } + + break; + } + + case HostRoot: + { + // TODO: I think this is now always non-null by the time it reaches the + // commit phase. Consider removing the type check. + var _updateQueue = finishedWork.updateQueue; + + if (_updateQueue !== null) { + var _instance = null; + + if (finishedWork.child !== null) { + switch (finishedWork.child.tag) { + case HostComponent: + _instance = getPublicInstance(finishedWork.child.stateNode); + break; + + case ClassComponent: + _instance = finishedWork.child.stateNode; + break; + } + } + + commitUpdateQueue(finishedWork, _updateQueue, _instance); + } + + break; + } + + case HostComponent: + { + var _instance2 = finishedWork.stateNode; // Renderers may schedule work to be done after host components are mounted + // (eg DOM renderer may schedule auto-focus for inputs and form controls). + // These effects should only be committed when components are first mounted, + // aka when there is no current/alternate. + + if (current === null && finishedWork.flags & Update) { + var type = finishedWork.type; + var props = finishedWork.memoizedProps; + commitMount(_instance2, type, props); + } + + break; + } + + case HostText: + { + // We have no life-cycles associated with text. + break; + } + + case HostPortal: + { + // We have no life-cycles associated with portals. + break; + } + + case Profiler: + { + { + var _finishedWork$memoize2 = finishedWork.memoizedProps, + onCommit = _finishedWork$memoize2.onCommit, + onRender = _finishedWork$memoize2.onRender; + var effectDuration = finishedWork.stateNode.effectDuration; + var commitTime = getCommitTime(); + var phase = current === null ? 'mount' : 'update'; + + { + if (isCurrentUpdateNested()) { + phase = 'nested-update'; + } + } + + if (typeof onRender === 'function') { + onRender(finishedWork.memoizedProps.id, phase, finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, commitTime); + } + + { + if (typeof onCommit === 'function') { + onCommit(finishedWork.memoizedProps.id, phase, effectDuration, commitTime); + } // Schedule a passive effect for this Profiler to call onPostCommit hooks. + // This effect should be scheduled even if there is no onPostCommit callback for this Profiler, + // because the effect is also where times bubble to parent Profilers. + + + enqueuePendingPassiveProfilerEffect(finishedWork); // Propagate layout effect durations to the next nearest Profiler ancestor. + // Do not reset these values until the next render so DevTools has a chance to read them first. + + var parentFiber = finishedWork.return; + + outer: while (parentFiber !== null) { + switch (parentFiber.tag) { + case HostRoot: + var root = parentFiber.stateNode; + root.effectDuration += effectDuration; + break outer; + + case Profiler: + var parentStateNode = parentFiber.stateNode; + parentStateNode.effectDuration += effectDuration; + break outer; + } + + parentFiber = parentFiber.return; + } + } + } + + break; + } + + case SuspenseComponent: + { + commitSuspenseHydrationCallbacks(finishedRoot, finishedWork); + break; + } + + case SuspenseListComponent: + case IncompleteClassComponent: + case ScopeComponent: + case OffscreenComponent: + case LegacyHiddenComponent: + case TracingMarkerComponent: + { + break; + } + + default: + throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.'); + } + } + + if ( !offscreenSubtreeWasHidden) { + { + if (finishedWork.flags & Ref) { + commitAttachRef(finishedWork); + } + } + } +} + +function reappearLayoutEffectsOnFiber(node) { + // Turn on layout effects in a tree that previously disappeared. + // TODO (Offscreen) Check: flags & LayoutStatic + switch (node.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + if ( node.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + safelyCallCommitHookLayoutEffectListMount(node, node.return); + } finally { + recordLayoutEffectDuration(node); + } + } else { + safelyCallCommitHookLayoutEffectListMount(node, node.return); + } + + break; + } + + case ClassComponent: + { + var instance = node.stateNode; + + if (typeof instance.componentDidMount === 'function') { + safelyCallComponentDidMount(node, node.return, instance); + } + + safelyAttachRef(node, node.return); + break; + } + + case HostComponent: + { + safelyAttachRef(node, node.return); + break; + } + } +} + +function hideOrUnhideAllChildren(finishedWork, isHidden) { + // Only hide or unhide the top-most host nodes. + var hostSubtreeRoot = null; + + { + // We only have the top Fiber that was inserted but we need to recurse down its + // children to find all the terminal nodes. + var node = finishedWork; + + while (true) { + if (node.tag === HostComponent) { + if (hostSubtreeRoot === null) { + hostSubtreeRoot = node; + + try { + var instance = node.stateNode; + + if (isHidden) { + hideInstance(instance); + } else { + unhideInstance(node.stateNode, node.memoizedProps); + } + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + } + } else if (node.tag === HostText) { + if (hostSubtreeRoot === null) { + try { + var _instance3 = node.stateNode; + + if (isHidden) { + hideTextInstance(_instance3); + } else { + unhideTextInstance(_instance3, node.memoizedProps); + } + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + } + } else if ((node.tag === OffscreenComponent || node.tag === LegacyHiddenComponent) && node.memoizedState !== null && node !== finishedWork) ; else if (node.child !== null) { + node.child.return = node; + node = node.child; + continue; + } + + if (node === finishedWork) { + return; + } + + while (node.sibling === null) { + if (node.return === null || node.return === finishedWork) { + return; + } + + if (hostSubtreeRoot === node) { + hostSubtreeRoot = null; + } + + node = node.return; + } + + if (hostSubtreeRoot === node) { + hostSubtreeRoot = null; + } + + node.sibling.return = node.return; + node = node.sibling; + } + } +} + +function commitAttachRef(finishedWork) { + var ref = finishedWork.ref; + + if (ref !== null) { + var instance = finishedWork.stateNode; + var instanceToUse; + + switch (finishedWork.tag) { + case HostComponent: + instanceToUse = getPublicInstance(instance); + break; + + default: + instanceToUse = instance; + } // Moved outside to ensure DCE works with this flag + + if (typeof ref === 'function') { + var retVal; + + if ( finishedWork.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + retVal = ref(instanceToUse); + } finally { + recordLayoutEffectDuration(finishedWork); + } + } else { + retVal = ref(instanceToUse); + } + + { + if (typeof retVal === 'function') { + error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(finishedWork)); + } + } + } else { + { + if (!ref.hasOwnProperty('current')) { + error('Unexpected ref object provided for %s. ' + 'Use either a ref-setter function or React.createRef().', getComponentNameFromFiber(finishedWork)); + } + } + + ref.current = instanceToUse; + } + } +} + +function detachFiberMutation(fiber) { + // Cut off the return pointer to disconnect it from the tree. + // This enables us to detect and warn against state updates on an unmounted component. + // It also prevents events from bubbling from within disconnected components. + // + // Ideally, we should also clear the child pointer of the parent alternate to let this + // get GC:ed but we don't know which for sure which parent is the current + // one so we'll settle for GC:ing the subtree of this child. + // This child itself will be GC:ed when the parent updates the next time. + // + // Note that we can't clear child or sibling pointers yet. + // They're needed for passive effects and for findDOMNode. + // We defer those fields, and all other cleanup, to the passive phase (see detachFiberAfterEffects). + // + // Don't reset the alternate yet, either. We need that so we can detach the + // alternate's fields in the passive phase. Clearing the return pointer is + // sufficient for findDOMNode semantics. + var alternate = fiber.alternate; + + if (alternate !== null) { + alternate.return = null; + } + + fiber.return = null; +} + +function detachFiberAfterEffects(fiber) { + var alternate = fiber.alternate; + + if (alternate !== null) { + fiber.alternate = null; + detachFiberAfterEffects(alternate); + } // Note: Defensively using negation instead of < in case + // `deletedTreeCleanUpLevel` is undefined. + + + { + // Clear cyclical Fiber fields. This level alone is designed to roughly + // approximate the planned Fiber refactor. In that world, `setState` will be + // bound to a special "instance" object instead of a Fiber. The Instance + // object will not have any of these fields. It will only be connected to + // the fiber tree via a single link at the root. So if this level alone is + // sufficient to fix memory issues, that bodes well for our plans. + fiber.child = null; + fiber.deletions = null; + fiber.sibling = null; // The `stateNode` is cyclical because on host nodes it points to the host + // tree, which has its own pointers to children, parents, and siblings. + // The other host nodes also point back to fibers, so we should detach that + // one, too. + + if (fiber.tag === HostComponent) { + var hostInstance = fiber.stateNode; + + if (hostInstance !== null) { + detachDeletedInstance(hostInstance); + } + } + + fiber.stateNode = null; // I'm intentionally not clearing the `return` field in this level. We + // already disconnect the `return` pointer at the root of the deleted + // subtree (in `detachFiberMutation`). Besides, `return` by itself is not + // cyclical — it's only cyclical when combined with `child`, `sibling`, and + // `alternate`. But we'll clear it in the next level anyway, just in case. + + { + fiber._debugOwner = null; + } + + { + // Theoretically, nothing in here should be necessary, because we already + // disconnected the fiber from the tree. So even if something leaks this + // particular fiber, it won't leak anything else + // + // The purpose of this branch is to be super aggressive so we can measure + // if there's any difference in memory impact. If there is, that could + // indicate a React leak we don't know about. + fiber.return = null; + fiber.dependencies = null; + fiber.memoizedProps = null; + fiber.memoizedState = null; + fiber.pendingProps = null; + fiber.stateNode = null; // TODO: Move to `commitPassiveUnmountInsideDeletedTreeOnFiber` instead. + + fiber.updateQueue = null; + } + } +} + +function getHostParentFiber(fiber) { + var parent = fiber.return; + + while (parent !== null) { + if (isHostParent(parent)) { + return parent; + } + + parent = parent.return; + } + + throw new Error('Expected to find a host parent. This error is likely caused by a bug ' + 'in React. Please file an issue.'); +} + +function isHostParent(fiber) { + return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal; +} + +function getHostSibling(fiber) { + // We're going to search forward into the tree until we find a sibling host + // node. Unfortunately, if multiple insertions are done in a row we have to + // search past them. This leads to exponential search for the next sibling. + // TODO: Find a more efficient way to do this. + var node = fiber; + + siblings: while (true) { + // If we didn't find anything, let's try the next sibling. + while (node.sibling === null) { + if (node.return === null || isHostParent(node.return)) { + // If we pop out of the root or hit the parent the fiber we are the + // last sibling. + return null; + } + + node = node.return; + } + + node.sibling.return = node.return; + node = node.sibling; + + while (node.tag !== HostComponent && node.tag !== HostText && node.tag !== DehydratedFragment) { + // If it is not host node and, we might have a host node inside it. + // Try to search down until we find one. + if (node.flags & Placement) { + // If we don't have a child, try the siblings instead. + continue siblings; + } // If we don't have a child, try the siblings instead. + // We also skip portals because they are not part of this host tree. + + + if (node.child === null || node.tag === HostPortal) { + continue siblings; + } else { + node.child.return = node; + node = node.child; + } + } // Check if this host node is stable or about to be placed. + + + if (!(node.flags & Placement)) { + // Found it! + return node.stateNode; + } + } +} + +function commitPlacement(finishedWork) { + + + var parentFiber = getHostParentFiber(finishedWork); // Note: these two variables *must* always be updated together. + + switch (parentFiber.tag) { + case HostComponent: + { + var parent = parentFiber.stateNode; + + if (parentFiber.flags & ContentReset) { + // Reset the text content of the parent before doing any insertions + resetTextContent(parent); // Clear ContentReset from the effect tag + + parentFiber.flags &= ~ContentReset; + } + + var before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its + // children to find all the terminal nodes. + + insertOrAppendPlacementNode(finishedWork, before, parent); + break; + } + + case HostRoot: + case HostPortal: + { + var _parent = parentFiber.stateNode.containerInfo; + + var _before = getHostSibling(finishedWork); + + insertOrAppendPlacementNodeIntoContainer(finishedWork, _before, _parent); + break; + } + // eslint-disable-next-line-no-fallthrough + + default: + throw new Error('Invalid host parent fiber. This error is likely caused by a bug ' + 'in React. Please file an issue.'); + } +} + +function insertOrAppendPlacementNodeIntoContainer(node, before, parent) { + var tag = node.tag; + var isHost = tag === HostComponent || tag === HostText; + + if (isHost) { + var stateNode = node.stateNode; + + if (before) { + insertInContainerBefore(parent, stateNode, before); + } else { + appendChildToContainer(parent, stateNode); + } + } else if (tag === HostPortal) ; else { + var child = node.child; + + if (child !== null) { + insertOrAppendPlacementNodeIntoContainer(child, before, parent); + var sibling = child.sibling; + + while (sibling !== null) { + insertOrAppendPlacementNodeIntoContainer(sibling, before, parent); + sibling = sibling.sibling; + } + } + } +} + +function insertOrAppendPlacementNode(node, before, parent) { + var tag = node.tag; + var isHost = tag === HostComponent || tag === HostText; + + if (isHost) { + var stateNode = node.stateNode; + + if (before) { + insertBefore(parent, stateNode, before); + } else { + appendChild(parent, stateNode); + } + } else if (tag === HostPortal) ; else { + var child = node.child; + + if (child !== null) { + insertOrAppendPlacementNode(child, before, parent); + var sibling = child.sibling; + + while (sibling !== null) { + insertOrAppendPlacementNode(sibling, before, parent); + sibling = sibling.sibling; + } + } + } +} // These are tracked on the stack as we recursively traverse a +// deleted subtree. +// TODO: Update these during the whole mutation phase, not just during +// a deletion. + + +var hostParent = null; +var hostParentIsContainer = false; + +function commitDeletionEffects(root, returnFiber, deletedFiber) { + { + // We only have the top Fiber that was deleted but we need to recurse down its + // children to find all the terminal nodes. + // Recursively delete all host nodes from the parent, detach refs, clean + // up mounted layout effects, and call componentWillUnmount. + // We only need to remove the topmost host child in each branch. But then we + // still need to keep traversing to unmount effects, refs, and cWU. TODO: We + // could split this into two separate traversals functions, where the second + // one doesn't include any removeChild logic. This is maybe the same + // function as "disappearLayoutEffects" (or whatever that turns into after + // the layout phase is refactored to use recursion). + // Before starting, find the nearest host parent on the stack so we know + // which instance/container to remove the children from. + // TODO: Instead of searching up the fiber return path on every deletion, we + // can track the nearest host component on the JS stack as we traverse the + // tree during the commit phase. This would make insertions faster, too. + var parent = returnFiber; + + findParent: while (parent !== null) { + switch (parent.tag) { + case HostComponent: + { + hostParent = parent.stateNode; + hostParentIsContainer = false; + break findParent; + } + + case HostRoot: + { + hostParent = parent.stateNode.containerInfo; + hostParentIsContainer = true; + break findParent; + } + + case HostPortal: + { + hostParent = parent.stateNode.containerInfo; + hostParentIsContainer = true; + break findParent; + } + } + + parent = parent.return; + } + + if (hostParent === null) { + throw new Error('Expected to find a host parent. This error is likely caused by ' + 'a bug in React. Please file an issue.'); + } + + commitDeletionEffectsOnFiber(root, returnFiber, deletedFiber); + hostParent = null; + hostParentIsContainer = false; + } + + detachFiberMutation(deletedFiber); +} + +function recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, parent) { + // TODO: Use a static flag to skip trees that don't have unmount effects + var child = parent.child; + + while (child !== null) { + commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, child); + child = child.sibling; + } +} + +function commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, deletedFiber) { + onCommitUnmount(deletedFiber); // The cases in this outer switch modify the stack before they traverse + // into their subtree. There are simpler cases in the inner switch + // that don't modify the stack. + + switch (deletedFiber.tag) { + case HostComponent: + { + if (!offscreenSubtreeWasHidden) { + safelyDetachRef(deletedFiber, nearestMountedAncestor); + } // Intentional fallthrough to next branch + + } + // eslint-disable-next-line-no-fallthrough + + case HostText: + { + // We only need to remove the nearest host child. Set the host parent + // to `null` on the stack to indicate that nested children don't + // need to be removed. + { + var prevHostParent = hostParent; + var prevHostParentIsContainer = hostParentIsContainer; + hostParent = null; + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + hostParent = prevHostParent; + hostParentIsContainer = prevHostParentIsContainer; + + if (hostParent !== null) { + // Now that all the child effects have unmounted, we can remove the + // node from the tree. + if (hostParentIsContainer) { + removeChildFromContainer(hostParent, deletedFiber.stateNode); + } else { + removeChild(hostParent, deletedFiber.stateNode); + } + } + } + + return; + } + + case DehydratedFragment: + { + // Delete the dehydrated suspense boundary and all of its content. + + + { + if (hostParent !== null) { + if (hostParentIsContainer) { + clearSuspenseBoundaryFromContainer(hostParent, deletedFiber.stateNode); + } else { + clearSuspenseBoundary(hostParent, deletedFiber.stateNode); + } + } + } + + return; + } + + case HostPortal: + { + { + // When we go into a portal, it becomes the parent to remove from. + var _prevHostParent = hostParent; + var _prevHostParentIsContainer = hostParentIsContainer; + hostParent = deletedFiber.stateNode.containerInfo; + hostParentIsContainer = true; + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + hostParent = _prevHostParent; + hostParentIsContainer = _prevHostParentIsContainer; + } + + return; + } + + case FunctionComponent: + case ForwardRef: + case MemoComponent: + case SimpleMemoComponent: + { + if (!offscreenSubtreeWasHidden) { + var updateQueue = deletedFiber.updateQueue; + + if (updateQueue !== null) { + var lastEffect = updateQueue.lastEffect; + + if (lastEffect !== null) { + var firstEffect = lastEffect.next; + var effect = firstEffect; + + do { + var _effect = effect, + destroy = _effect.destroy, + tag = _effect.tag; + + if (destroy !== undefined) { + if ((tag & Insertion) !== NoFlags$1) { + safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy); + } else if ((tag & Layout) !== NoFlags$1) { + { + markComponentLayoutEffectUnmountStarted(deletedFiber); + } + + if ( deletedFiber.mode & ProfileMode) { + startLayoutEffectTimer(); + safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy); + recordLayoutEffectDuration(deletedFiber); + } else { + safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy); + } + + { + markComponentLayoutEffectUnmountStopped(); + } + } + } + + effect = effect.next; + } while (effect !== firstEffect); + } + } + } + + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + return; + } + + case ClassComponent: + { + if (!offscreenSubtreeWasHidden) { + safelyDetachRef(deletedFiber, nearestMountedAncestor); + var instance = deletedFiber.stateNode; + + if (typeof instance.componentWillUnmount === 'function') { + safelyCallComponentWillUnmount(deletedFiber, nearestMountedAncestor, instance); + } + } + + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + return; + } + + case ScopeComponent: + { + + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + return; + } + + case OffscreenComponent: + { + if ( // TODO: Remove this dead flag + deletedFiber.mode & ConcurrentMode) { + // If this offscreen component is hidden, we already unmounted it. Before + // deleting the children, track that it's already unmounted so that we + // don't attempt to unmount the effects again. + // TODO: If the tree is hidden, in most cases we should be able to skip + // over the nested children entirely. An exception is we haven't yet found + // the topmost host node to delete, which we already track on the stack. + // But the other case is portals, which need to be detached no matter how + // deeply they are nested. We should use a subtree flag to track whether a + // subtree includes a nested portal. + var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden; + offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || deletedFiber.memoizedState !== null; + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden; + } else { + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + } + + break; + } + + default: + { + recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber); + return; + } + } +} + +function commitSuspenseCallback(finishedWork) { + // TODO: Move this to passive phase + var newState = finishedWork.memoizedState; +} + +function commitSuspenseHydrationCallbacks(finishedRoot, finishedWork) { + + var newState = finishedWork.memoizedState; + + if (newState === null) { + var current = finishedWork.alternate; + + if (current !== null) { + var prevState = current.memoizedState; + + if (prevState !== null) { + var suspenseInstance = prevState.dehydrated; + + if (suspenseInstance !== null) { + commitHydratedSuspenseInstance(suspenseInstance); + } + } + } + } +} + +function attachSuspenseRetryListeners(finishedWork) { + // If this boundary just timed out, then it will have a set of wakeables. + // For each wakeable, attach a listener so that when it resolves, React + // attempts to re-render the boundary in the primary (pre-timeout) state. + var wakeables = finishedWork.updateQueue; + + if (wakeables !== null) { + finishedWork.updateQueue = null; + var retryCache = finishedWork.stateNode; + + if (retryCache === null) { + retryCache = finishedWork.stateNode = new PossiblyWeakSet(); + } + + wakeables.forEach(function (wakeable) { + // Memoize using the boundary fiber to prevent redundant listeners. + var retry = resolveRetryWakeable.bind(null, finishedWork, wakeable); + + if (!retryCache.has(wakeable)) { + retryCache.add(wakeable); + + { + if (isDevToolsPresent) { + if (inProgressLanes !== null && inProgressRoot !== null) { + // If we have pending work still, associate the original updaters with it. + restorePendingUpdaters(inProgressRoot, inProgressLanes); + } else { + throw Error('Expected finished root and lanes to be set. This is a bug in React.'); + } + } + } + + wakeable.then(retry, retry); + } + }); + } +} // This function detects when a Suspense boundary goes from visible to hidden. +function commitMutationEffects(root, finishedWork, committedLanes) { + inProgressLanes = committedLanes; + inProgressRoot = root; + setCurrentFiber(finishedWork); + commitMutationEffectsOnFiber(finishedWork, root); + setCurrentFiber(finishedWork); + inProgressLanes = null; + inProgressRoot = null; +} + +function recursivelyTraverseMutationEffects(root, parentFiber, lanes) { + // Deletions effects can be scheduled on any fiber type. They need to happen + // before the children effects hae fired. + var deletions = parentFiber.deletions; + + if (deletions !== null) { + for (var i = 0; i < deletions.length; i++) { + var childToDelete = deletions[i]; + + try { + commitDeletionEffects(root, parentFiber, childToDelete); + } catch (error) { + captureCommitPhaseError(childToDelete, parentFiber, error); + } + } + } + + var prevDebugFiber = getCurrentFiber(); + + if (parentFiber.subtreeFlags & MutationMask) { + var child = parentFiber.child; + + while (child !== null) { + setCurrentFiber(child); + commitMutationEffectsOnFiber(child, root); + child = child.sibling; + } + } + + setCurrentFiber(prevDebugFiber); +} + +function commitMutationEffectsOnFiber(finishedWork, root, lanes) { + var current = finishedWork.alternate; + var flags = finishedWork.flags; // The effect flag should be checked *after* we refine the type of fiber, + // because the fiber tag is more specific. An exception is any flag related + // to reconcilation, because those can be set on all fiber types. + + switch (finishedWork.tag) { + case FunctionComponent: + case ForwardRef: + case MemoComponent: + case SimpleMemoComponent: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + + if (flags & Update) { + try { + commitHookEffectListUnmount(Insertion | HasEffect, finishedWork, finishedWork.return); + commitHookEffectListMount(Insertion | HasEffect, finishedWork); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } // Layout effects are destroyed during the mutation phase so that all + // destroy functions for all fibers are called before any create functions. + // This prevents sibling component effects from interfering with each other, + // e.g. a destroy function in one component should never override a ref set + // by a create function in another component during the same commit. + + + if ( finishedWork.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + + recordLayoutEffectDuration(finishedWork); + } else { + try { + commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + } + } + + return; + } + + case ClassComponent: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + + if (flags & Ref) { + if (current !== null) { + safelyDetachRef(current, current.return); + } + } + + return; + } + + case HostComponent: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + + if (flags & Ref) { + if (current !== null) { + safelyDetachRef(current, current.return); + } + } + + { + // TODO: ContentReset gets cleared by the children during the commit + // phase. This is a refactor hazard because it means we must read + // flags the flags after `commitReconciliationEffects` has already run; + // the order matters. We should refactor so that ContentReset does not + // rely on mutating the flag during commit. Like by setting a flag + // during the render phase instead. + if (finishedWork.flags & ContentReset) { + var instance = finishedWork.stateNode; + + try { + resetTextContent(instance); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + } + + if (flags & Update) { + var _instance4 = finishedWork.stateNode; + + if (_instance4 != null) { + // Commit the work prepared earlier. + var newProps = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps + // as the newProps. The updatePayload will contain the real change in + // this case. + + var oldProps = current !== null ? current.memoizedProps : newProps; + var type = finishedWork.type; // TODO: Type the updateQueue to be specific to host components. + + var updatePayload = finishedWork.updateQueue; + finishedWork.updateQueue = null; + + if (updatePayload !== null) { + try { + commitUpdate(_instance4, updatePayload, type, oldProps, newProps, finishedWork); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + } + } + } + } + + return; + } + + case HostText: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + + if (flags & Update) { + { + if (finishedWork.stateNode === null) { + throw new Error('This should have a text node initialized. This error is likely ' + 'caused by a bug in React. Please file an issue.'); + } + + var textInstance = finishedWork.stateNode; + var newText = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps + // as the newProps. The updatePayload will contain the real change in + // this case. + + var oldText = current !== null ? current.memoizedProps : newText; + + try { + commitTextUpdate(textInstance, oldText, newText); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + } + } + + return; + } + + case HostRoot: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + + if (flags & Update) { + { + if (current !== null) { + var prevRootState = current.memoizedState; + + if (prevRootState.isDehydrated) { + try { + commitHydratedContainer(root.containerInfo); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + } + } + } + } + + return; + } + + case HostPortal: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + + return; + } + + case SuspenseComponent: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + var offscreenFiber = finishedWork.child; + + if (offscreenFiber.flags & Visibility) { + var offscreenInstance = offscreenFiber.stateNode; + var newState = offscreenFiber.memoizedState; + var isHidden = newState !== null; // Track the current state on the Offscreen instance so we can + // read it during an event + + offscreenInstance.isHidden = isHidden; + + if (isHidden) { + var wasHidden = offscreenFiber.alternate !== null && offscreenFiber.alternate.memoizedState !== null; + + if (!wasHidden) { + // TODO: Move to passive phase + markCommitTimeOfFallback(); + } + } + } + + if (flags & Update) { + try { + commitSuspenseCallback(finishedWork); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } + + attachSuspenseRetryListeners(finishedWork); + } + + return; + } + + case OffscreenComponent: + { + var _wasHidden = current !== null && current.memoizedState !== null; + + if ( // TODO: Remove this dead flag + finishedWork.mode & ConcurrentMode) { + // Before committing the children, track on the stack whether this + // offscreen subtree was already hidden, so that we don't unmount the + // effects again. + var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden; + offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || _wasHidden; + recursivelyTraverseMutationEffects(root, finishedWork); + offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden; + } else { + recursivelyTraverseMutationEffects(root, finishedWork); + } + + commitReconciliationEffects(finishedWork); + + if (flags & Visibility) { + var _offscreenInstance = finishedWork.stateNode; + var _newState = finishedWork.memoizedState; + + var _isHidden = _newState !== null; + + var offscreenBoundary = finishedWork; // Track the current state on the Offscreen instance so we can + // read it during an event + + _offscreenInstance.isHidden = _isHidden; + + { + if (_isHidden) { + if (!_wasHidden) { + if ((offscreenBoundary.mode & ConcurrentMode) !== NoMode) { + nextEffect = offscreenBoundary; + var offscreenChild = offscreenBoundary.child; + + while (offscreenChild !== null) { + nextEffect = offscreenChild; + disappearLayoutEffects_begin(offscreenChild); + offscreenChild = offscreenChild.sibling; + } + } + } + } + } + + { + // TODO: This needs to run whenever there's an insertion or update + // inside a hidden Offscreen tree. + hideOrUnhideAllChildren(offscreenBoundary, _isHidden); + } + } + + return; + } + + case SuspenseListComponent: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + + if (flags & Update) { + attachSuspenseRetryListeners(finishedWork); + } + + return; + } + + case ScopeComponent: + { + + return; + } + + default: + { + recursivelyTraverseMutationEffects(root, finishedWork); + commitReconciliationEffects(finishedWork); + return; + } + } +} + +function commitReconciliationEffects(finishedWork) { + // Placement effects (insertions, reorders) can be scheduled on any fiber + // type. They needs to happen after the children effects have fired, but + // before the effects on this fiber have fired. + var flags = finishedWork.flags; + + if (flags & Placement) { + try { + commitPlacement(finishedWork); + } catch (error) { + captureCommitPhaseError(finishedWork, finishedWork.return, error); + } // Clear the "placement" from effect tag so that we know that this is + // inserted, before any life-cycles like componentDidMount gets called. + // TODO: findDOMNode doesn't rely on this any more but isMounted does + // and isMounted is deprecated anyway so we should be able to kill this. + + + finishedWork.flags &= ~Placement; + } + + if (flags & Hydrating) { + finishedWork.flags &= ~Hydrating; + } +} + +function commitLayoutEffects(finishedWork, root, committedLanes) { + inProgressLanes = committedLanes; + inProgressRoot = root; + nextEffect = finishedWork; + commitLayoutEffects_begin(finishedWork, root, committedLanes); + inProgressLanes = null; + inProgressRoot = null; +} + +function commitLayoutEffects_begin(subtreeRoot, root, committedLanes) { + // Suspense layout effects semantics don't change for legacy roots. + var isModernRoot = (subtreeRoot.mode & ConcurrentMode) !== NoMode; + + while (nextEffect !== null) { + var fiber = nextEffect; + var firstChild = fiber.child; + + if ( fiber.tag === OffscreenComponent && isModernRoot) { + // Keep track of the current Offscreen stack's state. + var isHidden = fiber.memoizedState !== null; + var newOffscreenSubtreeIsHidden = isHidden || offscreenSubtreeIsHidden; + + if (newOffscreenSubtreeIsHidden) { + // The Offscreen tree is hidden. Skip over its layout effects. + commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes); + continue; + } else { + // TODO (Offscreen) Also check: subtreeFlags & LayoutMask + var current = fiber.alternate; + var wasHidden = current !== null && current.memoizedState !== null; + var newOffscreenSubtreeWasHidden = wasHidden || offscreenSubtreeWasHidden; + var prevOffscreenSubtreeIsHidden = offscreenSubtreeIsHidden; + var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden; // Traverse the Offscreen subtree with the current Offscreen as the root. + + offscreenSubtreeIsHidden = newOffscreenSubtreeIsHidden; + offscreenSubtreeWasHidden = newOffscreenSubtreeWasHidden; + + if (offscreenSubtreeWasHidden && !prevOffscreenSubtreeWasHidden) { + // This is the root of a reappearing boundary. Turn its layout effects + // back on. + nextEffect = fiber; + reappearLayoutEffects_begin(fiber); + } + + var child = firstChild; + + while (child !== null) { + nextEffect = child; + commitLayoutEffects_begin(child, // New root; bubble back up to here and stop. + root, committedLanes); + child = child.sibling; + } // Restore Offscreen state and resume in our-progress traversal. + + + nextEffect = fiber; + offscreenSubtreeIsHidden = prevOffscreenSubtreeIsHidden; + offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden; + commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes); + continue; + } + } + + if ((fiber.subtreeFlags & LayoutMask) !== NoFlags && firstChild !== null) { + firstChild.return = fiber; + nextEffect = firstChild; + } else { + commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes); + } + } +} + +function commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes) { + while (nextEffect !== null) { + var fiber = nextEffect; + + if ((fiber.flags & LayoutMask) !== NoFlags) { + var current = fiber.alternate; + setCurrentFiber(fiber); + + try { + commitLayoutEffectOnFiber(root, current, fiber, committedLanes); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + resetCurrentFiber(); + } + + if (fiber === subtreeRoot) { + nextEffect = null; + return; + } + + var sibling = fiber.sibling; + + if (sibling !== null) { + sibling.return = fiber.return; + nextEffect = sibling; + return; + } + + nextEffect = fiber.return; + } +} + +function disappearLayoutEffects_begin(subtreeRoot) { + while (nextEffect !== null) { + var fiber = nextEffect; + var firstChild = fiber.child; // TODO (Offscreen) Check: flags & (RefStatic | LayoutStatic) + + switch (fiber.tag) { + case FunctionComponent: + case ForwardRef: + case MemoComponent: + case SimpleMemoComponent: + { + if ( fiber.mode & ProfileMode) { + try { + startLayoutEffectTimer(); + commitHookEffectListUnmount(Layout, fiber, fiber.return); + } finally { + recordLayoutEffectDuration(fiber); + } + } else { + commitHookEffectListUnmount(Layout, fiber, fiber.return); + } + + break; + } + + case ClassComponent: + { + // TODO (Offscreen) Check: flags & RefStatic + safelyDetachRef(fiber, fiber.return); + var instance = fiber.stateNode; + + if (typeof instance.componentWillUnmount === 'function') { + safelyCallComponentWillUnmount(fiber, fiber.return, instance); + } + + break; + } + + case HostComponent: + { + safelyDetachRef(fiber, fiber.return); + break; + } + + case OffscreenComponent: + { + // Check if this is a + var isHidden = fiber.memoizedState !== null; + + if (isHidden) { + // Nested Offscreen tree is already hidden. Don't disappear + // its effects. + disappearLayoutEffects_complete(subtreeRoot); + continue; + } + + break; + } + } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic + + + if (firstChild !== null) { + firstChild.return = fiber; + nextEffect = firstChild; + } else { + disappearLayoutEffects_complete(subtreeRoot); + } + } +} + +function disappearLayoutEffects_complete(subtreeRoot) { + while (nextEffect !== null) { + var fiber = nextEffect; + + if (fiber === subtreeRoot) { + nextEffect = null; + return; + } + + var sibling = fiber.sibling; + + if (sibling !== null) { + sibling.return = fiber.return; + nextEffect = sibling; + return; + } + + nextEffect = fiber.return; + } +} + +function reappearLayoutEffects_begin(subtreeRoot) { + while (nextEffect !== null) { + var fiber = nextEffect; + var firstChild = fiber.child; + + if (fiber.tag === OffscreenComponent) { + var isHidden = fiber.memoizedState !== null; + + if (isHidden) { + // Nested Offscreen tree is still hidden. Don't re-appear its effects. + reappearLayoutEffects_complete(subtreeRoot); + continue; + } + } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic + + + if (firstChild !== null) { + // This node may have been reused from a previous render, so we can't + // assume its return pointer is correct. + firstChild.return = fiber; + nextEffect = firstChild; + } else { + reappearLayoutEffects_complete(subtreeRoot); + } + } +} + +function reappearLayoutEffects_complete(subtreeRoot) { + while (nextEffect !== null) { + var fiber = nextEffect; // TODO (Offscreen) Check: flags & LayoutStatic + + setCurrentFiber(fiber); + + try { + reappearLayoutEffectsOnFiber(fiber); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + resetCurrentFiber(); + + if (fiber === subtreeRoot) { + nextEffect = null; + return; + } + + var sibling = fiber.sibling; + + if (sibling !== null) { + // This node may have been reused from a previous render, so we can't + // assume its return pointer is correct. + sibling.return = fiber.return; + nextEffect = sibling; + return; + } + + nextEffect = fiber.return; + } +} + +function commitPassiveMountEffects(root, finishedWork, committedLanes, committedTransitions) { + nextEffect = finishedWork; + commitPassiveMountEffects_begin(finishedWork, root, committedLanes, committedTransitions); +} + +function commitPassiveMountEffects_begin(subtreeRoot, root, committedLanes, committedTransitions) { + while (nextEffect !== null) { + var fiber = nextEffect; + var firstChild = fiber.child; + + if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && firstChild !== null) { + firstChild.return = fiber; + nextEffect = firstChild; + } else { + commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions); + } + } +} + +function commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions) { + while (nextEffect !== null) { + var fiber = nextEffect; + + if ((fiber.flags & Passive) !== NoFlags) { + setCurrentFiber(fiber); + + try { + commitPassiveMountOnFiber(root, fiber, committedLanes, committedTransitions); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + resetCurrentFiber(); + } + + if (fiber === subtreeRoot) { + nextEffect = null; + return; + } + + var sibling = fiber.sibling; + + if (sibling !== null) { + sibling.return = fiber.return; + nextEffect = sibling; + return; + } + + nextEffect = fiber.return; + } +} + +function commitPassiveMountOnFiber(finishedRoot, finishedWork, committedLanes, committedTransitions) { + switch (finishedWork.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + if ( finishedWork.mode & ProfileMode) { + startPassiveEffectTimer(); + + try { + commitHookEffectListMount(Passive$1 | HasEffect, finishedWork); + } finally { + recordPassiveEffectDuration(finishedWork); + } + } else { + commitHookEffectListMount(Passive$1 | HasEffect, finishedWork); + } + + break; + } + } +} + +function commitPassiveUnmountEffects(firstChild) { + nextEffect = firstChild; + commitPassiveUnmountEffects_begin(); +} + +function commitPassiveUnmountEffects_begin() { + while (nextEffect !== null) { + var fiber = nextEffect; + var child = fiber.child; + + if ((nextEffect.flags & ChildDeletion) !== NoFlags) { + var deletions = fiber.deletions; + + if (deletions !== null) { + for (var i = 0; i < deletions.length; i++) { + var fiberToDelete = deletions[i]; + nextEffect = fiberToDelete; + commitPassiveUnmountEffectsInsideOfDeletedTree_begin(fiberToDelete, fiber); + } + + { + // A fiber was deleted from this parent fiber, but it's still part of + // the previous (alternate) parent fiber's list of children. Because + // children are a linked list, an earlier sibling that's still alive + // will be connected to the deleted fiber via its `alternate`: + // + // live fiber + // --alternate--> previous live fiber + // --sibling--> deleted fiber + // + // We can't disconnect `alternate` on nodes that haven't been deleted + // yet, but we can disconnect the `sibling` and `child` pointers. + var previousFiber = fiber.alternate; + + if (previousFiber !== null) { + var detachedChild = previousFiber.child; + + if (detachedChild !== null) { + previousFiber.child = null; + + do { + var detachedSibling = detachedChild.sibling; + detachedChild.sibling = null; + detachedChild = detachedSibling; + } while (detachedChild !== null); + } + } + } + + nextEffect = fiber; + } + } + + if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && child !== null) { + child.return = fiber; + nextEffect = child; + } else { + commitPassiveUnmountEffects_complete(); + } + } +} + +function commitPassiveUnmountEffects_complete() { + while (nextEffect !== null) { + var fiber = nextEffect; + + if ((fiber.flags & Passive) !== NoFlags) { + setCurrentFiber(fiber); + commitPassiveUnmountOnFiber(fiber); + resetCurrentFiber(); + } + + var sibling = fiber.sibling; + + if (sibling !== null) { + sibling.return = fiber.return; + nextEffect = sibling; + return; + } + + nextEffect = fiber.return; + } +} + +function commitPassiveUnmountOnFiber(finishedWork) { + switch (finishedWork.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + if ( finishedWork.mode & ProfileMode) { + startPassiveEffectTimer(); + commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return); + recordPassiveEffectDuration(finishedWork); + } else { + commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return); + } + + break; + } + } +} + +function commitPassiveUnmountEffectsInsideOfDeletedTree_begin(deletedSubtreeRoot, nearestMountedAncestor) { + while (nextEffect !== null) { + var fiber = nextEffect; // Deletion effects fire in parent -> child order + // TODO: Check if fiber has a PassiveStatic flag + + setCurrentFiber(fiber); + commitPassiveUnmountInsideDeletedTreeOnFiber(fiber, nearestMountedAncestor); + resetCurrentFiber(); + var child = fiber.child; // TODO: Only traverse subtree if it has a PassiveStatic flag. (But, if we + // do this, still need to handle `deletedTreeCleanUpLevel` correctly.) + + if (child !== null) { + child.return = fiber; + nextEffect = child; + } else { + commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot); + } + } +} + +function commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot) { + while (nextEffect !== null) { + var fiber = nextEffect; + var sibling = fiber.sibling; + var returnFiber = fiber.return; + + { + // Recursively traverse the entire deleted tree and clean up fiber fields. + // This is more aggressive than ideal, and the long term goal is to only + // have to detach the deleted tree at the root. + detachFiberAfterEffects(fiber); + + if (fiber === deletedSubtreeRoot) { + nextEffect = null; + return; + } + } + + if (sibling !== null) { + sibling.return = returnFiber; + nextEffect = sibling; + return; + } + + nextEffect = returnFiber; + } +} + +function commitPassiveUnmountInsideDeletedTreeOnFiber(current, nearestMountedAncestor) { + switch (current.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + if ( current.mode & ProfileMode) { + startPassiveEffectTimer(); + commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor); + recordPassiveEffectDuration(current); + } else { + commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor); + } + + break; + } + } +} // TODO: Reuse reappearLayoutEffects traversal here? + + +function invokeLayoutEffectMountInDEV(fiber) { + { + // We don't need to re-check StrictEffectsMode here. + // This function is only called if that check has already passed. + switch (fiber.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + try { + commitHookEffectListMount(Layout | HasEffect, fiber); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + break; + } + + case ClassComponent: + { + var instance = fiber.stateNode; + + try { + instance.componentDidMount(); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + break; + } + } + } +} + +function invokePassiveEffectMountInDEV(fiber) { + { + // We don't need to re-check StrictEffectsMode here. + // This function is only called if that check has already passed. + switch (fiber.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + try { + commitHookEffectListMount(Passive$1 | HasEffect, fiber); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + break; + } + } + } +} + +function invokeLayoutEffectUnmountInDEV(fiber) { + { + // We don't need to re-check StrictEffectsMode here. + // This function is only called if that check has already passed. + switch (fiber.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + try { + commitHookEffectListUnmount(Layout | HasEffect, fiber, fiber.return); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + + break; + } + + case ClassComponent: + { + var instance = fiber.stateNode; + + if (typeof instance.componentWillUnmount === 'function') { + safelyCallComponentWillUnmount(fiber, fiber.return, instance); + } + + break; + } + } + } +} + +function invokePassiveEffectUnmountInDEV(fiber) { + { + // We don't need to re-check StrictEffectsMode here. + // This function is only called if that check has already passed. + switch (fiber.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + try { + commitHookEffectListUnmount(Passive$1 | HasEffect, fiber, fiber.return); + } catch (error) { + captureCommitPhaseError(fiber, fiber.return, error); + } + } + } + } +} + +var COMPONENT_TYPE = 0; +var HAS_PSEUDO_CLASS_TYPE = 1; +var ROLE_TYPE = 2; +var TEST_NAME_TYPE = 3; +var TEXT_TYPE = 4; + +if (typeof Symbol === 'function' && Symbol.for) { + var symbolFor = Symbol.for; + COMPONENT_TYPE = symbolFor('selector.component'); + HAS_PSEUDO_CLASS_TYPE = symbolFor('selector.has_pseudo_class'); + ROLE_TYPE = symbolFor('selector.role'); + TEST_NAME_TYPE = symbolFor('selector.test_id'); + TEXT_TYPE = symbolFor('selector.text'); +} +var commitHooks = []; +function onCommitRoot$1() { + { + commitHooks.forEach(function (commitHook) { + return commitHook(); + }); + } +} + +var ReactCurrentActQueue = ReactSharedInternals.ReactCurrentActQueue; +function isLegacyActEnvironment(fiber) { + { + // Legacy mode. We preserve the behavior of React 17's act. It assumes an + // act environment whenever `jest` is defined, but you can still turn off + // spurious warnings by setting IS_REACT_ACT_ENVIRONMENT explicitly + // to false. + var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global + typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined; // $FlowExpectedError - Flow doesn't know about jest + + var jestIsDefined = typeof jest !== 'undefined'; + return jestIsDefined && isReactActEnvironmentGlobal !== false; + } +} +function isConcurrentActEnvironment() { + { + var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global + typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined; + + if (!isReactActEnvironmentGlobal && ReactCurrentActQueue.current !== null) { + // TODO: Include link to relevant documentation page. + error('The current testing environment is not configured to support ' + 'act(...)'); + } + + return isReactActEnvironmentGlobal; + } +} + +var ceil = Math.ceil; +var ReactCurrentDispatcher$2 = ReactSharedInternals.ReactCurrentDispatcher, + ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner, + ReactCurrentBatchConfig$3 = ReactSharedInternals.ReactCurrentBatchConfig, + ReactCurrentActQueue$1 = ReactSharedInternals.ReactCurrentActQueue; +var NoContext = +/* */ +0; +var BatchedContext = +/* */ +1; +var RenderContext = +/* */ +2; +var CommitContext = +/* */ +4; +var RootInProgress = 0; +var RootFatalErrored = 1; +var RootErrored = 2; +var RootSuspended = 3; +var RootSuspendedWithDelay = 4; +var RootCompleted = 5; +var RootDidNotComplete = 6; // Describes where we are in the React execution stack + +var executionContext = NoContext; // The root we're working on + +var workInProgressRoot = null; // The fiber we're working on + +var workInProgress = null; // The lanes we're rendering + +var workInProgressRootRenderLanes = NoLanes; // Stack that allows components to change the render lanes for its subtree +// This is a superset of the lanes we started working on at the root. The only +// case where it's different from `workInProgressRootRenderLanes` is when we +// enter a subtree that is hidden and needs to be unhidden: Suspense and +// Offscreen component. +// +// Most things in the work loop should deal with workInProgressRootRenderLanes. +// Most things in begin/complete phases should deal with subtreeRenderLanes. + +var subtreeRenderLanes = NoLanes; +var subtreeRenderLanesCursor = createCursor(NoLanes); // Whether to root completed, errored, suspended, etc. + +var workInProgressRootExitStatus = RootInProgress; // A fatal error, if one is thrown + +var workInProgressRootFatalError = null; // "Included" lanes refer to lanes that were worked on during this render. It's +// slightly different than `renderLanes` because `renderLanes` can change as you +// enter and exit an Offscreen tree. This value is the combination of all render +// lanes for the entire render phase. + +var workInProgressRootIncludedLanes = NoLanes; // The work left over by components that were visited during this render. Only +// includes unprocessed updates, not work in bailed out children. + +var workInProgressRootSkippedLanes = NoLanes; // Lanes that were updated (in an interleaved event) during this render. + +var workInProgressRootInterleavedUpdatedLanes = NoLanes; // Lanes that were updated during the render phase (*not* an interleaved event). + +var workInProgressRootPingedLanes = NoLanes; // Errors that are thrown during the render phase. + +var workInProgressRootConcurrentErrors = null; // These are errors that we recovered from without surfacing them to the UI. +// We will log them once the tree commits. + +var workInProgressRootRecoverableErrors = null; // The most recent time we committed a fallback. This lets us ensure a train +// model where we don't commit new loading states in too quick succession. + +var globalMostRecentFallbackTime = 0; +var FALLBACK_THROTTLE_MS = 500; // The absolute time for when we should start giving up on rendering +// more and prefer CPU suspense heuristics instead. + +var workInProgressRootRenderTargetTime = Infinity; // How long a render is supposed to take before we start following CPU +// suspense heuristics and opt out of rendering more content. + +var RENDER_TIMEOUT_MS = 500; +var workInProgressTransitions = null; + +function resetRenderTimer() { + workInProgressRootRenderTargetTime = now() + RENDER_TIMEOUT_MS; +} + +function getRenderTargetTime() { + return workInProgressRootRenderTargetTime; +} +var hasUncaughtError = false; +var firstUncaughtError = null; +var legacyErrorBoundariesThatAlreadyFailed = null; // Only used when enableProfilerNestedUpdateScheduledHook is true; +var rootDoesHavePassiveEffects = false; +var rootWithPendingPassiveEffects = null; +var pendingPassiveEffectsLanes = NoLanes; +var pendingPassiveProfilerEffects = []; +var pendingPassiveTransitions = null; // Use these to prevent an infinite loop of nested updates + +var NESTED_UPDATE_LIMIT = 50; +var nestedUpdateCount = 0; +var rootWithNestedUpdates = null; +var isFlushingPassiveEffects = false; +var didScheduleUpdateDuringPassiveEffects = false; +var NESTED_PASSIVE_UPDATE_LIMIT = 50; +var nestedPassiveUpdateCount = 0; +var rootWithPassiveNestedUpdates = null; // If two updates are scheduled within the same event, we should treat their +// event times as simultaneous, even if the actual clock time has advanced +// between the first and second call. + +var currentEventTime = NoTimestamp; +var currentEventTransitionLane = NoLanes; +var isRunningInsertionEffect = false; +function getWorkInProgressRoot() { + return workInProgressRoot; +} +function requestEventTime() { + if ((executionContext & (RenderContext | CommitContext)) !== NoContext) { + // We're inside React, so it's fine to read the actual time. + return now(); + } // We're not inside React, so we may be in the middle of a browser event. + + + if (currentEventTime !== NoTimestamp) { + // Use the same start time for all updates until we enter React again. + return currentEventTime; + } // This is the first update since React yielded. Compute a new start time. + + + currentEventTime = now(); + return currentEventTime; +} +function requestUpdateLane(fiber) { + // Special cases + var mode = fiber.mode; + + if ((mode & ConcurrentMode) === NoMode) { + return SyncLane; + } else if ( (executionContext & RenderContext) !== NoContext && workInProgressRootRenderLanes !== NoLanes) { + // This is a render phase update. These are not officially supported. The + // old behavior is to give this the same "thread" (lanes) as + // whatever is currently rendering. So if you call `setState` on a component + // that happens later in the same render, it will flush. Ideally, we want to + // remove the special case and treat them as if they came from an + // interleaved event. Regardless, this pattern is not officially supported. + // This behavior is only a fallback. The flag only exists until we can roll + // out the setState warning, since existing code might accidentally rely on + // the current behavior. + return pickArbitraryLane(workInProgressRootRenderLanes); + } + + var isTransition = requestCurrentTransition() !== NoTransition; + + if (isTransition) { + if ( ReactCurrentBatchConfig$3.transition !== null) { + var transition = ReactCurrentBatchConfig$3.transition; + + if (!transition._updatedFibers) { + transition._updatedFibers = new Set(); + } + + transition._updatedFibers.add(fiber); + } // The algorithm for assigning an update to a lane should be stable for all + // updates at the same priority within the same event. To do this, the + // inputs to the algorithm must be the same. + // + // The trick we use is to cache the first of each of these inputs within an + // event. Then reset the cached values once we can be sure the event is + // over. Our heuristic for that is whenever we enter a concurrent work loop. + + + if (currentEventTransitionLane === NoLane) { + // All transitions within the same event are assigned the same lane. + currentEventTransitionLane = claimNextTransitionLane(); + } + + return currentEventTransitionLane; + } // Updates originating inside certain React methods, like flushSync, have + // their priority set by tracking it with a context variable. + // + // The opaque type returned by the host config is internally a lane, so we can + // use that directly. + // TODO: Move this type conversion to the event priority module. + + + var updateLane = getCurrentUpdatePriority(); + + if (updateLane !== NoLane) { + return updateLane; + } // This update originated outside React. Ask the host environment for an + // appropriate priority, based on the type of event. + // + // The opaque type returned by the host config is internally a lane, so we can + // use that directly. + // TODO: Move this type conversion to the event priority module. + + + var eventLane = getCurrentEventPriority(); + return eventLane; +} + +function requestRetryLane(fiber) { + // This is a fork of `requestUpdateLane` designed specifically for Suspense + // "retries" — a special update that attempts to flip a Suspense boundary + // from its placeholder state to its primary/resolved state. + // Special cases + var mode = fiber.mode; + + if ((mode & ConcurrentMode) === NoMode) { + return SyncLane; + } + + return claimNextRetryLane(); +} + +function scheduleUpdateOnFiber(root, fiber, lane, eventTime) { + checkForNestedUpdates(); + + { + if (isRunningInsertionEffect) { + error('useInsertionEffect must not schedule updates.'); + } + } + + { + if (isFlushingPassiveEffects) { + didScheduleUpdateDuringPassiveEffects = true; + } + } // Mark that the root has a pending update. + + + markRootUpdated(root, lane, eventTime); + + if ((executionContext & RenderContext) !== NoLanes && root === workInProgressRoot) { + // This update was dispatched during the render phase. This is a mistake + // if the update originates from user space (with the exception of local + // hook updates, which are handled differently and don't reach this + // function), but there are some internal React features that use this as + // an implementation detail, like selective hydration. + warnAboutRenderPhaseUpdatesInDEV(fiber); // Track lanes that were updated during the render phase + } else { + // This is a normal update, scheduled from outside the render phase. For + // example, during an input event. + { + if (isDevToolsPresent) { + addFiberToLanesMap(root, fiber, lane); + } + } + + warnIfUpdatesNotWrappedWithActDEV(fiber); + + if (root === workInProgressRoot) { + // Received an update to a tree that's in the middle of rendering. Mark + // that there was an interleaved update work on this root. Unless the + // `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render + // phase update. In that case, we don't treat render phase updates as if + // they were interleaved, for backwards compat reasons. + if ( (executionContext & RenderContext) === NoContext) { + workInProgressRootInterleavedUpdatedLanes = mergeLanes(workInProgressRootInterleavedUpdatedLanes, lane); + } + + if (workInProgressRootExitStatus === RootSuspendedWithDelay) { + // The root already suspended with a delay, which means this render + // definitely won't finish. Since we have a new update, let's mark it as + // suspended now, right before marking the incoming update. This has the + // effect of interrupting the current render and switching to the update. + // TODO: Make sure this doesn't override pings that happen while we've + // already started rendering. + markRootSuspended$1(root, workInProgressRootRenderLanes); + } + } + + ensureRootIsScheduled(root, eventTime); + + if (lane === SyncLane && executionContext === NoContext && (fiber.mode & ConcurrentMode) === NoMode && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode. + !( ReactCurrentActQueue$1.isBatchingLegacy)) { + // Flush the synchronous work now, unless we're already working or inside + // a batch. This is intentionally inside scheduleUpdateOnFiber instead of + // scheduleCallbackForFiber to preserve the ability to schedule a callback + // without immediately flushing it. We only do this for user-initiated + // updates, to preserve historical behavior of legacy mode. + resetRenderTimer(); + flushSyncCallbacksOnlyInLegacyMode(); + } + } +} +function scheduleInitialHydrationOnRoot(root, lane, eventTime) { + // This is a special fork of scheduleUpdateOnFiber that is only used to + // schedule the initial hydration of a root that has just been created. Most + // of the stuff in scheduleUpdateOnFiber can be skipped. + // + // The main reason for this separate path, though, is to distinguish the + // initial children from subsequent updates. In fully client-rendered roots + // (createRoot instead of hydrateRoot), all top-level renders are modeled as + // updates, but hydration roots are special because the initial render must + // match what was rendered on the server. + var current = root.current; + current.lanes = lane; + markRootUpdated(root, lane, eventTime); + ensureRootIsScheduled(root, eventTime); +} +function isUnsafeClassRenderPhaseUpdate(fiber) { + // Check if this is a render phase update. Only called by class components, + // which special (deprecated) behavior for UNSAFE_componentWillReceive props. + return (// TODO: Remove outdated deferRenderPhaseUpdateToNextBatch experiment. We + // decided not to enable it. + (executionContext & RenderContext) !== NoContext + ); +} // Use this function to schedule a task for a root. There's only one task per +// root; if a task was already scheduled, we'll check to make sure the priority +// of the existing task is the same as the priority of the next level that the +// root has work on. This function is called on every update, and right before +// exiting a task. + +function ensureRootIsScheduled(root, currentTime) { + var existingCallbackNode = root.callbackNode; // Check if any lanes are being starved by other work. If so, mark them as + // expired so we know to work on those next. + + markStarvedLanesAsExpired(root, currentTime); // Determine the next lanes to work on, and their priority. + + var nextLanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes); + + if (nextLanes === NoLanes) { + // Special case: There's nothing to work on. + if (existingCallbackNode !== null) { + cancelCallback$1(existingCallbackNode); + } + + root.callbackNode = null; + root.callbackPriority = NoLane; + return; + } // We use the highest priority lane to represent the priority of the callback. + + + var newCallbackPriority = getHighestPriorityLane(nextLanes); // Check if there's an existing task. We may be able to reuse it. + + var existingCallbackPriority = root.callbackPriority; + + if (existingCallbackPriority === newCallbackPriority && // Special case related to `act`. If the currently scheduled task is a + // Scheduler task, rather than an `act` task, cancel it and re-scheduled + // on the `act` queue. + !( ReactCurrentActQueue$1.current !== null && existingCallbackNode !== fakeActCallbackNode)) { + { + // If we're going to re-use an existing task, it needs to exist. + // Assume that discrete update microtasks are non-cancellable and null. + // TODO: Temporary until we confirm this warning is not fired. + if (existingCallbackNode == null && existingCallbackPriority !== SyncLane) { + error('Expected scheduled callback to exist. This error is likely caused by a bug in React. Please file an issue.'); + } + } // The priority hasn't changed. We can reuse the existing task. Exit. + + + return; + } + + if (existingCallbackNode != null) { + // Cancel the existing callback. We'll schedule a new one below. + cancelCallback$1(existingCallbackNode); + } // Schedule a new callback. + + + var newCallbackNode; + + if (newCallbackPriority === SyncLane) { + // Special case: Sync React callbacks are scheduled on a special + // internal queue + if (root.tag === LegacyRoot) { + if ( ReactCurrentActQueue$1.isBatchingLegacy !== null) { + ReactCurrentActQueue$1.didScheduleLegacyUpdate = true; + } + + scheduleLegacySyncCallback(performSyncWorkOnRoot.bind(null, root)); + } else { + scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root)); + } + + { + // Flush the queue in a microtask. + if ( ReactCurrentActQueue$1.current !== null) { + // Inside `act`, use our internal `act` queue so that these get flushed + // at the end of the current scope even when using the sync version + // of `act`. + ReactCurrentActQueue$1.current.push(flushSyncCallbacks); + } else { + scheduleMicrotask(function () { + // In Safari, appending an iframe forces microtasks to run. + // https://github.com/facebook/react/issues/22459 + // We don't support running callbacks in the middle of render + // or commit so we need to check against that. + if ((executionContext & (RenderContext | CommitContext)) === NoContext) { + // Note that this would still prematurely flush the callbacks + // if this happens outside render or commit phase (e.g. in an event). + flushSyncCallbacks(); + } + }); + } + } + + newCallbackNode = null; + } else { + var schedulerPriorityLevel; + + switch (lanesToEventPriority(nextLanes)) { + case DiscreteEventPriority: + schedulerPriorityLevel = ImmediatePriority; + break; + + case ContinuousEventPriority: + schedulerPriorityLevel = UserBlockingPriority; + break; + + case DefaultEventPriority: + schedulerPriorityLevel = NormalPriority; + break; + + case IdleEventPriority: + schedulerPriorityLevel = IdlePriority; + break; + + default: + schedulerPriorityLevel = NormalPriority; + break; + } + + newCallbackNode = scheduleCallback$1(schedulerPriorityLevel, performConcurrentWorkOnRoot.bind(null, root)); + } + + root.callbackPriority = newCallbackPriority; + root.callbackNode = newCallbackNode; +} // This is the entry point for every concurrent task, i.e. anything that +// goes through Scheduler. + + +function performConcurrentWorkOnRoot(root, didTimeout) { + { + resetNestedUpdateFlag(); + } // Since we know we're in a React event, we can clear the current + // event time. The next update will compute a new event time. + + + currentEventTime = NoTimestamp; + currentEventTransitionLane = NoLanes; + + if ((executionContext & (RenderContext | CommitContext)) !== NoContext) { + throw new Error('Should not already be working.'); + } // Flush any pending passive effects before deciding which lanes to work on, + // in case they schedule additional work. + + + var originalCallbackNode = root.callbackNode; + var didFlushPassiveEffects = flushPassiveEffects(); + + if (didFlushPassiveEffects) { + // Something in the passive effect phase may have canceled the current task. + // Check if the task node for this root was changed. + if (root.callbackNode !== originalCallbackNode) { + // The current task was canceled. Exit. We don't need to call + // `ensureRootIsScheduled` because the check above implies either that + // there's a new task, or that there's no remaining work on this root. + return null; + } + } // Determine the next lanes to work on, using the fields stored + // on the root. + + + var lanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes); + + if (lanes === NoLanes) { + // Defensive coding. This is never expected to happen. + return null; + } // We disable time-slicing in some cases: if the work has been CPU-bound + // for too long ("expired" work, to prevent starvation), or we're in + // sync-updates-by-default mode. + // TODO: We only check `didTimeout` defensively, to account for a Scheduler + // bug we're still investigating. Once the bug in Scheduler is fixed, + // we can remove this, since we track expiration ourselves. + + + var shouldTimeSlice = !includesBlockingLane(root, lanes) && !includesExpiredLane(root, lanes) && ( !didTimeout); + var exitStatus = shouldTimeSlice ? renderRootConcurrent(root, lanes) : renderRootSync(root, lanes); + + if (exitStatus !== RootInProgress) { + if (exitStatus === RootErrored) { + // If something threw an error, try rendering one more time. We'll + // render synchronously to block concurrent data mutations, and we'll + // includes all pending updates are included. If it still fails after + // the second attempt, we'll give up and commit the resulting tree. + var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root); + + if (errorRetryLanes !== NoLanes) { + lanes = errorRetryLanes; + exitStatus = recoverFromConcurrentError(root, errorRetryLanes); + } + } + + if (exitStatus === RootFatalErrored) { + var fatalError = workInProgressRootFatalError; + prepareFreshStack(root, NoLanes); + markRootSuspended$1(root, lanes); + ensureRootIsScheduled(root, now()); + throw fatalError; + } + + if (exitStatus === RootDidNotComplete) { + // The render unwound without completing the tree. This happens in special + // cases where need to exit the current render without producing a + // consistent tree or committing. + // + // This should only happen during a concurrent render, not a discrete or + // synchronous update. We should have already checked for this when we + // unwound the stack. + markRootSuspended$1(root, lanes); + } else { + // The render completed. + // Check if this render may have yielded to a concurrent event, and if so, + // confirm that any newly rendered stores are consistent. + // TODO: It's possible that even a concurrent render may never have yielded + // to the main thread, if it was fast enough, or if it expired. We could + // skip the consistency check in that case, too. + var renderWasConcurrent = !includesBlockingLane(root, lanes); + var finishedWork = root.current.alternate; + + if (renderWasConcurrent && !isRenderConsistentWithExternalStores(finishedWork)) { + // A store was mutated in an interleaved event. Render again, + // synchronously, to block further mutations. + exitStatus = renderRootSync(root, lanes); // We need to check again if something threw + + if (exitStatus === RootErrored) { + var _errorRetryLanes = getLanesToRetrySynchronouslyOnError(root); + + if (_errorRetryLanes !== NoLanes) { + lanes = _errorRetryLanes; + exitStatus = recoverFromConcurrentError(root, _errorRetryLanes); // We assume the tree is now consistent because we didn't yield to any + // concurrent events. + } + } + + if (exitStatus === RootFatalErrored) { + var _fatalError = workInProgressRootFatalError; + prepareFreshStack(root, NoLanes); + markRootSuspended$1(root, lanes); + ensureRootIsScheduled(root, now()); + throw _fatalError; + } + } // We now have a consistent tree. The next step is either to commit it, + // or, if something suspended, wait to commit it after a timeout. + + + root.finishedWork = finishedWork; + root.finishedLanes = lanes; + finishConcurrentRender(root, exitStatus, lanes); + } + } + + ensureRootIsScheduled(root, now()); + + if (root.callbackNode === originalCallbackNode) { + // The task node scheduled for this root is the same one that's + // currently executed. Need to return a continuation. + return performConcurrentWorkOnRoot.bind(null, root); + } + + return null; +} + +function recoverFromConcurrentError(root, errorRetryLanes) { + // If an error occurred during hydration, discard server response and fall + // back to client side render. + // Before rendering again, save the errors from the previous attempt. + var errorsFromFirstAttempt = workInProgressRootConcurrentErrors; + + if (isRootDehydrated(root)) { + // The shell failed to hydrate. Set a flag to force a client rendering + // during the next attempt. To do this, we call prepareFreshStack now + // to create the root work-in-progress fiber. This is a bit weird in terms + // of factoring, because it relies on renderRootSync not calling + // prepareFreshStack again in the call below, which happens because the + // root and lanes haven't changed. + // + // TODO: I think what we should do is set ForceClientRender inside + // throwException, like we do for nested Suspense boundaries. The reason + // it's here instead is so we can switch to the synchronous work loop, too. + // Something to consider for a future refactor. + var rootWorkInProgress = prepareFreshStack(root, errorRetryLanes); + rootWorkInProgress.flags |= ForceClientRender; + + { + errorHydratingContainer(root.containerInfo); + } + } + + var exitStatus = renderRootSync(root, errorRetryLanes); + + if (exitStatus !== RootErrored) { + // Successfully finished rendering on retry + // The errors from the failed first attempt have been recovered. Add + // them to the collection of recoverable errors. We'll log them in the + // commit phase. + var errorsFromSecondAttempt = workInProgressRootRecoverableErrors; + workInProgressRootRecoverableErrors = errorsFromFirstAttempt; // The errors from the second attempt should be queued after the errors + // from the first attempt, to preserve the causal sequence. + + if (errorsFromSecondAttempt !== null) { + queueRecoverableErrors(errorsFromSecondAttempt); + } + } + + return exitStatus; +} + +function queueRecoverableErrors(errors) { + if (workInProgressRootRecoverableErrors === null) { + workInProgressRootRecoverableErrors = errors; + } else { + workInProgressRootRecoverableErrors.push.apply(workInProgressRootRecoverableErrors, errors); + } +} + +function finishConcurrentRender(root, exitStatus, lanes) { + switch (exitStatus) { + case RootInProgress: + case RootFatalErrored: + { + throw new Error('Root did not complete. This is a bug in React.'); + } + // Flow knows about invariant, so it complains if I add a break + // statement, but eslint doesn't know about invariant, so it complains + // if I do. eslint-disable-next-line no-fallthrough + + case RootErrored: + { + // We should have already attempted to retry this tree. If we reached + // this point, it errored again. Commit it. + commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); + break; + } + + case RootSuspended: + { + markRootSuspended$1(root, lanes); // We have an acceptable loading state. We need to figure out if we + // should immediately commit it or wait a bit. + + if (includesOnlyRetries(lanes) && // do not delay if we're inside an act() scope + !shouldForceFlushFallbacksInDEV()) { + // This render only included retries, no updates. Throttle committing + // retries so that we don't show too many loading states too quickly. + var msUntilTimeout = globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now(); // Don't bother with a very short suspense time. + + if (msUntilTimeout > 10) { + var nextLanes = getNextLanes(root, NoLanes); + + if (nextLanes !== NoLanes) { + // There's additional work on this root. + break; + } + + var suspendedLanes = root.suspendedLanes; + + if (!isSubsetOfLanes(suspendedLanes, lanes)) { + // We should prefer to render the fallback of at the last + // suspended level. Ping the last suspended level to try + // rendering it again. + // FIXME: What if the suspended lanes are Idle? Should not restart. + var eventTime = requestEventTime(); + markRootPinged(root, suspendedLanes); + break; + } // The render is suspended, it hasn't timed out, and there's no + // lower priority work to do. Instead of committing the fallback + // immediately, wait for more data to arrive. + + + root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), msUntilTimeout); + break; + } + } // The work expired. Commit immediately. + + + commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); + break; + } + + case RootSuspendedWithDelay: + { + markRootSuspended$1(root, lanes); + + if (includesOnlyTransitions(lanes)) { + // This is a transition, so we should exit without committing a + // placeholder and without scheduling a timeout. Delay indefinitely + // until we receive more data. + break; + } + + if (!shouldForceFlushFallbacksInDEV()) { + // This is not a transition, but we did trigger an avoided state. + // Schedule a placeholder to display after a short delay, using the Just + // Noticeable Difference. + // TODO: Is the JND optimization worth the added complexity? If this is + // the only reason we track the event time, then probably not. + // Consider removing. + var mostRecentEventTime = getMostRecentEventTime(root, lanes); + var eventTimeMs = mostRecentEventTime; + var timeElapsedMs = now() - eventTimeMs; + + var _msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs; // Don't bother with a very short suspense time. + + + if (_msUntilTimeout > 10) { + // Instead of committing the fallback immediately, wait for more data + // to arrive. + root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), _msUntilTimeout); + break; + } + } // Commit the placeholder. + + + commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); + break; + } + + case RootCompleted: + { + // The work completed. Ready to commit. + commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); + break; + } + + default: + { + throw new Error('Unknown root exit status.'); + } + } +} + +function isRenderConsistentWithExternalStores(finishedWork) { + // Search the rendered tree for external store reads, and check whether the + // stores were mutated in a concurrent event. Intentionally using an iterative + // loop instead of recursion so we can exit early. + var node = finishedWork; + + while (true) { + if (node.flags & StoreConsistency) { + var updateQueue = node.updateQueue; + + if (updateQueue !== null) { + var checks = updateQueue.stores; + + if (checks !== null) { + for (var i = 0; i < checks.length; i++) { + var check = checks[i]; + var getSnapshot = check.getSnapshot; + var renderedValue = check.value; + + try { + if (!objectIs(getSnapshot(), renderedValue)) { + // Found an inconsistent store. + return false; + } + } catch (error) { + // If `getSnapshot` throws, return `false`. This will schedule + // a re-render, and the error will be rethrown during render. + return false; + } + } + } + } + } + + var child = node.child; + + if (node.subtreeFlags & StoreConsistency && child !== null) { + child.return = node; + node = child; + continue; + } + + if (node === finishedWork) { + return true; + } + + while (node.sibling === null) { + if (node.return === null || node.return === finishedWork) { + return true; + } + + node = node.return; + } + + node.sibling.return = node.return; + node = node.sibling; + } // Flow doesn't know this is unreachable, but eslint does + // eslint-disable-next-line no-unreachable + + + return true; +} + +function markRootSuspended$1(root, suspendedLanes) { + // When suspending, we should always exclude lanes that were pinged or (more + // rarely, since we try to avoid it) updated during the render phase. + // TODO: Lol maybe there's a better way to factor this besides this + // obnoxiously named function :) + suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes); + suspendedLanes = removeLanes(suspendedLanes, workInProgressRootInterleavedUpdatedLanes); + markRootSuspended(root, suspendedLanes); +} // This is the entry point for synchronous tasks that don't go +// through Scheduler + + +function performSyncWorkOnRoot(root) { + { + syncNestedUpdateFlag(); + } + + if ((executionContext & (RenderContext | CommitContext)) !== NoContext) { + throw new Error('Should not already be working.'); + } + + flushPassiveEffects(); + var lanes = getNextLanes(root, NoLanes); + + if (!includesSomeLane(lanes, SyncLane)) { + // There's no remaining sync work left. + ensureRootIsScheduled(root, now()); + return null; + } + + var exitStatus = renderRootSync(root, lanes); + + if (root.tag !== LegacyRoot && exitStatus === RootErrored) { + // If something threw an error, try rendering one more time. We'll render + // synchronously to block concurrent data mutations, and we'll includes + // all pending updates are included. If it still fails after the second + // attempt, we'll give up and commit the resulting tree. + var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root); + + if (errorRetryLanes !== NoLanes) { + lanes = errorRetryLanes; + exitStatus = recoverFromConcurrentError(root, errorRetryLanes); + } + } + + if (exitStatus === RootFatalErrored) { + var fatalError = workInProgressRootFatalError; + prepareFreshStack(root, NoLanes); + markRootSuspended$1(root, lanes); + ensureRootIsScheduled(root, now()); + throw fatalError; + } + + if (exitStatus === RootDidNotComplete) { + throw new Error('Root did not complete. This is a bug in React.'); + } // We now have a consistent tree. Because this is a sync render, we + // will commit it even if something suspended. + + + var finishedWork = root.current.alternate; + root.finishedWork = finishedWork; + root.finishedLanes = lanes; + commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); // Before exiting, make sure there's a callback scheduled for the next + // pending level. + + ensureRootIsScheduled(root, now()); + return null; +} + +function flushRoot(root, lanes) { + if (lanes !== NoLanes) { + markRootEntangled(root, mergeLanes(lanes, SyncLane)); + ensureRootIsScheduled(root, now()); + + if ((executionContext & (RenderContext | CommitContext)) === NoContext) { + resetRenderTimer(); + flushSyncCallbacks(); + } + } +} +function batchedUpdates$1(fn, a) { + var prevExecutionContext = executionContext; + executionContext |= BatchedContext; + + try { + return fn(a); + } finally { + executionContext = prevExecutionContext; // If there were legacy sync updates, flush them at the end of the outer + // most batchedUpdates-like method. + + if (executionContext === NoContext && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode. + !( ReactCurrentActQueue$1.isBatchingLegacy)) { + resetRenderTimer(); + flushSyncCallbacksOnlyInLegacyMode(); + } + } +} +function discreteUpdates(fn, a, b, c, d) { + var previousPriority = getCurrentUpdatePriority(); + var prevTransition = ReactCurrentBatchConfig$3.transition; + + try { + ReactCurrentBatchConfig$3.transition = null; + setCurrentUpdatePriority(DiscreteEventPriority); + return fn(a, b, c, d); + } finally { + setCurrentUpdatePriority(previousPriority); + ReactCurrentBatchConfig$3.transition = prevTransition; + + if (executionContext === NoContext) { + resetRenderTimer(); + } + } +} // Overload the definition to the two valid signatures. +// Warning, this opts-out of checking the function body. + +// eslint-disable-next-line no-redeclare +function flushSync(fn) { + // In legacy mode, we flush pending passive effects at the beginning of the + // next event, not at the end of the previous one. + if (rootWithPendingPassiveEffects !== null && rootWithPendingPassiveEffects.tag === LegacyRoot && (executionContext & (RenderContext | CommitContext)) === NoContext) { + flushPassiveEffects(); + } + + var prevExecutionContext = executionContext; + executionContext |= BatchedContext; + var prevTransition = ReactCurrentBatchConfig$3.transition; + var previousPriority = getCurrentUpdatePriority(); + + try { + ReactCurrentBatchConfig$3.transition = null; + setCurrentUpdatePriority(DiscreteEventPriority); + + if (fn) { + return fn(); + } else { + return undefined; + } + } finally { + setCurrentUpdatePriority(previousPriority); + ReactCurrentBatchConfig$3.transition = prevTransition; + executionContext = prevExecutionContext; // Flush the immediate callbacks that were scheduled during this batch. + // Note that this will happen even if batchedUpdates is higher up + // the stack. + + if ((executionContext & (RenderContext | CommitContext)) === NoContext) { + flushSyncCallbacks(); + } + } +} +function isAlreadyRendering() { + // Used by the renderer to print a warning if certain APIs are called from + // the wrong context. + return (executionContext & (RenderContext | CommitContext)) !== NoContext; +} +function pushRenderLanes(fiber, lanes) { + push(subtreeRenderLanesCursor, subtreeRenderLanes, fiber); + subtreeRenderLanes = mergeLanes(subtreeRenderLanes, lanes); + workInProgressRootIncludedLanes = mergeLanes(workInProgressRootIncludedLanes, lanes); +} +function popRenderLanes(fiber) { + subtreeRenderLanes = subtreeRenderLanesCursor.current; + pop(subtreeRenderLanesCursor, fiber); +} + +function prepareFreshStack(root, lanes) { + root.finishedWork = null; + root.finishedLanes = NoLanes; + var timeoutHandle = root.timeoutHandle; + + if (timeoutHandle !== noTimeout) { + // The root previous suspended and scheduled a timeout to commit a fallback + // state. Now that we have additional work, cancel the timeout. + root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above + + cancelTimeout(timeoutHandle); + } + + if (workInProgress !== null) { + var interruptedWork = workInProgress.return; + + while (interruptedWork !== null) { + var current = interruptedWork.alternate; + unwindInterruptedWork(current, interruptedWork); + interruptedWork = interruptedWork.return; + } + } + + workInProgressRoot = root; + var rootWorkInProgress = createWorkInProgress(root.current, null); + workInProgress = rootWorkInProgress; + workInProgressRootRenderLanes = subtreeRenderLanes = workInProgressRootIncludedLanes = lanes; + workInProgressRootExitStatus = RootInProgress; + workInProgressRootFatalError = null; + workInProgressRootSkippedLanes = NoLanes; + workInProgressRootInterleavedUpdatedLanes = NoLanes; + workInProgressRootPingedLanes = NoLanes; + workInProgressRootConcurrentErrors = null; + workInProgressRootRecoverableErrors = null; + finishQueueingConcurrentUpdates(); + + { + ReactStrictModeWarnings.discardPendingWarnings(); + } + + return rootWorkInProgress; +} + +function handleError(root, thrownValue) { + do { + var erroredWork = workInProgress; + + try { + // Reset module-level state that was set during the render phase. + resetContextDependencies(); + resetHooksAfterThrow(); + resetCurrentFiber(); // TODO: I found and added this missing line while investigating a + // separate issue. Write a regression test using string refs. + + ReactCurrentOwner$2.current = null; + + if (erroredWork === null || erroredWork.return === null) { + // Expected to be working on a non-root fiber. This is a fatal error + // because there's no ancestor that can handle it; the root is + // supposed to capture all errors that weren't caught by an error + // boundary. + workInProgressRootExitStatus = RootFatalErrored; + workInProgressRootFatalError = thrownValue; // Set `workInProgress` to null. This represents advancing to the next + // sibling, or the parent if there are no siblings. But since the root + // has no siblings nor a parent, we set it to null. Usually this is + // handled by `completeUnitOfWork` or `unwindWork`, but since we're + // intentionally not calling those, we need set it here. + // TODO: Consider calling `unwindWork` to pop the contexts. + + workInProgress = null; + return; + } + + if (enableProfilerTimer && erroredWork.mode & ProfileMode) { + // Record the time spent rendering before an error was thrown. This + // avoids inaccurate Profiler durations in the case of a + // suspended render. + stopProfilerTimerIfRunningAndRecordDelta(erroredWork, true); + } + + if (enableSchedulingProfiler) { + markComponentRenderStopped(); + + if (thrownValue !== null && typeof thrownValue === 'object' && typeof thrownValue.then === 'function') { + var wakeable = thrownValue; + markComponentSuspended(erroredWork, wakeable, workInProgressRootRenderLanes); + } else { + markComponentErrored(erroredWork, thrownValue, workInProgressRootRenderLanes); + } + } + + throwException(root, erroredWork.return, erroredWork, thrownValue, workInProgressRootRenderLanes); + completeUnitOfWork(erroredWork); + } catch (yetAnotherThrownValue) { + // Something in the return path also threw. + thrownValue = yetAnotherThrownValue; + + if (workInProgress === erroredWork && erroredWork !== null) { + // If this boundary has already errored, then we had trouble processing + // the error. Bubble it to the next boundary. + erroredWork = erroredWork.return; + workInProgress = erroredWork; + } else { + erroredWork = workInProgress; + } + + continue; + } // Return to the normal work loop. + + + return; + } while (true); +} + +function pushDispatcher() { + var prevDispatcher = ReactCurrentDispatcher$2.current; + ReactCurrentDispatcher$2.current = ContextOnlyDispatcher; + + if (prevDispatcher === null) { + // The React isomorphic package does not include a default dispatcher. + // Instead the first renderer will lazily attach one, in order to give + // nicer error messages. + return ContextOnlyDispatcher; + } else { + return prevDispatcher; + } +} + +function popDispatcher(prevDispatcher) { + ReactCurrentDispatcher$2.current = prevDispatcher; +} + +function markCommitTimeOfFallback() { + globalMostRecentFallbackTime = now(); +} +function markSkippedUpdateLanes(lane) { + workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes); +} +function renderDidSuspend() { + if (workInProgressRootExitStatus === RootInProgress) { + workInProgressRootExitStatus = RootSuspended; + } +} +function renderDidSuspendDelayIfPossible() { + if (workInProgressRootExitStatus === RootInProgress || workInProgressRootExitStatus === RootSuspended || workInProgressRootExitStatus === RootErrored) { + workInProgressRootExitStatus = RootSuspendedWithDelay; + } // Check if there are updates that we skipped tree that might have unblocked + // this render. + + + if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootInterleavedUpdatedLanes))) { + // Mark the current render as suspended so that we switch to working on + // the updates that were skipped. Usually we only suspend at the end of + // the render phase. + // TODO: We should probably always mark the root as suspended immediately + // (inside this function), since by suspending at the end of the render + // phase introduces a potential mistake where we suspend lanes that were + // pinged or updated while we were rendering. + markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes); + } +} +function renderDidError(error) { + if (workInProgressRootExitStatus !== RootSuspendedWithDelay) { + workInProgressRootExitStatus = RootErrored; + } + + if (workInProgressRootConcurrentErrors === null) { + workInProgressRootConcurrentErrors = [error]; + } else { + workInProgressRootConcurrentErrors.push(error); + } +} // Called during render to determine if anything has suspended. +// Returns false if we're not sure. + +function renderHasNotSuspendedYet() { + // If something errored or completed, we can't really be sure, + // so those are false. + return workInProgressRootExitStatus === RootInProgress; +} + +function renderRootSync(root, lanes) { + var prevExecutionContext = executionContext; + executionContext |= RenderContext; + var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack + // and prepare a fresh one. Otherwise we'll continue where we left off. + + if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) { + { + if (isDevToolsPresent) { + var memoizedUpdaters = root.memoizedUpdaters; + + if (memoizedUpdaters.size > 0) { + restorePendingUpdaters(root, workInProgressRootRenderLanes); + memoizedUpdaters.clear(); + } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set. + // If we bailout on this work, we'll move them back (like above). + // It's important to move them now in case the work spawns more work at the same priority with different updaters. + // That way we can keep the current update and future updates separate. + + + movePendingFibersToMemoized(root, lanes); + } + } + + workInProgressTransitions = getTransitionsForLanes(); + prepareFreshStack(root, lanes); + } + + { + markRenderStarted(lanes); + } + + do { + try { + workLoopSync(); + break; + } catch (thrownValue) { + handleError(root, thrownValue); + } + } while (true); + + resetContextDependencies(); + executionContext = prevExecutionContext; + popDispatcher(prevDispatcher); + + if (workInProgress !== null) { + // This is a sync render, so we should have finished the whole tree. + throw new Error('Cannot commit an incomplete root. This error is likely caused by a ' + 'bug in React. Please file an issue.'); + } + + { + markRenderStopped(); + } // Set this to null to indicate there's no in-progress render. + + + workInProgressRoot = null; + workInProgressRootRenderLanes = NoLanes; + return workInProgressRootExitStatus; +} // The work loop is an extremely hot path. Tell Closure not to inline it. + +/** @noinline */ + + +function workLoopSync() { + // Already timed out, so perform work without checking if we need to yield. + while (workInProgress !== null) { + performUnitOfWork(workInProgress); + } +} + +function renderRootConcurrent(root, lanes) { + var prevExecutionContext = executionContext; + executionContext |= RenderContext; + var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack + // and prepare a fresh one. Otherwise we'll continue where we left off. + + if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) { + { + if (isDevToolsPresent) { + var memoizedUpdaters = root.memoizedUpdaters; + + if (memoizedUpdaters.size > 0) { + restorePendingUpdaters(root, workInProgressRootRenderLanes); + memoizedUpdaters.clear(); + } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set. + // If we bailout on this work, we'll move them back (like above). + // It's important to move them now in case the work spawns more work at the same priority with different updaters. + // That way we can keep the current update and future updates separate. + + + movePendingFibersToMemoized(root, lanes); + } + } + + workInProgressTransitions = getTransitionsForLanes(); + resetRenderTimer(); + prepareFreshStack(root, lanes); + } + + { + markRenderStarted(lanes); + } + + do { + try { + workLoopConcurrent(); + break; + } catch (thrownValue) { + handleError(root, thrownValue); + } + } while (true); + + resetContextDependencies(); + popDispatcher(prevDispatcher); + executionContext = prevExecutionContext; + + + if (workInProgress !== null) { + // Still work remaining. + { + markRenderYielded(); + } + + return RootInProgress; + } else { + // Completed the tree. + { + markRenderStopped(); + } // Set this to null to indicate there's no in-progress render. + + + workInProgressRoot = null; + workInProgressRootRenderLanes = NoLanes; // Return the final exit status. + + return workInProgressRootExitStatus; + } +} +/** @noinline */ + + +function workLoopConcurrent() { + // Perform work until Scheduler asks us to yield + while (workInProgress !== null && !shouldYield()) { + performUnitOfWork(workInProgress); + } +} + +function performUnitOfWork(unitOfWork) { + // The current, flushed, state of this fiber is the alternate. Ideally + // nothing should rely on this, but relying on it here means that we don't + // need an additional field on the work in progress. + var current = unitOfWork.alternate; + setCurrentFiber(unitOfWork); + var next; + + if ( (unitOfWork.mode & ProfileMode) !== NoMode) { + startProfilerTimer(unitOfWork); + next = beginWork$1(current, unitOfWork, subtreeRenderLanes); + stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true); + } else { + next = beginWork$1(current, unitOfWork, subtreeRenderLanes); + } + + resetCurrentFiber(); + unitOfWork.memoizedProps = unitOfWork.pendingProps; + + if (next === null) { + // If this doesn't spawn new work, complete the current work. + completeUnitOfWork(unitOfWork); + } else { + workInProgress = next; + } + + ReactCurrentOwner$2.current = null; +} + +function completeUnitOfWork(unitOfWork) { + // Attempt to complete the current unit of work, then move to the next + // sibling. If there are no more siblings, return to the parent fiber. + var completedWork = unitOfWork; + + do { + // The current, flushed, state of this fiber is the alternate. Ideally + // nothing should rely on this, but relying on it here means that we don't + // need an additional field on the work in progress. + var current = completedWork.alternate; + var returnFiber = completedWork.return; // Check if the work completed or if something threw. + + if ((completedWork.flags & Incomplete) === NoFlags) { + setCurrentFiber(completedWork); + var next = void 0; + + if ( (completedWork.mode & ProfileMode) === NoMode) { + next = completeWork(current, completedWork, subtreeRenderLanes); + } else { + startProfilerTimer(completedWork); + next = completeWork(current, completedWork, subtreeRenderLanes); // Update render duration assuming we didn't error. + + stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); + } + + resetCurrentFiber(); + + if (next !== null) { + // Completing this fiber spawned new work. Work on that next. + workInProgress = next; + return; + } + } else { + // This fiber did not complete because something threw. Pop values off + // the stack without entering the complete phase. If this is a boundary, + // capture values if possible. + var _next = unwindWork(current, completedWork); // Because this fiber did not complete, don't reset its lanes. + + + if (_next !== null) { + // If completing this work spawned new work, do that next. We'll come + // back here again. + // Since we're restarting, remove anything that is not a host effect + // from the effect tag. + _next.flags &= HostEffectMask; + workInProgress = _next; + return; + } + + if ( (completedWork.mode & ProfileMode) !== NoMode) { + // Record the render duration for the fiber that errored. + stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing. + + var actualDuration = completedWork.actualDuration; + var child = completedWork.child; + + while (child !== null) { + actualDuration += child.actualDuration; + child = child.sibling; + } + + completedWork.actualDuration = actualDuration; + } + + if (returnFiber !== null) { + // Mark the parent fiber as incomplete and clear its subtree flags. + returnFiber.flags |= Incomplete; + returnFiber.subtreeFlags = NoFlags; + returnFiber.deletions = null; + } else { + // We've unwound all the way to the root. + workInProgressRootExitStatus = RootDidNotComplete; + workInProgress = null; + return; + } + } + + var siblingFiber = completedWork.sibling; + + if (siblingFiber !== null) { + // If there is more work to do in this returnFiber, do that next. + workInProgress = siblingFiber; + return; + } // Otherwise, return to the parent + + + completedWork = returnFiber; // Update the next thing we're working on in case something throws. + + workInProgress = completedWork; + } while (completedWork !== null); // We've reached the root. + + + if (workInProgressRootExitStatus === RootInProgress) { + workInProgressRootExitStatus = RootCompleted; + } +} + +function commitRoot(root, recoverableErrors, transitions) { + // TODO: This no longer makes any sense. We already wrap the mutation and + // layout phases. Should be able to remove. + var previousUpdateLanePriority = getCurrentUpdatePriority(); + var prevTransition = ReactCurrentBatchConfig$3.transition; + + try { + ReactCurrentBatchConfig$3.transition = null; + setCurrentUpdatePriority(DiscreteEventPriority); + commitRootImpl(root, recoverableErrors, transitions, previousUpdateLanePriority); + } finally { + ReactCurrentBatchConfig$3.transition = prevTransition; + setCurrentUpdatePriority(previousUpdateLanePriority); + } + + return null; +} + +function commitRootImpl(root, recoverableErrors, transitions, renderPriorityLevel) { + do { + // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which + // means `flushPassiveEffects` will sometimes result in additional + // passive effects. So we need to keep flushing in a loop until there are + // no more pending effects. + // TODO: Might be better if `flushPassiveEffects` did not automatically + // flush synchronous work at the end, to avoid factoring hazards like this. + flushPassiveEffects(); + } while (rootWithPendingPassiveEffects !== null); + + flushRenderPhaseStrictModeWarningsInDEV(); + + if ((executionContext & (RenderContext | CommitContext)) !== NoContext) { + throw new Error('Should not already be working.'); + } + + var finishedWork = root.finishedWork; + var lanes = root.finishedLanes; + + { + markCommitStarted(lanes); + } + + if (finishedWork === null) { + + { + markCommitStopped(); + } + + return null; + } else { + { + if (lanes === NoLanes) { + error('root.finishedLanes should not be empty during a commit. This is a ' + 'bug in React.'); + } + } + } + + root.finishedWork = null; + root.finishedLanes = NoLanes; + + if (finishedWork === root.current) { + throw new Error('Cannot commit the same tree as before. This error is likely caused by ' + 'a bug in React. Please file an issue.'); + } // commitRoot never returns a continuation; it always finishes synchronously. + // So we can clear these now to allow a new callback to be scheduled. + + + root.callbackNode = null; + root.callbackPriority = NoLane; // Update the first and last pending times on this root. The new first + // pending time is whatever is left on the root fiber. + + var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes); + markRootFinished(root, remainingLanes); + + if (root === workInProgressRoot) { + // We can reset these now that they are finished. + workInProgressRoot = null; + workInProgress = null; + workInProgressRootRenderLanes = NoLanes; + } // If there are pending passive effects, schedule a callback to process them. + // Do this as early as possible, so it is queued before anything else that + // might get scheduled in the commit phase. (See #16714.) + // TODO: Delete all other places that schedule the passive effect callback + // They're redundant. + + + if ((finishedWork.subtreeFlags & PassiveMask) !== NoFlags || (finishedWork.flags & PassiveMask) !== NoFlags) { + if (!rootDoesHavePassiveEffects) { + rootDoesHavePassiveEffects = true; + // to store it in pendingPassiveTransitions until they get processed + // We need to pass this through as an argument to commitRoot + // because workInProgressTransitions might have changed between + // the previous render and commit if we throttle the commit + // with setTimeout + + pendingPassiveTransitions = transitions; + scheduleCallback$1(NormalPriority, function () { + flushPassiveEffects(); // This render triggered passive effects: release the root cache pool + // *after* passive effects fire to avoid freeing a cache pool that may + // be referenced by a node in the tree (HostRoot, Cache boundary etc) + + return null; + }); + } + } // Check if there are any effects in the whole tree. + // TODO: This is left over from the effect list implementation, where we had + // to check for the existence of `firstEffect` to satisfy Flow. I think the + // only other reason this optimization exists is because it affects profiling. + // Reconsider whether this is necessary. + + + var subtreeHasEffects = (finishedWork.subtreeFlags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags; + var rootHasEffect = (finishedWork.flags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags; + + if (subtreeHasEffects || rootHasEffect) { + var prevTransition = ReactCurrentBatchConfig$3.transition; + ReactCurrentBatchConfig$3.transition = null; + var previousPriority = getCurrentUpdatePriority(); + setCurrentUpdatePriority(DiscreteEventPriority); + var prevExecutionContext = executionContext; + executionContext |= CommitContext; // Reset this to null before calling lifecycles + + ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass + // of the effect list for each phase: all mutation effects come before all + // layout effects, and so on. + // The first phase a "before mutation" phase. We use this phase to read the + // state of the host tree right before we mutate it. This is where + // getSnapshotBeforeUpdate is called. + + var shouldFireAfterActiveInstanceBlur = commitBeforeMutationEffects(root, finishedWork); + + { + // Mark the current commit time to be shared by all Profilers in this + // batch. This enables them to be grouped later. + recordCommitTime(); + } + + + commitMutationEffects(root, finishedWork, lanes); + + resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after + // the mutation phase, so that the previous tree is still current during + // componentWillUnmount, but before the layout phase, so that the finished + // work is current during componentDidMount/Update. + + root.current = finishedWork; // The next phase is the layout phase, where we call effects that read + + { + markLayoutEffectsStarted(lanes); + } + + commitLayoutEffects(finishedWork, root, lanes); + + { + markLayoutEffectsStopped(); + } + // opportunity to paint. + + + requestPaint(); + executionContext = prevExecutionContext; // Reset the priority to the previous non-sync value. + + setCurrentUpdatePriority(previousPriority); + ReactCurrentBatchConfig$3.transition = prevTransition; + } else { + // No effects. + root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were + // no effects. + // TODO: Maybe there's a better way to report this. + + { + recordCommitTime(); + } + } + + var rootDidHavePassiveEffects = rootDoesHavePassiveEffects; + + if (rootDoesHavePassiveEffects) { + // This commit has passive effects. Stash a reference to them. But don't + // schedule a callback until after flushing layout work. + rootDoesHavePassiveEffects = false; + rootWithPendingPassiveEffects = root; + pendingPassiveEffectsLanes = lanes; + } else { + + { + nestedPassiveUpdateCount = 0; + rootWithPassiveNestedUpdates = null; + } + } // Read this again, since an effect might have updated it + + + remainingLanes = root.pendingLanes; // Check if there's remaining work on this root + // TODO: This is part of the `componentDidCatch` implementation. Its purpose + // is to detect whether something might have called setState inside + // `componentDidCatch`. The mechanism is known to be flawed because `setState` + // inside `componentDidCatch` is itself flawed — that's why we recommend + // `getDerivedStateFromError` instead. However, it could be improved by + // checking if remainingLanes includes Sync work, instead of whether there's + // any work remaining at all (which would also include stuff like Suspense + // retries or transitions). It's been like this for a while, though, so fixing + // it probably isn't that urgent. + + if (remainingLanes === NoLanes) { + // If there's no remaining work, we can clear the set of already failed + // error boundaries. + legacyErrorBoundariesThatAlreadyFailed = null; + } + + { + if (!rootDidHavePassiveEffects) { + commitDoubleInvokeEffectsInDEV(root.current, false); + } + } + + onCommitRoot(finishedWork.stateNode, renderPriorityLevel); + + { + if (isDevToolsPresent) { + root.memoizedUpdaters.clear(); + } + } + + { + onCommitRoot$1(); + } // Always call this before exiting `commitRoot`, to ensure that any + // additional work on this root is scheduled. + + + ensureRootIsScheduled(root, now()); + + if (recoverableErrors !== null) { + // There were errors during this render, but recovered from them without + // needing to surface it to the UI. We log them here. + var onRecoverableError = root.onRecoverableError; + + for (var i = 0; i < recoverableErrors.length; i++) { + var recoverableError = recoverableErrors[i]; + var componentStack = recoverableError.stack; + var digest = recoverableError.digest; + onRecoverableError(recoverableError.value, { + componentStack: componentStack, + digest: digest + }); + } + } + + if (hasUncaughtError) { + hasUncaughtError = false; + var error$1 = firstUncaughtError; + firstUncaughtError = null; + throw error$1; + } // If the passive effects are the result of a discrete render, flush them + // synchronously at the end of the current task so that the result is + // immediately observable. Otherwise, we assume that they are not + // order-dependent and do not need to be observed by external systems, so we + // can wait until after paint. + // TODO: We can optimize this by not scheduling the callback earlier. Since we + // currently schedule the callback in multiple places, will wait until those + // are consolidated. + + + if (includesSomeLane(pendingPassiveEffectsLanes, SyncLane) && root.tag !== LegacyRoot) { + flushPassiveEffects(); + } // Read this again, since a passive effect might have updated it + + + remainingLanes = root.pendingLanes; + + if (includesSomeLane(remainingLanes, SyncLane)) { + { + markNestedUpdateScheduled(); + } // Count the number of times the root synchronously re-renders without + // finishing. If there are too many, it indicates an infinite update loop. + + + if (root === rootWithNestedUpdates) { + nestedUpdateCount++; + } else { + nestedUpdateCount = 0; + rootWithNestedUpdates = root; + } + } else { + nestedUpdateCount = 0; + } // If layout work was scheduled, flush it now. + + + flushSyncCallbacks(); + + { + markCommitStopped(); + } + + return null; +} + +function flushPassiveEffects() { + // Returns whether passive effects were flushed. + // TODO: Combine this check with the one in flushPassiveEFfectsImpl. We should + // probably just combine the two functions. I believe they were only separate + // in the first place because we used to wrap it with + // `Scheduler.runWithPriority`, which accepts a function. But now we track the + // priority within React itself, so we can mutate the variable directly. + if (rootWithPendingPassiveEffects !== null) { + var renderPriority = lanesToEventPriority(pendingPassiveEffectsLanes); + var priority = lowerEventPriority(DefaultEventPriority, renderPriority); + var prevTransition = ReactCurrentBatchConfig$3.transition; + var previousPriority = getCurrentUpdatePriority(); + + try { + ReactCurrentBatchConfig$3.transition = null; + setCurrentUpdatePriority(priority); + return flushPassiveEffectsImpl(); + } finally { + setCurrentUpdatePriority(previousPriority); + ReactCurrentBatchConfig$3.transition = prevTransition; // Once passive effects have run for the tree - giving components a + } + } + + return false; +} +function enqueuePendingPassiveProfilerEffect(fiber) { + { + pendingPassiveProfilerEffects.push(fiber); + + if (!rootDoesHavePassiveEffects) { + rootDoesHavePassiveEffects = true; + scheduleCallback$1(NormalPriority, function () { + flushPassiveEffects(); + return null; + }); + } + } +} + +function flushPassiveEffectsImpl() { + if (rootWithPendingPassiveEffects === null) { + return false; + } // Cache and clear the transitions flag + + + var transitions = pendingPassiveTransitions; + pendingPassiveTransitions = null; + var root = rootWithPendingPassiveEffects; + var lanes = pendingPassiveEffectsLanes; + rootWithPendingPassiveEffects = null; // TODO: This is sometimes out of sync with rootWithPendingPassiveEffects. + // Figure out why and fix it. It's not causing any known issues (probably + // because it's only used for profiling), but it's a refactor hazard. + + pendingPassiveEffectsLanes = NoLanes; + + if ((executionContext & (RenderContext | CommitContext)) !== NoContext) { + throw new Error('Cannot flush passive effects while already rendering.'); + } + + { + isFlushingPassiveEffects = true; + didScheduleUpdateDuringPassiveEffects = false; + } + + { + markPassiveEffectsStarted(lanes); + } + + var prevExecutionContext = executionContext; + executionContext |= CommitContext; + commitPassiveUnmountEffects(root.current); + commitPassiveMountEffects(root, root.current, lanes, transitions); // TODO: Move to commitPassiveMountEffects + + { + var profilerEffects = pendingPassiveProfilerEffects; + pendingPassiveProfilerEffects = []; + + for (var i = 0; i < profilerEffects.length; i++) { + var _fiber = profilerEffects[i]; + commitPassiveEffectDurations(root, _fiber); + } + } + + { + markPassiveEffectsStopped(); + } + + { + commitDoubleInvokeEffectsInDEV(root.current, true); + } + + executionContext = prevExecutionContext; + flushSyncCallbacks(); + + { + // If additional passive effects were scheduled, increment a counter. If this + // exceeds the limit, we'll fire a warning. + if (didScheduleUpdateDuringPassiveEffects) { + if (root === rootWithPassiveNestedUpdates) { + nestedPassiveUpdateCount++; + } else { + nestedPassiveUpdateCount = 0; + rootWithPassiveNestedUpdates = root; + } + } else { + nestedPassiveUpdateCount = 0; + } + + isFlushingPassiveEffects = false; + didScheduleUpdateDuringPassiveEffects = false; + } // TODO: Move to commitPassiveMountEffects + + + onPostCommitRoot(root); + + { + var stateNode = root.current.stateNode; + stateNode.effectDuration = 0; + stateNode.passiveEffectDuration = 0; + } + + return true; +} + +function isAlreadyFailedLegacyErrorBoundary(instance) { + return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance); +} +function markLegacyErrorBoundaryAsFailed(instance) { + if (legacyErrorBoundariesThatAlreadyFailed === null) { + legacyErrorBoundariesThatAlreadyFailed = new Set([instance]); + } else { + legacyErrorBoundariesThatAlreadyFailed.add(instance); + } +} + +function prepareToThrowUncaughtError(error) { + if (!hasUncaughtError) { + hasUncaughtError = true; + firstUncaughtError = error; + } +} + +var onUncaughtError = prepareToThrowUncaughtError; + +function captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) { + var errorInfo = createCapturedValueAtFiber(error, sourceFiber); + var update = createRootErrorUpdate(rootFiber, errorInfo, SyncLane); + var root = enqueueUpdate(rootFiber, update, SyncLane); + var eventTime = requestEventTime(); + + if (root !== null) { + markRootUpdated(root, SyncLane, eventTime); + ensureRootIsScheduled(root, eventTime); + } +} + +function captureCommitPhaseError(sourceFiber, nearestMountedAncestor, error$1) { + { + reportUncaughtErrorInDEV(error$1); + setIsRunningInsertionEffect(false); + } + + if (sourceFiber.tag === HostRoot) { + // Error was thrown at the root. There is no parent, so the root + // itself should capture it. + captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error$1); + return; + } + + var fiber = null; + + { + fiber = nearestMountedAncestor; + } + + while (fiber !== null) { + if (fiber.tag === HostRoot) { + captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error$1); + return; + } else if (fiber.tag === ClassComponent) { + var ctor = fiber.type; + var instance = fiber.stateNode; + + if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) { + var errorInfo = createCapturedValueAtFiber(error$1, sourceFiber); + var update = createClassErrorUpdate(fiber, errorInfo, SyncLane); + var root = enqueueUpdate(fiber, update, SyncLane); + var eventTime = requestEventTime(); + + if (root !== null) { + markRootUpdated(root, SyncLane, eventTime); + ensureRootIsScheduled(root, eventTime); + } + + return; + } + } + + fiber = fiber.return; + } + + { + // TODO: Until we re-land skipUnmountedBoundaries (see #20147), this warning + // will fire for errors that are thrown by destroy functions inside deleted + // trees. What it should instead do is propagate the error to the parent of + // the deleted tree. In the meantime, do not add this warning to the + // allowlist; this is only for our internal use. + error('Internal React error: Attempted to capture a commit phase error ' + 'inside a detached tree. This indicates a bug in React. Likely ' + 'causes include deleting the same fiber more than once, committing an ' + 'already-finished tree, or an inconsistent return pointer.\n\n' + 'Error message:\n\n%s', error$1); + } +} +function pingSuspendedRoot(root, wakeable, pingedLanes) { + var pingCache = root.pingCache; + + if (pingCache !== null) { + // The wakeable resolved, so we no longer need to memoize, because it will + // never be thrown again. + pingCache.delete(wakeable); + } + + var eventTime = requestEventTime(); + markRootPinged(root, pingedLanes); + warnIfSuspenseResolutionNotWrappedWithActDEV(root); + + if (workInProgressRoot === root && isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)) { + // Received a ping at the same priority level at which we're currently + // rendering. We might want to restart this render. This should mirror + // the logic of whether or not a root suspends once it completes. + // TODO: If we're rendering sync either due to Sync, Batched or expired, + // we should probably never restart. + // If we're suspended with delay, or if it's a retry, we'll always suspend + // so we can always restart. + if (workInProgressRootExitStatus === RootSuspendedWithDelay || workInProgressRootExitStatus === RootSuspended && includesOnlyRetries(workInProgressRootRenderLanes) && now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS) { + // Restart from the root. + prepareFreshStack(root, NoLanes); + } else { + // Even though we can't restart right now, we might get an + // opportunity later. So we mark this render as having a ping. + workInProgressRootPingedLanes = mergeLanes(workInProgressRootPingedLanes, pingedLanes); + } + } + + ensureRootIsScheduled(root, eventTime); +} + +function retryTimedOutBoundary(boundaryFiber, retryLane) { + // The boundary fiber (a Suspense component or SuspenseList component) + // previously was rendered in its fallback state. One of the promises that + // suspended it has resolved, which means at least part of the tree was + // likely unblocked. Try rendering again, at a new lanes. + if (retryLane === NoLane) { + // TODO: Assign this to `suspenseState.retryLane`? to avoid + // unnecessary entanglement? + retryLane = requestRetryLane(boundaryFiber); + } // TODO: Special case idle priority? + + + var eventTime = requestEventTime(); + var root = enqueueConcurrentRenderForLane(boundaryFiber, retryLane); + + if (root !== null) { + markRootUpdated(root, retryLane, eventTime); + ensureRootIsScheduled(root, eventTime); + } +} + +function retryDehydratedSuspenseBoundary(boundaryFiber) { + var suspenseState = boundaryFiber.memoizedState; + var retryLane = NoLane; + + if (suspenseState !== null) { + retryLane = suspenseState.retryLane; + } + + retryTimedOutBoundary(boundaryFiber, retryLane); +} +function resolveRetryWakeable(boundaryFiber, wakeable) { + var retryLane = NoLane; // Default + + var retryCache; + + switch (boundaryFiber.tag) { + case SuspenseComponent: + retryCache = boundaryFiber.stateNode; + var suspenseState = boundaryFiber.memoizedState; + + if (suspenseState !== null) { + retryLane = suspenseState.retryLane; + } + + break; + + case SuspenseListComponent: + retryCache = boundaryFiber.stateNode; + break; + + default: + throw new Error('Pinged unknown suspense boundary type. ' + 'This is probably a bug in React.'); + } + + if (retryCache !== null) { + // The wakeable resolved, so we no longer need to memoize, because it will + // never be thrown again. + retryCache.delete(wakeable); + } + + retryTimedOutBoundary(boundaryFiber, retryLane); +} // Computes the next Just Noticeable Difference (JND) boundary. +// The theory is that a person can't tell the difference between small differences in time. +// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable +// difference in the experience. However, waiting for longer might mean that we can avoid +// showing an intermediate loading state. The longer we have already waited, the harder it +// is to tell small differences in time. Therefore, the longer we've already waited, +// the longer we can wait additionally. At some point we have to give up though. +// We pick a train model where the next boundary commits at a consistent schedule. +// These particular numbers are vague estimates. We expect to adjust them based on research. + +function jnd(timeElapsed) { + return timeElapsed < 120 ? 120 : timeElapsed < 480 ? 480 : timeElapsed < 1080 ? 1080 : timeElapsed < 1920 ? 1920 : timeElapsed < 3000 ? 3000 : timeElapsed < 4320 ? 4320 : ceil(timeElapsed / 1960) * 1960; +} + +function checkForNestedUpdates() { + if (nestedUpdateCount > NESTED_UPDATE_LIMIT) { + nestedUpdateCount = 0; + rootWithNestedUpdates = null; + throw new Error('Maximum update depth exceeded. This can happen when a component ' + 'repeatedly calls setState inside componentWillUpdate or ' + 'componentDidUpdate. React limits the number of nested updates to ' + 'prevent infinite loops.'); + } + + { + if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) { + nestedPassiveUpdateCount = 0; + rootWithPassiveNestedUpdates = null; + + error('Maximum update depth exceeded. This can happen when a component ' + "calls setState inside useEffect, but useEffect either doesn't " + 'have a dependency array, or one of the dependencies changes on ' + 'every render.'); + } + } +} + +function flushRenderPhaseStrictModeWarningsInDEV() { + { + ReactStrictModeWarnings.flushLegacyContextWarning(); + + { + ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings(); + } + } +} + +function commitDoubleInvokeEffectsInDEV(fiber, hasPassiveEffects) { + { + // TODO (StrictEffects) Should we set a marker on the root if it contains strict effects + // so we don't traverse unnecessarily? similar to subtreeFlags but just at the root level. + // Maybe not a big deal since this is DEV only behavior. + setCurrentFiber(fiber); + invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectUnmountInDEV); + + if (hasPassiveEffects) { + invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectUnmountInDEV); + } + + invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectMountInDEV); + + if (hasPassiveEffects) { + invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectMountInDEV); + } + + resetCurrentFiber(); + } +} + +function invokeEffectsInDev(firstChild, fiberFlags, invokeEffectFn) { + { + // We don't need to re-check StrictEffectsMode here. + // This function is only called if that check has already passed. + var current = firstChild; + var subtreeRoot = null; + + while (current !== null) { + var primarySubtreeFlag = current.subtreeFlags & fiberFlags; + + if (current !== subtreeRoot && current.child !== null && primarySubtreeFlag !== NoFlags) { + current = current.child; + } else { + if ((current.flags & fiberFlags) !== NoFlags) { + invokeEffectFn(current); + } + + if (current.sibling !== null) { + current = current.sibling; + } else { + current = subtreeRoot = current.return; + } + } + } + } +} + +var didWarnStateUpdateForNotYetMountedComponent = null; +function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) { + { + if ((executionContext & RenderContext) !== NoContext) { + // We let the other warning about render phase updates deal with this one. + return; + } + + if (!(fiber.mode & ConcurrentMode)) { + return; + } + + var tag = fiber.tag; + + if (tag !== IndeterminateComponent && tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent) { + // Only warn for user-defined components, not internal ones like Suspense. + return; + } // We show the whole stack but dedupe on the top component's name because + // the problematic code almost always lies inside that component. + + + var componentName = getComponentNameFromFiber(fiber) || 'ReactComponent'; + + if (didWarnStateUpdateForNotYetMountedComponent !== null) { + if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) { + return; + } + + didWarnStateUpdateForNotYetMountedComponent.add(componentName); + } else { + didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]); + } + + var previousFiber = current; + + try { + setCurrentFiber(fiber); + + error("Can't perform a React state update on a component that hasn't mounted yet. " + 'This indicates that you have a side-effect in your render function that ' + 'asynchronously later calls tries to update the component. Move this work to ' + 'useEffect instead.'); + } finally { + if (previousFiber) { + setCurrentFiber(fiber); + } else { + resetCurrentFiber(); + } + } + } +} +var beginWork$1; + +{ + var dummyFiber = null; + + beginWork$1 = function (current, unitOfWork, lanes) { + // If a component throws an error, we replay it again in a synchronously + // dispatched event, so that the debugger will treat it as an uncaught + // error See ReactErrorUtils for more information. + // Before entering the begin phase, copy the work-in-progress onto a dummy + // fiber. If beginWork throws, we'll use this to reset the state. + var originalWorkInProgressCopy = assignFiberPropertiesInDEV(dummyFiber, unitOfWork); + + try { + return beginWork(current, unitOfWork, lanes); + } catch (originalError) { + if (didSuspendOrErrorWhileHydratingDEV() || originalError !== null && typeof originalError === 'object' && typeof originalError.then === 'function') { + // Don't replay promises. + // Don't replay errors if we are hydrating and have already suspended or handled an error + throw originalError; + } // Keep this code in sync with handleError; any changes here must have + // corresponding changes there. + + + resetContextDependencies(); + resetHooksAfterThrow(); // Don't reset current debug fiber, since we're about to work on the + // same fiber again. + // Unwind the failed stack frame + + unwindInterruptedWork(current, unitOfWork); // Restore the original properties of the fiber. + + assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy); + + if ( unitOfWork.mode & ProfileMode) { + // Reset the profiler timer. + startProfilerTimer(unitOfWork); + } // Run beginWork again. + + + invokeGuardedCallback(null, beginWork, null, current, unitOfWork, lanes); + + if (hasCaughtError()) { + var replayError = clearCaughtError(); + + if (typeof replayError === 'object' && replayError !== null && replayError._suppressLogging && typeof originalError === 'object' && originalError !== null && !originalError._suppressLogging) { + // If suppressed, let the flag carry over to the original error which is the one we'll rethrow. + originalError._suppressLogging = true; + } + } // We always throw the original error in case the second render pass is not idempotent. + // This can happen if a memoized function or CommonJS module doesn't throw after first invocation. + + + throw originalError; + } + }; +} + +var didWarnAboutUpdateInRender = false; +var didWarnAboutUpdateInRenderForAnotherComponent; + +{ + didWarnAboutUpdateInRenderForAnotherComponent = new Set(); +} + +function warnAboutRenderPhaseUpdatesInDEV(fiber) { + { + if (isRendering && !getIsUpdatingOpaqueValueInRenderPhaseInDEV()) { + switch (fiber.tag) { + case FunctionComponent: + case ForwardRef: + case SimpleMemoComponent: + { + var renderingComponentName = workInProgress && getComponentNameFromFiber(workInProgress) || 'Unknown'; // Dedupe by the rendering component because it's the one that needs to be fixed. + + var dedupeKey = renderingComponentName; + + if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) { + didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey); + var setStateComponentName = getComponentNameFromFiber(fiber) || 'Unknown'; + + error('Cannot update a component (`%s`) while rendering a ' + 'different component (`%s`). To locate the bad setState() call inside `%s`, ' + 'follow the stack trace as described in https://reactjs.org/link/setstate-in-render', setStateComponentName, renderingComponentName, renderingComponentName); + } + + break; + } + + case ClassComponent: + { + if (!didWarnAboutUpdateInRender) { + error('Cannot update during an existing state transition (such as ' + 'within `render`). Render methods should be a pure ' + 'function of props and state.'); + + didWarnAboutUpdateInRender = true; + } + + break; + } + } + } + } +} + +function restorePendingUpdaters(root, lanes) { + { + if (isDevToolsPresent) { + var memoizedUpdaters = root.memoizedUpdaters; + memoizedUpdaters.forEach(function (schedulingFiber) { + addFiberToLanesMap(root, schedulingFiber, lanes); + }); // This function intentionally does not clear memoized updaters. + // Those may still be relevant to the current commit + // and a future one (e.g. Suspense). + } + } +} +var fakeActCallbackNode = {}; + +function scheduleCallback$1(priorityLevel, callback) { + { + // If we're currently inside an `act` scope, bypass Scheduler and push to + // the `act` queue instead. + var actQueue = ReactCurrentActQueue$1.current; + + if (actQueue !== null) { + actQueue.push(callback); + return fakeActCallbackNode; + } else { + return scheduleCallback(priorityLevel, callback); + } + } +} + +function cancelCallback$1(callbackNode) { + if ( callbackNode === fakeActCallbackNode) { + return; + } // In production, always call Scheduler. This function will be stripped out. + + + return cancelCallback(callbackNode); +} + +function shouldForceFlushFallbacksInDEV() { + // Never force flush in production. This function should get stripped out. + return ReactCurrentActQueue$1.current !== null; +} + +function warnIfUpdatesNotWrappedWithActDEV(fiber) { + { + if (fiber.mode & ConcurrentMode) { + if (!isConcurrentActEnvironment()) { + // Not in an act environment. No need to warn. + return; + } + } else { + // Legacy mode has additional cases where we suppress a warning. + if (!isLegacyActEnvironment()) { + // Not in an act environment. No need to warn. + return; + } + + if (executionContext !== NoContext) { + // Legacy mode doesn't warn if the update is batched, i.e. + // batchedUpdates or flushSync. + return; + } + + if (fiber.tag !== FunctionComponent && fiber.tag !== ForwardRef && fiber.tag !== SimpleMemoComponent) { + // For backwards compatibility with pre-hooks code, legacy mode only + // warns for updates that originate from a hook. + return; + } + } + + if (ReactCurrentActQueue$1.current === null) { + var previousFiber = current; + + try { + setCurrentFiber(fiber); + + error('An update to %s inside a test was not wrapped in act(...).\n\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\n\n' + 'act(() => {\n' + ' /* fire events that update state */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act', getComponentNameFromFiber(fiber)); + } finally { + if (previousFiber) { + setCurrentFiber(fiber); + } else { + resetCurrentFiber(); + } + } + } + } +} + +function warnIfSuspenseResolutionNotWrappedWithActDEV(root) { + { + if (root.tag !== LegacyRoot && isConcurrentActEnvironment() && ReactCurrentActQueue$1.current === null) { + error('A suspended resource finished loading inside a test, but the event ' + 'was not wrapped in act(...).\n\n' + 'When testing, code that resolves suspended data should be wrapped ' + 'into act(...):\n\n' + 'act(() => {\n' + ' /* finish loading suspended data */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act'); + } + } +} + +function setIsRunningInsertionEffect(isRunning) { + { + isRunningInsertionEffect = isRunning; + } +} + +/* eslint-disable react-internal/prod-error-codes */ +var resolveFamily = null; // $FlowFixMe Flow gets confused by a WeakSet feature check below. + +var failedBoundaries = null; +var setRefreshHandler = function (handler) { + { + resolveFamily = handler; + } +}; +function resolveFunctionForHotReloading(type) { + { + if (resolveFamily === null) { + // Hot reloading is disabled. + return type; + } + + var family = resolveFamily(type); + + if (family === undefined) { + return type; + } // Use the latest known implementation. + + + return family.current; + } +} +function resolveClassForHotReloading(type) { + // No implementation differences. + return resolveFunctionForHotReloading(type); +} +function resolveForwardRefForHotReloading(type) { + { + if (resolveFamily === null) { + // Hot reloading is disabled. + return type; + } + + var family = resolveFamily(type); + + if (family === undefined) { + // Check if we're dealing with a real forwardRef. Don't want to crash early. + if (type !== null && type !== undefined && typeof type.render === 'function') { + // ForwardRef is special because its resolved .type is an object, + // but it's possible that we only have its inner render function in the map. + // If that inner render function is different, we'll build a new forwardRef type. + var currentRender = resolveFunctionForHotReloading(type.render); + + if (type.render !== currentRender) { + var syntheticType = { + $$typeof: REACT_FORWARD_REF_TYPE, + render: currentRender + }; + + if (type.displayName !== undefined) { + syntheticType.displayName = type.displayName; + } + + return syntheticType; + } + } + + return type; + } // Use the latest known implementation. + + + return family.current; + } +} +function isCompatibleFamilyForHotReloading(fiber, element) { + { + if (resolveFamily === null) { + // Hot reloading is disabled. + return false; + } + + var prevType = fiber.elementType; + var nextType = element.type; // If we got here, we know types aren't === equal. + + var needsCompareFamilies = false; + var $$typeofNextType = typeof nextType === 'object' && nextType !== null ? nextType.$$typeof : null; + + switch (fiber.tag) { + case ClassComponent: + { + if (typeof nextType === 'function') { + needsCompareFamilies = true; + } + + break; + } + + case FunctionComponent: + { + if (typeof nextType === 'function') { + needsCompareFamilies = true; + } else if ($$typeofNextType === REACT_LAZY_TYPE) { + // We don't know the inner type yet. + // We're going to assume that the lazy inner type is stable, + // and so it is sufficient to avoid reconciling it away. + // We're not going to unwrap or actually use the new lazy type. + needsCompareFamilies = true; + } + + break; + } + + case ForwardRef: + { + if ($$typeofNextType === REACT_FORWARD_REF_TYPE) { + needsCompareFamilies = true; + } else if ($$typeofNextType === REACT_LAZY_TYPE) { + needsCompareFamilies = true; + } + + break; + } + + case MemoComponent: + case SimpleMemoComponent: + { + if ($$typeofNextType === REACT_MEMO_TYPE) { + // TODO: if it was but can no longer be simple, + // we shouldn't set this. + needsCompareFamilies = true; + } else if ($$typeofNextType === REACT_LAZY_TYPE) { + needsCompareFamilies = true; + } + + break; + } + + default: + return false; + } // Check if both types have a family and it's the same one. + + + if (needsCompareFamilies) { + // Note: memo() and forwardRef() we'll compare outer rather than inner type. + // This means both of them need to be registered to preserve state. + // If we unwrapped and compared the inner types for wrappers instead, + // then we would risk falsely saying two separate memo(Foo) + // calls are equivalent because they wrap the same Foo function. + var prevFamily = resolveFamily(prevType); + + if (prevFamily !== undefined && prevFamily === resolveFamily(nextType)) { + return true; + } + } + + return false; + } +} +function markFailedErrorBoundaryForHotReloading(fiber) { + { + if (resolveFamily === null) { + // Hot reloading is disabled. + return; + } + + if (typeof WeakSet !== 'function') { + return; + } + + if (failedBoundaries === null) { + failedBoundaries = new WeakSet(); + } + + failedBoundaries.add(fiber); + } +} +var scheduleRefresh = function (root, update) { + { + if (resolveFamily === null) { + // Hot reloading is disabled. + return; + } + + var staleFamilies = update.staleFamilies, + updatedFamilies = update.updatedFamilies; + flushPassiveEffects(); + flushSync(function () { + scheduleFibersWithFamiliesRecursively(root.current, updatedFamilies, staleFamilies); + }); + } +}; +var scheduleRoot = function (root, element) { + { + if (root.context !== emptyContextObject) { + // Super edge case: root has a legacy _renderSubtree context + // but we don't know the parentComponent so we can't pass it. + // Just ignore. We'll delete this with _renderSubtree code path later. + return; + } + + flushPassiveEffects(); + flushSync(function () { + updateContainer(element, root, null, null); + }); + } +}; + +function scheduleFibersWithFamiliesRecursively(fiber, updatedFamilies, staleFamilies) { + { + var alternate = fiber.alternate, + child = fiber.child, + sibling = fiber.sibling, + tag = fiber.tag, + type = fiber.type; + var candidateType = null; + + switch (tag) { + case FunctionComponent: + case SimpleMemoComponent: + case ClassComponent: + candidateType = type; + break; + + case ForwardRef: + candidateType = type.render; + break; + } + + if (resolveFamily === null) { + throw new Error('Expected resolveFamily to be set during hot reload.'); + } + + var needsRender = false; + var needsRemount = false; + + if (candidateType !== null) { + var family = resolveFamily(candidateType); + + if (family !== undefined) { + if (staleFamilies.has(family)) { + needsRemount = true; + } else if (updatedFamilies.has(family)) { + if (tag === ClassComponent) { + needsRemount = true; + } else { + needsRender = true; + } + } + } + } + + if (failedBoundaries !== null) { + if (failedBoundaries.has(fiber) || alternate !== null && failedBoundaries.has(alternate)) { + needsRemount = true; + } + } + + if (needsRemount) { + fiber._debugNeedsRemount = true; + } + + if (needsRemount || needsRender) { + var _root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (_root !== null) { + scheduleUpdateOnFiber(_root, fiber, SyncLane, NoTimestamp); + } + } + + if (child !== null && !needsRemount) { + scheduleFibersWithFamiliesRecursively(child, updatedFamilies, staleFamilies); + } + + if (sibling !== null) { + scheduleFibersWithFamiliesRecursively(sibling, updatedFamilies, staleFamilies); + } + } +} + +var findHostInstancesForRefresh = function (root, families) { + { + var hostInstances = new Set(); + var types = new Set(families.map(function (family) { + return family.current; + })); + findHostInstancesForMatchingFibersRecursively(root.current, types, hostInstances); + return hostInstances; + } +}; + +function findHostInstancesForMatchingFibersRecursively(fiber, types, hostInstances) { + { + var child = fiber.child, + sibling = fiber.sibling, + tag = fiber.tag, + type = fiber.type; + var candidateType = null; + + switch (tag) { + case FunctionComponent: + case SimpleMemoComponent: + case ClassComponent: + candidateType = type; + break; + + case ForwardRef: + candidateType = type.render; + break; + } + + var didMatch = false; + + if (candidateType !== null) { + if (types.has(candidateType)) { + didMatch = true; + } + } + + if (didMatch) { + // We have a match. This only drills down to the closest host components. + // There's no need to search deeper because for the purpose of giving + // visual feedback, "flashing" outermost parent rectangles is sufficient. + findHostInstancesForFiberShallowly(fiber, hostInstances); + } else { + // If there's no match, maybe there will be one further down in the child tree. + if (child !== null) { + findHostInstancesForMatchingFibersRecursively(child, types, hostInstances); + } + } + + if (sibling !== null) { + findHostInstancesForMatchingFibersRecursively(sibling, types, hostInstances); + } + } +} + +function findHostInstancesForFiberShallowly(fiber, hostInstances) { + { + var foundHostInstances = findChildHostInstancesForFiberShallowly(fiber, hostInstances); + + if (foundHostInstances) { + return; + } // If we didn't find any host children, fallback to closest host parent. + + + var node = fiber; + + while (true) { + switch (node.tag) { + case HostComponent: + hostInstances.add(node.stateNode); + return; + + case HostPortal: + hostInstances.add(node.stateNode.containerInfo); + return; + + case HostRoot: + hostInstances.add(node.stateNode.containerInfo); + return; + } + + if (node.return === null) { + throw new Error('Expected to reach root first.'); + } + + node = node.return; + } + } +} + +function findChildHostInstancesForFiberShallowly(fiber, hostInstances) { + { + var node = fiber; + var foundHostInstances = false; + + while (true) { + if (node.tag === HostComponent) { + // We got a match. + foundHostInstances = true; + hostInstances.add(node.stateNode); // There may still be more, so keep searching. + } else if (node.child !== null) { + node.child.return = node; + node = node.child; + continue; + } + + if (node === fiber) { + return foundHostInstances; + } + + while (node.sibling === null) { + if (node.return === null || node.return === fiber) { + return foundHostInstances; + } + + node = node.return; + } + + node.sibling.return = node.return; + node = node.sibling; + } + } + + return false; +} + +var hasBadMapPolyfill; + +{ + hasBadMapPolyfill = false; + + try { + var nonExtensibleObject = Object.preventExtensions({}); + /* eslint-disable no-new */ + + new Map([[nonExtensibleObject, null]]); + new Set([nonExtensibleObject]); + /* eslint-enable no-new */ + } catch (e) { + // TODO: Consider warning about bad polyfills + hasBadMapPolyfill = true; + } +} + +function FiberNode(tag, pendingProps, key, mode) { + // Instance + this.tag = tag; + this.key = key; + this.elementType = null; + this.type = null; + this.stateNode = null; // Fiber + + this.return = null; + this.child = null; + this.sibling = null; + this.index = 0; + this.ref = null; + this.pendingProps = pendingProps; + this.memoizedProps = null; + this.updateQueue = null; + this.memoizedState = null; + this.dependencies = null; + this.mode = mode; // Effects + + this.flags = NoFlags; + this.subtreeFlags = NoFlags; + this.deletions = null; + this.lanes = NoLanes; + this.childLanes = NoLanes; + this.alternate = null; + + { + // Note: The following is done to avoid a v8 performance cliff. + // + // Initializing the fields below to smis and later updating them with + // double values will cause Fibers to end up having separate shapes. + // This behavior/bug has something to do with Object.preventExtension(). + // Fortunately this only impacts DEV builds. + // Unfortunately it makes React unusably slow for some applications. + // To work around this, initialize the fields below with doubles. + // + // Learn more about this here: + // https://github.com/facebook/react/issues/14365 + // https://bugs.chromium.org/p/v8/issues/detail?id=8538 + this.actualDuration = Number.NaN; + this.actualStartTime = Number.NaN; + this.selfBaseDuration = Number.NaN; + this.treeBaseDuration = Number.NaN; // It's okay to replace the initial doubles with smis after initialization. + // This won't trigger the performance cliff mentioned above, + // and it simplifies other profiler code (including DevTools). + + this.actualDuration = 0; + this.actualStartTime = -1; + this.selfBaseDuration = 0; + this.treeBaseDuration = 0; + } + + { + // This isn't directly used but is handy for debugging internals: + this._debugSource = null; + this._debugOwner = null; + this._debugNeedsRemount = false; + this._debugHookTypes = null; + + if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') { + Object.preventExtensions(this); + } + } +} // This is a constructor function, rather than a POJO constructor, still +// please ensure we do the following: +// 1) Nobody should add any instance methods on this. Instance methods can be +// more difficult to predict when they get optimized and they are almost +// never inlined properly in static compilers. +// 2) Nobody should rely on `instanceof Fiber` for type testing. We should +// always know when it is a fiber. +// 3) We might want to experiment with using numeric keys since they are easier +// to optimize in a non-JIT environment. +// 4) We can easily go from a constructor to a createFiber object literal if that +// is faster. +// 5) It should be easy to port this to a C struct and keep a C implementation +// compatible. + + +var createFiber = function (tag, pendingProps, key, mode) { + // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors + return new FiberNode(tag, pendingProps, key, mode); +}; + +function shouldConstruct$1(Component) { + var prototype = Component.prototype; + return !!(prototype && prototype.isReactComponent); +} + +function isSimpleFunctionComponent(type) { + return typeof type === 'function' && !shouldConstruct$1(type) && type.defaultProps === undefined; +} +function resolveLazyComponentTag(Component) { + if (typeof Component === 'function') { + return shouldConstruct$1(Component) ? ClassComponent : FunctionComponent; + } else if (Component !== undefined && Component !== null) { + var $$typeof = Component.$$typeof; + + if ($$typeof === REACT_FORWARD_REF_TYPE) { + return ForwardRef; + } + + if ($$typeof === REACT_MEMO_TYPE) { + return MemoComponent; + } + } + + return IndeterminateComponent; +} // This is used to create an alternate fiber to do work on. + +function createWorkInProgress(current, pendingProps) { + var workInProgress = current.alternate; + + if (workInProgress === null) { + // We use a double buffering pooling technique because we know that we'll + // only ever need at most two versions of a tree. We pool the "other" unused + // node that we're free to reuse. This is lazily created to avoid allocating + // extra objects for things that are never updated. It also allow us to + // reclaim the extra memory if needed. + workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode); + workInProgress.elementType = current.elementType; + workInProgress.type = current.type; + workInProgress.stateNode = current.stateNode; + + { + // DEV-only fields + workInProgress._debugSource = current._debugSource; + workInProgress._debugOwner = current._debugOwner; + workInProgress._debugHookTypes = current._debugHookTypes; + } + + workInProgress.alternate = current; + current.alternate = workInProgress; + } else { + workInProgress.pendingProps = pendingProps; // Needed because Blocks store data on type. + + workInProgress.type = current.type; // We already have an alternate. + // Reset the effect tag. + + workInProgress.flags = NoFlags; // The effects are no longer valid. + + workInProgress.subtreeFlags = NoFlags; + workInProgress.deletions = null; + + { + // We intentionally reset, rather than copy, actualDuration & actualStartTime. + // This prevents time from endlessly accumulating in new commits. + // This has the downside of resetting values for different priority renders, + // But works for yielding (the common case) and should support resuming. + workInProgress.actualDuration = 0; + workInProgress.actualStartTime = -1; + } + } // Reset all effects except static ones. + // Static effects are not specific to a render. + + + workInProgress.flags = current.flags & StaticMask; + workInProgress.childLanes = current.childLanes; + workInProgress.lanes = current.lanes; + workInProgress.child = current.child; + workInProgress.memoizedProps = current.memoizedProps; + workInProgress.memoizedState = current.memoizedState; + workInProgress.updateQueue = current.updateQueue; // Clone the dependencies object. This is mutated during the render phase, so + // it cannot be shared with the current fiber. + + var currentDependencies = current.dependencies; + workInProgress.dependencies = currentDependencies === null ? null : { + lanes: currentDependencies.lanes, + firstContext: currentDependencies.firstContext + }; // These will be overridden during the parent's reconciliation + + workInProgress.sibling = current.sibling; + workInProgress.index = current.index; + workInProgress.ref = current.ref; + + { + workInProgress.selfBaseDuration = current.selfBaseDuration; + workInProgress.treeBaseDuration = current.treeBaseDuration; + } + + { + workInProgress._debugNeedsRemount = current._debugNeedsRemount; + + switch (workInProgress.tag) { + case IndeterminateComponent: + case FunctionComponent: + case SimpleMemoComponent: + workInProgress.type = resolveFunctionForHotReloading(current.type); + break; + + case ClassComponent: + workInProgress.type = resolveClassForHotReloading(current.type); + break; + + case ForwardRef: + workInProgress.type = resolveForwardRefForHotReloading(current.type); + break; + } + } + + return workInProgress; +} // Used to reuse a Fiber for a second pass. + +function resetWorkInProgress(workInProgress, renderLanes) { + // This resets the Fiber to what createFiber or createWorkInProgress would + // have set the values to before during the first pass. Ideally this wouldn't + // be necessary but unfortunately many code paths reads from the workInProgress + // when they should be reading from current and writing to workInProgress. + // We assume pendingProps, index, key, ref, return are still untouched to + // avoid doing another reconciliation. + // Reset the effect flags but keep any Placement tags, since that's something + // that child fiber is setting, not the reconciliation. + workInProgress.flags &= StaticMask | Placement; // The effects are no longer valid. + + var current = workInProgress.alternate; + + if (current === null) { + // Reset to createFiber's initial values. + workInProgress.childLanes = NoLanes; + workInProgress.lanes = renderLanes; + workInProgress.child = null; + workInProgress.subtreeFlags = NoFlags; + workInProgress.memoizedProps = null; + workInProgress.memoizedState = null; + workInProgress.updateQueue = null; + workInProgress.dependencies = null; + workInProgress.stateNode = null; + + { + // Note: We don't reset the actualTime counts. It's useful to accumulate + // actual time across multiple render passes. + workInProgress.selfBaseDuration = 0; + workInProgress.treeBaseDuration = 0; + } + } else { + // Reset to the cloned values that createWorkInProgress would've. + workInProgress.childLanes = current.childLanes; + workInProgress.lanes = current.lanes; + workInProgress.child = current.child; + workInProgress.subtreeFlags = NoFlags; + workInProgress.deletions = null; + workInProgress.memoizedProps = current.memoizedProps; + workInProgress.memoizedState = current.memoizedState; + workInProgress.updateQueue = current.updateQueue; // Needed because Blocks store data on type. + + workInProgress.type = current.type; // Clone the dependencies object. This is mutated during the render phase, so + // it cannot be shared with the current fiber. + + var currentDependencies = current.dependencies; + workInProgress.dependencies = currentDependencies === null ? null : { + lanes: currentDependencies.lanes, + firstContext: currentDependencies.firstContext + }; + + { + // Note: We don't reset the actualTime counts. It's useful to accumulate + // actual time across multiple render passes. + workInProgress.selfBaseDuration = current.selfBaseDuration; + workInProgress.treeBaseDuration = current.treeBaseDuration; + } + } + + return workInProgress; +} +function createHostRootFiber(tag, isStrictMode, concurrentUpdatesByDefaultOverride) { + var mode; + + if (tag === ConcurrentRoot) { + mode = ConcurrentMode; + + if (isStrictMode === true) { + mode |= StrictLegacyMode; + + { + mode |= StrictEffectsMode; + } + } + } else { + mode = NoMode; + } + + if ( isDevToolsPresent) { + // Always collect profile timings when DevTools are present. + // This enables DevTools to start capturing timing at any point– + // Without some nodes in the tree having empty base times. + mode |= ProfileMode; + } + + return createFiber(HostRoot, null, null, mode); +} +function createFiberFromTypeAndProps(type, // React$ElementType +key, pendingProps, owner, mode, lanes) { + var fiberTag = IndeterminateComponent; // The resolved type is set if we know what the final type will be. I.e. it's not lazy. + + var resolvedType = type; + + if (typeof type === 'function') { + if (shouldConstruct$1(type)) { + fiberTag = ClassComponent; + + { + resolvedType = resolveClassForHotReloading(resolvedType); + } + } else { + { + resolvedType = resolveFunctionForHotReloading(resolvedType); + } + } + } else if (typeof type === 'string') { + fiberTag = HostComponent; + } else { + getTag: switch (type) { + case REACT_FRAGMENT_TYPE: + return createFiberFromFragment(pendingProps.children, mode, lanes, key); + + case REACT_STRICT_MODE_TYPE: + fiberTag = Mode; + mode |= StrictLegacyMode; + + if ( (mode & ConcurrentMode) !== NoMode) { + // Strict effects should never run on legacy roots + mode |= StrictEffectsMode; + } + + break; + + case REACT_PROFILER_TYPE: + return createFiberFromProfiler(pendingProps, mode, lanes, key); + + case REACT_SUSPENSE_TYPE: + return createFiberFromSuspense(pendingProps, mode, lanes, key); + + case REACT_SUSPENSE_LIST_TYPE: + return createFiberFromSuspenseList(pendingProps, mode, lanes, key); + + case REACT_OFFSCREEN_TYPE: + return createFiberFromOffscreen(pendingProps, mode, lanes, key); + + case REACT_LEGACY_HIDDEN_TYPE: + + // eslint-disable-next-line no-fallthrough + + case REACT_SCOPE_TYPE: + + // eslint-disable-next-line no-fallthrough + + case REACT_CACHE_TYPE: + + // eslint-disable-next-line no-fallthrough + + case REACT_TRACING_MARKER_TYPE: + + // eslint-disable-next-line no-fallthrough + + case REACT_DEBUG_TRACING_MODE_TYPE: + + // eslint-disable-next-line no-fallthrough + + default: + { + if (typeof type === 'object' && type !== null) { + switch (type.$$typeof) { + case REACT_PROVIDER_TYPE: + fiberTag = ContextProvider; + break getTag; + + case REACT_CONTEXT_TYPE: + // This is a consumer + fiberTag = ContextConsumer; + break getTag; + + case REACT_FORWARD_REF_TYPE: + fiberTag = ForwardRef; + + { + resolvedType = resolveForwardRefForHotReloading(resolvedType); + } + + break getTag; + + case REACT_MEMO_TYPE: + fiberTag = MemoComponent; + break getTag; + + case REACT_LAZY_TYPE: + fiberTag = LazyComponent; + resolvedType = null; + break getTag; + } + } + + var info = ''; + + { + if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) { + info += ' You likely forgot to export your component from the file ' + "it's defined in, or you might have mixed up default and " + 'named imports.'; + } + + var ownerName = owner ? getComponentNameFromFiber(owner) : null; + + if (ownerName) { + info += '\n\nCheck the render method of `' + ownerName + '`.'; + } + } + + throw new Error('Element type is invalid: expected a string (for built-in ' + 'components) or a class/function (for composite components) ' + ("but got: " + (type == null ? type : typeof type) + "." + info)); + } + } + } + + var fiber = createFiber(fiberTag, pendingProps, key, mode); + fiber.elementType = type; + fiber.type = resolvedType; + fiber.lanes = lanes; + + { + fiber._debugOwner = owner; + } + + return fiber; +} +function createFiberFromElement(element, mode, lanes) { + var owner = null; + + { + owner = element._owner; + } + + var type = element.type; + var key = element.key; + var pendingProps = element.props; + var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, lanes); + + { + fiber._debugSource = element._source; + fiber._debugOwner = element._owner; + } + + return fiber; +} +function createFiberFromFragment(elements, mode, lanes, key) { + var fiber = createFiber(Fragment, elements, key, mode); + fiber.lanes = lanes; + return fiber; +} + +function createFiberFromProfiler(pendingProps, mode, lanes, key) { + { + if (typeof pendingProps.id !== 'string') { + error('Profiler must specify an "id" of type `string` as a prop. Received the type `%s` instead.', typeof pendingProps.id); + } + } + + var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode); + fiber.elementType = REACT_PROFILER_TYPE; + fiber.lanes = lanes; + + { + fiber.stateNode = { + effectDuration: 0, + passiveEffectDuration: 0 + }; + } + + return fiber; +} + +function createFiberFromSuspense(pendingProps, mode, lanes, key) { + var fiber = createFiber(SuspenseComponent, pendingProps, key, mode); + fiber.elementType = REACT_SUSPENSE_TYPE; + fiber.lanes = lanes; + return fiber; +} +function createFiberFromSuspenseList(pendingProps, mode, lanes, key) { + var fiber = createFiber(SuspenseListComponent, pendingProps, key, mode); + fiber.elementType = REACT_SUSPENSE_LIST_TYPE; + fiber.lanes = lanes; + return fiber; +} +function createFiberFromOffscreen(pendingProps, mode, lanes, key) { + var fiber = createFiber(OffscreenComponent, pendingProps, key, mode); + fiber.elementType = REACT_OFFSCREEN_TYPE; + fiber.lanes = lanes; + var primaryChildInstance = { + isHidden: false + }; + fiber.stateNode = primaryChildInstance; + return fiber; +} +function createFiberFromText(content, mode, lanes) { + var fiber = createFiber(HostText, content, null, mode); + fiber.lanes = lanes; + return fiber; +} +function createFiberFromHostInstanceForDeletion() { + var fiber = createFiber(HostComponent, null, null, NoMode); + fiber.elementType = 'DELETED'; + return fiber; +} +function createFiberFromDehydratedFragment(dehydratedNode) { + var fiber = createFiber(DehydratedFragment, null, null, NoMode); + fiber.stateNode = dehydratedNode; + return fiber; +} +function createFiberFromPortal(portal, mode, lanes) { + var pendingProps = portal.children !== null ? portal.children : []; + var fiber = createFiber(HostPortal, pendingProps, portal.key, mode); + fiber.lanes = lanes; + fiber.stateNode = { + containerInfo: portal.containerInfo, + pendingChildren: null, + // Used by persistent updates + implementation: portal.implementation + }; + return fiber; +} // Used for stashing WIP properties to replay failed work in DEV. + +function assignFiberPropertiesInDEV(target, source) { + if (target === null) { + // This Fiber's initial properties will always be overwritten. + // We only use a Fiber to ensure the same hidden class so DEV isn't slow. + target = createFiber(IndeterminateComponent, null, null, NoMode); + } // This is intentionally written as a list of all properties. + // We tried to use Object.assign() instead but this is called in + // the hottest path, and Object.assign() was too slow: + // https://github.com/facebook/react/issues/12502 + // This code is DEV-only so size is not a concern. + + + target.tag = source.tag; + target.key = source.key; + target.elementType = source.elementType; + target.type = source.type; + target.stateNode = source.stateNode; + target.return = source.return; + target.child = source.child; + target.sibling = source.sibling; + target.index = source.index; + target.ref = source.ref; + target.pendingProps = source.pendingProps; + target.memoizedProps = source.memoizedProps; + target.updateQueue = source.updateQueue; + target.memoizedState = source.memoizedState; + target.dependencies = source.dependencies; + target.mode = source.mode; + target.flags = source.flags; + target.subtreeFlags = source.subtreeFlags; + target.deletions = source.deletions; + target.lanes = source.lanes; + target.childLanes = source.childLanes; + target.alternate = source.alternate; + + { + target.actualDuration = source.actualDuration; + target.actualStartTime = source.actualStartTime; + target.selfBaseDuration = source.selfBaseDuration; + target.treeBaseDuration = source.treeBaseDuration; + } + + target._debugSource = source._debugSource; + target._debugOwner = source._debugOwner; + target._debugNeedsRemount = source._debugNeedsRemount; + target._debugHookTypes = source._debugHookTypes; + return target; +} + +function FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError) { + this.tag = tag; + this.containerInfo = containerInfo; + this.pendingChildren = null; + this.current = null; + this.pingCache = null; + this.finishedWork = null; + this.timeoutHandle = noTimeout; + this.context = null; + this.pendingContext = null; + this.callbackNode = null; + this.callbackPriority = NoLane; + this.eventTimes = createLaneMap(NoLanes); + this.expirationTimes = createLaneMap(NoTimestamp); + this.pendingLanes = NoLanes; + this.suspendedLanes = NoLanes; + this.pingedLanes = NoLanes; + this.expiredLanes = NoLanes; + this.mutableReadLanes = NoLanes; + this.finishedLanes = NoLanes; + this.entangledLanes = NoLanes; + this.entanglements = createLaneMap(NoLanes); + this.identifierPrefix = identifierPrefix; + this.onRecoverableError = onRecoverableError; + + { + this.mutableSourceEagerHydrationData = null; + } + + { + this.effectDuration = 0; + this.passiveEffectDuration = 0; + } + + { + this.memoizedUpdaters = new Set(); + var pendingUpdatersLaneMap = this.pendingUpdatersLaneMap = []; + + for (var _i = 0; _i < TotalLanes; _i++) { + pendingUpdatersLaneMap.push(new Set()); + } + } + + { + switch (tag) { + case ConcurrentRoot: + this._debugRootType = hydrate ? 'hydrateRoot()' : 'createRoot()'; + break; + + case LegacyRoot: + this._debugRootType = hydrate ? 'hydrate()' : 'render()'; + break; + } + } +} + +function createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, // TODO: We have several of these arguments that are conceptually part of the +// host config, but because they are passed in at runtime, we have to thread +// them through the root constructor. Perhaps we should put them all into a +// single type, like a DynamicHostConfig that is defined by the renderer. +identifierPrefix, onRecoverableError, transitionCallbacks) { + var root = new FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError); + // stateNode is any. + + + var uninitializedFiber = createHostRootFiber(tag, isStrictMode); + root.current = uninitializedFiber; + uninitializedFiber.stateNode = root; + + { + var _initialState = { + element: initialChildren, + isDehydrated: hydrate, + cache: null, + // not enabled yet + transitions: null, + pendingSuspenseBoundaries: null + }; + uninitializedFiber.memoizedState = _initialState; + } + + initializeUpdateQueue(uninitializedFiber); + return root; +} + +var ReactVersion = '18.3.1'; + +function createPortal(children, containerInfo, // TODO: figure out the API for cross-renderer implementation. +implementation) { + var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null; + + { + checkKeyStringCoercion(key); + } + + return { + // This tag allow us to uniquely identify this as a React Portal + $$typeof: REACT_PORTAL_TYPE, + key: key == null ? null : '' + key, + children: children, + containerInfo: containerInfo, + implementation: implementation + }; +} + +var didWarnAboutNestedUpdates; +var didWarnAboutFindNodeInStrictMode; + +{ + didWarnAboutNestedUpdates = false; + didWarnAboutFindNodeInStrictMode = {}; +} + +function getContextForSubtree(parentComponent) { + if (!parentComponent) { + return emptyContextObject; + } + + var fiber = get(parentComponent); + var parentContext = findCurrentUnmaskedContext(fiber); + + if (fiber.tag === ClassComponent) { + var Component = fiber.type; + + if (isContextProvider(Component)) { + return processChildContext(fiber, Component, parentContext); + } + } + + return parentContext; +} + +function findHostInstanceWithWarning(component, methodName) { + { + var fiber = get(component); + + if (fiber === undefined) { + if (typeof component.render === 'function') { + throw new Error('Unable to find node on an unmounted component.'); + } else { + var keys = Object.keys(component).join(','); + throw new Error("Argument appears to not be a ReactComponent. Keys: " + keys); + } + } + + var hostFiber = findCurrentHostFiber(fiber); + + if (hostFiber === null) { + return null; + } + + if (hostFiber.mode & StrictLegacyMode) { + var componentName = getComponentNameFromFiber(fiber) || 'Component'; + + if (!didWarnAboutFindNodeInStrictMode[componentName]) { + didWarnAboutFindNodeInStrictMode[componentName] = true; + var previousFiber = current; + + try { + setCurrentFiber(hostFiber); + + if (fiber.mode & StrictLegacyMode) { + error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which is inside StrictMode. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName); + } else { + error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which renders StrictMode children. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName); + } + } finally { + // Ideally this should reset to previous but this shouldn't be called in + // render and there's another warning for that anyway. + if (previousFiber) { + setCurrentFiber(previousFiber); + } else { + resetCurrentFiber(); + } + } + } + } + + return hostFiber.stateNode; + } +} + +function createContainer(containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) { + var hydrate = false; + var initialChildren = null; + return createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError); +} +function createHydrationContainer(initialChildren, // TODO: Remove `callback` when we delete legacy mode. +callback, containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) { + var hydrate = true; + var root = createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError); // TODO: Move this to FiberRoot constructor + + root.context = getContextForSubtree(null); // Schedule the initial render. In a hydration root, this is different from + // a regular update because the initial render must match was was rendered + // on the server. + // NOTE: This update intentionally doesn't have a payload. We're only using + // the update to schedule work on the root fiber (and, for legacy roots, to + // enqueue the callback if one is provided). + + var current = root.current; + var eventTime = requestEventTime(); + var lane = requestUpdateLane(current); + var update = createUpdate(eventTime, lane); + update.callback = callback !== undefined && callback !== null ? callback : null; + enqueueUpdate(current, update, lane); + scheduleInitialHydrationOnRoot(root, lane, eventTime); + return root; +} +function updateContainer(element, container, parentComponent, callback) { + { + onScheduleRoot(container, element); + } + + var current$1 = container.current; + var eventTime = requestEventTime(); + var lane = requestUpdateLane(current$1); + + { + markRenderScheduled(lane); + } + + var context = getContextForSubtree(parentComponent); + + if (container.context === null) { + container.context = context; + } else { + container.pendingContext = context; + } + + { + if (isRendering && current !== null && !didWarnAboutNestedUpdates) { + didWarnAboutNestedUpdates = true; + + error('Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\n\n' + 'Check the render method of %s.', getComponentNameFromFiber(current) || 'Unknown'); + } + } + + var update = createUpdate(eventTime, lane); // Caution: React DevTools currently depends on this property + // being called "element". + + update.payload = { + element: element + }; + callback = callback === undefined ? null : callback; + + if (callback !== null) { + { + if (typeof callback !== 'function') { + error('render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback); + } + } + + update.callback = callback; + } + + var root = enqueueUpdate(current$1, update, lane); + + if (root !== null) { + scheduleUpdateOnFiber(root, current$1, lane, eventTime); + entangleTransitions(root, current$1, lane); + } + + return lane; +} +function getPublicRootInstance(container) { + var containerFiber = container.current; + + if (!containerFiber.child) { + return null; + } + + switch (containerFiber.child.tag) { + case HostComponent: + return getPublicInstance(containerFiber.child.stateNode); + + default: + return containerFiber.child.stateNode; + } +} +function attemptSynchronousHydration$1(fiber) { + switch (fiber.tag) { + case HostRoot: + { + var root = fiber.stateNode; + + if (isRootDehydrated(root)) { + // Flush the first scheduled "update". + var lanes = getHighestPriorityPendingLanes(root); + flushRoot(root, lanes); + } + + break; + } + + case SuspenseComponent: + { + flushSync(function () { + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + var eventTime = requestEventTime(); + scheduleUpdateOnFiber(root, fiber, SyncLane, eventTime); + } + }); // If we're still blocked after this, we need to increase + // the priority of any promises resolving within this + // boundary so that they next attempt also has higher pri. + + var retryLane = SyncLane; + markRetryLaneIfNotHydrated(fiber, retryLane); + break; + } + } +} + +function markRetryLaneImpl(fiber, retryLane) { + var suspenseState = fiber.memoizedState; + + if (suspenseState !== null && suspenseState.dehydrated !== null) { + suspenseState.retryLane = higherPriorityLane(suspenseState.retryLane, retryLane); + } +} // Increases the priority of thenables when they resolve within this boundary. + + +function markRetryLaneIfNotHydrated(fiber, retryLane) { + markRetryLaneImpl(fiber, retryLane); + var alternate = fiber.alternate; + + if (alternate) { + markRetryLaneImpl(alternate, retryLane); + } +} +function attemptContinuousHydration$1(fiber) { + if (fiber.tag !== SuspenseComponent) { + // We ignore HostRoots here because we can't increase + // their priority and they should not suspend on I/O, + // since you have to wrap anything that might suspend in + // Suspense. + return; + } + + var lane = SelectiveHydrationLane; + var root = enqueueConcurrentRenderForLane(fiber, lane); + + if (root !== null) { + var eventTime = requestEventTime(); + scheduleUpdateOnFiber(root, fiber, lane, eventTime); + } + + markRetryLaneIfNotHydrated(fiber, lane); +} +function attemptHydrationAtCurrentPriority$1(fiber) { + if (fiber.tag !== SuspenseComponent) { + // We ignore HostRoots here because we can't increase + // their priority other than synchronously flush it. + return; + } + + var lane = requestUpdateLane(fiber); + var root = enqueueConcurrentRenderForLane(fiber, lane); + + if (root !== null) { + var eventTime = requestEventTime(); + scheduleUpdateOnFiber(root, fiber, lane, eventTime); + } + + markRetryLaneIfNotHydrated(fiber, lane); +} +function findHostInstanceWithNoPortals(fiber) { + var hostFiber = findCurrentHostFiberWithNoPortals(fiber); + + if (hostFiber === null) { + return null; + } + + return hostFiber.stateNode; +} + +var shouldErrorImpl = function (fiber) { + return null; +}; + +function shouldError(fiber) { + return shouldErrorImpl(fiber); +} + +var shouldSuspendImpl = function (fiber) { + return false; +}; + +function shouldSuspend(fiber) { + return shouldSuspendImpl(fiber); +} +var overrideHookState = null; +var overrideHookStateDeletePath = null; +var overrideHookStateRenamePath = null; +var overrideProps = null; +var overridePropsDeletePath = null; +var overridePropsRenamePath = null; +var scheduleUpdate = null; +var setErrorHandler = null; +var setSuspenseHandler = null; + +{ + var copyWithDeleteImpl = function (obj, path, index) { + var key = path[index]; + var updated = isArray(obj) ? obj.slice() : assign({}, obj); + + if (index + 1 === path.length) { + if (isArray(updated)) { + updated.splice(key, 1); + } else { + delete updated[key]; + } + + return updated; + } // $FlowFixMe number or string is fine here + + + updated[key] = copyWithDeleteImpl(obj[key], path, index + 1); + return updated; + }; + + var copyWithDelete = function (obj, path) { + return copyWithDeleteImpl(obj, path, 0); + }; + + var copyWithRenameImpl = function (obj, oldPath, newPath, index) { + var oldKey = oldPath[index]; + var updated = isArray(obj) ? obj.slice() : assign({}, obj); + + if (index + 1 === oldPath.length) { + var newKey = newPath[index]; // $FlowFixMe number or string is fine here + + updated[newKey] = updated[oldKey]; + + if (isArray(updated)) { + updated.splice(oldKey, 1); + } else { + delete updated[oldKey]; + } + } else { + // $FlowFixMe number or string is fine here + updated[oldKey] = copyWithRenameImpl( // $FlowFixMe number or string is fine here + obj[oldKey], oldPath, newPath, index + 1); + } + + return updated; + }; + + var copyWithRename = function (obj, oldPath, newPath) { + if (oldPath.length !== newPath.length) { + warn('copyWithRename() expects paths of the same length'); + + return; + } else { + for (var i = 0; i < newPath.length - 1; i++) { + if (oldPath[i] !== newPath[i]) { + warn('copyWithRename() expects paths to be the same except for the deepest key'); + + return; + } + } + } + + return copyWithRenameImpl(obj, oldPath, newPath, 0); + }; + + var copyWithSetImpl = function (obj, path, index, value) { + if (index >= path.length) { + return value; + } + + var key = path[index]; + var updated = isArray(obj) ? obj.slice() : assign({}, obj); // $FlowFixMe number or string is fine here + + updated[key] = copyWithSetImpl(obj[key], path, index + 1, value); + return updated; + }; + + var copyWithSet = function (obj, path, value) { + return copyWithSetImpl(obj, path, 0, value); + }; + + var findHook = function (fiber, id) { + // For now, the "id" of stateful hooks is just the stateful hook index. + // This may change in the future with e.g. nested hooks. + var currentHook = fiber.memoizedState; + + while (currentHook !== null && id > 0) { + currentHook = currentHook.next; + id--; + } + + return currentHook; + }; // Support DevTools editable values for useState and useReducer. + + + overrideHookState = function (fiber, id, path, value) { + var hook = findHook(fiber, id); + + if (hook !== null) { + var newState = copyWithSet(hook.memoizedState, path, value); + hook.memoizedState = newState; + hook.baseState = newState; // We aren't actually adding an update to the queue, + // because there is no update we can add for useReducer hooks that won't trigger an error. + // (There's no appropriate action type for DevTools overrides.) + // As a result though, React will see the scheduled update as a noop and bailout. + // Shallow cloning props works as a workaround for now to bypass the bailout check. + + fiber.memoizedProps = assign({}, fiber.memoizedProps); + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } + } + }; + + overrideHookStateDeletePath = function (fiber, id, path) { + var hook = findHook(fiber, id); + + if (hook !== null) { + var newState = copyWithDelete(hook.memoizedState, path); + hook.memoizedState = newState; + hook.baseState = newState; // We aren't actually adding an update to the queue, + // because there is no update we can add for useReducer hooks that won't trigger an error. + // (There's no appropriate action type for DevTools overrides.) + // As a result though, React will see the scheduled update as a noop and bailout. + // Shallow cloning props works as a workaround for now to bypass the bailout check. + + fiber.memoizedProps = assign({}, fiber.memoizedProps); + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } + } + }; + + overrideHookStateRenamePath = function (fiber, id, oldPath, newPath) { + var hook = findHook(fiber, id); + + if (hook !== null) { + var newState = copyWithRename(hook.memoizedState, oldPath, newPath); + hook.memoizedState = newState; + hook.baseState = newState; // We aren't actually adding an update to the queue, + // because there is no update we can add for useReducer hooks that won't trigger an error. + // (There's no appropriate action type for DevTools overrides.) + // As a result though, React will see the scheduled update as a noop and bailout. + // Shallow cloning props works as a workaround for now to bypass the bailout check. + + fiber.memoizedProps = assign({}, fiber.memoizedProps); + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } + } + }; // Support DevTools props for function components, forwardRef, memo, host components, etc. + + + overrideProps = function (fiber, path, value) { + fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value); + + if (fiber.alternate) { + fiber.alternate.pendingProps = fiber.pendingProps; + } + + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } + }; + + overridePropsDeletePath = function (fiber, path) { + fiber.pendingProps = copyWithDelete(fiber.memoizedProps, path); + + if (fiber.alternate) { + fiber.alternate.pendingProps = fiber.pendingProps; + } + + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } + }; + + overridePropsRenamePath = function (fiber, oldPath, newPath) { + fiber.pendingProps = copyWithRename(fiber.memoizedProps, oldPath, newPath); + + if (fiber.alternate) { + fiber.alternate.pendingProps = fiber.pendingProps; + } + + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } + }; + + scheduleUpdate = function (fiber) { + var root = enqueueConcurrentRenderForLane(fiber, SyncLane); + + if (root !== null) { + scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp); + } + }; + + setErrorHandler = function (newShouldErrorImpl) { + shouldErrorImpl = newShouldErrorImpl; + }; + + setSuspenseHandler = function (newShouldSuspendImpl) { + shouldSuspendImpl = newShouldSuspendImpl; + }; +} + +function findHostInstanceByFiber(fiber) { + var hostFiber = findCurrentHostFiber(fiber); + + if (hostFiber === null) { + return null; + } + + return hostFiber.stateNode; +} + +function emptyFindFiberByHostInstance(instance) { + return null; +} + +function getCurrentFiberForDevTools() { + return current; +} + +function injectIntoDevTools(devToolsConfig) { + var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance; + var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher; + return injectInternals({ + bundleType: devToolsConfig.bundleType, + version: devToolsConfig.version, + rendererPackageName: devToolsConfig.rendererPackageName, + rendererConfig: devToolsConfig.rendererConfig, + overrideHookState: overrideHookState, + overrideHookStateDeletePath: overrideHookStateDeletePath, + overrideHookStateRenamePath: overrideHookStateRenamePath, + overrideProps: overrideProps, + overridePropsDeletePath: overridePropsDeletePath, + overridePropsRenamePath: overridePropsRenamePath, + setErrorHandler: setErrorHandler, + setSuspenseHandler: setSuspenseHandler, + scheduleUpdate: scheduleUpdate, + currentDispatcherRef: ReactCurrentDispatcher, + findHostInstanceByFiber: findHostInstanceByFiber, + findFiberByHostInstance: findFiberByHostInstance || emptyFindFiberByHostInstance, + // React Refresh + findHostInstancesForRefresh: findHostInstancesForRefresh , + scheduleRefresh: scheduleRefresh , + scheduleRoot: scheduleRoot , + setRefreshHandler: setRefreshHandler , + // Enables DevTools to append owner stacks to error messages in DEV mode. + getCurrentFiber: getCurrentFiberForDevTools , + // Enables DevTools to detect reconciler version rather than renderer version + // which may not match for third party renderers. + reconcilerVersion: ReactVersion + }); +} + +/* global reportError */ + +var defaultOnRecoverableError = typeof reportError === 'function' ? // In modern browsers, reportError will dispatch an error event, +// emulating an uncaught JavaScript error. +reportError : function (error) { + // In older browsers and test environments, fallback to console.error. + // eslint-disable-next-line react-internal/no-production-logging + console['error'](error); +}; + +function ReactDOMRoot(internalRoot) { + this._internalRoot = internalRoot; +} + +ReactDOMHydrationRoot.prototype.render = ReactDOMRoot.prototype.render = function (children) { + var root = this._internalRoot; + + if (root === null) { + throw new Error('Cannot update an unmounted root.'); + } + + { + if (typeof arguments[1] === 'function') { + error('render(...): does not support the second callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().'); + } else if (isValidContainer(arguments[1])) { + error('You passed a container to the second argument of root.render(...). ' + "You don't need to pass it again since you already passed it to create the root."); + } else if (typeof arguments[1] !== 'undefined') { + error('You passed a second argument to root.render(...) but it only accepts ' + 'one argument.'); + } + + var container = root.containerInfo; + + if (container.nodeType !== COMMENT_NODE) { + var hostInstance = findHostInstanceWithNoPortals(root.current); + + if (hostInstance) { + if (hostInstance.parentNode !== container) { + error('render(...): It looks like the React-rendered content of the ' + 'root container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + "root.unmount() to empty a root's container."); + } + } + } + } + + updateContainer(children, root, null, null); +}; + +ReactDOMHydrationRoot.prototype.unmount = ReactDOMRoot.prototype.unmount = function () { + { + if (typeof arguments[0] === 'function') { + error('unmount(...): does not support a callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().'); + } + } + + var root = this._internalRoot; + + if (root !== null) { + this._internalRoot = null; + var container = root.containerInfo; + + { + if (isAlreadyRendering()) { + error('Attempted to synchronously unmount a root while React was already ' + 'rendering. React cannot finish unmounting the root until the ' + 'current render has completed, which may lead to a race condition.'); + } + } + + flushSync(function () { + updateContainer(null, root, null, null); + }); + unmarkContainerAsRoot(container); + } +}; + +function createRoot(container, options) { + if (!isValidContainer(container)) { + throw new Error('createRoot(...): Target container is not a DOM element.'); + } + + warnIfReactDOMContainerInDEV(container); + var isStrictMode = false; + var concurrentUpdatesByDefaultOverride = false; + var identifierPrefix = ''; + var onRecoverableError = defaultOnRecoverableError; + var transitionCallbacks = null; + + if (options !== null && options !== undefined) { + { + if (options.hydrate) { + warn('hydrate through createRoot is deprecated. Use ReactDOMClient.hydrateRoot(container, <App />) instead.'); + } else { + if (typeof options === 'object' && options !== null && options.$$typeof === REACT_ELEMENT_TYPE) { + error('You passed a JSX element to createRoot. You probably meant to ' + 'call root.render instead. ' + 'Example usage:\n\n' + ' let root = createRoot(domContainer);\n' + ' root.render(<App />);'); + } + } + } + + if (options.unstable_strictMode === true) { + isStrictMode = true; + } + + if (options.identifierPrefix !== undefined) { + identifierPrefix = options.identifierPrefix; + } + + if (options.onRecoverableError !== undefined) { + onRecoverableError = options.onRecoverableError; + } + + if (options.transitionCallbacks !== undefined) { + transitionCallbacks = options.transitionCallbacks; + } + } + + var root = createContainer(container, ConcurrentRoot, null, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError); + markContainerAsRoot(root.current, container); + var rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container; + listenToAllSupportedEvents(rootContainerElement); + return new ReactDOMRoot(root); +} + +function ReactDOMHydrationRoot(internalRoot) { + this._internalRoot = internalRoot; +} + +function scheduleHydration(target) { + if (target) { + queueExplicitHydrationTarget(target); + } +} + +ReactDOMHydrationRoot.prototype.unstable_scheduleHydration = scheduleHydration; +function hydrateRoot(container, initialChildren, options) { + if (!isValidContainer(container)) { + throw new Error('hydrateRoot(...): Target container is not a DOM element.'); + } + + warnIfReactDOMContainerInDEV(container); + + { + if (initialChildren === undefined) { + error('Must provide initial children as second argument to hydrateRoot. ' + 'Example usage: hydrateRoot(domContainer, <App />)'); + } + } // For now we reuse the whole bag of options since they contain + // the hydration callbacks. + + + var hydrationCallbacks = options != null ? options : null; // TODO: Delete this option + + var mutableSources = options != null && options.hydratedSources || null; + var isStrictMode = false; + var concurrentUpdatesByDefaultOverride = false; + var identifierPrefix = ''; + var onRecoverableError = defaultOnRecoverableError; + + if (options !== null && options !== undefined) { + if (options.unstable_strictMode === true) { + isStrictMode = true; + } + + if (options.identifierPrefix !== undefined) { + identifierPrefix = options.identifierPrefix; + } + + if (options.onRecoverableError !== undefined) { + onRecoverableError = options.onRecoverableError; + } + } + + var root = createHydrationContainer(initialChildren, null, container, ConcurrentRoot, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError); + markContainerAsRoot(root.current, container); // This can't be a comment node since hydration doesn't work on comment nodes anyway. + + listenToAllSupportedEvents(container); + + if (mutableSources) { + for (var i = 0; i < mutableSources.length; i++) { + var mutableSource = mutableSources[i]; + registerMutableSourceForHydration(root, mutableSource); + } + } + + return new ReactDOMHydrationRoot(root); +} +function isValidContainer(node) { + return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || !disableCommentsAsDOMContainers )); +} // TODO: Remove this function which also includes comment nodes. +// We only use it in places that are currently more relaxed. + +function isValidContainerLegacy(node) { + return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || node.nodeType === COMMENT_NODE && node.nodeValue === ' react-mount-point-unstable ')); +} + +function warnIfReactDOMContainerInDEV(container) { + { + if (container.nodeType === ELEMENT_NODE && container.tagName && container.tagName.toUpperCase() === 'BODY') { + error('createRoot(): Creating roots directly with document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try using a container element created ' + 'for your app.'); + } + + if (isContainerMarkedAsRoot(container)) { + if (container._reactRootContainer) { + error('You are calling ReactDOMClient.createRoot() on a container that was previously ' + 'passed to ReactDOM.render(). This is not supported.'); + } else { + error('You are calling ReactDOMClient.createRoot() on a container that ' + 'has already been passed to createRoot() before. Instead, call ' + 'root.render() on the existing root instead if you want to update it.'); + } + } + } +} + +var ReactCurrentOwner$3 = ReactSharedInternals.ReactCurrentOwner; +var topLevelUpdateWarnings; + +{ + topLevelUpdateWarnings = function (container) { + if (container._reactRootContainer && container.nodeType !== COMMENT_NODE) { + var hostInstance = findHostInstanceWithNoPortals(container._reactRootContainer.current); + + if (hostInstance) { + if (hostInstance.parentNode !== container) { + error('render(...): It looks like the React-rendered content of this ' + 'container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + 'ReactDOM.unmountComponentAtNode to empty a container.'); + } + } + } + + var isRootRenderedBySomeReact = !!container._reactRootContainer; + var rootEl = getReactRootElementInContainer(container); + var hasNonRootReactChild = !!(rootEl && getInstanceFromNode(rootEl)); + + if (hasNonRootReactChild && !isRootRenderedBySomeReact) { + error('render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.'); + } + + if (container.nodeType === ELEMENT_NODE && container.tagName && container.tagName.toUpperCase() === 'BODY') { + error('render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.'); + } + }; +} + +function getReactRootElementInContainer(container) { + if (!container) { + return null; + } + + if (container.nodeType === DOCUMENT_NODE) { + return container.documentElement; + } else { + return container.firstChild; + } +} + +function noopOnRecoverableError() {// This isn't reachable because onRecoverableError isn't called in the + // legacy API. +} + +function legacyCreateRootFromDOMContainer(container, initialChildren, parentComponent, callback, isHydrationContainer) { + if (isHydrationContainer) { + if (typeof callback === 'function') { + var originalCallback = callback; + + callback = function () { + var instance = getPublicRootInstance(root); + originalCallback.call(instance); + }; + } + + var root = createHydrationContainer(initialChildren, callback, container, LegacyRoot, null, // hydrationCallbacks + false, // isStrictMode + false, // concurrentUpdatesByDefaultOverride, + '', // identifierPrefix + noopOnRecoverableError); + container._reactRootContainer = root; + markContainerAsRoot(root.current, container); + var rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container; + listenToAllSupportedEvents(rootContainerElement); + flushSync(); + return root; + } else { + // First clear any existing content. + var rootSibling; + + while (rootSibling = container.lastChild) { + container.removeChild(rootSibling); + } + + if (typeof callback === 'function') { + var _originalCallback = callback; + + callback = function () { + var instance = getPublicRootInstance(_root); + + _originalCallback.call(instance); + }; + } + + var _root = createContainer(container, LegacyRoot, null, // hydrationCallbacks + false, // isStrictMode + false, // concurrentUpdatesByDefaultOverride, + '', // identifierPrefix + noopOnRecoverableError); + + container._reactRootContainer = _root; + markContainerAsRoot(_root.current, container); + + var _rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container; + + listenToAllSupportedEvents(_rootContainerElement); // Initial mount should not be batched. + + flushSync(function () { + updateContainer(initialChildren, _root, parentComponent, callback); + }); + return _root; + } +} + +function warnOnInvalidCallback$1(callback, callerName) { + { + if (callback !== null && typeof callback !== 'function') { + error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback); + } + } +} + +function legacyRenderSubtreeIntoContainer(parentComponent, children, container, forceHydrate, callback) { + { + topLevelUpdateWarnings(container); + warnOnInvalidCallback$1(callback === undefined ? null : callback, 'render'); + } + + var maybeRoot = container._reactRootContainer; + var root; + + if (!maybeRoot) { + // Initial mount + root = legacyCreateRootFromDOMContainer(container, children, parentComponent, callback, forceHydrate); + } else { + root = maybeRoot; + + if (typeof callback === 'function') { + var originalCallback = callback; + + callback = function () { + var instance = getPublicRootInstance(root); + originalCallback.call(instance); + }; + } // Update + + + updateContainer(children, root, parentComponent, callback); + } + + return getPublicRootInstance(root); +} + +var didWarnAboutFindDOMNode = false; +function findDOMNode(componentOrElement) { + { + if (!didWarnAboutFindDOMNode) { + didWarnAboutFindDOMNode = true; + + error('findDOMNode is deprecated and will be removed in the next major ' + 'release. Instead, add a ref directly to the element you want ' + 'to reference. Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node'); + } + + var owner = ReactCurrentOwner$3.current; + + if (owner !== null && owner.stateNode !== null) { + var warnedAboutRefsInRender = owner.stateNode._warnedAboutRefsInRender; + + if (!warnedAboutRefsInRender) { + error('%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentNameFromType(owner.type) || 'A component'); + } + + owner.stateNode._warnedAboutRefsInRender = true; + } + } + + if (componentOrElement == null) { + return null; + } + + if (componentOrElement.nodeType === ELEMENT_NODE) { + return componentOrElement; + } + + { + return findHostInstanceWithWarning(componentOrElement, 'findDOMNode'); + } +} +function hydrate(element, container, callback) { + { + error('ReactDOM.hydrate is no longer supported in React 18. Use hydrateRoot ' + 'instead. Until you switch to the new API, your app will behave as ' + "if it's running React 17. Learn " + 'more: https://reactjs.org/link/switch-to-createroot'); + } + + if (!isValidContainerLegacy(container)) { + throw new Error('Target container is not a DOM element.'); + } + + { + var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined; + + if (isModernRoot) { + error('You are calling ReactDOM.hydrate() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. ' + 'Did you mean to call hydrateRoot(container, element)?'); + } + } // TODO: throw or warn if we couldn't hydrate? + + + return legacyRenderSubtreeIntoContainer(null, element, container, true, callback); +} +function render(element, container, callback) { + { + error('ReactDOM.render is no longer supported in React 18. Use createRoot ' + 'instead. Until you switch to the new API, your app will behave as ' + "if it's running React 17. Learn " + 'more: https://reactjs.org/link/switch-to-createroot'); + } + + if (!isValidContainerLegacy(container)) { + throw new Error('Target container is not a DOM element.'); + } + + { + var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined; + + if (isModernRoot) { + error('You are calling ReactDOM.render() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. ' + 'Did you mean to call root.render(element)?'); + } + } + + return legacyRenderSubtreeIntoContainer(null, element, container, false, callback); +} +function unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) { + { + error('ReactDOM.unstable_renderSubtreeIntoContainer() is no longer supported ' + 'in React 18. Consider using a portal instead. Until you switch to ' + "the createRoot API, your app will behave as if it's running React " + '17. Learn more: https://reactjs.org/link/switch-to-createroot'); + } + + if (!isValidContainerLegacy(containerNode)) { + throw new Error('Target container is not a DOM element.'); + } + + if (parentComponent == null || !has(parentComponent)) { + throw new Error('parentComponent must be a valid React Component'); + } + + return legacyRenderSubtreeIntoContainer(parentComponent, element, containerNode, false, callback); +} +var didWarnAboutUnmountComponentAtNode = false; +function unmountComponentAtNode(container) { + { + if (!didWarnAboutUnmountComponentAtNode) { + didWarnAboutUnmountComponentAtNode = true; + + error('unmountComponentAtNode is deprecated and will be removed in the ' + 'next major release. Switch to the createRoot API. Learn ' + 'more: https://reactjs.org/link/switch-to-createroot'); + } + } + + if (!isValidContainerLegacy(container)) { + throw new Error('unmountComponentAtNode(...): Target container is not a DOM element.'); + } + + { + var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined; + + if (isModernRoot) { + error('You are calling ReactDOM.unmountComponentAtNode() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. Did you mean to call root.unmount()?'); + } + } + + if (container._reactRootContainer) { + { + var rootEl = getReactRootElementInContainer(container); + var renderedByDifferentReact = rootEl && !getInstanceFromNode(rootEl); + + if (renderedByDifferentReact) { + error("unmountComponentAtNode(): The node you're attempting to unmount " + 'was rendered by another copy of React.'); + } + } // Unmount should not be batched. + + + flushSync(function () { + legacyRenderSubtreeIntoContainer(null, null, container, false, function () { + // $FlowFixMe This should probably use `delete container._reactRootContainer` + container._reactRootContainer = null; + unmarkContainerAsRoot(container); + }); + }); // If you call unmountComponentAtNode twice in quick succession, you'll + // get `true` twice. That's probably fine? + + return true; + } else { + { + var _rootEl = getReactRootElementInContainer(container); + + var hasNonRootReactChild = !!(_rootEl && getInstanceFromNode(_rootEl)); // Check if the container itself is a React root node. + + var isContainerReactRoot = container.nodeType === ELEMENT_NODE && isValidContainerLegacy(container.parentNode) && !!container.parentNode._reactRootContainer; + + if (hasNonRootReactChild) { + error("unmountComponentAtNode(): The node you're attempting to unmount " + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.'); + } + } + + return false; + } +} + +setAttemptSynchronousHydration(attemptSynchronousHydration$1); +setAttemptContinuousHydration(attemptContinuousHydration$1); +setAttemptHydrationAtCurrentPriority(attemptHydrationAtCurrentPriority$1); +setGetCurrentUpdatePriority(getCurrentUpdatePriority); +setAttemptHydrationAtPriority(runWithPriority); + +{ + if (typeof Map !== 'function' || // $FlowIssue Flow incorrectly thinks Map has no prototype + Map.prototype == null || typeof Map.prototype.forEach !== 'function' || typeof Set !== 'function' || // $FlowIssue Flow incorrectly thinks Set has no prototype + Set.prototype == null || typeof Set.prototype.clear !== 'function' || typeof Set.prototype.forEach !== 'function') { + error('React depends on Map and Set built-in types. Make sure that you load a ' + 'polyfill in older browsers. https://reactjs.org/link/react-polyfills'); + } +} + +setRestoreImplementation(restoreControlledState$3); +setBatchingImplementation(batchedUpdates$1, discreteUpdates, flushSync); + +function createPortal$1(children, container) { + var key = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null; + + if (!isValidContainer(container)) { + throw new Error('Target container is not a DOM element.'); + } // TODO: pass ReactDOM portal implementation as third argument + // $FlowFixMe The Flow type is opaque but there's no way to actually create it. + + + return createPortal(children, container, null, key); +} + +function renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) { + return unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback); +} + +var Internals = { + usingClientEntryPoint: false, + // Keep in sync with ReactTestUtils.js. + // This is an array for better minification. + Events: [getInstanceFromNode, getNodeFromInstance, getFiberCurrentPropsFromNode, enqueueStateRestore, restoreStateIfNeeded, batchedUpdates$1] +}; + +function createRoot$1(container, options) { + { + if (!Internals.usingClientEntryPoint && !false) { + error('You are importing createRoot from "react-dom" which is not supported. ' + 'You should instead import it from "react-dom/client".'); + } + } + + return createRoot(container, options); +} + +function hydrateRoot$1(container, initialChildren, options) { + { + if (!Internals.usingClientEntryPoint && !false) { + error('You are importing hydrateRoot from "react-dom" which is not supported. ' + 'You should instead import it from "react-dom/client".'); + } + } + + return hydrateRoot(container, initialChildren, options); +} // Overload the definition to the two valid signatures. +// Warning, this opts-out of checking the function body. + + +// eslint-disable-next-line no-redeclare +function flushSync$1(fn) { + { + if (isAlreadyRendering()) { + error('flushSync was called from inside a lifecycle method. React cannot ' + 'flush when React is already rendering. Consider moving this call to ' + 'a scheduler task or micro task.'); + } + } + + return flushSync(fn); +} +var foundDevTools = injectIntoDevTools({ + findFiberByHostInstance: getClosestInstanceFromNode, + bundleType: 1 , + version: ReactVersion, + rendererPackageName: 'react-dom' +}); + +{ + if (!foundDevTools && canUseDOM && window.top === window.self) { + // If we're in Chrome or Firefox, provide a download link if not installed. + if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) { + var protocol = window.location.protocol; // Don't warn in exotic cases like chrome-extension://. + + if (/^(https?|file):$/.test(protocol)) { + // eslint-disable-next-line react-internal/no-production-logging + console.info('%cDownload the React DevTools ' + 'for a better development experience: ' + 'https://reactjs.org/link/react-devtools' + (protocol === 'file:' ? '\nYou might need to use a local HTTP server (instead of file://): ' + 'https://reactjs.org/link/react-devtools-faq' : ''), 'font-weight:bold'); + } + } + } +} + +exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = Internals; +exports.createPortal = createPortal$1; +exports.createRoot = createRoot$1; +exports.findDOMNode = findDOMNode; +exports.flushSync = flushSync$1; +exports.hydrate = hydrate; +exports.hydrateRoot = hydrateRoot$1; +exports.render = render; +exports.unmountComponentAtNode = unmountComponentAtNode; +exports.unstable_batchedUpdates = batchedUpdates$1; +exports.unstable_renderSubtreeIntoContainer = renderSubtreeIntoContainer; +exports.version = ReactVersion; + /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */ +if ( + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop === + 'function' +) { + __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error()); +} + + })(); +} |