summaryrefslogtreecommitdiff
path: root/node_modules/react-dom/umd/react-dom.development.js
diff options
context:
space:
mode:
Diffstat (limited to 'node_modules/react-dom/umd/react-dom.development.js')
-rw-r--r--node_modules/react-dom/umd/react-dom.development.js29924
1 files changed, 29924 insertions, 0 deletions
diff --git a/node_modules/react-dom/umd/react-dom.development.js b/node_modules/react-dom/umd/react-dom.development.js
new file mode 100644
index 0000000..57a309c
--- /dev/null
+++ b/node_modules/react-dom/umd/react-dom.development.js
@@ -0,0 +1,29924 @@
+/**
+ * @license React
+ * react-dom.development.js
+ *
+ * Copyright (c) Facebook, Inc. and its affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('react')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'react'], factory) :
+ (global = global || self, factory(global.ReactDOM = {}, global.React));
+}(this, (function (exports, React) { 'use strict';
+
+ var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
+
+ var suppressWarning = false;
+ function setSuppressWarning(newSuppressWarning) {
+ {
+ suppressWarning = newSuppressWarning;
+ }
+ } // In DEV, calls to console.warn and console.error get replaced
+ // by calls to these methods by a Babel plugin.
+ //
+ // In PROD (or in packages without access to React internals),
+ // they are left as they are instead.
+
+ function warn(format) {
+ {
+ if (!suppressWarning) {
+ for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
+ args[_key - 1] = arguments[_key];
+ }
+
+ printWarning('warn', format, args);
+ }
+ }
+ }
+ function error(format) {
+ {
+ if (!suppressWarning) {
+ for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
+ args[_key2 - 1] = arguments[_key2];
+ }
+
+ printWarning('error', format, args);
+ }
+ }
+ }
+
+ function printWarning(level, format, args) {
+ // When changing this logic, you might want to also
+ // update consoleWithStackDev.www.js as well.
+ {
+ var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
+ var stack = ReactDebugCurrentFrame.getStackAddendum();
+
+ if (stack !== '') {
+ format += '%s';
+ args = args.concat([stack]);
+ } // eslint-disable-next-line react-internal/safe-string-coercion
+
+
+ var argsWithFormat = args.map(function (item) {
+ return String(item);
+ }); // Careful: RN currently depends on this prefix
+
+ argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it
+ // breaks IE9: https://github.com/facebook/react/issues/13610
+ // eslint-disable-next-line react-internal/no-production-logging
+
+ Function.prototype.apply.call(console[level], console, argsWithFormat);
+ }
+ }
+
+ var FunctionComponent = 0;
+ var ClassComponent = 1;
+ var IndeterminateComponent = 2; // Before we know whether it is function or class
+
+ var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
+
+ var HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
+
+ var HostComponent = 5;
+ var HostText = 6;
+ var Fragment = 7;
+ var Mode = 8;
+ var ContextConsumer = 9;
+ var ContextProvider = 10;
+ var ForwardRef = 11;
+ var Profiler = 12;
+ var SuspenseComponent = 13;
+ var MemoComponent = 14;
+ var SimpleMemoComponent = 15;
+ var LazyComponent = 16;
+ var IncompleteClassComponent = 17;
+ var DehydratedFragment = 18;
+ var SuspenseListComponent = 19;
+ var ScopeComponent = 21;
+ var OffscreenComponent = 22;
+ var LegacyHiddenComponent = 23;
+ var CacheComponent = 24;
+ var TracingMarkerComponent = 25;
+
+ // -----------------------------------------------------------------------------
+
+ var enableClientRenderFallbackOnTextMismatch = true; // TODO: Need to review this code one more time before landing
+ // the react-reconciler package.
+
+ var enableNewReconciler = false; // Support legacy Primer support on internal FB www
+
+ var enableLazyContextPropagation = false; // FB-only usage. The new API has different semantics.
+
+ var enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber
+
+ var enableSuspenseAvoidThisFallback = false; // Enables unstable_avoidThisFallback feature in Fizz
+ // React DOM Chopping Block
+ //
+ // Similar to main Chopping Block but only flags related to React DOM. These are
+ // grouped because we will likely batch all of them into a single major release.
+ // -----------------------------------------------------------------------------
+ // Disable support for comment nodes as React DOM containers. Already disabled
+ // in open source, but www codebase still relies on it. Need to remove.
+
+ var disableCommentsAsDOMContainers = true; // Disable javascript: URL strings in href for XSS protection.
+ // and client rendering, mostly to allow JSX attributes to apply to the custom
+ // element's object properties instead of only HTML attributes.
+ // https://github.com/facebook/react/issues/11347
+
+ var enableCustomElementPropertySupport = false; // Disables children for <textarea> elements
+ var warnAboutStringRefs = true; // -----------------------------------------------------------------------------
+ // Debugging and DevTools
+ // -----------------------------------------------------------------------------
+ // Adds user timing marks for e.g. state updates, suspense, and work loop stuff,
+ // for an experimental timeline tool.
+
+ var enableSchedulingProfiler = true; // Helps identify side effects in render-phase lifecycle hooks and setState
+
+ var enableProfilerTimer = true; // Record durations for commit and passive effects phases.
+
+ var enableProfilerCommitHooks = true; // Phase param passed to onRender callback differentiates between an "update" and a "cascading-update".
+
+ var allNativeEvents = new Set();
+ /**
+ * Mapping from registration name to event name
+ */
+
+
+ var registrationNameDependencies = {};
+ /**
+ * Mapping from lowercase registration names to the properly cased version,
+ * used to warn in the case of missing event handlers. Available
+ * only in true.
+ * @type {Object}
+ */
+
+ var possibleRegistrationNames = {} ; // Trust the developer to only use possibleRegistrationNames in true
+
+ function registerTwoPhaseEvent(registrationName, dependencies) {
+ registerDirectEvent(registrationName, dependencies);
+ registerDirectEvent(registrationName + 'Capture', dependencies);
+ }
+ function registerDirectEvent(registrationName, dependencies) {
+ {
+ if (registrationNameDependencies[registrationName]) {
+ error('EventRegistry: More than one plugin attempted to publish the same ' + 'registration name, `%s`.', registrationName);
+ }
+ }
+
+ registrationNameDependencies[registrationName] = dependencies;
+
+ {
+ var lowerCasedName = registrationName.toLowerCase();
+ possibleRegistrationNames[lowerCasedName] = registrationName;
+
+ if (registrationName === 'onDoubleClick') {
+ possibleRegistrationNames.ondblclick = registrationName;
+ }
+ }
+
+ for (var i = 0; i < dependencies.length; i++) {
+ allNativeEvents.add(dependencies[i]);
+ }
+ }
+
+ var canUseDOM = !!(typeof window !== 'undefined' && typeof window.document !== 'undefined' && typeof window.document.createElement !== 'undefined');
+
+ var hasOwnProperty = Object.prototype.hasOwnProperty;
+
+ /*
+ * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol
+ * and Temporal.* types. See https://github.com/facebook/react/pull/22064.
+ *
+ * The functions in this module will throw an easier-to-understand,
+ * easier-to-debug exception with a clear errors message message explaining the
+ * problem. (Instead of a confusing exception thrown inside the implementation
+ * of the `value` object).
+ */
+ // $FlowFixMe only called in DEV, so void return is not possible.
+ function typeName(value) {
+ {
+ // toStringTag is needed for namespaced types like Temporal.Instant
+ var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;
+ var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';
+ return type;
+ }
+ } // $FlowFixMe only called in DEV, so void return is not possible.
+
+
+ function willCoercionThrow(value) {
+ {
+ try {
+ testStringCoercion(value);
+ return false;
+ } catch (e) {
+ return true;
+ }
+ }
+ }
+
+ function testStringCoercion(value) {
+ // If you ended up here by following an exception call stack, here's what's
+ // happened: you supplied an object or symbol value to React (as a prop, key,
+ // DOM attribute, CSS property, string ref, etc.) and when React tried to
+ // coerce it to a string using `'' + value`, an exception was thrown.
+ //
+ // The most common types that will cause this exception are `Symbol` instances
+ // and Temporal objects like `Temporal.Instant`. But any object that has a
+ // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this
+ // exception. (Library authors do this to prevent users from using built-in
+ // numeric operators like `+` or comparison operators like `>=` because custom
+ // methods are needed to perform accurate arithmetic or comparison.)
+ //
+ // To fix the problem, coerce this object or symbol value to a string before
+ // passing it to React. The most reliable way is usually `String(value)`.
+ //
+ // To find which value is throwing, check the browser or debugger console.
+ // Before this exception was thrown, there should be `console.error` output
+ // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the
+ // problem and how that type was used: key, atrribute, input value prop, etc.
+ // In most cases, this console output also shows the component and its
+ // ancestor components where the exception happened.
+ //
+ // eslint-disable-next-line react-internal/safe-string-coercion
+ return '' + value;
+ }
+
+ function checkAttributeStringCoercion(value, attributeName) {
+ {
+ if (willCoercionThrow(value)) {
+ error('The provided `%s` attribute is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', attributeName, typeName(value));
+
+ return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+ }
+ }
+ }
+ function checkKeyStringCoercion(value) {
+ {
+ if (willCoercionThrow(value)) {
+ error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));
+
+ return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+ }
+ }
+ }
+ function checkPropStringCoercion(value, propName) {
+ {
+ if (willCoercionThrow(value)) {
+ error('The provided `%s` prop is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', propName, typeName(value));
+
+ return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+ }
+ }
+ }
+ function checkCSSPropertyStringCoercion(value, propName) {
+ {
+ if (willCoercionThrow(value)) {
+ error('The provided `%s` CSS property is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', propName, typeName(value));
+
+ return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+ }
+ }
+ }
+ function checkHtmlStringCoercion(value) {
+ {
+ if (willCoercionThrow(value)) {
+ error('The provided HTML markup uses a value of unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));
+
+ return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+ }
+ }
+ }
+ function checkFormFieldValueStringCoercion(value) {
+ {
+ if (willCoercionThrow(value)) {
+ error('Form field values (value, checked, defaultValue, or defaultChecked props)' + ' must be strings, not %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));
+
+ return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+ }
+ }
+ }
+
+ // A reserved attribute.
+ // It is handled by React separately and shouldn't be written to the DOM.
+ var RESERVED = 0; // A simple string attribute.
+ // Attributes that aren't in the filter are presumed to have this type.
+
+ var STRING = 1; // A string attribute that accepts booleans in React. In HTML, these are called
+ // "enumerated" attributes with "true" and "false" as possible values.
+ // When true, it should be set to a "true" string.
+ // When false, it should be set to a "false" string.
+
+ var BOOLEANISH_STRING = 2; // A real boolean attribute.
+ // When true, it should be present (set either to an empty string or its name).
+ // When false, it should be omitted.
+
+ var BOOLEAN = 3; // An attribute that can be used as a flag as well as with a value.
+ // When true, it should be present (set either to an empty string or its name).
+ // When false, it should be omitted.
+ // For any other value, should be present with that value.
+
+ var OVERLOADED_BOOLEAN = 4; // An attribute that must be numeric or parse as a numeric.
+ // When falsy, it should be removed.
+
+ var NUMERIC = 5; // An attribute that must be positive numeric or parse as a positive numeric.
+ // When falsy, it should be removed.
+
+ var POSITIVE_NUMERIC = 6;
+
+ /* eslint-disable max-len */
+ var ATTRIBUTE_NAME_START_CHAR = ":A-Z_a-z\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u02FF\\u0370-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD";
+ /* eslint-enable max-len */
+
+ var ATTRIBUTE_NAME_CHAR = ATTRIBUTE_NAME_START_CHAR + "\\-.0-9\\u00B7\\u0300-\\u036F\\u203F-\\u2040";
+ var VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + ATTRIBUTE_NAME_START_CHAR + '][' + ATTRIBUTE_NAME_CHAR + ']*$');
+ var illegalAttributeNameCache = {};
+ var validatedAttributeNameCache = {};
+ function isAttributeNameSafe(attributeName) {
+ if (hasOwnProperty.call(validatedAttributeNameCache, attributeName)) {
+ return true;
+ }
+
+ if (hasOwnProperty.call(illegalAttributeNameCache, attributeName)) {
+ return false;
+ }
+
+ if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {
+ validatedAttributeNameCache[attributeName] = true;
+ return true;
+ }
+
+ illegalAttributeNameCache[attributeName] = true;
+
+ {
+ error('Invalid attribute name: `%s`', attributeName);
+ }
+
+ return false;
+ }
+ function shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag) {
+ if (propertyInfo !== null) {
+ return propertyInfo.type === RESERVED;
+ }
+
+ if (isCustomComponentTag) {
+ return false;
+ }
+
+ if (name.length > 2 && (name[0] === 'o' || name[0] === 'O') && (name[1] === 'n' || name[1] === 'N')) {
+ return true;
+ }
+
+ return false;
+ }
+ function shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag) {
+ if (propertyInfo !== null && propertyInfo.type === RESERVED) {
+ return false;
+ }
+
+ switch (typeof value) {
+ case 'function': // $FlowIssue symbol is perfectly valid here
+
+ case 'symbol':
+ // eslint-disable-line
+ return true;
+
+ case 'boolean':
+ {
+ if (isCustomComponentTag) {
+ return false;
+ }
+
+ if (propertyInfo !== null) {
+ return !propertyInfo.acceptsBooleans;
+ } else {
+ var prefix = name.toLowerCase().slice(0, 5);
+ return prefix !== 'data-' && prefix !== 'aria-';
+ }
+ }
+
+ default:
+ return false;
+ }
+ }
+ function shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag) {
+ if (value === null || typeof value === 'undefined') {
+ return true;
+ }
+
+ if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag)) {
+ return true;
+ }
+
+ if (isCustomComponentTag) {
+
+ return false;
+ }
+
+ if (propertyInfo !== null) {
+
+ switch (propertyInfo.type) {
+ case BOOLEAN:
+ return !value;
+
+ case OVERLOADED_BOOLEAN:
+ return value === false;
+
+ case NUMERIC:
+ return isNaN(value);
+
+ case POSITIVE_NUMERIC:
+ return isNaN(value) || value < 1;
+ }
+ }
+
+ return false;
+ }
+ function getPropertyInfo(name) {
+ return properties.hasOwnProperty(name) ? properties[name] : null;
+ }
+
+ function PropertyInfoRecord(name, type, mustUseProperty, attributeName, attributeNamespace, sanitizeURL, removeEmptyString) {
+ this.acceptsBooleans = type === BOOLEANISH_STRING || type === BOOLEAN || type === OVERLOADED_BOOLEAN;
+ this.attributeName = attributeName;
+ this.attributeNamespace = attributeNamespace;
+ this.mustUseProperty = mustUseProperty;
+ this.propertyName = name;
+ this.type = type;
+ this.sanitizeURL = sanitizeURL;
+ this.removeEmptyString = removeEmptyString;
+ } // When adding attributes to this list, be sure to also add them to
+ // the `possibleStandardNames` module to ensure casing and incorrect
+ // name warnings.
+
+
+ var properties = {}; // These props are reserved by React. They shouldn't be written to the DOM.
+
+ var reservedProps = ['children', 'dangerouslySetInnerHTML', // TODO: This prevents the assignment of defaultValue to regular
+ // elements (not just inputs). Now that ReactDOMInput assigns to the
+ // defaultValue property -- do we need this?
+ 'defaultValue', 'defaultChecked', 'innerHTML', 'suppressContentEditableWarning', 'suppressHydrationWarning', 'style'];
+
+ reservedProps.forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, RESERVED, false, // mustUseProperty
+ name, // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // A few React string attributes have a different name.
+ // This is a mapping from React prop names to the attribute names.
+
+ [['acceptCharset', 'accept-charset'], ['className', 'class'], ['htmlFor', 'for'], ['httpEquiv', 'http-equiv']].forEach(function (_ref) {
+ var name = _ref[0],
+ attributeName = _ref[1];
+ properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+ attributeName, // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These are "enumerated" HTML attributes that accept "true" and "false".
+ // In React, we let users pass `true` and `false` even though technically
+ // these aren't boolean attributes (they are coerced to strings).
+
+ ['contentEditable', 'draggable', 'spellCheck', 'value'].forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty
+ name.toLowerCase(), // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These are "enumerated" SVG attributes that accept "true" and "false".
+ // In React, we let users pass `true` and `false` even though technically
+ // these aren't boolean attributes (they are coerced to strings).
+ // Since these are SVG attributes, their attribute names are case-sensitive.
+
+ ['autoReverse', 'externalResourcesRequired', 'focusable', 'preserveAlpha'].forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty
+ name, // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These are HTML boolean attributes.
+
+ ['allowFullScreen', 'async', // Note: there is a special case that prevents it from being written to the DOM
+ // on the client side because the browsers are inconsistent. Instead we call focus().
+ 'autoFocus', 'autoPlay', 'controls', 'default', 'defer', 'disabled', 'disablePictureInPicture', 'disableRemotePlayback', 'formNoValidate', 'hidden', 'loop', 'noModule', 'noValidate', 'open', 'playsInline', 'readOnly', 'required', 'reversed', 'scoped', 'seamless', // Microdata
+ 'itemScope'].forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, BOOLEAN, false, // mustUseProperty
+ name.toLowerCase(), // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These are the few React props that we set as DOM properties
+ // rather than attributes. These are all booleans.
+
+ ['checked', // Note: `option.selected` is not updated if `select.multiple` is
+ // disabled with `removeAttribute`. We have special logic for handling this.
+ 'multiple', 'muted', 'selected' // NOTE: if you add a camelCased prop to this list,
+ // you'll need to set attributeName to name.toLowerCase()
+ // instead in the assignment below.
+ ].forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, BOOLEAN, true, // mustUseProperty
+ name, // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These are HTML attributes that are "overloaded booleans": they behave like
+ // booleans, but can also accept a string value.
+
+ ['capture', 'download' // NOTE: if you add a camelCased prop to this list,
+ // you'll need to set attributeName to name.toLowerCase()
+ // instead in the assignment below.
+ ].forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, OVERLOADED_BOOLEAN, false, // mustUseProperty
+ name, // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These are HTML attributes that must be positive numbers.
+
+ ['cols', 'rows', 'size', 'span' // NOTE: if you add a camelCased prop to this list,
+ // you'll need to set attributeName to name.toLowerCase()
+ // instead in the assignment below.
+ ].forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, POSITIVE_NUMERIC, false, // mustUseProperty
+ name, // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These are HTML attributes that must be numbers.
+
+ ['rowSpan', 'start'].forEach(function (name) {
+ properties[name] = new PropertyInfoRecord(name, NUMERIC, false, // mustUseProperty
+ name.toLowerCase(), // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ });
+ var CAMELIZE = /[\-\:]([a-z])/g;
+
+ var capitalize = function (token) {
+ return token[1].toUpperCase();
+ }; // This is a list of all SVG attributes that need special casing, namespacing,
+ // or boolean value assignment. Regular attributes that just accept strings
+ // and have the same names are omitted, just like in the HTML attribute filter.
+ // Some of these attributes can be hard to find. This list was created by
+ // scraping the MDN documentation.
+
+
+ ['accent-height', 'alignment-baseline', 'arabic-form', 'baseline-shift', 'cap-height', 'clip-path', 'clip-rule', 'color-interpolation', 'color-interpolation-filters', 'color-profile', 'color-rendering', 'dominant-baseline', 'enable-background', 'fill-opacity', 'fill-rule', 'flood-color', 'flood-opacity', 'font-family', 'font-size', 'font-size-adjust', 'font-stretch', 'font-style', 'font-variant', 'font-weight', 'glyph-name', 'glyph-orientation-horizontal', 'glyph-orientation-vertical', 'horiz-adv-x', 'horiz-origin-x', 'image-rendering', 'letter-spacing', 'lighting-color', 'marker-end', 'marker-mid', 'marker-start', 'overline-position', 'overline-thickness', 'paint-order', 'panose-1', 'pointer-events', 'rendering-intent', 'shape-rendering', 'stop-color', 'stop-opacity', 'strikethrough-position', 'strikethrough-thickness', 'stroke-dasharray', 'stroke-dashoffset', 'stroke-linecap', 'stroke-linejoin', 'stroke-miterlimit', 'stroke-opacity', 'stroke-width', 'text-anchor', 'text-decoration', 'text-rendering', 'underline-position', 'underline-thickness', 'unicode-bidi', 'unicode-range', 'units-per-em', 'v-alphabetic', 'v-hanging', 'v-ideographic', 'v-mathematical', 'vector-effect', 'vert-adv-y', 'vert-origin-x', 'vert-origin-y', 'word-spacing', 'writing-mode', 'xmlns:xlink', 'x-height' // NOTE: if you add a camelCased prop to this list,
+ // you'll need to set attributeName to name.toLowerCase()
+ // instead in the assignment below.
+ ].forEach(function (attributeName) {
+ var name = attributeName.replace(CAMELIZE, capitalize);
+ properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+ attributeName, null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // String SVG attributes with the xlink namespace.
+
+ ['xlink:actuate', 'xlink:arcrole', 'xlink:role', 'xlink:show', 'xlink:title', 'xlink:type' // NOTE: if you add a camelCased prop to this list,
+ // you'll need to set attributeName to name.toLowerCase()
+ // instead in the assignment below.
+ ].forEach(function (attributeName) {
+ var name = attributeName.replace(CAMELIZE, capitalize);
+ properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+ attributeName, 'http://www.w3.org/1999/xlink', false, // sanitizeURL
+ false);
+ }); // String SVG attributes with the xml namespace.
+
+ ['xml:base', 'xml:lang', 'xml:space' // NOTE: if you add a camelCased prop to this list,
+ // you'll need to set attributeName to name.toLowerCase()
+ // instead in the assignment below.
+ ].forEach(function (attributeName) {
+ var name = attributeName.replace(CAMELIZE, capitalize);
+ properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+ attributeName, 'http://www.w3.org/XML/1998/namespace', false, // sanitizeURL
+ false);
+ }); // These attribute exists both in HTML and SVG.
+ // The attribute name is case-sensitive in SVG so we can't just use
+ // the React name like we do for attributes that exist only in HTML.
+
+ ['tabIndex', 'crossOrigin'].forEach(function (attributeName) {
+ properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty
+ attributeName.toLowerCase(), // attributeName
+ null, // attributeNamespace
+ false, // sanitizeURL
+ false);
+ }); // These attributes accept URLs. These must not allow javascript: URLS.
+ // These will also need to accept Trusted Types object in the future.
+
+ var xlinkHref = 'xlinkHref';
+ properties[xlinkHref] = new PropertyInfoRecord('xlinkHref', STRING, false, // mustUseProperty
+ 'xlink:href', 'http://www.w3.org/1999/xlink', true, // sanitizeURL
+ false);
+ ['src', 'href', 'action', 'formAction'].forEach(function (attributeName) {
+ properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty
+ attributeName.toLowerCase(), // attributeName
+ null, // attributeNamespace
+ true, // sanitizeURL
+ true);
+ });
+
+ // and any newline or tab are filtered out as if they're not part of the URL.
+ // https://url.spec.whatwg.org/#url-parsing
+ // Tab or newline are defined as \r\n\t:
+ // https://infra.spec.whatwg.org/#ascii-tab-or-newline
+ // A C0 control is a code point in the range \u0000 NULL to \u001F
+ // INFORMATION SEPARATOR ONE, inclusive:
+ // https://infra.spec.whatwg.org/#c0-control-or-space
+
+ /* eslint-disable max-len */
+
+ var isJavaScriptProtocol = /^[\u0000-\u001F ]*j[\r\n\t]*a[\r\n\t]*v[\r\n\t]*a[\r\n\t]*s[\r\n\t]*c[\r\n\t]*r[\r\n\t]*i[\r\n\t]*p[\r\n\t]*t[\r\n\t]*\:/i;
+ var didWarn = false;
+
+ function sanitizeURL(url) {
+ {
+ if (!didWarn && isJavaScriptProtocol.test(url)) {
+ didWarn = true;
+
+ error('A future version of React will block javascript: URLs as a security precaution. ' + 'Use event handlers instead if you can. If you need to generate unsafe HTML try ' + 'using dangerouslySetInnerHTML instead. React was passed %s.', JSON.stringify(url));
+ }
+ }
+ }
+
+ /**
+ * Get the value for a property on a node. Only used in DEV for SSR validation.
+ * The "expected" argument is used as a hint of what the expected value is.
+ * Some properties have multiple equivalent values.
+ */
+ function getValueForProperty(node, name, expected, propertyInfo) {
+ {
+ if (propertyInfo.mustUseProperty) {
+ var propertyName = propertyInfo.propertyName;
+ return node[propertyName];
+ } else {
+ // This check protects multiple uses of `expected`, which is why the
+ // react-internal/safe-string-coercion rule is disabled in several spots
+ // below.
+ {
+ checkAttributeStringCoercion(expected, name);
+ }
+
+ if ( propertyInfo.sanitizeURL) {
+ // If we haven't fully disabled javascript: URLs, and if
+ // the hydration is successful of a javascript: URL, we
+ // still want to warn on the client.
+ // eslint-disable-next-line react-internal/safe-string-coercion
+ sanitizeURL('' + expected);
+ }
+
+ var attributeName = propertyInfo.attributeName;
+ var stringValue = null;
+
+ if (propertyInfo.type === OVERLOADED_BOOLEAN) {
+ if (node.hasAttribute(attributeName)) {
+ var value = node.getAttribute(attributeName);
+
+ if (value === '') {
+ return true;
+ }
+
+ if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
+ return value;
+ } // eslint-disable-next-line react-internal/safe-string-coercion
+
+
+ if (value === '' + expected) {
+ return expected;
+ }
+
+ return value;
+ }
+ } else if (node.hasAttribute(attributeName)) {
+ if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
+ // We had an attribute but shouldn't have had one, so read it
+ // for the error message.
+ return node.getAttribute(attributeName);
+ }
+
+ if (propertyInfo.type === BOOLEAN) {
+ // If this was a boolean, it doesn't matter what the value is
+ // the fact that we have it is the same as the expected.
+ return expected;
+ } // Even if this property uses a namespace we use getAttribute
+ // because we assume its namespaced name is the same as our config.
+ // To use getAttributeNS we need the local name which we don't have
+ // in our config atm.
+
+
+ stringValue = node.getAttribute(attributeName);
+ }
+
+ if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
+ return stringValue === null ? expected : stringValue; // eslint-disable-next-line react-internal/safe-string-coercion
+ } else if (stringValue === '' + expected) {
+ return expected;
+ } else {
+ return stringValue;
+ }
+ }
+ }
+ }
+ /**
+ * Get the value for a attribute on a node. Only used in DEV for SSR validation.
+ * The third argument is used as a hint of what the expected value is. Some
+ * attributes have multiple equivalent values.
+ */
+
+ function getValueForAttribute(node, name, expected, isCustomComponentTag) {
+ {
+ if (!isAttributeNameSafe(name)) {
+ return;
+ }
+
+ if (!node.hasAttribute(name)) {
+ return expected === undefined ? undefined : null;
+ }
+
+ var value = node.getAttribute(name);
+
+ {
+ checkAttributeStringCoercion(expected, name);
+ }
+
+ if (value === '' + expected) {
+ return expected;
+ }
+
+ return value;
+ }
+ }
+ /**
+ * Sets the value for a property on a node.
+ *
+ * @param {DOMElement} node
+ * @param {string} name
+ * @param {*} value
+ */
+
+ function setValueForProperty(node, name, value, isCustomComponentTag) {
+ var propertyInfo = getPropertyInfo(name);
+
+ if (shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag)) {
+ return;
+ }
+
+ if (shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag)) {
+ value = null;
+ }
+
+
+ if (isCustomComponentTag || propertyInfo === null) {
+ if (isAttributeNameSafe(name)) {
+ var _attributeName = name;
+
+ if (value === null) {
+ node.removeAttribute(_attributeName);
+ } else {
+ {
+ checkAttributeStringCoercion(value, name);
+ }
+
+ node.setAttribute(_attributeName, '' + value);
+ }
+ }
+
+ return;
+ }
+
+ var mustUseProperty = propertyInfo.mustUseProperty;
+
+ if (mustUseProperty) {
+ var propertyName = propertyInfo.propertyName;
+
+ if (value === null) {
+ var type = propertyInfo.type;
+ node[propertyName] = type === BOOLEAN ? false : '';
+ } else {
+ // Contrary to `setAttribute`, object properties are properly
+ // `toString`ed by IE8/9.
+ node[propertyName] = value;
+ }
+
+ return;
+ } // The rest are treated as attributes with special cases.
+
+
+ var attributeName = propertyInfo.attributeName,
+ attributeNamespace = propertyInfo.attributeNamespace;
+
+ if (value === null) {
+ node.removeAttribute(attributeName);
+ } else {
+ var _type = propertyInfo.type;
+ var attributeValue;
+
+ if (_type === BOOLEAN || _type === OVERLOADED_BOOLEAN && value === true) {
+ // If attribute type is boolean, we know for sure it won't be an execution sink
+ // and we won't require Trusted Type here.
+ attributeValue = '';
+ } else {
+ // `setAttribute` with objects becomes only `[object]` in IE8/9,
+ // ('' + value) makes it output the correct toString()-value.
+ {
+ {
+ checkAttributeStringCoercion(value, attributeName);
+ }
+
+ attributeValue = '' + value;
+ }
+
+ if (propertyInfo.sanitizeURL) {
+ sanitizeURL(attributeValue.toString());
+ }
+ }
+
+ if (attributeNamespace) {
+ node.setAttributeNS(attributeNamespace, attributeName, attributeValue);
+ } else {
+ node.setAttribute(attributeName, attributeValue);
+ }
+ }
+ }
+
+ // ATTENTION
+ // When adding new symbols to this file,
+ // Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'
+ // The Symbol used to tag the ReactElement-like types.
+ var REACT_ELEMENT_TYPE = Symbol.for('react.element');
+ var REACT_PORTAL_TYPE = Symbol.for('react.portal');
+ var REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');
+ var REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');
+ var REACT_PROFILER_TYPE = Symbol.for('react.profiler');
+ var REACT_PROVIDER_TYPE = Symbol.for('react.provider');
+ var REACT_CONTEXT_TYPE = Symbol.for('react.context');
+ var REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');
+ var REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');
+ var REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');
+ var REACT_MEMO_TYPE = Symbol.for('react.memo');
+ var REACT_LAZY_TYPE = Symbol.for('react.lazy');
+ var REACT_SCOPE_TYPE = Symbol.for('react.scope');
+ var REACT_DEBUG_TRACING_MODE_TYPE = Symbol.for('react.debug_trace_mode');
+ var REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');
+ var REACT_LEGACY_HIDDEN_TYPE = Symbol.for('react.legacy_hidden');
+ var REACT_CACHE_TYPE = Symbol.for('react.cache');
+ var REACT_TRACING_MARKER_TYPE = Symbol.for('react.tracing_marker');
+ var MAYBE_ITERATOR_SYMBOL = Symbol.iterator;
+ var FAUX_ITERATOR_SYMBOL = '@@iterator';
+ function getIteratorFn(maybeIterable) {
+ if (maybeIterable === null || typeof maybeIterable !== 'object') {
+ return null;
+ }
+
+ var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];
+
+ if (typeof maybeIterator === 'function') {
+ return maybeIterator;
+ }
+
+ return null;
+ }
+
+ var assign = Object.assign;
+
+ // Helpers to patch console.logs to avoid logging during side-effect free
+ // replaying on render function. This currently only patches the object
+ // lazily which won't cover if the log function was extracted eagerly.
+ // We could also eagerly patch the method.
+ var disabledDepth = 0;
+ var prevLog;
+ var prevInfo;
+ var prevWarn;
+ var prevError;
+ var prevGroup;
+ var prevGroupCollapsed;
+ var prevGroupEnd;
+
+ function disabledLog() {}
+
+ disabledLog.__reactDisabledLog = true;
+ function disableLogs() {
+ {
+ if (disabledDepth === 0) {
+ /* eslint-disable react-internal/no-production-logging */
+ prevLog = console.log;
+ prevInfo = console.info;
+ prevWarn = console.warn;
+ prevError = console.error;
+ prevGroup = console.group;
+ prevGroupCollapsed = console.groupCollapsed;
+ prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099
+
+ var props = {
+ configurable: true,
+ enumerable: true,
+ value: disabledLog,
+ writable: true
+ }; // $FlowFixMe Flow thinks console is immutable.
+
+ Object.defineProperties(console, {
+ info: props,
+ log: props,
+ warn: props,
+ error: props,
+ group: props,
+ groupCollapsed: props,
+ groupEnd: props
+ });
+ /* eslint-enable react-internal/no-production-logging */
+ }
+
+ disabledDepth++;
+ }
+ }
+ function reenableLogs() {
+ {
+ disabledDepth--;
+
+ if (disabledDepth === 0) {
+ /* eslint-disable react-internal/no-production-logging */
+ var props = {
+ configurable: true,
+ enumerable: true,
+ writable: true
+ }; // $FlowFixMe Flow thinks console is immutable.
+
+ Object.defineProperties(console, {
+ log: assign({}, props, {
+ value: prevLog
+ }),
+ info: assign({}, props, {
+ value: prevInfo
+ }),
+ warn: assign({}, props, {
+ value: prevWarn
+ }),
+ error: assign({}, props, {
+ value: prevError
+ }),
+ group: assign({}, props, {
+ value: prevGroup
+ }),
+ groupCollapsed: assign({}, props, {
+ value: prevGroupCollapsed
+ }),
+ groupEnd: assign({}, props, {
+ value: prevGroupEnd
+ })
+ });
+ /* eslint-enable react-internal/no-production-logging */
+ }
+
+ if (disabledDepth < 0) {
+ error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');
+ }
+ }
+ }
+
+ var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
+ var prefix;
+ function describeBuiltInComponentFrame(name, source, ownerFn) {
+ {
+ if (prefix === undefined) {
+ // Extract the VM specific prefix used by each line.
+ try {
+ throw Error();
+ } catch (x) {
+ var match = x.stack.trim().match(/\n( *(at )?)/);
+ prefix = match && match[1] || '';
+ }
+ } // We use the prefix to ensure our stacks line up with native stack frames.
+
+
+ return '\n' + prefix + name;
+ }
+ }
+ var reentry = false;
+ var componentFrameCache;
+
+ {
+ var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;
+ componentFrameCache = new PossiblyWeakMap();
+ }
+
+ function describeNativeComponentFrame(fn, construct) {
+ // If something asked for a stack inside a fake render, it should get ignored.
+ if ( !fn || reentry) {
+ return '';
+ }
+
+ {
+ var frame = componentFrameCache.get(fn);
+
+ if (frame !== undefined) {
+ return frame;
+ }
+ }
+
+ var control;
+ reentry = true;
+ var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.
+
+ Error.prepareStackTrace = undefined;
+ var previousDispatcher;
+
+ {
+ previousDispatcher = ReactCurrentDispatcher.current; // Set the dispatcher in DEV because this might be call in the render function
+ // for warnings.
+
+ ReactCurrentDispatcher.current = null;
+ disableLogs();
+ }
+
+ try {
+ // This should throw.
+ if (construct) {
+ // Something should be setting the props in the constructor.
+ var Fake = function () {
+ throw Error();
+ }; // $FlowFixMe
+
+
+ Object.defineProperty(Fake.prototype, 'props', {
+ set: function () {
+ // We use a throwing setter instead of frozen or non-writable props
+ // because that won't throw in a non-strict mode function.
+ throw Error();
+ }
+ });
+
+ if (typeof Reflect === 'object' && Reflect.construct) {
+ // We construct a different control for this case to include any extra
+ // frames added by the construct call.
+ try {
+ Reflect.construct(Fake, []);
+ } catch (x) {
+ control = x;
+ }
+
+ Reflect.construct(fn, [], Fake);
+ } else {
+ try {
+ Fake.call();
+ } catch (x) {
+ control = x;
+ }
+
+ fn.call(Fake.prototype);
+ }
+ } else {
+ try {
+ throw Error();
+ } catch (x) {
+ control = x;
+ }
+
+ fn();
+ }
+ } catch (sample) {
+ // This is inlined manually because closure doesn't do it for us.
+ if (sample && control && typeof sample.stack === 'string') {
+ // This extracts the first frame from the sample that isn't also in the control.
+ // Skipping one frame that we assume is the frame that calls the two.
+ var sampleLines = sample.stack.split('\n');
+ var controlLines = control.stack.split('\n');
+ var s = sampleLines.length - 1;
+ var c = controlLines.length - 1;
+
+ while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {
+ // We expect at least one stack frame to be shared.
+ // Typically this will be the root most one. However, stack frames may be
+ // cut off due to maximum stack limits. In this case, one maybe cut off
+ // earlier than the other. We assume that the sample is longer or the same
+ // and there for cut off earlier. So we should find the root most frame in
+ // the sample somewhere in the control.
+ c--;
+ }
+
+ for (; s >= 1 && c >= 0; s--, c--) {
+ // Next we find the first one that isn't the same which should be the
+ // frame that called our sample function and the control.
+ if (sampleLines[s] !== controlLines[c]) {
+ // In V8, the first line is describing the message but other VMs don't.
+ // If we're about to return the first line, and the control is also on the same
+ // line, that's a pretty good indicator that our sample threw at same line as
+ // the control. I.e. before we entered the sample frame. So we ignore this result.
+ // This can happen if you passed a class to function component, or non-function.
+ if (s !== 1 || c !== 1) {
+ do {
+ s--;
+ c--; // We may still have similar intermediate frames from the construct call.
+ // The next one that isn't the same should be our match though.
+
+ if (c < 0 || sampleLines[s] !== controlLines[c]) {
+ // V8 adds a "new" prefix for native classes. Let's remove it to make it prettier.
+ var _frame = '\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled "<anonymous>"
+ // but we have a user-provided "displayName"
+ // splice it in to make the stack more readable.
+
+
+ if (fn.displayName && _frame.includes('<anonymous>')) {
+ _frame = _frame.replace('<anonymous>', fn.displayName);
+ }
+
+ {
+ if (typeof fn === 'function') {
+ componentFrameCache.set(fn, _frame);
+ }
+ } // Return the line we found.
+
+
+ return _frame;
+ }
+ } while (s >= 1 && c >= 0);
+ }
+
+ break;
+ }
+ }
+ }
+ } finally {
+ reentry = false;
+
+ {
+ ReactCurrentDispatcher.current = previousDispatcher;
+ reenableLogs();
+ }
+
+ Error.prepareStackTrace = previousPrepareStackTrace;
+ } // Fallback to just using the name if we couldn't make it throw.
+
+
+ var name = fn ? fn.displayName || fn.name : '';
+ var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';
+
+ {
+ if (typeof fn === 'function') {
+ componentFrameCache.set(fn, syntheticFrame);
+ }
+ }
+
+ return syntheticFrame;
+ }
+
+ function describeClassComponentFrame(ctor, source, ownerFn) {
+ {
+ return describeNativeComponentFrame(ctor, true);
+ }
+ }
+ function describeFunctionComponentFrame(fn, source, ownerFn) {
+ {
+ return describeNativeComponentFrame(fn, false);
+ }
+ }
+
+ function shouldConstruct(Component) {
+ var prototype = Component.prototype;
+ return !!(prototype && prototype.isReactComponent);
+ }
+
+ function describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {
+
+ if (type == null) {
+ return '';
+ }
+
+ if (typeof type === 'function') {
+ {
+ return describeNativeComponentFrame(type, shouldConstruct(type));
+ }
+ }
+
+ if (typeof type === 'string') {
+ return describeBuiltInComponentFrame(type);
+ }
+
+ switch (type) {
+ case REACT_SUSPENSE_TYPE:
+ return describeBuiltInComponentFrame('Suspense');
+
+ case REACT_SUSPENSE_LIST_TYPE:
+ return describeBuiltInComponentFrame('SuspenseList');
+ }
+
+ if (typeof type === 'object') {
+ switch (type.$$typeof) {
+ case REACT_FORWARD_REF_TYPE:
+ return describeFunctionComponentFrame(type.render);
+
+ case REACT_MEMO_TYPE:
+ // Memo may contain any component type so we recursively resolve it.
+ return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);
+
+ case REACT_LAZY_TYPE:
+ {
+ var lazyComponent = type;
+ var payload = lazyComponent._payload;
+ var init = lazyComponent._init;
+
+ try {
+ // Lazy may contain any component type so we recursively resolve it.
+ return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);
+ } catch (x) {}
+ }
+ }
+ }
+
+ return '';
+ }
+
+ function describeFiber(fiber) {
+ var owner = fiber._debugOwner ? fiber._debugOwner.type : null ;
+ var source = fiber._debugSource ;
+
+ switch (fiber.tag) {
+ case HostComponent:
+ return describeBuiltInComponentFrame(fiber.type);
+
+ case LazyComponent:
+ return describeBuiltInComponentFrame('Lazy');
+
+ case SuspenseComponent:
+ return describeBuiltInComponentFrame('Suspense');
+
+ case SuspenseListComponent:
+ return describeBuiltInComponentFrame('SuspenseList');
+
+ case FunctionComponent:
+ case IndeterminateComponent:
+ case SimpleMemoComponent:
+ return describeFunctionComponentFrame(fiber.type);
+
+ case ForwardRef:
+ return describeFunctionComponentFrame(fiber.type.render);
+
+ case ClassComponent:
+ return describeClassComponentFrame(fiber.type);
+
+ default:
+ return '';
+ }
+ }
+
+ function getStackByFiberInDevAndProd(workInProgress) {
+ try {
+ var info = '';
+ var node = workInProgress;
+
+ do {
+ info += describeFiber(node);
+ node = node.return;
+ } while (node);
+
+ return info;
+ } catch (x) {
+ return '\nError generating stack: ' + x.message + '\n' + x.stack;
+ }
+ }
+
+ function getWrappedName(outerType, innerType, wrapperName) {
+ var displayName = outerType.displayName;
+
+ if (displayName) {
+ return displayName;
+ }
+
+ var functionName = innerType.displayName || innerType.name || '';
+ return functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName;
+ } // Keep in sync with react-reconciler/getComponentNameFromFiber
+
+
+ function getContextName(type) {
+ return type.displayName || 'Context';
+ } // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.
+
+
+ function getComponentNameFromType(type) {
+ if (type == null) {
+ // Host root, text node or just invalid type.
+ return null;
+ }
+
+ {
+ if (typeof type.tag === 'number') {
+ error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');
+ }
+ }
+
+ if (typeof type === 'function') {
+ return type.displayName || type.name || null;
+ }
+
+ if (typeof type === 'string') {
+ return type;
+ }
+
+ switch (type) {
+ case REACT_FRAGMENT_TYPE:
+ return 'Fragment';
+
+ case REACT_PORTAL_TYPE:
+ return 'Portal';
+
+ case REACT_PROFILER_TYPE:
+ return 'Profiler';
+
+ case REACT_STRICT_MODE_TYPE:
+ return 'StrictMode';
+
+ case REACT_SUSPENSE_TYPE:
+ return 'Suspense';
+
+ case REACT_SUSPENSE_LIST_TYPE:
+ return 'SuspenseList';
+
+ }
+
+ if (typeof type === 'object') {
+ switch (type.$$typeof) {
+ case REACT_CONTEXT_TYPE:
+ var context = type;
+ return getContextName(context) + '.Consumer';
+
+ case REACT_PROVIDER_TYPE:
+ var provider = type;
+ return getContextName(provider._context) + '.Provider';
+
+ case REACT_FORWARD_REF_TYPE:
+ return getWrappedName(type, type.render, 'ForwardRef');
+
+ case REACT_MEMO_TYPE:
+ var outerName = type.displayName || null;
+
+ if (outerName !== null) {
+ return outerName;
+ }
+
+ return getComponentNameFromType(type.type) || 'Memo';
+
+ case REACT_LAZY_TYPE:
+ {
+ var lazyComponent = type;
+ var payload = lazyComponent._payload;
+ var init = lazyComponent._init;
+
+ try {
+ return getComponentNameFromType(init(payload));
+ } catch (x) {
+ return null;
+ }
+ }
+
+ // eslint-disable-next-line no-fallthrough
+ }
+ }
+
+ return null;
+ }
+
+ function getWrappedName$1(outerType, innerType, wrapperName) {
+ var functionName = innerType.displayName || innerType.name || '';
+ return outerType.displayName || (functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName);
+ } // Keep in sync with shared/getComponentNameFromType
+
+
+ function getContextName$1(type) {
+ return type.displayName || 'Context';
+ }
+
+ function getComponentNameFromFiber(fiber) {
+ var tag = fiber.tag,
+ type = fiber.type;
+
+ switch (tag) {
+ case CacheComponent:
+ return 'Cache';
+
+ case ContextConsumer:
+ var context = type;
+ return getContextName$1(context) + '.Consumer';
+
+ case ContextProvider:
+ var provider = type;
+ return getContextName$1(provider._context) + '.Provider';
+
+ case DehydratedFragment:
+ return 'DehydratedFragment';
+
+ case ForwardRef:
+ return getWrappedName$1(type, type.render, 'ForwardRef');
+
+ case Fragment:
+ return 'Fragment';
+
+ case HostComponent:
+ // Host component type is the display name (e.g. "div", "View")
+ return type;
+
+ case HostPortal:
+ return 'Portal';
+
+ case HostRoot:
+ return 'Root';
+
+ case HostText:
+ return 'Text';
+
+ case LazyComponent:
+ // Name comes from the type in this case; we don't have a tag.
+ return getComponentNameFromType(type);
+
+ case Mode:
+ if (type === REACT_STRICT_MODE_TYPE) {
+ // Don't be less specific than shared/getComponentNameFromType
+ return 'StrictMode';
+ }
+
+ return 'Mode';
+
+ case OffscreenComponent:
+ return 'Offscreen';
+
+ case Profiler:
+ return 'Profiler';
+
+ case ScopeComponent:
+ return 'Scope';
+
+ case SuspenseComponent:
+ return 'Suspense';
+
+ case SuspenseListComponent:
+ return 'SuspenseList';
+
+ case TracingMarkerComponent:
+ return 'TracingMarker';
+ // The display name for this tags come from the user-provided type:
+
+ case ClassComponent:
+ case FunctionComponent:
+ case IncompleteClassComponent:
+ case IndeterminateComponent:
+ case MemoComponent:
+ case SimpleMemoComponent:
+ if (typeof type === 'function') {
+ return type.displayName || type.name || null;
+ }
+
+ if (typeof type === 'string') {
+ return type;
+ }
+
+ break;
+
+ }
+
+ return null;
+ }
+
+ var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
+ var current = null;
+ var isRendering = false;
+ function getCurrentFiberOwnerNameInDevOrNull() {
+ {
+ if (current === null) {
+ return null;
+ }
+
+ var owner = current._debugOwner;
+
+ if (owner !== null && typeof owner !== 'undefined') {
+ return getComponentNameFromFiber(owner);
+ }
+ }
+
+ return null;
+ }
+
+ function getCurrentFiberStackInDev() {
+ {
+ if (current === null) {
+ return '';
+ } // Safe because if current fiber exists, we are reconciling,
+ // and it is guaranteed to be the work-in-progress version.
+
+
+ return getStackByFiberInDevAndProd(current);
+ }
+ }
+
+ function resetCurrentFiber() {
+ {
+ ReactDebugCurrentFrame.getCurrentStack = null;
+ current = null;
+ isRendering = false;
+ }
+ }
+ function setCurrentFiber(fiber) {
+ {
+ ReactDebugCurrentFrame.getCurrentStack = fiber === null ? null : getCurrentFiberStackInDev;
+ current = fiber;
+ isRendering = false;
+ }
+ }
+ function getCurrentFiber() {
+ {
+ return current;
+ }
+ }
+ function setIsRendering(rendering) {
+ {
+ isRendering = rendering;
+ }
+ }
+
+ // Flow does not allow string concatenation of most non-string types. To work
+ // around this limitation, we use an opaque type that can only be obtained by
+ // passing the value through getToStringValue first.
+ function toString(value) {
+ // The coercion safety check is performed in getToStringValue().
+ // eslint-disable-next-line react-internal/safe-string-coercion
+ return '' + value;
+ }
+ function getToStringValue(value) {
+ switch (typeof value) {
+ case 'boolean':
+ case 'number':
+ case 'string':
+ case 'undefined':
+ return value;
+
+ case 'object':
+ {
+ checkFormFieldValueStringCoercion(value);
+ }
+
+ return value;
+
+ default:
+ // function, symbol are assigned as empty strings
+ return '';
+ }
+ }
+
+ var hasReadOnlyValue = {
+ button: true,
+ checkbox: true,
+ image: true,
+ hidden: true,
+ radio: true,
+ reset: true,
+ submit: true
+ };
+ function checkControlledValueProps(tagName, props) {
+ {
+ if (!(hasReadOnlyValue[props.type] || props.onChange || props.onInput || props.readOnly || props.disabled || props.value == null)) {
+ error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');
+ }
+
+ if (!(props.onChange || props.readOnly || props.disabled || props.checked == null)) {
+ error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');
+ }
+ }
+ }
+
+ function isCheckable(elem) {
+ var type = elem.type;
+ var nodeName = elem.nodeName;
+ return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio');
+ }
+
+ function getTracker(node) {
+ return node._valueTracker;
+ }
+
+ function detachTracker(node) {
+ node._valueTracker = null;
+ }
+
+ function getValueFromNode(node) {
+ var value = '';
+
+ if (!node) {
+ return value;
+ }
+
+ if (isCheckable(node)) {
+ value = node.checked ? 'true' : 'false';
+ } else {
+ value = node.value;
+ }
+
+ return value;
+ }
+
+ function trackValueOnNode(node) {
+ var valueField = isCheckable(node) ? 'checked' : 'value';
+ var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField);
+
+ {
+ checkFormFieldValueStringCoercion(node[valueField]);
+ }
+
+ var currentValue = '' + node[valueField]; // if someone has already defined a value or Safari, then bail
+ // and don't track value will cause over reporting of changes,
+ // but it's better then a hard failure
+ // (needed for certain tests that spyOn input values and Safari)
+
+ if (node.hasOwnProperty(valueField) || typeof descriptor === 'undefined' || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') {
+ return;
+ }
+
+ var get = descriptor.get,
+ set = descriptor.set;
+ Object.defineProperty(node, valueField, {
+ configurable: true,
+ get: function () {
+ return get.call(this);
+ },
+ set: function (value) {
+ {
+ checkFormFieldValueStringCoercion(value);
+ }
+
+ currentValue = '' + value;
+ set.call(this, value);
+ }
+ }); // We could've passed this the first time
+ // but it triggers a bug in IE11 and Edge 14/15.
+ // Calling defineProperty() again should be equivalent.
+ // https://github.com/facebook/react/issues/11768
+
+ Object.defineProperty(node, valueField, {
+ enumerable: descriptor.enumerable
+ });
+ var tracker = {
+ getValue: function () {
+ return currentValue;
+ },
+ setValue: function (value) {
+ {
+ checkFormFieldValueStringCoercion(value);
+ }
+
+ currentValue = '' + value;
+ },
+ stopTracking: function () {
+ detachTracker(node);
+ delete node[valueField];
+ }
+ };
+ return tracker;
+ }
+
+ function track(node) {
+ if (getTracker(node)) {
+ return;
+ } // TODO: Once it's just Fiber we can move this to node._wrapperState
+
+
+ node._valueTracker = trackValueOnNode(node);
+ }
+ function updateValueIfChanged(node) {
+ if (!node) {
+ return false;
+ }
+
+ var tracker = getTracker(node); // if there is no tracker at this point it's unlikely
+ // that trying again will succeed
+
+ if (!tracker) {
+ return true;
+ }
+
+ var lastValue = tracker.getValue();
+ var nextValue = getValueFromNode(node);
+
+ if (nextValue !== lastValue) {
+ tracker.setValue(nextValue);
+ return true;
+ }
+
+ return false;
+ }
+
+ function getActiveElement(doc) {
+ doc = doc || (typeof document !== 'undefined' ? document : undefined);
+
+ if (typeof doc === 'undefined') {
+ return null;
+ }
+
+ try {
+ return doc.activeElement || doc.body;
+ } catch (e) {
+ return doc.body;
+ }
+ }
+
+ var didWarnValueDefaultValue = false;
+ var didWarnCheckedDefaultChecked = false;
+ var didWarnControlledToUncontrolled = false;
+ var didWarnUncontrolledToControlled = false;
+
+ function isControlled(props) {
+ var usesChecked = props.type === 'checkbox' || props.type === 'radio';
+ return usesChecked ? props.checked != null : props.value != null;
+ }
+ /**
+ * Implements an <input> host component that allows setting these optional
+ * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.
+ *
+ * If `checked` or `value` are not supplied (or null/undefined), user actions
+ * that affect the checked state or value will trigger updates to the element.
+ *
+ * If they are supplied (and not null/undefined), the rendered element will not
+ * trigger updates to the element. Instead, the props must change in order for
+ * the rendered element to be updated.
+ *
+ * The rendered element will be initialized as unchecked (or `defaultChecked`)
+ * with an empty value (or `defaultValue`).
+ *
+ * See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html
+ */
+
+
+ function getHostProps(element, props) {
+ var node = element;
+ var checked = props.checked;
+ var hostProps = assign({}, props, {
+ defaultChecked: undefined,
+ defaultValue: undefined,
+ value: undefined,
+ checked: checked != null ? checked : node._wrapperState.initialChecked
+ });
+ return hostProps;
+ }
+ function initWrapperState(element, props) {
+ {
+ checkControlledValueProps('input', props);
+
+ if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {
+ error('%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);
+
+ didWarnCheckedDefaultChecked = true;
+ }
+
+ if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {
+ error('%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);
+
+ didWarnValueDefaultValue = true;
+ }
+ }
+
+ var node = element;
+ var defaultValue = props.defaultValue == null ? '' : props.defaultValue;
+ node._wrapperState = {
+ initialChecked: props.checked != null ? props.checked : props.defaultChecked,
+ initialValue: getToStringValue(props.value != null ? props.value : defaultValue),
+ controlled: isControlled(props)
+ };
+ }
+ function updateChecked(element, props) {
+ var node = element;
+ var checked = props.checked;
+
+ if (checked != null) {
+ setValueForProperty(node, 'checked', checked, false);
+ }
+ }
+ function updateWrapper(element, props) {
+ var node = element;
+
+ {
+ var controlled = isControlled(props);
+
+ if (!node._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) {
+ error('A component is changing an uncontrolled input to be controlled. ' + 'This is likely caused by the value changing from undefined to ' + 'a defined value, which should not happen. ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components');
+
+ didWarnUncontrolledToControlled = true;
+ }
+
+ if (node._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) {
+ error('A component is changing a controlled input to be uncontrolled. ' + 'This is likely caused by the value changing from a defined to ' + 'undefined, which should not happen. ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components');
+
+ didWarnControlledToUncontrolled = true;
+ }
+ }
+
+ updateChecked(element, props);
+ var value = getToStringValue(props.value);
+ var type = props.type;
+
+ if (value != null) {
+ if (type === 'number') {
+ if (value === 0 && node.value === '' || // We explicitly want to coerce to number here if possible.
+ // eslint-disable-next-line
+ node.value != value) {
+ node.value = toString(value);
+ }
+ } else if (node.value !== toString(value)) {
+ node.value = toString(value);
+ }
+ } else if (type === 'submit' || type === 'reset') {
+ // Submit/reset inputs need the attribute removed completely to avoid
+ // blank-text buttons.
+ node.removeAttribute('value');
+ return;
+ }
+
+ {
+ // When syncing the value attribute, the value comes from a cascade of
+ // properties:
+ // 1. The value React property
+ // 2. The defaultValue React property
+ // 3. Otherwise there should be no change
+ if (props.hasOwnProperty('value')) {
+ setDefaultValue(node, props.type, value);
+ } else if (props.hasOwnProperty('defaultValue')) {
+ setDefaultValue(node, props.type, getToStringValue(props.defaultValue));
+ }
+ }
+
+ {
+ // When syncing the checked attribute, it only changes when it needs
+ // to be removed, such as transitioning from a checkbox into a text input
+ if (props.checked == null && props.defaultChecked != null) {
+ node.defaultChecked = !!props.defaultChecked;
+ }
+ }
+ }
+ function postMountWrapper(element, props, isHydrating) {
+ var node = element; // Do not assign value if it is already set. This prevents user text input
+ // from being lost during SSR hydration.
+
+ if (props.hasOwnProperty('value') || props.hasOwnProperty('defaultValue')) {
+ var type = props.type;
+ var isButton = type === 'submit' || type === 'reset'; // Avoid setting value attribute on submit/reset inputs as it overrides the
+ // default value provided by the browser. See: #12872
+
+ if (isButton && (props.value === undefined || props.value === null)) {
+ return;
+ }
+
+ var initialValue = toString(node._wrapperState.initialValue); // Do not assign value if it is already set. This prevents user text input
+ // from being lost during SSR hydration.
+
+ if (!isHydrating) {
+ {
+ // When syncing the value attribute, the value property should use
+ // the wrapperState._initialValue property. This uses:
+ //
+ // 1. The value React property when present
+ // 2. The defaultValue React property when present
+ // 3. An empty string
+ if (initialValue !== node.value) {
+ node.value = initialValue;
+ }
+ }
+ }
+
+ {
+ // Otherwise, the value attribute is synchronized to the property,
+ // so we assign defaultValue to the same thing as the value property
+ // assignment step above.
+ node.defaultValue = initialValue;
+ }
+ } // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug
+ // this is needed to work around a chrome bug where setting defaultChecked
+ // will sometimes influence the value of checked (even after detachment).
+ // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416
+ // We need to temporarily unset name to avoid disrupting radio button groups.
+
+
+ var name = node.name;
+
+ if (name !== '') {
+ node.name = '';
+ }
+
+ {
+ // When syncing the checked attribute, both the checked property and
+ // attribute are assigned at the same time using defaultChecked. This uses:
+ //
+ // 1. The checked React property when present
+ // 2. The defaultChecked React property when present
+ // 3. Otherwise, false
+ node.defaultChecked = !node.defaultChecked;
+ node.defaultChecked = !!node._wrapperState.initialChecked;
+ }
+
+ if (name !== '') {
+ node.name = name;
+ }
+ }
+ function restoreControlledState(element, props) {
+ var node = element;
+ updateWrapper(node, props);
+ updateNamedCousins(node, props);
+ }
+
+ function updateNamedCousins(rootNode, props) {
+ var name = props.name;
+
+ if (props.type === 'radio' && name != null) {
+ var queryRoot = rootNode;
+
+ while (queryRoot.parentNode) {
+ queryRoot = queryRoot.parentNode;
+ } // If `rootNode.form` was non-null, then we could try `form.elements`,
+ // but that sometimes behaves strangely in IE8. We could also try using
+ // `form.getElementsByName`, but that will only return direct children
+ // and won't include inputs that use the HTML5 `form=` attribute. Since
+ // the input might not even be in a form. It might not even be in the
+ // document. Let's just use the local `querySelectorAll` to ensure we don't
+ // miss anything.
+
+
+ {
+ checkAttributeStringCoercion(name, 'name');
+ }
+
+ var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type="radio"]');
+
+ for (var i = 0; i < group.length; i++) {
+ var otherNode = group[i];
+
+ if (otherNode === rootNode || otherNode.form !== rootNode.form) {
+ continue;
+ } // This will throw if radio buttons rendered by different copies of React
+ // and the same name are rendered into the same form (same as #1939).
+ // That's probably okay; we don't support it just as we don't support
+ // mixing React radio buttons with non-React ones.
+
+
+ var otherProps = getFiberCurrentPropsFromNode(otherNode);
+
+ if (!otherProps) {
+ throw new Error('ReactDOMInput: Mixing React and non-React radio inputs with the ' + 'same `name` is not supported.');
+ } // We need update the tracked value on the named cousin since the value
+ // was changed but the input saw no event or value set
+
+
+ updateValueIfChanged(otherNode); // If this is a controlled radio button group, forcing the input that
+ // was previously checked to update will cause it to be come re-checked
+ // as appropriate.
+
+ updateWrapper(otherNode, otherProps);
+ }
+ }
+ } // In Chrome, assigning defaultValue to certain input types triggers input validation.
+ // For number inputs, the display value loses trailing decimal points. For email inputs,
+ // Chrome raises "The specified value <x> is not a valid email address".
+ //
+ // Here we check to see if the defaultValue has actually changed, avoiding these problems
+ // when the user is inputting text
+ //
+ // https://github.com/facebook/react/issues/7253
+
+
+ function setDefaultValue(node, type, value) {
+ if ( // Focused number inputs synchronize on blur. See ChangeEventPlugin.js
+ type !== 'number' || getActiveElement(node.ownerDocument) !== node) {
+ if (value == null) {
+ node.defaultValue = toString(node._wrapperState.initialValue);
+ } else if (node.defaultValue !== toString(value)) {
+ node.defaultValue = toString(value);
+ }
+ }
+ }
+
+ var didWarnSelectedSetOnOption = false;
+ var didWarnInvalidChild = false;
+ var didWarnInvalidInnerHTML = false;
+ /**
+ * Implements an <option> host component that warns when `selected` is set.
+ */
+
+ function validateProps(element, props) {
+ {
+ // If a value is not provided, then the children must be simple.
+ if (props.value == null) {
+ if (typeof props.children === 'object' && props.children !== null) {
+ React.Children.forEach(props.children, function (child) {
+ if (child == null) {
+ return;
+ }
+
+ if (typeof child === 'string' || typeof child === 'number') {
+ return;
+ }
+
+ if (!didWarnInvalidChild) {
+ didWarnInvalidChild = true;
+
+ error('Cannot infer the option value of complex children. ' + 'Pass a `value` prop or use a plain string as children to <option>.');
+ }
+ });
+ } else if (props.dangerouslySetInnerHTML != null) {
+ if (!didWarnInvalidInnerHTML) {
+ didWarnInvalidInnerHTML = true;
+
+ error('Pass a `value` prop if you set dangerouslyInnerHTML so React knows ' + 'which value should be selected.');
+ }
+ }
+ } // TODO: Remove support for `selected` in <option>.
+
+
+ if (props.selected != null && !didWarnSelectedSetOnOption) {
+ error('Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.');
+
+ didWarnSelectedSetOnOption = true;
+ }
+ }
+ }
+ function postMountWrapper$1(element, props) {
+ // value="" should make a value attribute (#6219)
+ if (props.value != null) {
+ element.setAttribute('value', toString(getToStringValue(props.value)));
+ }
+ }
+
+ var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare
+
+ function isArray(a) {
+ return isArrayImpl(a);
+ }
+
+ var didWarnValueDefaultValue$1;
+
+ {
+ didWarnValueDefaultValue$1 = false;
+ }
+
+ function getDeclarationErrorAddendum() {
+ var ownerName = getCurrentFiberOwnerNameInDevOrNull();
+
+ if (ownerName) {
+ return '\n\nCheck the render method of `' + ownerName + '`.';
+ }
+
+ return '';
+ }
+
+ var valuePropNames = ['value', 'defaultValue'];
+ /**
+ * Validation function for `value` and `defaultValue`.
+ */
+
+ function checkSelectPropTypes(props) {
+ {
+ checkControlledValueProps('select', props);
+
+ for (var i = 0; i < valuePropNames.length; i++) {
+ var propName = valuePropNames[i];
+
+ if (props[propName] == null) {
+ continue;
+ }
+
+ var propNameIsArray = isArray(props[propName]);
+
+ if (props.multiple && !propNameIsArray) {
+ error('The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum());
+ } else if (!props.multiple && propNameIsArray) {
+ error('The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum());
+ }
+ }
+ }
+ }
+
+ function updateOptions(node, multiple, propValue, setDefaultSelected) {
+ var options = node.options;
+
+ if (multiple) {
+ var selectedValues = propValue;
+ var selectedValue = {};
+
+ for (var i = 0; i < selectedValues.length; i++) {
+ // Prefix to avoid chaos with special keys.
+ selectedValue['$' + selectedValues[i]] = true;
+ }
+
+ for (var _i = 0; _i < options.length; _i++) {
+ var selected = selectedValue.hasOwnProperty('$' + options[_i].value);
+
+ if (options[_i].selected !== selected) {
+ options[_i].selected = selected;
+ }
+
+ if (selected && setDefaultSelected) {
+ options[_i].defaultSelected = true;
+ }
+ }
+ } else {
+ // Do not set `select.value` as exact behavior isn't consistent across all
+ // browsers for all cases.
+ var _selectedValue = toString(getToStringValue(propValue));
+
+ var defaultSelected = null;
+
+ for (var _i2 = 0; _i2 < options.length; _i2++) {
+ if (options[_i2].value === _selectedValue) {
+ options[_i2].selected = true;
+
+ if (setDefaultSelected) {
+ options[_i2].defaultSelected = true;
+ }
+
+ return;
+ }
+
+ if (defaultSelected === null && !options[_i2].disabled) {
+ defaultSelected = options[_i2];
+ }
+ }
+
+ if (defaultSelected !== null) {
+ defaultSelected.selected = true;
+ }
+ }
+ }
+ /**
+ * Implements a <select> host component that allows optionally setting the
+ * props `value` and `defaultValue`. If `multiple` is false, the prop must be a
+ * stringable. If `multiple` is true, the prop must be an array of stringables.
+ *
+ * If `value` is not supplied (or null/undefined), user actions that change the
+ * selected option will trigger updates to the rendered options.
+ *
+ * If it is supplied (and not null/undefined), the rendered options will not
+ * update in response to user actions. Instead, the `value` prop must change in
+ * order for the rendered options to update.
+ *
+ * If `defaultValue` is provided, any options with the supplied values will be
+ * selected.
+ */
+
+
+ function getHostProps$1(element, props) {
+ return assign({}, props, {
+ value: undefined
+ });
+ }
+ function initWrapperState$1(element, props) {
+ var node = element;
+
+ {
+ checkSelectPropTypes(props);
+ }
+
+ node._wrapperState = {
+ wasMultiple: !!props.multiple
+ };
+
+ {
+ if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue$1) {
+ error('Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components');
+
+ didWarnValueDefaultValue$1 = true;
+ }
+ }
+ }
+ function postMountWrapper$2(element, props) {
+ var node = element;
+ node.multiple = !!props.multiple;
+ var value = props.value;
+
+ if (value != null) {
+ updateOptions(node, !!props.multiple, value, false);
+ } else if (props.defaultValue != null) {
+ updateOptions(node, !!props.multiple, props.defaultValue, true);
+ }
+ }
+ function postUpdateWrapper(element, props) {
+ var node = element;
+ var wasMultiple = node._wrapperState.wasMultiple;
+ node._wrapperState.wasMultiple = !!props.multiple;
+ var value = props.value;
+
+ if (value != null) {
+ updateOptions(node, !!props.multiple, value, false);
+ } else if (wasMultiple !== !!props.multiple) {
+ // For simplicity, reapply `defaultValue` if `multiple` is toggled.
+ if (props.defaultValue != null) {
+ updateOptions(node, !!props.multiple, props.defaultValue, true);
+ } else {
+ // Revert the select back to its default unselected state.
+ updateOptions(node, !!props.multiple, props.multiple ? [] : '', false);
+ }
+ }
+ }
+ function restoreControlledState$1(element, props) {
+ var node = element;
+ var value = props.value;
+
+ if (value != null) {
+ updateOptions(node, !!props.multiple, value, false);
+ }
+ }
+
+ var didWarnValDefaultVal = false;
+
+ /**
+ * Implements a <textarea> host component that allows setting `value`, and
+ * `defaultValue`. This differs from the traditional DOM API because value is
+ * usually set as PCDATA children.
+ *
+ * If `value` is not supplied (or null/undefined), user actions that affect the
+ * value will trigger updates to the element.
+ *
+ * If `value` is supplied (and not null/undefined), the rendered element will
+ * not trigger updates to the element. Instead, the `value` prop must change in
+ * order for the rendered element to be updated.
+ *
+ * The rendered element will be initialized with an empty value, the prop
+ * `defaultValue` if specified, or the children content (deprecated).
+ */
+ function getHostProps$2(element, props) {
+ var node = element;
+
+ if (props.dangerouslySetInnerHTML != null) {
+ throw new Error('`dangerouslySetInnerHTML` does not make sense on <textarea>.');
+ } // Always set children to the same thing. In IE9, the selection range will
+ // get reset if `textContent` is mutated. We could add a check in setTextContent
+ // to only set the value if/when the value differs from the node value (which would
+ // completely solve this IE9 bug), but Sebastian+Sophie seemed to like this
+ // solution. The value can be a boolean or object so that's why it's forced
+ // to be a string.
+
+
+ var hostProps = assign({}, props, {
+ value: undefined,
+ defaultValue: undefined,
+ children: toString(node._wrapperState.initialValue)
+ });
+
+ return hostProps;
+ }
+ function initWrapperState$2(element, props) {
+ var node = element;
+
+ {
+ checkControlledValueProps('textarea', props);
+
+ if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {
+ error('%s contains a textarea with both value and defaultValue props. ' + 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component');
+
+ didWarnValDefaultVal = true;
+ }
+ }
+
+ var initialValue = props.value; // Only bother fetching default value if we're going to use it
+
+ if (initialValue == null) {
+ var children = props.children,
+ defaultValue = props.defaultValue;
+
+ if (children != null) {
+ {
+ error('Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.');
+ }
+
+ {
+ if (defaultValue != null) {
+ throw new Error('If you supply `defaultValue` on a <textarea>, do not pass children.');
+ }
+
+ if (isArray(children)) {
+ if (children.length > 1) {
+ throw new Error('<textarea> can only have at most one child.');
+ }
+
+ children = children[0];
+ }
+
+ defaultValue = children;
+ }
+ }
+
+ if (defaultValue == null) {
+ defaultValue = '';
+ }
+
+ initialValue = defaultValue;
+ }
+
+ node._wrapperState = {
+ initialValue: getToStringValue(initialValue)
+ };
+ }
+ function updateWrapper$1(element, props) {
+ var node = element;
+ var value = getToStringValue(props.value);
+ var defaultValue = getToStringValue(props.defaultValue);
+
+ if (value != null) {
+ // Cast `value` to a string to ensure the value is set correctly. While
+ // browsers typically do this as necessary, jsdom doesn't.
+ var newValue = toString(value); // To avoid side effects (such as losing text selection), only set value if changed
+
+ if (newValue !== node.value) {
+ node.value = newValue;
+ }
+
+ if (props.defaultValue == null && node.defaultValue !== newValue) {
+ node.defaultValue = newValue;
+ }
+ }
+
+ if (defaultValue != null) {
+ node.defaultValue = toString(defaultValue);
+ }
+ }
+ function postMountWrapper$3(element, props) {
+ var node = element; // This is in postMount because we need access to the DOM node, which is not
+ // available until after the component has mounted.
+
+ var textContent = node.textContent; // Only set node.value if textContent is equal to the expected
+ // initial value. In IE10/IE11 there is a bug where the placeholder attribute
+ // will populate textContent as well.
+ // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/
+
+ if (textContent === node._wrapperState.initialValue) {
+ if (textContent !== '' && textContent !== null) {
+ node.value = textContent;
+ }
+ }
+ }
+ function restoreControlledState$2(element, props) {
+ // DOM component is still mounted; update
+ updateWrapper$1(element, props);
+ }
+
+ var HTML_NAMESPACE = 'http://www.w3.org/1999/xhtml';
+ var MATH_NAMESPACE = 'http://www.w3.org/1998/Math/MathML';
+ var SVG_NAMESPACE = 'http://www.w3.org/2000/svg'; // Assumes there is no parent namespace.
+
+ function getIntrinsicNamespace(type) {
+ switch (type) {
+ case 'svg':
+ return SVG_NAMESPACE;
+
+ case 'math':
+ return MATH_NAMESPACE;
+
+ default:
+ return HTML_NAMESPACE;
+ }
+ }
+ function getChildNamespace(parentNamespace, type) {
+ if (parentNamespace == null || parentNamespace === HTML_NAMESPACE) {
+ // No (or default) parent namespace: potential entry point.
+ return getIntrinsicNamespace(type);
+ }
+
+ if (parentNamespace === SVG_NAMESPACE && type === 'foreignObject') {
+ // We're leaving SVG.
+ return HTML_NAMESPACE;
+ } // By default, pass namespace below.
+
+
+ return parentNamespace;
+ }
+
+ /* globals MSApp */
+
+ /**
+ * Create a function which has 'unsafe' privileges (required by windows8 apps)
+ */
+ var createMicrosoftUnsafeLocalFunction = function (func) {
+ if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {
+ return function (arg0, arg1, arg2, arg3) {
+ MSApp.execUnsafeLocalFunction(function () {
+ return func(arg0, arg1, arg2, arg3);
+ });
+ };
+ } else {
+ return func;
+ }
+ };
+
+ var reusableSVGContainer;
+ /**
+ * Set the innerHTML property of a node
+ *
+ * @param {DOMElement} node
+ * @param {string} html
+ * @internal
+ */
+
+ var setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {
+ if (node.namespaceURI === SVG_NAMESPACE) {
+
+ if (!('innerHTML' in node)) {
+ // IE does not have innerHTML for SVG nodes, so instead we inject the
+ // new markup in a temp node and then move the child nodes across into
+ // the target node
+ reusableSVGContainer = reusableSVGContainer || document.createElement('div');
+ reusableSVGContainer.innerHTML = '<svg>' + html.valueOf().toString() + '</svg>';
+ var svgNode = reusableSVGContainer.firstChild;
+
+ while (node.firstChild) {
+ node.removeChild(node.firstChild);
+ }
+
+ while (svgNode.firstChild) {
+ node.appendChild(svgNode.firstChild);
+ }
+
+ return;
+ }
+ }
+
+ node.innerHTML = html;
+ });
+
+ /**
+ * HTML nodeType values that represent the type of the node
+ */
+ var ELEMENT_NODE = 1;
+ var TEXT_NODE = 3;
+ var COMMENT_NODE = 8;
+ var DOCUMENT_NODE = 9;
+ var DOCUMENT_FRAGMENT_NODE = 11;
+
+ /**
+ * Set the textContent property of a node. For text updates, it's faster
+ * to set the `nodeValue` of the Text node directly instead of using
+ * `.textContent` which will remove the existing node and create a new one.
+ *
+ * @param {DOMElement} node
+ * @param {string} text
+ * @internal
+ */
+
+ var setTextContent = function (node, text) {
+ if (text) {
+ var firstChild = node.firstChild;
+
+ if (firstChild && firstChild === node.lastChild && firstChild.nodeType === TEXT_NODE) {
+ firstChild.nodeValue = text;
+ return;
+ }
+ }
+
+ node.textContent = text;
+ };
+
+ // List derived from Gecko source code:
+ // https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js
+ var shorthandToLonghand = {
+ animation: ['animationDelay', 'animationDirection', 'animationDuration', 'animationFillMode', 'animationIterationCount', 'animationName', 'animationPlayState', 'animationTimingFunction'],
+ background: ['backgroundAttachment', 'backgroundClip', 'backgroundColor', 'backgroundImage', 'backgroundOrigin', 'backgroundPositionX', 'backgroundPositionY', 'backgroundRepeat', 'backgroundSize'],
+ backgroundPosition: ['backgroundPositionX', 'backgroundPositionY'],
+ border: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth', 'borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth', 'borderLeftColor', 'borderLeftStyle', 'borderLeftWidth', 'borderRightColor', 'borderRightStyle', 'borderRightWidth', 'borderTopColor', 'borderTopStyle', 'borderTopWidth'],
+ borderBlockEnd: ['borderBlockEndColor', 'borderBlockEndStyle', 'borderBlockEndWidth'],
+ borderBlockStart: ['borderBlockStartColor', 'borderBlockStartStyle', 'borderBlockStartWidth'],
+ borderBottom: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth'],
+ borderColor: ['borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor'],
+ borderImage: ['borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth'],
+ borderInlineEnd: ['borderInlineEndColor', 'borderInlineEndStyle', 'borderInlineEndWidth'],
+ borderInlineStart: ['borderInlineStartColor', 'borderInlineStartStyle', 'borderInlineStartWidth'],
+ borderLeft: ['borderLeftColor', 'borderLeftStyle', 'borderLeftWidth'],
+ borderRadius: ['borderBottomLeftRadius', 'borderBottomRightRadius', 'borderTopLeftRadius', 'borderTopRightRadius'],
+ borderRight: ['borderRightColor', 'borderRightStyle', 'borderRightWidth'],
+ borderStyle: ['borderBottomStyle', 'borderLeftStyle', 'borderRightStyle', 'borderTopStyle'],
+ borderTop: ['borderTopColor', 'borderTopStyle', 'borderTopWidth'],
+ borderWidth: ['borderBottomWidth', 'borderLeftWidth', 'borderRightWidth', 'borderTopWidth'],
+ columnRule: ['columnRuleColor', 'columnRuleStyle', 'columnRuleWidth'],
+ columns: ['columnCount', 'columnWidth'],
+ flex: ['flexBasis', 'flexGrow', 'flexShrink'],
+ flexFlow: ['flexDirection', 'flexWrap'],
+ font: ['fontFamily', 'fontFeatureSettings', 'fontKerning', 'fontLanguageOverride', 'fontSize', 'fontSizeAdjust', 'fontStretch', 'fontStyle', 'fontVariant', 'fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition', 'fontWeight', 'lineHeight'],
+ fontVariant: ['fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition'],
+ gap: ['columnGap', 'rowGap'],
+ grid: ['gridAutoColumns', 'gridAutoFlow', 'gridAutoRows', 'gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],
+ gridArea: ['gridColumnEnd', 'gridColumnStart', 'gridRowEnd', 'gridRowStart'],
+ gridColumn: ['gridColumnEnd', 'gridColumnStart'],
+ gridColumnGap: ['columnGap'],
+ gridGap: ['columnGap', 'rowGap'],
+ gridRow: ['gridRowEnd', 'gridRowStart'],
+ gridRowGap: ['rowGap'],
+ gridTemplate: ['gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],
+ listStyle: ['listStyleImage', 'listStylePosition', 'listStyleType'],
+ margin: ['marginBottom', 'marginLeft', 'marginRight', 'marginTop'],
+ marker: ['markerEnd', 'markerMid', 'markerStart'],
+ mask: ['maskClip', 'maskComposite', 'maskImage', 'maskMode', 'maskOrigin', 'maskPositionX', 'maskPositionY', 'maskRepeat', 'maskSize'],
+ maskPosition: ['maskPositionX', 'maskPositionY'],
+ outline: ['outlineColor', 'outlineStyle', 'outlineWidth'],
+ overflow: ['overflowX', 'overflowY'],
+ padding: ['paddingBottom', 'paddingLeft', 'paddingRight', 'paddingTop'],
+ placeContent: ['alignContent', 'justifyContent'],
+ placeItems: ['alignItems', 'justifyItems'],
+ placeSelf: ['alignSelf', 'justifySelf'],
+ textDecoration: ['textDecorationColor', 'textDecorationLine', 'textDecorationStyle'],
+ textEmphasis: ['textEmphasisColor', 'textEmphasisStyle'],
+ transition: ['transitionDelay', 'transitionDuration', 'transitionProperty', 'transitionTimingFunction'],
+ wordWrap: ['overflowWrap']
+ };
+
+ /**
+ * CSS properties which accept numbers but are not in units of "px".
+ */
+ var isUnitlessNumber = {
+ animationIterationCount: true,
+ aspectRatio: true,
+ borderImageOutset: true,
+ borderImageSlice: true,
+ borderImageWidth: true,
+ boxFlex: true,
+ boxFlexGroup: true,
+ boxOrdinalGroup: true,
+ columnCount: true,
+ columns: true,
+ flex: true,
+ flexGrow: true,
+ flexPositive: true,
+ flexShrink: true,
+ flexNegative: true,
+ flexOrder: true,
+ gridArea: true,
+ gridRow: true,
+ gridRowEnd: true,
+ gridRowSpan: true,
+ gridRowStart: true,
+ gridColumn: true,
+ gridColumnEnd: true,
+ gridColumnSpan: true,
+ gridColumnStart: true,
+ fontWeight: true,
+ lineClamp: true,
+ lineHeight: true,
+ opacity: true,
+ order: true,
+ orphans: true,
+ tabSize: true,
+ widows: true,
+ zIndex: true,
+ zoom: true,
+ // SVG-related properties
+ fillOpacity: true,
+ floodOpacity: true,
+ stopOpacity: true,
+ strokeDasharray: true,
+ strokeDashoffset: true,
+ strokeMiterlimit: true,
+ strokeOpacity: true,
+ strokeWidth: true
+ };
+ /**
+ * @param {string} prefix vendor-specific prefix, eg: Webkit
+ * @param {string} key style name, eg: transitionDuration
+ * @return {string} style name prefixed with `prefix`, properly camelCased, eg:
+ * WebkitTransitionDuration
+ */
+
+ function prefixKey(prefix, key) {
+ return prefix + key.charAt(0).toUpperCase() + key.substring(1);
+ }
+ /**
+ * Support style names that may come passed in prefixed by adding permutations
+ * of vendor prefixes.
+ */
+
+
+ var prefixes = ['Webkit', 'ms', 'Moz', 'O']; // Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an
+ // infinite loop, because it iterates over the newly added props too.
+
+ Object.keys(isUnitlessNumber).forEach(function (prop) {
+ prefixes.forEach(function (prefix) {
+ isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];
+ });
+ });
+
+ /**
+ * Convert a value into the proper css writable value. The style name `name`
+ * should be logical (no hyphens), as specified
+ * in `CSSProperty.isUnitlessNumber`.
+ *
+ * @param {string} name CSS property name such as `topMargin`.
+ * @param {*} value CSS property value such as `10px`.
+ * @return {string} Normalized style value with dimensions applied.
+ */
+
+ function dangerousStyleValue(name, value, isCustomProperty) {
+ // Note that we've removed escapeTextForBrowser() calls here since the
+ // whole string will be escaped when the attribute is injected into
+ // the markup. If you provide unsafe user data here they can inject
+ // arbitrary CSS which may be problematic (I couldn't repro this):
+ // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet
+ // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/
+ // This is not an XSS hole but instead a potential CSS injection issue
+ // which has lead to a greater discussion about how we're going to
+ // trust URLs moving forward. See #2115901
+ var isEmpty = value == null || typeof value === 'boolean' || value === '';
+
+ if (isEmpty) {
+ return '';
+ }
+
+ if (!isCustomProperty && typeof value === 'number' && value !== 0 && !(isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name])) {
+ return value + 'px'; // Presumes implicit 'px' suffix for unitless numbers
+ }
+
+ {
+ checkCSSPropertyStringCoercion(value, name);
+ }
+
+ return ('' + value).trim();
+ }
+
+ var uppercasePattern = /([A-Z])/g;
+ var msPattern = /^ms-/;
+ /**
+ * Hyphenates a camelcased CSS property name, for example:
+ *
+ * > hyphenateStyleName('backgroundColor')
+ * < "background-color"
+ * > hyphenateStyleName('MozTransition')
+ * < "-moz-transition"
+ * > hyphenateStyleName('msTransition')
+ * < "-ms-transition"
+ *
+ * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix
+ * is converted to `-ms-`.
+ */
+
+ function hyphenateStyleName(name) {
+ return name.replace(uppercasePattern, '-$1').toLowerCase().replace(msPattern, '-ms-');
+ }
+
+ var warnValidStyle = function () {};
+
+ {
+ // 'msTransform' is correct, but the other prefixes should be capitalized
+ var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;
+ var msPattern$1 = /^-ms-/;
+ var hyphenPattern = /-(.)/g; // style values shouldn't contain a semicolon
+
+ var badStyleValueWithSemicolonPattern = /;\s*$/;
+ var warnedStyleNames = {};
+ var warnedStyleValues = {};
+ var warnedForNaNValue = false;
+ var warnedForInfinityValue = false;
+
+ var camelize = function (string) {
+ return string.replace(hyphenPattern, function (_, character) {
+ return character.toUpperCase();
+ });
+ };
+
+ var warnHyphenatedStyleName = function (name) {
+ if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {
+ return;
+ }
+
+ warnedStyleNames[name] = true;
+
+ error('Unsupported style property %s. Did you mean %s?', name, // As Andi Smith suggests
+ // (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix
+ // is converted to lowercase `ms`.
+ camelize(name.replace(msPattern$1, 'ms-')));
+ };
+
+ var warnBadVendoredStyleName = function (name) {
+ if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {
+ return;
+ }
+
+ warnedStyleNames[name] = true;
+
+ error('Unsupported vendor-prefixed style property %s. Did you mean %s?', name, name.charAt(0).toUpperCase() + name.slice(1));
+ };
+
+ var warnStyleValueWithSemicolon = function (name, value) {
+ if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {
+ return;
+ }
+
+ warnedStyleValues[value] = true;
+
+ error("Style property values shouldn't contain a semicolon. " + 'Try "%s: %s" instead.', name, value.replace(badStyleValueWithSemicolonPattern, ''));
+ };
+
+ var warnStyleValueIsNaN = function (name, value) {
+ if (warnedForNaNValue) {
+ return;
+ }
+
+ warnedForNaNValue = true;
+
+ error('`NaN` is an invalid value for the `%s` css style property.', name);
+ };
+
+ var warnStyleValueIsInfinity = function (name, value) {
+ if (warnedForInfinityValue) {
+ return;
+ }
+
+ warnedForInfinityValue = true;
+
+ error('`Infinity` is an invalid value for the `%s` css style property.', name);
+ };
+
+ warnValidStyle = function (name, value) {
+ if (name.indexOf('-') > -1) {
+ warnHyphenatedStyleName(name);
+ } else if (badVendoredStyleNamePattern.test(name)) {
+ warnBadVendoredStyleName(name);
+ } else if (badStyleValueWithSemicolonPattern.test(value)) {
+ warnStyleValueWithSemicolon(name, value);
+ }
+
+ if (typeof value === 'number') {
+ if (isNaN(value)) {
+ warnStyleValueIsNaN(name, value);
+ } else if (!isFinite(value)) {
+ warnStyleValueIsInfinity(name, value);
+ }
+ }
+ };
+ }
+
+ var warnValidStyle$1 = warnValidStyle;
+
+ /**
+ * Operations for dealing with CSS properties.
+ */
+
+ /**
+ * This creates a string that is expected to be equivalent to the style
+ * attribute generated by server-side rendering. It by-passes warnings and
+ * security checks so it's not safe to use this value for anything other than
+ * comparison. It is only used in DEV for SSR validation.
+ */
+
+ function createDangerousStringForStyles(styles) {
+ {
+ var serialized = '';
+ var delimiter = '';
+
+ for (var styleName in styles) {
+ if (!styles.hasOwnProperty(styleName)) {
+ continue;
+ }
+
+ var styleValue = styles[styleName];
+
+ if (styleValue != null) {
+ var isCustomProperty = styleName.indexOf('--') === 0;
+ serialized += delimiter + (isCustomProperty ? styleName : hyphenateStyleName(styleName)) + ':';
+ serialized += dangerousStyleValue(styleName, styleValue, isCustomProperty);
+ delimiter = ';';
+ }
+ }
+
+ return serialized || null;
+ }
+ }
+ /**
+ * Sets the value for multiple styles on a node. If a value is specified as
+ * '' (empty string), the corresponding style property will be unset.
+ *
+ * @param {DOMElement} node
+ * @param {object} styles
+ */
+
+ function setValueForStyles(node, styles) {
+ var style = node.style;
+
+ for (var styleName in styles) {
+ if (!styles.hasOwnProperty(styleName)) {
+ continue;
+ }
+
+ var isCustomProperty = styleName.indexOf('--') === 0;
+
+ {
+ if (!isCustomProperty) {
+ warnValidStyle$1(styleName, styles[styleName]);
+ }
+ }
+
+ var styleValue = dangerousStyleValue(styleName, styles[styleName], isCustomProperty);
+
+ if (styleName === 'float') {
+ styleName = 'cssFloat';
+ }
+
+ if (isCustomProperty) {
+ style.setProperty(styleName, styleValue);
+ } else {
+ style[styleName] = styleValue;
+ }
+ }
+ }
+
+ function isValueEmpty(value) {
+ return value == null || typeof value === 'boolean' || value === '';
+ }
+ /**
+ * Given {color: 'red', overflow: 'hidden'} returns {
+ * color: 'color',
+ * overflowX: 'overflow',
+ * overflowY: 'overflow',
+ * }. This can be read as "the overflowY property was set by the overflow
+ * shorthand". That is, the values are the property that each was derived from.
+ */
+
+
+ function expandShorthandMap(styles) {
+ var expanded = {};
+
+ for (var key in styles) {
+ var longhands = shorthandToLonghand[key] || [key];
+
+ for (var i = 0; i < longhands.length; i++) {
+ expanded[longhands[i]] = key;
+ }
+ }
+
+ return expanded;
+ }
+ /**
+ * When mixing shorthand and longhand property names, we warn during updates if
+ * we expect an incorrect result to occur. In particular, we warn for:
+ *
+ * Updating a shorthand property (longhand gets overwritten):
+ * {font: 'foo', fontVariant: 'bar'} -> {font: 'baz', fontVariant: 'bar'}
+ * becomes .style.font = 'baz'
+ * Removing a shorthand property (longhand gets lost too):
+ * {font: 'foo', fontVariant: 'bar'} -> {fontVariant: 'bar'}
+ * becomes .style.font = ''
+ * Removing a longhand property (should revert to shorthand; doesn't):
+ * {font: 'foo', fontVariant: 'bar'} -> {font: 'foo'}
+ * becomes .style.fontVariant = ''
+ */
+
+
+ function validateShorthandPropertyCollisionInDev(styleUpdates, nextStyles) {
+ {
+ if (!nextStyles) {
+ return;
+ }
+
+ var expandedUpdates = expandShorthandMap(styleUpdates);
+ var expandedStyles = expandShorthandMap(nextStyles);
+ var warnedAbout = {};
+
+ for (var key in expandedUpdates) {
+ var originalKey = expandedUpdates[key];
+ var correctOriginalKey = expandedStyles[key];
+
+ if (correctOriginalKey && originalKey !== correctOriginalKey) {
+ var warningKey = originalKey + ',' + correctOriginalKey;
+
+ if (warnedAbout[warningKey]) {
+ continue;
+ }
+
+ warnedAbout[warningKey] = true;
+
+ error('%s a style property during rerender (%s) when a ' + 'conflicting property is set (%s) can lead to styling bugs. To ' + "avoid this, don't mix shorthand and non-shorthand properties " + 'for the same value; instead, replace the shorthand with ' + 'separate values.', isValueEmpty(styleUpdates[originalKey]) ? 'Removing' : 'Updating', originalKey, correctOriginalKey);
+ }
+ }
+ }
+ }
+
+ // For HTML, certain tags should omit their close tag. We keep a list for
+ // those special-case tags.
+ var omittedCloseTags = {
+ area: true,
+ base: true,
+ br: true,
+ col: true,
+ embed: true,
+ hr: true,
+ img: true,
+ input: true,
+ keygen: true,
+ link: true,
+ meta: true,
+ param: true,
+ source: true,
+ track: true,
+ wbr: true // NOTE: menuitem's close tag should be omitted, but that causes problems.
+
+ };
+
+ // `omittedCloseTags` except that `menuitem` should still have its closing tag.
+
+ var voidElementTags = assign({
+ menuitem: true
+ }, omittedCloseTags);
+
+ var HTML = '__html';
+
+ function assertValidProps(tag, props) {
+ if (!props) {
+ return;
+ } // Note the use of `==` which checks for null or undefined.
+
+
+ if (voidElementTags[tag]) {
+ if (props.children != null || props.dangerouslySetInnerHTML != null) {
+ throw new Error(tag + " is a void element tag and must neither have `children` nor " + 'use `dangerouslySetInnerHTML`.');
+ }
+ }
+
+ if (props.dangerouslySetInnerHTML != null) {
+ if (props.children != null) {
+ throw new Error('Can only set one of `children` or `props.dangerouslySetInnerHTML`.');
+ }
+
+ if (typeof props.dangerouslySetInnerHTML !== 'object' || !(HTML in props.dangerouslySetInnerHTML)) {
+ throw new Error('`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. ' + 'Please visit https://reactjs.org/link/dangerously-set-inner-html ' + 'for more information.');
+ }
+ }
+
+ {
+ if (!props.suppressContentEditableWarning && props.contentEditable && props.children != null) {
+ error('A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.');
+ }
+ }
+
+ if (props.style != null && typeof props.style !== 'object') {
+ throw new Error('The `style` prop expects a mapping from style properties to values, ' + "not a string. For example, style={{marginRight: spacing + 'em'}} when " + 'using JSX.');
+ }
+ }
+
+ function isCustomComponent(tagName, props) {
+ if (tagName.indexOf('-') === -1) {
+ return typeof props.is === 'string';
+ }
+
+ switch (tagName) {
+ // These are reserved SVG and MathML elements.
+ // We don't mind this list too much because we expect it to never grow.
+ // The alternative is to track the namespace in a few places which is convoluted.
+ // https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts
+ case 'annotation-xml':
+ case 'color-profile':
+ case 'font-face':
+ case 'font-face-src':
+ case 'font-face-uri':
+ case 'font-face-format':
+ case 'font-face-name':
+ case 'missing-glyph':
+ return false;
+
+ default:
+ return true;
+ }
+ }
+
+ // When adding attributes to the HTML or SVG allowed attribute list, be sure to
+ // also add them to this module to ensure casing and incorrect name
+ // warnings.
+ var possibleStandardNames = {
+ // HTML
+ accept: 'accept',
+ acceptcharset: 'acceptCharset',
+ 'accept-charset': 'acceptCharset',
+ accesskey: 'accessKey',
+ action: 'action',
+ allowfullscreen: 'allowFullScreen',
+ alt: 'alt',
+ as: 'as',
+ async: 'async',
+ autocapitalize: 'autoCapitalize',
+ autocomplete: 'autoComplete',
+ autocorrect: 'autoCorrect',
+ autofocus: 'autoFocus',
+ autoplay: 'autoPlay',
+ autosave: 'autoSave',
+ capture: 'capture',
+ cellpadding: 'cellPadding',
+ cellspacing: 'cellSpacing',
+ challenge: 'challenge',
+ charset: 'charSet',
+ checked: 'checked',
+ children: 'children',
+ cite: 'cite',
+ class: 'className',
+ classid: 'classID',
+ classname: 'className',
+ cols: 'cols',
+ colspan: 'colSpan',
+ content: 'content',
+ contenteditable: 'contentEditable',
+ contextmenu: 'contextMenu',
+ controls: 'controls',
+ controlslist: 'controlsList',
+ coords: 'coords',
+ crossorigin: 'crossOrigin',
+ dangerouslysetinnerhtml: 'dangerouslySetInnerHTML',
+ data: 'data',
+ datetime: 'dateTime',
+ default: 'default',
+ defaultchecked: 'defaultChecked',
+ defaultvalue: 'defaultValue',
+ defer: 'defer',
+ dir: 'dir',
+ disabled: 'disabled',
+ disablepictureinpicture: 'disablePictureInPicture',
+ disableremoteplayback: 'disableRemotePlayback',
+ download: 'download',
+ draggable: 'draggable',
+ enctype: 'encType',
+ enterkeyhint: 'enterKeyHint',
+ for: 'htmlFor',
+ form: 'form',
+ formmethod: 'formMethod',
+ formaction: 'formAction',
+ formenctype: 'formEncType',
+ formnovalidate: 'formNoValidate',
+ formtarget: 'formTarget',
+ frameborder: 'frameBorder',
+ headers: 'headers',
+ height: 'height',
+ hidden: 'hidden',
+ high: 'high',
+ href: 'href',
+ hreflang: 'hrefLang',
+ htmlfor: 'htmlFor',
+ httpequiv: 'httpEquiv',
+ 'http-equiv': 'httpEquiv',
+ icon: 'icon',
+ id: 'id',
+ imagesizes: 'imageSizes',
+ imagesrcset: 'imageSrcSet',
+ innerhtml: 'innerHTML',
+ inputmode: 'inputMode',
+ integrity: 'integrity',
+ is: 'is',
+ itemid: 'itemID',
+ itemprop: 'itemProp',
+ itemref: 'itemRef',
+ itemscope: 'itemScope',
+ itemtype: 'itemType',
+ keyparams: 'keyParams',
+ keytype: 'keyType',
+ kind: 'kind',
+ label: 'label',
+ lang: 'lang',
+ list: 'list',
+ loop: 'loop',
+ low: 'low',
+ manifest: 'manifest',
+ marginwidth: 'marginWidth',
+ marginheight: 'marginHeight',
+ max: 'max',
+ maxlength: 'maxLength',
+ media: 'media',
+ mediagroup: 'mediaGroup',
+ method: 'method',
+ min: 'min',
+ minlength: 'minLength',
+ multiple: 'multiple',
+ muted: 'muted',
+ name: 'name',
+ nomodule: 'noModule',
+ nonce: 'nonce',
+ novalidate: 'noValidate',
+ open: 'open',
+ optimum: 'optimum',
+ pattern: 'pattern',
+ placeholder: 'placeholder',
+ playsinline: 'playsInline',
+ poster: 'poster',
+ preload: 'preload',
+ profile: 'profile',
+ radiogroup: 'radioGroup',
+ readonly: 'readOnly',
+ referrerpolicy: 'referrerPolicy',
+ rel: 'rel',
+ required: 'required',
+ reversed: 'reversed',
+ role: 'role',
+ rows: 'rows',
+ rowspan: 'rowSpan',
+ sandbox: 'sandbox',
+ scope: 'scope',
+ scoped: 'scoped',
+ scrolling: 'scrolling',
+ seamless: 'seamless',
+ selected: 'selected',
+ shape: 'shape',
+ size: 'size',
+ sizes: 'sizes',
+ span: 'span',
+ spellcheck: 'spellCheck',
+ src: 'src',
+ srcdoc: 'srcDoc',
+ srclang: 'srcLang',
+ srcset: 'srcSet',
+ start: 'start',
+ step: 'step',
+ style: 'style',
+ summary: 'summary',
+ tabindex: 'tabIndex',
+ target: 'target',
+ title: 'title',
+ type: 'type',
+ usemap: 'useMap',
+ value: 'value',
+ width: 'width',
+ wmode: 'wmode',
+ wrap: 'wrap',
+ // SVG
+ about: 'about',
+ accentheight: 'accentHeight',
+ 'accent-height': 'accentHeight',
+ accumulate: 'accumulate',
+ additive: 'additive',
+ alignmentbaseline: 'alignmentBaseline',
+ 'alignment-baseline': 'alignmentBaseline',
+ allowreorder: 'allowReorder',
+ alphabetic: 'alphabetic',
+ amplitude: 'amplitude',
+ arabicform: 'arabicForm',
+ 'arabic-form': 'arabicForm',
+ ascent: 'ascent',
+ attributename: 'attributeName',
+ attributetype: 'attributeType',
+ autoreverse: 'autoReverse',
+ azimuth: 'azimuth',
+ basefrequency: 'baseFrequency',
+ baselineshift: 'baselineShift',
+ 'baseline-shift': 'baselineShift',
+ baseprofile: 'baseProfile',
+ bbox: 'bbox',
+ begin: 'begin',
+ bias: 'bias',
+ by: 'by',
+ calcmode: 'calcMode',
+ capheight: 'capHeight',
+ 'cap-height': 'capHeight',
+ clip: 'clip',
+ clippath: 'clipPath',
+ 'clip-path': 'clipPath',
+ clippathunits: 'clipPathUnits',
+ cliprule: 'clipRule',
+ 'clip-rule': 'clipRule',
+ color: 'color',
+ colorinterpolation: 'colorInterpolation',
+ 'color-interpolation': 'colorInterpolation',
+ colorinterpolationfilters: 'colorInterpolationFilters',
+ 'color-interpolation-filters': 'colorInterpolationFilters',
+ colorprofile: 'colorProfile',
+ 'color-profile': 'colorProfile',
+ colorrendering: 'colorRendering',
+ 'color-rendering': 'colorRendering',
+ contentscripttype: 'contentScriptType',
+ contentstyletype: 'contentStyleType',
+ cursor: 'cursor',
+ cx: 'cx',
+ cy: 'cy',
+ d: 'd',
+ datatype: 'datatype',
+ decelerate: 'decelerate',
+ descent: 'descent',
+ diffuseconstant: 'diffuseConstant',
+ direction: 'direction',
+ display: 'display',
+ divisor: 'divisor',
+ dominantbaseline: 'dominantBaseline',
+ 'dominant-baseline': 'dominantBaseline',
+ dur: 'dur',
+ dx: 'dx',
+ dy: 'dy',
+ edgemode: 'edgeMode',
+ elevation: 'elevation',
+ enablebackground: 'enableBackground',
+ 'enable-background': 'enableBackground',
+ end: 'end',
+ exponent: 'exponent',
+ externalresourcesrequired: 'externalResourcesRequired',
+ fill: 'fill',
+ fillopacity: 'fillOpacity',
+ 'fill-opacity': 'fillOpacity',
+ fillrule: 'fillRule',
+ 'fill-rule': 'fillRule',
+ filter: 'filter',
+ filterres: 'filterRes',
+ filterunits: 'filterUnits',
+ floodopacity: 'floodOpacity',
+ 'flood-opacity': 'floodOpacity',
+ floodcolor: 'floodColor',
+ 'flood-color': 'floodColor',
+ focusable: 'focusable',
+ fontfamily: 'fontFamily',
+ 'font-family': 'fontFamily',
+ fontsize: 'fontSize',
+ 'font-size': 'fontSize',
+ fontsizeadjust: 'fontSizeAdjust',
+ 'font-size-adjust': 'fontSizeAdjust',
+ fontstretch: 'fontStretch',
+ 'font-stretch': 'fontStretch',
+ fontstyle: 'fontStyle',
+ 'font-style': 'fontStyle',
+ fontvariant: 'fontVariant',
+ 'font-variant': 'fontVariant',
+ fontweight: 'fontWeight',
+ 'font-weight': 'fontWeight',
+ format: 'format',
+ from: 'from',
+ fx: 'fx',
+ fy: 'fy',
+ g1: 'g1',
+ g2: 'g2',
+ glyphname: 'glyphName',
+ 'glyph-name': 'glyphName',
+ glyphorientationhorizontal: 'glyphOrientationHorizontal',
+ 'glyph-orientation-horizontal': 'glyphOrientationHorizontal',
+ glyphorientationvertical: 'glyphOrientationVertical',
+ 'glyph-orientation-vertical': 'glyphOrientationVertical',
+ glyphref: 'glyphRef',
+ gradienttransform: 'gradientTransform',
+ gradientunits: 'gradientUnits',
+ hanging: 'hanging',
+ horizadvx: 'horizAdvX',
+ 'horiz-adv-x': 'horizAdvX',
+ horizoriginx: 'horizOriginX',
+ 'horiz-origin-x': 'horizOriginX',
+ ideographic: 'ideographic',
+ imagerendering: 'imageRendering',
+ 'image-rendering': 'imageRendering',
+ in2: 'in2',
+ in: 'in',
+ inlist: 'inlist',
+ intercept: 'intercept',
+ k1: 'k1',
+ k2: 'k2',
+ k3: 'k3',
+ k4: 'k4',
+ k: 'k',
+ kernelmatrix: 'kernelMatrix',
+ kernelunitlength: 'kernelUnitLength',
+ kerning: 'kerning',
+ keypoints: 'keyPoints',
+ keysplines: 'keySplines',
+ keytimes: 'keyTimes',
+ lengthadjust: 'lengthAdjust',
+ letterspacing: 'letterSpacing',
+ 'letter-spacing': 'letterSpacing',
+ lightingcolor: 'lightingColor',
+ 'lighting-color': 'lightingColor',
+ limitingconeangle: 'limitingConeAngle',
+ local: 'local',
+ markerend: 'markerEnd',
+ 'marker-end': 'markerEnd',
+ markerheight: 'markerHeight',
+ markermid: 'markerMid',
+ 'marker-mid': 'markerMid',
+ markerstart: 'markerStart',
+ 'marker-start': 'markerStart',
+ markerunits: 'markerUnits',
+ markerwidth: 'markerWidth',
+ mask: 'mask',
+ maskcontentunits: 'maskContentUnits',
+ maskunits: 'maskUnits',
+ mathematical: 'mathematical',
+ mode: 'mode',
+ numoctaves: 'numOctaves',
+ offset: 'offset',
+ opacity: 'opacity',
+ operator: 'operator',
+ order: 'order',
+ orient: 'orient',
+ orientation: 'orientation',
+ origin: 'origin',
+ overflow: 'overflow',
+ overlineposition: 'overlinePosition',
+ 'overline-position': 'overlinePosition',
+ overlinethickness: 'overlineThickness',
+ 'overline-thickness': 'overlineThickness',
+ paintorder: 'paintOrder',
+ 'paint-order': 'paintOrder',
+ panose1: 'panose1',
+ 'panose-1': 'panose1',
+ pathlength: 'pathLength',
+ patterncontentunits: 'patternContentUnits',
+ patterntransform: 'patternTransform',
+ patternunits: 'patternUnits',
+ pointerevents: 'pointerEvents',
+ 'pointer-events': 'pointerEvents',
+ points: 'points',
+ pointsatx: 'pointsAtX',
+ pointsaty: 'pointsAtY',
+ pointsatz: 'pointsAtZ',
+ prefix: 'prefix',
+ preservealpha: 'preserveAlpha',
+ preserveaspectratio: 'preserveAspectRatio',
+ primitiveunits: 'primitiveUnits',
+ property: 'property',
+ r: 'r',
+ radius: 'radius',
+ refx: 'refX',
+ refy: 'refY',
+ renderingintent: 'renderingIntent',
+ 'rendering-intent': 'renderingIntent',
+ repeatcount: 'repeatCount',
+ repeatdur: 'repeatDur',
+ requiredextensions: 'requiredExtensions',
+ requiredfeatures: 'requiredFeatures',
+ resource: 'resource',
+ restart: 'restart',
+ result: 'result',
+ results: 'results',
+ rotate: 'rotate',
+ rx: 'rx',
+ ry: 'ry',
+ scale: 'scale',
+ security: 'security',
+ seed: 'seed',
+ shaperendering: 'shapeRendering',
+ 'shape-rendering': 'shapeRendering',
+ slope: 'slope',
+ spacing: 'spacing',
+ specularconstant: 'specularConstant',
+ specularexponent: 'specularExponent',
+ speed: 'speed',
+ spreadmethod: 'spreadMethod',
+ startoffset: 'startOffset',
+ stddeviation: 'stdDeviation',
+ stemh: 'stemh',
+ stemv: 'stemv',
+ stitchtiles: 'stitchTiles',
+ stopcolor: 'stopColor',
+ 'stop-color': 'stopColor',
+ stopopacity: 'stopOpacity',
+ 'stop-opacity': 'stopOpacity',
+ strikethroughposition: 'strikethroughPosition',
+ 'strikethrough-position': 'strikethroughPosition',
+ strikethroughthickness: 'strikethroughThickness',
+ 'strikethrough-thickness': 'strikethroughThickness',
+ string: 'string',
+ stroke: 'stroke',
+ strokedasharray: 'strokeDasharray',
+ 'stroke-dasharray': 'strokeDasharray',
+ strokedashoffset: 'strokeDashoffset',
+ 'stroke-dashoffset': 'strokeDashoffset',
+ strokelinecap: 'strokeLinecap',
+ 'stroke-linecap': 'strokeLinecap',
+ strokelinejoin: 'strokeLinejoin',
+ 'stroke-linejoin': 'strokeLinejoin',
+ strokemiterlimit: 'strokeMiterlimit',
+ 'stroke-miterlimit': 'strokeMiterlimit',
+ strokewidth: 'strokeWidth',
+ 'stroke-width': 'strokeWidth',
+ strokeopacity: 'strokeOpacity',
+ 'stroke-opacity': 'strokeOpacity',
+ suppresscontenteditablewarning: 'suppressContentEditableWarning',
+ suppresshydrationwarning: 'suppressHydrationWarning',
+ surfacescale: 'surfaceScale',
+ systemlanguage: 'systemLanguage',
+ tablevalues: 'tableValues',
+ targetx: 'targetX',
+ targety: 'targetY',
+ textanchor: 'textAnchor',
+ 'text-anchor': 'textAnchor',
+ textdecoration: 'textDecoration',
+ 'text-decoration': 'textDecoration',
+ textlength: 'textLength',
+ textrendering: 'textRendering',
+ 'text-rendering': 'textRendering',
+ to: 'to',
+ transform: 'transform',
+ typeof: 'typeof',
+ u1: 'u1',
+ u2: 'u2',
+ underlineposition: 'underlinePosition',
+ 'underline-position': 'underlinePosition',
+ underlinethickness: 'underlineThickness',
+ 'underline-thickness': 'underlineThickness',
+ unicode: 'unicode',
+ unicodebidi: 'unicodeBidi',
+ 'unicode-bidi': 'unicodeBidi',
+ unicoderange: 'unicodeRange',
+ 'unicode-range': 'unicodeRange',
+ unitsperem: 'unitsPerEm',
+ 'units-per-em': 'unitsPerEm',
+ unselectable: 'unselectable',
+ valphabetic: 'vAlphabetic',
+ 'v-alphabetic': 'vAlphabetic',
+ values: 'values',
+ vectoreffect: 'vectorEffect',
+ 'vector-effect': 'vectorEffect',
+ version: 'version',
+ vertadvy: 'vertAdvY',
+ 'vert-adv-y': 'vertAdvY',
+ vertoriginx: 'vertOriginX',
+ 'vert-origin-x': 'vertOriginX',
+ vertoriginy: 'vertOriginY',
+ 'vert-origin-y': 'vertOriginY',
+ vhanging: 'vHanging',
+ 'v-hanging': 'vHanging',
+ videographic: 'vIdeographic',
+ 'v-ideographic': 'vIdeographic',
+ viewbox: 'viewBox',
+ viewtarget: 'viewTarget',
+ visibility: 'visibility',
+ vmathematical: 'vMathematical',
+ 'v-mathematical': 'vMathematical',
+ vocab: 'vocab',
+ widths: 'widths',
+ wordspacing: 'wordSpacing',
+ 'word-spacing': 'wordSpacing',
+ writingmode: 'writingMode',
+ 'writing-mode': 'writingMode',
+ x1: 'x1',
+ x2: 'x2',
+ x: 'x',
+ xchannelselector: 'xChannelSelector',
+ xheight: 'xHeight',
+ 'x-height': 'xHeight',
+ xlinkactuate: 'xlinkActuate',
+ 'xlink:actuate': 'xlinkActuate',
+ xlinkarcrole: 'xlinkArcrole',
+ 'xlink:arcrole': 'xlinkArcrole',
+ xlinkhref: 'xlinkHref',
+ 'xlink:href': 'xlinkHref',
+ xlinkrole: 'xlinkRole',
+ 'xlink:role': 'xlinkRole',
+ xlinkshow: 'xlinkShow',
+ 'xlink:show': 'xlinkShow',
+ xlinktitle: 'xlinkTitle',
+ 'xlink:title': 'xlinkTitle',
+ xlinktype: 'xlinkType',
+ 'xlink:type': 'xlinkType',
+ xmlbase: 'xmlBase',
+ 'xml:base': 'xmlBase',
+ xmllang: 'xmlLang',
+ 'xml:lang': 'xmlLang',
+ xmlns: 'xmlns',
+ 'xml:space': 'xmlSpace',
+ xmlnsxlink: 'xmlnsXlink',
+ 'xmlns:xlink': 'xmlnsXlink',
+ xmlspace: 'xmlSpace',
+ y1: 'y1',
+ y2: 'y2',
+ y: 'y',
+ ychannelselector: 'yChannelSelector',
+ z: 'z',
+ zoomandpan: 'zoomAndPan'
+ };
+
+ var ariaProperties = {
+ 'aria-current': 0,
+ // state
+ 'aria-description': 0,
+ 'aria-details': 0,
+ 'aria-disabled': 0,
+ // state
+ 'aria-hidden': 0,
+ // state
+ 'aria-invalid': 0,
+ // state
+ 'aria-keyshortcuts': 0,
+ 'aria-label': 0,
+ 'aria-roledescription': 0,
+ // Widget Attributes
+ 'aria-autocomplete': 0,
+ 'aria-checked': 0,
+ 'aria-expanded': 0,
+ 'aria-haspopup': 0,
+ 'aria-level': 0,
+ 'aria-modal': 0,
+ 'aria-multiline': 0,
+ 'aria-multiselectable': 0,
+ 'aria-orientation': 0,
+ 'aria-placeholder': 0,
+ 'aria-pressed': 0,
+ 'aria-readonly': 0,
+ 'aria-required': 0,
+ 'aria-selected': 0,
+ 'aria-sort': 0,
+ 'aria-valuemax': 0,
+ 'aria-valuemin': 0,
+ 'aria-valuenow': 0,
+ 'aria-valuetext': 0,
+ // Live Region Attributes
+ 'aria-atomic': 0,
+ 'aria-busy': 0,
+ 'aria-live': 0,
+ 'aria-relevant': 0,
+ // Drag-and-Drop Attributes
+ 'aria-dropeffect': 0,
+ 'aria-grabbed': 0,
+ // Relationship Attributes
+ 'aria-activedescendant': 0,
+ 'aria-colcount': 0,
+ 'aria-colindex': 0,
+ 'aria-colspan': 0,
+ 'aria-controls': 0,
+ 'aria-describedby': 0,
+ 'aria-errormessage': 0,
+ 'aria-flowto': 0,
+ 'aria-labelledby': 0,
+ 'aria-owns': 0,
+ 'aria-posinset': 0,
+ 'aria-rowcount': 0,
+ 'aria-rowindex': 0,
+ 'aria-rowspan': 0,
+ 'aria-setsize': 0
+ };
+
+ var warnedProperties = {};
+ var rARIA = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');
+ var rARIACamel = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');
+
+ function validateProperty(tagName, name) {
+ {
+ if (hasOwnProperty.call(warnedProperties, name) && warnedProperties[name]) {
+ return true;
+ }
+
+ if (rARIACamel.test(name)) {
+ var ariaName = 'aria-' + name.slice(4).toLowerCase();
+ var correctName = ariaProperties.hasOwnProperty(ariaName) ? ariaName : null; // If this is an aria-* attribute, but is not listed in the known DOM
+ // DOM properties, then it is an invalid aria-* attribute.
+
+ if (correctName == null) {
+ error('Invalid ARIA attribute `%s`. ARIA attributes follow the pattern aria-* and must be lowercase.', name);
+
+ warnedProperties[name] = true;
+ return true;
+ } // aria-* attributes should be lowercase; suggest the lowercase version.
+
+
+ if (name !== correctName) {
+ error('Invalid ARIA attribute `%s`. Did you mean `%s`?', name, correctName);
+
+ warnedProperties[name] = true;
+ return true;
+ }
+ }
+
+ if (rARIA.test(name)) {
+ var lowerCasedName = name.toLowerCase();
+ var standardName = ariaProperties.hasOwnProperty(lowerCasedName) ? lowerCasedName : null; // If this is an aria-* attribute, but is not listed in the known DOM
+ // DOM properties, then it is an invalid aria-* attribute.
+
+ if (standardName == null) {
+ warnedProperties[name] = true;
+ return false;
+ } // aria-* attributes should be lowercase; suggest the lowercase version.
+
+
+ if (name !== standardName) {
+ error('Unknown ARIA attribute `%s`. Did you mean `%s`?', name, standardName);
+
+ warnedProperties[name] = true;
+ return true;
+ }
+ }
+ }
+
+ return true;
+ }
+
+ function warnInvalidARIAProps(type, props) {
+ {
+ var invalidProps = [];
+
+ for (var key in props) {
+ var isValid = validateProperty(type, key);
+
+ if (!isValid) {
+ invalidProps.push(key);
+ }
+ }
+
+ var unknownPropString = invalidProps.map(function (prop) {
+ return '`' + prop + '`';
+ }).join(', ');
+
+ if (invalidProps.length === 1) {
+ error('Invalid aria prop %s on <%s> tag. ' + 'For details, see https://reactjs.org/link/invalid-aria-props', unknownPropString, type);
+ } else if (invalidProps.length > 1) {
+ error('Invalid aria props %s on <%s> tag. ' + 'For details, see https://reactjs.org/link/invalid-aria-props', unknownPropString, type);
+ }
+ }
+ }
+
+ function validateProperties(type, props) {
+ if (isCustomComponent(type, props)) {
+ return;
+ }
+
+ warnInvalidARIAProps(type, props);
+ }
+
+ var didWarnValueNull = false;
+ function validateProperties$1(type, props) {
+ {
+ if (type !== 'input' && type !== 'textarea' && type !== 'select') {
+ return;
+ }
+
+ if (props != null && props.value === null && !didWarnValueNull) {
+ didWarnValueNull = true;
+
+ if (type === 'select' && props.multiple) {
+ error('`value` prop on `%s` should not be null. ' + 'Consider using an empty array when `multiple` is set to `true` ' + 'to clear the component or `undefined` for uncontrolled components.', type);
+ } else {
+ error('`value` prop on `%s` should not be null. ' + 'Consider using an empty string to clear the component or `undefined` ' + 'for uncontrolled components.', type);
+ }
+ }
+ }
+ }
+
+ var validateProperty$1 = function () {};
+
+ {
+ var warnedProperties$1 = {};
+ var EVENT_NAME_REGEX = /^on./;
+ var INVALID_EVENT_NAME_REGEX = /^on[^A-Z]/;
+ var rARIA$1 = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');
+ var rARIACamel$1 = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');
+
+ validateProperty$1 = function (tagName, name, value, eventRegistry) {
+ if (hasOwnProperty.call(warnedProperties$1, name) && warnedProperties$1[name]) {
+ return true;
+ }
+
+ var lowerCasedName = name.toLowerCase();
+
+ if (lowerCasedName === 'onfocusin' || lowerCasedName === 'onfocusout') {
+ error('React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.');
+
+ warnedProperties$1[name] = true;
+ return true;
+ } // We can't rely on the event system being injected on the server.
+
+
+ if (eventRegistry != null) {
+ var registrationNameDependencies = eventRegistry.registrationNameDependencies,
+ possibleRegistrationNames = eventRegistry.possibleRegistrationNames;
+
+ if (registrationNameDependencies.hasOwnProperty(name)) {
+ return true;
+ }
+
+ var registrationName = possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? possibleRegistrationNames[lowerCasedName] : null;
+
+ if (registrationName != null) {
+ error('Invalid event handler property `%s`. Did you mean `%s`?', name, registrationName);
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+
+ if (EVENT_NAME_REGEX.test(name)) {
+ error('Unknown event handler property `%s`. It will be ignored.', name);
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+ } else if (EVENT_NAME_REGEX.test(name)) {
+ // If no event plugins have been injected, we are in a server environment.
+ // So we can't tell if the event name is correct for sure, but we can filter
+ // out known bad ones like `onclick`. We can't suggest a specific replacement though.
+ if (INVALID_EVENT_NAME_REGEX.test(name)) {
+ error('Invalid event handler property `%s`. ' + 'React events use the camelCase naming convention, for example `onClick`.', name);
+ }
+
+ warnedProperties$1[name] = true;
+ return true;
+ } // Let the ARIA attribute hook validate ARIA attributes
+
+
+ if (rARIA$1.test(name) || rARIACamel$1.test(name)) {
+ return true;
+ }
+
+ if (lowerCasedName === 'innerhtml') {
+ error('Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.');
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+
+ if (lowerCasedName === 'aria') {
+ error('The `aria` attribute is reserved for future use in React. ' + 'Pass individual `aria-` attributes instead.');
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+
+ if (lowerCasedName === 'is' && value !== null && value !== undefined && typeof value !== 'string') {
+ error('Received a `%s` for a string attribute `is`. If this is expected, cast ' + 'the value to a string.', typeof value);
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+
+ if (typeof value === 'number' && isNaN(value)) {
+ error('Received NaN for the `%s` attribute. If this is expected, cast ' + 'the value to a string.', name);
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+
+ var propertyInfo = getPropertyInfo(name);
+ var isReserved = propertyInfo !== null && propertyInfo.type === RESERVED; // Known attributes should match the casing specified in the property config.
+
+ if (possibleStandardNames.hasOwnProperty(lowerCasedName)) {
+ var standardName = possibleStandardNames[lowerCasedName];
+
+ if (standardName !== name) {
+ error('Invalid DOM property `%s`. Did you mean `%s`?', name, standardName);
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+ } else if (!isReserved && name !== lowerCasedName) {
+ // Unknown attributes should have lowercase casing since that's how they
+ // will be cased anyway with server rendering.
+ error('React does not recognize the `%s` prop on a DOM element. If you ' + 'intentionally want it to appear in the DOM as a custom ' + 'attribute, spell it as lowercase `%s` instead. ' + 'If you accidentally passed it from a parent component, remove ' + 'it from the DOM element.', name, lowerCasedName);
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+
+ if (typeof value === 'boolean' && shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {
+ if (value) {
+ error('Received `%s` for a non-boolean attribute `%s`.\n\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s="%s" or %s={value.toString()}.', value, name, name, value, name);
+ } else {
+ error('Received `%s` for a non-boolean attribute `%s`.\n\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s="%s" or %s={value.toString()}.\n\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', value, name, name, value, name, name, name);
+ }
+
+ warnedProperties$1[name] = true;
+ return true;
+ } // Now that we've validated casing, do not validate
+ // data types for reserved props
+
+
+ if (isReserved) {
+ return true;
+ } // Warn when a known attribute is a bad type
+
+
+ if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {
+ warnedProperties$1[name] = true;
+ return false;
+ } // Warn when passing the strings 'false' or 'true' into a boolean prop
+
+
+ if ((value === 'false' || value === 'true') && propertyInfo !== null && propertyInfo.type === BOOLEAN) {
+ error('Received the string `%s` for the boolean attribute `%s`. ' + '%s ' + 'Did you mean %s={%s}?', value, name, value === 'false' ? 'The browser will interpret it as a truthy value.' : 'Although this works, it will not work as expected if you pass the string "false".', name, value);
+
+ warnedProperties$1[name] = true;
+ return true;
+ }
+
+ return true;
+ };
+ }
+
+ var warnUnknownProperties = function (type, props, eventRegistry) {
+ {
+ var unknownProps = [];
+
+ for (var key in props) {
+ var isValid = validateProperty$1(type, key, props[key], eventRegistry);
+
+ if (!isValid) {
+ unknownProps.push(key);
+ }
+ }
+
+ var unknownPropString = unknownProps.map(function (prop) {
+ return '`' + prop + '`';
+ }).join(', ');
+
+ if (unknownProps.length === 1) {
+ error('Invalid value for prop %s on <%s> tag. Either remove it from the element, ' + 'or pass a string or number value to keep it in the DOM. ' + 'For details, see https://reactjs.org/link/attribute-behavior ', unknownPropString, type);
+ } else if (unknownProps.length > 1) {
+ error('Invalid values for props %s on <%s> tag. Either remove them from the element, ' + 'or pass a string or number value to keep them in the DOM. ' + 'For details, see https://reactjs.org/link/attribute-behavior ', unknownPropString, type);
+ }
+ }
+ };
+
+ function validateProperties$2(type, props, eventRegistry) {
+ if (isCustomComponent(type, props)) {
+ return;
+ }
+
+ warnUnknownProperties(type, props, eventRegistry);
+ }
+
+ var IS_EVENT_HANDLE_NON_MANAGED_NODE = 1;
+ var IS_NON_DELEGATED = 1 << 1;
+ var IS_CAPTURE_PHASE = 1 << 2;
+ // set to LEGACY_FB_SUPPORT. LEGACY_FB_SUPPORT only gets set when
+ // we call willDeferLaterForLegacyFBSupport, thus not bailing out
+ // will result in endless cycles like an infinite loop.
+ // We also don't want to defer during event replaying.
+
+ var SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS = IS_EVENT_HANDLE_NON_MANAGED_NODE | IS_NON_DELEGATED | IS_CAPTURE_PHASE;
+
+ // This exists to avoid circular dependency between ReactDOMEventReplaying
+ // and DOMPluginEventSystem.
+ var currentReplayingEvent = null;
+ function setReplayingEvent(event) {
+ {
+ if (currentReplayingEvent !== null) {
+ error('Expected currently replaying event to be null. This error ' + 'is likely caused by a bug in React. Please file an issue.');
+ }
+ }
+
+ currentReplayingEvent = event;
+ }
+ function resetReplayingEvent() {
+ {
+ if (currentReplayingEvent === null) {
+ error('Expected currently replaying event to not be null. This error ' + 'is likely caused by a bug in React. Please file an issue.');
+ }
+ }
+
+ currentReplayingEvent = null;
+ }
+ function isReplayingEvent(event) {
+ return event === currentReplayingEvent;
+ }
+
+ /**
+ * Gets the target node from a native browser event by accounting for
+ * inconsistencies in browser DOM APIs.
+ *
+ * @param {object} nativeEvent Native browser event.
+ * @return {DOMEventTarget} Target node.
+ */
+
+ function getEventTarget(nativeEvent) {
+ // Fallback to nativeEvent.srcElement for IE9
+ // https://github.com/facebook/react/issues/12506
+ var target = nativeEvent.target || nativeEvent.srcElement || window; // Normalize SVG <use> element events #4963
+
+ if (target.correspondingUseElement) {
+ target = target.correspondingUseElement;
+ } // Safari may fire events on text nodes (Node.TEXT_NODE is 3).
+ // @see http://www.quirksmode.org/js/events_properties.html
+
+
+ return target.nodeType === TEXT_NODE ? target.parentNode : target;
+ }
+
+ var restoreImpl = null;
+ var restoreTarget = null;
+ var restoreQueue = null;
+
+ function restoreStateOfTarget(target) {
+ // We perform this translation at the end of the event loop so that we
+ // always receive the correct fiber here
+ var internalInstance = getInstanceFromNode(target);
+
+ if (!internalInstance) {
+ // Unmounted
+ return;
+ }
+
+ if (typeof restoreImpl !== 'function') {
+ throw new Error('setRestoreImplementation() needs to be called to handle a target for controlled ' + 'events. This error is likely caused by a bug in React. Please file an issue.');
+ }
+
+ var stateNode = internalInstance.stateNode; // Guard against Fiber being unmounted.
+
+ if (stateNode) {
+ var _props = getFiberCurrentPropsFromNode(stateNode);
+
+ restoreImpl(internalInstance.stateNode, internalInstance.type, _props);
+ }
+ }
+
+ function setRestoreImplementation(impl) {
+ restoreImpl = impl;
+ }
+ function enqueueStateRestore(target) {
+ if (restoreTarget) {
+ if (restoreQueue) {
+ restoreQueue.push(target);
+ } else {
+ restoreQueue = [target];
+ }
+ } else {
+ restoreTarget = target;
+ }
+ }
+ function needsStateRestore() {
+ return restoreTarget !== null || restoreQueue !== null;
+ }
+ function restoreStateIfNeeded() {
+ if (!restoreTarget) {
+ return;
+ }
+
+ var target = restoreTarget;
+ var queuedTargets = restoreQueue;
+ restoreTarget = null;
+ restoreQueue = null;
+ restoreStateOfTarget(target);
+
+ if (queuedTargets) {
+ for (var i = 0; i < queuedTargets.length; i++) {
+ restoreStateOfTarget(queuedTargets[i]);
+ }
+ }
+ }
+
+ // the renderer. Such as when we're dispatching events or if third party
+ // libraries need to call batchedUpdates. Eventually, this API will go away when
+ // everything is batched by default. We'll then have a similar API to opt-out of
+ // scheduled work and instead do synchronous work.
+ // Defaults
+
+ var batchedUpdatesImpl = function (fn, bookkeeping) {
+ return fn(bookkeeping);
+ };
+
+ var flushSyncImpl = function () {};
+
+ var isInsideEventHandler = false;
+
+ function finishEventHandler() {
+ // Here we wait until all updates have propagated, which is important
+ // when using controlled components within layers:
+ // https://github.com/facebook/react/issues/1698
+ // Then we restore state of any controlled component.
+ var controlledComponentsHavePendingUpdates = needsStateRestore();
+
+ if (controlledComponentsHavePendingUpdates) {
+ // If a controlled event was fired, we may need to restore the state of
+ // the DOM node back to the controlled value. This is necessary when React
+ // bails out of the update without touching the DOM.
+ // TODO: Restore state in the microtask, after the discrete updates flush,
+ // instead of early flushing them here.
+ flushSyncImpl();
+ restoreStateIfNeeded();
+ }
+ }
+
+ function batchedUpdates(fn, a, b) {
+ if (isInsideEventHandler) {
+ // If we are currently inside another batch, we need to wait until it
+ // fully completes before restoring state.
+ return fn(a, b);
+ }
+
+ isInsideEventHandler = true;
+
+ try {
+ return batchedUpdatesImpl(fn, a, b);
+ } finally {
+ isInsideEventHandler = false;
+ finishEventHandler();
+ }
+ } // TODO: Replace with flushSync
+ function setBatchingImplementation(_batchedUpdatesImpl, _discreteUpdatesImpl, _flushSyncImpl) {
+ batchedUpdatesImpl = _batchedUpdatesImpl;
+ flushSyncImpl = _flushSyncImpl;
+ }
+
+ function isInteractive(tag) {
+ return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
+ }
+
+ function shouldPreventMouseEvent(name, type, props) {
+ switch (name) {
+ case 'onClick':
+ case 'onClickCapture':
+ case 'onDoubleClick':
+ case 'onDoubleClickCapture':
+ case 'onMouseDown':
+ case 'onMouseDownCapture':
+ case 'onMouseMove':
+ case 'onMouseMoveCapture':
+ case 'onMouseUp':
+ case 'onMouseUpCapture':
+ case 'onMouseEnter':
+ return !!(props.disabled && isInteractive(type));
+
+ default:
+ return false;
+ }
+ }
+ /**
+ * @param {object} inst The instance, which is the source of events.
+ * @param {string} registrationName Name of listener (e.g. `onClick`).
+ * @return {?function} The stored callback.
+ */
+
+
+ function getListener(inst, registrationName) {
+ var stateNode = inst.stateNode;
+
+ if (stateNode === null) {
+ // Work in progress (ex: onload events in incremental mode).
+ return null;
+ }
+
+ var props = getFiberCurrentPropsFromNode(stateNode);
+
+ if (props === null) {
+ // Work in progress.
+ return null;
+ }
+
+ var listener = props[registrationName];
+
+ if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
+ return null;
+ }
+
+ if (listener && typeof listener !== 'function') {
+ throw new Error("Expected `" + registrationName + "` listener to be a function, instead got a value of `" + typeof listener + "` type.");
+ }
+
+ return listener;
+ }
+
+ var passiveBrowserEventsSupported = false; // Check if browser support events with passive listeners
+ // https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#Safely_detecting_option_support
+
+ if (canUseDOM) {
+ try {
+ var options = {}; // $FlowFixMe: Ignore Flow complaining about needing a value
+
+ Object.defineProperty(options, 'passive', {
+ get: function () {
+ passiveBrowserEventsSupported = true;
+ }
+ });
+ window.addEventListener('test', options, options);
+ window.removeEventListener('test', options, options);
+ } catch (e) {
+ passiveBrowserEventsSupported = false;
+ }
+ }
+
+ function invokeGuardedCallbackProd(name, func, context, a, b, c, d, e, f) {
+ var funcArgs = Array.prototype.slice.call(arguments, 3);
+
+ try {
+ func.apply(context, funcArgs);
+ } catch (error) {
+ this.onError(error);
+ }
+ }
+
+ var invokeGuardedCallbackImpl = invokeGuardedCallbackProd;
+
+ {
+ // In DEV mode, we swap out invokeGuardedCallback for a special version
+ // that plays more nicely with the browser's DevTools. The idea is to preserve
+ // "Pause on exceptions" behavior. Because React wraps all user-provided
+ // functions in invokeGuardedCallback, and the production version of
+ // invokeGuardedCallback uses a try-catch, all user exceptions are treated
+ // like caught exceptions, and the DevTools won't pause unless the developer
+ // takes the extra step of enabling pause on caught exceptions. This is
+ // unintuitive, though, because even though React has caught the error, from
+ // the developer's perspective, the error is uncaught.
+ //
+ // To preserve the expected "Pause on exceptions" behavior, we don't use a
+ // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
+ // DOM node, and call the user-provided callback from inside an event handler
+ // for that fake event. If the callback throws, the error is "captured" using
+ // a global event handler. But because the error happens in a different
+ // event loop context, it does not interrupt the normal program flow.
+ // Effectively, this gives us try-catch behavior without actually using
+ // try-catch. Neat!
+ // Check that the browser supports the APIs we need to implement our special
+ // DEV version of invokeGuardedCallback
+ if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
+ var fakeNode = document.createElement('react');
+
+ invokeGuardedCallbackImpl = function invokeGuardedCallbackDev(name, func, context, a, b, c, d, e, f) {
+ // If document doesn't exist we know for sure we will crash in this method
+ // when we call document.createEvent(). However this can cause confusing
+ // errors: https://github.com/facebook/create-react-app/issues/3482
+ // So we preemptively throw with a better message instead.
+ if (typeof document === 'undefined' || document === null) {
+ throw new Error('The `document` global was defined when React was initialized, but is not ' + 'defined anymore. This can happen in a test environment if a component ' + 'schedules an update from an asynchronous callback, but the test has already ' + 'finished running. To solve this, you can either unmount the component at ' + 'the end of your test (and ensure that any asynchronous operations get ' + 'canceled in `componentWillUnmount`), or you can change the test itself ' + 'to be asynchronous.');
+ }
+
+ var evt = document.createEvent('Event');
+ var didCall = false; // Keeps track of whether the user-provided callback threw an error. We
+ // set this to true at the beginning, then set it to false right after
+ // calling the function. If the function errors, `didError` will never be
+ // set to false. This strategy works even if the browser is flaky and
+ // fails to call our global error handler, because it doesn't rely on
+ // the error event at all.
+
+ var didError = true; // Keeps track of the value of window.event so that we can reset it
+ // during the callback to let user code access window.event in the
+ // browsers that support it.
+
+ var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event
+ // dispatching: https://github.com/facebook/react/issues/13688
+
+ var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event');
+
+ function restoreAfterDispatch() {
+ // We immediately remove the callback from event listeners so that
+ // nested `invokeGuardedCallback` calls do not clash. Otherwise, a
+ // nested call would trigger the fake event handlers of any call higher
+ // in the stack.
+ fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the
+ // window.event assignment in both IE <= 10 as they throw an error
+ // "Member not found" in strict mode, and in Firefox which does not
+ // support window.event.
+
+ if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) {
+ window.event = windowEvent;
+ }
+ } // Create an event handler for our fake event. We will synchronously
+ // dispatch our fake event using `dispatchEvent`. Inside the handler, we
+ // call the user-provided callback.
+
+
+ var funcArgs = Array.prototype.slice.call(arguments, 3);
+
+ function callCallback() {
+ didCall = true;
+ restoreAfterDispatch();
+ func.apply(context, funcArgs);
+ didError = false;
+ } // Create a global error event handler. We use this to capture the value
+ // that was thrown. It's possible that this error handler will fire more
+ // than once; for example, if non-React code also calls `dispatchEvent`
+ // and a handler for that event throws. We should be resilient to most of
+ // those cases. Even if our error event handler fires more than once, the
+ // last error event is always used. If the callback actually does error,
+ // we know that the last error event is the correct one, because it's not
+ // possible for anything else to have happened in between our callback
+ // erroring and the code that follows the `dispatchEvent` call below. If
+ // the callback doesn't error, but the error event was fired, we know to
+ // ignore it because `didError` will be false, as described above.
+
+
+ var error; // Use this to track whether the error event is ever called.
+
+ var didSetError = false;
+ var isCrossOriginError = false;
+
+ function handleWindowError(event) {
+ error = event.error;
+ didSetError = true;
+
+ if (error === null && event.colno === 0 && event.lineno === 0) {
+ isCrossOriginError = true;
+ }
+
+ if (event.defaultPrevented) {
+ // Some other error handler has prevented default.
+ // Browsers silence the error report if this happens.
+ // We'll remember this to later decide whether to log it or not.
+ if (error != null && typeof error === 'object') {
+ try {
+ error._suppressLogging = true;
+ } catch (inner) {// Ignore.
+ }
+ }
+ }
+ } // Create a fake event type.
+
+
+ var evtType = "react-" + (name ? name : 'invokeguardedcallback'); // Attach our event handlers
+
+ window.addEventListener('error', handleWindowError);
+ fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function
+ // errors, it will trigger our global error handler.
+
+ evt.initEvent(evtType, false, false);
+ fakeNode.dispatchEvent(evt);
+
+ if (windowEventDescriptor) {
+ Object.defineProperty(window, 'event', windowEventDescriptor);
+ }
+
+ if (didCall && didError) {
+ if (!didSetError) {
+ // The callback errored, but the error event never fired.
+ // eslint-disable-next-line react-internal/prod-error-codes
+ error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');
+ } else if (isCrossOriginError) {
+ // eslint-disable-next-line react-internal/prod-error-codes
+ error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://reactjs.org/link/crossorigin-error for more information.');
+ }
+
+ this.onError(error);
+ } // Remove our event listeners
+
+
+ window.removeEventListener('error', handleWindowError);
+
+ if (!didCall) {
+ // Something went really wrong, and our event was not dispatched.
+ // https://github.com/facebook/react/issues/16734
+ // https://github.com/facebook/react/issues/16585
+ // Fall back to the production implementation.
+ restoreAfterDispatch();
+ return invokeGuardedCallbackProd.apply(this, arguments);
+ }
+ };
+ }
+ }
+
+ var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl;
+
+ var hasError = false;
+ var caughtError = null; // Used by event system to capture/rethrow the first error.
+
+ var hasRethrowError = false;
+ var rethrowError = null;
+ var reporter = {
+ onError: function (error) {
+ hasError = true;
+ caughtError = error;
+ }
+ };
+ /**
+ * Call a function while guarding against errors that happens within it.
+ * Returns an error if it throws, otherwise null.
+ *
+ * In production, this is implemented using a try-catch. The reason we don't
+ * use a try-catch directly is so that we can swap out a different
+ * implementation in DEV mode.
+ *
+ * @param {String} name of the guard to use for logging or debugging
+ * @param {Function} func The function to invoke
+ * @param {*} context The context to use when calling the function
+ * @param {...*} args Arguments for function
+ */
+
+ function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {
+ hasError = false;
+ caughtError = null;
+ invokeGuardedCallbackImpl$1.apply(reporter, arguments);
+ }
+ /**
+ * Same as invokeGuardedCallback, but instead of returning an error, it stores
+ * it in a global so it can be rethrown by `rethrowCaughtError` later.
+ * TODO: See if caughtError and rethrowError can be unified.
+ *
+ * @param {String} name of the guard to use for logging or debugging
+ * @param {Function} func The function to invoke
+ * @param {*} context The context to use when calling the function
+ * @param {...*} args Arguments for function
+ */
+
+ function invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) {
+ invokeGuardedCallback.apply(this, arguments);
+
+ if (hasError) {
+ var error = clearCaughtError();
+
+ if (!hasRethrowError) {
+ hasRethrowError = true;
+ rethrowError = error;
+ }
+ }
+ }
+ /**
+ * During execution of guarded functions we will capture the first error which
+ * we will rethrow to be handled by the top level error handler.
+ */
+
+ function rethrowCaughtError() {
+ if (hasRethrowError) {
+ var error = rethrowError;
+ hasRethrowError = false;
+ rethrowError = null;
+ throw error;
+ }
+ }
+ function hasCaughtError() {
+ return hasError;
+ }
+ function clearCaughtError() {
+ if (hasError) {
+ var error = caughtError;
+ hasError = false;
+ caughtError = null;
+ return error;
+ } else {
+ throw new Error('clearCaughtError was called but no error was captured. This error ' + 'is likely caused by a bug in React. Please file an issue.');
+ }
+ }
+
+ var ReactInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
+ var _ReactInternals$Sched = ReactInternals.Scheduler,
+ unstable_cancelCallback = _ReactInternals$Sched.unstable_cancelCallback,
+ unstable_now = _ReactInternals$Sched.unstable_now,
+ unstable_scheduleCallback = _ReactInternals$Sched.unstable_scheduleCallback,
+ unstable_shouldYield = _ReactInternals$Sched.unstable_shouldYield,
+ unstable_requestPaint = _ReactInternals$Sched.unstable_requestPaint,
+ unstable_getFirstCallbackNode = _ReactInternals$Sched.unstable_getFirstCallbackNode,
+ unstable_runWithPriority = _ReactInternals$Sched.unstable_runWithPriority,
+ unstable_next = _ReactInternals$Sched.unstable_next,
+ unstable_continueExecution = _ReactInternals$Sched.unstable_continueExecution,
+ unstable_pauseExecution = _ReactInternals$Sched.unstable_pauseExecution,
+ unstable_getCurrentPriorityLevel = _ReactInternals$Sched.unstable_getCurrentPriorityLevel,
+ unstable_ImmediatePriority = _ReactInternals$Sched.unstable_ImmediatePriority,
+ unstable_UserBlockingPriority = _ReactInternals$Sched.unstable_UserBlockingPriority,
+ unstable_NormalPriority = _ReactInternals$Sched.unstable_NormalPriority,
+ unstable_LowPriority = _ReactInternals$Sched.unstable_LowPriority,
+ unstable_IdlePriority = _ReactInternals$Sched.unstable_IdlePriority,
+ unstable_forceFrameRate = _ReactInternals$Sched.unstable_forceFrameRate,
+ unstable_flushAllWithoutAsserting = _ReactInternals$Sched.unstable_flushAllWithoutAsserting,
+ unstable_yieldValue = _ReactInternals$Sched.unstable_yieldValue,
+ unstable_setDisableYieldValue = _ReactInternals$Sched.unstable_setDisableYieldValue;
+
+ /**
+ * `ReactInstanceMap` maintains a mapping from a public facing stateful
+ * instance (key) and the internal representation (value). This allows public
+ * methods to accept the user facing instance as an argument and map them back
+ * to internal methods.
+ *
+ * Note that this module is currently shared and assumed to be stateless.
+ * If this becomes an actual Map, that will break.
+ */
+ function get(key) {
+ return key._reactInternals;
+ }
+ function has(key) {
+ return key._reactInternals !== undefined;
+ }
+ function set(key, value) {
+ key._reactInternals = value;
+ }
+
+ // Don't change these two values. They're used by React Dev Tools.
+ var NoFlags =
+ /* */
+ 0;
+ var PerformedWork =
+ /* */
+ 1; // You can change the rest (and add more).
+
+ var Placement =
+ /* */
+ 2;
+ var Update =
+ /* */
+ 4;
+ var ChildDeletion =
+ /* */
+ 16;
+ var ContentReset =
+ /* */
+ 32;
+ var Callback =
+ /* */
+ 64;
+ var DidCapture =
+ /* */
+ 128;
+ var ForceClientRender =
+ /* */
+ 256;
+ var Ref =
+ /* */
+ 512;
+ var Snapshot =
+ /* */
+ 1024;
+ var Passive =
+ /* */
+ 2048;
+ var Hydrating =
+ /* */
+ 4096;
+ var Visibility =
+ /* */
+ 8192;
+ var StoreConsistency =
+ /* */
+ 16384;
+ var LifecycleEffectMask = Passive | Update | Callback | Ref | Snapshot | StoreConsistency; // Union of all commit flags (flags with the lifetime of a particular commit)
+
+ var HostEffectMask =
+ /* */
+ 32767; // These are not really side effects, but we still reuse this field.
+
+ var Incomplete =
+ /* */
+ 32768;
+ var ShouldCapture =
+ /* */
+ 65536;
+ var ForceUpdateForLegacySuspense =
+ /* */
+ 131072;
+ var Forked =
+ /* */
+ 1048576; // Static tags describe aspects of a fiber that are not specific to a render,
+ // e.g. a fiber uses a passive effect (even if there are no updates on this particular render).
+ // This enables us to defer more work in the unmount case,
+ // since we can defer traversing the tree during layout to look for Passive effects,
+ // and instead rely on the static flag as a signal that there may be cleanup work.
+
+ var RefStatic =
+ /* */
+ 2097152;
+ var LayoutStatic =
+ /* */
+ 4194304;
+ var PassiveStatic =
+ /* */
+ 8388608; // These flags allow us to traverse to fibers that have effects on mount
+ // without traversing the entire tree after every commit for
+ // double invoking
+
+ var MountLayoutDev =
+ /* */
+ 16777216;
+ var MountPassiveDev =
+ /* */
+ 33554432; // Groups of flags that are used in the commit phase to skip over trees that
+ // don't contain effects, by checking subtreeFlags.
+
+ var BeforeMutationMask = // TODO: Remove Update flag from before mutation phase by re-landing Visibility
+ // flag logic (see #20043)
+ Update | Snapshot | ( 0);
+ var MutationMask = Placement | Update | ChildDeletion | ContentReset | Ref | Hydrating | Visibility;
+ var LayoutMask = Update | Callback | Ref | Visibility; // TODO: Split into PassiveMountMask and PassiveUnmountMask
+
+ var PassiveMask = Passive | ChildDeletion; // Union of tags that don't get reset on clones.
+ // This allows certain concepts to persist without recalculating them,
+ // e.g. whether a subtree contains passive effects or portals.
+
+ var StaticMask = LayoutStatic | PassiveStatic | RefStatic;
+
+ var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;
+ function getNearestMountedFiber(fiber) {
+ var node = fiber;
+ var nearestMounted = fiber;
+
+ if (!fiber.alternate) {
+ // If there is no alternate, this might be a new tree that isn't inserted
+ // yet. If it is, then it will have a pending insertion effect on it.
+ var nextNode = node;
+
+ do {
+ node = nextNode;
+
+ if ((node.flags & (Placement | Hydrating)) !== NoFlags) {
+ // This is an insertion or in-progress hydration. The nearest possible
+ // mounted fiber is the parent but we need to continue to figure out
+ // if that one is still mounted.
+ nearestMounted = node.return;
+ }
+
+ nextNode = node.return;
+ } while (nextNode);
+ } else {
+ while (node.return) {
+ node = node.return;
+ }
+ }
+
+ if (node.tag === HostRoot) {
+ // TODO: Check if this was a nested HostRoot when used with
+ // renderContainerIntoSubtree.
+ return nearestMounted;
+ } // If we didn't hit the root, that means that we're in an disconnected tree
+ // that has been unmounted.
+
+
+ return null;
+ }
+ function getSuspenseInstanceFromFiber(fiber) {
+ if (fiber.tag === SuspenseComponent) {
+ var suspenseState = fiber.memoizedState;
+
+ if (suspenseState === null) {
+ var current = fiber.alternate;
+
+ if (current !== null) {
+ suspenseState = current.memoizedState;
+ }
+ }
+
+ if (suspenseState !== null) {
+ return suspenseState.dehydrated;
+ }
+ }
+
+ return null;
+ }
+ function getContainerFromFiber(fiber) {
+ return fiber.tag === HostRoot ? fiber.stateNode.containerInfo : null;
+ }
+ function isFiberMounted(fiber) {
+ return getNearestMountedFiber(fiber) === fiber;
+ }
+ function isMounted(component) {
+ {
+ var owner = ReactCurrentOwner.current;
+
+ if (owner !== null && owner.tag === ClassComponent) {
+ var ownerFiber = owner;
+ var instance = ownerFiber.stateNode;
+
+ if (!instance._warnedAboutRefsInRender) {
+ error('%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentNameFromFiber(ownerFiber) || 'A component');
+ }
+
+ instance._warnedAboutRefsInRender = true;
+ }
+ }
+
+ var fiber = get(component);
+
+ if (!fiber) {
+ return false;
+ }
+
+ return getNearestMountedFiber(fiber) === fiber;
+ }
+
+ function assertIsMounted(fiber) {
+ if (getNearestMountedFiber(fiber) !== fiber) {
+ throw new Error('Unable to find node on an unmounted component.');
+ }
+ }
+
+ function findCurrentFiberUsingSlowPath(fiber) {
+ var alternate = fiber.alternate;
+
+ if (!alternate) {
+ // If there is no alternate, then we only need to check if it is mounted.
+ var nearestMounted = getNearestMountedFiber(fiber);
+
+ if (nearestMounted === null) {
+ throw new Error('Unable to find node on an unmounted component.');
+ }
+
+ if (nearestMounted !== fiber) {
+ return null;
+ }
+
+ return fiber;
+ } // If we have two possible branches, we'll walk backwards up to the root
+ // to see what path the root points to. On the way we may hit one of the
+ // special cases and we'll deal with them.
+
+
+ var a = fiber;
+ var b = alternate;
+
+ while (true) {
+ var parentA = a.return;
+
+ if (parentA === null) {
+ // We're at the root.
+ break;
+ }
+
+ var parentB = parentA.alternate;
+
+ if (parentB === null) {
+ // There is no alternate. This is an unusual case. Currently, it only
+ // happens when a Suspense component is hidden. An extra fragment fiber
+ // is inserted in between the Suspense fiber and its children. Skip
+ // over this extra fragment fiber and proceed to the next parent.
+ var nextParent = parentA.return;
+
+ if (nextParent !== null) {
+ a = b = nextParent;
+ continue;
+ } // If there's no parent, we're at the root.
+
+
+ break;
+ } // If both copies of the parent fiber point to the same child, we can
+ // assume that the child is current. This happens when we bailout on low
+ // priority: the bailed out fiber's child reuses the current child.
+
+
+ if (parentA.child === parentB.child) {
+ var child = parentA.child;
+
+ while (child) {
+ if (child === a) {
+ // We've determined that A is the current branch.
+ assertIsMounted(parentA);
+ return fiber;
+ }
+
+ if (child === b) {
+ // We've determined that B is the current branch.
+ assertIsMounted(parentA);
+ return alternate;
+ }
+
+ child = child.sibling;
+ } // We should never have an alternate for any mounting node. So the only
+ // way this could possibly happen is if this was unmounted, if at all.
+
+
+ throw new Error('Unable to find node on an unmounted component.');
+ }
+
+ if (a.return !== b.return) {
+ // The return pointer of A and the return pointer of B point to different
+ // fibers. We assume that return pointers never criss-cross, so A must
+ // belong to the child set of A.return, and B must belong to the child
+ // set of B.return.
+ a = parentA;
+ b = parentB;
+ } else {
+ // The return pointers point to the same fiber. We'll have to use the
+ // default, slow path: scan the child sets of each parent alternate to see
+ // which child belongs to which set.
+ //
+ // Search parent A's child set
+ var didFindChild = false;
+ var _child = parentA.child;
+
+ while (_child) {
+ if (_child === a) {
+ didFindChild = true;
+ a = parentA;
+ b = parentB;
+ break;
+ }
+
+ if (_child === b) {
+ didFindChild = true;
+ b = parentA;
+ a = parentB;
+ break;
+ }
+
+ _child = _child.sibling;
+ }
+
+ if (!didFindChild) {
+ // Search parent B's child set
+ _child = parentB.child;
+
+ while (_child) {
+ if (_child === a) {
+ didFindChild = true;
+ a = parentB;
+ b = parentA;
+ break;
+ }
+
+ if (_child === b) {
+ didFindChild = true;
+ b = parentB;
+ a = parentA;
+ break;
+ }
+
+ _child = _child.sibling;
+ }
+
+ if (!didFindChild) {
+ throw new Error('Child was not found in either parent set. This indicates a bug ' + 'in React related to the return pointer. Please file an issue.');
+ }
+ }
+ }
+
+ if (a.alternate !== b) {
+ throw new Error("Return fibers should always be each others' alternates. " + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+ } // If the root is not a host container, we're in a disconnected tree. I.e.
+ // unmounted.
+
+
+ if (a.tag !== HostRoot) {
+ throw new Error('Unable to find node on an unmounted component.');
+ }
+
+ if (a.stateNode.current === a) {
+ // We've determined that A is the current branch.
+ return fiber;
+ } // Otherwise B has to be current branch.
+
+
+ return alternate;
+ }
+ function findCurrentHostFiber(parent) {
+ var currentParent = findCurrentFiberUsingSlowPath(parent);
+ return currentParent !== null ? findCurrentHostFiberImpl(currentParent) : null;
+ }
+
+ function findCurrentHostFiberImpl(node) {
+ // Next we'll drill down this component to find the first HostComponent/Text.
+ if (node.tag === HostComponent || node.tag === HostText) {
+ return node;
+ }
+
+ var child = node.child;
+
+ while (child !== null) {
+ var match = findCurrentHostFiberImpl(child);
+
+ if (match !== null) {
+ return match;
+ }
+
+ child = child.sibling;
+ }
+
+ return null;
+ }
+
+ function findCurrentHostFiberWithNoPortals(parent) {
+ var currentParent = findCurrentFiberUsingSlowPath(parent);
+ return currentParent !== null ? findCurrentHostFiberWithNoPortalsImpl(currentParent) : null;
+ }
+
+ function findCurrentHostFiberWithNoPortalsImpl(node) {
+ // Next we'll drill down this component to find the first HostComponent/Text.
+ if (node.tag === HostComponent || node.tag === HostText) {
+ return node;
+ }
+
+ var child = node.child;
+
+ while (child !== null) {
+ if (child.tag !== HostPortal) {
+ var match = findCurrentHostFiberWithNoPortalsImpl(child);
+
+ if (match !== null) {
+ return match;
+ }
+ }
+
+ child = child.sibling;
+ }
+
+ return null;
+ }
+
+ // This module only exists as an ESM wrapper around the external CommonJS
+ var scheduleCallback = unstable_scheduleCallback;
+ var cancelCallback = unstable_cancelCallback;
+ var shouldYield = unstable_shouldYield;
+ var requestPaint = unstable_requestPaint;
+ var now = unstable_now;
+ var getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
+ var ImmediatePriority = unstable_ImmediatePriority;
+ var UserBlockingPriority = unstable_UserBlockingPriority;
+ var NormalPriority = unstable_NormalPriority;
+ var LowPriority = unstable_LowPriority;
+ var IdlePriority = unstable_IdlePriority;
+ // this doesn't actually exist on the scheduler, but it *does*
+ // on scheduler/unstable_mock, which we'll need for internal testing
+ var unstable_yieldValue$1 = unstable_yieldValue;
+ var unstable_setDisableYieldValue$1 = unstable_setDisableYieldValue;
+
+ var rendererID = null;
+ var injectedHook = null;
+ var injectedProfilingHooks = null;
+ var hasLoggedError = false;
+ var isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined';
+ function injectInternals(internals) {
+ if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {
+ // No DevTools
+ return false;
+ }
+
+ var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;
+
+ if (hook.isDisabled) {
+ // This isn't a real property on the hook, but it can be set to opt out
+ // of DevTools integration and associated warnings and logs.
+ // https://github.com/facebook/react/issues/3877
+ return true;
+ }
+
+ if (!hook.supportsFiber) {
+ {
+ error('The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://reactjs.org/link/react-devtools');
+ } // DevTools exists, even though it doesn't support Fiber.
+
+
+ return true;
+ }
+
+ try {
+ if (enableSchedulingProfiler) {
+ // Conditionally inject these hooks only if Timeline profiler is supported by this build.
+ // This gives DevTools a way to feature detect that isn't tied to version number
+ // (since profiling and timeline are controlled by different feature flags).
+ internals = assign({}, internals, {
+ getLaneLabelMap: getLaneLabelMap,
+ injectProfilingHooks: injectProfilingHooks
+ });
+ }
+
+ rendererID = hook.inject(internals); // We have successfully injected, so now it is safe to set up hooks.
+
+ injectedHook = hook;
+ } catch (err) {
+ // Catch all errors because it is unsafe to throw during initialization.
+ {
+ error('React instrumentation encountered an error: %s.', err);
+ }
+ }
+
+ if (hook.checkDCE) {
+ // This is the real DevTools.
+ return true;
+ } else {
+ // This is likely a hook installed by Fast Refresh runtime.
+ return false;
+ }
+ }
+ function onScheduleRoot(root, children) {
+ {
+ if (injectedHook && typeof injectedHook.onScheduleFiberRoot === 'function') {
+ try {
+ injectedHook.onScheduleFiberRoot(rendererID, root, children);
+ } catch (err) {
+ if ( !hasLoggedError) {
+ hasLoggedError = true;
+
+ error('React instrumentation encountered an error: %s', err);
+ }
+ }
+ }
+ }
+ }
+ function onCommitRoot(root, eventPriority) {
+ if (injectedHook && typeof injectedHook.onCommitFiberRoot === 'function') {
+ try {
+ var didError = (root.current.flags & DidCapture) === DidCapture;
+
+ if (enableProfilerTimer) {
+ var schedulerPriority;
+
+ switch (eventPriority) {
+ case DiscreteEventPriority:
+ schedulerPriority = ImmediatePriority;
+ break;
+
+ case ContinuousEventPriority:
+ schedulerPriority = UserBlockingPriority;
+ break;
+
+ case DefaultEventPriority:
+ schedulerPriority = NormalPriority;
+ break;
+
+ case IdleEventPriority:
+ schedulerPriority = IdlePriority;
+ break;
+
+ default:
+ schedulerPriority = NormalPriority;
+ break;
+ }
+
+ injectedHook.onCommitFiberRoot(rendererID, root, schedulerPriority, didError);
+ } else {
+ injectedHook.onCommitFiberRoot(rendererID, root, undefined, didError);
+ }
+ } catch (err) {
+ {
+ if (!hasLoggedError) {
+ hasLoggedError = true;
+
+ error('React instrumentation encountered an error: %s', err);
+ }
+ }
+ }
+ }
+ }
+ function onPostCommitRoot(root) {
+ if (injectedHook && typeof injectedHook.onPostCommitFiberRoot === 'function') {
+ try {
+ injectedHook.onPostCommitFiberRoot(rendererID, root);
+ } catch (err) {
+ {
+ if (!hasLoggedError) {
+ hasLoggedError = true;
+
+ error('React instrumentation encountered an error: %s', err);
+ }
+ }
+ }
+ }
+ }
+ function onCommitUnmount(fiber) {
+ if (injectedHook && typeof injectedHook.onCommitFiberUnmount === 'function') {
+ try {
+ injectedHook.onCommitFiberUnmount(rendererID, fiber);
+ } catch (err) {
+ {
+ if (!hasLoggedError) {
+ hasLoggedError = true;
+
+ error('React instrumentation encountered an error: %s', err);
+ }
+ }
+ }
+ }
+ }
+ function setIsStrictModeForDevtools(newIsStrictMode) {
+ {
+ if (typeof unstable_yieldValue$1 === 'function') {
+ // We're in a test because Scheduler.unstable_yieldValue only exists
+ // in SchedulerMock. To reduce the noise in strict mode tests,
+ // suppress warnings and disable scheduler yielding during the double render
+ unstable_setDisableYieldValue$1(newIsStrictMode);
+ setSuppressWarning(newIsStrictMode);
+ }
+
+ if (injectedHook && typeof injectedHook.setStrictMode === 'function') {
+ try {
+ injectedHook.setStrictMode(rendererID, newIsStrictMode);
+ } catch (err) {
+ {
+ if (!hasLoggedError) {
+ hasLoggedError = true;
+
+ error('React instrumentation encountered an error: %s', err);
+ }
+ }
+ }
+ }
+ }
+ } // Profiler API hooks
+
+ function injectProfilingHooks(profilingHooks) {
+ injectedProfilingHooks = profilingHooks;
+ }
+
+ function getLaneLabelMap() {
+ {
+ var map = new Map();
+ var lane = 1;
+
+ for (var index = 0; index < TotalLanes; index++) {
+ var label = getLabelForLane(lane);
+ map.set(lane, label);
+ lane *= 2;
+ }
+
+ return map;
+ }
+ }
+
+ function markCommitStarted(lanes) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStarted === 'function') {
+ injectedProfilingHooks.markCommitStarted(lanes);
+ }
+ }
+ }
+ function markCommitStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStopped === 'function') {
+ injectedProfilingHooks.markCommitStopped();
+ }
+ }
+ }
+ function markComponentRenderStarted(fiber) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStarted === 'function') {
+ injectedProfilingHooks.markComponentRenderStarted(fiber);
+ }
+ }
+ }
+ function markComponentRenderStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStopped === 'function') {
+ injectedProfilingHooks.markComponentRenderStopped();
+ }
+ }
+ }
+ function markComponentPassiveEffectMountStarted(fiber) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStarted === 'function') {
+ injectedProfilingHooks.markComponentPassiveEffectMountStarted(fiber);
+ }
+ }
+ }
+ function markComponentPassiveEffectMountStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStopped === 'function') {
+ injectedProfilingHooks.markComponentPassiveEffectMountStopped();
+ }
+ }
+ }
+ function markComponentPassiveEffectUnmountStarted(fiber) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStarted === 'function') {
+ injectedProfilingHooks.markComponentPassiveEffectUnmountStarted(fiber);
+ }
+ }
+ }
+ function markComponentPassiveEffectUnmountStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStopped === 'function') {
+ injectedProfilingHooks.markComponentPassiveEffectUnmountStopped();
+ }
+ }
+ }
+ function markComponentLayoutEffectMountStarted(fiber) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStarted === 'function') {
+ injectedProfilingHooks.markComponentLayoutEffectMountStarted(fiber);
+ }
+ }
+ }
+ function markComponentLayoutEffectMountStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStopped === 'function') {
+ injectedProfilingHooks.markComponentLayoutEffectMountStopped();
+ }
+ }
+ }
+ function markComponentLayoutEffectUnmountStarted(fiber) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStarted === 'function') {
+ injectedProfilingHooks.markComponentLayoutEffectUnmountStarted(fiber);
+ }
+ }
+ }
+ function markComponentLayoutEffectUnmountStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStopped === 'function') {
+ injectedProfilingHooks.markComponentLayoutEffectUnmountStopped();
+ }
+ }
+ }
+ function markComponentErrored(fiber, thrownValue, lanes) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentErrored === 'function') {
+ injectedProfilingHooks.markComponentErrored(fiber, thrownValue, lanes);
+ }
+ }
+ }
+ function markComponentSuspended(fiber, wakeable, lanes) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentSuspended === 'function') {
+ injectedProfilingHooks.markComponentSuspended(fiber, wakeable, lanes);
+ }
+ }
+ }
+ function markLayoutEffectsStarted(lanes) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStarted === 'function') {
+ injectedProfilingHooks.markLayoutEffectsStarted(lanes);
+ }
+ }
+ }
+ function markLayoutEffectsStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStopped === 'function') {
+ injectedProfilingHooks.markLayoutEffectsStopped();
+ }
+ }
+ }
+ function markPassiveEffectsStarted(lanes) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStarted === 'function') {
+ injectedProfilingHooks.markPassiveEffectsStarted(lanes);
+ }
+ }
+ }
+ function markPassiveEffectsStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStopped === 'function') {
+ injectedProfilingHooks.markPassiveEffectsStopped();
+ }
+ }
+ }
+ function markRenderStarted(lanes) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStarted === 'function') {
+ injectedProfilingHooks.markRenderStarted(lanes);
+ }
+ }
+ }
+ function markRenderYielded() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderYielded === 'function') {
+ injectedProfilingHooks.markRenderYielded();
+ }
+ }
+ }
+ function markRenderStopped() {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStopped === 'function') {
+ injectedProfilingHooks.markRenderStopped();
+ }
+ }
+ }
+ function markRenderScheduled(lane) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderScheduled === 'function') {
+ injectedProfilingHooks.markRenderScheduled(lane);
+ }
+ }
+ }
+ function markForceUpdateScheduled(fiber, lane) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markForceUpdateScheduled === 'function') {
+ injectedProfilingHooks.markForceUpdateScheduled(fiber, lane);
+ }
+ }
+ }
+ function markStateUpdateScheduled(fiber, lane) {
+ {
+ if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markStateUpdateScheduled === 'function') {
+ injectedProfilingHooks.markStateUpdateScheduled(fiber, lane);
+ }
+ }
+ }
+
+ var NoMode =
+ /* */
+ 0; // TODO: Remove ConcurrentMode by reading from the root tag instead
+
+ var ConcurrentMode =
+ /* */
+ 1;
+ var ProfileMode =
+ /* */
+ 2;
+ var StrictLegacyMode =
+ /* */
+ 8;
+ var StrictEffectsMode =
+ /* */
+ 16;
+
+ // TODO: This is pretty well supported by browsers. Maybe we can drop it.
+ var clz32 = Math.clz32 ? Math.clz32 : clz32Fallback; // Count leading zeros.
+ // Based on:
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
+
+ var log = Math.log;
+ var LN2 = Math.LN2;
+
+ function clz32Fallback(x) {
+ var asUint = x >>> 0;
+
+ if (asUint === 0) {
+ return 32;
+ }
+
+ return 31 - (log(asUint) / LN2 | 0) | 0;
+ }
+
+ // If those values are changed that package should be rebuilt and redeployed.
+
+ var TotalLanes = 31;
+ var NoLanes =
+ /* */
+ 0;
+ var NoLane =
+ /* */
+ 0;
+ var SyncLane =
+ /* */
+ 1;
+ var InputContinuousHydrationLane =
+ /* */
+ 2;
+ var InputContinuousLane =
+ /* */
+ 4;
+ var DefaultHydrationLane =
+ /* */
+ 8;
+ var DefaultLane =
+ /* */
+ 16;
+ var TransitionHydrationLane =
+ /* */
+ 32;
+ var TransitionLanes =
+ /* */
+ 4194240;
+ var TransitionLane1 =
+ /* */
+ 64;
+ var TransitionLane2 =
+ /* */
+ 128;
+ var TransitionLane3 =
+ /* */
+ 256;
+ var TransitionLane4 =
+ /* */
+ 512;
+ var TransitionLane5 =
+ /* */
+ 1024;
+ var TransitionLane6 =
+ /* */
+ 2048;
+ var TransitionLane7 =
+ /* */
+ 4096;
+ var TransitionLane8 =
+ /* */
+ 8192;
+ var TransitionLane9 =
+ /* */
+ 16384;
+ var TransitionLane10 =
+ /* */
+ 32768;
+ var TransitionLane11 =
+ /* */
+ 65536;
+ var TransitionLane12 =
+ /* */
+ 131072;
+ var TransitionLane13 =
+ /* */
+ 262144;
+ var TransitionLane14 =
+ /* */
+ 524288;
+ var TransitionLane15 =
+ /* */
+ 1048576;
+ var TransitionLane16 =
+ /* */
+ 2097152;
+ var RetryLanes =
+ /* */
+ 130023424;
+ var RetryLane1 =
+ /* */
+ 4194304;
+ var RetryLane2 =
+ /* */
+ 8388608;
+ var RetryLane3 =
+ /* */
+ 16777216;
+ var RetryLane4 =
+ /* */
+ 33554432;
+ var RetryLane5 =
+ /* */
+ 67108864;
+ var SomeRetryLane = RetryLane1;
+ var SelectiveHydrationLane =
+ /* */
+ 134217728;
+ var NonIdleLanes =
+ /* */
+ 268435455;
+ var IdleHydrationLane =
+ /* */
+ 268435456;
+ var IdleLane =
+ /* */
+ 536870912;
+ var OffscreenLane =
+ /* */
+ 1073741824; // This function is used for the experimental timeline (react-devtools-timeline)
+ // It should be kept in sync with the Lanes values above.
+
+ function getLabelForLane(lane) {
+ {
+ if (lane & SyncLane) {
+ return 'Sync';
+ }
+
+ if (lane & InputContinuousHydrationLane) {
+ return 'InputContinuousHydration';
+ }
+
+ if (lane & InputContinuousLane) {
+ return 'InputContinuous';
+ }
+
+ if (lane & DefaultHydrationLane) {
+ return 'DefaultHydration';
+ }
+
+ if (lane & DefaultLane) {
+ return 'Default';
+ }
+
+ if (lane & TransitionHydrationLane) {
+ return 'TransitionHydration';
+ }
+
+ if (lane & TransitionLanes) {
+ return 'Transition';
+ }
+
+ if (lane & RetryLanes) {
+ return 'Retry';
+ }
+
+ if (lane & SelectiveHydrationLane) {
+ return 'SelectiveHydration';
+ }
+
+ if (lane & IdleHydrationLane) {
+ return 'IdleHydration';
+ }
+
+ if (lane & IdleLane) {
+ return 'Idle';
+ }
+
+ if (lane & OffscreenLane) {
+ return 'Offscreen';
+ }
+ }
+ }
+ var NoTimestamp = -1;
+ var nextTransitionLane = TransitionLane1;
+ var nextRetryLane = RetryLane1;
+
+ function getHighestPriorityLanes(lanes) {
+ switch (getHighestPriorityLane(lanes)) {
+ case SyncLane:
+ return SyncLane;
+
+ case InputContinuousHydrationLane:
+ return InputContinuousHydrationLane;
+
+ case InputContinuousLane:
+ return InputContinuousLane;
+
+ case DefaultHydrationLane:
+ return DefaultHydrationLane;
+
+ case DefaultLane:
+ return DefaultLane;
+
+ case TransitionHydrationLane:
+ return TransitionHydrationLane;
+
+ case TransitionLane1:
+ case TransitionLane2:
+ case TransitionLane3:
+ case TransitionLane4:
+ case TransitionLane5:
+ case TransitionLane6:
+ case TransitionLane7:
+ case TransitionLane8:
+ case TransitionLane9:
+ case TransitionLane10:
+ case TransitionLane11:
+ case TransitionLane12:
+ case TransitionLane13:
+ case TransitionLane14:
+ case TransitionLane15:
+ case TransitionLane16:
+ return lanes & TransitionLanes;
+
+ case RetryLane1:
+ case RetryLane2:
+ case RetryLane3:
+ case RetryLane4:
+ case RetryLane5:
+ return lanes & RetryLanes;
+
+ case SelectiveHydrationLane:
+ return SelectiveHydrationLane;
+
+ case IdleHydrationLane:
+ return IdleHydrationLane;
+
+ case IdleLane:
+ return IdleLane;
+
+ case OffscreenLane:
+ return OffscreenLane;
+
+ default:
+ {
+ error('Should have found matching lanes. This is a bug in React.');
+ } // This shouldn't be reachable, but as a fallback, return the entire bitmask.
+
+
+ return lanes;
+ }
+ }
+
+ function getNextLanes(root, wipLanes) {
+ // Early bailout if there's no pending work left.
+ var pendingLanes = root.pendingLanes;
+
+ if (pendingLanes === NoLanes) {
+ return NoLanes;
+ }
+
+ var nextLanes = NoLanes;
+ var suspendedLanes = root.suspendedLanes;
+ var pingedLanes = root.pingedLanes; // Do not work on any idle work until all the non-idle work has finished,
+ // even if the work is suspended.
+
+ var nonIdlePendingLanes = pendingLanes & NonIdleLanes;
+
+ if (nonIdlePendingLanes !== NoLanes) {
+ var nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;
+
+ if (nonIdleUnblockedLanes !== NoLanes) {
+ nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);
+ } else {
+ var nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;
+
+ if (nonIdlePingedLanes !== NoLanes) {
+ nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);
+ }
+ }
+ } else {
+ // The only remaining work is Idle.
+ var unblockedLanes = pendingLanes & ~suspendedLanes;
+
+ if (unblockedLanes !== NoLanes) {
+ nextLanes = getHighestPriorityLanes(unblockedLanes);
+ } else {
+ if (pingedLanes !== NoLanes) {
+ nextLanes = getHighestPriorityLanes(pingedLanes);
+ }
+ }
+ }
+
+ if (nextLanes === NoLanes) {
+ // This should only be reachable if we're suspended
+ // TODO: Consider warning in this path if a fallback timer is not scheduled.
+ return NoLanes;
+ } // If we're already in the middle of a render, switching lanes will interrupt
+ // it and we'll lose our progress. We should only do this if the new lanes are
+ // higher priority.
+
+
+ if (wipLanes !== NoLanes && wipLanes !== nextLanes && // If we already suspended with a delay, then interrupting is fine. Don't
+ // bother waiting until the root is complete.
+ (wipLanes & suspendedLanes) === NoLanes) {
+ var nextLane = getHighestPriorityLane(nextLanes);
+ var wipLane = getHighestPriorityLane(wipLanes);
+
+ if ( // Tests whether the next lane is equal or lower priority than the wip
+ // one. This works because the bits decrease in priority as you go left.
+ nextLane >= wipLane || // Default priority updates should not interrupt transition updates. The
+ // only difference between default updates and transition updates is that
+ // default updates do not support refresh transitions.
+ nextLane === DefaultLane && (wipLane & TransitionLanes) !== NoLanes) {
+ // Keep working on the existing in-progress tree. Do not interrupt.
+ return wipLanes;
+ }
+ }
+
+ if ((nextLanes & InputContinuousLane) !== NoLanes) {
+ // When updates are sync by default, we entangle continuous priority updates
+ // and default updates, so they render in the same batch. The only reason
+ // they use separate lanes is because continuous updates should interrupt
+ // transitions, but default updates should not.
+ nextLanes |= pendingLanes & DefaultLane;
+ } // Check for entangled lanes and add them to the batch.
+ //
+ // A lane is said to be entangled with another when it's not allowed to render
+ // in a batch that does not also include the other lane. Typically we do this
+ // when multiple updates have the same source, and we only want to respond to
+ // the most recent event from that source.
+ //
+ // Note that we apply entanglements *after* checking for partial work above.
+ // This means that if a lane is entangled during an interleaved event while
+ // it's already rendering, we won't interrupt it. This is intentional, since
+ // entanglement is usually "best effort": we'll try our best to render the
+ // lanes in the same batch, but it's not worth throwing out partially
+ // completed work in order to do it.
+ // TODO: Reconsider this. The counter-argument is that the partial work
+ // represents an intermediate state, which we don't want to show to the user.
+ // And by spending extra time finishing it, we're increasing the amount of
+ // time it takes to show the final state, which is what they are actually
+ // waiting for.
+ //
+ // For those exceptions where entanglement is semantically important, like
+ // useMutableSource, we should ensure that there is no partial work at the
+ // time we apply the entanglement.
+
+
+ var entangledLanes = root.entangledLanes;
+
+ if (entangledLanes !== NoLanes) {
+ var entanglements = root.entanglements;
+ var lanes = nextLanes & entangledLanes;
+
+ while (lanes > 0) {
+ var index = pickArbitraryLaneIndex(lanes);
+ var lane = 1 << index;
+ nextLanes |= entanglements[index];
+ lanes &= ~lane;
+ }
+ }
+
+ return nextLanes;
+ }
+ function getMostRecentEventTime(root, lanes) {
+ var eventTimes = root.eventTimes;
+ var mostRecentEventTime = NoTimestamp;
+
+ while (lanes > 0) {
+ var index = pickArbitraryLaneIndex(lanes);
+ var lane = 1 << index;
+ var eventTime = eventTimes[index];
+
+ if (eventTime > mostRecentEventTime) {
+ mostRecentEventTime = eventTime;
+ }
+
+ lanes &= ~lane;
+ }
+
+ return mostRecentEventTime;
+ }
+
+ function computeExpirationTime(lane, currentTime) {
+ switch (lane) {
+ case SyncLane:
+ case InputContinuousHydrationLane:
+ case InputContinuousLane:
+ // User interactions should expire slightly more quickly.
+ //
+ // NOTE: This is set to the corresponding constant as in Scheduler.js.
+ // When we made it larger, a product metric in www regressed, suggesting
+ // there's a user interaction that's being starved by a series of
+ // synchronous updates. If that theory is correct, the proper solution is
+ // to fix the starvation. However, this scenario supports the idea that
+ // expiration times are an important safeguard when starvation
+ // does happen.
+ return currentTime + 250;
+
+ case DefaultHydrationLane:
+ case DefaultLane:
+ case TransitionHydrationLane:
+ case TransitionLane1:
+ case TransitionLane2:
+ case TransitionLane3:
+ case TransitionLane4:
+ case TransitionLane5:
+ case TransitionLane6:
+ case TransitionLane7:
+ case TransitionLane8:
+ case TransitionLane9:
+ case TransitionLane10:
+ case TransitionLane11:
+ case TransitionLane12:
+ case TransitionLane13:
+ case TransitionLane14:
+ case TransitionLane15:
+ case TransitionLane16:
+ return currentTime + 5000;
+
+ case RetryLane1:
+ case RetryLane2:
+ case RetryLane3:
+ case RetryLane4:
+ case RetryLane5:
+ // TODO: Retries should be allowed to expire if they are CPU bound for
+ // too long, but when I made this change it caused a spike in browser
+ // crashes. There must be some other underlying bug; not super urgent but
+ // ideally should figure out why and fix it. Unfortunately we don't have
+ // a repro for the crashes, only detected via production metrics.
+ return NoTimestamp;
+
+ case SelectiveHydrationLane:
+ case IdleHydrationLane:
+ case IdleLane:
+ case OffscreenLane:
+ // Anything idle priority or lower should never expire.
+ return NoTimestamp;
+
+ default:
+ {
+ error('Should have found matching lanes. This is a bug in React.');
+ }
+
+ return NoTimestamp;
+ }
+ }
+
+ function markStarvedLanesAsExpired(root, currentTime) {
+ // TODO: This gets called every time we yield. We can optimize by storing
+ // the earliest expiration time on the root. Then use that to quickly bail out
+ // of this function.
+ var pendingLanes = root.pendingLanes;
+ var suspendedLanes = root.suspendedLanes;
+ var pingedLanes = root.pingedLanes;
+ var expirationTimes = root.expirationTimes; // Iterate through the pending lanes and check if we've reached their
+ // expiration time. If so, we'll assume the update is being starved and mark
+ // it as expired to force it to finish.
+
+ var lanes = pendingLanes;
+
+ while (lanes > 0) {
+ var index = pickArbitraryLaneIndex(lanes);
+ var lane = 1 << index;
+ var expirationTime = expirationTimes[index];
+
+ if (expirationTime === NoTimestamp) {
+ // Found a pending lane with no expiration time. If it's not suspended, or
+ // if it's pinged, assume it's CPU-bound. Compute a new expiration time
+ // using the current time.
+ if ((lane & suspendedLanes) === NoLanes || (lane & pingedLanes) !== NoLanes) {
+ // Assumes timestamps are monotonically increasing.
+ expirationTimes[index] = computeExpirationTime(lane, currentTime);
+ }
+ } else if (expirationTime <= currentTime) {
+ // This lane expired
+ root.expiredLanes |= lane;
+ }
+
+ lanes &= ~lane;
+ }
+ } // This returns the highest priority pending lanes regardless of whether they
+ // are suspended.
+
+ function getHighestPriorityPendingLanes(root) {
+ return getHighestPriorityLanes(root.pendingLanes);
+ }
+ function getLanesToRetrySynchronouslyOnError(root) {
+ var everythingButOffscreen = root.pendingLanes & ~OffscreenLane;
+
+ if (everythingButOffscreen !== NoLanes) {
+ return everythingButOffscreen;
+ }
+
+ if (everythingButOffscreen & OffscreenLane) {
+ return OffscreenLane;
+ }
+
+ return NoLanes;
+ }
+ function includesSyncLane(lanes) {
+ return (lanes & SyncLane) !== NoLanes;
+ }
+ function includesNonIdleWork(lanes) {
+ return (lanes & NonIdleLanes) !== NoLanes;
+ }
+ function includesOnlyRetries(lanes) {
+ return (lanes & RetryLanes) === lanes;
+ }
+ function includesOnlyNonUrgentLanes(lanes) {
+ var UrgentLanes = SyncLane | InputContinuousLane | DefaultLane;
+ return (lanes & UrgentLanes) === NoLanes;
+ }
+ function includesOnlyTransitions(lanes) {
+ return (lanes & TransitionLanes) === lanes;
+ }
+ function includesBlockingLane(root, lanes) {
+
+ var SyncDefaultLanes = InputContinuousHydrationLane | InputContinuousLane | DefaultHydrationLane | DefaultLane;
+ return (lanes & SyncDefaultLanes) !== NoLanes;
+ }
+ function includesExpiredLane(root, lanes) {
+ // This is a separate check from includesBlockingLane because a lane can
+ // expire after a render has already started.
+ return (lanes & root.expiredLanes) !== NoLanes;
+ }
+ function isTransitionLane(lane) {
+ return (lane & TransitionLanes) !== NoLanes;
+ }
+ function claimNextTransitionLane() {
+ // Cycle through the lanes, assigning each new transition to the next lane.
+ // In most cases, this means every transition gets its own lane, until we
+ // run out of lanes and cycle back to the beginning.
+ var lane = nextTransitionLane;
+ nextTransitionLane <<= 1;
+
+ if ((nextTransitionLane & TransitionLanes) === NoLanes) {
+ nextTransitionLane = TransitionLane1;
+ }
+
+ return lane;
+ }
+ function claimNextRetryLane() {
+ var lane = nextRetryLane;
+ nextRetryLane <<= 1;
+
+ if ((nextRetryLane & RetryLanes) === NoLanes) {
+ nextRetryLane = RetryLane1;
+ }
+
+ return lane;
+ }
+ function getHighestPriorityLane(lanes) {
+ return lanes & -lanes;
+ }
+ function pickArbitraryLane(lanes) {
+ // This wrapper function gets inlined. Only exists so to communicate that it
+ // doesn't matter which bit is selected; you can pick any bit without
+ // affecting the algorithms where its used. Here I'm using
+ // getHighestPriorityLane because it requires the fewest operations.
+ return getHighestPriorityLane(lanes);
+ }
+
+ function pickArbitraryLaneIndex(lanes) {
+ return 31 - clz32(lanes);
+ }
+
+ function laneToIndex(lane) {
+ return pickArbitraryLaneIndex(lane);
+ }
+
+ function includesSomeLane(a, b) {
+ return (a & b) !== NoLanes;
+ }
+ function isSubsetOfLanes(set, subset) {
+ return (set & subset) === subset;
+ }
+ function mergeLanes(a, b) {
+ return a | b;
+ }
+ function removeLanes(set, subset) {
+ return set & ~subset;
+ }
+ function intersectLanes(a, b) {
+ return a & b;
+ } // Seems redundant, but it changes the type from a single lane (used for
+ // updates) to a group of lanes (used for flushing work).
+
+ function laneToLanes(lane) {
+ return lane;
+ }
+ function higherPriorityLane(a, b) {
+ // This works because the bit ranges decrease in priority as you go left.
+ return a !== NoLane && a < b ? a : b;
+ }
+ function createLaneMap(initial) {
+ // Intentionally pushing one by one.
+ // https://v8.dev/blog/elements-kinds#avoid-creating-holes
+ var laneMap = [];
+
+ for (var i = 0; i < TotalLanes; i++) {
+ laneMap.push(initial);
+ }
+
+ return laneMap;
+ }
+ function markRootUpdated(root, updateLane, eventTime) {
+ root.pendingLanes |= updateLane; // If there are any suspended transitions, it's possible this new update
+ // could unblock them. Clear the suspended lanes so that we can try rendering
+ // them again.
+ //
+ // TODO: We really only need to unsuspend only lanes that are in the
+ // `subtreeLanes` of the updated fiber, or the update lanes of the return
+ // path. This would exclude suspended updates in an unrelated sibling tree,
+ // since there's no way for this update to unblock it.
+ //
+ // We don't do this if the incoming update is idle, because we never process
+ // idle updates until after all the regular updates have finished; there's no
+ // way it could unblock a transition.
+
+ if (updateLane !== IdleLane) {
+ root.suspendedLanes = NoLanes;
+ root.pingedLanes = NoLanes;
+ }
+
+ var eventTimes = root.eventTimes;
+ var index = laneToIndex(updateLane); // We can always overwrite an existing timestamp because we prefer the most
+ // recent event, and we assume time is monotonically increasing.
+
+ eventTimes[index] = eventTime;
+ }
+ function markRootSuspended(root, suspendedLanes) {
+ root.suspendedLanes |= suspendedLanes;
+ root.pingedLanes &= ~suspendedLanes; // The suspended lanes are no longer CPU-bound. Clear their expiration times.
+
+ var expirationTimes = root.expirationTimes;
+ var lanes = suspendedLanes;
+
+ while (lanes > 0) {
+ var index = pickArbitraryLaneIndex(lanes);
+ var lane = 1 << index;
+ expirationTimes[index] = NoTimestamp;
+ lanes &= ~lane;
+ }
+ }
+ function markRootPinged(root, pingedLanes, eventTime) {
+ root.pingedLanes |= root.suspendedLanes & pingedLanes;
+ }
+ function markRootFinished(root, remainingLanes) {
+ var noLongerPendingLanes = root.pendingLanes & ~remainingLanes;
+ root.pendingLanes = remainingLanes; // Let's try everything again
+
+ root.suspendedLanes = NoLanes;
+ root.pingedLanes = NoLanes;
+ root.expiredLanes &= remainingLanes;
+ root.mutableReadLanes &= remainingLanes;
+ root.entangledLanes &= remainingLanes;
+ var entanglements = root.entanglements;
+ var eventTimes = root.eventTimes;
+ var expirationTimes = root.expirationTimes; // Clear the lanes that no longer have pending work
+
+ var lanes = noLongerPendingLanes;
+
+ while (lanes > 0) {
+ var index = pickArbitraryLaneIndex(lanes);
+ var lane = 1 << index;
+ entanglements[index] = NoLanes;
+ eventTimes[index] = NoTimestamp;
+ expirationTimes[index] = NoTimestamp;
+ lanes &= ~lane;
+ }
+ }
+ function markRootEntangled(root, entangledLanes) {
+ // In addition to entangling each of the given lanes with each other, we also
+ // have to consider _transitive_ entanglements. For each lane that is already
+ // entangled with *any* of the given lanes, that lane is now transitively
+ // entangled with *all* the given lanes.
+ //
+ // Translated: If C is entangled with A, then entangling A with B also
+ // entangles C with B.
+ //
+ // If this is hard to grasp, it might help to intentionally break this
+ // function and look at the tests that fail in ReactTransition-test.js. Try
+ // commenting out one of the conditions below.
+ var rootEntangledLanes = root.entangledLanes |= entangledLanes;
+ var entanglements = root.entanglements;
+ var lanes = rootEntangledLanes;
+
+ while (lanes) {
+ var index = pickArbitraryLaneIndex(lanes);
+ var lane = 1 << index;
+
+ if ( // Is this one of the newly entangled lanes?
+ lane & entangledLanes | // Is this lane transitively entangled with the newly entangled lanes?
+ entanglements[index] & entangledLanes) {
+ entanglements[index] |= entangledLanes;
+ }
+
+ lanes &= ~lane;
+ }
+ }
+ function getBumpedLaneForHydration(root, renderLanes) {
+ var renderLane = getHighestPriorityLane(renderLanes);
+ var lane;
+
+ switch (renderLane) {
+ case InputContinuousLane:
+ lane = InputContinuousHydrationLane;
+ break;
+
+ case DefaultLane:
+ lane = DefaultHydrationLane;
+ break;
+
+ case TransitionLane1:
+ case TransitionLane2:
+ case TransitionLane3:
+ case TransitionLane4:
+ case TransitionLane5:
+ case TransitionLane6:
+ case TransitionLane7:
+ case TransitionLane8:
+ case TransitionLane9:
+ case TransitionLane10:
+ case TransitionLane11:
+ case TransitionLane12:
+ case TransitionLane13:
+ case TransitionLane14:
+ case TransitionLane15:
+ case TransitionLane16:
+ case RetryLane1:
+ case RetryLane2:
+ case RetryLane3:
+ case RetryLane4:
+ case RetryLane5:
+ lane = TransitionHydrationLane;
+ break;
+
+ case IdleLane:
+ lane = IdleHydrationLane;
+ break;
+
+ default:
+ // Everything else is already either a hydration lane, or shouldn't
+ // be retried at a hydration lane.
+ lane = NoLane;
+ break;
+ } // Check if the lane we chose is suspended. If so, that indicates that we
+ // already attempted and failed to hydrate at that level. Also check if we're
+ // already rendering that lane, which is rare but could happen.
+
+
+ if ((lane & (root.suspendedLanes | renderLanes)) !== NoLane) {
+ // Give up trying to hydrate and fall back to client render.
+ return NoLane;
+ }
+
+ return lane;
+ }
+ function addFiberToLanesMap(root, fiber, lanes) {
+
+ if (!isDevToolsPresent) {
+ return;
+ }
+
+ var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap;
+
+ while (lanes > 0) {
+ var index = laneToIndex(lanes);
+ var lane = 1 << index;
+ var updaters = pendingUpdatersLaneMap[index];
+ updaters.add(fiber);
+ lanes &= ~lane;
+ }
+ }
+ function movePendingFibersToMemoized(root, lanes) {
+
+ if (!isDevToolsPresent) {
+ return;
+ }
+
+ var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap;
+ var memoizedUpdaters = root.memoizedUpdaters;
+
+ while (lanes > 0) {
+ var index = laneToIndex(lanes);
+ var lane = 1 << index;
+ var updaters = pendingUpdatersLaneMap[index];
+
+ if (updaters.size > 0) {
+ updaters.forEach(function (fiber) {
+ var alternate = fiber.alternate;
+
+ if (alternate === null || !memoizedUpdaters.has(alternate)) {
+ memoizedUpdaters.add(fiber);
+ }
+ });
+ updaters.clear();
+ }
+
+ lanes &= ~lane;
+ }
+ }
+ function getTransitionsForLanes(root, lanes) {
+ {
+ return null;
+ }
+ }
+
+ var DiscreteEventPriority = SyncLane;
+ var ContinuousEventPriority = InputContinuousLane;
+ var DefaultEventPriority = DefaultLane;
+ var IdleEventPriority = IdleLane;
+ var currentUpdatePriority = NoLane;
+ function getCurrentUpdatePriority() {
+ return currentUpdatePriority;
+ }
+ function setCurrentUpdatePriority(newPriority) {
+ currentUpdatePriority = newPriority;
+ }
+ function runWithPriority(priority, fn) {
+ var previousPriority = currentUpdatePriority;
+
+ try {
+ currentUpdatePriority = priority;
+ return fn();
+ } finally {
+ currentUpdatePriority = previousPriority;
+ }
+ }
+ function higherEventPriority(a, b) {
+ return a !== 0 && a < b ? a : b;
+ }
+ function lowerEventPriority(a, b) {
+ return a === 0 || a > b ? a : b;
+ }
+ function isHigherEventPriority(a, b) {
+ return a !== 0 && a < b;
+ }
+ function lanesToEventPriority(lanes) {
+ var lane = getHighestPriorityLane(lanes);
+
+ if (!isHigherEventPriority(DiscreteEventPriority, lane)) {
+ return DiscreteEventPriority;
+ }
+
+ if (!isHigherEventPriority(ContinuousEventPriority, lane)) {
+ return ContinuousEventPriority;
+ }
+
+ if (includesNonIdleWork(lane)) {
+ return DefaultEventPriority;
+ }
+
+ return IdleEventPriority;
+ }
+
+ // This is imported by the event replaying implementation in React DOM. It's
+ // in a separate file to break a circular dependency between the renderer and
+ // the reconciler.
+ function isRootDehydrated(root) {
+ var currentState = root.current.memoizedState;
+ return currentState.isDehydrated;
+ }
+
+ var _attemptSynchronousHydration;
+
+ function setAttemptSynchronousHydration(fn) {
+ _attemptSynchronousHydration = fn;
+ }
+ function attemptSynchronousHydration(fiber) {
+ _attemptSynchronousHydration(fiber);
+ }
+ var attemptContinuousHydration;
+ function setAttemptContinuousHydration(fn) {
+ attemptContinuousHydration = fn;
+ }
+ var attemptHydrationAtCurrentPriority;
+ function setAttemptHydrationAtCurrentPriority(fn) {
+ attemptHydrationAtCurrentPriority = fn;
+ }
+ var getCurrentUpdatePriority$1;
+ function setGetCurrentUpdatePriority(fn) {
+ getCurrentUpdatePriority$1 = fn;
+ }
+ var attemptHydrationAtPriority;
+ function setAttemptHydrationAtPriority(fn) {
+ attemptHydrationAtPriority = fn;
+ } // TODO: Upgrade this definition once we're on a newer version of Flow that
+ // has this definition built-in.
+
+ var hasScheduledReplayAttempt = false; // The queue of discrete events to be replayed.
+
+ var queuedDiscreteEvents = []; // Indicates if any continuous event targets are non-null for early bailout.
+ // if the last target was dehydrated.
+
+ var queuedFocus = null;
+ var queuedDrag = null;
+ var queuedMouse = null; // For pointer events there can be one latest event per pointerId.
+
+ var queuedPointers = new Map();
+ var queuedPointerCaptures = new Map(); // We could consider replaying selectionchange and touchmoves too.
+
+ var queuedExplicitHydrationTargets = [];
+ var discreteReplayableEvents = ['mousedown', 'mouseup', 'touchcancel', 'touchend', 'touchstart', 'auxclick', 'dblclick', 'pointercancel', 'pointerdown', 'pointerup', 'dragend', 'dragstart', 'drop', 'compositionend', 'compositionstart', 'keydown', 'keypress', 'keyup', 'input', 'textInput', // Intentionally camelCase
+ 'copy', 'cut', 'paste', 'click', 'change', 'contextmenu', 'reset', 'submit'];
+ function isDiscreteEventThatRequiresHydration(eventType) {
+ return discreteReplayableEvents.indexOf(eventType) > -1;
+ }
+
+ function createQueuedReplayableEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+ return {
+ blockedOn: blockedOn,
+ domEventName: domEventName,
+ eventSystemFlags: eventSystemFlags,
+ nativeEvent: nativeEvent,
+ targetContainers: [targetContainer]
+ };
+ }
+
+ function clearIfContinuousEvent(domEventName, nativeEvent) {
+ switch (domEventName) {
+ case 'focusin':
+ case 'focusout':
+ queuedFocus = null;
+ break;
+
+ case 'dragenter':
+ case 'dragleave':
+ queuedDrag = null;
+ break;
+
+ case 'mouseover':
+ case 'mouseout':
+ queuedMouse = null;
+ break;
+
+ case 'pointerover':
+ case 'pointerout':
+ {
+ var pointerId = nativeEvent.pointerId;
+ queuedPointers.delete(pointerId);
+ break;
+ }
+
+ case 'gotpointercapture':
+ case 'lostpointercapture':
+ {
+ var _pointerId = nativeEvent.pointerId;
+ queuedPointerCaptures.delete(_pointerId);
+ break;
+ }
+ }
+ }
+
+ function accumulateOrCreateContinuousQueuedReplayableEvent(existingQueuedEvent, blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+ if (existingQueuedEvent === null || existingQueuedEvent.nativeEvent !== nativeEvent) {
+ var queuedEvent = createQueuedReplayableEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent);
+
+ if (blockedOn !== null) {
+ var _fiber2 = getInstanceFromNode(blockedOn);
+
+ if (_fiber2 !== null) {
+ // Attempt to increase the priority of this target.
+ attemptContinuousHydration(_fiber2);
+ }
+ }
+
+ return queuedEvent;
+ } // If we have already queued this exact event, then it's because
+ // the different event systems have different DOM event listeners.
+ // We can accumulate the flags, and the targetContainers, and
+ // store a single event to be replayed.
+
+
+ existingQueuedEvent.eventSystemFlags |= eventSystemFlags;
+ var targetContainers = existingQueuedEvent.targetContainers;
+
+ if (targetContainer !== null && targetContainers.indexOf(targetContainer) === -1) {
+ targetContainers.push(targetContainer);
+ }
+
+ return existingQueuedEvent;
+ }
+
+ function queueIfContinuousEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+ // These set relatedTarget to null because the replayed event will be treated as if we
+ // moved from outside the window (no target) onto the target once it hydrates.
+ // Instead of mutating we could clone the event.
+ switch (domEventName) {
+ case 'focusin':
+ {
+ var focusEvent = nativeEvent;
+ queuedFocus = accumulateOrCreateContinuousQueuedReplayableEvent(queuedFocus, blockedOn, domEventName, eventSystemFlags, targetContainer, focusEvent);
+ return true;
+ }
+
+ case 'dragenter':
+ {
+ var dragEvent = nativeEvent;
+ queuedDrag = accumulateOrCreateContinuousQueuedReplayableEvent(queuedDrag, blockedOn, domEventName, eventSystemFlags, targetContainer, dragEvent);
+ return true;
+ }
+
+ case 'mouseover':
+ {
+ var mouseEvent = nativeEvent;
+ queuedMouse = accumulateOrCreateContinuousQueuedReplayableEvent(queuedMouse, blockedOn, domEventName, eventSystemFlags, targetContainer, mouseEvent);
+ return true;
+ }
+
+ case 'pointerover':
+ {
+ var pointerEvent = nativeEvent;
+ var pointerId = pointerEvent.pointerId;
+ queuedPointers.set(pointerId, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointers.get(pointerId) || null, blockedOn, domEventName, eventSystemFlags, targetContainer, pointerEvent));
+ return true;
+ }
+
+ case 'gotpointercapture':
+ {
+ var _pointerEvent = nativeEvent;
+ var _pointerId2 = _pointerEvent.pointerId;
+ queuedPointerCaptures.set(_pointerId2, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointerCaptures.get(_pointerId2) || null, blockedOn, domEventName, eventSystemFlags, targetContainer, _pointerEvent));
+ return true;
+ }
+ }
+
+ return false;
+ } // Check if this target is unblocked. Returns true if it's unblocked.
+
+ function attemptExplicitHydrationTarget(queuedTarget) {
+ // TODO: This function shares a lot of logic with findInstanceBlockingEvent.
+ // Try to unify them. It's a bit tricky since it would require two return
+ // values.
+ var targetInst = getClosestInstanceFromNode(queuedTarget.target);
+
+ if (targetInst !== null) {
+ var nearestMounted = getNearestMountedFiber(targetInst);
+
+ if (nearestMounted !== null) {
+ var tag = nearestMounted.tag;
+
+ if (tag === SuspenseComponent) {
+ var instance = getSuspenseInstanceFromFiber(nearestMounted);
+
+ if (instance !== null) {
+ // We're blocked on hydrating this boundary.
+ // Increase its priority.
+ queuedTarget.blockedOn = instance;
+ attemptHydrationAtPriority(queuedTarget.priority, function () {
+ attemptHydrationAtCurrentPriority(nearestMounted);
+ });
+ return;
+ }
+ } else if (tag === HostRoot) {
+ var root = nearestMounted.stateNode;
+
+ if (isRootDehydrated(root)) {
+ queuedTarget.blockedOn = getContainerFromFiber(nearestMounted); // We don't currently have a way to increase the priority of
+ // a root other than sync.
+
+ return;
+ }
+ }
+ }
+ }
+
+ queuedTarget.blockedOn = null;
+ }
+
+ function queueExplicitHydrationTarget(target) {
+ // TODO: This will read the priority if it's dispatched by the React
+ // event system but not native events. Should read window.event.type, like
+ // we do for updates (getCurrentEventPriority).
+ var updatePriority = getCurrentUpdatePriority$1();
+ var queuedTarget = {
+ blockedOn: null,
+ target: target,
+ priority: updatePriority
+ };
+ var i = 0;
+
+ for (; i < queuedExplicitHydrationTargets.length; i++) {
+ // Stop once we hit the first target with lower priority than
+ if (!isHigherEventPriority(updatePriority, queuedExplicitHydrationTargets[i].priority)) {
+ break;
+ }
+ }
+
+ queuedExplicitHydrationTargets.splice(i, 0, queuedTarget);
+
+ if (i === 0) {
+ attemptExplicitHydrationTarget(queuedTarget);
+ }
+ }
+
+ function attemptReplayContinuousQueuedEvent(queuedEvent) {
+ if (queuedEvent.blockedOn !== null) {
+ return false;
+ }
+
+ var targetContainers = queuedEvent.targetContainers;
+
+ while (targetContainers.length > 0) {
+ var targetContainer = targetContainers[0];
+ var nextBlockedOn = findInstanceBlockingEvent(queuedEvent.domEventName, queuedEvent.eventSystemFlags, targetContainer, queuedEvent.nativeEvent);
+
+ if (nextBlockedOn === null) {
+ {
+ var nativeEvent = queuedEvent.nativeEvent;
+ var nativeEventClone = new nativeEvent.constructor(nativeEvent.type, nativeEvent);
+ setReplayingEvent(nativeEventClone);
+ nativeEvent.target.dispatchEvent(nativeEventClone);
+ resetReplayingEvent();
+ }
+ } else {
+ // We're still blocked. Try again later.
+ var _fiber3 = getInstanceFromNode(nextBlockedOn);
+
+ if (_fiber3 !== null) {
+ attemptContinuousHydration(_fiber3);
+ }
+
+ queuedEvent.blockedOn = nextBlockedOn;
+ return false;
+ } // This target container was successfully dispatched. Try the next.
+
+
+ targetContainers.shift();
+ }
+
+ return true;
+ }
+
+ function attemptReplayContinuousQueuedEventInMap(queuedEvent, key, map) {
+ if (attemptReplayContinuousQueuedEvent(queuedEvent)) {
+ map.delete(key);
+ }
+ }
+
+ function replayUnblockedEvents() {
+ hasScheduledReplayAttempt = false;
+
+
+ if (queuedFocus !== null && attemptReplayContinuousQueuedEvent(queuedFocus)) {
+ queuedFocus = null;
+ }
+
+ if (queuedDrag !== null && attemptReplayContinuousQueuedEvent(queuedDrag)) {
+ queuedDrag = null;
+ }
+
+ if (queuedMouse !== null && attemptReplayContinuousQueuedEvent(queuedMouse)) {
+ queuedMouse = null;
+ }
+
+ queuedPointers.forEach(attemptReplayContinuousQueuedEventInMap);
+ queuedPointerCaptures.forEach(attemptReplayContinuousQueuedEventInMap);
+ }
+
+ function scheduleCallbackIfUnblocked(queuedEvent, unblocked) {
+ if (queuedEvent.blockedOn === unblocked) {
+ queuedEvent.blockedOn = null;
+
+ if (!hasScheduledReplayAttempt) {
+ hasScheduledReplayAttempt = true; // Schedule a callback to attempt replaying as many events as are
+ // now unblocked. This first might not actually be unblocked yet.
+ // We could check it early to avoid scheduling an unnecessary callback.
+
+ unstable_scheduleCallback(unstable_NormalPriority, replayUnblockedEvents);
+ }
+ }
+ }
+
+ function retryIfBlockedOn(unblocked) {
+ // Mark anything that was blocked on this as no longer blocked
+ // and eligible for a replay.
+ if (queuedDiscreteEvents.length > 0) {
+ scheduleCallbackIfUnblocked(queuedDiscreteEvents[0], unblocked); // This is a exponential search for each boundary that commits. I think it's
+ // worth it because we expect very few discrete events to queue up and once
+ // we are actually fully unblocked it will be fast to replay them.
+
+ for (var i = 1; i < queuedDiscreteEvents.length; i++) {
+ var queuedEvent = queuedDiscreteEvents[i];
+
+ if (queuedEvent.blockedOn === unblocked) {
+ queuedEvent.blockedOn = null;
+ }
+ }
+ }
+
+ if (queuedFocus !== null) {
+ scheduleCallbackIfUnblocked(queuedFocus, unblocked);
+ }
+
+ if (queuedDrag !== null) {
+ scheduleCallbackIfUnblocked(queuedDrag, unblocked);
+ }
+
+ if (queuedMouse !== null) {
+ scheduleCallbackIfUnblocked(queuedMouse, unblocked);
+ }
+
+ var unblock = function (queuedEvent) {
+ return scheduleCallbackIfUnblocked(queuedEvent, unblocked);
+ };
+
+ queuedPointers.forEach(unblock);
+ queuedPointerCaptures.forEach(unblock);
+
+ for (var _i = 0; _i < queuedExplicitHydrationTargets.length; _i++) {
+ var queuedTarget = queuedExplicitHydrationTargets[_i];
+
+ if (queuedTarget.blockedOn === unblocked) {
+ queuedTarget.blockedOn = null;
+ }
+ }
+
+ while (queuedExplicitHydrationTargets.length > 0) {
+ var nextExplicitTarget = queuedExplicitHydrationTargets[0];
+
+ if (nextExplicitTarget.blockedOn !== null) {
+ // We're still blocked.
+ break;
+ } else {
+ attemptExplicitHydrationTarget(nextExplicitTarget);
+
+ if (nextExplicitTarget.blockedOn === null) {
+ // We're unblocked.
+ queuedExplicitHydrationTargets.shift();
+ }
+ }
+ }
+ }
+
+ var ReactCurrentBatchConfig = ReactSharedInternals.ReactCurrentBatchConfig; // TODO: can we stop exporting these?
+
+ var _enabled = true; // This is exported in FB builds for use by legacy FB layer infra.
+ // We'd like to remove this but it's not clear if this is safe.
+
+ function setEnabled(enabled) {
+ _enabled = !!enabled;
+ }
+ function isEnabled() {
+ return _enabled;
+ }
+ function createEventListenerWrapperWithPriority(targetContainer, domEventName, eventSystemFlags) {
+ var eventPriority = getEventPriority(domEventName);
+ var listenerWrapper;
+
+ switch (eventPriority) {
+ case DiscreteEventPriority:
+ listenerWrapper = dispatchDiscreteEvent;
+ break;
+
+ case ContinuousEventPriority:
+ listenerWrapper = dispatchContinuousEvent;
+ break;
+
+ case DefaultEventPriority:
+ default:
+ listenerWrapper = dispatchEvent;
+ break;
+ }
+
+ return listenerWrapper.bind(null, domEventName, eventSystemFlags, targetContainer);
+ }
+
+ function dispatchDiscreteEvent(domEventName, eventSystemFlags, container, nativeEvent) {
+ var previousPriority = getCurrentUpdatePriority();
+ var prevTransition = ReactCurrentBatchConfig.transition;
+ ReactCurrentBatchConfig.transition = null;
+
+ try {
+ setCurrentUpdatePriority(DiscreteEventPriority);
+ dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent);
+ } finally {
+ setCurrentUpdatePriority(previousPriority);
+ ReactCurrentBatchConfig.transition = prevTransition;
+ }
+ }
+
+ function dispatchContinuousEvent(domEventName, eventSystemFlags, container, nativeEvent) {
+ var previousPriority = getCurrentUpdatePriority();
+ var prevTransition = ReactCurrentBatchConfig.transition;
+ ReactCurrentBatchConfig.transition = null;
+
+ try {
+ setCurrentUpdatePriority(ContinuousEventPriority);
+ dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent);
+ } finally {
+ setCurrentUpdatePriority(previousPriority);
+ ReactCurrentBatchConfig.transition = prevTransition;
+ }
+ }
+
+ function dispatchEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+ if (!_enabled) {
+ return;
+ }
+
+ {
+ dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(domEventName, eventSystemFlags, targetContainer, nativeEvent);
+ }
+ }
+
+ function dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+ var blockedOn = findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent);
+
+ if (blockedOn === null) {
+ dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, return_targetInst, targetContainer);
+ clearIfContinuousEvent(domEventName, nativeEvent);
+ return;
+ }
+
+ if (queueIfContinuousEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent)) {
+ nativeEvent.stopPropagation();
+ return;
+ } // We need to clear only if we didn't queue because
+ // queueing is accumulative.
+
+
+ clearIfContinuousEvent(domEventName, nativeEvent);
+
+ if (eventSystemFlags & IS_CAPTURE_PHASE && isDiscreteEventThatRequiresHydration(domEventName)) {
+ while (blockedOn !== null) {
+ var fiber = getInstanceFromNode(blockedOn);
+
+ if (fiber !== null) {
+ attemptSynchronousHydration(fiber);
+ }
+
+ var nextBlockedOn = findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent);
+
+ if (nextBlockedOn === null) {
+ dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, return_targetInst, targetContainer);
+ }
+
+ if (nextBlockedOn === blockedOn) {
+ break;
+ }
+
+ blockedOn = nextBlockedOn;
+ }
+
+ if (blockedOn !== null) {
+ nativeEvent.stopPropagation();
+ }
+
+ return;
+ } // This is not replayable so we'll invoke it but without a target,
+ // in case the event system needs to trace it.
+
+
+ dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, null, targetContainer);
+ }
+
+ var return_targetInst = null; // Returns a SuspenseInstance or Container if it's blocked.
+ // The return_targetInst field above is conceptually part of the return value.
+
+ function findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+ // TODO: Warn if _enabled is false.
+ return_targetInst = null;
+ var nativeEventTarget = getEventTarget(nativeEvent);
+ var targetInst = getClosestInstanceFromNode(nativeEventTarget);
+
+ if (targetInst !== null) {
+ var nearestMounted = getNearestMountedFiber(targetInst);
+
+ if (nearestMounted === null) {
+ // This tree has been unmounted already. Dispatch without a target.
+ targetInst = null;
+ } else {
+ var tag = nearestMounted.tag;
+
+ if (tag === SuspenseComponent) {
+ var instance = getSuspenseInstanceFromFiber(nearestMounted);
+
+ if (instance !== null) {
+ // Queue the event to be replayed later. Abort dispatching since we
+ // don't want this event dispatched twice through the event system.
+ // TODO: If this is the first discrete event in the queue. Schedule an increased
+ // priority for this boundary.
+ return instance;
+ } // This shouldn't happen, something went wrong but to avoid blocking
+ // the whole system, dispatch the event without a target.
+ // TODO: Warn.
+
+
+ targetInst = null;
+ } else if (tag === HostRoot) {
+ var root = nearestMounted.stateNode;
+
+ if (isRootDehydrated(root)) {
+ // If this happens during a replay something went wrong and it might block
+ // the whole system.
+ return getContainerFromFiber(nearestMounted);
+ }
+
+ targetInst = null;
+ } else if (nearestMounted !== targetInst) {
+ // If we get an event (ex: img onload) before committing that
+ // component's mount, ignore it for now (that is, treat it as if it was an
+ // event on a non-React tree). We might also consider queueing events and
+ // dispatching them after the mount.
+ targetInst = null;
+ }
+ }
+ }
+
+ return_targetInst = targetInst; // We're not blocked on anything.
+
+ return null;
+ }
+ function getEventPriority(domEventName) {
+ switch (domEventName) {
+ // Used by SimpleEventPlugin:
+ case 'cancel':
+ case 'click':
+ case 'close':
+ case 'contextmenu':
+ case 'copy':
+ case 'cut':
+ case 'auxclick':
+ case 'dblclick':
+ case 'dragend':
+ case 'dragstart':
+ case 'drop':
+ case 'focusin':
+ case 'focusout':
+ case 'input':
+ case 'invalid':
+ case 'keydown':
+ case 'keypress':
+ case 'keyup':
+ case 'mousedown':
+ case 'mouseup':
+ case 'paste':
+ case 'pause':
+ case 'play':
+ case 'pointercancel':
+ case 'pointerdown':
+ case 'pointerup':
+ case 'ratechange':
+ case 'reset':
+ case 'resize':
+ case 'seeked':
+ case 'submit':
+ case 'touchcancel':
+ case 'touchend':
+ case 'touchstart':
+ case 'volumechange': // Used by polyfills:
+ // eslint-disable-next-line no-fallthrough
+
+ case 'change':
+ case 'selectionchange':
+ case 'textInput':
+ case 'compositionstart':
+ case 'compositionend':
+ case 'compositionupdate': // Only enableCreateEventHandleAPI:
+ // eslint-disable-next-line no-fallthrough
+
+ case 'beforeblur':
+ case 'afterblur': // Not used by React but could be by user code:
+ // eslint-disable-next-line no-fallthrough
+
+ case 'beforeinput':
+ case 'blur':
+ case 'fullscreenchange':
+ case 'focus':
+ case 'hashchange':
+ case 'popstate':
+ case 'select':
+ case 'selectstart':
+ return DiscreteEventPriority;
+
+ case 'drag':
+ case 'dragenter':
+ case 'dragexit':
+ case 'dragleave':
+ case 'dragover':
+ case 'mousemove':
+ case 'mouseout':
+ case 'mouseover':
+ case 'pointermove':
+ case 'pointerout':
+ case 'pointerover':
+ case 'scroll':
+ case 'toggle':
+ case 'touchmove':
+ case 'wheel': // Not used by React but could be by user code:
+ // eslint-disable-next-line no-fallthrough
+
+ case 'mouseenter':
+ case 'mouseleave':
+ case 'pointerenter':
+ case 'pointerleave':
+ return ContinuousEventPriority;
+
+ case 'message':
+ {
+ // We might be in the Scheduler callback.
+ // Eventually this mechanism will be replaced by a check
+ // of the current priority on the native scheduler.
+ var schedulerPriority = getCurrentPriorityLevel();
+
+ switch (schedulerPriority) {
+ case ImmediatePriority:
+ return DiscreteEventPriority;
+
+ case UserBlockingPriority:
+ return ContinuousEventPriority;
+
+ case NormalPriority:
+ case LowPriority:
+ // TODO: Handle LowSchedulerPriority, somehow. Maybe the same lane as hydration.
+ return DefaultEventPriority;
+
+ case IdlePriority:
+ return IdleEventPriority;
+
+ default:
+ return DefaultEventPriority;
+ }
+ }
+
+ default:
+ return DefaultEventPriority;
+ }
+ }
+
+ function addEventBubbleListener(target, eventType, listener) {
+ target.addEventListener(eventType, listener, false);
+ return listener;
+ }
+ function addEventCaptureListener(target, eventType, listener) {
+ target.addEventListener(eventType, listener, true);
+ return listener;
+ }
+ function addEventCaptureListenerWithPassiveFlag(target, eventType, listener, passive) {
+ target.addEventListener(eventType, listener, {
+ capture: true,
+ passive: passive
+ });
+ return listener;
+ }
+ function addEventBubbleListenerWithPassiveFlag(target, eventType, listener, passive) {
+ target.addEventListener(eventType, listener, {
+ passive: passive
+ });
+ return listener;
+ }
+
+ /**
+ * These variables store information about text content of a target node,
+ * allowing comparison of content before and after a given event.
+ *
+ * Identify the node where selection currently begins, then observe
+ * both its text content and its current position in the DOM. Since the
+ * browser may natively replace the target node during composition, we can
+ * use its position to find its replacement.
+ *
+ *
+ */
+ var root = null;
+ var startText = null;
+ var fallbackText = null;
+ function initialize(nativeEventTarget) {
+ root = nativeEventTarget;
+ startText = getText();
+ return true;
+ }
+ function reset() {
+ root = null;
+ startText = null;
+ fallbackText = null;
+ }
+ function getData() {
+ if (fallbackText) {
+ return fallbackText;
+ }
+
+ var start;
+ var startValue = startText;
+ var startLength = startValue.length;
+ var end;
+ var endValue = getText();
+ var endLength = endValue.length;
+
+ for (start = 0; start < startLength; start++) {
+ if (startValue[start] !== endValue[start]) {
+ break;
+ }
+ }
+
+ var minEnd = startLength - start;
+
+ for (end = 1; end <= minEnd; end++) {
+ if (startValue[startLength - end] !== endValue[endLength - end]) {
+ break;
+ }
+ }
+
+ var sliceTail = end > 1 ? 1 - end : undefined;
+ fallbackText = endValue.slice(start, sliceTail);
+ return fallbackText;
+ }
+ function getText() {
+ if ('value' in root) {
+ return root.value;
+ }
+
+ return root.textContent;
+ }
+
+ /**
+ * `charCode` represents the actual "character code" and is safe to use with
+ * `String.fromCharCode`. As such, only keys that correspond to printable
+ * characters produce a valid `charCode`, the only exception to this is Enter.
+ * The Tab-key is considered non-printable and does not have a `charCode`,
+ * presumably because it does not produce a tab-character in browsers.
+ *
+ * @param {object} nativeEvent Native browser event.
+ * @return {number} Normalized `charCode` property.
+ */
+ function getEventCharCode(nativeEvent) {
+ var charCode;
+ var keyCode = nativeEvent.keyCode;
+
+ if ('charCode' in nativeEvent) {
+ charCode = nativeEvent.charCode; // FF does not set `charCode` for the Enter-key, check against `keyCode`.
+
+ if (charCode === 0 && keyCode === 13) {
+ charCode = 13;
+ }
+ } else {
+ // IE8 does not implement `charCode`, but `keyCode` has the correct value.
+ charCode = keyCode;
+ } // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)
+ // report Enter as charCode 10 when ctrl is pressed.
+
+
+ if (charCode === 10) {
+ charCode = 13;
+ } // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.
+ // Must not discard the (non-)printable Enter-key.
+
+
+ if (charCode >= 32 || charCode === 13) {
+ return charCode;
+ }
+
+ return 0;
+ }
+
+ function functionThatReturnsTrue() {
+ return true;
+ }
+
+ function functionThatReturnsFalse() {
+ return false;
+ } // This is intentionally a factory so that we have different returned constructors.
+ // If we had a single constructor, it would be megamorphic and engines would deopt.
+
+
+ function createSyntheticEvent(Interface) {
+ /**
+ * Synthetic events are dispatched by event plugins, typically in response to a
+ * top-level event delegation handler.
+ *
+ * These systems should generally use pooling to reduce the frequency of garbage
+ * collection. The system should check `isPersistent` to determine whether the
+ * event should be released into the pool after being dispatched. Users that
+ * need a persisted event should invoke `persist`.
+ *
+ * Synthetic events (and subclasses) implement the DOM Level 3 Events API by
+ * normalizing browser quirks. Subclasses do not necessarily have to implement a
+ * DOM interface; custom application-specific events can also subclass this.
+ */
+ function SyntheticBaseEvent(reactName, reactEventType, targetInst, nativeEvent, nativeEventTarget) {
+ this._reactName = reactName;
+ this._targetInst = targetInst;
+ this.type = reactEventType;
+ this.nativeEvent = nativeEvent;
+ this.target = nativeEventTarget;
+ this.currentTarget = null;
+
+ for (var _propName in Interface) {
+ if (!Interface.hasOwnProperty(_propName)) {
+ continue;
+ }
+
+ var normalize = Interface[_propName];
+
+ if (normalize) {
+ this[_propName] = normalize(nativeEvent);
+ } else {
+ this[_propName] = nativeEvent[_propName];
+ }
+ }
+
+ var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
+
+ if (defaultPrevented) {
+ this.isDefaultPrevented = functionThatReturnsTrue;
+ } else {
+ this.isDefaultPrevented = functionThatReturnsFalse;
+ }
+
+ this.isPropagationStopped = functionThatReturnsFalse;
+ return this;
+ }
+
+ assign(SyntheticBaseEvent.prototype, {
+ preventDefault: function () {
+ this.defaultPrevented = true;
+ var event = this.nativeEvent;
+
+ if (!event) {
+ return;
+ }
+
+ if (event.preventDefault) {
+ event.preventDefault(); // $FlowFixMe - flow is not aware of `unknown` in IE
+ } else if (typeof event.returnValue !== 'unknown') {
+ event.returnValue = false;
+ }
+
+ this.isDefaultPrevented = functionThatReturnsTrue;
+ },
+ stopPropagation: function () {
+ var event = this.nativeEvent;
+
+ if (!event) {
+ return;
+ }
+
+ if (event.stopPropagation) {
+ event.stopPropagation(); // $FlowFixMe - flow is not aware of `unknown` in IE
+ } else if (typeof event.cancelBubble !== 'unknown') {
+ // The ChangeEventPlugin registers a "propertychange" event for
+ // IE. This event does not support bubbling or cancelling, and
+ // any references to cancelBubble throw "Member not found". A
+ // typeof check of "unknown" circumvents this issue (and is also
+ // IE specific).
+ event.cancelBubble = true;
+ }
+
+ this.isPropagationStopped = functionThatReturnsTrue;
+ },
+
+ /**
+ * We release all dispatched `SyntheticEvent`s after each event loop, adding
+ * them back into the pool. This allows a way to hold onto a reference that
+ * won't be added back into the pool.
+ */
+ persist: function () {// Modern event system doesn't use pooling.
+ },
+
+ /**
+ * Checks if this event should be released back into the pool.
+ *
+ * @return {boolean} True if this should not be released, false otherwise.
+ */
+ isPersistent: functionThatReturnsTrue
+ });
+ return SyntheticBaseEvent;
+ }
+ /**
+ * @interface Event
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+
+ var EventInterface = {
+ eventPhase: 0,
+ bubbles: 0,
+ cancelable: 0,
+ timeStamp: function (event) {
+ return event.timeStamp || Date.now();
+ },
+ defaultPrevented: 0,
+ isTrusted: 0
+ };
+ var SyntheticEvent = createSyntheticEvent(EventInterface);
+
+ var UIEventInterface = assign({}, EventInterface, {
+ view: 0,
+ detail: 0
+ });
+
+ var SyntheticUIEvent = createSyntheticEvent(UIEventInterface);
+ var lastMovementX;
+ var lastMovementY;
+ var lastMouseEvent;
+
+ function updateMouseMovementPolyfillState(event) {
+ if (event !== lastMouseEvent) {
+ if (lastMouseEvent && event.type === 'mousemove') {
+ lastMovementX = event.screenX - lastMouseEvent.screenX;
+ lastMovementY = event.screenY - lastMouseEvent.screenY;
+ } else {
+ lastMovementX = 0;
+ lastMovementY = 0;
+ }
+
+ lastMouseEvent = event;
+ }
+ }
+ /**
+ * @interface MouseEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+
+ var MouseEventInterface = assign({}, UIEventInterface, {
+ screenX: 0,
+ screenY: 0,
+ clientX: 0,
+ clientY: 0,
+ pageX: 0,
+ pageY: 0,
+ ctrlKey: 0,
+ shiftKey: 0,
+ altKey: 0,
+ metaKey: 0,
+ getModifierState: getEventModifierState,
+ button: 0,
+ buttons: 0,
+ relatedTarget: function (event) {
+ if (event.relatedTarget === undefined) return event.fromElement === event.srcElement ? event.toElement : event.fromElement;
+ return event.relatedTarget;
+ },
+ movementX: function (event) {
+ if ('movementX' in event) {
+ return event.movementX;
+ }
+
+ updateMouseMovementPolyfillState(event);
+ return lastMovementX;
+ },
+ movementY: function (event) {
+ if ('movementY' in event) {
+ return event.movementY;
+ } // Don't need to call updateMouseMovementPolyfillState() here
+ // because it's guaranteed to have already run when movementX
+ // was copied.
+
+
+ return lastMovementY;
+ }
+ });
+
+ var SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface);
+ /**
+ * @interface DragEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+ var DragEventInterface = assign({}, MouseEventInterface, {
+ dataTransfer: 0
+ });
+
+ var SyntheticDragEvent = createSyntheticEvent(DragEventInterface);
+ /**
+ * @interface FocusEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+ var FocusEventInterface = assign({}, UIEventInterface, {
+ relatedTarget: 0
+ });
+
+ var SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface);
+ /**
+ * @interface Event
+ * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
+ */
+
+ var AnimationEventInterface = assign({}, EventInterface, {
+ animationName: 0,
+ elapsedTime: 0,
+ pseudoElement: 0
+ });
+
+ var SyntheticAnimationEvent = createSyntheticEvent(AnimationEventInterface);
+ /**
+ * @interface Event
+ * @see http://www.w3.org/TR/clipboard-apis/
+ */
+
+ var ClipboardEventInterface = assign({}, EventInterface, {
+ clipboardData: function (event) {
+ return 'clipboardData' in event ? event.clipboardData : window.clipboardData;
+ }
+ });
+
+ var SyntheticClipboardEvent = createSyntheticEvent(ClipboardEventInterface);
+ /**
+ * @interface Event
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
+ */
+
+ var CompositionEventInterface = assign({}, EventInterface, {
+ data: 0
+ });
+
+ var SyntheticCompositionEvent = createSyntheticEvent(CompositionEventInterface);
+ /**
+ * @interface Event
+ * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105
+ * /#events-inputevents
+ */
+ // Happens to share the same list for now.
+
+ var SyntheticInputEvent = SyntheticCompositionEvent;
+ /**
+ * Normalization of deprecated HTML5 `key` values
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
+ */
+
+ var normalizeKey = {
+ Esc: 'Escape',
+ Spacebar: ' ',
+ Left: 'ArrowLeft',
+ Up: 'ArrowUp',
+ Right: 'ArrowRight',
+ Down: 'ArrowDown',
+ Del: 'Delete',
+ Win: 'OS',
+ Menu: 'ContextMenu',
+ Apps: 'ContextMenu',
+ Scroll: 'ScrollLock',
+ MozPrintableKey: 'Unidentified'
+ };
+ /**
+ * Translation from legacy `keyCode` to HTML5 `key`
+ * Only special keys supported, all others depend on keyboard layout or browser
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
+ */
+
+ var translateToKey = {
+ '8': 'Backspace',
+ '9': 'Tab',
+ '12': 'Clear',
+ '13': 'Enter',
+ '16': 'Shift',
+ '17': 'Control',
+ '18': 'Alt',
+ '19': 'Pause',
+ '20': 'CapsLock',
+ '27': 'Escape',
+ '32': ' ',
+ '33': 'PageUp',
+ '34': 'PageDown',
+ '35': 'End',
+ '36': 'Home',
+ '37': 'ArrowLeft',
+ '38': 'ArrowUp',
+ '39': 'ArrowRight',
+ '40': 'ArrowDown',
+ '45': 'Insert',
+ '46': 'Delete',
+ '112': 'F1',
+ '113': 'F2',
+ '114': 'F3',
+ '115': 'F4',
+ '116': 'F5',
+ '117': 'F6',
+ '118': 'F7',
+ '119': 'F8',
+ '120': 'F9',
+ '121': 'F10',
+ '122': 'F11',
+ '123': 'F12',
+ '144': 'NumLock',
+ '145': 'ScrollLock',
+ '224': 'Meta'
+ };
+ /**
+ * @param {object} nativeEvent Native browser event.
+ * @return {string} Normalized `key` property.
+ */
+
+ function getEventKey(nativeEvent) {
+ if (nativeEvent.key) {
+ // Normalize inconsistent values reported by browsers due to
+ // implementations of a working draft specification.
+ // FireFox implements `key` but returns `MozPrintableKey` for all
+ // printable characters (normalized to `Unidentified`), ignore it.
+ var key = normalizeKey[nativeEvent.key] || nativeEvent.key;
+
+ if (key !== 'Unidentified') {
+ return key;
+ }
+ } // Browser does not implement `key`, polyfill as much of it as we can.
+
+
+ if (nativeEvent.type === 'keypress') {
+ var charCode = getEventCharCode(nativeEvent); // The enter-key is technically both printable and non-printable and can
+ // thus be captured by `keypress`, no other non-printable key should.
+
+ return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);
+ }
+
+ if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {
+ // While user keyboard layout determines the actual meaning of each
+ // `keyCode` value, almost all function keys have a universal value.
+ return translateToKey[nativeEvent.keyCode] || 'Unidentified';
+ }
+
+ return '';
+ }
+ /**
+ * Translation from modifier key to the associated property in the event.
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
+ */
+
+
+ var modifierKeyToProp = {
+ Alt: 'altKey',
+ Control: 'ctrlKey',
+ Meta: 'metaKey',
+ Shift: 'shiftKey'
+ }; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support
+ // getModifierState. If getModifierState is not supported, we map it to a set of
+ // modifier keys exposed by the event. In this case, Lock-keys are not supported.
+
+ function modifierStateGetter(keyArg) {
+ var syntheticEvent = this;
+ var nativeEvent = syntheticEvent.nativeEvent;
+
+ if (nativeEvent.getModifierState) {
+ return nativeEvent.getModifierState(keyArg);
+ }
+
+ var keyProp = modifierKeyToProp[keyArg];
+ return keyProp ? !!nativeEvent[keyProp] : false;
+ }
+
+ function getEventModifierState(nativeEvent) {
+ return modifierStateGetter;
+ }
+ /**
+ * @interface KeyboardEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+
+ var KeyboardEventInterface = assign({}, UIEventInterface, {
+ key: getEventKey,
+ code: 0,
+ location: 0,
+ ctrlKey: 0,
+ shiftKey: 0,
+ altKey: 0,
+ metaKey: 0,
+ repeat: 0,
+ locale: 0,
+ getModifierState: getEventModifierState,
+ // Legacy Interface
+ charCode: function (event) {
+ // `charCode` is the result of a KeyPress event and represents the value of
+ // the actual printable character.
+ // KeyPress is deprecated, but its replacement is not yet final and not
+ // implemented in any major browser. Only KeyPress has charCode.
+ if (event.type === 'keypress') {
+ return getEventCharCode(event);
+ }
+
+ return 0;
+ },
+ keyCode: function (event) {
+ // `keyCode` is the result of a KeyDown/Up event and represents the value of
+ // physical keyboard key.
+ // The actual meaning of the value depends on the users' keyboard layout
+ // which cannot be detected. Assuming that it is a US keyboard layout
+ // provides a surprisingly accurate mapping for US and European users.
+ // Due to this, it is left to the user to implement at this time.
+ if (event.type === 'keydown' || event.type === 'keyup') {
+ return event.keyCode;
+ }
+
+ return 0;
+ },
+ which: function (event) {
+ // `which` is an alias for either `keyCode` or `charCode` depending on the
+ // type of the event.
+ if (event.type === 'keypress') {
+ return getEventCharCode(event);
+ }
+
+ if (event.type === 'keydown' || event.type === 'keyup') {
+ return event.keyCode;
+ }
+
+ return 0;
+ }
+ });
+
+ var SyntheticKeyboardEvent = createSyntheticEvent(KeyboardEventInterface);
+ /**
+ * @interface PointerEvent
+ * @see http://www.w3.org/TR/pointerevents/
+ */
+
+ var PointerEventInterface = assign({}, MouseEventInterface, {
+ pointerId: 0,
+ width: 0,
+ height: 0,
+ pressure: 0,
+ tangentialPressure: 0,
+ tiltX: 0,
+ tiltY: 0,
+ twist: 0,
+ pointerType: 0,
+ isPrimary: 0
+ });
+
+ var SyntheticPointerEvent = createSyntheticEvent(PointerEventInterface);
+ /**
+ * @interface TouchEvent
+ * @see http://www.w3.org/TR/touch-events/
+ */
+
+ var TouchEventInterface = assign({}, UIEventInterface, {
+ touches: 0,
+ targetTouches: 0,
+ changedTouches: 0,
+ altKey: 0,
+ metaKey: 0,
+ ctrlKey: 0,
+ shiftKey: 0,
+ getModifierState: getEventModifierState
+ });
+
+ var SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface);
+ /**
+ * @interface Event
+ * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
+ */
+
+ var TransitionEventInterface = assign({}, EventInterface, {
+ propertyName: 0,
+ elapsedTime: 0,
+ pseudoElement: 0
+ });
+
+ var SyntheticTransitionEvent = createSyntheticEvent(TransitionEventInterface);
+ /**
+ * @interface WheelEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+ var WheelEventInterface = assign({}, MouseEventInterface, {
+ deltaX: function (event) {
+ return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).
+ 'wheelDeltaX' in event ? -event.wheelDeltaX : 0;
+ },
+ deltaY: function (event) {
+ return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).
+ 'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).
+ 'wheelDelta' in event ? -event.wheelDelta : 0;
+ },
+ deltaZ: 0,
+ // Browsers without "deltaMode" is reporting in raw wheel delta where one
+ // notch on the scroll is always +/- 120, roughly equivalent to pixels.
+ // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or
+ // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.
+ deltaMode: 0
+ });
+
+ var SyntheticWheelEvent = createSyntheticEvent(WheelEventInterface);
+
+ var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space
+
+ var START_KEYCODE = 229;
+ var canUseCompositionEvent = canUseDOM && 'CompositionEvent' in window;
+ var documentMode = null;
+
+ if (canUseDOM && 'documentMode' in document) {
+ documentMode = document.documentMode;
+ } // Webkit offers a very useful `textInput` event that can be used to
+ // directly represent `beforeInput`. The IE `textinput` event is not as
+ // useful, so we don't use it.
+
+
+ var canUseTextInputEvent = canUseDOM && 'TextEvent' in window && !documentMode; // In IE9+, we have access to composition events, but the data supplied
+ // by the native compositionend event may be incorrect. Japanese ideographic
+ // spaces, for instance (\u3000) are not recorded correctly.
+
+ var useFallbackCompositionData = canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);
+ var SPACEBAR_CODE = 32;
+ var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);
+
+ function registerEvents() {
+ registerTwoPhaseEvent('onBeforeInput', ['compositionend', 'keypress', 'textInput', 'paste']);
+ registerTwoPhaseEvent('onCompositionEnd', ['compositionend', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']);
+ registerTwoPhaseEvent('onCompositionStart', ['compositionstart', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']);
+ registerTwoPhaseEvent('onCompositionUpdate', ['compositionupdate', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']);
+ } // Track whether we've ever handled a keypress on the space key.
+
+
+ var hasSpaceKeypress = false;
+ /**
+ * Return whether a native keypress event is assumed to be a command.
+ * This is required because Firefox fires `keypress` events for key commands
+ * (cut, copy, select-all, etc.) even though no character is inserted.
+ */
+
+ function isKeypressCommand(nativeEvent) {
+ return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && // ctrlKey && altKey is equivalent to AltGr, and is not a command.
+ !(nativeEvent.ctrlKey && nativeEvent.altKey);
+ }
+ /**
+ * Translate native top level events into event types.
+ */
+
+
+ function getCompositionEventType(domEventName) {
+ switch (domEventName) {
+ case 'compositionstart':
+ return 'onCompositionStart';
+
+ case 'compositionend':
+ return 'onCompositionEnd';
+
+ case 'compositionupdate':
+ return 'onCompositionUpdate';
+ }
+ }
+ /**
+ * Does our fallback best-guess model think this event signifies that
+ * composition has begun?
+ */
+
+
+ function isFallbackCompositionStart(domEventName, nativeEvent) {
+ return domEventName === 'keydown' && nativeEvent.keyCode === START_KEYCODE;
+ }
+ /**
+ * Does our fallback mode think that this event is the end of composition?
+ */
+
+
+ function isFallbackCompositionEnd(domEventName, nativeEvent) {
+ switch (domEventName) {
+ case 'keyup':
+ // Command keys insert or clear IME input.
+ return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;
+
+ case 'keydown':
+ // Expect IME keyCode on each keydown. If we get any other
+ // code we must have exited earlier.
+ return nativeEvent.keyCode !== START_KEYCODE;
+
+ case 'keypress':
+ case 'mousedown':
+ case 'focusout':
+ // Events are not possible without cancelling IME.
+ return true;
+
+ default:
+ return false;
+ }
+ }
+ /**
+ * Google Input Tools provides composition data via a CustomEvent,
+ * with the `data` property populated in the `detail` object. If this
+ * is available on the event object, use it. If not, this is a plain
+ * composition event and we have nothing special to extract.
+ *
+ * @param {object} nativeEvent
+ * @return {?string}
+ */
+
+
+ function getDataFromCustomEvent(nativeEvent) {
+ var detail = nativeEvent.detail;
+
+ if (typeof detail === 'object' && 'data' in detail) {
+ return detail.data;
+ }
+
+ return null;
+ }
+ /**
+ * Check if a composition event was triggered by Korean IME.
+ * Our fallback mode does not work well with IE's Korean IME,
+ * so just use native composition events when Korean IME is used.
+ * Although CompositionEvent.locale property is deprecated,
+ * it is available in IE, where our fallback mode is enabled.
+ *
+ * @param {object} nativeEvent
+ * @return {boolean}
+ */
+
+
+ function isUsingKoreanIME(nativeEvent) {
+ return nativeEvent.locale === 'ko';
+ } // Track the current IME composition status, if any.
+
+
+ var isComposing = false;
+ /**
+ * @return {?object} A SyntheticCompositionEvent.
+ */
+
+ function extractCompositionEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget) {
+ var eventType;
+ var fallbackData;
+
+ if (canUseCompositionEvent) {
+ eventType = getCompositionEventType(domEventName);
+ } else if (!isComposing) {
+ if (isFallbackCompositionStart(domEventName, nativeEvent)) {
+ eventType = 'onCompositionStart';
+ }
+ } else if (isFallbackCompositionEnd(domEventName, nativeEvent)) {
+ eventType = 'onCompositionEnd';
+ }
+
+ if (!eventType) {
+ return null;
+ }
+
+ if (useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)) {
+ // The current composition is stored statically and must not be
+ // overwritten while composition continues.
+ if (!isComposing && eventType === 'onCompositionStart') {
+ isComposing = initialize(nativeEventTarget);
+ } else if (eventType === 'onCompositionEnd') {
+ if (isComposing) {
+ fallbackData = getData();
+ }
+ }
+ }
+
+ var listeners = accumulateTwoPhaseListeners(targetInst, eventType);
+
+ if (listeners.length > 0) {
+ var event = new SyntheticCompositionEvent(eventType, domEventName, null, nativeEvent, nativeEventTarget);
+ dispatchQueue.push({
+ event: event,
+ listeners: listeners
+ });
+
+ if (fallbackData) {
+ // Inject data generated from fallback path into the synthetic event.
+ // This matches the property of native CompositionEventInterface.
+ event.data = fallbackData;
+ } else {
+ var customData = getDataFromCustomEvent(nativeEvent);
+
+ if (customData !== null) {
+ event.data = customData;
+ }
+ }
+ }
+ }
+
+ function getNativeBeforeInputChars(domEventName, nativeEvent) {
+ switch (domEventName) {
+ case 'compositionend':
+ return getDataFromCustomEvent(nativeEvent);
+
+ case 'keypress':
+ /**
+ * If native `textInput` events are available, our goal is to make
+ * use of them. However, there is a special case: the spacebar key.
+ * In Webkit, preventing default on a spacebar `textInput` event
+ * cancels character insertion, but it *also* causes the browser
+ * to fall back to its default spacebar behavior of scrolling the
+ * page.
+ *
+ * Tracking at:
+ * https://code.google.com/p/chromium/issues/detail?id=355103
+ *
+ * To avoid this issue, use the keypress event as if no `textInput`
+ * event is available.
+ */
+ var which = nativeEvent.which;
+
+ if (which !== SPACEBAR_CODE) {
+ return null;
+ }
+
+ hasSpaceKeypress = true;
+ return SPACEBAR_CHAR;
+
+ case 'textInput':
+ // Record the characters to be added to the DOM.
+ var chars = nativeEvent.data; // If it's a spacebar character, assume that we have already handled
+ // it at the keypress level and bail immediately. Android Chrome
+ // doesn't give us keycodes, so we need to ignore it.
+
+ if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {
+ return null;
+ }
+
+ return chars;
+
+ default:
+ // For other native event types, do nothing.
+ return null;
+ }
+ }
+ /**
+ * For browsers that do not provide the `textInput` event, extract the
+ * appropriate string to use for SyntheticInputEvent.
+ */
+
+
+ function getFallbackBeforeInputChars(domEventName, nativeEvent) {
+ // If we are currently composing (IME) and using a fallback to do so,
+ // try to extract the composed characters from the fallback object.
+ // If composition event is available, we extract a string only at
+ // compositionevent, otherwise extract it at fallback events.
+ if (isComposing) {
+ if (domEventName === 'compositionend' || !canUseCompositionEvent && isFallbackCompositionEnd(domEventName, nativeEvent)) {
+ var chars = getData();
+ reset();
+ isComposing = false;
+ return chars;
+ }
+
+ return null;
+ }
+
+ switch (domEventName) {
+ case 'paste':
+ // If a paste event occurs after a keypress, throw out the input
+ // chars. Paste events should not lead to BeforeInput events.
+ return null;
+
+ case 'keypress':
+ /**
+ * As of v27, Firefox may fire keypress events even when no character
+ * will be inserted. A few possibilities:
+ *
+ * - `which` is `0`. Arrow keys, Esc key, etc.
+ *
+ * - `which` is the pressed key code, but no char is available.
+ * Ex: 'AltGr + d` in Polish. There is no modified character for
+ * this key combination and no character is inserted into the
+ * document, but FF fires the keypress for char code `100` anyway.
+ * No `input` event will occur.
+ *
+ * - `which` is the pressed key code, but a command combination is
+ * being used. Ex: `Cmd+C`. No character is inserted, and no
+ * `input` event will occur.
+ */
+ if (!isKeypressCommand(nativeEvent)) {
+ // IE fires the `keypress` event when a user types an emoji via
+ // Touch keyboard of Windows. In such a case, the `char` property
+ // holds an emoji character like `\uD83D\uDE0A`. Because its length
+ // is 2, the property `which` does not represent an emoji correctly.
+ // In such a case, we directly return the `char` property instead of
+ // using `which`.
+ if (nativeEvent.char && nativeEvent.char.length > 1) {
+ return nativeEvent.char;
+ } else if (nativeEvent.which) {
+ return String.fromCharCode(nativeEvent.which);
+ }
+ }
+
+ return null;
+
+ case 'compositionend':
+ return useFallbackCompositionData && !isUsingKoreanIME(nativeEvent) ? null : nativeEvent.data;
+
+ default:
+ return null;
+ }
+ }
+ /**
+ * Extract a SyntheticInputEvent for `beforeInput`, based on either native
+ * `textInput` or fallback behavior.
+ *
+ * @return {?object} A SyntheticInputEvent.
+ */
+
+
+ function extractBeforeInputEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget) {
+ var chars;
+
+ if (canUseTextInputEvent) {
+ chars = getNativeBeforeInputChars(domEventName, nativeEvent);
+ } else {
+ chars = getFallbackBeforeInputChars(domEventName, nativeEvent);
+ } // If no characters are being inserted, no BeforeInput event should
+ // be fired.
+
+
+ if (!chars) {
+ return null;
+ }
+
+ var listeners = accumulateTwoPhaseListeners(targetInst, 'onBeforeInput');
+
+ if (listeners.length > 0) {
+ var event = new SyntheticInputEvent('onBeforeInput', 'beforeinput', null, nativeEvent, nativeEventTarget);
+ dispatchQueue.push({
+ event: event,
+ listeners: listeners
+ });
+ event.data = chars;
+ }
+ }
+ /**
+ * Create an `onBeforeInput` event to match
+ * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.
+ *
+ * This event plugin is based on the native `textInput` event
+ * available in Chrome, Safari, Opera, and IE. This event fires after
+ * `onKeyPress` and `onCompositionEnd`, but before `onInput`.
+ *
+ * `beforeInput` is spec'd but not implemented in any browsers, and
+ * the `input` event does not provide any useful information about what has
+ * actually been added, contrary to the spec. Thus, `textInput` is the best
+ * available event to identify the characters that have actually been inserted
+ * into the target node.
+ *
+ * This plugin is also responsible for emitting `composition` events, thus
+ * allowing us to share composition fallback code for both `beforeInput` and
+ * `composition` event types.
+ */
+
+
+ function extractEvents(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+ extractCompositionEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+ extractBeforeInputEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+ }
+
+ /**
+ * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary
+ */
+ var supportedInputTypes = {
+ color: true,
+ date: true,
+ datetime: true,
+ 'datetime-local': true,
+ email: true,
+ month: true,
+ number: true,
+ password: true,
+ range: true,
+ search: true,
+ tel: true,
+ text: true,
+ time: true,
+ url: true,
+ week: true
+ };
+
+ function isTextInputElement(elem) {
+ var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
+
+ if (nodeName === 'input') {
+ return !!supportedInputTypes[elem.type];
+ }
+
+ if (nodeName === 'textarea') {
+ return true;
+ }
+
+ return false;
+ }
+
+ /**
+ * Checks if an event is supported in the current execution environment.
+ *
+ * NOTE: This will not work correctly for non-generic events such as `change`,
+ * `reset`, `load`, `error`, and `select`.
+ *
+ * Borrows from Modernizr.
+ *
+ * @param {string} eventNameSuffix Event name, e.g. "click".
+ * @return {boolean} True if the event is supported.
+ * @internal
+ * @license Modernizr 3.0.0pre (Custom Build) | MIT
+ */
+
+ function isEventSupported(eventNameSuffix) {
+ if (!canUseDOM) {
+ return false;
+ }
+
+ var eventName = 'on' + eventNameSuffix;
+ var isSupported = (eventName in document);
+
+ if (!isSupported) {
+ var element = document.createElement('div');
+ element.setAttribute(eventName, 'return;');
+ isSupported = typeof element[eventName] === 'function';
+ }
+
+ return isSupported;
+ }
+
+ function registerEvents$1() {
+ registerTwoPhaseEvent('onChange', ['change', 'click', 'focusin', 'focusout', 'input', 'keydown', 'keyup', 'selectionchange']);
+ }
+
+ function createAndAccumulateChangeEvent(dispatchQueue, inst, nativeEvent, target) {
+ // Flag this event loop as needing state restore.
+ enqueueStateRestore(target);
+ var listeners = accumulateTwoPhaseListeners(inst, 'onChange');
+
+ if (listeners.length > 0) {
+ var event = new SyntheticEvent('onChange', 'change', null, nativeEvent, target);
+ dispatchQueue.push({
+ event: event,
+ listeners: listeners
+ });
+ }
+ }
+ /**
+ * For IE shims
+ */
+
+
+ var activeElement = null;
+ var activeElementInst = null;
+ /**
+ * SECTION: handle `change` event
+ */
+
+ function shouldUseChangeEvent(elem) {
+ var nodeName = elem.nodeName && elem.nodeName.toLowerCase();
+ return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';
+ }
+
+ function manualDispatchChangeEvent(nativeEvent) {
+ var dispatchQueue = [];
+ createAndAccumulateChangeEvent(dispatchQueue, activeElementInst, nativeEvent, getEventTarget(nativeEvent)); // If change and propertychange bubbled, we'd just bind to it like all the
+ // other events and have it go through ReactBrowserEventEmitter. Since it
+ // doesn't, we manually listen for the events and so we have to enqueue and
+ // process the abstract event manually.
+ //
+ // Batching is necessary here in order to ensure that all event handlers run
+ // before the next rerender (including event handlers attached to ancestor
+ // elements instead of directly on the input). Without this, controlled
+ // components don't work properly in conjunction with event bubbling because
+ // the component is rerendered and the value reverted before all the event
+ // handlers can run. See https://github.com/facebook/react/issues/708.
+
+ batchedUpdates(runEventInBatch, dispatchQueue);
+ }
+
+ function runEventInBatch(dispatchQueue) {
+ processDispatchQueue(dispatchQueue, 0);
+ }
+
+ function getInstIfValueChanged(targetInst) {
+ var targetNode = getNodeFromInstance(targetInst);
+
+ if (updateValueIfChanged(targetNode)) {
+ return targetInst;
+ }
+ }
+
+ function getTargetInstForChangeEvent(domEventName, targetInst) {
+ if (domEventName === 'change') {
+ return targetInst;
+ }
+ }
+ /**
+ * SECTION: handle `input` event
+ */
+
+
+ var isInputEventSupported = false;
+
+ if (canUseDOM) {
+ // IE9 claims to support the input event but fails to trigger it when
+ // deleting text, so we ignore its input events.
+ isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9);
+ }
+ /**
+ * (For IE <=9) Starts tracking propertychange events on the passed-in element
+ * and override the value property so that we can distinguish user events from
+ * value changes in JS.
+ */
+
+
+ function startWatchingForValueChange(target, targetInst) {
+ activeElement = target;
+ activeElementInst = targetInst;
+ activeElement.attachEvent('onpropertychange', handlePropertyChange);
+ }
+ /**
+ * (For IE <=9) Removes the event listeners from the currently-tracked element,
+ * if any exists.
+ */
+
+
+ function stopWatchingForValueChange() {
+ if (!activeElement) {
+ return;
+ }
+
+ activeElement.detachEvent('onpropertychange', handlePropertyChange);
+ activeElement = null;
+ activeElementInst = null;
+ }
+ /**
+ * (For IE <=9) Handles a propertychange event, sending a `change` event if
+ * the value of the active element has changed.
+ */
+
+
+ function handlePropertyChange(nativeEvent) {
+ if (nativeEvent.propertyName !== 'value') {
+ return;
+ }
+
+ if (getInstIfValueChanged(activeElementInst)) {
+ manualDispatchChangeEvent(nativeEvent);
+ }
+ }
+
+ function handleEventsForInputEventPolyfill(domEventName, target, targetInst) {
+ if (domEventName === 'focusin') {
+ // In IE9, propertychange fires for most input events but is buggy and
+ // doesn't fire when text is deleted, but conveniently, selectionchange
+ // appears to fire in all of the remaining cases so we catch those and
+ // forward the event if the value has changed
+ // In either case, we don't want to call the event handler if the value
+ // is changed from JS so we redefine a setter for `.value` that updates
+ // our activeElementValue variable, allowing us to ignore those changes
+ //
+ // stopWatching() should be a noop here but we call it just in case we
+ // missed a blur event somehow.
+ stopWatchingForValueChange();
+ startWatchingForValueChange(target, targetInst);
+ } else if (domEventName === 'focusout') {
+ stopWatchingForValueChange();
+ }
+ } // For IE8 and IE9.
+
+
+ function getTargetInstForInputEventPolyfill(domEventName, targetInst) {
+ if (domEventName === 'selectionchange' || domEventName === 'keyup' || domEventName === 'keydown') {
+ // On the selectionchange event, the target is just document which isn't
+ // helpful for us so just check activeElement instead.
+ //
+ // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire
+ // propertychange on the first input event after setting `value` from a
+ // script and fires only keydown, keypress, keyup. Catching keyup usually
+ // gets it and catching keydown lets us fire an event for the first
+ // keystroke if user does a key repeat (it'll be a little delayed: right
+ // before the second keystroke). Other input methods (e.g., paste) seem to
+ // fire selectionchange normally.
+ return getInstIfValueChanged(activeElementInst);
+ }
+ }
+ /**
+ * SECTION: handle `click` event
+ */
+
+
+ function shouldUseClickEvent(elem) {
+ // Use the `click` event to detect changes to checkbox and radio inputs.
+ // This approach works across all browsers, whereas `change` does not fire
+ // until `blur` in IE8.
+ var nodeName = elem.nodeName;
+ return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');
+ }
+
+ function getTargetInstForClickEvent(domEventName, targetInst) {
+ if (domEventName === 'click') {
+ return getInstIfValueChanged(targetInst);
+ }
+ }
+
+ function getTargetInstForInputOrChangeEvent(domEventName, targetInst) {
+ if (domEventName === 'input' || domEventName === 'change') {
+ return getInstIfValueChanged(targetInst);
+ }
+ }
+
+ function handleControlledInputBlur(node) {
+ var state = node._wrapperState;
+
+ if (!state || !state.controlled || node.type !== 'number') {
+ return;
+ }
+
+ {
+ // If controlled, assign the value attribute to the current value on blur
+ setDefaultValue(node, 'number', node.value);
+ }
+ }
+ /**
+ * This plugin creates an `onChange` event that normalizes change events
+ * across form elements. This event fires at a time when it's possible to
+ * change the element's value without seeing a flicker.
+ *
+ * Supported elements are:
+ * - input (see `isTextInputElement`)
+ * - textarea
+ * - select
+ */
+
+
+ function extractEvents$1(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+ var targetNode = targetInst ? getNodeFromInstance(targetInst) : window;
+ var getTargetInstFunc, handleEventFunc;
+
+ if (shouldUseChangeEvent(targetNode)) {
+ getTargetInstFunc = getTargetInstForChangeEvent;
+ } else if (isTextInputElement(targetNode)) {
+ if (isInputEventSupported) {
+ getTargetInstFunc = getTargetInstForInputOrChangeEvent;
+ } else {
+ getTargetInstFunc = getTargetInstForInputEventPolyfill;
+ handleEventFunc = handleEventsForInputEventPolyfill;
+ }
+ } else if (shouldUseClickEvent(targetNode)) {
+ getTargetInstFunc = getTargetInstForClickEvent;
+ }
+
+ if (getTargetInstFunc) {
+ var inst = getTargetInstFunc(domEventName, targetInst);
+
+ if (inst) {
+ createAndAccumulateChangeEvent(dispatchQueue, inst, nativeEvent, nativeEventTarget);
+ return;
+ }
+ }
+
+ if (handleEventFunc) {
+ handleEventFunc(domEventName, targetNode, targetInst);
+ } // When blurring, set the value attribute for number inputs
+
+
+ if (domEventName === 'focusout') {
+ handleControlledInputBlur(targetNode);
+ }
+ }
+
+ function registerEvents$2() {
+ registerDirectEvent('onMouseEnter', ['mouseout', 'mouseover']);
+ registerDirectEvent('onMouseLeave', ['mouseout', 'mouseover']);
+ registerDirectEvent('onPointerEnter', ['pointerout', 'pointerover']);
+ registerDirectEvent('onPointerLeave', ['pointerout', 'pointerover']);
+ }
+ /**
+ * For almost every interaction we care about, there will be both a top-level
+ * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that
+ * we do not extract duplicate events. However, moving the mouse into the
+ * browser from outside will not fire a `mouseout` event. In this case, we use
+ * the `mouseover` top-level event.
+ */
+
+
+ function extractEvents$2(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+ var isOverEvent = domEventName === 'mouseover' || domEventName === 'pointerover';
+ var isOutEvent = domEventName === 'mouseout' || domEventName === 'pointerout';
+
+ if (isOverEvent && !isReplayingEvent(nativeEvent)) {
+ // If this is an over event with a target, we might have already dispatched
+ // the event in the out event of the other target. If this is replayed,
+ // then it's because we couldn't dispatch against this target previously
+ // so we have to do it now instead.
+ var related = nativeEvent.relatedTarget || nativeEvent.fromElement;
+
+ if (related) {
+ // If the related node is managed by React, we can assume that we have
+ // already dispatched the corresponding events during its mouseout.
+ if (getClosestInstanceFromNode(related) || isContainerMarkedAsRoot(related)) {
+ return;
+ }
+ }
+ }
+
+ if (!isOutEvent && !isOverEvent) {
+ // Must not be a mouse or pointer in or out - ignoring.
+ return;
+ }
+
+ var win; // TODO: why is this nullable in the types but we read from it?
+
+ if (nativeEventTarget.window === nativeEventTarget) {
+ // `nativeEventTarget` is probably a window object.
+ win = nativeEventTarget;
+ } else {
+ // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.
+ var doc = nativeEventTarget.ownerDocument;
+
+ if (doc) {
+ win = doc.defaultView || doc.parentWindow;
+ } else {
+ win = window;
+ }
+ }
+
+ var from;
+ var to;
+
+ if (isOutEvent) {
+ var _related = nativeEvent.relatedTarget || nativeEvent.toElement;
+
+ from = targetInst;
+ to = _related ? getClosestInstanceFromNode(_related) : null;
+
+ if (to !== null) {
+ var nearestMounted = getNearestMountedFiber(to);
+
+ if (to !== nearestMounted || to.tag !== HostComponent && to.tag !== HostText) {
+ to = null;
+ }
+ }
+ } else {
+ // Moving to a node from outside the window.
+ from = null;
+ to = targetInst;
+ }
+
+ if (from === to) {
+ // Nothing pertains to our managed components.
+ return;
+ }
+
+ var SyntheticEventCtor = SyntheticMouseEvent;
+ var leaveEventType = 'onMouseLeave';
+ var enterEventType = 'onMouseEnter';
+ var eventTypePrefix = 'mouse';
+
+ if (domEventName === 'pointerout' || domEventName === 'pointerover') {
+ SyntheticEventCtor = SyntheticPointerEvent;
+ leaveEventType = 'onPointerLeave';
+ enterEventType = 'onPointerEnter';
+ eventTypePrefix = 'pointer';
+ }
+
+ var fromNode = from == null ? win : getNodeFromInstance(from);
+ var toNode = to == null ? win : getNodeFromInstance(to);
+ var leave = new SyntheticEventCtor(leaveEventType, eventTypePrefix + 'leave', from, nativeEvent, nativeEventTarget);
+ leave.target = fromNode;
+ leave.relatedTarget = toNode;
+ var enter = null; // We should only process this nativeEvent if we are processing
+ // the first ancestor. Next time, we will ignore the event.
+
+ var nativeTargetInst = getClosestInstanceFromNode(nativeEventTarget);
+
+ if (nativeTargetInst === targetInst) {
+ var enterEvent = new SyntheticEventCtor(enterEventType, eventTypePrefix + 'enter', to, nativeEvent, nativeEventTarget);
+ enterEvent.target = toNode;
+ enterEvent.relatedTarget = fromNode;
+ enter = enterEvent;
+ }
+
+ accumulateEnterLeaveTwoPhaseListeners(dispatchQueue, leave, enter, from, to);
+ }
+
+ /**
+ * inlined Object.is polyfill to avoid requiring consumers ship their own
+ * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is
+ */
+ function is(x, y) {
+ return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare
+ ;
+ }
+
+ var objectIs = typeof Object.is === 'function' ? Object.is : is;
+
+ /**
+ * Performs equality by iterating through keys on an object and returning false
+ * when any key has values which are not strictly equal between the arguments.
+ * Returns true when the values of all keys are strictly equal.
+ */
+
+ function shallowEqual(objA, objB) {
+ if (objectIs(objA, objB)) {
+ return true;
+ }
+
+ if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {
+ return false;
+ }
+
+ var keysA = Object.keys(objA);
+ var keysB = Object.keys(objB);
+
+ if (keysA.length !== keysB.length) {
+ return false;
+ } // Test for A's keys different from B.
+
+
+ for (var i = 0; i < keysA.length; i++) {
+ var currentKey = keysA[i];
+
+ if (!hasOwnProperty.call(objB, currentKey) || !objectIs(objA[currentKey], objB[currentKey])) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /**
+ * Given any node return the first leaf node without children.
+ *
+ * @param {DOMElement|DOMTextNode} node
+ * @return {DOMElement|DOMTextNode}
+ */
+
+ function getLeafNode(node) {
+ while (node && node.firstChild) {
+ node = node.firstChild;
+ }
+
+ return node;
+ }
+ /**
+ * Get the next sibling within a container. This will walk up the
+ * DOM if a node's siblings have been exhausted.
+ *
+ * @param {DOMElement|DOMTextNode} node
+ * @return {?DOMElement|DOMTextNode}
+ */
+
+
+ function getSiblingNode(node) {
+ while (node) {
+ if (node.nextSibling) {
+ return node.nextSibling;
+ }
+
+ node = node.parentNode;
+ }
+ }
+ /**
+ * Get object describing the nodes which contain characters at offset.
+ *
+ * @param {DOMElement|DOMTextNode} root
+ * @param {number} offset
+ * @return {?object}
+ */
+
+
+ function getNodeForCharacterOffset(root, offset) {
+ var node = getLeafNode(root);
+ var nodeStart = 0;
+ var nodeEnd = 0;
+
+ while (node) {
+ if (node.nodeType === TEXT_NODE) {
+ nodeEnd = nodeStart + node.textContent.length;
+
+ if (nodeStart <= offset && nodeEnd >= offset) {
+ return {
+ node: node,
+ offset: offset - nodeStart
+ };
+ }
+
+ nodeStart = nodeEnd;
+ }
+
+ node = getLeafNode(getSiblingNode(node));
+ }
+ }
+
+ /**
+ * @param {DOMElement} outerNode
+ * @return {?object}
+ */
+
+ function getOffsets(outerNode) {
+ var ownerDocument = outerNode.ownerDocument;
+ var win = ownerDocument && ownerDocument.defaultView || window;
+ var selection = win.getSelection && win.getSelection();
+
+ if (!selection || selection.rangeCount === 0) {
+ return null;
+ }
+
+ var anchorNode = selection.anchorNode,
+ anchorOffset = selection.anchorOffset,
+ focusNode = selection.focusNode,
+ focusOffset = selection.focusOffset; // In Firefox, anchorNode and focusNode can be "anonymous divs", e.g. the
+ // up/down buttons on an <input type="number">. Anonymous divs do not seem to
+ // expose properties, triggering a "Permission denied error" if any of its
+ // properties are accessed. The only seemingly possible way to avoid erroring
+ // is to access a property that typically works for non-anonymous divs and
+ // catch any error that may otherwise arise. See
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=208427
+
+ try {
+ /* eslint-disable no-unused-expressions */
+ anchorNode.nodeType;
+ focusNode.nodeType;
+ /* eslint-enable no-unused-expressions */
+ } catch (e) {
+ return null;
+ }
+
+ return getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset);
+ }
+ /**
+ * Returns {start, end} where `start` is the character/codepoint index of
+ * (anchorNode, anchorOffset) within the textContent of `outerNode`, and
+ * `end` is the index of (focusNode, focusOffset).
+ *
+ * Returns null if you pass in garbage input but we should probably just crash.
+ *
+ * Exported only for testing.
+ */
+
+ function getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset) {
+ var length = 0;
+ var start = -1;
+ var end = -1;
+ var indexWithinAnchor = 0;
+ var indexWithinFocus = 0;
+ var node = outerNode;
+ var parentNode = null;
+
+ outer: while (true) {
+ var next = null;
+
+ while (true) {
+ if (node === anchorNode && (anchorOffset === 0 || node.nodeType === TEXT_NODE)) {
+ start = length + anchorOffset;
+ }
+
+ if (node === focusNode && (focusOffset === 0 || node.nodeType === TEXT_NODE)) {
+ end = length + focusOffset;
+ }
+
+ if (node.nodeType === TEXT_NODE) {
+ length += node.nodeValue.length;
+ }
+
+ if ((next = node.firstChild) === null) {
+ break;
+ } // Moving from `node` to its first child `next`.
+
+
+ parentNode = node;
+ node = next;
+ }
+
+ while (true) {
+ if (node === outerNode) {
+ // If `outerNode` has children, this is always the second time visiting
+ // it. If it has no children, this is still the first loop, and the only
+ // valid selection is anchorNode and focusNode both equal to this node
+ // and both offsets 0, in which case we will have handled above.
+ break outer;
+ }
+
+ if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) {
+ start = length;
+ }
+
+ if (parentNode === focusNode && ++indexWithinFocus === focusOffset) {
+ end = length;
+ }
+
+ if ((next = node.nextSibling) !== null) {
+ break;
+ }
+
+ node = parentNode;
+ parentNode = node.parentNode;
+ } // Moving from `node` to its next sibling `next`.
+
+
+ node = next;
+ }
+
+ if (start === -1 || end === -1) {
+ // This should never happen. (Would happen if the anchor/focus nodes aren't
+ // actually inside the passed-in node.)
+ return null;
+ }
+
+ return {
+ start: start,
+ end: end
+ };
+ }
+ /**
+ * In modern non-IE browsers, we can support both forward and backward
+ * selections.
+ *
+ * Note: IE10+ supports the Selection object, but it does not support
+ * the `extend` method, which means that even in modern IE, it's not possible
+ * to programmatically create a backward selection. Thus, for all IE
+ * versions, we use the old IE API to create our selections.
+ *
+ * @param {DOMElement|DOMTextNode} node
+ * @param {object} offsets
+ */
+
+ function setOffsets(node, offsets) {
+ var doc = node.ownerDocument || document;
+ var win = doc && doc.defaultView || window; // Edge fails with "Object expected" in some scenarios.
+ // (For instance: TinyMCE editor used in a list component that supports pasting to add more,
+ // fails when pasting 100+ items)
+
+ if (!win.getSelection) {
+ return;
+ }
+
+ var selection = win.getSelection();
+ var length = node.textContent.length;
+ var start = Math.min(offsets.start, length);
+ var end = offsets.end === undefined ? start : Math.min(offsets.end, length); // IE 11 uses modern selection, but doesn't support the extend method.
+ // Flip backward selections, so we can set with a single range.
+
+ if (!selection.extend && start > end) {
+ var temp = end;
+ end = start;
+ start = temp;
+ }
+
+ var startMarker = getNodeForCharacterOffset(node, start);
+ var endMarker = getNodeForCharacterOffset(node, end);
+
+ if (startMarker && endMarker) {
+ if (selection.rangeCount === 1 && selection.anchorNode === startMarker.node && selection.anchorOffset === startMarker.offset && selection.focusNode === endMarker.node && selection.focusOffset === endMarker.offset) {
+ return;
+ }
+
+ var range = doc.createRange();
+ range.setStart(startMarker.node, startMarker.offset);
+ selection.removeAllRanges();
+
+ if (start > end) {
+ selection.addRange(range);
+ selection.extend(endMarker.node, endMarker.offset);
+ } else {
+ range.setEnd(endMarker.node, endMarker.offset);
+ selection.addRange(range);
+ }
+ }
+ }
+
+ function isTextNode(node) {
+ return node && node.nodeType === TEXT_NODE;
+ }
+
+ function containsNode(outerNode, innerNode) {
+ if (!outerNode || !innerNode) {
+ return false;
+ } else if (outerNode === innerNode) {
+ return true;
+ } else if (isTextNode(outerNode)) {
+ return false;
+ } else if (isTextNode(innerNode)) {
+ return containsNode(outerNode, innerNode.parentNode);
+ } else if ('contains' in outerNode) {
+ return outerNode.contains(innerNode);
+ } else if (outerNode.compareDocumentPosition) {
+ return !!(outerNode.compareDocumentPosition(innerNode) & 16);
+ } else {
+ return false;
+ }
+ }
+
+ function isInDocument(node) {
+ return node && node.ownerDocument && containsNode(node.ownerDocument.documentElement, node);
+ }
+
+ function isSameOriginFrame(iframe) {
+ try {
+ // Accessing the contentDocument of a HTMLIframeElement can cause the browser
+ // to throw, e.g. if it has a cross-origin src attribute.
+ // Safari will show an error in the console when the access results in "Blocked a frame with origin". e.g:
+ // iframe.contentDocument.defaultView;
+ // A safety way is to access one of the cross origin properties: Window or Location
+ // Which might result in "SecurityError" DOM Exception and it is compatible to Safari.
+ // https://html.spec.whatwg.org/multipage/browsers.html#integration-with-idl
+ return typeof iframe.contentWindow.location.href === 'string';
+ } catch (err) {
+ return false;
+ }
+ }
+
+ function getActiveElementDeep() {
+ var win = window;
+ var element = getActiveElement();
+
+ while (element instanceof win.HTMLIFrameElement) {
+ if (isSameOriginFrame(element)) {
+ win = element.contentWindow;
+ } else {
+ return element;
+ }
+
+ element = getActiveElement(win.document);
+ }
+
+ return element;
+ }
+ /**
+ * @ReactInputSelection: React input selection module. Based on Selection.js,
+ * but modified to be suitable for react and has a couple of bug fixes (doesn't
+ * assume buttons have range selections allowed).
+ * Input selection module for React.
+ */
+
+ /**
+ * @hasSelectionCapabilities: we get the element types that support selection
+ * from https://html.spec.whatwg.org/#do-not-apply, looking at `selectionStart`
+ * and `selectionEnd` rows.
+ */
+
+
+ function hasSelectionCapabilities(elem) {
+ var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
+ return nodeName && (nodeName === 'input' && (elem.type === 'text' || elem.type === 'search' || elem.type === 'tel' || elem.type === 'url' || elem.type === 'password') || nodeName === 'textarea' || elem.contentEditable === 'true');
+ }
+ function getSelectionInformation() {
+ var focusedElem = getActiveElementDeep();
+ return {
+ focusedElem: focusedElem,
+ selectionRange: hasSelectionCapabilities(focusedElem) ? getSelection(focusedElem) : null
+ };
+ }
+ /**
+ * @restoreSelection: If any selection information was potentially lost,
+ * restore it. This is useful when performing operations that could remove dom
+ * nodes and place them back in, resulting in focus being lost.
+ */
+
+ function restoreSelection(priorSelectionInformation) {
+ var curFocusedElem = getActiveElementDeep();
+ var priorFocusedElem = priorSelectionInformation.focusedElem;
+ var priorSelectionRange = priorSelectionInformation.selectionRange;
+
+ if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {
+ if (priorSelectionRange !== null && hasSelectionCapabilities(priorFocusedElem)) {
+ setSelection(priorFocusedElem, priorSelectionRange);
+ } // Focusing a node can change the scroll position, which is undesirable
+
+
+ var ancestors = [];
+ var ancestor = priorFocusedElem;
+
+ while (ancestor = ancestor.parentNode) {
+ if (ancestor.nodeType === ELEMENT_NODE) {
+ ancestors.push({
+ element: ancestor,
+ left: ancestor.scrollLeft,
+ top: ancestor.scrollTop
+ });
+ }
+ }
+
+ if (typeof priorFocusedElem.focus === 'function') {
+ priorFocusedElem.focus();
+ }
+
+ for (var i = 0; i < ancestors.length; i++) {
+ var info = ancestors[i];
+ info.element.scrollLeft = info.left;
+ info.element.scrollTop = info.top;
+ }
+ }
+ }
+ /**
+ * @getSelection: Gets the selection bounds of a focused textarea, input or
+ * contentEditable node.
+ * -@input: Look up selection bounds of this input
+ * -@return {start: selectionStart, end: selectionEnd}
+ */
+
+ function getSelection(input) {
+ var selection;
+
+ if ('selectionStart' in input) {
+ // Modern browser with input or textarea.
+ selection = {
+ start: input.selectionStart,
+ end: input.selectionEnd
+ };
+ } else {
+ // Content editable or old IE textarea.
+ selection = getOffsets(input);
+ }
+
+ return selection || {
+ start: 0,
+ end: 0
+ };
+ }
+ /**
+ * @setSelection: Sets the selection bounds of a textarea or input and focuses
+ * the input.
+ * -@input Set selection bounds of this input or textarea
+ * -@offsets Object of same form that is returned from get*
+ */
+
+ function setSelection(input, offsets) {
+ var start = offsets.start;
+ var end = offsets.end;
+
+ if (end === undefined) {
+ end = start;
+ }
+
+ if ('selectionStart' in input) {
+ input.selectionStart = start;
+ input.selectionEnd = Math.min(end, input.value.length);
+ } else {
+ setOffsets(input, offsets);
+ }
+ }
+
+ var skipSelectionChangeEvent = canUseDOM && 'documentMode' in document && document.documentMode <= 11;
+
+ function registerEvents$3() {
+ registerTwoPhaseEvent('onSelect', ['focusout', 'contextmenu', 'dragend', 'focusin', 'keydown', 'keyup', 'mousedown', 'mouseup', 'selectionchange']);
+ }
+
+ var activeElement$1 = null;
+ var activeElementInst$1 = null;
+ var lastSelection = null;
+ var mouseDown = false;
+ /**
+ * Get an object which is a unique representation of the current selection.
+ *
+ * The return value will not be consistent across nodes or browsers, but
+ * two identical selections on the same node will return identical objects.
+ */
+
+ function getSelection$1(node) {
+ if ('selectionStart' in node && hasSelectionCapabilities(node)) {
+ return {
+ start: node.selectionStart,
+ end: node.selectionEnd
+ };
+ } else {
+ var win = node.ownerDocument && node.ownerDocument.defaultView || window;
+ var selection = win.getSelection();
+ return {
+ anchorNode: selection.anchorNode,
+ anchorOffset: selection.anchorOffset,
+ focusNode: selection.focusNode,
+ focusOffset: selection.focusOffset
+ };
+ }
+ }
+ /**
+ * Get document associated with the event target.
+ */
+
+
+ function getEventTargetDocument(eventTarget) {
+ return eventTarget.window === eventTarget ? eventTarget.document : eventTarget.nodeType === DOCUMENT_NODE ? eventTarget : eventTarget.ownerDocument;
+ }
+ /**
+ * Poll selection to see whether it's changed.
+ *
+ * @param {object} nativeEvent
+ * @param {object} nativeEventTarget
+ * @return {?SyntheticEvent}
+ */
+
+
+ function constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget) {
+ // Ensure we have the right element, and that the user is not dragging a
+ // selection (this matches native `select` event behavior). In HTML5, select
+ // fires only on input and textarea thus if there's no focused element we
+ // won't dispatch.
+ var doc = getEventTargetDocument(nativeEventTarget);
+
+ if (mouseDown || activeElement$1 == null || activeElement$1 !== getActiveElement(doc)) {
+ return;
+ } // Only fire when selection has actually changed.
+
+
+ var currentSelection = getSelection$1(activeElement$1);
+
+ if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {
+ lastSelection = currentSelection;
+ var listeners = accumulateTwoPhaseListeners(activeElementInst$1, 'onSelect');
+
+ if (listeners.length > 0) {
+ var event = new SyntheticEvent('onSelect', 'select', null, nativeEvent, nativeEventTarget);
+ dispatchQueue.push({
+ event: event,
+ listeners: listeners
+ });
+ event.target = activeElement$1;
+ }
+ }
+ }
+ /**
+ * This plugin creates an `onSelect` event that normalizes select events
+ * across form elements.
+ *
+ * Supported elements are:
+ * - input (see `isTextInputElement`)
+ * - textarea
+ * - contentEditable
+ *
+ * This differs from native browser implementations in the following ways:
+ * - Fires on contentEditable fields as well as inputs.
+ * - Fires for collapsed selection.
+ * - Fires after user input.
+ */
+
+
+ function extractEvents$3(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+ var targetNode = targetInst ? getNodeFromInstance(targetInst) : window;
+
+ switch (domEventName) {
+ // Track the input node that has focus.
+ case 'focusin':
+ if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {
+ activeElement$1 = targetNode;
+ activeElementInst$1 = targetInst;
+ lastSelection = null;
+ }
+
+ break;
+
+ case 'focusout':
+ activeElement$1 = null;
+ activeElementInst$1 = null;
+ lastSelection = null;
+ break;
+ // Don't fire the event while the user is dragging. This matches the
+ // semantics of the native select event.
+
+ case 'mousedown':
+ mouseDown = true;
+ break;
+
+ case 'contextmenu':
+ case 'mouseup':
+ case 'dragend':
+ mouseDown = false;
+ constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget);
+ break;
+ // Chrome and IE fire non-standard event when selection is changed (and
+ // sometimes when it hasn't). IE's event fires out of order with respect
+ // to key and input events on deletion, so we discard it.
+ //
+ // Firefox doesn't support selectionchange, so check selection status
+ // after each key entry. The selection changes after keydown and before
+ // keyup, but we check on keydown as well in the case of holding down a
+ // key, when multiple keydown events are fired but only one keyup is.
+ // This is also our approach for IE handling, for the reason above.
+
+ case 'selectionchange':
+ if (skipSelectionChangeEvent) {
+ break;
+ }
+
+ // falls through
+
+ case 'keydown':
+ case 'keyup':
+ constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget);
+ }
+ }
+
+ /**
+ * Generate a mapping of standard vendor prefixes using the defined style property and event name.
+ *
+ * @param {string} styleProp
+ * @param {string} eventName
+ * @returns {object}
+ */
+
+ function makePrefixMap(styleProp, eventName) {
+ var prefixes = {};
+ prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();
+ prefixes['Webkit' + styleProp] = 'webkit' + eventName;
+ prefixes['Moz' + styleProp] = 'moz' + eventName;
+ return prefixes;
+ }
+ /**
+ * A list of event names to a configurable list of vendor prefixes.
+ */
+
+
+ var vendorPrefixes = {
+ animationend: makePrefixMap('Animation', 'AnimationEnd'),
+ animationiteration: makePrefixMap('Animation', 'AnimationIteration'),
+ animationstart: makePrefixMap('Animation', 'AnimationStart'),
+ transitionend: makePrefixMap('Transition', 'TransitionEnd')
+ };
+ /**
+ * Event names that have already been detected and prefixed (if applicable).
+ */
+
+ var prefixedEventNames = {};
+ /**
+ * Element to check for prefixes on.
+ */
+
+ var style = {};
+ /**
+ * Bootstrap if a DOM exists.
+ */
+
+ if (canUseDOM) {
+ style = document.createElement('div').style; // On some platforms, in particular some releases of Android 4.x,
+ // the un-prefixed "animation" and "transition" properties are defined on the
+ // style object but the events that fire will still be prefixed, so we need
+ // to check if the un-prefixed events are usable, and if not remove them from the map.
+
+ if (!('AnimationEvent' in window)) {
+ delete vendorPrefixes.animationend.animation;
+ delete vendorPrefixes.animationiteration.animation;
+ delete vendorPrefixes.animationstart.animation;
+ } // Same as above
+
+
+ if (!('TransitionEvent' in window)) {
+ delete vendorPrefixes.transitionend.transition;
+ }
+ }
+ /**
+ * Attempts to determine the correct vendor prefixed event name.
+ *
+ * @param {string} eventName
+ * @returns {string}
+ */
+
+
+ function getVendorPrefixedEventName(eventName) {
+ if (prefixedEventNames[eventName]) {
+ return prefixedEventNames[eventName];
+ } else if (!vendorPrefixes[eventName]) {
+ return eventName;
+ }
+
+ var prefixMap = vendorPrefixes[eventName];
+
+ for (var styleProp in prefixMap) {
+ if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {
+ return prefixedEventNames[eventName] = prefixMap[styleProp];
+ }
+ }
+
+ return eventName;
+ }
+
+ var ANIMATION_END = getVendorPrefixedEventName('animationend');
+ var ANIMATION_ITERATION = getVendorPrefixedEventName('animationiteration');
+ var ANIMATION_START = getVendorPrefixedEventName('animationstart');
+ var TRANSITION_END = getVendorPrefixedEventName('transitionend');
+
+ var topLevelEventsToReactNames = new Map(); // NOTE: Capitalization is important in this list!
+ //
+ // E.g. it needs "pointerDown", not "pointerdown".
+ // This is because we derive both React name ("onPointerDown")
+ // and DOM name ("pointerdown") from the same list.
+ //
+ // Exceptions that don't match this convention are listed separately.
+ //
+ // prettier-ignore
+
+ var simpleEventPluginEvents = ['abort', 'auxClick', 'cancel', 'canPlay', 'canPlayThrough', 'click', 'close', 'contextMenu', 'copy', 'cut', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'gotPointerCapture', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'lostPointerCapture', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'pointerCancel', 'pointerDown', 'pointerMove', 'pointerOut', 'pointerOver', 'pointerUp', 'progress', 'rateChange', 'reset', 'resize', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchStart', 'volumeChange', 'scroll', 'toggle', 'touchMove', 'waiting', 'wheel'];
+
+ function registerSimpleEvent(domEventName, reactName) {
+ topLevelEventsToReactNames.set(domEventName, reactName);
+ registerTwoPhaseEvent(reactName, [domEventName]);
+ }
+
+ function registerSimpleEvents() {
+ for (var i = 0; i < simpleEventPluginEvents.length; i++) {
+ var eventName = simpleEventPluginEvents[i];
+ var domEventName = eventName.toLowerCase();
+ var capitalizedEvent = eventName[0].toUpperCase() + eventName.slice(1);
+ registerSimpleEvent(domEventName, 'on' + capitalizedEvent);
+ } // Special cases where event names don't match.
+
+
+ registerSimpleEvent(ANIMATION_END, 'onAnimationEnd');
+ registerSimpleEvent(ANIMATION_ITERATION, 'onAnimationIteration');
+ registerSimpleEvent(ANIMATION_START, 'onAnimationStart');
+ registerSimpleEvent('dblclick', 'onDoubleClick');
+ registerSimpleEvent('focusin', 'onFocus');
+ registerSimpleEvent('focusout', 'onBlur');
+ registerSimpleEvent(TRANSITION_END, 'onTransitionEnd');
+ }
+
+ function extractEvents$4(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+ var reactName = topLevelEventsToReactNames.get(domEventName);
+
+ if (reactName === undefined) {
+ return;
+ }
+
+ var SyntheticEventCtor = SyntheticEvent;
+ var reactEventType = domEventName;
+
+ switch (domEventName) {
+ case 'keypress':
+ // Firefox creates a keypress event for function keys too. This removes
+ // the unwanted keypress events. Enter is however both printable and
+ // non-printable. One would expect Tab to be as well (but it isn't).
+ if (getEventCharCode(nativeEvent) === 0) {
+ return;
+ }
+
+ /* falls through */
+
+ case 'keydown':
+ case 'keyup':
+ SyntheticEventCtor = SyntheticKeyboardEvent;
+ break;
+
+ case 'focusin':
+ reactEventType = 'focus';
+ SyntheticEventCtor = SyntheticFocusEvent;
+ break;
+
+ case 'focusout':
+ reactEventType = 'blur';
+ SyntheticEventCtor = SyntheticFocusEvent;
+ break;
+
+ case 'beforeblur':
+ case 'afterblur':
+ SyntheticEventCtor = SyntheticFocusEvent;
+ break;
+
+ case 'click':
+ // Firefox creates a click event on right mouse clicks. This removes the
+ // unwanted click events.
+ if (nativeEvent.button === 2) {
+ return;
+ }
+
+ /* falls through */
+
+ case 'auxclick':
+ case 'dblclick':
+ case 'mousedown':
+ case 'mousemove':
+ case 'mouseup': // TODO: Disabled elements should not respond to mouse events
+
+ /* falls through */
+
+ case 'mouseout':
+ case 'mouseover':
+ case 'contextmenu':
+ SyntheticEventCtor = SyntheticMouseEvent;
+ break;
+
+ case 'drag':
+ case 'dragend':
+ case 'dragenter':
+ case 'dragexit':
+ case 'dragleave':
+ case 'dragover':
+ case 'dragstart':
+ case 'drop':
+ SyntheticEventCtor = SyntheticDragEvent;
+ break;
+
+ case 'touchcancel':
+ case 'touchend':
+ case 'touchmove':
+ case 'touchstart':
+ SyntheticEventCtor = SyntheticTouchEvent;
+ break;
+
+ case ANIMATION_END:
+ case ANIMATION_ITERATION:
+ case ANIMATION_START:
+ SyntheticEventCtor = SyntheticAnimationEvent;
+ break;
+
+ case TRANSITION_END:
+ SyntheticEventCtor = SyntheticTransitionEvent;
+ break;
+
+ case 'scroll':
+ SyntheticEventCtor = SyntheticUIEvent;
+ break;
+
+ case 'wheel':
+ SyntheticEventCtor = SyntheticWheelEvent;
+ break;
+
+ case 'copy':
+ case 'cut':
+ case 'paste':
+ SyntheticEventCtor = SyntheticClipboardEvent;
+ break;
+
+ case 'gotpointercapture':
+ case 'lostpointercapture':
+ case 'pointercancel':
+ case 'pointerdown':
+ case 'pointermove':
+ case 'pointerout':
+ case 'pointerover':
+ case 'pointerup':
+ SyntheticEventCtor = SyntheticPointerEvent;
+ break;
+ }
+
+ var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0;
+
+ {
+ // Some events don't bubble in the browser.
+ // In the past, React has always bubbled them, but this can be surprising.
+ // We're going to try aligning closer to the browser behavior by not bubbling
+ // them in React either. We'll start by not bubbling onScroll, and then expand.
+ var accumulateTargetOnly = !inCapturePhase && // TODO: ideally, we'd eventually add all events from
+ // nonDelegatedEvents list in DOMPluginEventSystem.
+ // Then we can remove this special list.
+ // This is a breaking change that can wait until React 18.
+ domEventName === 'scroll';
+
+ var _listeners = accumulateSinglePhaseListeners(targetInst, reactName, nativeEvent.type, inCapturePhase, accumulateTargetOnly);
+
+ if (_listeners.length > 0) {
+ // Intentionally create event lazily.
+ var _event = new SyntheticEventCtor(reactName, reactEventType, null, nativeEvent, nativeEventTarget);
+
+ dispatchQueue.push({
+ event: _event,
+ listeners: _listeners
+ });
+ }
+ }
+ }
+
+ // TODO: remove top-level side effect.
+ registerSimpleEvents();
+ registerEvents$2();
+ registerEvents$1();
+ registerEvents$3();
+ registerEvents();
+
+ function extractEvents$5(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+ // TODO: we should remove the concept of a "SimpleEventPlugin".
+ // This is the basic functionality of the event system. All
+ // the other plugins are essentially polyfills. So the plugin
+ // should probably be inlined somewhere and have its logic
+ // be core the to event system. This would potentially allow
+ // us to ship builds of React without the polyfilled plugins below.
+ extractEvents$4(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags);
+ var shouldProcessPolyfillPlugins = (eventSystemFlags & SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS) === 0; // We don't process these events unless we are in the
+ // event's native "bubble" phase, which means that we're
+ // not in the capture phase. That's because we emulate
+ // the capture phase here still. This is a trade-off,
+ // because in an ideal world we would not emulate and use
+ // the phases properly, like we do with the SimpleEvent
+ // plugin. However, the plugins below either expect
+ // emulation (EnterLeave) or use state localized to that
+ // plugin (BeforeInput, Change, Select). The state in
+ // these modules complicates things, as you'll essentially
+ // get the case where the capture phase event might change
+ // state, only for the following bubble event to come in
+ // later and not trigger anything as the state now
+ // invalidates the heuristics of the event plugin. We
+ // could alter all these plugins to work in such ways, but
+ // that might cause other unknown side-effects that we
+ // can't foresee right now.
+
+ if (shouldProcessPolyfillPlugins) {
+ extractEvents$2(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+ extractEvents$1(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+ extractEvents$3(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+ extractEvents(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+ }
+ } // List of events that need to be individually attached to media elements.
+
+
+ var mediaEventTypes = ['abort', 'canplay', 'canplaythrough', 'durationchange', 'emptied', 'encrypted', 'ended', 'error', 'loadeddata', 'loadedmetadata', 'loadstart', 'pause', 'play', 'playing', 'progress', 'ratechange', 'resize', 'seeked', 'seeking', 'stalled', 'suspend', 'timeupdate', 'volumechange', 'waiting']; // We should not delegate these events to the container, but rather
+ // set them on the actual target element itself. This is primarily
+ // because these events do not consistently bubble in the DOM.
+
+ var nonDelegatedEvents = new Set(['cancel', 'close', 'invalid', 'load', 'scroll', 'toggle'].concat(mediaEventTypes));
+
+ function executeDispatch(event, listener, currentTarget) {
+ var type = event.type || 'unknown-event';
+ event.currentTarget = currentTarget;
+ invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
+ event.currentTarget = null;
+ }
+
+ function processDispatchQueueItemsInOrder(event, dispatchListeners, inCapturePhase) {
+ var previousInstance;
+
+ if (inCapturePhase) {
+ for (var i = dispatchListeners.length - 1; i >= 0; i--) {
+ var _dispatchListeners$i = dispatchListeners[i],
+ instance = _dispatchListeners$i.instance,
+ currentTarget = _dispatchListeners$i.currentTarget,
+ listener = _dispatchListeners$i.listener;
+
+ if (instance !== previousInstance && event.isPropagationStopped()) {
+ return;
+ }
+
+ executeDispatch(event, listener, currentTarget);
+ previousInstance = instance;
+ }
+ } else {
+ for (var _i = 0; _i < dispatchListeners.length; _i++) {
+ var _dispatchListeners$_i = dispatchListeners[_i],
+ _instance = _dispatchListeners$_i.instance,
+ _currentTarget = _dispatchListeners$_i.currentTarget,
+ _listener = _dispatchListeners$_i.listener;
+
+ if (_instance !== previousInstance && event.isPropagationStopped()) {
+ return;
+ }
+
+ executeDispatch(event, _listener, _currentTarget);
+ previousInstance = _instance;
+ }
+ }
+ }
+
+ function processDispatchQueue(dispatchQueue, eventSystemFlags) {
+ var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0;
+
+ for (var i = 0; i < dispatchQueue.length; i++) {
+ var _dispatchQueue$i = dispatchQueue[i],
+ event = _dispatchQueue$i.event,
+ listeners = _dispatchQueue$i.listeners;
+ processDispatchQueueItemsInOrder(event, listeners, inCapturePhase); // event system doesn't use pooling.
+ } // This would be a good time to rethrow if any of the event handlers threw.
+
+
+ rethrowCaughtError();
+ }
+
+ function dispatchEventsForPlugins(domEventName, eventSystemFlags, nativeEvent, targetInst, targetContainer) {
+ var nativeEventTarget = getEventTarget(nativeEvent);
+ var dispatchQueue = [];
+ extractEvents$5(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags);
+ processDispatchQueue(dispatchQueue, eventSystemFlags);
+ }
+
+ function listenToNonDelegatedEvent(domEventName, targetElement) {
+ {
+ if (!nonDelegatedEvents.has(domEventName)) {
+ error('Did not expect a listenToNonDelegatedEvent() call for "%s". ' + 'This is a bug in React. Please file an issue.', domEventName);
+ }
+ }
+
+ var isCapturePhaseListener = false;
+ var listenerSet = getEventListenerSet(targetElement);
+ var listenerSetKey = getListenerSetKey(domEventName, isCapturePhaseListener);
+
+ if (!listenerSet.has(listenerSetKey)) {
+ addTrappedEventListener(targetElement, domEventName, IS_NON_DELEGATED, isCapturePhaseListener);
+ listenerSet.add(listenerSetKey);
+ }
+ }
+ function listenToNativeEvent(domEventName, isCapturePhaseListener, target) {
+ {
+ if (nonDelegatedEvents.has(domEventName) && !isCapturePhaseListener) {
+ error('Did not expect a listenToNativeEvent() call for "%s" in the bubble phase. ' + 'This is a bug in React. Please file an issue.', domEventName);
+ }
+ }
+
+ var eventSystemFlags = 0;
+
+ if (isCapturePhaseListener) {
+ eventSystemFlags |= IS_CAPTURE_PHASE;
+ }
+
+ addTrappedEventListener(target, domEventName, eventSystemFlags, isCapturePhaseListener);
+ } // This is only used by createEventHandle when the
+ var listeningMarker = '_reactListening' + Math.random().toString(36).slice(2);
+ function listenToAllSupportedEvents(rootContainerElement) {
+ if (!rootContainerElement[listeningMarker]) {
+ rootContainerElement[listeningMarker] = true;
+ allNativeEvents.forEach(function (domEventName) {
+ // We handle selectionchange separately because it
+ // doesn't bubble and needs to be on the document.
+ if (domEventName !== 'selectionchange') {
+ if (!nonDelegatedEvents.has(domEventName)) {
+ listenToNativeEvent(domEventName, false, rootContainerElement);
+ }
+
+ listenToNativeEvent(domEventName, true, rootContainerElement);
+ }
+ });
+ var ownerDocument = rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument;
+
+ if (ownerDocument !== null) {
+ // The selectionchange event also needs deduplication
+ // but it is attached to the document.
+ if (!ownerDocument[listeningMarker]) {
+ ownerDocument[listeningMarker] = true;
+ listenToNativeEvent('selectionchange', false, ownerDocument);
+ }
+ }
+ }
+ }
+
+ function addTrappedEventListener(targetContainer, domEventName, eventSystemFlags, isCapturePhaseListener, isDeferredListenerForLegacyFBSupport) {
+ var listener = createEventListenerWrapperWithPriority(targetContainer, domEventName, eventSystemFlags); // If passive option is not supported, then the event will be
+ // active and not passive.
+
+ var isPassiveListener = undefined;
+
+ if (passiveBrowserEventsSupported) {
+ // Browsers introduced an intervention, making these events
+ // passive by default on document. React doesn't bind them
+ // to document anymore, but changing this now would undo
+ // the performance wins from the change. So we emulate
+ // the existing behavior manually on the roots now.
+ // https://github.com/facebook/react/issues/19651
+ if (domEventName === 'touchstart' || domEventName === 'touchmove' || domEventName === 'wheel') {
+ isPassiveListener = true;
+ }
+ }
+
+ targetContainer = targetContainer;
+ var unsubscribeListener; // When legacyFBSupport is enabled, it's for when we
+
+
+ if (isCapturePhaseListener) {
+ if (isPassiveListener !== undefined) {
+ unsubscribeListener = addEventCaptureListenerWithPassiveFlag(targetContainer, domEventName, listener, isPassiveListener);
+ } else {
+ unsubscribeListener = addEventCaptureListener(targetContainer, domEventName, listener);
+ }
+ } else {
+ if (isPassiveListener !== undefined) {
+ unsubscribeListener = addEventBubbleListenerWithPassiveFlag(targetContainer, domEventName, listener, isPassiveListener);
+ } else {
+ unsubscribeListener = addEventBubbleListener(targetContainer, domEventName, listener);
+ }
+ }
+ }
+
+ function isMatchingRootContainer(grandContainer, targetContainer) {
+ return grandContainer === targetContainer || grandContainer.nodeType === COMMENT_NODE && grandContainer.parentNode === targetContainer;
+ }
+
+ function dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, targetInst, targetContainer) {
+ var ancestorInst = targetInst;
+
+ if ((eventSystemFlags & IS_EVENT_HANDLE_NON_MANAGED_NODE) === 0 && (eventSystemFlags & IS_NON_DELEGATED) === 0) {
+ var targetContainerNode = targetContainer; // If we are using the legacy FB support flag, we
+
+ if (targetInst !== null) {
+ // The below logic attempts to work out if we need to change
+ // the target fiber to a different ancestor. We had similar logic
+ // in the legacy event system, except the big difference between
+ // systems is that the modern event system now has an event listener
+ // attached to each React Root and React Portal Root. Together,
+ // the DOM nodes representing these roots are the "rootContainer".
+ // To figure out which ancestor instance we should use, we traverse
+ // up the fiber tree from the target instance and attempt to find
+ // root boundaries that match that of our current "rootContainer".
+ // If we find that "rootContainer", we find the parent fiber
+ // sub-tree for that root and make that our ancestor instance.
+ var node = targetInst;
+
+ mainLoop: while (true) {
+ if (node === null) {
+ return;
+ }
+
+ var nodeTag = node.tag;
+
+ if (nodeTag === HostRoot || nodeTag === HostPortal) {
+ var container = node.stateNode.containerInfo;
+
+ if (isMatchingRootContainer(container, targetContainerNode)) {
+ break;
+ }
+
+ if (nodeTag === HostPortal) {
+ // The target is a portal, but it's not the rootContainer we're looking for.
+ // Normally portals handle their own events all the way down to the root.
+ // So we should be able to stop now. However, we don't know if this portal
+ // was part of *our* root.
+ var grandNode = node.return;
+
+ while (grandNode !== null) {
+ var grandTag = grandNode.tag;
+
+ if (grandTag === HostRoot || grandTag === HostPortal) {
+ var grandContainer = grandNode.stateNode.containerInfo;
+
+ if (isMatchingRootContainer(grandContainer, targetContainerNode)) {
+ // This is the rootContainer we're looking for and we found it as
+ // a parent of the Portal. That means we can ignore it because the
+ // Portal will bubble through to us.
+ return;
+ }
+ }
+
+ grandNode = grandNode.return;
+ }
+ } // Now we need to find it's corresponding host fiber in the other
+ // tree. To do this we can use getClosestInstanceFromNode, but we
+ // need to validate that the fiber is a host instance, otherwise
+ // we need to traverse up through the DOM till we find the correct
+ // node that is from the other tree.
+
+
+ while (container !== null) {
+ var parentNode = getClosestInstanceFromNode(container);
+
+ if (parentNode === null) {
+ return;
+ }
+
+ var parentTag = parentNode.tag;
+
+ if (parentTag === HostComponent || parentTag === HostText) {
+ node = ancestorInst = parentNode;
+ continue mainLoop;
+ }
+
+ container = container.parentNode;
+ }
+ }
+
+ node = node.return;
+ }
+ }
+ }
+
+ batchedUpdates(function () {
+ return dispatchEventsForPlugins(domEventName, eventSystemFlags, nativeEvent, ancestorInst);
+ });
+ }
+
+ function createDispatchListener(instance, listener, currentTarget) {
+ return {
+ instance: instance,
+ listener: listener,
+ currentTarget: currentTarget
+ };
+ }
+
+ function accumulateSinglePhaseListeners(targetFiber, reactName, nativeEventType, inCapturePhase, accumulateTargetOnly, nativeEvent) {
+ var captureName = reactName !== null ? reactName + 'Capture' : null;
+ var reactEventName = inCapturePhase ? captureName : reactName;
+ var listeners = [];
+ var instance = targetFiber;
+ var lastHostComponent = null; // Accumulate all instances and listeners via the target -> root path.
+
+ while (instance !== null) {
+ var _instance2 = instance,
+ stateNode = _instance2.stateNode,
+ tag = _instance2.tag; // Handle listeners that are on HostComponents (i.e. <div>)
+
+ if (tag === HostComponent && stateNode !== null) {
+ lastHostComponent = stateNode; // createEventHandle listeners
+
+
+ if (reactEventName !== null) {
+ var listener = getListener(instance, reactEventName);
+
+ if (listener != null) {
+ listeners.push(createDispatchListener(instance, listener, lastHostComponent));
+ }
+ }
+ } // If we are only accumulating events for the target, then we don't
+ // continue to propagate through the React fiber tree to find other
+ // listeners.
+
+
+ if (accumulateTargetOnly) {
+ break;
+ } // If we are processing the onBeforeBlur event, then we need to take
+
+ instance = instance.return;
+ }
+
+ return listeners;
+ } // We should only use this function for:
+ // - BeforeInputEventPlugin
+ // - ChangeEventPlugin
+ // - SelectEventPlugin
+ // This is because we only process these plugins
+ // in the bubble phase, so we need to accumulate two
+ // phase event listeners (via emulation).
+
+ function accumulateTwoPhaseListeners(targetFiber, reactName) {
+ var captureName = reactName + 'Capture';
+ var listeners = [];
+ var instance = targetFiber; // Accumulate all instances and listeners via the target -> root path.
+
+ while (instance !== null) {
+ var _instance3 = instance,
+ stateNode = _instance3.stateNode,
+ tag = _instance3.tag; // Handle listeners that are on HostComponents (i.e. <div>)
+
+ if (tag === HostComponent && stateNode !== null) {
+ var currentTarget = stateNode;
+ var captureListener = getListener(instance, captureName);
+
+ if (captureListener != null) {
+ listeners.unshift(createDispatchListener(instance, captureListener, currentTarget));
+ }
+
+ var bubbleListener = getListener(instance, reactName);
+
+ if (bubbleListener != null) {
+ listeners.push(createDispatchListener(instance, bubbleListener, currentTarget));
+ }
+ }
+
+ instance = instance.return;
+ }
+
+ return listeners;
+ }
+
+ function getParent(inst) {
+ if (inst === null) {
+ return null;
+ }
+
+ do {
+ inst = inst.return; // TODO: If this is a HostRoot we might want to bail out.
+ // That is depending on if we want nested subtrees (layers) to bubble
+ // events to their parent. We could also go through parentNode on the
+ // host node but that wouldn't work for React Native and doesn't let us
+ // do the portal feature.
+ } while (inst && inst.tag !== HostComponent);
+
+ if (inst) {
+ return inst;
+ }
+
+ return null;
+ }
+ /**
+ * Return the lowest common ancestor of A and B, or null if they are in
+ * different trees.
+ */
+
+
+ function getLowestCommonAncestor(instA, instB) {
+ var nodeA = instA;
+ var nodeB = instB;
+ var depthA = 0;
+
+ for (var tempA = nodeA; tempA; tempA = getParent(tempA)) {
+ depthA++;
+ }
+
+ var depthB = 0;
+
+ for (var tempB = nodeB; tempB; tempB = getParent(tempB)) {
+ depthB++;
+ } // If A is deeper, crawl up.
+
+
+ while (depthA - depthB > 0) {
+ nodeA = getParent(nodeA);
+ depthA--;
+ } // If B is deeper, crawl up.
+
+
+ while (depthB - depthA > 0) {
+ nodeB = getParent(nodeB);
+ depthB--;
+ } // Walk in lockstep until we find a match.
+
+
+ var depth = depthA;
+
+ while (depth--) {
+ if (nodeA === nodeB || nodeB !== null && nodeA === nodeB.alternate) {
+ return nodeA;
+ }
+
+ nodeA = getParent(nodeA);
+ nodeB = getParent(nodeB);
+ }
+
+ return null;
+ }
+
+ function accumulateEnterLeaveListenersForEvent(dispatchQueue, event, target, common, inCapturePhase) {
+ var registrationName = event._reactName;
+ var listeners = [];
+ var instance = target;
+
+ while (instance !== null) {
+ if (instance === common) {
+ break;
+ }
+
+ var _instance4 = instance,
+ alternate = _instance4.alternate,
+ stateNode = _instance4.stateNode,
+ tag = _instance4.tag;
+
+ if (alternate !== null && alternate === common) {
+ break;
+ }
+
+ if (tag === HostComponent && stateNode !== null) {
+ var currentTarget = stateNode;
+
+ if (inCapturePhase) {
+ var captureListener = getListener(instance, registrationName);
+
+ if (captureListener != null) {
+ listeners.unshift(createDispatchListener(instance, captureListener, currentTarget));
+ }
+ } else if (!inCapturePhase) {
+ var bubbleListener = getListener(instance, registrationName);
+
+ if (bubbleListener != null) {
+ listeners.push(createDispatchListener(instance, bubbleListener, currentTarget));
+ }
+ }
+ }
+
+ instance = instance.return;
+ }
+
+ if (listeners.length !== 0) {
+ dispatchQueue.push({
+ event: event,
+ listeners: listeners
+ });
+ }
+ } // We should only use this function for:
+ // - EnterLeaveEventPlugin
+ // This is because we only process this plugin
+ // in the bubble phase, so we need to accumulate two
+ // phase event listeners.
+
+
+ function accumulateEnterLeaveTwoPhaseListeners(dispatchQueue, leaveEvent, enterEvent, from, to) {
+ var common = from && to ? getLowestCommonAncestor(from, to) : null;
+
+ if (from !== null) {
+ accumulateEnterLeaveListenersForEvent(dispatchQueue, leaveEvent, from, common, false);
+ }
+
+ if (to !== null && enterEvent !== null) {
+ accumulateEnterLeaveListenersForEvent(dispatchQueue, enterEvent, to, common, true);
+ }
+ }
+ function getListenerSetKey(domEventName, capture) {
+ return domEventName + "__" + (capture ? 'capture' : 'bubble');
+ }
+
+ var didWarnInvalidHydration = false;
+ var DANGEROUSLY_SET_INNER_HTML = 'dangerouslySetInnerHTML';
+ var SUPPRESS_CONTENT_EDITABLE_WARNING = 'suppressContentEditableWarning';
+ var SUPPRESS_HYDRATION_WARNING = 'suppressHydrationWarning';
+ var AUTOFOCUS = 'autoFocus';
+ var CHILDREN = 'children';
+ var STYLE = 'style';
+ var HTML$1 = '__html';
+ var warnedUnknownTags;
+ var validatePropertiesInDevelopment;
+ var warnForPropDifference;
+ var warnForExtraAttributes;
+ var warnForInvalidEventListener;
+ var canDiffStyleForHydrationWarning;
+ var normalizeHTML;
+
+ {
+ warnedUnknownTags = {
+ // There are working polyfills for <dialog>. Let people use it.
+ dialog: true,
+ // Electron ships a custom <webview> tag to display external web content in
+ // an isolated frame and process.
+ // This tag is not present in non Electron environments such as JSDom which
+ // is often used for testing purposes.
+ // @see https://electronjs.org/docs/api/webview-tag
+ webview: true
+ };
+
+ validatePropertiesInDevelopment = function (type, props) {
+ validateProperties(type, props);
+ validateProperties$1(type, props);
+ validateProperties$2(type, props, {
+ registrationNameDependencies: registrationNameDependencies,
+ possibleRegistrationNames: possibleRegistrationNames
+ });
+ }; // IE 11 parses & normalizes the style attribute as opposed to other
+ // browsers. It adds spaces and sorts the properties in some
+ // non-alphabetical order. Handling that would require sorting CSS
+ // properties in the client & server versions or applying
+ // `expectedStyle` to a temporary DOM node to read its `style` attribute
+ // normalized. Since it only affects IE, we're skipping style warnings
+ // in that browser completely in favor of doing all that work.
+ // See https://github.com/facebook/react/issues/11807
+
+
+ canDiffStyleForHydrationWarning = canUseDOM && !document.documentMode;
+
+ warnForPropDifference = function (propName, serverValue, clientValue) {
+ if (didWarnInvalidHydration) {
+ return;
+ }
+
+ var normalizedClientValue = normalizeMarkupForTextOrAttribute(clientValue);
+ var normalizedServerValue = normalizeMarkupForTextOrAttribute(serverValue);
+
+ if (normalizedServerValue === normalizedClientValue) {
+ return;
+ }
+
+ didWarnInvalidHydration = true;
+
+ error('Prop `%s` did not match. Server: %s Client: %s', propName, JSON.stringify(normalizedServerValue), JSON.stringify(normalizedClientValue));
+ };
+
+ warnForExtraAttributes = function (attributeNames) {
+ if (didWarnInvalidHydration) {
+ return;
+ }
+
+ didWarnInvalidHydration = true;
+ var names = [];
+ attributeNames.forEach(function (name) {
+ names.push(name);
+ });
+
+ error('Extra attributes from the server: %s', names);
+ };
+
+ warnForInvalidEventListener = function (registrationName, listener) {
+ if (listener === false) {
+ error('Expected `%s` listener to be a function, instead got `false`.\n\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', registrationName, registrationName, registrationName);
+ } else {
+ error('Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener);
+ }
+ }; // Parse the HTML and read it back to normalize the HTML string so that it
+ // can be used for comparison.
+
+
+ normalizeHTML = function (parent, html) {
+ // We could have created a separate document here to avoid
+ // re-initializing custom elements if they exist. But this breaks
+ // how <noscript> is being handled. So we use the same document.
+ // See the discussion in https://github.com/facebook/react/pull/11157.
+ var testElement = parent.namespaceURI === HTML_NAMESPACE ? parent.ownerDocument.createElement(parent.tagName) : parent.ownerDocument.createElementNS(parent.namespaceURI, parent.tagName);
+ testElement.innerHTML = html;
+ return testElement.innerHTML;
+ };
+ } // HTML parsing normalizes CR and CRLF to LF.
+ // It also can turn \u0000 into \uFFFD inside attributes.
+ // https://www.w3.org/TR/html5/single-page.html#preprocessing-the-input-stream
+ // If we have a mismatch, it might be caused by that.
+ // We will still patch up in this case but not fire the warning.
+
+
+ var NORMALIZE_NEWLINES_REGEX = /\r\n?/g;
+ var NORMALIZE_NULL_AND_REPLACEMENT_REGEX = /\u0000|\uFFFD/g;
+
+ function normalizeMarkupForTextOrAttribute(markup) {
+ {
+ checkHtmlStringCoercion(markup);
+ }
+
+ var markupString = typeof markup === 'string' ? markup : '' + markup;
+ return markupString.replace(NORMALIZE_NEWLINES_REGEX, '\n').replace(NORMALIZE_NULL_AND_REPLACEMENT_REGEX, '');
+ }
+
+ function checkForUnmatchedText(serverText, clientText, isConcurrentMode, shouldWarnDev) {
+ var normalizedClientText = normalizeMarkupForTextOrAttribute(clientText);
+ var normalizedServerText = normalizeMarkupForTextOrAttribute(serverText);
+
+ if (normalizedServerText === normalizedClientText) {
+ return;
+ }
+
+ if (shouldWarnDev) {
+ {
+ if (!didWarnInvalidHydration) {
+ didWarnInvalidHydration = true;
+
+ error('Text content did not match. Server: "%s" Client: "%s"', normalizedServerText, normalizedClientText);
+ }
+ }
+ }
+
+ if (isConcurrentMode && enableClientRenderFallbackOnTextMismatch) {
+ // In concurrent roots, we throw when there's a text mismatch and revert to
+ // client rendering, up to the nearest Suspense boundary.
+ throw new Error('Text content does not match server-rendered HTML.');
+ }
+ }
+
+ function getOwnerDocumentFromRootContainer(rootContainerElement) {
+ return rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument;
+ }
+
+ function noop() {}
+
+ function trapClickOnNonInteractiveElement(node) {
+ // Mobile Safari does not fire properly bubble click events on
+ // non-interactive elements, which means delegated click listeners do not
+ // fire. The workaround for this bug involves attaching an empty click
+ // listener on the target node.
+ // https://www.quirksmode.org/blog/archives/2010/09/click_event_del.html
+ // Just set it using the onclick property so that we don't have to manage any
+ // bookkeeping for it. Not sure if we need to clear it when the listener is
+ // removed.
+ // TODO: Only do this for the relevant Safaris maybe?
+ node.onclick = noop;
+ }
+
+ function setInitialDOMProperties(tag, domElement, rootContainerElement, nextProps, isCustomComponentTag) {
+ for (var propKey in nextProps) {
+ if (!nextProps.hasOwnProperty(propKey)) {
+ continue;
+ }
+
+ var nextProp = nextProps[propKey];
+
+ if (propKey === STYLE) {
+ {
+ if (nextProp) {
+ // Freeze the next style object so that we can assume it won't be
+ // mutated. We have already warned for this in the past.
+ Object.freeze(nextProp);
+ }
+ } // Relies on `updateStylesByID` not mutating `styleUpdates`.
+
+
+ setValueForStyles(domElement, nextProp);
+ } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+ var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
+
+ if (nextHtml != null) {
+ setInnerHTML(domElement, nextHtml);
+ }
+ } else if (propKey === CHILDREN) {
+ if (typeof nextProp === 'string') {
+ // Avoid setting initial textContent when the text is empty. In IE11 setting
+ // textContent on a <textarea> will cause the placeholder to not
+ // show within the <textarea> until it has been focused and blurred again.
+ // https://github.com/facebook/react/issues/6731#issuecomment-254874553
+ var canSetTextContent = tag !== 'textarea' || nextProp !== '';
+
+ if (canSetTextContent) {
+ setTextContent(domElement, nextProp);
+ }
+ } else if (typeof nextProp === 'number') {
+ setTextContent(domElement, '' + nextProp);
+ }
+ } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+ if (nextProp != null) {
+ if ( typeof nextProp !== 'function') {
+ warnForInvalidEventListener(propKey, nextProp);
+ }
+
+ if (propKey === 'onScroll') {
+ listenToNonDelegatedEvent('scroll', domElement);
+ }
+ }
+ } else if (nextProp != null) {
+ setValueForProperty(domElement, propKey, nextProp, isCustomComponentTag);
+ }
+ }
+ }
+
+ function updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag) {
+ // TODO: Handle wasCustomComponentTag
+ for (var i = 0; i < updatePayload.length; i += 2) {
+ var propKey = updatePayload[i];
+ var propValue = updatePayload[i + 1];
+
+ if (propKey === STYLE) {
+ setValueForStyles(domElement, propValue);
+ } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+ setInnerHTML(domElement, propValue);
+ } else if (propKey === CHILDREN) {
+ setTextContent(domElement, propValue);
+ } else {
+ setValueForProperty(domElement, propKey, propValue, isCustomComponentTag);
+ }
+ }
+ }
+
+ function createElement(type, props, rootContainerElement, parentNamespace) {
+ var isCustomComponentTag; // We create tags in the namespace of their parent container, except HTML
+ // tags get no namespace.
+
+ var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerElement);
+ var domElement;
+ var namespaceURI = parentNamespace;
+
+ if (namespaceURI === HTML_NAMESPACE) {
+ namespaceURI = getIntrinsicNamespace(type);
+ }
+
+ if (namespaceURI === HTML_NAMESPACE) {
+ {
+ isCustomComponentTag = isCustomComponent(type, props); // Should this check be gated by parent namespace? Not sure we want to
+ // allow <SVG> or <mATH>.
+
+ if (!isCustomComponentTag && type !== type.toLowerCase()) {
+ error('<%s /> is using incorrect casing. ' + 'Use PascalCase for React components, ' + 'or lowercase for HTML elements.', type);
+ }
+ }
+
+ if (type === 'script') {
+ // Create the script via .innerHTML so its "parser-inserted" flag is
+ // set to true and it does not execute
+ var div = ownerDocument.createElement('div');
+
+ div.innerHTML = '<script><' + '/script>'; // eslint-disable-line
+ // This is guaranteed to yield a script element.
+
+ var firstChild = div.firstChild;
+ domElement = div.removeChild(firstChild);
+ } else if (typeof props.is === 'string') {
+ // $FlowIssue `createElement` should be updated for Web Components
+ domElement = ownerDocument.createElement(type, {
+ is: props.is
+ });
+ } else {
+ // Separate else branch instead of using `props.is || undefined` above because of a Firefox bug.
+ // See discussion in https://github.com/facebook/react/pull/6896
+ // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240
+ domElement = ownerDocument.createElement(type); // Normally attributes are assigned in `setInitialDOMProperties`, however the `multiple` and `size`
+ // attributes on `select`s needs to be added before `option`s are inserted.
+ // This prevents:
+ // - a bug where the `select` does not scroll to the correct option because singular
+ // `select` elements automatically pick the first item #13222
+ // - a bug where the `select` set the first item as selected despite the `size` attribute #14239
+ // See https://github.com/facebook/react/issues/13222
+ // and https://github.com/facebook/react/issues/14239
+
+ if (type === 'select') {
+ var node = domElement;
+
+ if (props.multiple) {
+ node.multiple = true;
+ } else if (props.size) {
+ // Setting a size greater than 1 causes a select to behave like `multiple=true`, where
+ // it is possible that no option is selected.
+ //
+ // This is only necessary when a select in "single selection mode".
+ node.size = props.size;
+ }
+ }
+ }
+ } else {
+ domElement = ownerDocument.createElementNS(namespaceURI, type);
+ }
+
+ {
+ if (namespaceURI === HTML_NAMESPACE) {
+ if (!isCustomComponentTag && Object.prototype.toString.call(domElement) === '[object HTMLUnknownElement]' && !hasOwnProperty.call(warnedUnknownTags, type)) {
+ warnedUnknownTags[type] = true;
+
+ error('The tag <%s> is unrecognized in this browser. ' + 'If you meant to render a React component, start its name with ' + 'an uppercase letter.', type);
+ }
+ }
+ }
+
+ return domElement;
+ }
+ function createTextNode(text, rootContainerElement) {
+ return getOwnerDocumentFromRootContainer(rootContainerElement).createTextNode(text);
+ }
+ function setInitialProperties(domElement, tag, rawProps, rootContainerElement) {
+ var isCustomComponentTag = isCustomComponent(tag, rawProps);
+
+ {
+ validatePropertiesInDevelopment(tag, rawProps);
+ } // TODO: Make sure that we check isMounted before firing any of these events.
+
+
+ var props;
+
+ switch (tag) {
+ case 'dialog':
+ listenToNonDelegatedEvent('cancel', domElement);
+ listenToNonDelegatedEvent('close', domElement);
+ props = rawProps;
+ break;
+
+ case 'iframe':
+ case 'object':
+ case 'embed':
+ // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the load event.
+ listenToNonDelegatedEvent('load', domElement);
+ props = rawProps;
+ break;
+
+ case 'video':
+ case 'audio':
+ // We listen to these events in case to ensure emulated bubble
+ // listeners still fire for all the media events.
+ for (var i = 0; i < mediaEventTypes.length; i++) {
+ listenToNonDelegatedEvent(mediaEventTypes[i], domElement);
+ }
+
+ props = rawProps;
+ break;
+
+ case 'source':
+ // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the error event.
+ listenToNonDelegatedEvent('error', domElement);
+ props = rawProps;
+ break;
+
+ case 'img':
+ case 'image':
+ case 'link':
+ // We listen to these events in case to ensure emulated bubble
+ // listeners still fire for error and load events.
+ listenToNonDelegatedEvent('error', domElement);
+ listenToNonDelegatedEvent('load', domElement);
+ props = rawProps;
+ break;
+
+ case 'details':
+ // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the toggle event.
+ listenToNonDelegatedEvent('toggle', domElement);
+ props = rawProps;
+ break;
+
+ case 'input':
+ initWrapperState(domElement, rawProps);
+ props = getHostProps(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the invalid event.
+
+ listenToNonDelegatedEvent('invalid', domElement);
+ break;
+
+ case 'option':
+ validateProps(domElement, rawProps);
+ props = rawProps;
+ break;
+
+ case 'select':
+ initWrapperState$1(domElement, rawProps);
+ props = getHostProps$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the invalid event.
+
+ listenToNonDelegatedEvent('invalid', domElement);
+ break;
+
+ case 'textarea':
+ initWrapperState$2(domElement, rawProps);
+ props = getHostProps$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the invalid event.
+
+ listenToNonDelegatedEvent('invalid', domElement);
+ break;
+
+ default:
+ props = rawProps;
+ }
+
+ assertValidProps(tag, props);
+ setInitialDOMProperties(tag, domElement, rootContainerElement, props, isCustomComponentTag);
+
+ switch (tag) {
+ case 'input':
+ // TODO: Make sure we check if this is still unmounted or do any clean
+ // up necessary since we never stop tracking anymore.
+ track(domElement);
+ postMountWrapper(domElement, rawProps, false);
+ break;
+
+ case 'textarea':
+ // TODO: Make sure we check if this is still unmounted or do any clean
+ // up necessary since we never stop tracking anymore.
+ track(domElement);
+ postMountWrapper$3(domElement);
+ break;
+
+ case 'option':
+ postMountWrapper$1(domElement, rawProps);
+ break;
+
+ case 'select':
+ postMountWrapper$2(domElement, rawProps);
+ break;
+
+ default:
+ if (typeof props.onClick === 'function') {
+ // TODO: This cast may not be sound for SVG, MathML or custom elements.
+ trapClickOnNonInteractiveElement(domElement);
+ }
+
+ break;
+ }
+ } // Calculate the diff between the two objects.
+
+ function diffProperties(domElement, tag, lastRawProps, nextRawProps, rootContainerElement) {
+ {
+ validatePropertiesInDevelopment(tag, nextRawProps);
+ }
+
+ var updatePayload = null;
+ var lastProps;
+ var nextProps;
+
+ switch (tag) {
+ case 'input':
+ lastProps = getHostProps(domElement, lastRawProps);
+ nextProps = getHostProps(domElement, nextRawProps);
+ updatePayload = [];
+ break;
+
+ case 'select':
+ lastProps = getHostProps$1(domElement, lastRawProps);
+ nextProps = getHostProps$1(domElement, nextRawProps);
+ updatePayload = [];
+ break;
+
+ case 'textarea':
+ lastProps = getHostProps$2(domElement, lastRawProps);
+ nextProps = getHostProps$2(domElement, nextRawProps);
+ updatePayload = [];
+ break;
+
+ default:
+ lastProps = lastRawProps;
+ nextProps = nextRawProps;
+
+ if (typeof lastProps.onClick !== 'function' && typeof nextProps.onClick === 'function') {
+ // TODO: This cast may not be sound for SVG, MathML or custom elements.
+ trapClickOnNonInteractiveElement(domElement);
+ }
+
+ break;
+ }
+
+ assertValidProps(tag, nextProps);
+ var propKey;
+ var styleName;
+ var styleUpdates = null;
+
+ for (propKey in lastProps) {
+ if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {
+ continue;
+ }
+
+ if (propKey === STYLE) {
+ var lastStyle = lastProps[propKey];
+
+ for (styleName in lastStyle) {
+ if (lastStyle.hasOwnProperty(styleName)) {
+ if (!styleUpdates) {
+ styleUpdates = {};
+ }
+
+ styleUpdates[styleName] = '';
+ }
+ }
+ } else if (propKey === DANGEROUSLY_SET_INNER_HTML || propKey === CHILDREN) ; else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+ // This is a special case. If any listener updates we need to ensure
+ // that the "current" fiber pointer gets updated so we need a commit
+ // to update this element.
+ if (!updatePayload) {
+ updatePayload = [];
+ }
+ } else {
+ // For all other deleted properties we add it to the queue. We use
+ // the allowed property list in the commit phase instead.
+ (updatePayload = updatePayload || []).push(propKey, null);
+ }
+ }
+
+ for (propKey in nextProps) {
+ var nextProp = nextProps[propKey];
+ var lastProp = lastProps != null ? lastProps[propKey] : undefined;
+
+ if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {
+ continue;
+ }
+
+ if (propKey === STYLE) {
+ {
+ if (nextProp) {
+ // Freeze the next style object so that we can assume it won't be
+ // mutated. We have already warned for this in the past.
+ Object.freeze(nextProp);
+ }
+ }
+
+ if (lastProp) {
+ // Unset styles on `lastProp` but not on `nextProp`.
+ for (styleName in lastProp) {
+ if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {
+ if (!styleUpdates) {
+ styleUpdates = {};
+ }
+
+ styleUpdates[styleName] = '';
+ }
+ } // Update styles that changed since `lastProp`.
+
+
+ for (styleName in nextProp) {
+ if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {
+ if (!styleUpdates) {
+ styleUpdates = {};
+ }
+
+ styleUpdates[styleName] = nextProp[styleName];
+ }
+ }
+ } else {
+ // Relies on `updateStylesByID` not mutating `styleUpdates`.
+ if (!styleUpdates) {
+ if (!updatePayload) {
+ updatePayload = [];
+ }
+
+ updatePayload.push(propKey, styleUpdates);
+ }
+
+ styleUpdates = nextProp;
+ }
+ } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+ var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
+ var lastHtml = lastProp ? lastProp[HTML$1] : undefined;
+
+ if (nextHtml != null) {
+ if (lastHtml !== nextHtml) {
+ (updatePayload = updatePayload || []).push(propKey, nextHtml);
+ }
+ }
+ } else if (propKey === CHILDREN) {
+ if (typeof nextProp === 'string' || typeof nextProp === 'number') {
+ (updatePayload = updatePayload || []).push(propKey, '' + nextProp);
+ }
+ } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+ if (nextProp != null) {
+ // We eagerly listen to this even though we haven't committed yet.
+ if ( typeof nextProp !== 'function') {
+ warnForInvalidEventListener(propKey, nextProp);
+ }
+
+ if (propKey === 'onScroll') {
+ listenToNonDelegatedEvent('scroll', domElement);
+ }
+ }
+
+ if (!updatePayload && lastProp !== nextProp) {
+ // This is a special case. If any listener updates we need to ensure
+ // that the "current" props pointer gets updated so we need a commit
+ // to update this element.
+ updatePayload = [];
+ }
+ } else {
+ // For any other property we always add it to the queue and then we
+ // filter it out using the allowed property list during the commit.
+ (updatePayload = updatePayload || []).push(propKey, nextProp);
+ }
+ }
+
+ if (styleUpdates) {
+ {
+ validateShorthandPropertyCollisionInDev(styleUpdates, nextProps[STYLE]);
+ }
+
+ (updatePayload = updatePayload || []).push(STYLE, styleUpdates);
+ }
+
+ return updatePayload;
+ } // Apply the diff.
+
+ function updateProperties(domElement, updatePayload, tag, lastRawProps, nextRawProps) {
+ // Update checked *before* name.
+ // In the middle of an update, it is possible to have multiple checked.
+ // When a checked radio tries to change name, browser makes another radio's checked false.
+ if (tag === 'input' && nextRawProps.type === 'radio' && nextRawProps.name != null) {
+ updateChecked(domElement, nextRawProps);
+ }
+
+ var wasCustomComponentTag = isCustomComponent(tag, lastRawProps);
+ var isCustomComponentTag = isCustomComponent(tag, nextRawProps); // Apply the diff.
+
+ updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag); // TODO: Ensure that an update gets scheduled if any of the special props
+ // changed.
+
+ switch (tag) {
+ case 'input':
+ // Update the wrapper around inputs *after* updating props. This has to
+ // happen after `updateDOMProperties`. Otherwise HTML5 input validations
+ // raise warnings and prevent the new value from being assigned.
+ updateWrapper(domElement, nextRawProps);
+ break;
+
+ case 'textarea':
+ updateWrapper$1(domElement, nextRawProps);
+ break;
+
+ case 'select':
+ // <select> value update needs to occur after <option> children
+ // reconciliation
+ postUpdateWrapper(domElement, nextRawProps);
+ break;
+ }
+ }
+
+ function getPossibleStandardName(propName) {
+ {
+ var lowerCasedName = propName.toLowerCase();
+
+ if (!possibleStandardNames.hasOwnProperty(lowerCasedName)) {
+ return null;
+ }
+
+ return possibleStandardNames[lowerCasedName] || null;
+ }
+ }
+
+ function diffHydratedProperties(domElement, tag, rawProps, parentNamespace, rootContainerElement, isConcurrentMode, shouldWarnDev) {
+ var isCustomComponentTag;
+ var extraAttributeNames;
+
+ {
+ isCustomComponentTag = isCustomComponent(tag, rawProps);
+ validatePropertiesInDevelopment(tag, rawProps);
+ } // TODO: Make sure that we check isMounted before firing any of these events.
+
+
+ switch (tag) {
+ case 'dialog':
+ listenToNonDelegatedEvent('cancel', domElement);
+ listenToNonDelegatedEvent('close', domElement);
+ break;
+
+ case 'iframe':
+ case 'object':
+ case 'embed':
+ // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the load event.
+ listenToNonDelegatedEvent('load', domElement);
+ break;
+
+ case 'video':
+ case 'audio':
+ // We listen to these events in case to ensure emulated bubble
+ // listeners still fire for all the media events.
+ for (var i = 0; i < mediaEventTypes.length; i++) {
+ listenToNonDelegatedEvent(mediaEventTypes[i], domElement);
+ }
+
+ break;
+
+ case 'source':
+ // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the error event.
+ listenToNonDelegatedEvent('error', domElement);
+ break;
+
+ case 'img':
+ case 'image':
+ case 'link':
+ // We listen to these events in case to ensure emulated bubble
+ // listeners still fire for error and load events.
+ listenToNonDelegatedEvent('error', domElement);
+ listenToNonDelegatedEvent('load', domElement);
+ break;
+
+ case 'details':
+ // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the toggle event.
+ listenToNonDelegatedEvent('toggle', domElement);
+ break;
+
+ case 'input':
+ initWrapperState(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the invalid event.
+
+ listenToNonDelegatedEvent('invalid', domElement);
+ break;
+
+ case 'option':
+ validateProps(domElement, rawProps);
+ break;
+
+ case 'select':
+ initWrapperState$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the invalid event.
+
+ listenToNonDelegatedEvent('invalid', domElement);
+ break;
+
+ case 'textarea':
+ initWrapperState$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+ // listeners still fire for the invalid event.
+
+ listenToNonDelegatedEvent('invalid', domElement);
+ break;
+ }
+
+ assertValidProps(tag, rawProps);
+
+ {
+ extraAttributeNames = new Set();
+ var attributes = domElement.attributes;
+
+ for (var _i = 0; _i < attributes.length; _i++) {
+ var name = attributes[_i].name.toLowerCase();
+
+ switch (name) {
+ // Controlled attributes are not validated
+ // TODO: Only ignore them on controlled tags.
+ case 'value':
+ break;
+
+ case 'checked':
+ break;
+
+ case 'selected':
+ break;
+
+ default:
+ // Intentionally use the original name.
+ // See discussion in https://github.com/facebook/react/pull/10676.
+ extraAttributeNames.add(attributes[_i].name);
+ }
+ }
+ }
+
+ var updatePayload = null;
+
+ for (var propKey in rawProps) {
+ if (!rawProps.hasOwnProperty(propKey)) {
+ continue;
+ }
+
+ var nextProp = rawProps[propKey];
+
+ if (propKey === CHILDREN) {
+ // For text content children we compare against textContent. This
+ // might match additional HTML that is hidden when we read it using
+ // textContent. E.g. "foo" will match "f<span>oo</span>" but that still
+ // satisfies our requirement. Our requirement is not to produce perfect
+ // HTML and attributes. Ideally we should preserve structure but it's
+ // ok not to if the visible content is still enough to indicate what
+ // even listeners these nodes might be wired up to.
+ // TODO: Warn if there is more than a single textNode as a child.
+ // TODO: Should we use domElement.firstChild.nodeValue to compare?
+ if (typeof nextProp === 'string') {
+ if (domElement.textContent !== nextProp) {
+ if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
+ checkForUnmatchedText(domElement.textContent, nextProp, isConcurrentMode, shouldWarnDev);
+ }
+
+ updatePayload = [CHILDREN, nextProp];
+ }
+ } else if (typeof nextProp === 'number') {
+ if (domElement.textContent !== '' + nextProp) {
+ if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
+ checkForUnmatchedText(domElement.textContent, nextProp, isConcurrentMode, shouldWarnDev);
+ }
+
+ updatePayload = [CHILDREN, '' + nextProp];
+ }
+ }
+ } else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+ if (nextProp != null) {
+ if ( typeof nextProp !== 'function') {
+ warnForInvalidEventListener(propKey, nextProp);
+ }
+
+ if (propKey === 'onScroll') {
+ listenToNonDelegatedEvent('scroll', domElement);
+ }
+ }
+ } else if (shouldWarnDev && true && // Convince Flow we've calculated it (it's DEV-only in this method.)
+ typeof isCustomComponentTag === 'boolean') {
+ // Validate that the properties correspond to their expected values.
+ var serverValue = void 0;
+ var propertyInfo = isCustomComponentTag && enableCustomElementPropertySupport ? null : getPropertyInfo(propKey);
+
+ if (rawProps[SUPPRESS_HYDRATION_WARNING] === true) ; else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING || // Controlled attributes are not validated
+ // TODO: Only ignore them on controlled tags.
+ propKey === 'value' || propKey === 'checked' || propKey === 'selected') ; else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+ var serverHTML = domElement.innerHTML;
+ var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
+
+ if (nextHtml != null) {
+ var expectedHTML = normalizeHTML(domElement, nextHtml);
+
+ if (expectedHTML !== serverHTML) {
+ warnForPropDifference(propKey, serverHTML, expectedHTML);
+ }
+ }
+ } else if (propKey === STYLE) {
+ // $FlowFixMe - Should be inferred as not undefined.
+ extraAttributeNames.delete(propKey);
+
+ if (canDiffStyleForHydrationWarning) {
+ var expectedStyle = createDangerousStringForStyles(nextProp);
+ serverValue = domElement.getAttribute('style');
+
+ if (expectedStyle !== serverValue) {
+ warnForPropDifference(propKey, serverValue, expectedStyle);
+ }
+ }
+ } else if (isCustomComponentTag && !enableCustomElementPropertySupport) {
+ // $FlowFixMe - Should be inferred as not undefined.
+ extraAttributeNames.delete(propKey.toLowerCase());
+ serverValue = getValueForAttribute(domElement, propKey, nextProp);
+
+ if (nextProp !== serverValue) {
+ warnForPropDifference(propKey, serverValue, nextProp);
+ }
+ } else if (!shouldIgnoreAttribute(propKey, propertyInfo, isCustomComponentTag) && !shouldRemoveAttribute(propKey, nextProp, propertyInfo, isCustomComponentTag)) {
+ var isMismatchDueToBadCasing = false;
+
+ if (propertyInfo !== null) {
+ // $FlowFixMe - Should be inferred as not undefined.
+ extraAttributeNames.delete(propertyInfo.attributeName);
+ serverValue = getValueForProperty(domElement, propKey, nextProp, propertyInfo);
+ } else {
+ var ownNamespace = parentNamespace;
+
+ if (ownNamespace === HTML_NAMESPACE) {
+ ownNamespace = getIntrinsicNamespace(tag);
+ }
+
+ if (ownNamespace === HTML_NAMESPACE) {
+ // $FlowFixMe - Should be inferred as not undefined.
+ extraAttributeNames.delete(propKey.toLowerCase());
+ } else {
+ var standardName = getPossibleStandardName(propKey);
+
+ if (standardName !== null && standardName !== propKey) {
+ // If an SVG prop is supplied with bad casing, it will
+ // be successfully parsed from HTML, but will produce a mismatch
+ // (and would be incorrectly rendered on the client).
+ // However, we already warn about bad casing elsewhere.
+ // So we'll skip the misleading extra mismatch warning in this case.
+ isMismatchDueToBadCasing = true; // $FlowFixMe - Should be inferred as not undefined.
+
+ extraAttributeNames.delete(standardName);
+ } // $FlowFixMe - Should be inferred as not undefined.
+
+
+ extraAttributeNames.delete(propKey);
+ }
+
+ serverValue = getValueForAttribute(domElement, propKey, nextProp);
+ }
+
+ var dontWarnCustomElement = enableCustomElementPropertySupport ;
+
+ if (!dontWarnCustomElement && nextProp !== serverValue && !isMismatchDueToBadCasing) {
+ warnForPropDifference(propKey, serverValue, nextProp);
+ }
+ }
+ }
+ }
+
+ {
+ if (shouldWarnDev) {
+ if ( // $FlowFixMe - Should be inferred as not undefined.
+ extraAttributeNames.size > 0 && rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
+ // $FlowFixMe - Should be inferred as not undefined.
+ warnForExtraAttributes(extraAttributeNames);
+ }
+ }
+ }
+
+ switch (tag) {
+ case 'input':
+ // TODO: Make sure we check if this is still unmounted or do any clean
+ // up necessary since we never stop tracking anymore.
+ track(domElement);
+ postMountWrapper(domElement, rawProps, true);
+ break;
+
+ case 'textarea':
+ // TODO: Make sure we check if this is still unmounted or do any clean
+ // up necessary since we never stop tracking anymore.
+ track(domElement);
+ postMountWrapper$3(domElement);
+ break;
+
+ case 'select':
+ case 'option':
+ // For input and textarea we current always set the value property at
+ // post mount to force it to diverge from attributes. However, for
+ // option and select we don't quite do the same thing and select
+ // is not resilient to the DOM state changing so we don't do that here.
+ // TODO: Consider not doing this for input and textarea.
+ break;
+
+ default:
+ if (typeof rawProps.onClick === 'function') {
+ // TODO: This cast may not be sound for SVG, MathML or custom elements.
+ trapClickOnNonInteractiveElement(domElement);
+ }
+
+ break;
+ }
+
+ return updatePayload;
+ }
+ function diffHydratedText(textNode, text, isConcurrentMode) {
+ var isDifferent = textNode.nodeValue !== text;
+ return isDifferent;
+ }
+ function warnForDeletedHydratableElement(parentNode, child) {
+ {
+ if (didWarnInvalidHydration) {
+ return;
+ }
+
+ didWarnInvalidHydration = true;
+
+ error('Did not expect server HTML to contain a <%s> in <%s>.', child.nodeName.toLowerCase(), parentNode.nodeName.toLowerCase());
+ }
+ }
+ function warnForDeletedHydratableText(parentNode, child) {
+ {
+ if (didWarnInvalidHydration) {
+ return;
+ }
+
+ didWarnInvalidHydration = true;
+
+ error('Did not expect server HTML to contain the text node "%s" in <%s>.', child.nodeValue, parentNode.nodeName.toLowerCase());
+ }
+ }
+ function warnForInsertedHydratedElement(parentNode, tag, props) {
+ {
+ if (didWarnInvalidHydration) {
+ return;
+ }
+
+ didWarnInvalidHydration = true;
+
+ error('Expected server HTML to contain a matching <%s> in <%s>.', tag, parentNode.nodeName.toLowerCase());
+ }
+ }
+ function warnForInsertedHydratedText(parentNode, text) {
+ {
+ if (text === '') {
+ // We expect to insert empty text nodes since they're not represented in
+ // the HTML.
+ // TODO: Remove this special case if we can just avoid inserting empty
+ // text nodes.
+ return;
+ }
+
+ if (didWarnInvalidHydration) {
+ return;
+ }
+
+ didWarnInvalidHydration = true;
+
+ error('Expected server HTML to contain a matching text node for "%s" in <%s>.', text, parentNode.nodeName.toLowerCase());
+ }
+ }
+ function restoreControlledState$3(domElement, tag, props) {
+ switch (tag) {
+ case 'input':
+ restoreControlledState(domElement, props);
+ return;
+
+ case 'textarea':
+ restoreControlledState$2(domElement, props);
+ return;
+
+ case 'select':
+ restoreControlledState$1(domElement, props);
+ return;
+ }
+ }
+
+ var validateDOMNesting = function () {};
+
+ var updatedAncestorInfo = function () {};
+
+ {
+ // This validation code was written based on the HTML5 parsing spec:
+ // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
+ //
+ // Note: this does not catch all invalid nesting, nor does it try to (as it's
+ // not clear what practical benefit doing so provides); instead, we warn only
+ // for cases where the parser will give a parse tree differing from what React
+ // intended. For example, <b><div></div></b> is invalid but we don't warn
+ // because it still parses correctly; we do warn for other cases like nested
+ // <p> tags where the beginning of the second element implicitly closes the
+ // first, causing a confusing mess.
+ // https://html.spec.whatwg.org/multipage/syntax.html#special
+ var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
+
+ var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template', // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point
+ // TODO: Distinguish by namespace here -- for <title>, including it here
+ // errs on the side of fewer warnings
+ 'foreignObject', 'desc', 'title']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope
+
+ var buttonScopeTags = inScopeTags.concat(['button']); // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags
+
+ var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];
+ var emptyAncestorInfo = {
+ current: null,
+ formTag: null,
+ aTagInScope: null,
+ buttonTagInScope: null,
+ nobrTagInScope: null,
+ pTagInButtonScope: null,
+ listItemTagAutoclosing: null,
+ dlItemTagAutoclosing: null
+ };
+
+ updatedAncestorInfo = function (oldInfo, tag) {
+ var ancestorInfo = assign({}, oldInfo || emptyAncestorInfo);
+
+ var info = {
+ tag: tag
+ };
+
+ if (inScopeTags.indexOf(tag) !== -1) {
+ ancestorInfo.aTagInScope = null;
+ ancestorInfo.buttonTagInScope = null;
+ ancestorInfo.nobrTagInScope = null;
+ }
+
+ if (buttonScopeTags.indexOf(tag) !== -1) {
+ ancestorInfo.pTagInButtonScope = null;
+ } // See rules for 'li', 'dd', 'dt' start tags in
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody
+
+
+ if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {
+ ancestorInfo.listItemTagAutoclosing = null;
+ ancestorInfo.dlItemTagAutoclosing = null;
+ }
+
+ ancestorInfo.current = info;
+
+ if (tag === 'form') {
+ ancestorInfo.formTag = info;
+ }
+
+ if (tag === 'a') {
+ ancestorInfo.aTagInScope = info;
+ }
+
+ if (tag === 'button') {
+ ancestorInfo.buttonTagInScope = info;
+ }
+
+ if (tag === 'nobr') {
+ ancestorInfo.nobrTagInScope = info;
+ }
+
+ if (tag === 'p') {
+ ancestorInfo.pTagInButtonScope = info;
+ }
+
+ if (tag === 'li') {
+ ancestorInfo.listItemTagAutoclosing = info;
+ }
+
+ if (tag === 'dd' || tag === 'dt') {
+ ancestorInfo.dlItemTagAutoclosing = info;
+ }
+
+ return ancestorInfo;
+ };
+ /**
+ * Returns whether
+ */
+
+
+ var isTagValidWithParent = function (tag, parentTag) {
+ // First, let's check if we're in an unusual parsing mode...
+ switch (parentTag) {
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect
+ case 'select':
+ return tag === 'option' || tag === 'optgroup' || tag === '#text';
+
+ case 'optgroup':
+ return tag === 'option' || tag === '#text';
+ // Strictly speaking, seeing an <option> doesn't mean we're in a <select>
+ // but
+
+ case 'option':
+ return tag === '#text';
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption
+ // No special behavior since these rules fall back to "in body" mode for
+ // all except special table nodes which cause bad parsing behavior anyway.
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr
+
+ case 'tr':
+ return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody
+
+ case 'tbody':
+ case 'thead':
+ case 'tfoot':
+ return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup
+
+ case 'colgroup':
+ return tag === 'col' || tag === 'template';
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable
+
+ case 'table':
+ return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead
+
+ case 'head':
+ return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';
+ // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element
+
+ case 'html':
+ return tag === 'head' || tag === 'body' || tag === 'frameset';
+
+ case 'frameset':
+ return tag === 'frame';
+
+ case '#document':
+ return tag === 'html';
+ } // Probably in the "in body" parsing mode, so we outlaw only tag combos
+ // where the parsing rules cause implicit opens or closes to be added.
+ // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody
+
+
+ switch (tag) {
+ case 'h1':
+ case 'h2':
+ case 'h3':
+ case 'h4':
+ case 'h5':
+ case 'h6':
+ return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';
+
+ case 'rp':
+ case 'rt':
+ return impliedEndTags.indexOf(parentTag) === -1;
+
+ case 'body':
+ case 'caption':
+ case 'col':
+ case 'colgroup':
+ case 'frameset':
+ case 'frame':
+ case 'head':
+ case 'html':
+ case 'tbody':
+ case 'td':
+ case 'tfoot':
+ case 'th':
+ case 'thead':
+ case 'tr':
+ // These tags are only valid with a few parents that have special child
+ // parsing rules -- if we're down here, then none of those matched and
+ // so we allow it only if we don't know what the parent is, as all other
+ // cases are invalid.
+ return parentTag == null;
+ }
+
+ return true;
+ };
+ /**
+ * Returns whether
+ */
+
+
+ var findInvalidAncestorForTag = function (tag, ancestorInfo) {
+ switch (tag) {
+ case 'address':
+ case 'article':
+ case 'aside':
+ case 'blockquote':
+ case 'center':
+ case 'details':
+ case 'dialog':
+ case 'dir':
+ case 'div':
+ case 'dl':
+ case 'fieldset':
+ case 'figcaption':
+ case 'figure':
+ case 'footer':
+ case 'header':
+ case 'hgroup':
+ case 'main':
+ case 'menu':
+ case 'nav':
+ case 'ol':
+ case 'p':
+ case 'section':
+ case 'summary':
+ case 'ul':
+ case 'pre':
+ case 'listing':
+ case 'table':
+ case 'hr':
+ case 'xmp':
+ case 'h1':
+ case 'h2':
+ case 'h3':
+ case 'h4':
+ case 'h5':
+ case 'h6':
+ return ancestorInfo.pTagInButtonScope;
+
+ case 'form':
+ return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;
+
+ case 'li':
+ return ancestorInfo.listItemTagAutoclosing;
+
+ case 'dd':
+ case 'dt':
+ return ancestorInfo.dlItemTagAutoclosing;
+
+ case 'button':
+ return ancestorInfo.buttonTagInScope;
+
+ case 'a':
+ // Spec says something about storing a list of markers, but it sounds
+ // equivalent to this check.
+ return ancestorInfo.aTagInScope;
+
+ case 'nobr':
+ return ancestorInfo.nobrTagInScope;
+ }
+
+ return null;
+ };
+
+ var didWarn$1 = {};
+
+ validateDOMNesting = function (childTag, childText, ancestorInfo) {
+ ancestorInfo = ancestorInfo || emptyAncestorInfo;
+ var parentInfo = ancestorInfo.current;
+ var parentTag = parentInfo && parentInfo.tag;
+
+ if (childText != null) {
+ if (childTag != null) {
+ error('validateDOMNesting: when childText is passed, childTag should be null');
+ }
+
+ childTag = '#text';
+ }
+
+ var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;
+ var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);
+ var invalidParentOrAncestor = invalidParent || invalidAncestor;
+
+ if (!invalidParentOrAncestor) {
+ return;
+ }
+
+ var ancestorTag = invalidParentOrAncestor.tag;
+ var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag;
+
+ if (didWarn$1[warnKey]) {
+ return;
+ }
+
+ didWarn$1[warnKey] = true;
+ var tagDisplayName = childTag;
+ var whitespaceInfo = '';
+
+ if (childTag === '#text') {
+ if (/\S/.test(childText)) {
+ tagDisplayName = 'Text nodes';
+ } else {
+ tagDisplayName = 'Whitespace text nodes';
+ whitespaceInfo = " Make sure you don't have any extra whitespace between tags on " + 'each line of your source code.';
+ }
+ } else {
+ tagDisplayName = '<' + childTag + '>';
+ }
+
+ if (invalidParent) {
+ var info = '';
+
+ if (ancestorTag === 'table' && childTag === 'tr') {
+ info += ' Add a <tbody>, <thead> or <tfoot> to your code to match the DOM tree generated by ' + 'the browser.';
+ }
+
+ error('validateDOMNesting(...): %s cannot appear as a child of <%s>.%s%s', tagDisplayName, ancestorTag, whitespaceInfo, info);
+ } else {
+ error('validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>.', tagDisplayName, ancestorTag);
+ }
+ };
+ }
+
+ var SUPPRESS_HYDRATION_WARNING$1 = 'suppressHydrationWarning';
+ var SUSPENSE_START_DATA = '$';
+ var SUSPENSE_END_DATA = '/$';
+ var SUSPENSE_PENDING_START_DATA = '$?';
+ var SUSPENSE_FALLBACK_START_DATA = '$!';
+ var STYLE$1 = 'style';
+ var eventsEnabled = null;
+ var selectionInformation = null;
+ function getRootHostContext(rootContainerInstance) {
+ var type;
+ var namespace;
+ var nodeType = rootContainerInstance.nodeType;
+
+ switch (nodeType) {
+ case DOCUMENT_NODE:
+ case DOCUMENT_FRAGMENT_NODE:
+ {
+ type = nodeType === DOCUMENT_NODE ? '#document' : '#fragment';
+ var root = rootContainerInstance.documentElement;
+ namespace = root ? root.namespaceURI : getChildNamespace(null, '');
+ break;
+ }
+
+ default:
+ {
+ var container = nodeType === COMMENT_NODE ? rootContainerInstance.parentNode : rootContainerInstance;
+ var ownNamespace = container.namespaceURI || null;
+ type = container.tagName;
+ namespace = getChildNamespace(ownNamespace, type);
+ break;
+ }
+ }
+
+ {
+ var validatedTag = type.toLowerCase();
+ var ancestorInfo = updatedAncestorInfo(null, validatedTag);
+ return {
+ namespace: namespace,
+ ancestorInfo: ancestorInfo
+ };
+ }
+ }
+ function getChildHostContext(parentHostContext, type, rootContainerInstance) {
+ {
+ var parentHostContextDev = parentHostContext;
+ var namespace = getChildNamespace(parentHostContextDev.namespace, type);
+ var ancestorInfo = updatedAncestorInfo(parentHostContextDev.ancestorInfo, type);
+ return {
+ namespace: namespace,
+ ancestorInfo: ancestorInfo
+ };
+ }
+ }
+ function getPublicInstance(instance) {
+ return instance;
+ }
+ function prepareForCommit(containerInfo) {
+ eventsEnabled = isEnabled();
+ selectionInformation = getSelectionInformation();
+ var activeInstance = null;
+
+ setEnabled(false);
+ return activeInstance;
+ }
+ function resetAfterCommit(containerInfo) {
+ restoreSelection(selectionInformation);
+ setEnabled(eventsEnabled);
+ eventsEnabled = null;
+ selectionInformation = null;
+ }
+ function createInstance(type, props, rootContainerInstance, hostContext, internalInstanceHandle) {
+ var parentNamespace;
+
+ {
+ // TODO: take namespace into account when validating.
+ var hostContextDev = hostContext;
+ validateDOMNesting(type, null, hostContextDev.ancestorInfo);
+
+ if (typeof props.children === 'string' || typeof props.children === 'number') {
+ var string = '' + props.children;
+ var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);
+ validateDOMNesting(null, string, ownAncestorInfo);
+ }
+
+ parentNamespace = hostContextDev.namespace;
+ }
+
+ var domElement = createElement(type, props, rootContainerInstance, parentNamespace);
+ precacheFiberNode(internalInstanceHandle, domElement);
+ updateFiberProps(domElement, props);
+ return domElement;
+ }
+ function appendInitialChild(parentInstance, child) {
+ parentInstance.appendChild(child);
+ }
+ function finalizeInitialChildren(domElement, type, props, rootContainerInstance, hostContext) {
+ setInitialProperties(domElement, type, props, rootContainerInstance);
+
+ switch (type) {
+ case 'button':
+ case 'input':
+ case 'select':
+ case 'textarea':
+ return !!props.autoFocus;
+
+ case 'img':
+ return true;
+
+ default:
+ return false;
+ }
+ }
+ function prepareUpdate(domElement, type, oldProps, newProps, rootContainerInstance, hostContext) {
+ {
+ var hostContextDev = hostContext;
+
+ if (typeof newProps.children !== typeof oldProps.children && (typeof newProps.children === 'string' || typeof newProps.children === 'number')) {
+ var string = '' + newProps.children;
+ var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);
+ validateDOMNesting(null, string, ownAncestorInfo);
+ }
+ }
+
+ return diffProperties(domElement, type, oldProps, newProps);
+ }
+ function shouldSetTextContent(type, props) {
+ return type === 'textarea' || type === 'noscript' || typeof props.children === 'string' || typeof props.children === 'number' || typeof props.dangerouslySetInnerHTML === 'object' && props.dangerouslySetInnerHTML !== null && props.dangerouslySetInnerHTML.__html != null;
+ }
+ function createTextInstance(text, rootContainerInstance, hostContext, internalInstanceHandle) {
+ {
+ var hostContextDev = hostContext;
+ validateDOMNesting(null, text, hostContextDev.ancestorInfo);
+ }
+
+ var textNode = createTextNode(text, rootContainerInstance);
+ precacheFiberNode(internalInstanceHandle, textNode);
+ return textNode;
+ }
+ function getCurrentEventPriority() {
+ var currentEvent = window.event;
+
+ if (currentEvent === undefined) {
+ return DefaultEventPriority;
+ }
+
+ return getEventPriority(currentEvent.type);
+ }
+ // if a component just imports ReactDOM (e.g. for findDOMNode).
+ // Some environments might not have setTimeout or clearTimeout.
+
+ var scheduleTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
+ var cancelTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
+ var noTimeout = -1;
+ var localPromise = typeof Promise === 'function' ? Promise : undefined; // -------------------
+ var scheduleMicrotask = typeof queueMicrotask === 'function' ? queueMicrotask : typeof localPromise !== 'undefined' ? function (callback) {
+ return localPromise.resolve(null).then(callback).catch(handleErrorInNextTick);
+ } : scheduleTimeout; // TODO: Determine the best fallback here.
+
+ function handleErrorInNextTick(error) {
+ setTimeout(function () {
+ throw error;
+ });
+ } // -------------------
+ function commitMount(domElement, type, newProps, internalInstanceHandle) {
+ // Despite the naming that might imply otherwise, this method only
+ // fires if there is an `Update` effect scheduled during mounting.
+ // This happens if `finalizeInitialChildren` returns `true` (which it
+ // does to implement the `autoFocus` attribute on the client). But
+ // there are also other cases when this might happen (such as patching
+ // up text content during hydration mismatch). So we'll check this again.
+ switch (type) {
+ case 'button':
+ case 'input':
+ case 'select':
+ case 'textarea':
+ if (newProps.autoFocus) {
+ domElement.focus();
+ }
+
+ return;
+
+ case 'img':
+ {
+ if (newProps.src) {
+ domElement.src = newProps.src;
+ }
+
+ return;
+ }
+ }
+ }
+ function commitUpdate(domElement, updatePayload, type, oldProps, newProps, internalInstanceHandle) {
+ // Apply the diff to the DOM node.
+ updateProperties(domElement, updatePayload, type, oldProps, newProps); // Update the props handle so that we know which props are the ones with
+ // with current event handlers.
+
+ updateFiberProps(domElement, newProps);
+ }
+ function resetTextContent(domElement) {
+ setTextContent(domElement, '');
+ }
+ function commitTextUpdate(textInstance, oldText, newText) {
+ textInstance.nodeValue = newText;
+ }
+ function appendChild(parentInstance, child) {
+ parentInstance.appendChild(child);
+ }
+ function appendChildToContainer(container, child) {
+ var parentNode;
+
+ if (container.nodeType === COMMENT_NODE) {
+ parentNode = container.parentNode;
+ parentNode.insertBefore(child, container);
+ } else {
+ parentNode = container;
+ parentNode.appendChild(child);
+ } // This container might be used for a portal.
+ // If something inside a portal is clicked, that click should bubble
+ // through the React tree. However, on Mobile Safari the click would
+ // never bubble through the *DOM* tree unless an ancestor with onclick
+ // event exists. So we wouldn't see it and dispatch it.
+ // This is why we ensure that non React root containers have inline onclick
+ // defined.
+ // https://github.com/facebook/react/issues/11918
+
+
+ var reactRootContainer = container._reactRootContainer;
+
+ if ((reactRootContainer === null || reactRootContainer === undefined) && parentNode.onclick === null) {
+ // TODO: This cast may not be sound for SVG, MathML or custom elements.
+ trapClickOnNonInteractiveElement(parentNode);
+ }
+ }
+ function insertBefore(parentInstance, child, beforeChild) {
+ parentInstance.insertBefore(child, beforeChild);
+ }
+ function insertInContainerBefore(container, child, beforeChild) {
+ if (container.nodeType === COMMENT_NODE) {
+ container.parentNode.insertBefore(child, beforeChild);
+ } else {
+ container.insertBefore(child, beforeChild);
+ }
+ }
+
+ function removeChild(parentInstance, child) {
+ parentInstance.removeChild(child);
+ }
+ function removeChildFromContainer(container, child) {
+ if (container.nodeType === COMMENT_NODE) {
+ container.parentNode.removeChild(child);
+ } else {
+ container.removeChild(child);
+ }
+ }
+ function clearSuspenseBoundary(parentInstance, suspenseInstance) {
+ var node = suspenseInstance; // Delete all nodes within this suspense boundary.
+ // There might be nested nodes so we need to keep track of how
+ // deep we are and only break out when we're back on top.
+
+ var depth = 0;
+
+ do {
+ var nextNode = node.nextSibling;
+ parentInstance.removeChild(node);
+
+ if (nextNode && nextNode.nodeType === COMMENT_NODE) {
+ var data = nextNode.data;
+
+ if (data === SUSPENSE_END_DATA) {
+ if (depth === 0) {
+ parentInstance.removeChild(nextNode); // Retry if any event replaying was blocked on this.
+
+ retryIfBlockedOn(suspenseInstance);
+ return;
+ } else {
+ depth--;
+ }
+ } else if (data === SUSPENSE_START_DATA || data === SUSPENSE_PENDING_START_DATA || data === SUSPENSE_FALLBACK_START_DATA) {
+ depth++;
+ }
+ }
+
+ node = nextNode;
+ } while (node); // TODO: Warn, we didn't find the end comment boundary.
+ // Retry if any event replaying was blocked on this.
+
+
+ retryIfBlockedOn(suspenseInstance);
+ }
+ function clearSuspenseBoundaryFromContainer(container, suspenseInstance) {
+ if (container.nodeType === COMMENT_NODE) {
+ clearSuspenseBoundary(container.parentNode, suspenseInstance);
+ } else if (container.nodeType === ELEMENT_NODE) {
+ clearSuspenseBoundary(container, suspenseInstance);
+ } // Retry if any event replaying was blocked on this.
+
+
+ retryIfBlockedOn(container);
+ }
+ function hideInstance(instance) {
+ // TODO: Does this work for all element types? What about MathML? Should we
+ // pass host context to this method?
+ instance = instance;
+ var style = instance.style;
+
+ if (typeof style.setProperty === 'function') {
+ style.setProperty('display', 'none', 'important');
+ } else {
+ style.display = 'none';
+ }
+ }
+ function hideTextInstance(textInstance) {
+ textInstance.nodeValue = '';
+ }
+ function unhideInstance(instance, props) {
+ instance = instance;
+ var styleProp = props[STYLE$1];
+ var display = styleProp !== undefined && styleProp !== null && styleProp.hasOwnProperty('display') ? styleProp.display : null;
+ instance.style.display = dangerousStyleValue('display', display);
+ }
+ function unhideTextInstance(textInstance, text) {
+ textInstance.nodeValue = text;
+ }
+ function clearContainer(container) {
+ if (container.nodeType === ELEMENT_NODE) {
+ container.textContent = '';
+ } else if (container.nodeType === DOCUMENT_NODE) {
+ if (container.documentElement) {
+ container.removeChild(container.documentElement);
+ }
+ }
+ } // -------------------
+ function canHydrateInstance(instance, type, props) {
+ if (instance.nodeType !== ELEMENT_NODE || type.toLowerCase() !== instance.nodeName.toLowerCase()) {
+ return null;
+ } // This has now been refined to an element node.
+
+
+ return instance;
+ }
+ function canHydrateTextInstance(instance, text) {
+ if (text === '' || instance.nodeType !== TEXT_NODE) {
+ // Empty strings are not parsed by HTML so there won't be a correct match here.
+ return null;
+ } // This has now been refined to a text node.
+
+
+ return instance;
+ }
+ function canHydrateSuspenseInstance(instance) {
+ if (instance.nodeType !== COMMENT_NODE) {
+ // Empty strings are not parsed by HTML so there won't be a correct match here.
+ return null;
+ } // This has now been refined to a suspense node.
+
+
+ return instance;
+ }
+ function isSuspenseInstancePending(instance) {
+ return instance.data === SUSPENSE_PENDING_START_DATA;
+ }
+ function isSuspenseInstanceFallback(instance) {
+ return instance.data === SUSPENSE_FALLBACK_START_DATA;
+ }
+ function getSuspenseInstanceFallbackErrorDetails(instance) {
+ var dataset = instance.nextSibling && instance.nextSibling.dataset;
+ var digest, message, stack;
+
+ if (dataset) {
+ digest = dataset.dgst;
+
+ {
+ message = dataset.msg;
+ stack = dataset.stck;
+ }
+ }
+
+ {
+ return {
+ message: message,
+ digest: digest,
+ stack: stack
+ };
+ } // let value = {message: undefined, hash: undefined};
+ // const nextSibling = instance.nextSibling;
+ // if (nextSibling) {
+ // const dataset = ((nextSibling: any): HTMLTemplateElement).dataset;
+ // value.message = dataset.msg;
+ // value.hash = dataset.hash;
+ // if (true) {
+ // value.stack = dataset.stack;
+ // }
+ // }
+ // return value;
+
+ }
+ function registerSuspenseInstanceRetry(instance, callback) {
+ instance._reactRetry = callback;
+ }
+
+ function getNextHydratable(node) {
+ // Skip non-hydratable nodes.
+ for (; node != null; node = node.nextSibling) {
+ var nodeType = node.nodeType;
+
+ if (nodeType === ELEMENT_NODE || nodeType === TEXT_NODE) {
+ break;
+ }
+
+ if (nodeType === COMMENT_NODE) {
+ var nodeData = node.data;
+
+ if (nodeData === SUSPENSE_START_DATA || nodeData === SUSPENSE_FALLBACK_START_DATA || nodeData === SUSPENSE_PENDING_START_DATA) {
+ break;
+ }
+
+ if (nodeData === SUSPENSE_END_DATA) {
+ return null;
+ }
+ }
+ }
+
+ return node;
+ }
+
+ function getNextHydratableSibling(instance) {
+ return getNextHydratable(instance.nextSibling);
+ }
+ function getFirstHydratableChild(parentInstance) {
+ return getNextHydratable(parentInstance.firstChild);
+ }
+ function getFirstHydratableChildWithinContainer(parentContainer) {
+ return getNextHydratable(parentContainer.firstChild);
+ }
+ function getFirstHydratableChildWithinSuspenseInstance(parentInstance) {
+ return getNextHydratable(parentInstance.nextSibling);
+ }
+ function hydrateInstance(instance, type, props, rootContainerInstance, hostContext, internalInstanceHandle, shouldWarnDev) {
+ precacheFiberNode(internalInstanceHandle, instance); // TODO: Possibly defer this until the commit phase where all the events
+ // get attached.
+
+ updateFiberProps(instance, props);
+ var parentNamespace;
+
+ {
+ var hostContextDev = hostContext;
+ parentNamespace = hostContextDev.namespace;
+ } // TODO: Temporary hack to check if we're in a concurrent root. We can delete
+ // when the legacy root API is removed.
+
+
+ var isConcurrentMode = (internalInstanceHandle.mode & ConcurrentMode) !== NoMode;
+ return diffHydratedProperties(instance, type, props, parentNamespace, rootContainerInstance, isConcurrentMode, shouldWarnDev);
+ }
+ function hydrateTextInstance(textInstance, text, internalInstanceHandle, shouldWarnDev) {
+ precacheFiberNode(internalInstanceHandle, textInstance); // TODO: Temporary hack to check if we're in a concurrent root. We can delete
+ // when the legacy root API is removed.
+
+ var isConcurrentMode = (internalInstanceHandle.mode & ConcurrentMode) !== NoMode;
+ return diffHydratedText(textInstance, text);
+ }
+ function hydrateSuspenseInstance(suspenseInstance, internalInstanceHandle) {
+ precacheFiberNode(internalInstanceHandle, suspenseInstance);
+ }
+ function getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance) {
+ var node = suspenseInstance.nextSibling; // Skip past all nodes within this suspense boundary.
+ // There might be nested nodes so we need to keep track of how
+ // deep we are and only break out when we're back on top.
+
+ var depth = 0;
+
+ while (node) {
+ if (node.nodeType === COMMENT_NODE) {
+ var data = node.data;
+
+ if (data === SUSPENSE_END_DATA) {
+ if (depth === 0) {
+ return getNextHydratableSibling(node);
+ } else {
+ depth--;
+ }
+ } else if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) {
+ depth++;
+ }
+ }
+
+ node = node.nextSibling;
+ } // TODO: Warn, we didn't find the end comment boundary.
+
+
+ return null;
+ } // Returns the SuspenseInstance if this node is a direct child of a
+ // SuspenseInstance. I.e. if its previous sibling is a Comment with
+ // SUSPENSE_x_START_DATA. Otherwise, null.
+
+ function getParentSuspenseInstance(targetInstance) {
+ var node = targetInstance.previousSibling; // Skip past all nodes within this suspense boundary.
+ // There might be nested nodes so we need to keep track of how
+ // deep we are and only break out when we're back on top.
+
+ var depth = 0;
+
+ while (node) {
+ if (node.nodeType === COMMENT_NODE) {
+ var data = node.data;
+
+ if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) {
+ if (depth === 0) {
+ return node;
+ } else {
+ depth--;
+ }
+ } else if (data === SUSPENSE_END_DATA) {
+ depth++;
+ }
+ }
+
+ node = node.previousSibling;
+ }
+
+ return null;
+ }
+ function commitHydratedContainer(container) {
+ // Retry if any event replaying was blocked on this.
+ retryIfBlockedOn(container);
+ }
+ function commitHydratedSuspenseInstance(suspenseInstance) {
+ // Retry if any event replaying was blocked on this.
+ retryIfBlockedOn(suspenseInstance);
+ }
+ function shouldDeleteUnhydratedTailInstances(parentType) {
+ return parentType !== 'head' && parentType !== 'body';
+ }
+ function didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, text, isConcurrentMode) {
+ var shouldWarnDev = true;
+ checkForUnmatchedText(textInstance.nodeValue, text, isConcurrentMode, shouldWarnDev);
+ }
+ function didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, text, isConcurrentMode) {
+ if (parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+ var shouldWarnDev = true;
+ checkForUnmatchedText(textInstance.nodeValue, text, isConcurrentMode, shouldWarnDev);
+ }
+ }
+ function didNotHydrateInstanceWithinContainer(parentContainer, instance) {
+ {
+ if (instance.nodeType === ELEMENT_NODE) {
+ warnForDeletedHydratableElement(parentContainer, instance);
+ } else if (instance.nodeType === COMMENT_NODE) ; else {
+ warnForDeletedHydratableText(parentContainer, instance);
+ }
+ }
+ }
+ function didNotHydrateInstanceWithinSuspenseInstance(parentInstance, instance) {
+ {
+ // $FlowFixMe: Only Element or Document can be parent nodes.
+ var parentNode = parentInstance.parentNode;
+
+ if (parentNode !== null) {
+ if (instance.nodeType === ELEMENT_NODE) {
+ warnForDeletedHydratableElement(parentNode, instance);
+ } else if (instance.nodeType === COMMENT_NODE) ; else {
+ warnForDeletedHydratableText(parentNode, instance);
+ }
+ }
+ }
+ }
+ function didNotHydrateInstance(parentType, parentProps, parentInstance, instance, isConcurrentMode) {
+ {
+ if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+ if (instance.nodeType === ELEMENT_NODE) {
+ warnForDeletedHydratableElement(parentInstance, instance);
+ } else if (instance.nodeType === COMMENT_NODE) ; else {
+ warnForDeletedHydratableText(parentInstance, instance);
+ }
+ }
+ }
+ }
+ function didNotFindHydratableInstanceWithinContainer(parentContainer, type, props) {
+ {
+ warnForInsertedHydratedElement(parentContainer, type);
+ }
+ }
+ function didNotFindHydratableTextInstanceWithinContainer(parentContainer, text) {
+ {
+ warnForInsertedHydratedText(parentContainer, text);
+ }
+ }
+ function didNotFindHydratableInstanceWithinSuspenseInstance(parentInstance, type, props) {
+ {
+ // $FlowFixMe: Only Element or Document can be parent nodes.
+ var parentNode = parentInstance.parentNode;
+ if (parentNode !== null) warnForInsertedHydratedElement(parentNode, type);
+ }
+ }
+ function didNotFindHydratableTextInstanceWithinSuspenseInstance(parentInstance, text) {
+ {
+ // $FlowFixMe: Only Element or Document can be parent nodes.
+ var parentNode = parentInstance.parentNode;
+ if (parentNode !== null) warnForInsertedHydratedText(parentNode, text);
+ }
+ }
+ function didNotFindHydratableInstance(parentType, parentProps, parentInstance, type, props, isConcurrentMode) {
+ {
+ if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+ warnForInsertedHydratedElement(parentInstance, type);
+ }
+ }
+ }
+ function didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, text, isConcurrentMode) {
+ {
+ if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+ warnForInsertedHydratedText(parentInstance, text);
+ }
+ }
+ }
+ function errorHydratingContainer(parentContainer) {
+ {
+ // TODO: This gets logged by onRecoverableError, too, so we should be
+ // able to remove it.
+ error('An error occurred during hydration. The server HTML was replaced with client content in <%s>.', parentContainer.nodeName.toLowerCase());
+ }
+ }
+ function preparePortalMount(portalInstance) {
+ listenToAllSupportedEvents(portalInstance);
+ }
+
+ var randomKey = Math.random().toString(36).slice(2);
+ var internalInstanceKey = '__reactFiber$' + randomKey;
+ var internalPropsKey = '__reactProps$' + randomKey;
+ var internalContainerInstanceKey = '__reactContainer$' + randomKey;
+ var internalEventHandlersKey = '__reactEvents$' + randomKey;
+ var internalEventHandlerListenersKey = '__reactListeners$' + randomKey;
+ var internalEventHandlesSetKey = '__reactHandles$' + randomKey;
+ function detachDeletedInstance(node) {
+ // TODO: This function is only called on host components. I don't think all of
+ // these fields are relevant.
+ delete node[internalInstanceKey];
+ delete node[internalPropsKey];
+ delete node[internalEventHandlersKey];
+ delete node[internalEventHandlerListenersKey];
+ delete node[internalEventHandlesSetKey];
+ }
+ function precacheFiberNode(hostInst, node) {
+ node[internalInstanceKey] = hostInst;
+ }
+ function markContainerAsRoot(hostRoot, node) {
+ node[internalContainerInstanceKey] = hostRoot;
+ }
+ function unmarkContainerAsRoot(node) {
+ node[internalContainerInstanceKey] = null;
+ }
+ function isContainerMarkedAsRoot(node) {
+ return !!node[internalContainerInstanceKey];
+ } // Given a DOM node, return the closest HostComponent or HostText fiber ancestor.
+ // If the target node is part of a hydrated or not yet rendered subtree, then
+ // this may also return a SuspenseComponent or HostRoot to indicate that.
+ // Conceptually the HostRoot fiber is a child of the Container node. So if you
+ // pass the Container node as the targetNode, you will not actually get the
+ // HostRoot back. To get to the HostRoot, you need to pass a child of it.
+ // The same thing applies to Suspense boundaries.
+
+ function getClosestInstanceFromNode(targetNode) {
+ var targetInst = targetNode[internalInstanceKey];
+
+ if (targetInst) {
+ // Don't return HostRoot or SuspenseComponent here.
+ return targetInst;
+ } // If the direct event target isn't a React owned DOM node, we need to look
+ // to see if one of its parents is a React owned DOM node.
+
+
+ var parentNode = targetNode.parentNode;
+
+ while (parentNode) {
+ // We'll check if this is a container root that could include
+ // React nodes in the future. We need to check this first because
+ // if we're a child of a dehydrated container, we need to first
+ // find that inner container before moving on to finding the parent
+ // instance. Note that we don't check this field on the targetNode
+ // itself because the fibers are conceptually between the container
+ // node and the first child. It isn't surrounding the container node.
+ // If it's not a container, we check if it's an instance.
+ targetInst = parentNode[internalContainerInstanceKey] || parentNode[internalInstanceKey];
+
+ if (targetInst) {
+ // Since this wasn't the direct target of the event, we might have
+ // stepped past dehydrated DOM nodes to get here. However they could
+ // also have been non-React nodes. We need to answer which one.
+ // If we the instance doesn't have any children, then there can't be
+ // a nested suspense boundary within it. So we can use this as a fast
+ // bailout. Most of the time, when people add non-React children to
+ // the tree, it is using a ref to a child-less DOM node.
+ // Normally we'd only need to check one of the fibers because if it
+ // has ever gone from having children to deleting them or vice versa
+ // it would have deleted the dehydrated boundary nested inside already.
+ // However, since the HostRoot starts out with an alternate it might
+ // have one on the alternate so we need to check in case this was a
+ // root.
+ var alternate = targetInst.alternate;
+
+ if (targetInst.child !== null || alternate !== null && alternate.child !== null) {
+ // Next we need to figure out if the node that skipped past is
+ // nested within a dehydrated boundary and if so, which one.
+ var suspenseInstance = getParentSuspenseInstance(targetNode);
+
+ while (suspenseInstance !== null) {
+ // We found a suspense instance. That means that we haven't
+ // hydrated it yet. Even though we leave the comments in the
+ // DOM after hydrating, and there are boundaries in the DOM
+ // that could already be hydrated, we wouldn't have found them
+ // through this pass since if the target is hydrated it would
+ // have had an internalInstanceKey on it.
+ // Let's get the fiber associated with the SuspenseComponent
+ // as the deepest instance.
+ var targetSuspenseInst = suspenseInstance[internalInstanceKey];
+
+ if (targetSuspenseInst) {
+ return targetSuspenseInst;
+ } // If we don't find a Fiber on the comment, it might be because
+ // we haven't gotten to hydrate it yet. There might still be a
+ // parent boundary that hasn't above this one so we need to find
+ // the outer most that is known.
+
+
+ suspenseInstance = getParentSuspenseInstance(suspenseInstance); // If we don't find one, then that should mean that the parent
+ // host component also hasn't hydrated yet. We can return it
+ // below since it will bail out on the isMounted check later.
+ }
+ }
+
+ return targetInst;
+ }
+
+ targetNode = parentNode;
+ parentNode = targetNode.parentNode;
+ }
+
+ return null;
+ }
+ /**
+ * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent
+ * instance, or null if the node was not rendered by this React.
+ */
+
+ function getInstanceFromNode(node) {
+ var inst = node[internalInstanceKey] || node[internalContainerInstanceKey];
+
+ if (inst) {
+ if (inst.tag === HostComponent || inst.tag === HostText || inst.tag === SuspenseComponent || inst.tag === HostRoot) {
+ return inst;
+ } else {
+ return null;
+ }
+ }
+
+ return null;
+ }
+ /**
+ * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding
+ * DOM node.
+ */
+
+ function getNodeFromInstance(inst) {
+ if (inst.tag === HostComponent || inst.tag === HostText) {
+ // In Fiber this, is just the state node right now. We assume it will be
+ // a host component or host text.
+ return inst.stateNode;
+ } // Without this first invariant, passing a non-DOM-component triggers the next
+ // invariant for a missing parent, which is super confusing.
+
+
+ throw new Error('getNodeFromInstance: Invalid argument.');
+ }
+ function getFiberCurrentPropsFromNode(node) {
+ return node[internalPropsKey] || null;
+ }
+ function updateFiberProps(node, props) {
+ node[internalPropsKey] = props;
+ }
+ function getEventListenerSet(node) {
+ var elementListenerSet = node[internalEventHandlersKey];
+
+ if (elementListenerSet === undefined) {
+ elementListenerSet = node[internalEventHandlersKey] = new Set();
+ }
+
+ return elementListenerSet;
+ }
+
+ var loggedTypeFailures = {};
+ var ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;
+
+ function setCurrentlyValidatingElement(element) {
+ {
+ if (element) {
+ var owner = element._owner;
+ var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);
+ ReactDebugCurrentFrame$1.setExtraStackFrame(stack);
+ } else {
+ ReactDebugCurrentFrame$1.setExtraStackFrame(null);
+ }
+ }
+ }
+
+ function checkPropTypes(typeSpecs, values, location, componentName, element) {
+ {
+ // $FlowFixMe This is okay but Flow doesn't know it.
+ var has = Function.call.bind(hasOwnProperty);
+
+ for (var typeSpecName in typeSpecs) {
+ if (has(typeSpecs, typeSpecName)) {
+ var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to
+ // fail the render phase where it didn't fail before. So we log it.
+ // After these have been cleaned up, we'll let them throw.
+
+ try {
+ // This is intentionally an invariant that gets caught. It's the same
+ // behavior as without this statement except with a better message.
+ if (typeof typeSpecs[typeSpecName] !== 'function') {
+ // eslint-disable-next-line react-internal/prod-error-codes
+ var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');
+ err.name = 'Invariant Violation';
+ throw err;
+ }
+
+ error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');
+ } catch (ex) {
+ error$1 = ex;
+ }
+
+ if (error$1 && !(error$1 instanceof Error)) {
+ setCurrentlyValidatingElement(element);
+
+ error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);
+
+ setCurrentlyValidatingElement(null);
+ }
+
+ if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {
+ // Only monitor this failure once because there tends to be a lot of the
+ // same error.
+ loggedTypeFailures[error$1.message] = true;
+ setCurrentlyValidatingElement(element);
+
+ error('Failed %s type: %s', location, error$1.message);
+
+ setCurrentlyValidatingElement(null);
+ }
+ }
+ }
+ }
+ }
+
+ var valueStack = [];
+ var fiberStack;
+
+ {
+ fiberStack = [];
+ }
+
+ var index = -1;
+
+ function createCursor(defaultValue) {
+ return {
+ current: defaultValue
+ };
+ }
+
+ function pop(cursor, fiber) {
+ if (index < 0) {
+ {
+ error('Unexpected pop.');
+ }
+
+ return;
+ }
+
+ {
+ if (fiber !== fiberStack[index]) {
+ error('Unexpected Fiber popped.');
+ }
+ }
+
+ cursor.current = valueStack[index];
+ valueStack[index] = null;
+
+ {
+ fiberStack[index] = null;
+ }
+
+ index--;
+ }
+
+ function push(cursor, value, fiber) {
+ index++;
+ valueStack[index] = cursor.current;
+
+ {
+ fiberStack[index] = fiber;
+ }
+
+ cursor.current = value;
+ }
+
+ var warnedAboutMissingGetChildContext;
+
+ {
+ warnedAboutMissingGetChildContext = {};
+ }
+
+ var emptyContextObject = {};
+
+ {
+ Object.freeze(emptyContextObject);
+ } // A cursor to the current merged context object on the stack.
+
+
+ var contextStackCursor = createCursor(emptyContextObject); // A cursor to a boolean indicating whether the context has changed.
+
+ var didPerformWorkStackCursor = createCursor(false); // Keep track of the previous context object that was on the stack.
+ // We use this to get access to the parent context after we have already
+ // pushed the next context provider, and now need to merge their contexts.
+
+ var previousContext = emptyContextObject;
+
+ function getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) {
+ {
+ if (didPushOwnContextIfProvider && isContextProvider(Component)) {
+ // If the fiber is a context provider itself, when we read its context
+ // we may have already pushed its own child context on the stack. A context
+ // provider should not "see" its own child context. Therefore we read the
+ // previous (parent) context instead for a context provider.
+ return previousContext;
+ }
+
+ return contextStackCursor.current;
+ }
+ }
+
+ function cacheContext(workInProgress, unmaskedContext, maskedContext) {
+ {
+ var instance = workInProgress.stateNode;
+ instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;
+ instance.__reactInternalMemoizedMaskedChildContext = maskedContext;
+ }
+ }
+
+ function getMaskedContext(workInProgress, unmaskedContext) {
+ {
+ var type = workInProgress.type;
+ var contextTypes = type.contextTypes;
+
+ if (!contextTypes) {
+ return emptyContextObject;
+ } // Avoid recreating masked context unless unmasked context has changed.
+ // Failing to do this will result in unnecessary calls to componentWillReceiveProps.
+ // This may trigger infinite loops if componentWillReceiveProps calls setState.
+
+
+ var instance = workInProgress.stateNode;
+
+ if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) {
+ return instance.__reactInternalMemoizedMaskedChildContext;
+ }
+
+ var context = {};
+
+ for (var key in contextTypes) {
+ context[key] = unmaskedContext[key];
+ }
+
+ {
+ var name = getComponentNameFromFiber(workInProgress) || 'Unknown';
+ checkPropTypes(contextTypes, context, 'context', name);
+ } // Cache unmasked context so we can avoid recreating masked context unless necessary.
+ // Context is created before the class component is instantiated so check for instance.
+
+
+ if (instance) {
+ cacheContext(workInProgress, unmaskedContext, context);
+ }
+
+ return context;
+ }
+ }
+
+ function hasContextChanged() {
+ {
+ return didPerformWorkStackCursor.current;
+ }
+ }
+
+ function isContextProvider(type) {
+ {
+ var childContextTypes = type.childContextTypes;
+ return childContextTypes !== null && childContextTypes !== undefined;
+ }
+ }
+
+ function popContext(fiber) {
+ {
+ pop(didPerformWorkStackCursor, fiber);
+ pop(contextStackCursor, fiber);
+ }
+ }
+
+ function popTopLevelContextObject(fiber) {
+ {
+ pop(didPerformWorkStackCursor, fiber);
+ pop(contextStackCursor, fiber);
+ }
+ }
+
+ function pushTopLevelContextObject(fiber, context, didChange) {
+ {
+ if (contextStackCursor.current !== emptyContextObject) {
+ throw new Error('Unexpected context found on stack. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+
+ push(contextStackCursor, context, fiber);
+ push(didPerformWorkStackCursor, didChange, fiber);
+ }
+ }
+
+ function processChildContext(fiber, type, parentContext) {
+ {
+ var instance = fiber.stateNode;
+ var childContextTypes = type.childContextTypes; // TODO (bvaughn) Replace this behavior with an invariant() in the future.
+ // It has only been added in Fiber to match the (unintentional) behavior in Stack.
+
+ if (typeof instance.getChildContext !== 'function') {
+ {
+ var componentName = getComponentNameFromFiber(fiber) || 'Unknown';
+
+ if (!warnedAboutMissingGetChildContext[componentName]) {
+ warnedAboutMissingGetChildContext[componentName] = true;
+
+ error('%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName);
+ }
+ }
+
+ return parentContext;
+ }
+
+ var childContext = instance.getChildContext();
+
+ for (var contextKey in childContext) {
+ if (!(contextKey in childContextTypes)) {
+ throw new Error((getComponentNameFromFiber(fiber) || 'Unknown') + ".getChildContext(): key \"" + contextKey + "\" is not defined in childContextTypes.");
+ }
+ }
+
+ {
+ var name = getComponentNameFromFiber(fiber) || 'Unknown';
+ checkPropTypes(childContextTypes, childContext, 'child context', name);
+ }
+
+ return assign({}, parentContext, childContext);
+ }
+ }
+
+ function pushContextProvider(workInProgress) {
+ {
+ var instance = workInProgress.stateNode; // We push the context as early as possible to ensure stack integrity.
+ // If the instance does not exist yet, we will push null at first,
+ // and replace it on the stack later when invalidating the context.
+
+ var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject; // Remember the parent context so we can merge with it later.
+ // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.
+
+ previousContext = contextStackCursor.current;
+ push(contextStackCursor, memoizedMergedChildContext, workInProgress);
+ push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress);
+ return true;
+ }
+ }
+
+ function invalidateContextProvider(workInProgress, type, didChange) {
+ {
+ var instance = workInProgress.stateNode;
+
+ if (!instance) {
+ throw new Error('Expected to have an instance by this point. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+
+ if (didChange) {
+ // Merge parent and own context.
+ // Skip this if we're not updating due to sCU.
+ // This avoids unnecessarily recomputing memoized values.
+ var mergedContext = processChildContext(workInProgress, type, previousContext);
+ instance.__reactInternalMemoizedMergedChildContext = mergedContext; // Replace the old (or empty) context with the new one.
+ // It is important to unwind the context in the reverse order.
+
+ pop(didPerformWorkStackCursor, workInProgress);
+ pop(contextStackCursor, workInProgress); // Now push the new context and mark that it has changed.
+
+ push(contextStackCursor, mergedContext, workInProgress);
+ push(didPerformWorkStackCursor, didChange, workInProgress);
+ } else {
+ pop(didPerformWorkStackCursor, workInProgress);
+ push(didPerformWorkStackCursor, didChange, workInProgress);
+ }
+ }
+ }
+
+ function findCurrentUnmaskedContext(fiber) {
+ {
+ // Currently this is only used with renderSubtreeIntoContainer; not sure if it
+ // makes sense elsewhere
+ if (!isFiberMounted(fiber) || fiber.tag !== ClassComponent) {
+ throw new Error('Expected subtree parent to be a mounted class component. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+
+ var node = fiber;
+
+ do {
+ switch (node.tag) {
+ case HostRoot:
+ return node.stateNode.context;
+
+ case ClassComponent:
+ {
+ var Component = node.type;
+
+ if (isContextProvider(Component)) {
+ return node.stateNode.__reactInternalMemoizedMergedChildContext;
+ }
+
+ break;
+ }
+ }
+
+ node = node.return;
+ } while (node !== null);
+
+ throw new Error('Found unexpected detached subtree parent. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+ }
+
+ var LegacyRoot = 0;
+ var ConcurrentRoot = 1;
+
+ var syncQueue = null;
+ var includesLegacySyncCallbacks = false;
+ var isFlushingSyncQueue = false;
+ function scheduleSyncCallback(callback) {
+ // Push this callback into an internal queue. We'll flush these either in
+ // the next tick, or earlier if something calls `flushSyncCallbackQueue`.
+ if (syncQueue === null) {
+ syncQueue = [callback];
+ } else {
+ // Push onto existing queue. Don't need to schedule a callback because
+ // we already scheduled one when we created the queue.
+ syncQueue.push(callback);
+ }
+ }
+ function scheduleLegacySyncCallback(callback) {
+ includesLegacySyncCallbacks = true;
+ scheduleSyncCallback(callback);
+ }
+ function flushSyncCallbacksOnlyInLegacyMode() {
+ // Only flushes the queue if there's a legacy sync callback scheduled.
+ // TODO: There's only a single type of callback: performSyncOnWorkOnRoot. So
+ // it might make more sense for the queue to be a list of roots instead of a
+ // list of generic callbacks. Then we can have two: one for legacy roots, one
+ // for concurrent roots. And this method would only flush the legacy ones.
+ if (includesLegacySyncCallbacks) {
+ flushSyncCallbacks();
+ }
+ }
+ function flushSyncCallbacks() {
+ if (!isFlushingSyncQueue && syncQueue !== null) {
+ // Prevent re-entrance.
+ isFlushingSyncQueue = true;
+ var i = 0;
+ var previousUpdatePriority = getCurrentUpdatePriority();
+
+ try {
+ var isSync = true;
+ var queue = syncQueue; // TODO: Is this necessary anymore? The only user code that runs in this
+ // queue is in the render or commit phases.
+
+ setCurrentUpdatePriority(DiscreteEventPriority);
+
+ for (; i < queue.length; i++) {
+ var callback = queue[i];
+
+ do {
+ callback = callback(isSync);
+ } while (callback !== null);
+ }
+
+ syncQueue = null;
+ includesLegacySyncCallbacks = false;
+ } catch (error) {
+ // If something throws, leave the remaining callbacks on the queue.
+ if (syncQueue !== null) {
+ syncQueue = syncQueue.slice(i + 1);
+ } // Resume flushing in the next tick
+
+
+ scheduleCallback(ImmediatePriority, flushSyncCallbacks);
+ throw error;
+ } finally {
+ setCurrentUpdatePriority(previousUpdatePriority);
+ isFlushingSyncQueue = false;
+ }
+ }
+
+ return null;
+ }
+
+ // TODO: Use the unified fiber stack module instead of this local one?
+ // Intentionally not using it yet to derisk the initial implementation, because
+ // the way we push/pop these values is a bit unusual. If there's a mistake, I'd
+ // rather the ids be wrong than crash the whole reconciler.
+ var forkStack = [];
+ var forkStackIndex = 0;
+ var treeForkProvider = null;
+ var treeForkCount = 0;
+ var idStack = [];
+ var idStackIndex = 0;
+ var treeContextProvider = null;
+ var treeContextId = 1;
+ var treeContextOverflow = '';
+ function isForkedChild(workInProgress) {
+ warnIfNotHydrating();
+ return (workInProgress.flags & Forked) !== NoFlags;
+ }
+ function getForksAtLevel(workInProgress) {
+ warnIfNotHydrating();
+ return treeForkCount;
+ }
+ function getTreeId() {
+ var overflow = treeContextOverflow;
+ var idWithLeadingBit = treeContextId;
+ var id = idWithLeadingBit & ~getLeadingBit(idWithLeadingBit);
+ return id.toString(32) + overflow;
+ }
+ function pushTreeFork(workInProgress, totalChildren) {
+ // This is called right after we reconcile an array (or iterator) of child
+ // fibers, because that's the only place where we know how many children in
+ // the whole set without doing extra work later, or storing addtional
+ // information on the fiber.
+ //
+ // That's why this function is separate from pushTreeId — it's called during
+ // the render phase of the fork parent, not the child, which is where we push
+ // the other context values.
+ //
+ // In the Fizz implementation this is much simpler because the child is
+ // rendered in the same callstack as the parent.
+ //
+ // It might be better to just add a `forks` field to the Fiber type. It would
+ // make this module simpler.
+ warnIfNotHydrating();
+ forkStack[forkStackIndex++] = treeForkCount;
+ forkStack[forkStackIndex++] = treeForkProvider;
+ treeForkProvider = workInProgress;
+ treeForkCount = totalChildren;
+ }
+ function pushTreeId(workInProgress, totalChildren, index) {
+ warnIfNotHydrating();
+ idStack[idStackIndex++] = treeContextId;
+ idStack[idStackIndex++] = treeContextOverflow;
+ idStack[idStackIndex++] = treeContextProvider;
+ treeContextProvider = workInProgress;
+ var baseIdWithLeadingBit = treeContextId;
+ var baseOverflow = treeContextOverflow; // The leftmost 1 marks the end of the sequence, non-inclusive. It's not part
+ // of the id; we use it to account for leading 0s.
+
+ var baseLength = getBitLength(baseIdWithLeadingBit) - 1;
+ var baseId = baseIdWithLeadingBit & ~(1 << baseLength);
+ var slot = index + 1;
+ var length = getBitLength(totalChildren) + baseLength; // 30 is the max length we can store without overflowing, taking into
+ // consideration the leading 1 we use to mark the end of the sequence.
+
+ if (length > 30) {
+ // We overflowed the bitwise-safe range. Fall back to slower algorithm.
+ // This branch assumes the length of the base id is greater than 5; it won't
+ // work for smaller ids, because you need 5 bits per character.
+ //
+ // We encode the id in multiple steps: first the base id, then the
+ // remaining digits.
+ //
+ // Each 5 bit sequence corresponds to a single base 32 character. So for
+ // example, if the current id is 23 bits long, we can convert 20 of those
+ // bits into a string of 4 characters, with 3 bits left over.
+ //
+ // First calculate how many bits in the base id represent a complete
+ // sequence of characters.
+ var numberOfOverflowBits = baseLength - baseLength % 5; // Then create a bitmask that selects only those bits.
+
+ var newOverflowBits = (1 << numberOfOverflowBits) - 1; // Select the bits, and convert them to a base 32 string.
+
+ var newOverflow = (baseId & newOverflowBits).toString(32); // Now we can remove those bits from the base id.
+
+ var restOfBaseId = baseId >> numberOfOverflowBits;
+ var restOfBaseLength = baseLength - numberOfOverflowBits; // Finally, encode the rest of the bits using the normal algorithm. Because
+ // we made more room, this time it won't overflow.
+
+ var restOfLength = getBitLength(totalChildren) + restOfBaseLength;
+ var restOfNewBits = slot << restOfBaseLength;
+ var id = restOfNewBits | restOfBaseId;
+ var overflow = newOverflow + baseOverflow;
+ treeContextId = 1 << restOfLength | id;
+ treeContextOverflow = overflow;
+ } else {
+ // Normal path
+ var newBits = slot << baseLength;
+
+ var _id = newBits | baseId;
+
+ var _overflow = baseOverflow;
+ treeContextId = 1 << length | _id;
+ treeContextOverflow = _overflow;
+ }
+ }
+ function pushMaterializedTreeId(workInProgress) {
+ warnIfNotHydrating(); // This component materialized an id. This will affect any ids that appear
+ // in its children.
+
+ var returnFiber = workInProgress.return;
+
+ if (returnFiber !== null) {
+ var numberOfForks = 1;
+ var slotIndex = 0;
+ pushTreeFork(workInProgress, numberOfForks);
+ pushTreeId(workInProgress, numberOfForks, slotIndex);
+ }
+ }
+
+ function getBitLength(number) {
+ return 32 - clz32(number);
+ }
+
+ function getLeadingBit(id) {
+ return 1 << getBitLength(id) - 1;
+ }
+
+ function popTreeContext(workInProgress) {
+ // Restore the previous values.
+ // This is a bit more complicated than other context-like modules in Fiber
+ // because the same Fiber may appear on the stack multiple times and for
+ // different reasons. We have to keep popping until the work-in-progress is
+ // no longer at the top of the stack.
+ while (workInProgress === treeForkProvider) {
+ treeForkProvider = forkStack[--forkStackIndex];
+ forkStack[forkStackIndex] = null;
+ treeForkCount = forkStack[--forkStackIndex];
+ forkStack[forkStackIndex] = null;
+ }
+
+ while (workInProgress === treeContextProvider) {
+ treeContextProvider = idStack[--idStackIndex];
+ idStack[idStackIndex] = null;
+ treeContextOverflow = idStack[--idStackIndex];
+ idStack[idStackIndex] = null;
+ treeContextId = idStack[--idStackIndex];
+ idStack[idStackIndex] = null;
+ }
+ }
+ function getSuspendedTreeContext() {
+ warnIfNotHydrating();
+
+ if (treeContextProvider !== null) {
+ return {
+ id: treeContextId,
+ overflow: treeContextOverflow
+ };
+ } else {
+ return null;
+ }
+ }
+ function restoreSuspendedTreeContext(workInProgress, suspendedContext) {
+ warnIfNotHydrating();
+ idStack[idStackIndex++] = treeContextId;
+ idStack[idStackIndex++] = treeContextOverflow;
+ idStack[idStackIndex++] = treeContextProvider;
+ treeContextId = suspendedContext.id;
+ treeContextOverflow = suspendedContext.overflow;
+ treeContextProvider = workInProgress;
+ }
+
+ function warnIfNotHydrating() {
+ {
+ if (!getIsHydrating()) {
+ error('Expected to be hydrating. This is a bug in React. Please file ' + 'an issue.');
+ }
+ }
+ }
+
+ // This may have been an insertion or a hydration.
+
+ var hydrationParentFiber = null;
+ var nextHydratableInstance = null;
+ var isHydrating = false; // This flag allows for warning supression when we expect there to be mismatches
+ // due to earlier mismatches or a suspended fiber.
+
+ var didSuspendOrErrorDEV = false; // Hydration errors that were thrown inside this boundary
+
+ var hydrationErrors = null;
+
+ function warnIfHydrating() {
+ {
+ if (isHydrating) {
+ error('We should not be hydrating here. This is a bug in React. Please file a bug.');
+ }
+ }
+ }
+
+ function markDidThrowWhileHydratingDEV() {
+ {
+ didSuspendOrErrorDEV = true;
+ }
+ }
+ function didSuspendOrErrorWhileHydratingDEV() {
+ {
+ return didSuspendOrErrorDEV;
+ }
+ }
+
+ function enterHydrationState(fiber) {
+
+ var parentInstance = fiber.stateNode.containerInfo;
+ nextHydratableInstance = getFirstHydratableChildWithinContainer(parentInstance);
+ hydrationParentFiber = fiber;
+ isHydrating = true;
+ hydrationErrors = null;
+ didSuspendOrErrorDEV = false;
+ return true;
+ }
+
+ function reenterHydrationStateFromDehydratedSuspenseInstance(fiber, suspenseInstance, treeContext) {
+
+ nextHydratableInstance = getFirstHydratableChildWithinSuspenseInstance(suspenseInstance);
+ hydrationParentFiber = fiber;
+ isHydrating = true;
+ hydrationErrors = null;
+ didSuspendOrErrorDEV = false;
+
+ if (treeContext !== null) {
+ restoreSuspendedTreeContext(fiber, treeContext);
+ }
+
+ return true;
+ }
+
+ function warnUnhydratedInstance(returnFiber, instance) {
+ {
+ switch (returnFiber.tag) {
+ case HostRoot:
+ {
+ didNotHydrateInstanceWithinContainer(returnFiber.stateNode.containerInfo, instance);
+ break;
+ }
+
+ case HostComponent:
+ {
+ var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+ didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance, // TODO: Delete this argument when we remove the legacy root API.
+ isConcurrentMode);
+ break;
+ }
+
+ case SuspenseComponent:
+ {
+ var suspenseState = returnFiber.memoizedState;
+ if (suspenseState.dehydrated !== null) didNotHydrateInstanceWithinSuspenseInstance(suspenseState.dehydrated, instance);
+ break;
+ }
+ }
+ }
+ }
+
+ function deleteHydratableInstance(returnFiber, instance) {
+ warnUnhydratedInstance(returnFiber, instance);
+ var childToDelete = createFiberFromHostInstanceForDeletion();
+ childToDelete.stateNode = instance;
+ childToDelete.return = returnFiber;
+ var deletions = returnFiber.deletions;
+
+ if (deletions === null) {
+ returnFiber.deletions = [childToDelete];
+ returnFiber.flags |= ChildDeletion;
+ } else {
+ deletions.push(childToDelete);
+ }
+ }
+
+ function warnNonhydratedInstance(returnFiber, fiber) {
+ {
+ if (didSuspendOrErrorDEV) {
+ // Inside a boundary that already suspended. We're currently rendering the
+ // siblings of a suspended node. The mismatch may be due to the missing
+ // data, so it's probably a false positive.
+ return;
+ }
+
+ switch (returnFiber.tag) {
+ case HostRoot:
+ {
+ var parentContainer = returnFiber.stateNode.containerInfo;
+
+ switch (fiber.tag) {
+ case HostComponent:
+ var type = fiber.type;
+ var props = fiber.pendingProps;
+ didNotFindHydratableInstanceWithinContainer(parentContainer, type);
+ break;
+
+ case HostText:
+ var text = fiber.pendingProps;
+ didNotFindHydratableTextInstanceWithinContainer(parentContainer, text);
+ break;
+ }
+
+ break;
+ }
+
+ case HostComponent:
+ {
+ var parentType = returnFiber.type;
+ var parentProps = returnFiber.memoizedProps;
+ var parentInstance = returnFiber.stateNode;
+
+ switch (fiber.tag) {
+ case HostComponent:
+ {
+ var _type = fiber.type;
+ var _props = fiber.pendingProps;
+ var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+ didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type, _props, // TODO: Delete this argument when we remove the legacy root API.
+ isConcurrentMode);
+ break;
+ }
+
+ case HostText:
+ {
+ var _text = fiber.pendingProps;
+
+ var _isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+
+ didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text, // TODO: Delete this argument when we remove the legacy root API.
+ _isConcurrentMode);
+ break;
+ }
+ }
+
+ break;
+ }
+
+ case SuspenseComponent:
+ {
+ var suspenseState = returnFiber.memoizedState;
+ var _parentInstance = suspenseState.dehydrated;
+ if (_parentInstance !== null) switch (fiber.tag) {
+ case HostComponent:
+ var _type2 = fiber.type;
+ var _props2 = fiber.pendingProps;
+ didNotFindHydratableInstanceWithinSuspenseInstance(_parentInstance, _type2);
+ break;
+
+ case HostText:
+ var _text2 = fiber.pendingProps;
+ didNotFindHydratableTextInstanceWithinSuspenseInstance(_parentInstance, _text2);
+ break;
+ }
+ break;
+ }
+
+ default:
+ return;
+ }
+ }
+ }
+
+ function insertNonHydratedInstance(returnFiber, fiber) {
+ fiber.flags = fiber.flags & ~Hydrating | Placement;
+ warnNonhydratedInstance(returnFiber, fiber);
+ }
+
+ function tryHydrate(fiber, nextInstance) {
+ switch (fiber.tag) {
+ case HostComponent:
+ {
+ var type = fiber.type;
+ var props = fiber.pendingProps;
+ var instance = canHydrateInstance(nextInstance, type);
+
+ if (instance !== null) {
+ fiber.stateNode = instance;
+ hydrationParentFiber = fiber;
+ nextHydratableInstance = getFirstHydratableChild(instance);
+ return true;
+ }
+
+ return false;
+ }
+
+ case HostText:
+ {
+ var text = fiber.pendingProps;
+ var textInstance = canHydrateTextInstance(nextInstance, text);
+
+ if (textInstance !== null) {
+ fiber.stateNode = textInstance;
+ hydrationParentFiber = fiber; // Text Instances don't have children so there's nothing to hydrate.
+
+ nextHydratableInstance = null;
+ return true;
+ }
+
+ return false;
+ }
+
+ case SuspenseComponent:
+ {
+ var suspenseInstance = canHydrateSuspenseInstance(nextInstance);
+
+ if (suspenseInstance !== null) {
+ var suspenseState = {
+ dehydrated: suspenseInstance,
+ treeContext: getSuspendedTreeContext(),
+ retryLane: OffscreenLane
+ };
+ fiber.memoizedState = suspenseState; // Store the dehydrated fragment as a child fiber.
+ // This simplifies the code for getHostSibling and deleting nodes,
+ // since it doesn't have to consider all Suspense boundaries and
+ // check if they're dehydrated ones or not.
+
+ var dehydratedFragment = createFiberFromDehydratedFragment(suspenseInstance);
+ dehydratedFragment.return = fiber;
+ fiber.child = dehydratedFragment;
+ hydrationParentFiber = fiber; // While a Suspense Instance does have children, we won't step into
+ // it during the first pass. Instead, we'll reenter it later.
+
+ nextHydratableInstance = null;
+ return true;
+ }
+
+ return false;
+ }
+
+ default:
+ return false;
+ }
+ }
+
+ function shouldClientRenderOnMismatch(fiber) {
+ return (fiber.mode & ConcurrentMode) !== NoMode && (fiber.flags & DidCapture) === NoFlags;
+ }
+
+ function throwOnHydrationMismatch(fiber) {
+ throw new Error('Hydration failed because the initial UI does not match what was ' + 'rendered on the server.');
+ }
+
+ function tryToClaimNextHydratableInstance(fiber) {
+ if (!isHydrating) {
+ return;
+ }
+
+ var nextInstance = nextHydratableInstance;
+
+ if (!nextInstance) {
+ if (shouldClientRenderOnMismatch(fiber)) {
+ warnNonhydratedInstance(hydrationParentFiber, fiber);
+ throwOnHydrationMismatch();
+ } // Nothing to hydrate. Make it an insertion.
+
+
+ insertNonHydratedInstance(hydrationParentFiber, fiber);
+ isHydrating = false;
+ hydrationParentFiber = fiber;
+ return;
+ }
+
+ var firstAttemptedInstance = nextInstance;
+
+ if (!tryHydrate(fiber, nextInstance)) {
+ if (shouldClientRenderOnMismatch(fiber)) {
+ warnNonhydratedInstance(hydrationParentFiber, fiber);
+ throwOnHydrationMismatch();
+ } // If we can't hydrate this instance let's try the next one.
+ // We use this as a heuristic. It's based on intuition and not data so it
+ // might be flawed or unnecessary.
+
+
+ nextInstance = getNextHydratableSibling(firstAttemptedInstance);
+ var prevHydrationParentFiber = hydrationParentFiber;
+
+ if (!nextInstance || !tryHydrate(fiber, nextInstance)) {
+ // Nothing to hydrate. Make it an insertion.
+ insertNonHydratedInstance(hydrationParentFiber, fiber);
+ isHydrating = false;
+ hydrationParentFiber = fiber;
+ return;
+ } // We matched the next one, we'll now assume that the first one was
+ // superfluous and we'll delete it. Since we can't eagerly delete it
+ // we'll have to schedule a deletion. To do that, this node needs a dummy
+ // fiber associated with it.
+
+
+ deleteHydratableInstance(prevHydrationParentFiber, firstAttemptedInstance);
+ }
+ }
+
+ function prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) {
+
+ var instance = fiber.stateNode;
+ var shouldWarnIfMismatchDev = !didSuspendOrErrorDEV;
+ var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber, shouldWarnIfMismatchDev); // TODO: Type this specific to this type of component.
+
+ fiber.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there
+ // is a new ref we mark this as an update.
+
+ if (updatePayload !== null) {
+ return true;
+ }
+
+ return false;
+ }
+
+ function prepareToHydrateHostTextInstance(fiber) {
+
+ var textInstance = fiber.stateNode;
+ var textContent = fiber.memoizedProps;
+ var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber);
+
+ if (shouldUpdate) {
+ // We assume that prepareToHydrateHostTextInstance is called in a context where the
+ // hydration parent is the parent host component of this host text.
+ var returnFiber = hydrationParentFiber;
+
+ if (returnFiber !== null) {
+ switch (returnFiber.tag) {
+ case HostRoot:
+ {
+ var parentContainer = returnFiber.stateNode.containerInfo;
+ var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+ didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API.
+ isConcurrentMode);
+ break;
+ }
+
+ case HostComponent:
+ {
+ var parentType = returnFiber.type;
+ var parentProps = returnFiber.memoizedProps;
+ var parentInstance = returnFiber.stateNode;
+
+ var _isConcurrentMode2 = (returnFiber.mode & ConcurrentMode) !== NoMode;
+
+ didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API.
+ _isConcurrentMode2);
+ break;
+ }
+ }
+ }
+ }
+
+ return shouldUpdate;
+ }
+
+ function prepareToHydrateHostSuspenseInstance(fiber) {
+
+ var suspenseState = fiber.memoizedState;
+ var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null;
+
+ if (!suspenseInstance) {
+ throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+
+ hydrateSuspenseInstance(suspenseInstance, fiber);
+ }
+
+ function skipPastDehydratedSuspenseInstance(fiber) {
+
+ var suspenseState = fiber.memoizedState;
+ var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null;
+
+ if (!suspenseInstance) {
+ throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+
+ return getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance);
+ }
+
+ function popToNextHostParent(fiber) {
+ var parent = fiber.return;
+
+ while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot && parent.tag !== SuspenseComponent) {
+ parent = parent.return;
+ }
+
+ hydrationParentFiber = parent;
+ }
+
+ function popHydrationState(fiber) {
+
+ if (fiber !== hydrationParentFiber) {
+ // We're deeper than the current hydration context, inside an inserted
+ // tree.
+ return false;
+ }
+
+ if (!isHydrating) {
+ // If we're not currently hydrating but we're in a hydration context, then
+ // we were an insertion and now need to pop up reenter hydration of our
+ // siblings.
+ popToNextHostParent(fiber);
+ isHydrating = true;
+ return false;
+ } // If we have any remaining hydratable nodes, we need to delete them now.
+ // We only do this deeper than head and body since they tend to have random
+ // other nodes in them. We also ignore components with pure text content in
+ // side of them. We also don't delete anything inside the root container.
+
+
+ if (fiber.tag !== HostRoot && (fiber.tag !== HostComponent || shouldDeleteUnhydratedTailInstances(fiber.type) && !shouldSetTextContent(fiber.type, fiber.memoizedProps))) {
+ var nextInstance = nextHydratableInstance;
+
+ if (nextInstance) {
+ if (shouldClientRenderOnMismatch(fiber)) {
+ warnIfUnhydratedTailNodes(fiber);
+ throwOnHydrationMismatch();
+ } else {
+ while (nextInstance) {
+ deleteHydratableInstance(fiber, nextInstance);
+ nextInstance = getNextHydratableSibling(nextInstance);
+ }
+ }
+ }
+ }
+
+ popToNextHostParent(fiber);
+
+ if (fiber.tag === SuspenseComponent) {
+ nextHydratableInstance = skipPastDehydratedSuspenseInstance(fiber);
+ } else {
+ nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null;
+ }
+
+ return true;
+ }
+
+ function hasUnhydratedTailNodes() {
+ return isHydrating && nextHydratableInstance !== null;
+ }
+
+ function warnIfUnhydratedTailNodes(fiber) {
+ var nextInstance = nextHydratableInstance;
+
+ while (nextInstance) {
+ warnUnhydratedInstance(fiber, nextInstance);
+ nextInstance = getNextHydratableSibling(nextInstance);
+ }
+ }
+
+ function resetHydrationState() {
+
+ hydrationParentFiber = null;
+ nextHydratableInstance = null;
+ isHydrating = false;
+ didSuspendOrErrorDEV = false;
+ }
+
+ function upgradeHydrationErrorsToRecoverable() {
+ if (hydrationErrors !== null) {
+ // Successfully completed a forced client render. The errors that occurred
+ // during the hydration attempt are now recovered. We will log them in
+ // commit phase, once the entire tree has finished.
+ queueRecoverableErrors(hydrationErrors);
+ hydrationErrors = null;
+ }
+ }
+
+ function getIsHydrating() {
+ return isHydrating;
+ }
+
+ function queueHydrationError(error) {
+ if (hydrationErrors === null) {
+ hydrationErrors = [error];
+ } else {
+ hydrationErrors.push(error);
+ }
+ }
+
+ var ReactCurrentBatchConfig$1 = ReactSharedInternals.ReactCurrentBatchConfig;
+ var NoTransition = null;
+ function requestCurrentTransition() {
+ return ReactCurrentBatchConfig$1.transition;
+ }
+
+ var ReactStrictModeWarnings = {
+ recordUnsafeLifecycleWarnings: function (fiber, instance) {},
+ flushPendingUnsafeLifecycleWarnings: function () {},
+ recordLegacyContextWarning: function (fiber, instance) {},
+ flushLegacyContextWarning: function () {},
+ discardPendingWarnings: function () {}
+ };
+
+ {
+ var findStrictRoot = function (fiber) {
+ var maybeStrictRoot = null;
+ var node = fiber;
+
+ while (node !== null) {
+ if (node.mode & StrictLegacyMode) {
+ maybeStrictRoot = node;
+ }
+
+ node = node.return;
+ }
+
+ return maybeStrictRoot;
+ };
+
+ var setToSortedString = function (set) {
+ var array = [];
+ set.forEach(function (value) {
+ array.push(value);
+ });
+ return array.sort().join(', ');
+ };
+
+ var pendingComponentWillMountWarnings = [];
+ var pendingUNSAFE_ComponentWillMountWarnings = [];
+ var pendingComponentWillReceivePropsWarnings = [];
+ var pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
+ var pendingComponentWillUpdateWarnings = [];
+ var pendingUNSAFE_ComponentWillUpdateWarnings = []; // Tracks components we have already warned about.
+
+ var didWarnAboutUnsafeLifecycles = new Set();
+
+ ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function (fiber, instance) {
+ // Dedupe strategy: Warn once per component.
+ if (didWarnAboutUnsafeLifecycles.has(fiber.type)) {
+ return;
+ }
+
+ if (typeof instance.componentWillMount === 'function' && // Don't warn about react-lifecycles-compat polyfilled components.
+ instance.componentWillMount.__suppressDeprecationWarning !== true) {
+ pendingComponentWillMountWarnings.push(fiber);
+ }
+
+ if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillMount === 'function') {
+ pendingUNSAFE_ComponentWillMountWarnings.push(fiber);
+ }
+
+ if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {
+ pendingComponentWillReceivePropsWarnings.push(fiber);
+ }
+
+ if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillReceiveProps === 'function') {
+ pendingUNSAFE_ComponentWillReceivePropsWarnings.push(fiber);
+ }
+
+ if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {
+ pendingComponentWillUpdateWarnings.push(fiber);
+ }
+
+ if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillUpdate === 'function') {
+ pendingUNSAFE_ComponentWillUpdateWarnings.push(fiber);
+ }
+ };
+
+ ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function () {
+ // We do an initial pass to gather component names
+ var componentWillMountUniqueNames = new Set();
+
+ if (pendingComponentWillMountWarnings.length > 0) {
+ pendingComponentWillMountWarnings.forEach(function (fiber) {
+ componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+ didWarnAboutUnsafeLifecycles.add(fiber.type);
+ });
+ pendingComponentWillMountWarnings = [];
+ }
+
+ var UNSAFE_componentWillMountUniqueNames = new Set();
+
+ if (pendingUNSAFE_ComponentWillMountWarnings.length > 0) {
+ pendingUNSAFE_ComponentWillMountWarnings.forEach(function (fiber) {
+ UNSAFE_componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+ didWarnAboutUnsafeLifecycles.add(fiber.type);
+ });
+ pendingUNSAFE_ComponentWillMountWarnings = [];
+ }
+
+ var componentWillReceivePropsUniqueNames = new Set();
+
+ if (pendingComponentWillReceivePropsWarnings.length > 0) {
+ pendingComponentWillReceivePropsWarnings.forEach(function (fiber) {
+ componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+ didWarnAboutUnsafeLifecycles.add(fiber.type);
+ });
+ pendingComponentWillReceivePropsWarnings = [];
+ }
+
+ var UNSAFE_componentWillReceivePropsUniqueNames = new Set();
+
+ if (pendingUNSAFE_ComponentWillReceivePropsWarnings.length > 0) {
+ pendingUNSAFE_ComponentWillReceivePropsWarnings.forEach(function (fiber) {
+ UNSAFE_componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+ didWarnAboutUnsafeLifecycles.add(fiber.type);
+ });
+ pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
+ }
+
+ var componentWillUpdateUniqueNames = new Set();
+
+ if (pendingComponentWillUpdateWarnings.length > 0) {
+ pendingComponentWillUpdateWarnings.forEach(function (fiber) {
+ componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+ didWarnAboutUnsafeLifecycles.add(fiber.type);
+ });
+ pendingComponentWillUpdateWarnings = [];
+ }
+
+ var UNSAFE_componentWillUpdateUniqueNames = new Set();
+
+ if (pendingUNSAFE_ComponentWillUpdateWarnings.length > 0) {
+ pendingUNSAFE_ComponentWillUpdateWarnings.forEach(function (fiber) {
+ UNSAFE_componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+ didWarnAboutUnsafeLifecycles.add(fiber.type);
+ });
+ pendingUNSAFE_ComponentWillUpdateWarnings = [];
+ } // Finally, we flush all the warnings
+ // UNSAFE_ ones before the deprecated ones, since they'll be 'louder'
+
+
+ if (UNSAFE_componentWillMountUniqueNames.size > 0) {
+ var sortedNames = setToSortedString(UNSAFE_componentWillMountUniqueNames);
+
+ error('Using UNSAFE_componentWillMount in strict mode is not recommended and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\n' + '\nPlease update the following components: %s', sortedNames);
+ }
+
+ if (UNSAFE_componentWillReceivePropsUniqueNames.size > 0) {
+ var _sortedNames = setToSortedString(UNSAFE_componentWillReceivePropsUniqueNames);
+
+ error('Using UNSAFE_componentWillReceiveProps in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + "* If you're updating state whenever props change, " + 'refactor your code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n' + '\nPlease update the following components: %s', _sortedNames);
+ }
+
+ if (UNSAFE_componentWillUpdateUniqueNames.size > 0) {
+ var _sortedNames2 = setToSortedString(UNSAFE_componentWillUpdateUniqueNames);
+
+ error('Using UNSAFE_componentWillUpdate in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + '\nPlease update the following components: %s', _sortedNames2);
+ }
+
+ if (componentWillMountUniqueNames.size > 0) {
+ var _sortedNames3 = setToSortedString(componentWillMountUniqueNames);
+
+ warn('componentWillMount has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\n' + '* Rename componentWillMount to UNSAFE_componentWillMount to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames3);
+ }
+
+ if (componentWillReceivePropsUniqueNames.size > 0) {
+ var _sortedNames4 = setToSortedString(componentWillReceivePropsUniqueNames);
+
+ warn('componentWillReceiveProps has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + "* If you're updating state whenever props change, refactor your " + 'code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n' + '* Rename componentWillReceiveProps to UNSAFE_componentWillReceiveProps to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames4);
+ }
+
+ if (componentWillUpdateUniqueNames.size > 0) {
+ var _sortedNames5 = setToSortedString(componentWillUpdateUniqueNames);
+
+ warn('componentWillUpdate has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + '* Rename componentWillUpdate to UNSAFE_componentWillUpdate to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames5);
+ }
+ };
+
+ var pendingLegacyContextWarning = new Map(); // Tracks components we have already warned about.
+
+ var didWarnAboutLegacyContext = new Set();
+
+ ReactStrictModeWarnings.recordLegacyContextWarning = function (fiber, instance) {
+ var strictRoot = findStrictRoot(fiber);
+
+ if (strictRoot === null) {
+ error('Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+
+ return;
+ } // Dedup strategy: Warn once per component.
+
+
+ if (didWarnAboutLegacyContext.has(fiber.type)) {
+ return;
+ }
+
+ var warningsForRoot = pendingLegacyContextWarning.get(strictRoot);
+
+ if (fiber.type.contextTypes != null || fiber.type.childContextTypes != null || instance !== null && typeof instance.getChildContext === 'function') {
+ if (warningsForRoot === undefined) {
+ warningsForRoot = [];
+ pendingLegacyContextWarning.set(strictRoot, warningsForRoot);
+ }
+
+ warningsForRoot.push(fiber);
+ }
+ };
+
+ ReactStrictModeWarnings.flushLegacyContextWarning = function () {
+ pendingLegacyContextWarning.forEach(function (fiberArray, strictRoot) {
+ if (fiberArray.length === 0) {
+ return;
+ }
+
+ var firstFiber = fiberArray[0];
+ var uniqueNames = new Set();
+ fiberArray.forEach(function (fiber) {
+ uniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+ didWarnAboutLegacyContext.add(fiber.type);
+ });
+ var sortedNames = setToSortedString(uniqueNames);
+
+ try {
+ setCurrentFiber(firstFiber);
+
+ error('Legacy context API has been detected within a strict-mode tree.' + '\n\nThe old API will be supported in all 16.x releases, but applications ' + 'using it should migrate to the new version.' + '\n\nPlease update the following components: %s' + '\n\nLearn more about this warning here: https://reactjs.org/link/legacy-context', sortedNames);
+ } finally {
+ resetCurrentFiber();
+ }
+ });
+ };
+
+ ReactStrictModeWarnings.discardPendingWarnings = function () {
+ pendingComponentWillMountWarnings = [];
+ pendingUNSAFE_ComponentWillMountWarnings = [];
+ pendingComponentWillReceivePropsWarnings = [];
+ pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
+ pendingComponentWillUpdateWarnings = [];
+ pendingUNSAFE_ComponentWillUpdateWarnings = [];
+ pendingLegacyContextWarning = new Map();
+ };
+ }
+
+ var didWarnAboutMaps;
+ var didWarnAboutGenerators;
+ var didWarnAboutStringRefs;
+ var ownerHasKeyUseWarning;
+ var ownerHasFunctionTypeWarning;
+
+ var warnForMissingKey = function (child, returnFiber) {};
+
+ {
+ didWarnAboutMaps = false;
+ didWarnAboutGenerators = false;
+ didWarnAboutStringRefs = {};
+ /**
+ * Warn if there's no key explicitly set on dynamic arrays of children or
+ * object keys are not valid. This allows us to keep track of children between
+ * updates.
+ */
+
+ ownerHasKeyUseWarning = {};
+ ownerHasFunctionTypeWarning = {};
+
+ warnForMissingKey = function (child, returnFiber) {
+ if (child === null || typeof child !== 'object') {
+ return;
+ }
+
+ if (!child._store || child._store.validated || child.key != null) {
+ return;
+ }
+
+ if (typeof child._store !== 'object') {
+ throw new Error('React Component in warnForMissingKey should have a _store. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+
+ child._store.validated = true;
+ var componentName = getComponentNameFromFiber(returnFiber) || 'Component';
+
+ if (ownerHasKeyUseWarning[componentName]) {
+ return;
+ }
+
+ ownerHasKeyUseWarning[componentName] = true;
+
+ error('Each child in a list should have a unique ' + '"key" prop. See https://reactjs.org/link/warning-keys for ' + 'more information.');
+ };
+ }
+
+ function isReactClass(type) {
+ return type.prototype && type.prototype.isReactComponent;
+ }
+
+ function coerceRef(returnFiber, current, element) {
+ var mixedRef = element.ref;
+
+ if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') {
+ {
+ // TODO: Clean this up once we turn on the string ref warning for
+ // everyone, because the strict mode case will no longer be relevant
+ if ((returnFiber.mode & StrictLegacyMode || warnAboutStringRefs) && // We warn in ReactElement.js if owner and self are equal for string refs
+ // because these cannot be automatically converted to an arrow function
+ // using a codemod. Therefore, we don't have to warn about string refs again.
+ !(element._owner && element._self && element._owner.stateNode !== element._self) && // Will already throw with "Function components cannot have string refs"
+ !(element._owner && element._owner.tag !== ClassComponent) && // Will already warn with "Function components cannot be given refs"
+ !(typeof element.type === 'function' && !isReactClass(element.type)) && // Will already throw with "Element ref was specified as a string (someStringRef) but no owner was set"
+ element._owner) {
+ var componentName = getComponentNameFromFiber(returnFiber) || 'Component';
+
+ if (!didWarnAboutStringRefs[componentName]) {
+ {
+ error('Component "%s" contains the string ref "%s". Support for string refs ' + 'will be removed in a future major release. We recommend using ' + 'useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', componentName, mixedRef);
+ }
+
+ didWarnAboutStringRefs[componentName] = true;
+ }
+ }
+ }
+
+ if (element._owner) {
+ var owner = element._owner;
+ var inst;
+
+ if (owner) {
+ var ownerFiber = owner;
+
+ if (ownerFiber.tag !== ClassComponent) {
+ throw new Error('Function components cannot have string refs. ' + 'We recommend using useRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref');
+ }
+
+ inst = ownerFiber.stateNode;
+ }
+
+ if (!inst) {
+ throw new Error("Missing owner for string ref " + mixedRef + ". This error is likely caused by a " + 'bug in React. Please file an issue.');
+ } // Assigning this to a const so Flow knows it won't change in the closure
+
+
+ var resolvedInst = inst;
+
+ {
+ checkPropStringCoercion(mixedRef, 'ref');
+ }
+
+ var stringRef = '' + mixedRef; // Check if previous string ref matches new string ref
+
+ if (current !== null && current.ref !== null && typeof current.ref === 'function' && current.ref._stringRef === stringRef) {
+ return current.ref;
+ }
+
+ var ref = function (value) {
+ var refs = resolvedInst.refs;
+
+ if (value === null) {
+ delete refs[stringRef];
+ } else {
+ refs[stringRef] = value;
+ }
+ };
+
+ ref._stringRef = stringRef;
+ return ref;
+ } else {
+ if (typeof mixedRef !== 'string') {
+ throw new Error('Expected ref to be a function, a string, an object returned by React.createRef(), or null.');
+ }
+
+ if (!element._owner) {
+ throw new Error("Element ref was specified as a string (" + mixedRef + ") but no owner was set. This could happen for one of" + ' the following reasons:\n' + '1. You may be adding a ref to a function component\n' + "2. You may be adding a ref to a component that was not created inside a component's render method\n" + '3. You have multiple copies of React loaded\n' + 'See https://reactjs.org/link/refs-must-have-owner for more information.');
+ }
+ }
+ }
+
+ return mixedRef;
+ }
+
+ function throwOnInvalidObjectType(returnFiber, newChild) {
+ var childString = Object.prototype.toString.call(newChild);
+ throw new Error("Objects are not valid as a React child (found: " + (childString === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : childString) + "). " + 'If you meant to render a collection of children, use an array ' + 'instead.');
+ }
+
+ function warnOnFunctionType(returnFiber) {
+ {
+ var componentName = getComponentNameFromFiber(returnFiber) || 'Component';
+
+ if (ownerHasFunctionTypeWarning[componentName]) {
+ return;
+ }
+
+ ownerHasFunctionTypeWarning[componentName] = true;
+
+ error('Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.');
+ }
+ }
+
+ function resolveLazy(lazyType) {
+ var payload = lazyType._payload;
+ var init = lazyType._init;
+ return init(payload);
+ } // This wrapper function exists because I expect to clone the code in each path
+ // to be able to optimize each path individually by branching early. This needs
+ // a compiler or we can do it manually. Helpers that don't need this branching
+ // live outside of this function.
+
+
+ function ChildReconciler(shouldTrackSideEffects) {
+ function deleteChild(returnFiber, childToDelete) {
+ if (!shouldTrackSideEffects) {
+ // Noop.
+ return;
+ }
+
+ var deletions = returnFiber.deletions;
+
+ if (deletions === null) {
+ returnFiber.deletions = [childToDelete];
+ returnFiber.flags |= ChildDeletion;
+ } else {
+ deletions.push(childToDelete);
+ }
+ }
+
+ function deleteRemainingChildren(returnFiber, currentFirstChild) {
+ if (!shouldTrackSideEffects) {
+ // Noop.
+ return null;
+ } // TODO: For the shouldClone case, this could be micro-optimized a bit by
+ // assuming that after the first child we've already added everything.
+
+
+ var childToDelete = currentFirstChild;
+
+ while (childToDelete !== null) {
+ deleteChild(returnFiber, childToDelete);
+ childToDelete = childToDelete.sibling;
+ }
+
+ return null;
+ }
+
+ function mapRemainingChildren(returnFiber, currentFirstChild) {
+ // Add the remaining children to a temporary map so that we can find them by
+ // keys quickly. Implicit (null) keys get added to this set with their index
+ // instead.
+ var existingChildren = new Map();
+ var existingChild = currentFirstChild;
+
+ while (existingChild !== null) {
+ if (existingChild.key !== null) {
+ existingChildren.set(existingChild.key, existingChild);
+ } else {
+ existingChildren.set(existingChild.index, existingChild);
+ }
+
+ existingChild = existingChild.sibling;
+ }
+
+ return existingChildren;
+ }
+
+ function useFiber(fiber, pendingProps) {
+ // We currently set sibling to null and index to 0 here because it is easy
+ // to forget to do before returning it. E.g. for the single child case.
+ var clone = createWorkInProgress(fiber, pendingProps);
+ clone.index = 0;
+ clone.sibling = null;
+ return clone;
+ }
+
+ function placeChild(newFiber, lastPlacedIndex, newIndex) {
+ newFiber.index = newIndex;
+
+ if (!shouldTrackSideEffects) {
+ // During hydration, the useId algorithm needs to know which fibers are
+ // part of a list of children (arrays, iterators).
+ newFiber.flags |= Forked;
+ return lastPlacedIndex;
+ }
+
+ var current = newFiber.alternate;
+
+ if (current !== null) {
+ var oldIndex = current.index;
+
+ if (oldIndex < lastPlacedIndex) {
+ // This is a move.
+ newFiber.flags |= Placement;
+ return lastPlacedIndex;
+ } else {
+ // This item can stay in place.
+ return oldIndex;
+ }
+ } else {
+ // This is an insertion.
+ newFiber.flags |= Placement;
+ return lastPlacedIndex;
+ }
+ }
+
+ function placeSingleChild(newFiber) {
+ // This is simpler for the single child case. We only need to do a
+ // placement for inserting new children.
+ if (shouldTrackSideEffects && newFiber.alternate === null) {
+ newFiber.flags |= Placement;
+ }
+
+ return newFiber;
+ }
+
+ function updateTextNode(returnFiber, current, textContent, lanes) {
+ if (current === null || current.tag !== HostText) {
+ // Insert
+ var created = createFiberFromText(textContent, returnFiber.mode, lanes);
+ created.return = returnFiber;
+ return created;
+ } else {
+ // Update
+ var existing = useFiber(current, textContent);
+ existing.return = returnFiber;
+ return existing;
+ }
+ }
+
+ function updateElement(returnFiber, current, element, lanes) {
+ var elementType = element.type;
+
+ if (elementType === REACT_FRAGMENT_TYPE) {
+ return updateFragment(returnFiber, current, element.props.children, lanes, element.key);
+ }
+
+ if (current !== null) {
+ if (current.elementType === elementType || ( // Keep this check inline so it only runs on the false path:
+ isCompatibleFamilyForHotReloading(current, element) ) || // Lazy types should reconcile their resolved type.
+ // We need to do this after the Hot Reloading check above,
+ // because hot reloading has different semantics than prod because
+ // it doesn't resuspend. So we can't let the call below suspend.
+ typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === current.type) {
+ // Move based on index
+ var existing = useFiber(current, element.props);
+ existing.ref = coerceRef(returnFiber, current, element);
+ existing.return = returnFiber;
+
+ {
+ existing._debugSource = element._source;
+ existing._debugOwner = element._owner;
+ }
+
+ return existing;
+ }
+ } // Insert
+
+
+ var created = createFiberFromElement(element, returnFiber.mode, lanes);
+ created.ref = coerceRef(returnFiber, current, element);
+ created.return = returnFiber;
+ return created;
+ }
+
+ function updatePortal(returnFiber, current, portal, lanes) {
+ if (current === null || current.tag !== HostPortal || current.stateNode.containerInfo !== portal.containerInfo || current.stateNode.implementation !== portal.implementation) {
+ // Insert
+ var created = createFiberFromPortal(portal, returnFiber.mode, lanes);
+ created.return = returnFiber;
+ return created;
+ } else {
+ // Update
+ var existing = useFiber(current, portal.children || []);
+ existing.return = returnFiber;
+ return existing;
+ }
+ }
+
+ function updateFragment(returnFiber, current, fragment, lanes, key) {
+ if (current === null || current.tag !== Fragment) {
+ // Insert
+ var created = createFiberFromFragment(fragment, returnFiber.mode, lanes, key);
+ created.return = returnFiber;
+ return created;
+ } else {
+ // Update
+ var existing = useFiber(current, fragment);
+ existing.return = returnFiber;
+ return existing;
+ }
+ }
+
+ function createChild(returnFiber, newChild, lanes) {
+ if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+ // Text nodes don't have keys. If the previous node is implicitly keyed
+ // we can continue to replace it without aborting even if it is not a text
+ // node.
+ var created = createFiberFromText('' + newChild, returnFiber.mode, lanes);
+ created.return = returnFiber;
+ return created;
+ }
+
+ if (typeof newChild === 'object' && newChild !== null) {
+ switch (newChild.$$typeof) {
+ case REACT_ELEMENT_TYPE:
+ {
+ var _created = createFiberFromElement(newChild, returnFiber.mode, lanes);
+
+ _created.ref = coerceRef(returnFiber, null, newChild);
+ _created.return = returnFiber;
+ return _created;
+ }
+
+ case REACT_PORTAL_TYPE:
+ {
+ var _created2 = createFiberFromPortal(newChild, returnFiber.mode, lanes);
+
+ _created2.return = returnFiber;
+ return _created2;
+ }
+
+ case REACT_LAZY_TYPE:
+ {
+ var payload = newChild._payload;
+ var init = newChild._init;
+ return createChild(returnFiber, init(payload), lanes);
+ }
+ }
+
+ if (isArray(newChild) || getIteratorFn(newChild)) {
+ var _created3 = createFiberFromFragment(newChild, returnFiber.mode, lanes, null);
+
+ _created3.return = returnFiber;
+ return _created3;
+ }
+
+ throwOnInvalidObjectType(returnFiber, newChild);
+ }
+
+ {
+ if (typeof newChild === 'function') {
+ warnOnFunctionType(returnFiber);
+ }
+ }
+
+ return null;
+ }
+
+ function updateSlot(returnFiber, oldFiber, newChild, lanes) {
+ // Update the fiber if the keys match, otherwise return null.
+ var key = oldFiber !== null ? oldFiber.key : null;
+
+ if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+ // Text nodes don't have keys. If the previous node is implicitly keyed
+ // we can continue to replace it without aborting even if it is not a text
+ // node.
+ if (key !== null) {
+ return null;
+ }
+
+ return updateTextNode(returnFiber, oldFiber, '' + newChild, lanes);
+ }
+
+ if (typeof newChild === 'object' && newChild !== null) {
+ switch (newChild.$$typeof) {
+ case REACT_ELEMENT_TYPE:
+ {
+ if (newChild.key === key) {
+ return updateElement(returnFiber, oldFiber, newChild, lanes);
+ } else {
+ return null;
+ }
+ }
+
+ case REACT_PORTAL_TYPE:
+ {
+ if (newChild.key === key) {
+ return updatePortal(returnFiber, oldFiber, newChild, lanes);
+ } else {
+ return null;
+ }
+ }
+
+ case REACT_LAZY_TYPE:
+ {
+ var payload = newChild._payload;
+ var init = newChild._init;
+ return updateSlot(returnFiber, oldFiber, init(payload), lanes);
+ }
+ }
+
+ if (isArray(newChild) || getIteratorFn(newChild)) {
+ if (key !== null) {
+ return null;
+ }
+
+ return updateFragment(returnFiber, oldFiber, newChild, lanes, null);
+ }
+
+ throwOnInvalidObjectType(returnFiber, newChild);
+ }
+
+ {
+ if (typeof newChild === 'function') {
+ warnOnFunctionType(returnFiber);
+ }
+ }
+
+ return null;
+ }
+
+ function updateFromMap(existingChildren, returnFiber, newIdx, newChild, lanes) {
+ if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+ // Text nodes don't have keys, so we neither have to check the old nor
+ // new node for the key. If both are text nodes, they match.
+ var matchedFiber = existingChildren.get(newIdx) || null;
+ return updateTextNode(returnFiber, matchedFiber, '' + newChild, lanes);
+ }
+
+ if (typeof newChild === 'object' && newChild !== null) {
+ switch (newChild.$$typeof) {
+ case REACT_ELEMENT_TYPE:
+ {
+ var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
+
+ return updateElement(returnFiber, _matchedFiber, newChild, lanes);
+ }
+
+ case REACT_PORTAL_TYPE:
+ {
+ var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
+
+ return updatePortal(returnFiber, _matchedFiber2, newChild, lanes);
+ }
+
+ case REACT_LAZY_TYPE:
+ var payload = newChild._payload;
+ var init = newChild._init;
+ return updateFromMap(existingChildren, returnFiber, newIdx, init(payload), lanes);
+ }
+
+ if (isArray(newChild) || getIteratorFn(newChild)) {
+ var _matchedFiber3 = existingChildren.get(newIdx) || null;
+
+ return updateFragment(returnFiber, _matchedFiber3, newChild, lanes, null);
+ }
+
+ throwOnInvalidObjectType(returnFiber, newChild);
+ }
+
+ {
+ if (typeof newChild === 'function') {
+ warnOnFunctionType(returnFiber);
+ }
+ }
+
+ return null;
+ }
+ /**
+ * Warns if there is a duplicate or missing key
+ */
+
+
+ function warnOnInvalidKey(child, knownKeys, returnFiber) {
+ {
+ if (typeof child !== 'object' || child === null) {
+ return knownKeys;
+ }
+
+ switch (child.$$typeof) {
+ case REACT_ELEMENT_TYPE:
+ case REACT_PORTAL_TYPE:
+ warnForMissingKey(child, returnFiber);
+ var key = child.key;
+
+ if (typeof key !== 'string') {
+ break;
+ }
+
+ if (knownKeys === null) {
+ knownKeys = new Set();
+ knownKeys.add(key);
+ break;
+ }
+
+ if (!knownKeys.has(key)) {
+ knownKeys.add(key);
+ break;
+ }
+
+ error('Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted — the behavior is unsupported and ' + 'could change in a future version.', key);
+
+ break;
+
+ case REACT_LAZY_TYPE:
+ var payload = child._payload;
+ var init = child._init;
+ warnOnInvalidKey(init(payload), knownKeys, returnFiber);
+ break;
+ }
+ }
+
+ return knownKeys;
+ }
+
+ function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, lanes) {
+ // This algorithm can't optimize by searching from both ends since we
+ // don't have backpointers on fibers. I'm trying to see how far we can get
+ // with that model. If it ends up not being worth the tradeoffs, we can
+ // add it later.
+ // Even with a two ended optimization, we'd want to optimize for the case
+ // where there are few changes and brute force the comparison instead of
+ // going for the Map. It'd like to explore hitting that path first in
+ // forward-only mode and only go for the Map once we notice that we need
+ // lots of look ahead. This doesn't handle reversal as well as two ended
+ // search but that's unusual. Besides, for the two ended optimization to
+ // work on Iterables, we'd need to copy the whole set.
+ // In this first iteration, we'll just live with hitting the bad case
+ // (adding everything to a Map) in for every insert/move.
+ // If you change this code, also update reconcileChildrenIterator() which
+ // uses the same algorithm.
+ {
+ // First, validate keys.
+ var knownKeys = null;
+
+ for (var i = 0; i < newChildren.length; i++) {
+ var child = newChildren[i];
+ knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);
+ }
+ }
+
+ var resultingFirstChild = null;
+ var previousNewFiber = null;
+ var oldFiber = currentFirstChild;
+ var lastPlacedIndex = 0;
+ var newIdx = 0;
+ var nextOldFiber = null;
+
+ for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {
+ if (oldFiber.index > newIdx) {
+ nextOldFiber = oldFiber;
+ oldFiber = null;
+ } else {
+ nextOldFiber = oldFiber.sibling;
+ }
+
+ var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], lanes);
+
+ if (newFiber === null) {
+ // TODO: This breaks on empty slots like null children. That's
+ // unfortunate because it triggers the slow path all the time. We need
+ // a better way to communicate whether this was a miss or null,
+ // boolean, undefined, etc.
+ if (oldFiber === null) {
+ oldFiber = nextOldFiber;
+ }
+
+ break;
+ }
+
+ if (shouldTrackSideEffects) {
+ if (oldFiber && newFiber.alternate === null) {
+ // We matched the slot, but we didn't reuse the existing fiber, so we
+ // need to delete the existing child.
+ deleteChild(returnFiber, oldFiber);
+ }
+ }
+
+ lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
+
+ if (previousNewFiber === null) {
+ // TODO: Move out of the loop. This only happens for the first run.
+ resultingFirstChild = newFiber;
+ } else {
+ // TODO: Defer siblings if we're not at the right index for this slot.
+ // I.e. if we had null values before, then we want to defer this
+ // for each null value. However, we also don't want to call updateSlot
+ // with the previous one.
+ previousNewFiber.sibling = newFiber;
+ }
+
+ previousNewFiber = newFiber;
+ oldFiber = nextOldFiber;
+ }
+
+ if (newIdx === newChildren.length) {
+ // We've reached the end of the new children. We can delete the rest.
+ deleteRemainingChildren(returnFiber, oldFiber);
+
+ if (getIsHydrating()) {
+ var numberOfForks = newIdx;
+ pushTreeFork(returnFiber, numberOfForks);
+ }
+
+ return resultingFirstChild;
+ }
+
+ if (oldFiber === null) {
+ // If we don't have any more existing children we can choose a fast path
+ // since the rest will all be insertions.
+ for (; newIdx < newChildren.length; newIdx++) {
+ var _newFiber = createChild(returnFiber, newChildren[newIdx], lanes);
+
+ if (_newFiber === null) {
+ continue;
+ }
+
+ lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);
+
+ if (previousNewFiber === null) {
+ // TODO: Move out of the loop. This only happens for the first run.
+ resultingFirstChild = _newFiber;
+ } else {
+ previousNewFiber.sibling = _newFiber;
+ }
+
+ previousNewFiber = _newFiber;
+ }
+
+ if (getIsHydrating()) {
+ var _numberOfForks = newIdx;
+ pushTreeFork(returnFiber, _numberOfForks);
+ }
+
+ return resultingFirstChild;
+ } // Add all children to a key map for quick lookups.
+
+
+ var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.
+
+ for (; newIdx < newChildren.length; newIdx++) {
+ var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], lanes);
+
+ if (_newFiber2 !== null) {
+ if (shouldTrackSideEffects) {
+ if (_newFiber2.alternate !== null) {
+ // The new fiber is a work in progress, but if there exists a
+ // current, that means that we reused the fiber. We need to delete
+ // it from the child list so that we don't add it to the deletion
+ // list.
+ existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key);
+ }
+ }
+
+ lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);
+
+ if (previousNewFiber === null) {
+ resultingFirstChild = _newFiber2;
+ } else {
+ previousNewFiber.sibling = _newFiber2;
+ }
+
+ previousNewFiber = _newFiber2;
+ }
+ }
+
+ if (shouldTrackSideEffects) {
+ // Any existing children that weren't consumed above were deleted. We need
+ // to add them to the deletion list.
+ existingChildren.forEach(function (child) {
+ return deleteChild(returnFiber, child);
+ });
+ }
+
+ if (getIsHydrating()) {
+ var _numberOfForks2 = newIdx;
+ pushTreeFork(returnFiber, _numberOfForks2);
+ }
+
+ return resultingFirstChild;
+ }
+
+ function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, lanes) {
+ // This is the same implementation as reconcileChildrenArray(),
+ // but using the iterator instead.
+ var iteratorFn = getIteratorFn(newChildrenIterable);
+
+ if (typeof iteratorFn !== 'function') {
+ throw new Error('An object is not an iterable. This error is likely caused by a bug in ' + 'React. Please file an issue.');
+ }
+
+ {
+ // We don't support rendering Generators because it's a mutation.
+ // See https://github.com/facebook/react/issues/12995
+ if (typeof Symbol === 'function' && // $FlowFixMe Flow doesn't know about toStringTag
+ newChildrenIterable[Symbol.toStringTag] === 'Generator') {
+ if (!didWarnAboutGenerators) {
+ error('Using Generators as children is unsupported and will likely yield ' + 'unexpected results because enumerating a generator mutates it. ' + 'You may convert it to an array with `Array.from()` or the ' + '`[...spread]` operator before rendering. Keep in mind ' + 'you might need to polyfill these features for older browsers.');
+ }
+
+ didWarnAboutGenerators = true;
+ } // Warn about using Maps as children
+
+
+ if (newChildrenIterable.entries === iteratorFn) {
+ if (!didWarnAboutMaps) {
+ error('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.');
+ }
+
+ didWarnAboutMaps = true;
+ } // First, validate keys.
+ // We'll get a different iterator later for the main pass.
+
+
+ var _newChildren = iteratorFn.call(newChildrenIterable);
+
+ if (_newChildren) {
+ var knownKeys = null;
+
+ var _step = _newChildren.next();
+
+ for (; !_step.done; _step = _newChildren.next()) {
+ var child = _step.value;
+ knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);
+ }
+ }
+ }
+
+ var newChildren = iteratorFn.call(newChildrenIterable);
+
+ if (newChildren == null) {
+ throw new Error('An iterable object provided no iterator.');
+ }
+
+ var resultingFirstChild = null;
+ var previousNewFiber = null;
+ var oldFiber = currentFirstChild;
+ var lastPlacedIndex = 0;
+ var newIdx = 0;
+ var nextOldFiber = null;
+ var step = newChildren.next();
+
+ for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) {
+ if (oldFiber.index > newIdx) {
+ nextOldFiber = oldFiber;
+ oldFiber = null;
+ } else {
+ nextOldFiber = oldFiber.sibling;
+ }
+
+ var newFiber = updateSlot(returnFiber, oldFiber, step.value, lanes);
+
+ if (newFiber === null) {
+ // TODO: This breaks on empty slots like null children. That's
+ // unfortunate because it triggers the slow path all the time. We need
+ // a better way to communicate whether this was a miss or null,
+ // boolean, undefined, etc.
+ if (oldFiber === null) {
+ oldFiber = nextOldFiber;
+ }
+
+ break;
+ }
+
+ if (shouldTrackSideEffects) {
+ if (oldFiber && newFiber.alternate === null) {
+ // We matched the slot, but we didn't reuse the existing fiber, so we
+ // need to delete the existing child.
+ deleteChild(returnFiber, oldFiber);
+ }
+ }
+
+ lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
+
+ if (previousNewFiber === null) {
+ // TODO: Move out of the loop. This only happens for the first run.
+ resultingFirstChild = newFiber;
+ } else {
+ // TODO: Defer siblings if we're not at the right index for this slot.
+ // I.e. if we had null values before, then we want to defer this
+ // for each null value. However, we also don't want to call updateSlot
+ // with the previous one.
+ previousNewFiber.sibling = newFiber;
+ }
+
+ previousNewFiber = newFiber;
+ oldFiber = nextOldFiber;
+ }
+
+ if (step.done) {
+ // We've reached the end of the new children. We can delete the rest.
+ deleteRemainingChildren(returnFiber, oldFiber);
+
+ if (getIsHydrating()) {
+ var numberOfForks = newIdx;
+ pushTreeFork(returnFiber, numberOfForks);
+ }
+
+ return resultingFirstChild;
+ }
+
+ if (oldFiber === null) {
+ // If we don't have any more existing children we can choose a fast path
+ // since the rest will all be insertions.
+ for (; !step.done; newIdx++, step = newChildren.next()) {
+ var _newFiber3 = createChild(returnFiber, step.value, lanes);
+
+ if (_newFiber3 === null) {
+ continue;
+ }
+
+ lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);
+
+ if (previousNewFiber === null) {
+ // TODO: Move out of the loop. This only happens for the first run.
+ resultingFirstChild = _newFiber3;
+ } else {
+ previousNewFiber.sibling = _newFiber3;
+ }
+
+ previousNewFiber = _newFiber3;
+ }
+
+ if (getIsHydrating()) {
+ var _numberOfForks3 = newIdx;
+ pushTreeFork(returnFiber, _numberOfForks3);
+ }
+
+ return resultingFirstChild;
+ } // Add all children to a key map for quick lookups.
+
+
+ var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.
+
+ for (; !step.done; newIdx++, step = newChildren.next()) {
+ var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, lanes);
+
+ if (_newFiber4 !== null) {
+ if (shouldTrackSideEffects) {
+ if (_newFiber4.alternate !== null) {
+ // The new fiber is a work in progress, but if there exists a
+ // current, that means that we reused the fiber. We need to delete
+ // it from the child list so that we don't add it to the deletion
+ // list.
+ existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key);
+ }
+ }
+
+ lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);
+
+ if (previousNewFiber === null) {
+ resultingFirstChild = _newFiber4;
+ } else {
+ previousNewFiber.sibling = _newFiber4;
+ }
+
+ previousNewFiber = _newFiber4;
+ }
+ }
+
+ if (shouldTrackSideEffects) {
+ // Any existing children that weren't consumed above were deleted. We need
+ // to add them to the deletion list.
+ existingChildren.forEach(function (child) {
+ return deleteChild(returnFiber, child);
+ });
+ }
+
+ if (getIsHydrating()) {
+ var _numberOfForks4 = newIdx;
+ pushTreeFork(returnFiber, _numberOfForks4);
+ }
+
+ return resultingFirstChild;
+ }
+
+ function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, lanes) {
+ // There's no need to check for keys on text nodes since we don't have a
+ // way to define them.
+ if (currentFirstChild !== null && currentFirstChild.tag === HostText) {
+ // We already have an existing node so let's just update it and delete
+ // the rest.
+ deleteRemainingChildren(returnFiber, currentFirstChild.sibling);
+ var existing = useFiber(currentFirstChild, textContent);
+ existing.return = returnFiber;
+ return existing;
+ } // The existing first child is not a text node so we need to create one
+ // and delete the existing ones.
+
+
+ deleteRemainingChildren(returnFiber, currentFirstChild);
+ var created = createFiberFromText(textContent, returnFiber.mode, lanes);
+ created.return = returnFiber;
+ return created;
+ }
+
+ function reconcileSingleElement(returnFiber, currentFirstChild, element, lanes) {
+ var key = element.key;
+ var child = currentFirstChild;
+
+ while (child !== null) {
+ // TODO: If key === null and child.key === null, then this only applies to
+ // the first item in the list.
+ if (child.key === key) {
+ var elementType = element.type;
+
+ if (elementType === REACT_FRAGMENT_TYPE) {
+ if (child.tag === Fragment) {
+ deleteRemainingChildren(returnFiber, child.sibling);
+ var existing = useFiber(child, element.props.children);
+ existing.return = returnFiber;
+
+ {
+ existing._debugSource = element._source;
+ existing._debugOwner = element._owner;
+ }
+
+ return existing;
+ }
+ } else {
+ if (child.elementType === elementType || ( // Keep this check inline so it only runs on the false path:
+ isCompatibleFamilyForHotReloading(child, element) ) || // Lazy types should reconcile their resolved type.
+ // We need to do this after the Hot Reloading check above,
+ // because hot reloading has different semantics than prod because
+ // it doesn't resuspend. So we can't let the call below suspend.
+ typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === child.type) {
+ deleteRemainingChildren(returnFiber, child.sibling);
+
+ var _existing = useFiber(child, element.props);
+
+ _existing.ref = coerceRef(returnFiber, child, element);
+ _existing.return = returnFiber;
+
+ {
+ _existing._debugSource = element._source;
+ _existing._debugOwner = element._owner;
+ }
+
+ return _existing;
+ }
+ } // Didn't match.
+
+
+ deleteRemainingChildren(returnFiber, child);
+ break;
+ } else {
+ deleteChild(returnFiber, child);
+ }
+
+ child = child.sibling;
+ }
+
+ if (element.type === REACT_FRAGMENT_TYPE) {
+ var created = createFiberFromFragment(element.props.children, returnFiber.mode, lanes, element.key);
+ created.return = returnFiber;
+ return created;
+ } else {
+ var _created4 = createFiberFromElement(element, returnFiber.mode, lanes);
+
+ _created4.ref = coerceRef(returnFiber, currentFirstChild, element);
+ _created4.return = returnFiber;
+ return _created4;
+ }
+ }
+
+ function reconcileSinglePortal(returnFiber, currentFirstChild, portal, lanes) {
+ var key = portal.key;
+ var child = currentFirstChild;
+
+ while (child !== null) {
+ // TODO: If key === null and child.key === null, then this only applies to
+ // the first item in the list.
+ if (child.key === key) {
+ if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) {
+ deleteRemainingChildren(returnFiber, child.sibling);
+ var existing = useFiber(child, portal.children || []);
+ existing.return = returnFiber;
+ return existing;
+ } else {
+ deleteRemainingChildren(returnFiber, child);
+ break;
+ }
+ } else {
+ deleteChild(returnFiber, child);
+ }
+
+ child = child.sibling;
+ }
+
+ var created = createFiberFromPortal(portal, returnFiber.mode, lanes);
+ created.return = returnFiber;
+ return created;
+ } // This API will tag the children with the side-effect of the reconciliation
+ // itself. They will be added to the side-effect list as we pass through the
+ // children and the parent.
+
+
+ function reconcileChildFibers(returnFiber, currentFirstChild, newChild, lanes) {
+ // This function is not recursive.
+ // If the top level item is an array, we treat it as a set of children,
+ // not as a fragment. Nested arrays on the other hand will be treated as
+ // fragment nodes. Recursion happens at the normal flow.
+ // Handle top level unkeyed fragments as if they were arrays.
+ // This leads to an ambiguity between <>{[...]}</> and <>...</>.
+ // We treat the ambiguous cases above the same.
+ var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null;
+
+ if (isUnkeyedTopLevelFragment) {
+ newChild = newChild.props.children;
+ } // Handle object types
+
+
+ if (typeof newChild === 'object' && newChild !== null) {
+ switch (newChild.$$typeof) {
+ case REACT_ELEMENT_TYPE:
+ return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, lanes));
+
+ case REACT_PORTAL_TYPE:
+ return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, lanes));
+
+ case REACT_LAZY_TYPE:
+ var payload = newChild._payload;
+ var init = newChild._init; // TODO: This function is supposed to be non-recursive.
+
+ return reconcileChildFibers(returnFiber, currentFirstChild, init(payload), lanes);
+ }
+
+ if (isArray(newChild)) {
+ return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, lanes);
+ }
+
+ if (getIteratorFn(newChild)) {
+ return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, lanes);
+ }
+
+ throwOnInvalidObjectType(returnFiber, newChild);
+ }
+
+ if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+ return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, lanes));
+ }
+
+ {
+ if (typeof newChild === 'function') {
+ warnOnFunctionType(returnFiber);
+ }
+ } // Remaining cases are all treated as empty.
+
+
+ return deleteRemainingChildren(returnFiber, currentFirstChild);
+ }
+
+ return reconcileChildFibers;
+ }
+
+ var reconcileChildFibers = ChildReconciler(true);
+ var mountChildFibers = ChildReconciler(false);
+ function cloneChildFibers(current, workInProgress) {
+ if (current !== null && workInProgress.child !== current.child) {
+ throw new Error('Resuming work not yet implemented.');
+ }
+
+ if (workInProgress.child === null) {
+ return;
+ }
+
+ var currentChild = workInProgress.child;
+ var newChild = createWorkInProgress(currentChild, currentChild.pendingProps);
+ workInProgress.child = newChild;
+ newChild.return = workInProgress;
+
+ while (currentChild.sibling !== null) {
+ currentChild = currentChild.sibling;
+ newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps);
+ newChild.return = workInProgress;
+ }
+
+ newChild.sibling = null;
+ } // Reset a workInProgress child set to prepare it for a second pass.
+
+ function resetChildFibers(workInProgress, lanes) {
+ var child = workInProgress.child;
+
+ while (child !== null) {
+ resetWorkInProgress(child, lanes);
+ child = child.sibling;
+ }
+ }
+
+ var valueCursor = createCursor(null);
+ var rendererSigil;
+
+ {
+ // Use this to detect multiple renderers using the same context
+ rendererSigil = {};
+ }
+
+ var currentlyRenderingFiber = null;
+ var lastContextDependency = null;
+ var lastFullyObservedContext = null;
+ var isDisallowedContextReadInDEV = false;
+ function resetContextDependencies() {
+ // This is called right before React yields execution, to ensure `readContext`
+ // cannot be called outside the render phase.
+ currentlyRenderingFiber = null;
+ lastContextDependency = null;
+ lastFullyObservedContext = null;
+
+ {
+ isDisallowedContextReadInDEV = false;
+ }
+ }
+ function enterDisallowedContextReadInDEV() {
+ {
+ isDisallowedContextReadInDEV = true;
+ }
+ }
+ function exitDisallowedContextReadInDEV() {
+ {
+ isDisallowedContextReadInDEV = false;
+ }
+ }
+ function pushProvider(providerFiber, context, nextValue) {
+ {
+ push(valueCursor, context._currentValue, providerFiber);
+ context._currentValue = nextValue;
+
+ {
+ if (context._currentRenderer !== undefined && context._currentRenderer !== null && context._currentRenderer !== rendererSigil) {
+ error('Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.');
+ }
+
+ context._currentRenderer = rendererSigil;
+ }
+ }
+ }
+ function popProvider(context, providerFiber) {
+ var currentValue = valueCursor.current;
+ pop(valueCursor, providerFiber);
+
+ {
+ {
+ context._currentValue = currentValue;
+ }
+ }
+ }
+ function scheduleContextWorkOnParentPath(parent, renderLanes, propagationRoot) {
+ // Update the child lanes of all the ancestors, including the alternates.
+ var node = parent;
+
+ while (node !== null) {
+ var alternate = node.alternate;
+
+ if (!isSubsetOfLanes(node.childLanes, renderLanes)) {
+ node.childLanes = mergeLanes(node.childLanes, renderLanes);
+
+ if (alternate !== null) {
+ alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);
+ }
+ } else if (alternate !== null && !isSubsetOfLanes(alternate.childLanes, renderLanes)) {
+ alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);
+ }
+
+ if (node === propagationRoot) {
+ break;
+ }
+
+ node = node.return;
+ }
+
+ {
+ if (node !== propagationRoot) {
+ error('Expected to find the propagation root when scheduling context work. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+ }
+ }
+ }
+ function propagateContextChange(workInProgress, context, renderLanes) {
+ {
+ propagateContextChange_eager(workInProgress, context, renderLanes);
+ }
+ }
+
+ function propagateContextChange_eager(workInProgress, context, renderLanes) {
+
+ var fiber = workInProgress.child;
+
+ if (fiber !== null) {
+ // Set the return pointer of the child to the work-in-progress fiber.
+ fiber.return = workInProgress;
+ }
+
+ while (fiber !== null) {
+ var nextFiber = void 0; // Visit this fiber.
+
+ var list = fiber.dependencies;
+
+ if (list !== null) {
+ nextFiber = fiber.child;
+ var dependency = list.firstContext;
+
+ while (dependency !== null) {
+ // Check if the context matches.
+ if (dependency.context === context) {
+ // Match! Schedule an update on this fiber.
+ if (fiber.tag === ClassComponent) {
+ // Schedule a force update on the work-in-progress.
+ var lane = pickArbitraryLane(renderLanes);
+ var update = createUpdate(NoTimestamp, lane);
+ update.tag = ForceUpdate; // TODO: Because we don't have a work-in-progress, this will add the
+ // update to the current fiber, too, which means it will persist even if
+ // this render is thrown away. Since it's a race condition, not sure it's
+ // worth fixing.
+ // Inlined `enqueueUpdate` to remove interleaved update check
+
+ var updateQueue = fiber.updateQueue;
+
+ if (updateQueue === null) ; else {
+ var sharedQueue = updateQueue.shared;
+ var pending = sharedQueue.pending;
+
+ if (pending === null) {
+ // This is the first update. Create a circular list.
+ update.next = update;
+ } else {
+ update.next = pending.next;
+ pending.next = update;
+ }
+
+ sharedQueue.pending = update;
+ }
+ }
+
+ fiber.lanes = mergeLanes(fiber.lanes, renderLanes);
+ var alternate = fiber.alternate;
+
+ if (alternate !== null) {
+ alternate.lanes = mergeLanes(alternate.lanes, renderLanes);
+ }
+
+ scheduleContextWorkOnParentPath(fiber.return, renderLanes, workInProgress); // Mark the updated lanes on the list, too.
+
+ list.lanes = mergeLanes(list.lanes, renderLanes); // Since we already found a match, we can stop traversing the
+ // dependency list.
+
+ break;
+ }
+
+ dependency = dependency.next;
+ }
+ } else if (fiber.tag === ContextProvider) {
+ // Don't scan deeper if this is a matching provider
+ nextFiber = fiber.type === workInProgress.type ? null : fiber.child;
+ } else if (fiber.tag === DehydratedFragment) {
+ // If a dehydrated suspense boundary is in this subtree, we don't know
+ // if it will have any context consumers in it. The best we can do is
+ // mark it as having updates.
+ var parentSuspense = fiber.return;
+
+ if (parentSuspense === null) {
+ throw new Error('We just came from a parent so we must have had a parent. This is a bug in React.');
+ }
+
+ parentSuspense.lanes = mergeLanes(parentSuspense.lanes, renderLanes);
+ var _alternate = parentSuspense.alternate;
+
+ if (_alternate !== null) {
+ _alternate.lanes = mergeLanes(_alternate.lanes, renderLanes);
+ } // This is intentionally passing this fiber as the parent
+ // because we want to schedule this fiber as having work
+ // on its children. We'll use the childLanes on
+ // this fiber to indicate that a context has changed.
+
+
+ scheduleContextWorkOnParentPath(parentSuspense, renderLanes, workInProgress);
+ nextFiber = fiber.sibling;
+ } else {
+ // Traverse down.
+ nextFiber = fiber.child;
+ }
+
+ if (nextFiber !== null) {
+ // Set the return pointer of the child to the work-in-progress fiber.
+ nextFiber.return = fiber;
+ } else {
+ // No child. Traverse to next sibling.
+ nextFiber = fiber;
+
+ while (nextFiber !== null) {
+ if (nextFiber === workInProgress) {
+ // We're back to the root of this subtree. Exit.
+ nextFiber = null;
+ break;
+ }
+
+ var sibling = nextFiber.sibling;
+
+ if (sibling !== null) {
+ // Set the return pointer of the sibling to the work-in-progress fiber.
+ sibling.return = nextFiber.return;
+ nextFiber = sibling;
+ break;
+ } // No more siblings. Traverse up.
+
+
+ nextFiber = nextFiber.return;
+ }
+ }
+
+ fiber = nextFiber;
+ }
+ }
+ function prepareToReadContext(workInProgress, renderLanes) {
+ currentlyRenderingFiber = workInProgress;
+ lastContextDependency = null;
+ lastFullyObservedContext = null;
+ var dependencies = workInProgress.dependencies;
+
+ if (dependencies !== null) {
+ {
+ var firstContext = dependencies.firstContext;
+
+ if (firstContext !== null) {
+ if (includesSomeLane(dependencies.lanes, renderLanes)) {
+ // Context list has a pending update. Mark that this fiber performed work.
+ markWorkInProgressReceivedUpdate();
+ } // Reset the work-in-progress list
+
+
+ dependencies.firstContext = null;
+ }
+ }
+ }
+ }
+ function readContext(context) {
+ {
+ // This warning would fire if you read context inside a Hook like useMemo.
+ // Unlike the class check below, it's not enforced in production for perf.
+ if (isDisallowedContextReadInDEV) {
+ error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');
+ }
+ }
+
+ var value = context._currentValue ;
+
+ if (lastFullyObservedContext === context) ; else {
+ var contextItem = {
+ context: context,
+ memoizedValue: value,
+ next: null
+ };
+
+ if (lastContextDependency === null) {
+ if (currentlyRenderingFiber === null) {
+ throw new Error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');
+ } // This is the first dependency for this component. Create a new list.
+
+
+ lastContextDependency = contextItem;
+ currentlyRenderingFiber.dependencies = {
+ lanes: NoLanes,
+ firstContext: contextItem
+ };
+ } else {
+ // Append a new context item.
+ lastContextDependency = lastContextDependency.next = contextItem;
+ }
+ }
+
+ return value;
+ }
+
+ // render. When this render exits, either because it finishes or because it is
+ // interrupted, the interleaved updates will be transferred onto the main part
+ // of the queue.
+
+ var concurrentQueues = null;
+ function pushConcurrentUpdateQueue(queue) {
+ if (concurrentQueues === null) {
+ concurrentQueues = [queue];
+ } else {
+ concurrentQueues.push(queue);
+ }
+ }
+ function finishQueueingConcurrentUpdates() {
+ // Transfer the interleaved updates onto the main queue. Each queue has a
+ // `pending` field and an `interleaved` field. When they are not null, they
+ // point to the last node in a circular linked list. We need to append the
+ // interleaved list to the end of the pending list by joining them into a
+ // single, circular list.
+ if (concurrentQueues !== null) {
+ for (var i = 0; i < concurrentQueues.length; i++) {
+ var queue = concurrentQueues[i];
+ var lastInterleavedUpdate = queue.interleaved;
+
+ if (lastInterleavedUpdate !== null) {
+ queue.interleaved = null;
+ var firstInterleavedUpdate = lastInterleavedUpdate.next;
+ var lastPendingUpdate = queue.pending;
+
+ if (lastPendingUpdate !== null) {
+ var firstPendingUpdate = lastPendingUpdate.next;
+ lastPendingUpdate.next = firstInterleavedUpdate;
+ lastInterleavedUpdate.next = firstPendingUpdate;
+ }
+
+ queue.pending = lastInterleavedUpdate;
+ }
+ }
+
+ concurrentQueues = null;
+ }
+ }
+ function enqueueConcurrentHookUpdate(fiber, queue, update, lane) {
+ var interleaved = queue.interleaved;
+
+ if (interleaved === null) {
+ // This is the first update. Create a circular list.
+ update.next = update; // At the end of the current render, this queue's interleaved updates will
+ // be transferred to the pending queue.
+
+ pushConcurrentUpdateQueue(queue);
+ } else {
+ update.next = interleaved.next;
+ interleaved.next = update;
+ }
+
+ queue.interleaved = update;
+ return markUpdateLaneFromFiberToRoot(fiber, lane);
+ }
+ function enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane) {
+ var interleaved = queue.interleaved;
+
+ if (interleaved === null) {
+ // This is the first update. Create a circular list.
+ update.next = update; // At the end of the current render, this queue's interleaved updates will
+ // be transferred to the pending queue.
+
+ pushConcurrentUpdateQueue(queue);
+ } else {
+ update.next = interleaved.next;
+ interleaved.next = update;
+ }
+
+ queue.interleaved = update;
+ }
+ function enqueueConcurrentClassUpdate(fiber, queue, update, lane) {
+ var interleaved = queue.interleaved;
+
+ if (interleaved === null) {
+ // This is the first update. Create a circular list.
+ update.next = update; // At the end of the current render, this queue's interleaved updates will
+ // be transferred to the pending queue.
+
+ pushConcurrentUpdateQueue(queue);
+ } else {
+ update.next = interleaved.next;
+ interleaved.next = update;
+ }
+
+ queue.interleaved = update;
+ return markUpdateLaneFromFiberToRoot(fiber, lane);
+ }
+ function enqueueConcurrentRenderForLane(fiber, lane) {
+ return markUpdateLaneFromFiberToRoot(fiber, lane);
+ } // Calling this function outside this module should only be done for backwards
+ // compatibility and should always be accompanied by a warning.
+
+ var unsafe_markUpdateLaneFromFiberToRoot = markUpdateLaneFromFiberToRoot;
+
+ function markUpdateLaneFromFiberToRoot(sourceFiber, lane) {
+ // Update the source fiber's lanes
+ sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane);
+ var alternate = sourceFiber.alternate;
+
+ if (alternate !== null) {
+ alternate.lanes = mergeLanes(alternate.lanes, lane);
+ }
+
+ {
+ if (alternate === null && (sourceFiber.flags & (Placement | Hydrating)) !== NoFlags) {
+ warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);
+ }
+ } // Walk the parent path to the root and update the child lanes.
+
+
+ var node = sourceFiber;
+ var parent = sourceFiber.return;
+
+ while (parent !== null) {
+ parent.childLanes = mergeLanes(parent.childLanes, lane);
+ alternate = parent.alternate;
+
+ if (alternate !== null) {
+ alternate.childLanes = mergeLanes(alternate.childLanes, lane);
+ } else {
+ {
+ if ((parent.flags & (Placement | Hydrating)) !== NoFlags) {
+ warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);
+ }
+ }
+ }
+
+ node = parent;
+ parent = parent.return;
+ }
+
+ if (node.tag === HostRoot) {
+ var root = node.stateNode;
+ return root;
+ } else {
+ return null;
+ }
+ }
+
+ var UpdateState = 0;
+ var ReplaceState = 1;
+ var ForceUpdate = 2;
+ var CaptureUpdate = 3; // Global state that is reset at the beginning of calling `processUpdateQueue`.
+ // It should only be read right after calling `processUpdateQueue`, via
+ // `checkHasForceUpdateAfterProcessing`.
+
+ var hasForceUpdate = false;
+ var didWarnUpdateInsideUpdate;
+ var currentlyProcessingQueue;
+
+ {
+ didWarnUpdateInsideUpdate = false;
+ currentlyProcessingQueue = null;
+ }
+
+ function initializeUpdateQueue(fiber) {
+ var queue = {
+ baseState: fiber.memoizedState,
+ firstBaseUpdate: null,
+ lastBaseUpdate: null,
+ shared: {
+ pending: null,
+ interleaved: null,
+ lanes: NoLanes
+ },
+ effects: null
+ };
+ fiber.updateQueue = queue;
+ }
+ function cloneUpdateQueue(current, workInProgress) {
+ // Clone the update queue from current. Unless it's already a clone.
+ var queue = workInProgress.updateQueue;
+ var currentQueue = current.updateQueue;
+
+ if (queue === currentQueue) {
+ var clone = {
+ baseState: currentQueue.baseState,
+ firstBaseUpdate: currentQueue.firstBaseUpdate,
+ lastBaseUpdate: currentQueue.lastBaseUpdate,
+ shared: currentQueue.shared,
+ effects: currentQueue.effects
+ };
+ workInProgress.updateQueue = clone;
+ }
+ }
+ function createUpdate(eventTime, lane) {
+ var update = {
+ eventTime: eventTime,
+ lane: lane,
+ tag: UpdateState,
+ payload: null,
+ callback: null,
+ next: null
+ };
+ return update;
+ }
+ function enqueueUpdate(fiber, update, lane) {
+ var updateQueue = fiber.updateQueue;
+
+ if (updateQueue === null) {
+ // Only occurs if the fiber has been unmounted.
+ return null;
+ }
+
+ var sharedQueue = updateQueue.shared;
+
+ {
+ if (currentlyProcessingQueue === sharedQueue && !didWarnUpdateInsideUpdate) {
+ error('An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.');
+
+ didWarnUpdateInsideUpdate = true;
+ }
+ }
+
+ if (isUnsafeClassRenderPhaseUpdate()) {
+ // This is an unsafe render phase update. Add directly to the update
+ // queue so we can process it immediately during the current render.
+ var pending = sharedQueue.pending;
+
+ if (pending === null) {
+ // This is the first update. Create a circular list.
+ update.next = update;
+ } else {
+ update.next = pending.next;
+ pending.next = update;
+ }
+
+ sharedQueue.pending = update; // Update the childLanes even though we're most likely already rendering
+ // this fiber. This is for backwards compatibility in the case where you
+ // update a different component during render phase than the one that is
+ // currently renderings (a pattern that is accompanied by a warning).
+
+ return unsafe_markUpdateLaneFromFiberToRoot(fiber, lane);
+ } else {
+ return enqueueConcurrentClassUpdate(fiber, sharedQueue, update, lane);
+ }
+ }
+ function entangleTransitions(root, fiber, lane) {
+ var updateQueue = fiber.updateQueue;
+
+ if (updateQueue === null) {
+ // Only occurs if the fiber has been unmounted.
+ return;
+ }
+
+ var sharedQueue = updateQueue.shared;
+
+ if (isTransitionLane(lane)) {
+ var queueLanes = sharedQueue.lanes; // If any entangled lanes are no longer pending on the root, then they must
+ // have finished. We can remove them from the shared queue, which represents
+ // a superset of the actually pending lanes. In some cases we may entangle
+ // more than we need to, but that's OK. In fact it's worse if we *don't*
+ // entangle when we should.
+
+ queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.
+
+ var newQueueLanes = mergeLanes(queueLanes, lane);
+ sharedQueue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if
+ // the lane finished since the last time we entangled it. So we need to
+ // entangle it again, just to be sure.
+
+ markRootEntangled(root, newQueueLanes);
+ }
+ }
+ function enqueueCapturedUpdate(workInProgress, capturedUpdate) {
+ // Captured updates are updates that are thrown by a child during the render
+ // phase. They should be discarded if the render is aborted. Therefore,
+ // we should only put them on the work-in-progress queue, not the current one.
+ var queue = workInProgress.updateQueue; // Check if the work-in-progress queue is a clone.
+
+ var current = workInProgress.alternate;
+
+ if (current !== null) {
+ var currentQueue = current.updateQueue;
+
+ if (queue === currentQueue) {
+ // The work-in-progress queue is the same as current. This happens when
+ // we bail out on a parent fiber that then captures an error thrown by
+ // a child. Since we want to append the update only to the work-in
+ // -progress queue, we need to clone the updates. We usually clone during
+ // processUpdateQueue, but that didn't happen in this case because we
+ // skipped over the parent when we bailed out.
+ var newFirst = null;
+ var newLast = null;
+ var firstBaseUpdate = queue.firstBaseUpdate;
+
+ if (firstBaseUpdate !== null) {
+ // Loop through the updates and clone them.
+ var update = firstBaseUpdate;
+
+ do {
+ var clone = {
+ eventTime: update.eventTime,
+ lane: update.lane,
+ tag: update.tag,
+ payload: update.payload,
+ callback: update.callback,
+ next: null
+ };
+
+ if (newLast === null) {
+ newFirst = newLast = clone;
+ } else {
+ newLast.next = clone;
+ newLast = clone;
+ }
+
+ update = update.next;
+ } while (update !== null); // Append the captured update the end of the cloned list.
+
+
+ if (newLast === null) {
+ newFirst = newLast = capturedUpdate;
+ } else {
+ newLast.next = capturedUpdate;
+ newLast = capturedUpdate;
+ }
+ } else {
+ // There are no base updates.
+ newFirst = newLast = capturedUpdate;
+ }
+
+ queue = {
+ baseState: currentQueue.baseState,
+ firstBaseUpdate: newFirst,
+ lastBaseUpdate: newLast,
+ shared: currentQueue.shared,
+ effects: currentQueue.effects
+ };
+ workInProgress.updateQueue = queue;
+ return;
+ }
+ } // Append the update to the end of the list.
+
+
+ var lastBaseUpdate = queue.lastBaseUpdate;
+
+ if (lastBaseUpdate === null) {
+ queue.firstBaseUpdate = capturedUpdate;
+ } else {
+ lastBaseUpdate.next = capturedUpdate;
+ }
+
+ queue.lastBaseUpdate = capturedUpdate;
+ }
+
+ function getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) {
+ switch (update.tag) {
+ case ReplaceState:
+ {
+ var payload = update.payload;
+
+ if (typeof payload === 'function') {
+ // Updater function
+ {
+ enterDisallowedContextReadInDEV();
+ }
+
+ var nextState = payload.call(instance, prevState, nextProps);
+
+ {
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ payload.call(instance, prevState, nextProps);
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+
+ exitDisallowedContextReadInDEV();
+ }
+
+ return nextState;
+ } // State object
+
+
+ return payload;
+ }
+
+ case CaptureUpdate:
+ {
+ workInProgress.flags = workInProgress.flags & ~ShouldCapture | DidCapture;
+ }
+ // Intentional fallthrough
+
+ case UpdateState:
+ {
+ var _payload = update.payload;
+ var partialState;
+
+ if (typeof _payload === 'function') {
+ // Updater function
+ {
+ enterDisallowedContextReadInDEV();
+ }
+
+ partialState = _payload.call(instance, prevState, nextProps);
+
+ {
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ _payload.call(instance, prevState, nextProps);
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+
+ exitDisallowedContextReadInDEV();
+ }
+ } else {
+ // Partial state object
+ partialState = _payload;
+ }
+
+ if (partialState === null || partialState === undefined) {
+ // Null and undefined are treated as no-ops.
+ return prevState;
+ } // Merge the partial state and the previous state.
+
+
+ return assign({}, prevState, partialState);
+ }
+
+ case ForceUpdate:
+ {
+ hasForceUpdate = true;
+ return prevState;
+ }
+ }
+
+ return prevState;
+ }
+
+ function processUpdateQueue(workInProgress, props, instance, renderLanes) {
+ // This is always non-null on a ClassComponent or HostRoot
+ var queue = workInProgress.updateQueue;
+ hasForceUpdate = false;
+
+ {
+ currentlyProcessingQueue = queue.shared;
+ }
+
+ var firstBaseUpdate = queue.firstBaseUpdate;
+ var lastBaseUpdate = queue.lastBaseUpdate; // Check if there are pending updates. If so, transfer them to the base queue.
+
+ var pendingQueue = queue.shared.pending;
+
+ if (pendingQueue !== null) {
+ queue.shared.pending = null; // The pending queue is circular. Disconnect the pointer between first
+ // and last so that it's non-circular.
+
+ var lastPendingUpdate = pendingQueue;
+ var firstPendingUpdate = lastPendingUpdate.next;
+ lastPendingUpdate.next = null; // Append pending updates to base queue
+
+ if (lastBaseUpdate === null) {
+ firstBaseUpdate = firstPendingUpdate;
+ } else {
+ lastBaseUpdate.next = firstPendingUpdate;
+ }
+
+ lastBaseUpdate = lastPendingUpdate; // If there's a current queue, and it's different from the base queue, then
+ // we need to transfer the updates to that queue, too. Because the base
+ // queue is a singly-linked list with no cycles, we can append to both
+ // lists and take advantage of structural sharing.
+ // TODO: Pass `current` as argument
+
+ var current = workInProgress.alternate;
+
+ if (current !== null) {
+ // This is always non-null on a ClassComponent or HostRoot
+ var currentQueue = current.updateQueue;
+ var currentLastBaseUpdate = currentQueue.lastBaseUpdate;
+
+ if (currentLastBaseUpdate !== lastBaseUpdate) {
+ if (currentLastBaseUpdate === null) {
+ currentQueue.firstBaseUpdate = firstPendingUpdate;
+ } else {
+ currentLastBaseUpdate.next = firstPendingUpdate;
+ }
+
+ currentQueue.lastBaseUpdate = lastPendingUpdate;
+ }
+ }
+ } // These values may change as we process the queue.
+
+
+ if (firstBaseUpdate !== null) {
+ // Iterate through the list of updates to compute the result.
+ var newState = queue.baseState; // TODO: Don't need to accumulate this. Instead, we can remove renderLanes
+ // from the original lanes.
+
+ var newLanes = NoLanes;
+ var newBaseState = null;
+ var newFirstBaseUpdate = null;
+ var newLastBaseUpdate = null;
+ var update = firstBaseUpdate;
+
+ do {
+ var updateLane = update.lane;
+ var updateEventTime = update.eventTime;
+
+ if (!isSubsetOfLanes(renderLanes, updateLane)) {
+ // Priority is insufficient. Skip this update. If this is the first
+ // skipped update, the previous update/state is the new base
+ // update/state.
+ var clone = {
+ eventTime: updateEventTime,
+ lane: updateLane,
+ tag: update.tag,
+ payload: update.payload,
+ callback: update.callback,
+ next: null
+ };
+
+ if (newLastBaseUpdate === null) {
+ newFirstBaseUpdate = newLastBaseUpdate = clone;
+ newBaseState = newState;
+ } else {
+ newLastBaseUpdate = newLastBaseUpdate.next = clone;
+ } // Update the remaining priority in the queue.
+
+
+ newLanes = mergeLanes(newLanes, updateLane);
+ } else {
+ // This update does have sufficient priority.
+ if (newLastBaseUpdate !== null) {
+ var _clone = {
+ eventTime: updateEventTime,
+ // This update is going to be committed so we never want uncommit
+ // it. Using NoLane works because 0 is a subset of all bitmasks, so
+ // this will never be skipped by the check above.
+ lane: NoLane,
+ tag: update.tag,
+ payload: update.payload,
+ callback: update.callback,
+ next: null
+ };
+ newLastBaseUpdate = newLastBaseUpdate.next = _clone;
+ } // Process this update.
+
+
+ newState = getStateFromUpdate(workInProgress, queue, update, newState, props, instance);
+ var callback = update.callback;
+
+ if (callback !== null && // If the update was already committed, we should not queue its
+ // callback again.
+ update.lane !== NoLane) {
+ workInProgress.flags |= Callback;
+ var effects = queue.effects;
+
+ if (effects === null) {
+ queue.effects = [update];
+ } else {
+ effects.push(update);
+ }
+ }
+ }
+
+ update = update.next;
+
+ if (update === null) {
+ pendingQueue = queue.shared.pending;
+
+ if (pendingQueue === null) {
+ break;
+ } else {
+ // An update was scheduled from inside a reducer. Add the new
+ // pending updates to the end of the list and keep processing.
+ var _lastPendingUpdate = pendingQueue; // Intentionally unsound. Pending updates form a circular list, but we
+ // unravel them when transferring them to the base queue.
+
+ var _firstPendingUpdate = _lastPendingUpdate.next;
+ _lastPendingUpdate.next = null;
+ update = _firstPendingUpdate;
+ queue.lastBaseUpdate = _lastPendingUpdate;
+ queue.shared.pending = null;
+ }
+ }
+ } while (true);
+
+ if (newLastBaseUpdate === null) {
+ newBaseState = newState;
+ }
+
+ queue.baseState = newBaseState;
+ queue.firstBaseUpdate = newFirstBaseUpdate;
+ queue.lastBaseUpdate = newLastBaseUpdate; // Interleaved updates are stored on a separate queue. We aren't going to
+ // process them during this render, but we do need to track which lanes
+ // are remaining.
+
+ var lastInterleaved = queue.shared.interleaved;
+
+ if (lastInterleaved !== null) {
+ var interleaved = lastInterleaved;
+
+ do {
+ newLanes = mergeLanes(newLanes, interleaved.lane);
+ interleaved = interleaved.next;
+ } while (interleaved !== lastInterleaved);
+ } else if (firstBaseUpdate === null) {
+ // `queue.lanes` is used for entangling transitions. We can set it back to
+ // zero once the queue is empty.
+ queue.shared.lanes = NoLanes;
+ } // Set the remaining expiration time to be whatever is remaining in the queue.
+ // This should be fine because the only two other things that contribute to
+ // expiration time are props and context. We're already in the middle of the
+ // begin phase by the time we start processing the queue, so we've already
+ // dealt with the props. Context in components that specify
+ // shouldComponentUpdate is tricky; but we'll have to account for
+ // that regardless.
+
+
+ markSkippedUpdateLanes(newLanes);
+ workInProgress.lanes = newLanes;
+ workInProgress.memoizedState = newState;
+ }
+
+ {
+ currentlyProcessingQueue = null;
+ }
+ }
+
+ function callCallback(callback, context) {
+ if (typeof callback !== 'function') {
+ throw new Error('Invalid argument passed as callback. Expected a function. Instead ' + ("received: " + callback));
+ }
+
+ callback.call(context);
+ }
+
+ function resetHasForceUpdateBeforeProcessing() {
+ hasForceUpdate = false;
+ }
+ function checkHasForceUpdateAfterProcessing() {
+ return hasForceUpdate;
+ }
+ function commitUpdateQueue(finishedWork, finishedQueue, instance) {
+ // Commit the effects
+ var effects = finishedQueue.effects;
+ finishedQueue.effects = null;
+
+ if (effects !== null) {
+ for (var i = 0; i < effects.length; i++) {
+ var effect = effects[i];
+ var callback = effect.callback;
+
+ if (callback !== null) {
+ effect.callback = null;
+ callCallback(callback, instance);
+ }
+ }
+ }
+ }
+
+ var NO_CONTEXT = {};
+ var contextStackCursor$1 = createCursor(NO_CONTEXT);
+ var contextFiberStackCursor = createCursor(NO_CONTEXT);
+ var rootInstanceStackCursor = createCursor(NO_CONTEXT);
+
+ function requiredContext(c) {
+ if (c === NO_CONTEXT) {
+ throw new Error('Expected host context to exist. This error is likely caused by a bug ' + 'in React. Please file an issue.');
+ }
+
+ return c;
+ }
+
+ function getRootHostContainer() {
+ var rootInstance = requiredContext(rootInstanceStackCursor.current);
+ return rootInstance;
+ }
+
+ function pushHostContainer(fiber, nextRootInstance) {
+ // Push current root instance onto the stack;
+ // This allows us to reset root when portals are popped.
+ push(rootInstanceStackCursor, nextRootInstance, fiber); // Track the context and the Fiber that provided it.
+ // This enables us to pop only Fibers that provide unique contexts.
+
+ push(contextFiberStackCursor, fiber, fiber); // Finally, we need to push the host context to the stack.
+ // However, we can't just call getRootHostContext() and push it because
+ // we'd have a different number of entries on the stack depending on
+ // whether getRootHostContext() throws somewhere in renderer code or not.
+ // So we push an empty value first. This lets us safely unwind on errors.
+
+ push(contextStackCursor$1, NO_CONTEXT, fiber);
+ var nextRootContext = getRootHostContext(nextRootInstance); // Now that we know this function doesn't throw, replace it.
+
+ pop(contextStackCursor$1, fiber);
+ push(contextStackCursor$1, nextRootContext, fiber);
+ }
+
+ function popHostContainer(fiber) {
+ pop(contextStackCursor$1, fiber);
+ pop(contextFiberStackCursor, fiber);
+ pop(rootInstanceStackCursor, fiber);
+ }
+
+ function getHostContext() {
+ var context = requiredContext(contextStackCursor$1.current);
+ return context;
+ }
+
+ function pushHostContext(fiber) {
+ var rootInstance = requiredContext(rootInstanceStackCursor.current);
+ var context = requiredContext(contextStackCursor$1.current);
+ var nextContext = getChildHostContext(context, fiber.type); // Don't push this Fiber's context unless it's unique.
+
+ if (context === nextContext) {
+ return;
+ } // Track the context and the Fiber that provided it.
+ // This enables us to pop only Fibers that provide unique contexts.
+
+
+ push(contextFiberStackCursor, fiber, fiber);
+ push(contextStackCursor$1, nextContext, fiber);
+ }
+
+ function popHostContext(fiber) {
+ // Do not pop unless this Fiber provided the current context.
+ // pushHostContext() only pushes Fibers that provide unique contexts.
+ if (contextFiberStackCursor.current !== fiber) {
+ return;
+ }
+
+ pop(contextStackCursor$1, fiber);
+ pop(contextFiberStackCursor, fiber);
+ }
+
+ var DefaultSuspenseContext = 0; // The Suspense Context is split into two parts. The lower bits is
+ // inherited deeply down the subtree. The upper bits only affect
+ // this immediate suspense boundary and gets reset each new
+ // boundary or suspense list.
+
+ var SubtreeSuspenseContextMask = 1; // Subtree Flags:
+ // InvisibleParentSuspenseContext indicates that one of our parent Suspense
+ // boundaries is not currently showing visible main content.
+ // Either because it is already showing a fallback or is not mounted at all.
+ // We can use this to determine if it is desirable to trigger a fallback at
+ // the parent. If not, then we might need to trigger undesirable boundaries
+ // and/or suspend the commit to avoid hiding the parent content.
+
+ var InvisibleParentSuspenseContext = 1; // Shallow Flags:
+ // ForceSuspenseFallback can be used by SuspenseList to force newly added
+ // items into their fallback state during one of the render passes.
+
+ var ForceSuspenseFallback = 2;
+ var suspenseStackCursor = createCursor(DefaultSuspenseContext);
+ function hasSuspenseContext(parentContext, flag) {
+ return (parentContext & flag) !== 0;
+ }
+ function setDefaultShallowSuspenseContext(parentContext) {
+ return parentContext & SubtreeSuspenseContextMask;
+ }
+ function setShallowSuspenseContext(parentContext, shallowContext) {
+ return parentContext & SubtreeSuspenseContextMask | shallowContext;
+ }
+ function addSubtreeSuspenseContext(parentContext, subtreeContext) {
+ return parentContext | subtreeContext;
+ }
+ function pushSuspenseContext(fiber, newContext) {
+ push(suspenseStackCursor, newContext, fiber);
+ }
+ function popSuspenseContext(fiber) {
+ pop(suspenseStackCursor, fiber);
+ }
+
+ function shouldCaptureSuspense(workInProgress, hasInvisibleParent) {
+ // If it was the primary children that just suspended, capture and render the
+ // fallback. Otherwise, don't capture and bubble to the next boundary.
+ var nextState = workInProgress.memoizedState;
+
+ if (nextState !== null) {
+ if (nextState.dehydrated !== null) {
+ // A dehydrated boundary always captures.
+ return true;
+ }
+
+ return false;
+ }
+
+ var props = workInProgress.memoizedProps; // Regular boundaries always capture.
+
+ {
+ return true;
+ } // If it's a boundary we should avoid, then we prefer to bubble up to the
+ }
+ function findFirstSuspended(row) {
+ var node = row;
+
+ while (node !== null) {
+ if (node.tag === SuspenseComponent) {
+ var state = node.memoizedState;
+
+ if (state !== null) {
+ var dehydrated = state.dehydrated;
+
+ if (dehydrated === null || isSuspenseInstancePending(dehydrated) || isSuspenseInstanceFallback(dehydrated)) {
+ return node;
+ }
+ }
+ } else if (node.tag === SuspenseListComponent && // revealOrder undefined can't be trusted because it don't
+ // keep track of whether it suspended or not.
+ node.memoizedProps.revealOrder !== undefined) {
+ var didSuspend = (node.flags & DidCapture) !== NoFlags;
+
+ if (didSuspend) {
+ return node;
+ }
+ } else if (node.child !== null) {
+ node.child.return = node;
+ node = node.child;
+ continue;
+ }
+
+ if (node === row) {
+ return null;
+ }
+
+ while (node.sibling === null) {
+ if (node.return === null || node.return === row) {
+ return null;
+ }
+
+ node = node.return;
+ }
+
+ node.sibling.return = node.return;
+ node = node.sibling;
+ }
+
+ return null;
+ }
+
+ var NoFlags$1 =
+ /* */
+ 0; // Represents whether effect should fire.
+
+ var HasEffect =
+ /* */
+ 1; // Represents the phase in which the effect (not the clean-up) fires.
+
+ var Insertion =
+ /* */
+ 2;
+ var Layout =
+ /* */
+ 4;
+ var Passive$1 =
+ /* */
+ 8;
+
+ // and should be reset before starting a new render.
+ // This tracks which mutable sources need to be reset after a render.
+
+ var workInProgressSources = [];
+ function resetWorkInProgressVersions() {
+ for (var i = 0; i < workInProgressSources.length; i++) {
+ var mutableSource = workInProgressSources[i];
+
+ {
+ mutableSource._workInProgressVersionPrimary = null;
+ }
+ }
+
+ workInProgressSources.length = 0;
+ }
+ // This ensures that the version used for server rendering matches the one
+ // that is eventually read during hydration.
+ // If they don't match there's a potential tear and a full deopt render is required.
+
+ function registerMutableSourceForHydration(root, mutableSource) {
+ var getVersion = mutableSource._getVersion;
+ var version = getVersion(mutableSource._source); // TODO Clear this data once all pending hydration work is finished.
+ // Retaining it forever may interfere with GC.
+
+ if (root.mutableSourceEagerHydrationData == null) {
+ root.mutableSourceEagerHydrationData = [mutableSource, version];
+ } else {
+ root.mutableSourceEagerHydrationData.push(mutableSource, version);
+ }
+ }
+
+ var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher,
+ ReactCurrentBatchConfig$2 = ReactSharedInternals.ReactCurrentBatchConfig;
+ var didWarnAboutMismatchedHooksForComponent;
+ var didWarnUncachedGetSnapshot;
+
+ {
+ didWarnAboutMismatchedHooksForComponent = new Set();
+ }
+
+ // These are set right before calling the component.
+ var renderLanes = NoLanes; // The work-in-progress fiber. I've named it differently to distinguish it from
+ // the work-in-progress hook.
+
+ var currentlyRenderingFiber$1 = null; // Hooks are stored as a linked list on the fiber's memoizedState field. The
+ // current hook list is the list that belongs to the current fiber. The
+ // work-in-progress hook list is a new list that will be added to the
+ // work-in-progress fiber.
+
+ var currentHook = null;
+ var workInProgressHook = null; // Whether an update was scheduled at any point during the render phase. This
+ // does not get reset if we do another render pass; only when we're completely
+ // finished evaluating this component. This is an optimization so we know
+ // whether we need to clear render phase updates after a throw.
+
+ var didScheduleRenderPhaseUpdate = false; // Where an update was scheduled only during the current render pass. This
+ // gets reset after each attempt.
+ // TODO: Maybe there's some way to consolidate this with
+ // `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.
+
+ var didScheduleRenderPhaseUpdateDuringThisPass = false; // Counts the number of useId hooks in this component.
+
+ var localIdCounter = 0; // Used for ids that are generated completely client-side (i.e. not during
+ // hydration). This counter is global, so client ids are not stable across
+ // render attempts.
+
+ var globalClientIdCounter = 0;
+ var RE_RENDER_LIMIT = 25; // In DEV, this is the name of the currently executing primitive hook
+
+ var currentHookNameInDev = null; // In DEV, this list ensures that hooks are called in the same order between renders.
+ // The list stores the order of hooks used during the initial render (mount).
+ // Subsequent renders (updates) reference this list.
+
+ var hookTypesDev = null;
+ var hookTypesUpdateIndexDev = -1; // In DEV, this tracks whether currently rendering component needs to ignore
+ // the dependencies for Hooks that need them (e.g. useEffect or useMemo).
+ // When true, such Hooks will always be "remounted". Only used during hot reload.
+
+ var ignorePreviousDependencies = false;
+
+ function mountHookTypesDev() {
+ {
+ var hookName = currentHookNameInDev;
+
+ if (hookTypesDev === null) {
+ hookTypesDev = [hookName];
+ } else {
+ hookTypesDev.push(hookName);
+ }
+ }
+ }
+
+ function updateHookTypesDev() {
+ {
+ var hookName = currentHookNameInDev;
+
+ if (hookTypesDev !== null) {
+ hookTypesUpdateIndexDev++;
+
+ if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) {
+ warnOnHookMismatchInDev(hookName);
+ }
+ }
+ }
+ }
+
+ function checkDepsAreArrayDev(deps) {
+ {
+ if (deps !== undefined && deps !== null && !isArray(deps)) {
+ // Verify deps, but only on mount to avoid extra checks.
+ // It's unlikely their type would change as usually you define them inline.
+ error('%s received a final argument that is not an array (instead, received `%s`). When ' + 'specified, the final argument must be an array.', currentHookNameInDev, typeof deps);
+ }
+ }
+ }
+
+ function warnOnHookMismatchInDev(currentHookName) {
+ {
+ var componentName = getComponentNameFromFiber(currentlyRenderingFiber$1);
+
+ if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) {
+ didWarnAboutMismatchedHooksForComponent.add(componentName);
+
+ if (hookTypesDev !== null) {
+ var table = '';
+ var secondColumnStart = 30;
+
+ for (var i = 0; i <= hookTypesUpdateIndexDev; i++) {
+ var oldHookName = hookTypesDev[i];
+ var newHookName = i === hookTypesUpdateIndexDev ? currentHookName : oldHookName;
+ var row = i + 1 + ". " + oldHookName; // Extra space so second column lines up
+ // lol @ IE not supporting String#repeat
+
+ while (row.length < secondColumnStart) {
+ row += ' ';
+ }
+
+ row += newHookName + '\n';
+ table += row;
+ }
+
+ error('React has detected a change in the order of Hooks called by %s. ' + 'This will lead to bugs and errors if not fixed. ' + 'For more information, read the Rules of Hooks: https://reactjs.org/link/rules-of-hooks\n\n' + ' Previous render Next render\n' + ' ------------------------------------------------------\n' + '%s' + ' ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n', componentName, table);
+ }
+ }
+ }
+ }
+
+ function throwInvalidHookError() {
+ throw new Error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\n' + '2. You might be breaking the Rules of Hooks\n' + '3. You might have more than one copy of React in the same app\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.');
+ }
+
+ function areHookInputsEqual(nextDeps, prevDeps) {
+ {
+ if (ignorePreviousDependencies) {
+ // Only true when this component is being hot reloaded.
+ return false;
+ }
+ }
+
+ if (prevDeps === null) {
+ {
+ error('%s received a final argument during this render, but not during ' + 'the previous render. Even though the final argument is optional, ' + 'its type cannot change between renders.', currentHookNameInDev);
+ }
+
+ return false;
+ }
+
+ {
+ // Don't bother comparing lengths in prod because these arrays should be
+ // passed inline.
+ if (nextDeps.length !== prevDeps.length) {
+ error('The final argument passed to %s changed size between renders. The ' + 'order and size of this array must remain constant.\n\n' + 'Previous: %s\n' + 'Incoming: %s', currentHookNameInDev, "[" + prevDeps.join(', ') + "]", "[" + nextDeps.join(', ') + "]");
+ }
+ }
+
+ for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) {
+ if (objectIs(nextDeps[i], prevDeps[i])) {
+ continue;
+ }
+
+ return false;
+ }
+
+ return true;
+ }
+
+ function renderWithHooks(current, workInProgress, Component, props, secondArg, nextRenderLanes) {
+ renderLanes = nextRenderLanes;
+ currentlyRenderingFiber$1 = workInProgress;
+
+ {
+ hookTypesDev = current !== null ? current._debugHookTypes : null;
+ hookTypesUpdateIndexDev = -1; // Used for hot reloading:
+
+ ignorePreviousDependencies = current !== null && current.type !== workInProgress.type;
+ }
+
+ workInProgress.memoizedState = null;
+ workInProgress.updateQueue = null;
+ workInProgress.lanes = NoLanes; // The following should have already been reset
+ // currentHook = null;
+ // workInProgressHook = null;
+ // didScheduleRenderPhaseUpdate = false;
+ // localIdCounter = 0;
+ // TODO Warn if no hooks are used at all during mount, then some are used during update.
+ // Currently we will identify the update render as a mount because memoizedState === null.
+ // This is tricky because it's valid for certain types of components (e.g. React.lazy)
+ // Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used.
+ // Non-stateful hooks (e.g. context) don't get added to memoizedState,
+ // so memoizedState would be null during updates and mounts.
+
+ {
+ if (current !== null && current.memoizedState !== null) {
+ ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdateInDEV;
+ } else if (hookTypesDev !== null) {
+ // This dispatcher handles an edge case where a component is updating,
+ // but no stateful hooks have been used.
+ // We want to match the production code behavior (which will use HooksDispatcherOnMount),
+ // but with the extra DEV validation to ensure hooks ordering hasn't changed.
+ // This dispatcher does that.
+ ReactCurrentDispatcher$1.current = HooksDispatcherOnMountWithHookTypesInDEV;
+ } else {
+ ReactCurrentDispatcher$1.current = HooksDispatcherOnMountInDEV;
+ }
+ }
+
+ var children = Component(props, secondArg); // Check if there was a render phase update
+
+ if (didScheduleRenderPhaseUpdateDuringThisPass) {
+ // Keep rendering in a loop for as long as render phase updates continue to
+ // be scheduled. Use a counter to prevent infinite loops.
+ var numberOfReRenders = 0;
+
+ do {
+ didScheduleRenderPhaseUpdateDuringThisPass = false;
+ localIdCounter = 0;
+
+ if (numberOfReRenders >= RE_RENDER_LIMIT) {
+ throw new Error('Too many re-renders. React limits the number of renders to prevent ' + 'an infinite loop.');
+ }
+
+ numberOfReRenders += 1;
+
+ {
+ // Even when hot reloading, allow dependencies to stabilize
+ // after first render to prevent infinite render phase updates.
+ ignorePreviousDependencies = false;
+ } // Start over from the beginning of the list
+
+
+ currentHook = null;
+ workInProgressHook = null;
+ workInProgress.updateQueue = null;
+
+ {
+ // Also validate hook order for cascading updates.
+ hookTypesUpdateIndexDev = -1;
+ }
+
+ ReactCurrentDispatcher$1.current = HooksDispatcherOnRerenderInDEV ;
+ children = Component(props, secondArg);
+ } while (didScheduleRenderPhaseUpdateDuringThisPass);
+ } // We can assume the previous dispatcher is always this one, since we set it
+ // at the beginning of the render phase and there's no re-entrance.
+
+
+ ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;
+
+ {
+ workInProgress._debugHookTypes = hookTypesDev;
+ } // This check uses currentHook so that it works the same in DEV and prod bundles.
+ // hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.
+
+
+ var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null;
+ renderLanes = NoLanes;
+ currentlyRenderingFiber$1 = null;
+ currentHook = null;
+ workInProgressHook = null;
+
+ {
+ currentHookNameInDev = null;
+ hookTypesDev = null;
+ hookTypesUpdateIndexDev = -1; // Confirm that a static flag was not added or removed since the last
+ // render. If this fires, it suggests that we incorrectly reset the static
+ // flags in some other part of the codebase. This has happened before, for
+ // example, in the SuspenseList implementation.
+
+ if (current !== null && (current.flags & StaticMask) !== (workInProgress.flags & StaticMask) && // Disable this warning in legacy mode, because legacy Suspense is weird
+ // and creates false positives. To make this work in legacy mode, we'd
+ // need to mark fibers that commit in an incomplete state, somehow. For
+ // now I'll disable the warning that most of the bugs that would trigger
+ // it are either exclusive to concurrent mode or exist in both.
+ (current.mode & ConcurrentMode) !== NoMode) {
+ error('Internal React error: Expected static flag was missing. Please ' + 'notify the React team.');
+ }
+ }
+
+ didScheduleRenderPhaseUpdate = false; // This is reset by checkDidRenderIdHook
+ // localIdCounter = 0;
+
+ if (didRenderTooFewHooks) {
+ throw new Error('Rendered fewer hooks than expected. This may be caused by an accidental ' + 'early return statement.');
+ }
+
+ return children;
+ }
+ function checkDidRenderIdHook() {
+ // This should be called immediately after every renderWithHooks call.
+ // Conceptually, it's part of the return value of renderWithHooks; it's only a
+ // separate function to avoid using an array tuple.
+ var didRenderIdHook = localIdCounter !== 0;
+ localIdCounter = 0;
+ return didRenderIdHook;
+ }
+ function bailoutHooks(current, workInProgress, lanes) {
+ workInProgress.updateQueue = current.updateQueue; // TODO: Don't need to reset the flags here, because they're reset in the
+ // complete phase (bubbleProperties).
+
+ if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+ workInProgress.flags &= ~(MountPassiveDev | MountLayoutDev | Passive | Update);
+ } else {
+ workInProgress.flags &= ~(Passive | Update);
+ }
+
+ current.lanes = removeLanes(current.lanes, lanes);
+ }
+ function resetHooksAfterThrow() {
+ // We can assume the previous dispatcher is always this one, since we set it
+ // at the beginning of the render phase and there's no re-entrance.
+ ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;
+
+ if (didScheduleRenderPhaseUpdate) {
+ // There were render phase updates. These are only valid for this render
+ // phase, which we are now aborting. Remove the updates from the queues so
+ // they do not persist to the next render. Do not remove updates from hooks
+ // that weren't processed.
+ //
+ // Only reset the updates from the queue if it has a clone. If it does
+ // not have a clone, that means it wasn't processed, and the updates were
+ // scheduled before we entered the render phase.
+ var hook = currentlyRenderingFiber$1.memoizedState;
+
+ while (hook !== null) {
+ var queue = hook.queue;
+
+ if (queue !== null) {
+ queue.pending = null;
+ }
+
+ hook = hook.next;
+ }
+
+ didScheduleRenderPhaseUpdate = false;
+ }
+
+ renderLanes = NoLanes;
+ currentlyRenderingFiber$1 = null;
+ currentHook = null;
+ workInProgressHook = null;
+
+ {
+ hookTypesDev = null;
+ hookTypesUpdateIndexDev = -1;
+ currentHookNameInDev = null;
+ isUpdatingOpaqueValueInRenderPhase = false;
+ }
+
+ didScheduleRenderPhaseUpdateDuringThisPass = false;
+ localIdCounter = 0;
+ }
+
+ function mountWorkInProgressHook() {
+ var hook = {
+ memoizedState: null,
+ baseState: null,
+ baseQueue: null,
+ queue: null,
+ next: null
+ };
+
+ if (workInProgressHook === null) {
+ // This is the first hook in the list
+ currentlyRenderingFiber$1.memoizedState = workInProgressHook = hook;
+ } else {
+ // Append to the end of the list
+ workInProgressHook = workInProgressHook.next = hook;
+ }
+
+ return workInProgressHook;
+ }
+
+ function updateWorkInProgressHook() {
+ // This function is used both for updates and for re-renders triggered by a
+ // render phase update. It assumes there is either a current hook we can
+ // clone, or a work-in-progress hook from a previous render pass that we can
+ // use as a base. When we reach the end of the base list, we must switch to
+ // the dispatcher used for mounts.
+ var nextCurrentHook;
+
+ if (currentHook === null) {
+ var current = currentlyRenderingFiber$1.alternate;
+
+ if (current !== null) {
+ nextCurrentHook = current.memoizedState;
+ } else {
+ nextCurrentHook = null;
+ }
+ } else {
+ nextCurrentHook = currentHook.next;
+ }
+
+ var nextWorkInProgressHook;
+
+ if (workInProgressHook === null) {
+ nextWorkInProgressHook = currentlyRenderingFiber$1.memoizedState;
+ } else {
+ nextWorkInProgressHook = workInProgressHook.next;
+ }
+
+ if (nextWorkInProgressHook !== null) {
+ // There's already a work-in-progress. Reuse it.
+ workInProgressHook = nextWorkInProgressHook;
+ nextWorkInProgressHook = workInProgressHook.next;
+ currentHook = nextCurrentHook;
+ } else {
+ // Clone from the current hook.
+ if (nextCurrentHook === null) {
+ throw new Error('Rendered more hooks than during the previous render.');
+ }
+
+ currentHook = nextCurrentHook;
+ var newHook = {
+ memoizedState: currentHook.memoizedState,
+ baseState: currentHook.baseState,
+ baseQueue: currentHook.baseQueue,
+ queue: currentHook.queue,
+ next: null
+ };
+
+ if (workInProgressHook === null) {
+ // This is the first hook in the list.
+ currentlyRenderingFiber$1.memoizedState = workInProgressHook = newHook;
+ } else {
+ // Append to the end of the list.
+ workInProgressHook = workInProgressHook.next = newHook;
+ }
+ }
+
+ return workInProgressHook;
+ }
+
+ function createFunctionComponentUpdateQueue() {
+ return {
+ lastEffect: null,
+ stores: null
+ };
+ }
+
+ function basicStateReducer(state, action) {
+ // $FlowFixMe: Flow doesn't like mixed types
+ return typeof action === 'function' ? action(state) : action;
+ }
+
+ function mountReducer(reducer, initialArg, init) {
+ var hook = mountWorkInProgressHook();
+ var initialState;
+
+ if (init !== undefined) {
+ initialState = init(initialArg);
+ } else {
+ initialState = initialArg;
+ }
+
+ hook.memoizedState = hook.baseState = initialState;
+ var queue = {
+ pending: null,
+ interleaved: null,
+ lanes: NoLanes,
+ dispatch: null,
+ lastRenderedReducer: reducer,
+ lastRenderedState: initialState
+ };
+ hook.queue = queue;
+ var dispatch = queue.dispatch = dispatchReducerAction.bind(null, currentlyRenderingFiber$1, queue);
+ return [hook.memoizedState, dispatch];
+ }
+
+ function updateReducer(reducer, initialArg, init) {
+ var hook = updateWorkInProgressHook();
+ var queue = hook.queue;
+
+ if (queue === null) {
+ throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.');
+ }
+
+ queue.lastRenderedReducer = reducer;
+ var current = currentHook; // The last rebase update that is NOT part of the base state.
+
+ var baseQueue = current.baseQueue; // The last pending update that hasn't been processed yet.
+
+ var pendingQueue = queue.pending;
+
+ if (pendingQueue !== null) {
+ // We have new updates that haven't been processed yet.
+ // We'll add them to the base queue.
+ if (baseQueue !== null) {
+ // Merge the pending queue and the base queue.
+ var baseFirst = baseQueue.next;
+ var pendingFirst = pendingQueue.next;
+ baseQueue.next = pendingFirst;
+ pendingQueue.next = baseFirst;
+ }
+
+ {
+ if (current.baseQueue !== baseQueue) {
+ // Internal invariant that should never happen, but feasibly could in
+ // the future if we implement resuming, or some form of that.
+ error('Internal error: Expected work-in-progress queue to be a clone. ' + 'This is a bug in React.');
+ }
+ }
+
+ current.baseQueue = baseQueue = pendingQueue;
+ queue.pending = null;
+ }
+
+ if (baseQueue !== null) {
+ // We have a queue to process.
+ var first = baseQueue.next;
+ var newState = current.baseState;
+ var newBaseState = null;
+ var newBaseQueueFirst = null;
+ var newBaseQueueLast = null;
+ var update = first;
+
+ do {
+ var updateLane = update.lane;
+
+ if (!isSubsetOfLanes(renderLanes, updateLane)) {
+ // Priority is insufficient. Skip this update. If this is the first
+ // skipped update, the previous update/state is the new base
+ // update/state.
+ var clone = {
+ lane: updateLane,
+ action: update.action,
+ hasEagerState: update.hasEagerState,
+ eagerState: update.eagerState,
+ next: null
+ };
+
+ if (newBaseQueueLast === null) {
+ newBaseQueueFirst = newBaseQueueLast = clone;
+ newBaseState = newState;
+ } else {
+ newBaseQueueLast = newBaseQueueLast.next = clone;
+ } // Update the remaining priority in the queue.
+ // TODO: Don't need to accumulate this. Instead, we can remove
+ // renderLanes from the original lanes.
+
+
+ currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, updateLane);
+ markSkippedUpdateLanes(updateLane);
+ } else {
+ // This update does have sufficient priority.
+ if (newBaseQueueLast !== null) {
+ var _clone = {
+ // This update is going to be committed so we never want uncommit
+ // it. Using NoLane works because 0 is a subset of all bitmasks, so
+ // this will never be skipped by the check above.
+ lane: NoLane,
+ action: update.action,
+ hasEagerState: update.hasEagerState,
+ eagerState: update.eagerState,
+ next: null
+ };
+ newBaseQueueLast = newBaseQueueLast.next = _clone;
+ } // Process this update.
+
+
+ if (update.hasEagerState) {
+ // If this update is a state update (not a reducer) and was processed eagerly,
+ // we can use the eagerly computed state
+ newState = update.eagerState;
+ } else {
+ var action = update.action;
+ newState = reducer(newState, action);
+ }
+ }
+
+ update = update.next;
+ } while (update !== null && update !== first);
+
+ if (newBaseQueueLast === null) {
+ newBaseState = newState;
+ } else {
+ newBaseQueueLast.next = newBaseQueueFirst;
+ } // Mark that the fiber performed work, but only if the new state is
+ // different from the current state.
+
+
+ if (!objectIs(newState, hook.memoizedState)) {
+ markWorkInProgressReceivedUpdate();
+ }
+
+ hook.memoizedState = newState;
+ hook.baseState = newBaseState;
+ hook.baseQueue = newBaseQueueLast;
+ queue.lastRenderedState = newState;
+ } // Interleaved updates are stored on a separate queue. We aren't going to
+ // process them during this render, but we do need to track which lanes
+ // are remaining.
+
+
+ var lastInterleaved = queue.interleaved;
+
+ if (lastInterleaved !== null) {
+ var interleaved = lastInterleaved;
+
+ do {
+ var interleavedLane = interleaved.lane;
+ currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, interleavedLane);
+ markSkippedUpdateLanes(interleavedLane);
+ interleaved = interleaved.next;
+ } while (interleaved !== lastInterleaved);
+ } else if (baseQueue === null) {
+ // `queue.lanes` is used for entangling transitions. We can set it back to
+ // zero once the queue is empty.
+ queue.lanes = NoLanes;
+ }
+
+ var dispatch = queue.dispatch;
+ return [hook.memoizedState, dispatch];
+ }
+
+ function rerenderReducer(reducer, initialArg, init) {
+ var hook = updateWorkInProgressHook();
+ var queue = hook.queue;
+
+ if (queue === null) {
+ throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.');
+ }
+
+ queue.lastRenderedReducer = reducer; // This is a re-render. Apply the new render phase updates to the previous
+ // work-in-progress hook.
+
+ var dispatch = queue.dispatch;
+ var lastRenderPhaseUpdate = queue.pending;
+ var newState = hook.memoizedState;
+
+ if (lastRenderPhaseUpdate !== null) {
+ // The queue doesn't persist past this render pass.
+ queue.pending = null;
+ var firstRenderPhaseUpdate = lastRenderPhaseUpdate.next;
+ var update = firstRenderPhaseUpdate;
+
+ do {
+ // Process this render phase update. We don't have to check the
+ // priority because it will always be the same as the current
+ // render's.
+ var action = update.action;
+ newState = reducer(newState, action);
+ update = update.next;
+ } while (update !== firstRenderPhaseUpdate); // Mark that the fiber performed work, but only if the new state is
+ // different from the current state.
+
+
+ if (!objectIs(newState, hook.memoizedState)) {
+ markWorkInProgressReceivedUpdate();
+ }
+
+ hook.memoizedState = newState; // Don't persist the state accumulated from the render phase updates to
+ // the base state unless the queue is empty.
+ // TODO: Not sure if this is the desired semantics, but it's what we
+ // do for gDSFP. I can't remember why.
+
+ if (hook.baseQueue === null) {
+ hook.baseState = newState;
+ }
+
+ queue.lastRenderedState = newState;
+ }
+
+ return [newState, dispatch];
+ }
+
+ function mountMutableSource(source, getSnapshot, subscribe) {
+ {
+ return undefined;
+ }
+ }
+
+ function updateMutableSource(source, getSnapshot, subscribe) {
+ {
+ return undefined;
+ }
+ }
+
+ function mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
+ var fiber = currentlyRenderingFiber$1;
+ var hook = mountWorkInProgressHook();
+ var nextSnapshot;
+ var isHydrating = getIsHydrating();
+
+ if (isHydrating) {
+ if (getServerSnapshot === undefined) {
+ throw new Error('Missing getServerSnapshot, which is required for ' + 'server-rendered content. Will revert to client rendering.');
+ }
+
+ nextSnapshot = getServerSnapshot();
+
+ {
+ if (!didWarnUncachedGetSnapshot) {
+ if (nextSnapshot !== getServerSnapshot()) {
+ error('The result of getServerSnapshot should be cached to avoid an infinite loop');
+
+ didWarnUncachedGetSnapshot = true;
+ }
+ }
+ }
+ } else {
+ nextSnapshot = getSnapshot();
+
+ {
+ if (!didWarnUncachedGetSnapshot) {
+ var cachedSnapshot = getSnapshot();
+
+ if (!objectIs(nextSnapshot, cachedSnapshot)) {
+ error('The result of getSnapshot should be cached to avoid an infinite loop');
+
+ didWarnUncachedGetSnapshot = true;
+ }
+ }
+ } // Unless we're rendering a blocking lane, schedule a consistency check.
+ // Right before committing, we will walk the tree and check if any of the
+ // stores were mutated.
+ //
+ // We won't do this if we're hydrating server-rendered content, because if
+ // the content is stale, it's already visible anyway. Instead we'll patch
+ // it up in a passive effect.
+
+
+ var root = getWorkInProgressRoot();
+
+ if (root === null) {
+ throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.');
+ }
+
+ if (!includesBlockingLane(root, renderLanes)) {
+ pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);
+ }
+ } // Read the current snapshot from the store on every render. This breaks the
+ // normal rules of React, and only works because store updates are
+ // always synchronous.
+
+
+ hook.memoizedState = nextSnapshot;
+ var inst = {
+ value: nextSnapshot,
+ getSnapshot: getSnapshot
+ };
+ hook.queue = inst; // Schedule an effect to subscribe to the store.
+
+ mountEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Schedule an effect to update the mutable instance fields. We will update
+ // this whenever subscribe, getSnapshot, or value changes. Because there's no
+ // clean-up function, and we track the deps correctly, we can call pushEffect
+ // directly, without storing any additional state. For the same reason, we
+ // don't need to set a static flag, either.
+ // TODO: We can move this to the passive phase once we add a pre-commit
+ // consistency check. See the next comment.
+
+ fiber.flags |= Passive;
+ pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null);
+ return nextSnapshot;
+ }
+
+ function updateSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
+ var fiber = currentlyRenderingFiber$1;
+ var hook = updateWorkInProgressHook(); // Read the current snapshot from the store on every render. This breaks the
+ // normal rules of React, and only works because store updates are
+ // always synchronous.
+
+ var nextSnapshot = getSnapshot();
+
+ {
+ if (!didWarnUncachedGetSnapshot) {
+ var cachedSnapshot = getSnapshot();
+
+ if (!objectIs(nextSnapshot, cachedSnapshot)) {
+ error('The result of getSnapshot should be cached to avoid an infinite loop');
+
+ didWarnUncachedGetSnapshot = true;
+ }
+ }
+ }
+
+ var prevSnapshot = hook.memoizedState;
+ var snapshotChanged = !objectIs(prevSnapshot, nextSnapshot);
+
+ if (snapshotChanged) {
+ hook.memoizedState = nextSnapshot;
+ markWorkInProgressReceivedUpdate();
+ }
+
+ var inst = hook.queue;
+ updateEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Whenever getSnapshot or subscribe changes, we need to check in the
+ // commit phase if there was an interleaved mutation. In concurrent mode
+ // this can happen all the time, but even in synchronous mode, an earlier
+ // effect may have mutated the store.
+
+ if (inst.getSnapshot !== getSnapshot || snapshotChanged || // Check if the susbcribe function changed. We can save some memory by
+ // checking whether we scheduled a subscription effect above.
+ workInProgressHook !== null && workInProgressHook.memoizedState.tag & HasEffect) {
+ fiber.flags |= Passive;
+ pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null); // Unless we're rendering a blocking lane, schedule a consistency check.
+ // Right before committing, we will walk the tree and check if any of the
+ // stores were mutated.
+
+ var root = getWorkInProgressRoot();
+
+ if (root === null) {
+ throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.');
+ }
+
+ if (!includesBlockingLane(root, renderLanes)) {
+ pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);
+ }
+ }
+
+ return nextSnapshot;
+ }
+
+ function pushStoreConsistencyCheck(fiber, getSnapshot, renderedSnapshot) {
+ fiber.flags |= StoreConsistency;
+ var check = {
+ getSnapshot: getSnapshot,
+ value: renderedSnapshot
+ };
+ var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue;
+
+ if (componentUpdateQueue === null) {
+ componentUpdateQueue = createFunctionComponentUpdateQueue();
+ currentlyRenderingFiber$1.updateQueue = componentUpdateQueue;
+ componentUpdateQueue.stores = [check];
+ } else {
+ var stores = componentUpdateQueue.stores;
+
+ if (stores === null) {
+ componentUpdateQueue.stores = [check];
+ } else {
+ stores.push(check);
+ }
+ }
+ }
+
+ function updateStoreInstance(fiber, inst, nextSnapshot, getSnapshot) {
+ // These are updated in the passive phase
+ inst.value = nextSnapshot;
+ inst.getSnapshot = getSnapshot; // Something may have been mutated in between render and commit. This could
+ // have been in an event that fired before the passive effects, or it could
+ // have been in a layout effect. In that case, we would have used the old
+ // snapsho and getSnapshot values to bail out. We need to check one more time.
+
+ if (checkIfSnapshotChanged(inst)) {
+ // Force a re-render.
+ forceStoreRerender(fiber);
+ }
+ }
+
+ function subscribeToStore(fiber, inst, subscribe) {
+ var handleStoreChange = function () {
+ // The store changed. Check if the snapshot changed since the last time we
+ // read from the store.
+ if (checkIfSnapshotChanged(inst)) {
+ // Force a re-render.
+ forceStoreRerender(fiber);
+ }
+ }; // Subscribe to the store and return a clean-up function.
+
+
+ return subscribe(handleStoreChange);
+ }
+
+ function checkIfSnapshotChanged(inst) {
+ var latestGetSnapshot = inst.getSnapshot;
+ var prevValue = inst.value;
+
+ try {
+ var nextValue = latestGetSnapshot();
+ return !objectIs(prevValue, nextValue);
+ } catch (error) {
+ return true;
+ }
+ }
+
+ function forceStoreRerender(fiber) {
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ }
+
+ function mountState(initialState) {
+ var hook = mountWorkInProgressHook();
+
+ if (typeof initialState === 'function') {
+ // $FlowFixMe: Flow doesn't like mixed types
+ initialState = initialState();
+ }
+
+ hook.memoizedState = hook.baseState = initialState;
+ var queue = {
+ pending: null,
+ interleaved: null,
+ lanes: NoLanes,
+ dispatch: null,
+ lastRenderedReducer: basicStateReducer,
+ lastRenderedState: initialState
+ };
+ hook.queue = queue;
+ var dispatch = queue.dispatch = dispatchSetState.bind(null, currentlyRenderingFiber$1, queue);
+ return [hook.memoizedState, dispatch];
+ }
+
+ function updateState(initialState) {
+ return updateReducer(basicStateReducer);
+ }
+
+ function rerenderState(initialState) {
+ return rerenderReducer(basicStateReducer);
+ }
+
+ function pushEffect(tag, create, destroy, deps) {
+ var effect = {
+ tag: tag,
+ create: create,
+ destroy: destroy,
+ deps: deps,
+ // Circular
+ next: null
+ };
+ var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue;
+
+ if (componentUpdateQueue === null) {
+ componentUpdateQueue = createFunctionComponentUpdateQueue();
+ currentlyRenderingFiber$1.updateQueue = componentUpdateQueue;
+ componentUpdateQueue.lastEffect = effect.next = effect;
+ } else {
+ var lastEffect = componentUpdateQueue.lastEffect;
+
+ if (lastEffect === null) {
+ componentUpdateQueue.lastEffect = effect.next = effect;
+ } else {
+ var firstEffect = lastEffect.next;
+ lastEffect.next = effect;
+ effect.next = firstEffect;
+ componentUpdateQueue.lastEffect = effect;
+ }
+ }
+
+ return effect;
+ }
+
+ function mountRef(initialValue) {
+ var hook = mountWorkInProgressHook();
+
+ {
+ var _ref2 = {
+ current: initialValue
+ };
+ hook.memoizedState = _ref2;
+ return _ref2;
+ }
+ }
+
+ function updateRef(initialValue) {
+ var hook = updateWorkInProgressHook();
+ return hook.memoizedState;
+ }
+
+ function mountEffectImpl(fiberFlags, hookFlags, create, deps) {
+ var hook = mountWorkInProgressHook();
+ var nextDeps = deps === undefined ? null : deps;
+ currentlyRenderingFiber$1.flags |= fiberFlags;
+ hook.memoizedState = pushEffect(HasEffect | hookFlags, create, undefined, nextDeps);
+ }
+
+ function updateEffectImpl(fiberFlags, hookFlags, create, deps) {
+ var hook = updateWorkInProgressHook();
+ var nextDeps = deps === undefined ? null : deps;
+ var destroy = undefined;
+
+ if (currentHook !== null) {
+ var prevEffect = currentHook.memoizedState;
+ destroy = prevEffect.destroy;
+
+ if (nextDeps !== null) {
+ var prevDeps = prevEffect.deps;
+
+ if (areHookInputsEqual(nextDeps, prevDeps)) {
+ hook.memoizedState = pushEffect(hookFlags, create, destroy, nextDeps);
+ return;
+ }
+ }
+ }
+
+ currentlyRenderingFiber$1.flags |= fiberFlags;
+ hook.memoizedState = pushEffect(HasEffect | hookFlags, create, destroy, nextDeps);
+ }
+
+ function mountEffect(create, deps) {
+ if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {
+ return mountEffectImpl(MountPassiveDev | Passive | PassiveStatic, Passive$1, create, deps);
+ } else {
+ return mountEffectImpl(Passive | PassiveStatic, Passive$1, create, deps);
+ }
+ }
+
+ function updateEffect(create, deps) {
+ return updateEffectImpl(Passive, Passive$1, create, deps);
+ }
+
+ function mountInsertionEffect(create, deps) {
+ return mountEffectImpl(Update, Insertion, create, deps);
+ }
+
+ function updateInsertionEffect(create, deps) {
+ return updateEffectImpl(Update, Insertion, create, deps);
+ }
+
+ function mountLayoutEffect(create, deps) {
+ var fiberFlags = Update;
+
+ {
+ fiberFlags |= LayoutStatic;
+ }
+
+ if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {
+ fiberFlags |= MountLayoutDev;
+ }
+
+ return mountEffectImpl(fiberFlags, Layout, create, deps);
+ }
+
+ function updateLayoutEffect(create, deps) {
+ return updateEffectImpl(Update, Layout, create, deps);
+ }
+
+ function imperativeHandleEffect(create, ref) {
+ if (typeof ref === 'function') {
+ var refCallback = ref;
+
+ var _inst = create();
+
+ refCallback(_inst);
+ return function () {
+ refCallback(null);
+ };
+ } else if (ref !== null && ref !== undefined) {
+ var refObject = ref;
+
+ {
+ if (!refObject.hasOwnProperty('current')) {
+ error('Expected useImperativeHandle() first argument to either be a ' + 'ref callback or React.createRef() object. Instead received: %s.', 'an object with keys {' + Object.keys(refObject).join(', ') + '}');
+ }
+ }
+
+ var _inst2 = create();
+
+ refObject.current = _inst2;
+ return function () {
+ refObject.current = null;
+ };
+ }
+ }
+
+ function mountImperativeHandle(ref, create, deps) {
+ {
+ if (typeof create !== 'function') {
+ error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');
+ }
+ } // TODO: If deps are provided, should we skip comparing the ref itself?
+
+
+ var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;
+ var fiberFlags = Update;
+
+ {
+ fiberFlags |= LayoutStatic;
+ }
+
+ if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {
+ fiberFlags |= MountLayoutDev;
+ }
+
+ return mountEffectImpl(fiberFlags, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);
+ }
+
+ function updateImperativeHandle(ref, create, deps) {
+ {
+ if (typeof create !== 'function') {
+ error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');
+ }
+ } // TODO: If deps are provided, should we skip comparing the ref itself?
+
+
+ var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;
+ return updateEffectImpl(Update, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);
+ }
+
+ function mountDebugValue(value, formatterFn) {// This hook is normally a no-op.
+ // The react-debug-hooks package injects its own implementation
+ // so that e.g. DevTools can display custom hook values.
+ }
+
+ var updateDebugValue = mountDebugValue;
+
+ function mountCallback(callback, deps) {
+ var hook = mountWorkInProgressHook();
+ var nextDeps = deps === undefined ? null : deps;
+ hook.memoizedState = [callback, nextDeps];
+ return callback;
+ }
+
+ function updateCallback(callback, deps) {
+ var hook = updateWorkInProgressHook();
+ var nextDeps = deps === undefined ? null : deps;
+ var prevState = hook.memoizedState;
+
+ if (prevState !== null) {
+ if (nextDeps !== null) {
+ var prevDeps = prevState[1];
+
+ if (areHookInputsEqual(nextDeps, prevDeps)) {
+ return prevState[0];
+ }
+ }
+ }
+
+ hook.memoizedState = [callback, nextDeps];
+ return callback;
+ }
+
+ function mountMemo(nextCreate, deps) {
+ var hook = mountWorkInProgressHook();
+ var nextDeps = deps === undefined ? null : deps;
+ var nextValue = nextCreate();
+ hook.memoizedState = [nextValue, nextDeps];
+ return nextValue;
+ }
+
+ function updateMemo(nextCreate, deps) {
+ var hook = updateWorkInProgressHook();
+ var nextDeps = deps === undefined ? null : deps;
+ var prevState = hook.memoizedState;
+
+ if (prevState !== null) {
+ // Assume these are defined. If they're not, areHookInputsEqual will warn.
+ if (nextDeps !== null) {
+ var prevDeps = prevState[1];
+
+ if (areHookInputsEqual(nextDeps, prevDeps)) {
+ return prevState[0];
+ }
+ }
+ }
+
+ var nextValue = nextCreate();
+ hook.memoizedState = [nextValue, nextDeps];
+ return nextValue;
+ }
+
+ function mountDeferredValue(value) {
+ var hook = mountWorkInProgressHook();
+ hook.memoizedState = value;
+ return value;
+ }
+
+ function updateDeferredValue(value) {
+ var hook = updateWorkInProgressHook();
+ var resolvedCurrentHook = currentHook;
+ var prevValue = resolvedCurrentHook.memoizedState;
+ return updateDeferredValueImpl(hook, prevValue, value);
+ }
+
+ function rerenderDeferredValue(value) {
+ var hook = updateWorkInProgressHook();
+
+ if (currentHook === null) {
+ // This is a rerender during a mount.
+ hook.memoizedState = value;
+ return value;
+ } else {
+ // This is a rerender during an update.
+ var prevValue = currentHook.memoizedState;
+ return updateDeferredValueImpl(hook, prevValue, value);
+ }
+ }
+
+ function updateDeferredValueImpl(hook, prevValue, value) {
+ var shouldDeferValue = !includesOnlyNonUrgentLanes(renderLanes);
+
+ if (shouldDeferValue) {
+ // This is an urgent update. If the value has changed, keep using the
+ // previous value and spawn a deferred render to update it later.
+ if (!objectIs(value, prevValue)) {
+ // Schedule a deferred render
+ var deferredLane = claimNextTransitionLane();
+ currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, deferredLane);
+ markSkippedUpdateLanes(deferredLane); // Set this to true to indicate that the rendered value is inconsistent
+ // from the latest value. The name "baseState" doesn't really match how we
+ // use it because we're reusing a state hook field instead of creating a
+ // new one.
+
+ hook.baseState = true;
+ } // Reuse the previous value
+
+
+ return prevValue;
+ } else {
+ // This is not an urgent update, so we can use the latest value regardless
+ // of what it is. No need to defer it.
+ // However, if we're currently inside a spawned render, then we need to mark
+ // this as an update to prevent the fiber from bailing out.
+ //
+ // `baseState` is true when the current value is different from the rendered
+ // value. The name doesn't really match how we use it because we're reusing
+ // a state hook field instead of creating a new one.
+ if (hook.baseState) {
+ // Flip this back to false.
+ hook.baseState = false;
+ markWorkInProgressReceivedUpdate();
+ }
+
+ hook.memoizedState = value;
+ return value;
+ }
+ }
+
+ function startTransition(setPending, callback, options) {
+ var previousPriority = getCurrentUpdatePriority();
+ setCurrentUpdatePriority(higherEventPriority(previousPriority, ContinuousEventPriority));
+ setPending(true);
+ var prevTransition = ReactCurrentBatchConfig$2.transition;
+ ReactCurrentBatchConfig$2.transition = {};
+ var currentTransition = ReactCurrentBatchConfig$2.transition;
+
+ {
+ ReactCurrentBatchConfig$2.transition._updatedFibers = new Set();
+ }
+
+ try {
+ setPending(false);
+ callback();
+ } finally {
+ setCurrentUpdatePriority(previousPriority);
+ ReactCurrentBatchConfig$2.transition = prevTransition;
+
+ {
+ if (prevTransition === null && currentTransition._updatedFibers) {
+ var updatedFibersCount = currentTransition._updatedFibers.size;
+
+ if (updatedFibersCount > 10) {
+ warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.');
+ }
+
+ currentTransition._updatedFibers.clear();
+ }
+ }
+ }
+ }
+
+ function mountTransition() {
+ var _mountState = mountState(false),
+ isPending = _mountState[0],
+ setPending = _mountState[1]; // The `start` method never changes.
+
+
+ var start = startTransition.bind(null, setPending);
+ var hook = mountWorkInProgressHook();
+ hook.memoizedState = start;
+ return [isPending, start];
+ }
+
+ function updateTransition() {
+ var _updateState = updateState(),
+ isPending = _updateState[0];
+
+ var hook = updateWorkInProgressHook();
+ var start = hook.memoizedState;
+ return [isPending, start];
+ }
+
+ function rerenderTransition() {
+ var _rerenderState = rerenderState(),
+ isPending = _rerenderState[0];
+
+ var hook = updateWorkInProgressHook();
+ var start = hook.memoizedState;
+ return [isPending, start];
+ }
+
+ var isUpdatingOpaqueValueInRenderPhase = false;
+ function getIsUpdatingOpaqueValueInRenderPhaseInDEV() {
+ {
+ return isUpdatingOpaqueValueInRenderPhase;
+ }
+ }
+
+ function mountId() {
+ var hook = mountWorkInProgressHook();
+ var root = getWorkInProgressRoot(); // TODO: In Fizz, id generation is specific to each server config. Maybe we
+ // should do this in Fiber, too? Deferring this decision for now because
+ // there's no other place to store the prefix except for an internal field on
+ // the public createRoot object, which the fiber tree does not currently have
+ // a reference to.
+
+ var identifierPrefix = root.identifierPrefix;
+ var id;
+
+ if (getIsHydrating()) {
+ var treeId = getTreeId(); // Use a captial R prefix for server-generated ids.
+
+ id = ':' + identifierPrefix + 'R' + treeId; // Unless this is the first id at this level, append a number at the end
+ // that represents the position of this useId hook among all the useId
+ // hooks for this fiber.
+
+ var localId = localIdCounter++;
+
+ if (localId > 0) {
+ id += 'H' + localId.toString(32);
+ }
+
+ id += ':';
+ } else {
+ // Use a lowercase r prefix for client-generated ids.
+ var globalClientId = globalClientIdCounter++;
+ id = ':' + identifierPrefix + 'r' + globalClientId.toString(32) + ':';
+ }
+
+ hook.memoizedState = id;
+ return id;
+ }
+
+ function updateId() {
+ var hook = updateWorkInProgressHook();
+ var id = hook.memoizedState;
+ return id;
+ }
+
+ function dispatchReducerAction(fiber, queue, action) {
+ {
+ if (typeof arguments[3] === 'function') {
+ error("State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().');
+ }
+ }
+
+ var lane = requestUpdateLane(fiber);
+ var update = {
+ lane: lane,
+ action: action,
+ hasEagerState: false,
+ eagerState: null,
+ next: null
+ };
+
+ if (isRenderPhaseUpdate(fiber)) {
+ enqueueRenderPhaseUpdate(queue, update);
+ } else {
+ var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);
+
+ if (root !== null) {
+ var eventTime = requestEventTime();
+ scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+ entangleTransitionUpdate(root, queue, lane);
+ }
+ }
+
+ markUpdateInDevTools(fiber, lane);
+ }
+
+ function dispatchSetState(fiber, queue, action) {
+ {
+ if (typeof arguments[3] === 'function') {
+ error("State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().');
+ }
+ }
+
+ var lane = requestUpdateLane(fiber);
+ var update = {
+ lane: lane,
+ action: action,
+ hasEagerState: false,
+ eagerState: null,
+ next: null
+ };
+
+ if (isRenderPhaseUpdate(fiber)) {
+ enqueueRenderPhaseUpdate(queue, update);
+ } else {
+ var alternate = fiber.alternate;
+
+ if (fiber.lanes === NoLanes && (alternate === null || alternate.lanes === NoLanes)) {
+ // The queue is currently empty, which means we can eagerly compute the
+ // next state before entering the render phase. If the new state is the
+ // same as the current state, we may be able to bail out entirely.
+ var lastRenderedReducer = queue.lastRenderedReducer;
+
+ if (lastRenderedReducer !== null) {
+ var prevDispatcher;
+
+ {
+ prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+ }
+
+ try {
+ var currentState = queue.lastRenderedState;
+ var eagerState = lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute
+ // it, on the update object. If the reducer hasn't changed by the
+ // time we enter the render phase, then the eager state can be used
+ // without calling the reducer again.
+
+ update.hasEagerState = true;
+ update.eagerState = eagerState;
+
+ if (objectIs(eagerState, currentState)) {
+ // Fast path. We can bail out without scheduling React to re-render.
+ // It's still possible that we'll need to rebase this update later,
+ // if the component re-renders for a different reason and by that
+ // time the reducer has changed.
+ // TODO: Do we still need to entangle transitions in this case?
+ enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane);
+ return;
+ }
+ } catch (error) {// Suppress the error. It will throw again in the render phase.
+ } finally {
+ {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ }
+ }
+ }
+
+ var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);
+
+ if (root !== null) {
+ var eventTime = requestEventTime();
+ scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+ entangleTransitionUpdate(root, queue, lane);
+ }
+ }
+
+ markUpdateInDevTools(fiber, lane);
+ }
+
+ function isRenderPhaseUpdate(fiber) {
+ var alternate = fiber.alternate;
+ return fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1;
+ }
+
+ function enqueueRenderPhaseUpdate(queue, update) {
+ // This is a render phase update. Stash it in a lazily-created map of
+ // queue -> linked list of updates. After this render pass, we'll restart
+ // and apply the stashed updates on top of the work-in-progress hook.
+ didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
+ var pending = queue.pending;
+
+ if (pending === null) {
+ // This is the first update. Create a circular list.
+ update.next = update;
+ } else {
+ update.next = pending.next;
+ pending.next = update;
+ }
+
+ queue.pending = update;
+ } // TODO: Move to ReactFiberConcurrentUpdates?
+
+
+ function entangleTransitionUpdate(root, queue, lane) {
+ if (isTransitionLane(lane)) {
+ var queueLanes = queue.lanes; // If any entangled lanes are no longer pending on the root, then they
+ // must have finished. We can remove them from the shared queue, which
+ // represents a superset of the actually pending lanes. In some cases we
+ // may entangle more than we need to, but that's OK. In fact it's worse if
+ // we *don't* entangle when we should.
+
+ queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.
+
+ var newQueueLanes = mergeLanes(queueLanes, lane);
+ queue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if
+ // the lane finished since the last time we entangled it. So we need to
+ // entangle it again, just to be sure.
+
+ markRootEntangled(root, newQueueLanes);
+ }
+ }
+
+ function markUpdateInDevTools(fiber, lane, action) {
+
+ {
+ markStateUpdateScheduled(fiber, lane);
+ }
+ }
+
+ var ContextOnlyDispatcher = {
+ readContext: readContext,
+ useCallback: throwInvalidHookError,
+ useContext: throwInvalidHookError,
+ useEffect: throwInvalidHookError,
+ useImperativeHandle: throwInvalidHookError,
+ useInsertionEffect: throwInvalidHookError,
+ useLayoutEffect: throwInvalidHookError,
+ useMemo: throwInvalidHookError,
+ useReducer: throwInvalidHookError,
+ useRef: throwInvalidHookError,
+ useState: throwInvalidHookError,
+ useDebugValue: throwInvalidHookError,
+ useDeferredValue: throwInvalidHookError,
+ useTransition: throwInvalidHookError,
+ useMutableSource: throwInvalidHookError,
+ useSyncExternalStore: throwInvalidHookError,
+ useId: throwInvalidHookError,
+ unstable_isNewReconciler: enableNewReconciler
+ };
+
+ var HooksDispatcherOnMountInDEV = null;
+ var HooksDispatcherOnMountWithHookTypesInDEV = null;
+ var HooksDispatcherOnUpdateInDEV = null;
+ var HooksDispatcherOnRerenderInDEV = null;
+ var InvalidNestedHooksDispatcherOnMountInDEV = null;
+ var InvalidNestedHooksDispatcherOnUpdateInDEV = null;
+ var InvalidNestedHooksDispatcherOnRerenderInDEV = null;
+
+ {
+ var warnInvalidContextAccess = function () {
+ error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');
+ };
+
+ var warnInvalidHookAccess = function () {
+ error('Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. ' + 'You can only call Hooks at the top level of your React function. ' + 'For more information, see ' + 'https://reactjs.org/link/rules-of-hooks');
+ };
+
+ HooksDispatcherOnMountInDEV = {
+ readContext: function (context) {
+ return readContext(context);
+ },
+ useCallback: function (callback, deps) {
+ currentHookNameInDev = 'useCallback';
+ mountHookTypesDev();
+ checkDepsAreArrayDev(deps);
+ return mountCallback(callback, deps);
+ },
+ useContext: function (context) {
+ currentHookNameInDev = 'useContext';
+ mountHookTypesDev();
+ return readContext(context);
+ },
+ useEffect: function (create, deps) {
+ currentHookNameInDev = 'useEffect';
+ mountHookTypesDev();
+ checkDepsAreArrayDev(deps);
+ return mountEffect(create, deps);
+ },
+ useImperativeHandle: function (ref, create, deps) {
+ currentHookNameInDev = 'useImperativeHandle';
+ mountHookTypesDev();
+ checkDepsAreArrayDev(deps);
+ return mountImperativeHandle(ref, create, deps);
+ },
+ useInsertionEffect: function (create, deps) {
+ currentHookNameInDev = 'useInsertionEffect';
+ mountHookTypesDev();
+ checkDepsAreArrayDev(deps);
+ return mountInsertionEffect(create, deps);
+ },
+ useLayoutEffect: function (create, deps) {
+ currentHookNameInDev = 'useLayoutEffect';
+ mountHookTypesDev();
+ checkDepsAreArrayDev(deps);
+ return mountLayoutEffect(create, deps);
+ },
+ useMemo: function (create, deps) {
+ currentHookNameInDev = 'useMemo';
+ mountHookTypesDev();
+ checkDepsAreArrayDev(deps);
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountMemo(create, deps);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useReducer: function (reducer, initialArg, init) {
+ currentHookNameInDev = 'useReducer';
+ mountHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountReducer(reducer, initialArg, init);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useRef: function (initialValue) {
+ currentHookNameInDev = 'useRef';
+ mountHookTypesDev();
+ return mountRef(initialValue);
+ },
+ useState: function (initialState) {
+ currentHookNameInDev = 'useState';
+ mountHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountState(initialState);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useDebugValue: function (value, formatterFn) {
+ currentHookNameInDev = 'useDebugValue';
+ mountHookTypesDev();
+ return mountDebugValue();
+ },
+ useDeferredValue: function (value) {
+ currentHookNameInDev = 'useDeferredValue';
+ mountHookTypesDev();
+ return mountDeferredValue(value);
+ },
+ useTransition: function () {
+ currentHookNameInDev = 'useTransition';
+ mountHookTypesDev();
+ return mountTransition();
+ },
+ useMutableSource: function (source, getSnapshot, subscribe) {
+ currentHookNameInDev = 'useMutableSource';
+ mountHookTypesDev();
+ return mountMutableSource();
+ },
+ useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+ currentHookNameInDev = 'useSyncExternalStore';
+ mountHookTypesDev();
+ return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
+ },
+ useId: function () {
+ currentHookNameInDev = 'useId';
+ mountHookTypesDev();
+ return mountId();
+ },
+ unstable_isNewReconciler: enableNewReconciler
+ };
+
+ HooksDispatcherOnMountWithHookTypesInDEV = {
+ readContext: function (context) {
+ return readContext(context);
+ },
+ useCallback: function (callback, deps) {
+ currentHookNameInDev = 'useCallback';
+ updateHookTypesDev();
+ return mountCallback(callback, deps);
+ },
+ useContext: function (context) {
+ currentHookNameInDev = 'useContext';
+ updateHookTypesDev();
+ return readContext(context);
+ },
+ useEffect: function (create, deps) {
+ currentHookNameInDev = 'useEffect';
+ updateHookTypesDev();
+ return mountEffect(create, deps);
+ },
+ useImperativeHandle: function (ref, create, deps) {
+ currentHookNameInDev = 'useImperativeHandle';
+ updateHookTypesDev();
+ return mountImperativeHandle(ref, create, deps);
+ },
+ useInsertionEffect: function (create, deps) {
+ currentHookNameInDev = 'useInsertionEffect';
+ updateHookTypesDev();
+ return mountInsertionEffect(create, deps);
+ },
+ useLayoutEffect: function (create, deps) {
+ currentHookNameInDev = 'useLayoutEffect';
+ updateHookTypesDev();
+ return mountLayoutEffect(create, deps);
+ },
+ useMemo: function (create, deps) {
+ currentHookNameInDev = 'useMemo';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountMemo(create, deps);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useReducer: function (reducer, initialArg, init) {
+ currentHookNameInDev = 'useReducer';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountReducer(reducer, initialArg, init);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useRef: function (initialValue) {
+ currentHookNameInDev = 'useRef';
+ updateHookTypesDev();
+ return mountRef(initialValue);
+ },
+ useState: function (initialState) {
+ currentHookNameInDev = 'useState';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountState(initialState);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useDebugValue: function (value, formatterFn) {
+ currentHookNameInDev = 'useDebugValue';
+ updateHookTypesDev();
+ return mountDebugValue();
+ },
+ useDeferredValue: function (value) {
+ currentHookNameInDev = 'useDeferredValue';
+ updateHookTypesDev();
+ return mountDeferredValue(value);
+ },
+ useTransition: function () {
+ currentHookNameInDev = 'useTransition';
+ updateHookTypesDev();
+ return mountTransition();
+ },
+ useMutableSource: function (source, getSnapshot, subscribe) {
+ currentHookNameInDev = 'useMutableSource';
+ updateHookTypesDev();
+ return mountMutableSource();
+ },
+ useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+ currentHookNameInDev = 'useSyncExternalStore';
+ updateHookTypesDev();
+ return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
+ },
+ useId: function () {
+ currentHookNameInDev = 'useId';
+ updateHookTypesDev();
+ return mountId();
+ },
+ unstable_isNewReconciler: enableNewReconciler
+ };
+
+ HooksDispatcherOnUpdateInDEV = {
+ readContext: function (context) {
+ return readContext(context);
+ },
+ useCallback: function (callback, deps) {
+ currentHookNameInDev = 'useCallback';
+ updateHookTypesDev();
+ return updateCallback(callback, deps);
+ },
+ useContext: function (context) {
+ currentHookNameInDev = 'useContext';
+ updateHookTypesDev();
+ return readContext(context);
+ },
+ useEffect: function (create, deps) {
+ currentHookNameInDev = 'useEffect';
+ updateHookTypesDev();
+ return updateEffect(create, deps);
+ },
+ useImperativeHandle: function (ref, create, deps) {
+ currentHookNameInDev = 'useImperativeHandle';
+ updateHookTypesDev();
+ return updateImperativeHandle(ref, create, deps);
+ },
+ useInsertionEffect: function (create, deps) {
+ currentHookNameInDev = 'useInsertionEffect';
+ updateHookTypesDev();
+ return updateInsertionEffect(create, deps);
+ },
+ useLayoutEffect: function (create, deps) {
+ currentHookNameInDev = 'useLayoutEffect';
+ updateHookTypesDev();
+ return updateLayoutEffect(create, deps);
+ },
+ useMemo: function (create, deps) {
+ currentHookNameInDev = 'useMemo';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return updateMemo(create, deps);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useReducer: function (reducer, initialArg, init) {
+ currentHookNameInDev = 'useReducer';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return updateReducer(reducer, initialArg, init);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useRef: function (initialValue) {
+ currentHookNameInDev = 'useRef';
+ updateHookTypesDev();
+ return updateRef();
+ },
+ useState: function (initialState) {
+ currentHookNameInDev = 'useState';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return updateState(initialState);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useDebugValue: function (value, formatterFn) {
+ currentHookNameInDev = 'useDebugValue';
+ updateHookTypesDev();
+ return updateDebugValue();
+ },
+ useDeferredValue: function (value) {
+ currentHookNameInDev = 'useDeferredValue';
+ updateHookTypesDev();
+ return updateDeferredValue(value);
+ },
+ useTransition: function () {
+ currentHookNameInDev = 'useTransition';
+ updateHookTypesDev();
+ return updateTransition();
+ },
+ useMutableSource: function (source, getSnapshot, subscribe) {
+ currentHookNameInDev = 'useMutableSource';
+ updateHookTypesDev();
+ return updateMutableSource();
+ },
+ useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+ currentHookNameInDev = 'useSyncExternalStore';
+ updateHookTypesDev();
+ return updateSyncExternalStore(subscribe, getSnapshot);
+ },
+ useId: function () {
+ currentHookNameInDev = 'useId';
+ updateHookTypesDev();
+ return updateId();
+ },
+ unstable_isNewReconciler: enableNewReconciler
+ };
+
+ HooksDispatcherOnRerenderInDEV = {
+ readContext: function (context) {
+ return readContext(context);
+ },
+ useCallback: function (callback, deps) {
+ currentHookNameInDev = 'useCallback';
+ updateHookTypesDev();
+ return updateCallback(callback, deps);
+ },
+ useContext: function (context) {
+ currentHookNameInDev = 'useContext';
+ updateHookTypesDev();
+ return readContext(context);
+ },
+ useEffect: function (create, deps) {
+ currentHookNameInDev = 'useEffect';
+ updateHookTypesDev();
+ return updateEffect(create, deps);
+ },
+ useImperativeHandle: function (ref, create, deps) {
+ currentHookNameInDev = 'useImperativeHandle';
+ updateHookTypesDev();
+ return updateImperativeHandle(ref, create, deps);
+ },
+ useInsertionEffect: function (create, deps) {
+ currentHookNameInDev = 'useInsertionEffect';
+ updateHookTypesDev();
+ return updateInsertionEffect(create, deps);
+ },
+ useLayoutEffect: function (create, deps) {
+ currentHookNameInDev = 'useLayoutEffect';
+ updateHookTypesDev();
+ return updateLayoutEffect(create, deps);
+ },
+ useMemo: function (create, deps) {
+ currentHookNameInDev = 'useMemo';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
+
+ try {
+ return updateMemo(create, deps);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useReducer: function (reducer, initialArg, init) {
+ currentHookNameInDev = 'useReducer';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
+
+ try {
+ return rerenderReducer(reducer, initialArg, init);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useRef: function (initialValue) {
+ currentHookNameInDev = 'useRef';
+ updateHookTypesDev();
+ return updateRef();
+ },
+ useState: function (initialState) {
+ currentHookNameInDev = 'useState';
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
+
+ try {
+ return rerenderState(initialState);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useDebugValue: function (value, formatterFn) {
+ currentHookNameInDev = 'useDebugValue';
+ updateHookTypesDev();
+ return updateDebugValue();
+ },
+ useDeferredValue: function (value) {
+ currentHookNameInDev = 'useDeferredValue';
+ updateHookTypesDev();
+ return rerenderDeferredValue(value);
+ },
+ useTransition: function () {
+ currentHookNameInDev = 'useTransition';
+ updateHookTypesDev();
+ return rerenderTransition();
+ },
+ useMutableSource: function (source, getSnapshot, subscribe) {
+ currentHookNameInDev = 'useMutableSource';
+ updateHookTypesDev();
+ return updateMutableSource();
+ },
+ useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+ currentHookNameInDev = 'useSyncExternalStore';
+ updateHookTypesDev();
+ return updateSyncExternalStore(subscribe, getSnapshot);
+ },
+ useId: function () {
+ currentHookNameInDev = 'useId';
+ updateHookTypesDev();
+ return updateId();
+ },
+ unstable_isNewReconciler: enableNewReconciler
+ };
+
+ InvalidNestedHooksDispatcherOnMountInDEV = {
+ readContext: function (context) {
+ warnInvalidContextAccess();
+ return readContext(context);
+ },
+ useCallback: function (callback, deps) {
+ currentHookNameInDev = 'useCallback';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountCallback(callback, deps);
+ },
+ useContext: function (context) {
+ currentHookNameInDev = 'useContext';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return readContext(context);
+ },
+ useEffect: function (create, deps) {
+ currentHookNameInDev = 'useEffect';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountEffect(create, deps);
+ },
+ useImperativeHandle: function (ref, create, deps) {
+ currentHookNameInDev = 'useImperativeHandle';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountImperativeHandle(ref, create, deps);
+ },
+ useInsertionEffect: function (create, deps) {
+ currentHookNameInDev = 'useInsertionEffect';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountInsertionEffect(create, deps);
+ },
+ useLayoutEffect: function (create, deps) {
+ currentHookNameInDev = 'useLayoutEffect';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountLayoutEffect(create, deps);
+ },
+ useMemo: function (create, deps) {
+ currentHookNameInDev = 'useMemo';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountMemo(create, deps);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useReducer: function (reducer, initialArg, init) {
+ currentHookNameInDev = 'useReducer';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountReducer(reducer, initialArg, init);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useRef: function (initialValue) {
+ currentHookNameInDev = 'useRef';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountRef(initialValue);
+ },
+ useState: function (initialState) {
+ currentHookNameInDev = 'useState';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+ try {
+ return mountState(initialState);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useDebugValue: function (value, formatterFn) {
+ currentHookNameInDev = 'useDebugValue';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountDebugValue();
+ },
+ useDeferredValue: function (value) {
+ currentHookNameInDev = 'useDeferredValue';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountDeferredValue(value);
+ },
+ useTransition: function () {
+ currentHookNameInDev = 'useTransition';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountTransition();
+ },
+ useMutableSource: function (source, getSnapshot, subscribe) {
+ currentHookNameInDev = 'useMutableSource';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountMutableSource();
+ },
+ useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+ currentHookNameInDev = 'useSyncExternalStore';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
+ },
+ useId: function () {
+ currentHookNameInDev = 'useId';
+ warnInvalidHookAccess();
+ mountHookTypesDev();
+ return mountId();
+ },
+ unstable_isNewReconciler: enableNewReconciler
+ };
+
+ InvalidNestedHooksDispatcherOnUpdateInDEV = {
+ readContext: function (context) {
+ warnInvalidContextAccess();
+ return readContext(context);
+ },
+ useCallback: function (callback, deps) {
+ currentHookNameInDev = 'useCallback';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateCallback(callback, deps);
+ },
+ useContext: function (context) {
+ currentHookNameInDev = 'useContext';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return readContext(context);
+ },
+ useEffect: function (create, deps) {
+ currentHookNameInDev = 'useEffect';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateEffect(create, deps);
+ },
+ useImperativeHandle: function (ref, create, deps) {
+ currentHookNameInDev = 'useImperativeHandle';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateImperativeHandle(ref, create, deps);
+ },
+ useInsertionEffect: function (create, deps) {
+ currentHookNameInDev = 'useInsertionEffect';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateInsertionEffect(create, deps);
+ },
+ useLayoutEffect: function (create, deps) {
+ currentHookNameInDev = 'useLayoutEffect';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateLayoutEffect(create, deps);
+ },
+ useMemo: function (create, deps) {
+ currentHookNameInDev = 'useMemo';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return updateMemo(create, deps);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useReducer: function (reducer, initialArg, init) {
+ currentHookNameInDev = 'useReducer';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return updateReducer(reducer, initialArg, init);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useRef: function (initialValue) {
+ currentHookNameInDev = 'useRef';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateRef();
+ },
+ useState: function (initialState) {
+ currentHookNameInDev = 'useState';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return updateState(initialState);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useDebugValue: function (value, formatterFn) {
+ currentHookNameInDev = 'useDebugValue';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateDebugValue();
+ },
+ useDeferredValue: function (value) {
+ currentHookNameInDev = 'useDeferredValue';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateDeferredValue(value);
+ },
+ useTransition: function () {
+ currentHookNameInDev = 'useTransition';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateTransition();
+ },
+ useMutableSource: function (source, getSnapshot, subscribe) {
+ currentHookNameInDev = 'useMutableSource';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateMutableSource();
+ },
+ useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+ currentHookNameInDev = 'useSyncExternalStore';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateSyncExternalStore(subscribe, getSnapshot);
+ },
+ useId: function () {
+ currentHookNameInDev = 'useId';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateId();
+ },
+ unstable_isNewReconciler: enableNewReconciler
+ };
+
+ InvalidNestedHooksDispatcherOnRerenderInDEV = {
+ readContext: function (context) {
+ warnInvalidContextAccess();
+ return readContext(context);
+ },
+ useCallback: function (callback, deps) {
+ currentHookNameInDev = 'useCallback';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateCallback(callback, deps);
+ },
+ useContext: function (context) {
+ currentHookNameInDev = 'useContext';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return readContext(context);
+ },
+ useEffect: function (create, deps) {
+ currentHookNameInDev = 'useEffect';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateEffect(create, deps);
+ },
+ useImperativeHandle: function (ref, create, deps) {
+ currentHookNameInDev = 'useImperativeHandle';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateImperativeHandle(ref, create, deps);
+ },
+ useInsertionEffect: function (create, deps) {
+ currentHookNameInDev = 'useInsertionEffect';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateInsertionEffect(create, deps);
+ },
+ useLayoutEffect: function (create, deps) {
+ currentHookNameInDev = 'useLayoutEffect';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateLayoutEffect(create, deps);
+ },
+ useMemo: function (create, deps) {
+ currentHookNameInDev = 'useMemo';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return updateMemo(create, deps);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useReducer: function (reducer, initialArg, init) {
+ currentHookNameInDev = 'useReducer';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return rerenderReducer(reducer, initialArg, init);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useRef: function (initialValue) {
+ currentHookNameInDev = 'useRef';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateRef();
+ },
+ useState: function (initialState) {
+ currentHookNameInDev = 'useState';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ var prevDispatcher = ReactCurrentDispatcher$1.current;
+ ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+ try {
+ return rerenderState(initialState);
+ } finally {
+ ReactCurrentDispatcher$1.current = prevDispatcher;
+ }
+ },
+ useDebugValue: function (value, formatterFn) {
+ currentHookNameInDev = 'useDebugValue';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateDebugValue();
+ },
+ useDeferredValue: function (value) {
+ currentHookNameInDev = 'useDeferredValue';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return rerenderDeferredValue(value);
+ },
+ useTransition: function () {
+ currentHookNameInDev = 'useTransition';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return rerenderTransition();
+ },
+ useMutableSource: function (source, getSnapshot, subscribe) {
+ currentHookNameInDev = 'useMutableSource';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateMutableSource();
+ },
+ useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+ currentHookNameInDev = 'useSyncExternalStore';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateSyncExternalStore(subscribe, getSnapshot);
+ },
+ useId: function () {
+ currentHookNameInDev = 'useId';
+ warnInvalidHookAccess();
+ updateHookTypesDev();
+ return updateId();
+ },
+ unstable_isNewReconciler: enableNewReconciler
+ };
+ }
+
+ var now$1 = unstable_now;
+ var commitTime = 0;
+ var layoutEffectStartTime = -1;
+ var profilerStartTime = -1;
+ var passiveEffectStartTime = -1;
+ /**
+ * Tracks whether the current update was a nested/cascading update (scheduled from a layout effect).
+ *
+ * The overall sequence is:
+ * 1. render
+ * 2. commit (and call `onRender`, `onCommit`)
+ * 3. check for nested updates
+ * 4. flush passive effects (and call `onPostCommit`)
+ *
+ * Nested updates are identified in step 3 above,
+ * but step 4 still applies to the work that was just committed.
+ * We use two flags to track nested updates then:
+ * one tracks whether the upcoming update is a nested update,
+ * and the other tracks whether the current update was a nested update.
+ * The first value gets synced to the second at the start of the render phase.
+ */
+
+ var currentUpdateIsNested = false;
+ var nestedUpdateScheduled = false;
+
+ function isCurrentUpdateNested() {
+ return currentUpdateIsNested;
+ }
+
+ function markNestedUpdateScheduled() {
+ {
+ nestedUpdateScheduled = true;
+ }
+ }
+
+ function resetNestedUpdateFlag() {
+ {
+ currentUpdateIsNested = false;
+ nestedUpdateScheduled = false;
+ }
+ }
+
+ function syncNestedUpdateFlag() {
+ {
+ currentUpdateIsNested = nestedUpdateScheduled;
+ nestedUpdateScheduled = false;
+ }
+ }
+
+ function getCommitTime() {
+ return commitTime;
+ }
+
+ function recordCommitTime() {
+
+ commitTime = now$1();
+ }
+
+ function startProfilerTimer(fiber) {
+
+ profilerStartTime = now$1();
+
+ if (fiber.actualStartTime < 0) {
+ fiber.actualStartTime = now$1();
+ }
+ }
+
+ function stopProfilerTimerIfRunning(fiber) {
+
+ profilerStartTime = -1;
+ }
+
+ function stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) {
+
+ if (profilerStartTime >= 0) {
+ var elapsedTime = now$1() - profilerStartTime;
+ fiber.actualDuration += elapsedTime;
+
+ if (overrideBaseTime) {
+ fiber.selfBaseDuration = elapsedTime;
+ }
+
+ profilerStartTime = -1;
+ }
+ }
+
+ function recordLayoutEffectDuration(fiber) {
+
+ if (layoutEffectStartTime >= 0) {
+ var elapsedTime = now$1() - layoutEffectStartTime;
+ layoutEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor
+ // Or the root (for the DevTools Profiler to read)
+
+ var parentFiber = fiber.return;
+
+ while (parentFiber !== null) {
+ switch (parentFiber.tag) {
+ case HostRoot:
+ var root = parentFiber.stateNode;
+ root.effectDuration += elapsedTime;
+ return;
+
+ case Profiler:
+ var parentStateNode = parentFiber.stateNode;
+ parentStateNode.effectDuration += elapsedTime;
+ return;
+ }
+
+ parentFiber = parentFiber.return;
+ }
+ }
+ }
+
+ function recordPassiveEffectDuration(fiber) {
+
+ if (passiveEffectStartTime >= 0) {
+ var elapsedTime = now$1() - passiveEffectStartTime;
+ passiveEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor
+ // Or the root (for the DevTools Profiler to read)
+
+ var parentFiber = fiber.return;
+
+ while (parentFiber !== null) {
+ switch (parentFiber.tag) {
+ case HostRoot:
+ var root = parentFiber.stateNode;
+
+ if (root !== null) {
+ root.passiveEffectDuration += elapsedTime;
+ }
+
+ return;
+
+ case Profiler:
+ var parentStateNode = parentFiber.stateNode;
+
+ if (parentStateNode !== null) {
+ // Detached fibers have their state node cleared out.
+ // In this case, the return pointer is also cleared out,
+ // so we won't be able to report the time spent in this Profiler's subtree.
+ parentStateNode.passiveEffectDuration += elapsedTime;
+ }
+
+ return;
+ }
+
+ parentFiber = parentFiber.return;
+ }
+ }
+ }
+
+ function startLayoutEffectTimer() {
+
+ layoutEffectStartTime = now$1();
+ }
+
+ function startPassiveEffectTimer() {
+
+ passiveEffectStartTime = now$1();
+ }
+
+ function transferActualDuration(fiber) {
+ // Transfer time spent rendering these children so we don't lose it
+ // after we rerender. This is used as a helper in special cases
+ // where we should count the work of multiple passes.
+ var child = fiber.child;
+
+ while (child) {
+ fiber.actualDuration += child.actualDuration;
+ child = child.sibling;
+ }
+ }
+
+ function resolveDefaultProps(Component, baseProps) {
+ if (Component && Component.defaultProps) {
+ // Resolve default props. Taken from ReactElement
+ var props = assign({}, baseProps);
+ var defaultProps = Component.defaultProps;
+
+ for (var propName in defaultProps) {
+ if (props[propName] === undefined) {
+ props[propName] = defaultProps[propName];
+ }
+ }
+
+ return props;
+ }
+
+ return baseProps;
+ }
+
+ var fakeInternalInstance = {};
+ var didWarnAboutStateAssignmentForComponent;
+ var didWarnAboutUninitializedState;
+ var didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate;
+ var didWarnAboutLegacyLifecyclesAndDerivedState;
+ var didWarnAboutUndefinedDerivedState;
+ var warnOnUndefinedDerivedState;
+ var warnOnInvalidCallback;
+ var didWarnAboutDirectlyAssigningPropsToState;
+ var didWarnAboutContextTypeAndContextTypes;
+ var didWarnAboutInvalidateContextType;
+ var didWarnAboutLegacyContext$1;
+
+ {
+ didWarnAboutStateAssignmentForComponent = new Set();
+ didWarnAboutUninitializedState = new Set();
+ didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set();
+ didWarnAboutLegacyLifecyclesAndDerivedState = new Set();
+ didWarnAboutDirectlyAssigningPropsToState = new Set();
+ didWarnAboutUndefinedDerivedState = new Set();
+ didWarnAboutContextTypeAndContextTypes = new Set();
+ didWarnAboutInvalidateContextType = new Set();
+ didWarnAboutLegacyContext$1 = new Set();
+ var didWarnOnInvalidCallback = new Set();
+
+ warnOnInvalidCallback = function (callback, callerName) {
+ if (callback === null || typeof callback === 'function') {
+ return;
+ }
+
+ var key = callerName + '_' + callback;
+
+ if (!didWarnOnInvalidCallback.has(key)) {
+ didWarnOnInvalidCallback.add(key);
+
+ error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);
+ }
+ };
+
+ warnOnUndefinedDerivedState = function (type, partialState) {
+ if (partialState === undefined) {
+ var componentName = getComponentNameFromType(type) || 'Component';
+
+ if (!didWarnAboutUndefinedDerivedState.has(componentName)) {
+ didWarnAboutUndefinedDerivedState.add(componentName);
+
+ error('%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. ' + 'You have returned undefined.', componentName);
+ }
+ }
+ }; // This is so gross but it's at least non-critical and can be removed if
+ // it causes problems. This is meant to give a nicer error message for
+ // ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component,
+ // ...)) which otherwise throws a "_processChildContext is not a function"
+ // exception.
+
+
+ Object.defineProperty(fakeInternalInstance, '_processChildContext', {
+ enumerable: false,
+ value: function () {
+ throw new Error('_processChildContext is not available in React 16+. This likely ' + 'means you have multiple copies of React and are attempting to nest ' + 'a React 15 tree inside a React 16 tree using ' + "unstable_renderSubtreeIntoContainer, which isn't supported. Try " + 'to make sure you have only one copy of React (and ideally, switch ' + 'to ReactDOM.createPortal).');
+ }
+ });
+ Object.freeze(fakeInternalInstance);
+ }
+
+ function applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) {
+ var prevState = workInProgress.memoizedState;
+ var partialState = getDerivedStateFromProps(nextProps, prevState);
+
+ {
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ // Invoke the function an extra time to help detect side-effects.
+ partialState = getDerivedStateFromProps(nextProps, prevState);
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+
+ warnOnUndefinedDerivedState(ctor, partialState);
+ } // Merge the partial state and the previous state.
+
+
+ var memoizedState = partialState === null || partialState === undefined ? prevState : assign({}, prevState, partialState);
+ workInProgress.memoizedState = memoizedState; // Once the update queue is empty, persist the derived state onto the
+ // base state.
+
+ if (workInProgress.lanes === NoLanes) {
+ // Queue is always non-null for classes
+ var updateQueue = workInProgress.updateQueue;
+ updateQueue.baseState = memoizedState;
+ }
+ }
+
+ var classComponentUpdater = {
+ isMounted: isMounted,
+ enqueueSetState: function (inst, payload, callback) {
+ var fiber = get(inst);
+ var eventTime = requestEventTime();
+ var lane = requestUpdateLane(fiber);
+ var update = createUpdate(eventTime, lane);
+ update.payload = payload;
+
+ if (callback !== undefined && callback !== null) {
+ {
+ warnOnInvalidCallback(callback, 'setState');
+ }
+
+ update.callback = callback;
+ }
+
+ var root = enqueueUpdate(fiber, update, lane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+ entangleTransitions(root, fiber, lane);
+ }
+
+ {
+ markStateUpdateScheduled(fiber, lane);
+ }
+ },
+ enqueueReplaceState: function (inst, payload, callback) {
+ var fiber = get(inst);
+ var eventTime = requestEventTime();
+ var lane = requestUpdateLane(fiber);
+ var update = createUpdate(eventTime, lane);
+ update.tag = ReplaceState;
+ update.payload = payload;
+
+ if (callback !== undefined && callback !== null) {
+ {
+ warnOnInvalidCallback(callback, 'replaceState');
+ }
+
+ update.callback = callback;
+ }
+
+ var root = enqueueUpdate(fiber, update, lane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+ entangleTransitions(root, fiber, lane);
+ }
+
+ {
+ markStateUpdateScheduled(fiber, lane);
+ }
+ },
+ enqueueForceUpdate: function (inst, callback) {
+ var fiber = get(inst);
+ var eventTime = requestEventTime();
+ var lane = requestUpdateLane(fiber);
+ var update = createUpdate(eventTime, lane);
+ update.tag = ForceUpdate;
+
+ if (callback !== undefined && callback !== null) {
+ {
+ warnOnInvalidCallback(callback, 'forceUpdate');
+ }
+
+ update.callback = callback;
+ }
+
+ var root = enqueueUpdate(fiber, update, lane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+ entangleTransitions(root, fiber, lane);
+ }
+
+ {
+ markForceUpdateScheduled(fiber, lane);
+ }
+ }
+ };
+
+ function checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) {
+ var instance = workInProgress.stateNode;
+
+ if (typeof instance.shouldComponentUpdate === 'function') {
+ var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);
+
+ {
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ // Invoke the function an extra time to help detect side-effects.
+ shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+
+ if (shouldUpdate === undefined) {
+ error('%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentNameFromType(ctor) || 'Component');
+ }
+ }
+
+ return shouldUpdate;
+ }
+
+ if (ctor.prototype && ctor.prototype.isPureReactComponent) {
+ return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState);
+ }
+
+ return true;
+ }
+
+ function checkClassInstance(workInProgress, ctor, newProps) {
+ var instance = workInProgress.stateNode;
+
+ {
+ var name = getComponentNameFromType(ctor) || 'Component';
+ var renderPresent = instance.render;
+
+ if (!renderPresent) {
+ if (ctor.prototype && typeof ctor.prototype.render === 'function') {
+ error('%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name);
+ } else {
+ error('%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name);
+ }
+ }
+
+ if (instance.getInitialState && !instance.getInitialState.isReactClassApproved && !instance.state) {
+ error('getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name);
+ }
+
+ if (instance.getDefaultProps && !instance.getDefaultProps.isReactClassApproved) {
+ error('getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name);
+ }
+
+ if (instance.propTypes) {
+ error('propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name);
+ }
+
+ if (instance.contextType) {
+ error('contextType was defined as an instance property on %s. Use a static ' + 'property to define contextType instead.', name);
+ }
+
+ {
+ if (ctor.childContextTypes && !didWarnAboutLegacyContext$1.has(ctor) && // Strict Mode has its own warning for legacy context, so we can skip
+ // this one.
+ (workInProgress.mode & StrictLegacyMode) === NoMode) {
+ didWarnAboutLegacyContext$1.add(ctor);
+
+ error('%s uses the legacy childContextTypes API which is no longer ' + 'supported and will be removed in the next major release. Use ' + 'React.createContext() instead\n\n.' + 'Learn more about this warning here: https://reactjs.org/link/legacy-context', name);
+ }
+
+ if (ctor.contextTypes && !didWarnAboutLegacyContext$1.has(ctor) && // Strict Mode has its own warning for legacy context, so we can skip
+ // this one.
+ (workInProgress.mode & StrictLegacyMode) === NoMode) {
+ didWarnAboutLegacyContext$1.add(ctor);
+
+ error('%s uses the legacy contextTypes API which is no longer supported ' + 'and will be removed in the next major release. Use ' + 'React.createContext() with static contextType instead.\n\n' + 'Learn more about this warning here: https://reactjs.org/link/legacy-context', name);
+ }
+
+ if (instance.contextTypes) {
+ error('contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name);
+ }
+
+ if (ctor.contextType && ctor.contextTypes && !didWarnAboutContextTypeAndContextTypes.has(ctor)) {
+ didWarnAboutContextTypeAndContextTypes.add(ctor);
+
+ error('%s declares both contextTypes and contextType static properties. ' + 'The legacy contextTypes property will be ignored.', name);
+ }
+ }
+
+ if (typeof instance.componentShouldUpdate === 'function') {
+ error('%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name);
+ }
+
+ if (ctor.prototype && ctor.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') {
+ error('%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentNameFromType(ctor) || 'A pure component');
+ }
+
+ if (typeof instance.componentDidUnmount === 'function') {
+ error('%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name);
+ }
+
+ if (typeof instance.componentDidReceiveProps === 'function') {
+ error('%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name);
+ }
+
+ if (typeof instance.componentWillRecieveProps === 'function') {
+ error('%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name);
+ }
+
+ if (typeof instance.UNSAFE_componentWillRecieveProps === 'function') {
+ error('%s has a method called ' + 'UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?', name);
+ }
+
+ var hasMutatedProps = instance.props !== newProps;
+
+ if (instance.props !== undefined && hasMutatedProps) {
+ error('%s(...): When calling super() in `%s`, make sure to pass ' + "up the same props that your component's constructor was passed.", name, name);
+ }
+
+ if (instance.defaultProps) {
+ error('Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name);
+ }
+
+ if (typeof instance.getSnapshotBeforeUpdate === 'function' && typeof instance.componentDidUpdate !== 'function' && !didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)) {
+ didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor);
+
+ error('%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). ' + 'This component defines getSnapshotBeforeUpdate() only.', getComponentNameFromType(ctor));
+ }
+
+ if (typeof instance.getDerivedStateFromProps === 'function') {
+ error('%s: getDerivedStateFromProps() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);
+ }
+
+ if (typeof instance.getDerivedStateFromError === 'function') {
+ error('%s: getDerivedStateFromError() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);
+ }
+
+ if (typeof ctor.getSnapshotBeforeUpdate === 'function') {
+ error('%s: getSnapshotBeforeUpdate() is defined as a static method ' + 'and will be ignored. Instead, declare it as an instance method.', name);
+ }
+
+ var _state = instance.state;
+
+ if (_state && (typeof _state !== 'object' || isArray(_state))) {
+ error('%s.state: must be set to an object or null', name);
+ }
+
+ if (typeof instance.getChildContext === 'function' && typeof ctor.childContextTypes !== 'object') {
+ error('%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', name);
+ }
+ }
+ }
+
+ function adoptClassInstance(workInProgress, instance) {
+ instance.updater = classComponentUpdater;
+ workInProgress.stateNode = instance; // The instance needs access to the fiber so that it can schedule updates
+
+ set(instance, workInProgress);
+
+ {
+ instance._reactInternalInstance = fakeInternalInstance;
+ }
+ }
+
+ function constructClassInstance(workInProgress, ctor, props) {
+ var isLegacyContextConsumer = false;
+ var unmaskedContext = emptyContextObject;
+ var context = emptyContextObject;
+ var contextType = ctor.contextType;
+
+ {
+ if ('contextType' in ctor) {
+ var isValid = // Allow null for conditional declaration
+ contextType === null || contextType !== undefined && contextType.$$typeof === REACT_CONTEXT_TYPE && contextType._context === undefined; // Not a <Context.Consumer>
+
+ if (!isValid && !didWarnAboutInvalidateContextType.has(ctor)) {
+ didWarnAboutInvalidateContextType.add(ctor);
+ var addendum = '';
+
+ if (contextType === undefined) {
+ addendum = ' However, it is set to undefined. ' + 'This can be caused by a typo or by mixing up named and default imports. ' + 'This can also happen due to a circular dependency, so ' + 'try moving the createContext() call to a separate file.';
+ } else if (typeof contextType !== 'object') {
+ addendum = ' However, it is set to a ' + typeof contextType + '.';
+ } else if (contextType.$$typeof === REACT_PROVIDER_TYPE) {
+ addendum = ' Did you accidentally pass the Context.Provider instead?';
+ } else if (contextType._context !== undefined) {
+ // <Context.Consumer>
+ addendum = ' Did you accidentally pass the Context.Consumer instead?';
+ } else {
+ addendum = ' However, it is set to an object with keys {' + Object.keys(contextType).join(', ') + '}.';
+ }
+
+ error('%s defines an invalid contextType. ' + 'contextType should point to the Context object returned by React.createContext().%s', getComponentNameFromType(ctor) || 'Component', addendum);
+ }
+ }
+ }
+
+ if (typeof contextType === 'object' && contextType !== null) {
+ context = readContext(contextType);
+ } else {
+ unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+ var contextTypes = ctor.contextTypes;
+ isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined;
+ context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject;
+ }
+
+ var instance = new ctor(props, context); // Instantiate twice to help detect side-effects.
+
+ {
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ instance = new ctor(props, context); // eslint-disable-line no-new
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+ }
+
+ var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null;
+ adoptClassInstance(workInProgress, instance);
+
+ {
+ if (typeof ctor.getDerivedStateFromProps === 'function' && state === null) {
+ var componentName = getComponentNameFromType(ctor) || 'Component';
+
+ if (!didWarnAboutUninitializedState.has(componentName)) {
+ didWarnAboutUninitializedState.add(componentName);
+
+ error('`%s` uses `getDerivedStateFromProps` but its initial state is ' + '%s. This is not recommended. Instead, define the initial state by ' + 'assigning an object to `this.state` in the constructor of `%s`. ' + 'This ensures that `getDerivedStateFromProps` arguments have a consistent shape.', componentName, instance.state === null ? 'null' : 'undefined', componentName);
+ }
+ } // If new component APIs are defined, "unsafe" lifecycles won't be called.
+ // Warn about these lifecycles if they are present.
+ // Don't warn about react-lifecycles-compat polyfilled methods though.
+
+
+ if (typeof ctor.getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function') {
+ var foundWillMountName = null;
+ var foundWillReceivePropsName = null;
+ var foundWillUpdateName = null;
+
+ if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) {
+ foundWillMountName = 'componentWillMount';
+ } else if (typeof instance.UNSAFE_componentWillMount === 'function') {
+ foundWillMountName = 'UNSAFE_componentWillMount';
+ }
+
+ if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {
+ foundWillReceivePropsName = 'componentWillReceiveProps';
+ } else if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {
+ foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps';
+ }
+
+ if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {
+ foundWillUpdateName = 'componentWillUpdate';
+ } else if (typeof instance.UNSAFE_componentWillUpdate === 'function') {
+ foundWillUpdateName = 'UNSAFE_componentWillUpdate';
+ }
+
+ if (foundWillMountName !== null || foundWillReceivePropsName !== null || foundWillUpdateName !== null) {
+ var _componentName = getComponentNameFromType(ctor) || 'Component';
+
+ var newApiName = typeof ctor.getDerivedStateFromProps === 'function' ? 'getDerivedStateFromProps()' : 'getSnapshotBeforeUpdate()';
+
+ if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) {
+ didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName);
+
+ error('Unsafe legacy lifecycles will not be called for components using new component APIs.\n\n' + '%s uses %s but also contains the following legacy lifecycles:%s%s%s\n\n' + 'The above lifecycles should be removed. Learn more about this warning here:\n' + 'https://reactjs.org/link/unsafe-component-lifecycles', _componentName, newApiName, foundWillMountName !== null ? "\n " + foundWillMountName : '', foundWillReceivePropsName !== null ? "\n " + foundWillReceivePropsName : '', foundWillUpdateName !== null ? "\n " + foundWillUpdateName : '');
+ }
+ }
+ }
+ } // Cache unmasked context so we can avoid recreating masked context unless necessary.
+ // ReactFiberContext usually updates this cache but can't for newly-created instances.
+
+
+ if (isLegacyContextConsumer) {
+ cacheContext(workInProgress, unmaskedContext, context);
+ }
+
+ return instance;
+ }
+
+ function callComponentWillMount(workInProgress, instance) {
+ var oldState = instance.state;
+
+ if (typeof instance.componentWillMount === 'function') {
+ instance.componentWillMount();
+ }
+
+ if (typeof instance.UNSAFE_componentWillMount === 'function') {
+ instance.UNSAFE_componentWillMount();
+ }
+
+ if (oldState !== instance.state) {
+ {
+ error('%s.componentWillMount(): Assigning directly to this.state is ' + "deprecated (except inside a component's " + 'constructor). Use setState instead.', getComponentNameFromFiber(workInProgress) || 'Component');
+ }
+
+ classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
+ }
+ }
+
+ function callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) {
+ var oldState = instance.state;
+
+ if (typeof instance.componentWillReceiveProps === 'function') {
+ instance.componentWillReceiveProps(newProps, nextContext);
+ }
+
+ if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {
+ instance.UNSAFE_componentWillReceiveProps(newProps, nextContext);
+ }
+
+ if (instance.state !== oldState) {
+ {
+ var componentName = getComponentNameFromFiber(workInProgress) || 'Component';
+
+ if (!didWarnAboutStateAssignmentForComponent.has(componentName)) {
+ didWarnAboutStateAssignmentForComponent.add(componentName);
+
+ error('%s.componentWillReceiveProps(): Assigning directly to ' + "this.state is deprecated (except inside a component's " + 'constructor). Use setState instead.', componentName);
+ }
+ }
+
+ classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
+ }
+ } // Invokes the mount life-cycles on a previously never rendered instance.
+
+
+ function mountClassInstance(workInProgress, ctor, newProps, renderLanes) {
+ {
+ checkClassInstance(workInProgress, ctor, newProps);
+ }
+
+ var instance = workInProgress.stateNode;
+ instance.props = newProps;
+ instance.state = workInProgress.memoizedState;
+ instance.refs = {};
+ initializeUpdateQueue(workInProgress);
+ var contextType = ctor.contextType;
+
+ if (typeof contextType === 'object' && contextType !== null) {
+ instance.context = readContext(contextType);
+ } else {
+ var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+ instance.context = getMaskedContext(workInProgress, unmaskedContext);
+ }
+
+ {
+ if (instance.state === newProps) {
+ var componentName = getComponentNameFromType(ctor) || 'Component';
+
+ if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) {
+ didWarnAboutDirectlyAssigningPropsToState.add(componentName);
+
+ error('%s: It is not recommended to assign props directly to state ' + "because updates to props won't be reflected in state. " + 'In most cases, it is better to use props directly.', componentName);
+ }
+ }
+
+ if (workInProgress.mode & StrictLegacyMode) {
+ ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, instance);
+ }
+
+ {
+ ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(workInProgress, instance);
+ }
+ }
+
+ instance.state = workInProgress.memoizedState;
+ var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
+
+ if (typeof getDerivedStateFromProps === 'function') {
+ applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
+ instance.state = workInProgress.memoizedState;
+ } // In order to support react-lifecycles-compat polyfilled components,
+ // Unsafe lifecycles should not be invoked for components using the new APIs.
+
+
+ if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {
+ callComponentWillMount(workInProgress, instance); // If we had additional state updates during this life-cycle, let's
+ // process them now.
+
+ processUpdateQueue(workInProgress, newProps, instance, renderLanes);
+ instance.state = workInProgress.memoizedState;
+ }
+
+ if (typeof instance.componentDidMount === 'function') {
+ var fiberFlags = Update;
+
+ {
+ fiberFlags |= LayoutStatic;
+ }
+
+ if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+ fiberFlags |= MountLayoutDev;
+ }
+
+ workInProgress.flags |= fiberFlags;
+ }
+ }
+
+ function resumeMountClassInstance(workInProgress, ctor, newProps, renderLanes) {
+ var instance = workInProgress.stateNode;
+ var oldProps = workInProgress.memoizedProps;
+ instance.props = oldProps;
+ var oldContext = instance.context;
+ var contextType = ctor.contextType;
+ var nextContext = emptyContextObject;
+
+ if (typeof contextType === 'object' && contextType !== null) {
+ nextContext = readContext(contextType);
+ } else {
+ var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+ nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext);
+ }
+
+ var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
+ var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what
+ // ever the previously attempted to render - not the "current". However,
+ // during componentDidUpdate we pass the "current" props.
+ // In order to support react-lifecycles-compat polyfilled components,
+ // Unsafe lifecycles should not be invoked for components using the new APIs.
+
+ if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {
+ if (oldProps !== newProps || oldContext !== nextContext) {
+ callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);
+ }
+ }
+
+ resetHasForceUpdateBeforeProcessing();
+ var oldState = workInProgress.memoizedState;
+ var newState = instance.state = oldState;
+ processUpdateQueue(workInProgress, newProps, instance, renderLanes);
+ newState = workInProgress.memoizedState;
+
+ if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {
+ // If an update was already in progress, we should schedule an Update
+ // effect even though we're bailing out, so that cWU/cDU are called.
+ if (typeof instance.componentDidMount === 'function') {
+ var fiberFlags = Update;
+
+ {
+ fiberFlags |= LayoutStatic;
+ }
+
+ if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+ fiberFlags |= MountLayoutDev;
+ }
+
+ workInProgress.flags |= fiberFlags;
+ }
+
+ return false;
+ }
+
+ if (typeof getDerivedStateFromProps === 'function') {
+ applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
+ newState = workInProgress.memoizedState;
+ }
+
+ var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);
+
+ if (shouldUpdate) {
+ // In order to support react-lifecycles-compat polyfilled components,
+ // Unsafe lifecycles should not be invoked for components using the new APIs.
+ if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {
+ if (typeof instance.componentWillMount === 'function') {
+ instance.componentWillMount();
+ }
+
+ if (typeof instance.UNSAFE_componentWillMount === 'function') {
+ instance.UNSAFE_componentWillMount();
+ }
+ }
+
+ if (typeof instance.componentDidMount === 'function') {
+ var _fiberFlags = Update;
+
+ {
+ _fiberFlags |= LayoutStatic;
+ }
+
+ if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+ _fiberFlags |= MountLayoutDev;
+ }
+
+ workInProgress.flags |= _fiberFlags;
+ }
+ } else {
+ // If an update was already in progress, we should schedule an Update
+ // effect even though we're bailing out, so that cWU/cDU are called.
+ if (typeof instance.componentDidMount === 'function') {
+ var _fiberFlags2 = Update;
+
+ {
+ _fiberFlags2 |= LayoutStatic;
+ }
+
+ if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+ _fiberFlags2 |= MountLayoutDev;
+ }
+
+ workInProgress.flags |= _fiberFlags2;
+ } // If shouldComponentUpdate returned false, we should still update the
+ // memoized state to indicate that this work can be reused.
+
+
+ workInProgress.memoizedProps = newProps;
+ workInProgress.memoizedState = newState;
+ } // Update the existing instance's state, props, and context pointers even
+ // if shouldComponentUpdate returns false.
+
+
+ instance.props = newProps;
+ instance.state = newState;
+ instance.context = nextContext;
+ return shouldUpdate;
+ } // Invokes the update life-cycles and returns false if it shouldn't rerender.
+
+
+ function updateClassInstance(current, workInProgress, ctor, newProps, renderLanes) {
+ var instance = workInProgress.stateNode;
+ cloneUpdateQueue(current, workInProgress);
+ var unresolvedOldProps = workInProgress.memoizedProps;
+ var oldProps = workInProgress.type === workInProgress.elementType ? unresolvedOldProps : resolveDefaultProps(workInProgress.type, unresolvedOldProps);
+ instance.props = oldProps;
+ var unresolvedNewProps = workInProgress.pendingProps;
+ var oldContext = instance.context;
+ var contextType = ctor.contextType;
+ var nextContext = emptyContextObject;
+
+ if (typeof contextType === 'object' && contextType !== null) {
+ nextContext = readContext(contextType);
+ } else {
+ var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+ nextContext = getMaskedContext(workInProgress, nextUnmaskedContext);
+ }
+
+ var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
+ var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what
+ // ever the previously attempted to render - not the "current". However,
+ // during componentDidUpdate we pass the "current" props.
+ // In order to support react-lifecycles-compat polyfilled components,
+ // Unsafe lifecycles should not be invoked for components using the new APIs.
+
+ if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {
+ if (unresolvedOldProps !== unresolvedNewProps || oldContext !== nextContext) {
+ callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);
+ }
+ }
+
+ resetHasForceUpdateBeforeProcessing();
+ var oldState = workInProgress.memoizedState;
+ var newState = instance.state = oldState;
+ processUpdateQueue(workInProgress, newProps, instance, renderLanes);
+ newState = workInProgress.memoizedState;
+
+ if (unresolvedOldProps === unresolvedNewProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing() && !(enableLazyContextPropagation )) {
+ // If an update was already in progress, we should schedule an Update
+ // effect even though we're bailing out, so that cWU/cDU are called.
+ if (typeof instance.componentDidUpdate === 'function') {
+ if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+ workInProgress.flags |= Update;
+ }
+ }
+
+ if (typeof instance.getSnapshotBeforeUpdate === 'function') {
+ if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+ workInProgress.flags |= Snapshot;
+ }
+ }
+
+ return false;
+ }
+
+ if (typeof getDerivedStateFromProps === 'function') {
+ applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
+ newState = workInProgress.memoizedState;
+ }
+
+ var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) || // TODO: In some cases, we'll end up checking if context has changed twice,
+ // both before and after `shouldComponentUpdate` has been called. Not ideal,
+ // but I'm loath to refactor this function. This only happens for memoized
+ // components so it's not that common.
+ enableLazyContextPropagation ;
+
+ if (shouldUpdate) {
+ // In order to support react-lifecycles-compat polyfilled components,
+ // Unsafe lifecycles should not be invoked for components using the new APIs.
+ if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) {
+ if (typeof instance.componentWillUpdate === 'function') {
+ instance.componentWillUpdate(newProps, newState, nextContext);
+ }
+
+ if (typeof instance.UNSAFE_componentWillUpdate === 'function') {
+ instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext);
+ }
+ }
+
+ if (typeof instance.componentDidUpdate === 'function') {
+ workInProgress.flags |= Update;
+ }
+
+ if (typeof instance.getSnapshotBeforeUpdate === 'function') {
+ workInProgress.flags |= Snapshot;
+ }
+ } else {
+ // If an update was already in progress, we should schedule an Update
+ // effect even though we're bailing out, so that cWU/cDU are called.
+ if (typeof instance.componentDidUpdate === 'function') {
+ if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+ workInProgress.flags |= Update;
+ }
+ }
+
+ if (typeof instance.getSnapshotBeforeUpdate === 'function') {
+ if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+ workInProgress.flags |= Snapshot;
+ }
+ } // If shouldComponentUpdate returned false, we should still update the
+ // memoized props/state to indicate that this work can be reused.
+
+
+ workInProgress.memoizedProps = newProps;
+ workInProgress.memoizedState = newState;
+ } // Update the existing instance's state, props, and context pointers even
+ // if shouldComponentUpdate returns false.
+
+
+ instance.props = newProps;
+ instance.state = newState;
+ instance.context = nextContext;
+ return shouldUpdate;
+ }
+
+ function createCapturedValueAtFiber(value, source) {
+ // If the value is an error, call this function immediately after it is thrown
+ // so the stack is accurate.
+ return {
+ value: value,
+ source: source,
+ stack: getStackByFiberInDevAndProd(source),
+ digest: null
+ };
+ }
+ function createCapturedValue(value, digest, stack) {
+ return {
+ value: value,
+ source: null,
+ stack: stack != null ? stack : null,
+ digest: digest != null ? digest : null
+ };
+ }
+
+ // This module is forked in different environments.
+ // By default, return `true` to log errors to the console.
+ // Forks can return `false` if this isn't desirable.
+ function showErrorDialog(boundary, errorInfo) {
+ return true;
+ }
+
+ function logCapturedError(boundary, errorInfo) {
+ try {
+ var logError = showErrorDialog(boundary, errorInfo); // Allow injected showErrorDialog() to prevent default console.error logging.
+ // This enables renderers like ReactNative to better manage redbox behavior.
+
+ if (logError === false) {
+ return;
+ }
+
+ var error = errorInfo.value;
+
+ if (true) {
+ var source = errorInfo.source;
+ var stack = errorInfo.stack;
+ var componentStack = stack !== null ? stack : ''; // Browsers support silencing uncaught errors by calling
+ // `preventDefault()` in window `error` handler.
+ // We record this information as an expando on the error.
+
+ if (error != null && error._suppressLogging) {
+ if (boundary.tag === ClassComponent) {
+ // The error is recoverable and was silenced.
+ // Ignore it and don't print the stack addendum.
+ // This is handy for testing error boundaries without noise.
+ return;
+ } // The error is fatal. Since the silencing might have
+ // been accidental, we'll surface it anyway.
+ // However, the browser would have silenced the original error
+ // so we'll print it first, and then print the stack addendum.
+
+
+ console['error'](error); // Don't transform to our wrapper
+ // For a more detailed description of this block, see:
+ // https://github.com/facebook/react/pull/13384
+ }
+
+ var componentName = source ? getComponentNameFromFiber(source) : null;
+ var componentNameMessage = componentName ? "The above error occurred in the <" + componentName + "> component:" : 'The above error occurred in one of your React components:';
+ var errorBoundaryMessage;
+
+ if (boundary.tag === HostRoot) {
+ errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\n' + 'Visit https://reactjs.org/link/error-boundaries to learn more about error boundaries.';
+ } else {
+ var errorBoundaryName = getComponentNameFromFiber(boundary) || 'Anonymous';
+ errorBoundaryMessage = "React will try to recreate this component tree from scratch " + ("using the error boundary you provided, " + errorBoundaryName + ".");
+ }
+
+ var combinedMessage = componentNameMessage + "\n" + componentStack + "\n\n" + ("" + errorBoundaryMessage); // In development, we provide our own message with just the component stack.
+ // We don't include the original error message and JS stack because the browser
+ // has already printed it. Even if the application swallows the error, it is still
+ // displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils.
+
+ console['error'](combinedMessage); // Don't transform to our wrapper
+ } else {
+ // In production, we print the error directly.
+ // This will include the message, the JS stack, and anything the browser wants to show.
+ // We pass the error object instead of custom message so that the browser displays the error natively.
+ console['error'](error); // Don't transform to our wrapper
+ }
+ } catch (e) {
+ // This method must not throw, or React internal state will get messed up.
+ // If console.error is overridden, or logCapturedError() shows a dialog that throws,
+ // we want to report this error outside of the normal stack as a last resort.
+ // https://github.com/facebook/react/issues/13188
+ setTimeout(function () {
+ throw e;
+ });
+ }
+ }
+
+ var PossiblyWeakMap$1 = typeof WeakMap === 'function' ? WeakMap : Map;
+
+ function createRootErrorUpdate(fiber, errorInfo, lane) {
+ var update = createUpdate(NoTimestamp, lane); // Unmount the root by rendering null.
+
+ update.tag = CaptureUpdate; // Caution: React DevTools currently depends on this property
+ // being called "element".
+
+ update.payload = {
+ element: null
+ };
+ var error = errorInfo.value;
+
+ update.callback = function () {
+ onUncaughtError(error);
+ logCapturedError(fiber, errorInfo);
+ };
+
+ return update;
+ }
+
+ function createClassErrorUpdate(fiber, errorInfo, lane) {
+ var update = createUpdate(NoTimestamp, lane);
+ update.tag = CaptureUpdate;
+ var getDerivedStateFromError = fiber.type.getDerivedStateFromError;
+
+ if (typeof getDerivedStateFromError === 'function') {
+ var error$1 = errorInfo.value;
+
+ update.payload = function () {
+ return getDerivedStateFromError(error$1);
+ };
+
+ update.callback = function () {
+ {
+ markFailedErrorBoundaryForHotReloading(fiber);
+ }
+
+ logCapturedError(fiber, errorInfo);
+ };
+ }
+
+ var inst = fiber.stateNode;
+
+ if (inst !== null && typeof inst.componentDidCatch === 'function') {
+ update.callback = function callback() {
+ {
+ markFailedErrorBoundaryForHotReloading(fiber);
+ }
+
+ logCapturedError(fiber, errorInfo);
+
+ if (typeof getDerivedStateFromError !== 'function') {
+ // To preserve the preexisting retry behavior of error boundaries,
+ // we keep track of which ones already failed during this batch.
+ // This gets reset before we yield back to the browser.
+ // TODO: Warn in strict mode if getDerivedStateFromError is
+ // not defined.
+ markLegacyErrorBoundaryAsFailed(this);
+ }
+
+ var error$1 = errorInfo.value;
+ var stack = errorInfo.stack;
+ this.componentDidCatch(error$1, {
+ componentStack: stack !== null ? stack : ''
+ });
+
+ {
+ if (typeof getDerivedStateFromError !== 'function') {
+ // If componentDidCatch is the only error boundary method defined,
+ // then it needs to call setState to recover from errors.
+ // If no state update is scheduled then the boundary will swallow the error.
+ if (!includesSomeLane(fiber.lanes, SyncLane)) {
+ error('%s: Error boundaries should implement getDerivedStateFromError(). ' + 'In that method, return a state update to display an error message or fallback UI.', getComponentNameFromFiber(fiber) || 'Unknown');
+ }
+ }
+ }
+ };
+ }
+
+ return update;
+ }
+
+ function attachPingListener(root, wakeable, lanes) {
+ // Attach a ping listener
+ //
+ // The data might resolve before we have a chance to commit the fallback. Or,
+ // in the case of a refresh, we'll never commit a fallback. So we need to
+ // attach a listener now. When it resolves ("pings"), we can decide whether to
+ // try rendering the tree again.
+ //
+ // Only attach a listener if one does not already exist for the lanes
+ // we're currently rendering (which acts like a "thread ID" here).
+ //
+ // We only need to do this in concurrent mode. Legacy Suspense always
+ // commits fallbacks synchronously, so there are no pings.
+ var pingCache = root.pingCache;
+ var threadIDs;
+
+ if (pingCache === null) {
+ pingCache = root.pingCache = new PossiblyWeakMap$1();
+ threadIDs = new Set();
+ pingCache.set(wakeable, threadIDs);
+ } else {
+ threadIDs = pingCache.get(wakeable);
+
+ if (threadIDs === undefined) {
+ threadIDs = new Set();
+ pingCache.set(wakeable, threadIDs);
+ }
+ }
+
+ if (!threadIDs.has(lanes)) {
+ // Memoize using the thread ID to prevent redundant listeners.
+ threadIDs.add(lanes);
+ var ping = pingSuspendedRoot.bind(null, root, wakeable, lanes);
+
+ {
+ if (isDevToolsPresent) {
+ // If we have pending work still, restore the original updaters
+ restorePendingUpdaters(root, lanes);
+ }
+ }
+
+ wakeable.then(ping, ping);
+ }
+ }
+
+ function attachRetryListener(suspenseBoundary, root, wakeable, lanes) {
+ // Retry listener
+ //
+ // If the fallback does commit, we need to attach a different type of
+ // listener. This one schedules an update on the Suspense boundary to turn
+ // the fallback state off.
+ //
+ // Stash the wakeable on the boundary fiber so we can access it in the
+ // commit phase.
+ //
+ // When the wakeable resolves, we'll attempt to render the boundary
+ // again ("retry").
+ var wakeables = suspenseBoundary.updateQueue;
+
+ if (wakeables === null) {
+ var updateQueue = new Set();
+ updateQueue.add(wakeable);
+ suspenseBoundary.updateQueue = updateQueue;
+ } else {
+ wakeables.add(wakeable);
+ }
+ }
+
+ function resetSuspendedComponent(sourceFiber, rootRenderLanes) {
+ // A legacy mode Suspense quirk, only relevant to hook components.
+
+
+ var tag = sourceFiber.tag;
+
+ if ((sourceFiber.mode & ConcurrentMode) === NoMode && (tag === FunctionComponent || tag === ForwardRef || tag === SimpleMemoComponent)) {
+ var currentSource = sourceFiber.alternate;
+
+ if (currentSource) {
+ sourceFiber.updateQueue = currentSource.updateQueue;
+ sourceFiber.memoizedState = currentSource.memoizedState;
+ sourceFiber.lanes = currentSource.lanes;
+ } else {
+ sourceFiber.updateQueue = null;
+ sourceFiber.memoizedState = null;
+ }
+ }
+ }
+
+ function getNearestSuspenseBoundaryToCapture(returnFiber) {
+ var node = returnFiber;
+
+ do {
+ if (node.tag === SuspenseComponent && shouldCaptureSuspense(node)) {
+ return node;
+ } // This boundary already captured during this render. Continue to the next
+ // boundary.
+
+
+ node = node.return;
+ } while (node !== null);
+
+ return null;
+ }
+
+ function markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes) {
+ // This marks a Suspense boundary so that when we're unwinding the stack,
+ // it captures the suspended "exception" and does a second (fallback) pass.
+ if ((suspenseBoundary.mode & ConcurrentMode) === NoMode) {
+ // Legacy Mode Suspense
+ //
+ // If the boundary is in legacy mode, we should *not*
+ // suspend the commit. Pretend as if the suspended component rendered
+ // null and keep rendering. When the Suspense boundary completes,
+ // we'll do a second pass to render the fallback.
+ if (suspenseBoundary === returnFiber) {
+ // Special case where we suspended while reconciling the children of
+ // a Suspense boundary's inner Offscreen wrapper fiber. This happens
+ // when a React.lazy component is a direct child of a
+ // Suspense boundary.
+ //
+ // Suspense boundaries are implemented as multiple fibers, but they
+ // are a single conceptual unit. The legacy mode behavior where we
+ // pretend the suspended fiber committed as `null` won't work,
+ // because in this case the "suspended" fiber is the inner
+ // Offscreen wrapper.
+ //
+ // Because the contents of the boundary haven't started rendering
+ // yet (i.e. nothing in the tree has partially rendered) we can
+ // switch to the regular, concurrent mode behavior: mark the
+ // boundary with ShouldCapture and enter the unwind phase.
+ suspenseBoundary.flags |= ShouldCapture;
+ } else {
+ suspenseBoundary.flags |= DidCapture;
+ sourceFiber.flags |= ForceUpdateForLegacySuspense; // We're going to commit this fiber even though it didn't complete.
+ // But we shouldn't call any lifecycle methods or callbacks. Remove
+ // all lifecycle effect tags.
+
+ sourceFiber.flags &= ~(LifecycleEffectMask | Incomplete);
+
+ if (sourceFiber.tag === ClassComponent) {
+ var currentSourceFiber = sourceFiber.alternate;
+
+ if (currentSourceFiber === null) {
+ // This is a new mount. Change the tag so it's not mistaken for a
+ // completed class component. For example, we should not call
+ // componentWillUnmount if it is deleted.
+ sourceFiber.tag = IncompleteClassComponent;
+ } else {
+ // When we try rendering again, we should not reuse the current fiber,
+ // since it's known to be in an inconsistent state. Use a force update to
+ // prevent a bail out.
+ var update = createUpdate(NoTimestamp, SyncLane);
+ update.tag = ForceUpdate;
+ enqueueUpdate(sourceFiber, update, SyncLane);
+ }
+ } // The source fiber did not complete. Mark it with Sync priority to
+ // indicate that it still has pending work.
+
+
+ sourceFiber.lanes = mergeLanes(sourceFiber.lanes, SyncLane);
+ }
+
+ return suspenseBoundary;
+ } // Confirmed that the boundary is in a concurrent mode tree. Continue
+ // with the normal suspend path.
+ //
+ // After this we'll use a set of heuristics to determine whether this
+ // render pass will run to completion or restart or "suspend" the commit.
+ // The actual logic for this is spread out in different places.
+ //
+ // This first principle is that if we're going to suspend when we complete
+ // a root, then we should also restart if we get an update or ping that
+ // might unsuspend it, and vice versa. The only reason to suspend is
+ // because you think you might want to restart before committing. However,
+ // it doesn't make sense to restart only while in the period we're suspended.
+ //
+ // Restarting too aggressively is also not good because it starves out any
+ // intermediate loading state. So we use heuristics to determine when.
+ // Suspense Heuristics
+ //
+ // If nothing threw a Promise or all the same fallbacks are already showing,
+ // then don't suspend/restart.
+ //
+ // If this is an initial render of a new tree of Suspense boundaries and
+ // those trigger a fallback, then don't suspend/restart. We want to ensure
+ // that we can show the initial loading state as quickly as possible.
+ //
+ // If we hit a "Delayed" case, such as when we'd switch from content back into
+ // a fallback, then we should always suspend/restart. Transitions apply
+ // to this case. If none is defined, JND is used instead.
+ //
+ // If we're already showing a fallback and it gets "retried", allowing us to show
+ // another level, but there's still an inner boundary that would show a fallback,
+ // then we suspend/restart for 500ms since the last time we showed a fallback
+ // anywhere in the tree. This effectively throttles progressive loading into a
+ // consistent train of commits. This also gives us an opportunity to restart to
+ // get to the completed state slightly earlier.
+ //
+ // If there's ambiguity due to batching it's resolved in preference of:
+ // 1) "delayed", 2) "initial render", 3) "retry".
+ //
+ // We want to ensure that a "busy" state doesn't get force committed. We want to
+ // ensure that new initial loading states can commit as soon as possible.
+
+
+ suspenseBoundary.flags |= ShouldCapture; // TODO: I think we can remove this, since we now use `DidCapture` in
+ // the begin phase to prevent an early bailout.
+
+ suspenseBoundary.lanes = rootRenderLanes;
+ return suspenseBoundary;
+ }
+
+ function throwException(root, returnFiber, sourceFiber, value, rootRenderLanes) {
+ // The source fiber did not complete.
+ sourceFiber.flags |= Incomplete;
+
+ {
+ if (isDevToolsPresent) {
+ // If we have pending work still, restore the original updaters
+ restorePendingUpdaters(root, rootRenderLanes);
+ }
+ }
+
+ if (value !== null && typeof value === 'object' && typeof value.then === 'function') {
+ // This is a wakeable. The component suspended.
+ var wakeable = value;
+ resetSuspendedComponent(sourceFiber);
+
+ {
+ if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
+ markDidThrowWhileHydratingDEV();
+ }
+ }
+
+
+ var suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber);
+
+ if (suspenseBoundary !== null) {
+ suspenseBoundary.flags &= ~ForceClientRender;
+ markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // We only attach ping listeners in concurrent mode. Legacy Suspense always
+ // commits fallbacks synchronously, so there are no pings.
+
+ if (suspenseBoundary.mode & ConcurrentMode) {
+ attachPingListener(root, wakeable, rootRenderLanes);
+ }
+
+ attachRetryListener(suspenseBoundary, root, wakeable);
+ return;
+ } else {
+ // No boundary was found. Unless this is a sync update, this is OK.
+ // We can suspend and wait for more data to arrive.
+ if (!includesSyncLane(rootRenderLanes)) {
+ // This is not a sync update. Suspend. Since we're not activating a
+ // Suspense boundary, this will unwind all the way to the root without
+ // performing a second pass to render a fallback. (This is arguably how
+ // refresh transitions should work, too, since we're not going to commit
+ // the fallbacks anyway.)
+ //
+ // This case also applies to initial hydration.
+ attachPingListener(root, wakeable, rootRenderLanes);
+ renderDidSuspendDelayIfPossible();
+ return;
+ } // This is a sync/discrete update. We treat this case like an error
+ // because discrete renders are expected to produce a complete tree
+ // synchronously to maintain consistency with external state.
+
+
+ var uncaughtSuspenseError = new Error('A component suspended while responding to synchronous input. This ' + 'will cause the UI to be replaced with a loading indicator. To ' + 'fix, updates that suspend should be wrapped ' + 'with startTransition.'); // If we're outside a transition, fall through to the regular error path.
+ // The error will be caught by the nearest suspense boundary.
+
+ value = uncaughtSuspenseError;
+ }
+ } else {
+ // This is a regular error, not a Suspense wakeable.
+ if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
+ markDidThrowWhileHydratingDEV();
+
+ var _suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber); // If the error was thrown during hydration, we may be able to recover by
+ // discarding the dehydrated content and switching to a client render.
+ // Instead of surfacing the error, find the nearest Suspense boundary
+ // and render it again without hydration.
+
+
+ if (_suspenseBoundary !== null) {
+ if ((_suspenseBoundary.flags & ShouldCapture) === NoFlags) {
+ // Set a flag to indicate that we should try rendering the normal
+ // children again, not the fallback.
+ _suspenseBoundary.flags |= ForceClientRender;
+ }
+
+ markSuspenseBoundaryShouldCapture(_suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // Even though the user may not be affected by this error, we should
+ // still log it so it can be fixed.
+
+ queueHydrationError(createCapturedValueAtFiber(value, sourceFiber));
+ return;
+ }
+ }
+ }
+
+ value = createCapturedValueAtFiber(value, sourceFiber);
+ renderDidError(value); // We didn't find a boundary that could handle this type of exception. Start
+ // over and traverse parent path again, this time treating the exception
+ // as an error.
+
+ var workInProgress = returnFiber;
+
+ do {
+ switch (workInProgress.tag) {
+ case HostRoot:
+ {
+ var _errorInfo = value;
+ workInProgress.flags |= ShouldCapture;
+ var lane = pickArbitraryLane(rootRenderLanes);
+ workInProgress.lanes = mergeLanes(workInProgress.lanes, lane);
+ var update = createRootErrorUpdate(workInProgress, _errorInfo, lane);
+ enqueueCapturedUpdate(workInProgress, update);
+ return;
+ }
+
+ case ClassComponent:
+ // Capture and retry
+ var errorInfo = value;
+ var ctor = workInProgress.type;
+ var instance = workInProgress.stateNode;
+
+ if ((workInProgress.flags & DidCapture) === NoFlags && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) {
+ workInProgress.flags |= ShouldCapture;
+
+ var _lane = pickArbitraryLane(rootRenderLanes);
+
+ workInProgress.lanes = mergeLanes(workInProgress.lanes, _lane); // Schedule the error boundary to re-render using updated state
+
+ var _update = createClassErrorUpdate(workInProgress, errorInfo, _lane);
+
+ enqueueCapturedUpdate(workInProgress, _update);
+ return;
+ }
+
+ break;
+ }
+
+ workInProgress = workInProgress.return;
+ } while (workInProgress !== null);
+ }
+
+ function getSuspendedCache() {
+ {
+ return null;
+ } // This function is called when a Suspense boundary suspends. It returns the
+ }
+
+ var ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner;
+ var didReceiveUpdate = false;
+ var didWarnAboutBadClass;
+ var didWarnAboutModulePatternComponent;
+ var didWarnAboutContextTypeOnFunctionComponent;
+ var didWarnAboutGetDerivedStateOnFunctionComponent;
+ var didWarnAboutFunctionRefs;
+ var didWarnAboutReassigningProps;
+ var didWarnAboutRevealOrder;
+ var didWarnAboutTailOptions;
+ var didWarnAboutDefaultPropsOnFunctionComponent;
+
+ {
+ didWarnAboutBadClass = {};
+ didWarnAboutModulePatternComponent = {};
+ didWarnAboutContextTypeOnFunctionComponent = {};
+ didWarnAboutGetDerivedStateOnFunctionComponent = {};
+ didWarnAboutFunctionRefs = {};
+ didWarnAboutReassigningProps = false;
+ didWarnAboutRevealOrder = {};
+ didWarnAboutTailOptions = {};
+ didWarnAboutDefaultPropsOnFunctionComponent = {};
+ }
+
+ function reconcileChildren(current, workInProgress, nextChildren, renderLanes) {
+ if (current === null) {
+ // If this is a fresh new component that hasn't been rendered yet, we
+ // won't update its child set by applying minimal side-effects. Instead,
+ // we will add them all to the child before it gets rendered. That means
+ // we can optimize this reconciliation pass by not tracking side-effects.
+ workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderLanes);
+ } else {
+ // If the current child is the same as the work in progress, it means that
+ // we haven't yet started any work on these children. Therefore, we use
+ // the clone algorithm to create a copy of all the current children.
+ // If we had any progressed work already, that is invalid at this point so
+ // let's throw it out.
+ workInProgress.child = reconcileChildFibers(workInProgress, current.child, nextChildren, renderLanes);
+ }
+ }
+
+ function forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes) {
+ // This function is fork of reconcileChildren. It's used in cases where we
+ // want to reconcile without matching against the existing set. This has the
+ // effect of all current children being unmounted; even if the type and key
+ // are the same, the old child is unmounted and a new child is created.
+ //
+ // To do this, we're going to go through the reconcile algorithm twice. In
+ // the first pass, we schedule a deletion for all the current children by
+ // passing null.
+ workInProgress.child = reconcileChildFibers(workInProgress, current.child, null, renderLanes); // In the second pass, we mount the new children. The trick here is that we
+ // pass null in place of where we usually pass the current child set. This has
+ // the effect of remounting all children regardless of whether their
+ // identities match.
+
+ workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes);
+ }
+
+ function updateForwardRef(current, workInProgress, Component, nextProps, renderLanes) {
+ // TODO: current can be non-null here even if the component
+ // hasn't yet mounted. This happens after the first render suspends.
+ // We'll need to figure out if this is fine or can cause issues.
+ {
+ if (workInProgress.type !== workInProgress.elementType) {
+ // Lazy component props can't be validated in createElement
+ // because they're only guaranteed to be resolved here.
+ var innerPropTypes = Component.propTypes;
+
+ if (innerPropTypes) {
+ checkPropTypes(innerPropTypes, nextProps, // Resolved props
+ 'prop', getComponentNameFromType(Component));
+ }
+ }
+ }
+
+ var render = Component.render;
+ var ref = workInProgress.ref; // The rest is a fork of updateFunctionComponent
+
+ var nextChildren;
+ var hasId;
+ prepareToReadContext(workInProgress, renderLanes);
+
+ {
+ markComponentRenderStarted(workInProgress);
+ }
+
+ {
+ ReactCurrentOwner$1.current = workInProgress;
+ setIsRendering(true);
+ nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes);
+ hasId = checkDidRenderIdHook();
+
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes);
+ hasId = checkDidRenderIdHook();
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+
+ setIsRendering(false);
+ }
+
+ {
+ markComponentRenderStopped();
+ }
+
+ if (current !== null && !didReceiveUpdate) {
+ bailoutHooks(current, workInProgress, renderLanes);
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ }
+
+ if (getIsHydrating() && hasId) {
+ pushMaterializedTreeId(workInProgress);
+ } // React DevTools reads this flag.
+
+
+ workInProgress.flags |= PerformedWork;
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function updateMemoComponent(current, workInProgress, Component, nextProps, renderLanes) {
+ if (current === null) {
+ var type = Component.type;
+
+ if (isSimpleFunctionComponent(type) && Component.compare === null && // SimpleMemoComponent codepath doesn't resolve outer props either.
+ Component.defaultProps === undefined) {
+ var resolvedType = type;
+
+ {
+ resolvedType = resolveFunctionForHotReloading(type);
+ } // If this is a plain function component without default props,
+ // and with only the default shallow comparison, we upgrade it
+ // to a SimpleMemoComponent to allow fast path updates.
+
+
+ workInProgress.tag = SimpleMemoComponent;
+ workInProgress.type = resolvedType;
+
+ {
+ validateFunctionComponentInDev(workInProgress, type);
+ }
+
+ return updateSimpleMemoComponent(current, workInProgress, resolvedType, nextProps, renderLanes);
+ }
+
+ {
+ var innerPropTypes = type.propTypes;
+
+ if (innerPropTypes) {
+ // Inner memo component props aren't currently validated in createElement.
+ // We could move it there, but we'd still need this for lazy code path.
+ checkPropTypes(innerPropTypes, nextProps, // Resolved props
+ 'prop', getComponentNameFromType(type));
+ }
+
+ if ( Component.defaultProps !== undefined) {
+ var componentName = getComponentNameFromType(type) || 'Unknown';
+
+ if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) {
+ error('%s: Support for defaultProps will be removed from memo components ' + 'in a future major release. Use JavaScript default parameters instead.', componentName);
+
+ didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true;
+ }
+ }
+ }
+
+ var child = createFiberFromTypeAndProps(Component.type, null, nextProps, workInProgress, workInProgress.mode, renderLanes);
+ child.ref = workInProgress.ref;
+ child.return = workInProgress;
+ workInProgress.child = child;
+ return child;
+ }
+
+ {
+ var _type = Component.type;
+ var _innerPropTypes = _type.propTypes;
+
+ if (_innerPropTypes) {
+ // Inner memo component props aren't currently validated in createElement.
+ // We could move it there, but we'd still need this for lazy code path.
+ checkPropTypes(_innerPropTypes, nextProps, // Resolved props
+ 'prop', getComponentNameFromType(_type));
+ }
+ }
+
+ var currentChild = current.child; // This is always exactly one child
+
+ var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes);
+
+ if (!hasScheduledUpdateOrContext) {
+ // This will be the props with resolved defaultProps,
+ // unlike current.memoizedProps which will be the unresolved ones.
+ var prevProps = currentChild.memoizedProps; // Default to shallow comparison
+
+ var compare = Component.compare;
+ compare = compare !== null ? compare : shallowEqual;
+
+ if (compare(prevProps, nextProps) && current.ref === workInProgress.ref) {
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ }
+ } // React DevTools reads this flag.
+
+
+ workInProgress.flags |= PerformedWork;
+ var newChild = createWorkInProgress(currentChild, nextProps);
+ newChild.ref = workInProgress.ref;
+ newChild.return = workInProgress;
+ workInProgress.child = newChild;
+ return newChild;
+ }
+
+ function updateSimpleMemoComponent(current, workInProgress, Component, nextProps, renderLanes) {
+ // TODO: current can be non-null here even if the component
+ // hasn't yet mounted. This happens when the inner render suspends.
+ // We'll need to figure out if this is fine or can cause issues.
+ {
+ if (workInProgress.type !== workInProgress.elementType) {
+ // Lazy component props can't be validated in createElement
+ // because they're only guaranteed to be resolved here.
+ var outerMemoType = workInProgress.elementType;
+
+ if (outerMemoType.$$typeof === REACT_LAZY_TYPE) {
+ // We warn when you define propTypes on lazy()
+ // so let's just skip over it to find memo() outer wrapper.
+ // Inner props for memo are validated later.
+ var lazyComponent = outerMemoType;
+ var payload = lazyComponent._payload;
+ var init = lazyComponent._init;
+
+ try {
+ outerMemoType = init(payload);
+ } catch (x) {
+ outerMemoType = null;
+ } // Inner propTypes will be validated in the function component path.
+
+
+ var outerPropTypes = outerMemoType && outerMemoType.propTypes;
+
+ if (outerPropTypes) {
+ checkPropTypes(outerPropTypes, nextProps, // Resolved (SimpleMemoComponent has no defaultProps)
+ 'prop', getComponentNameFromType(outerMemoType));
+ }
+ }
+ }
+ }
+
+ if (current !== null) {
+ var prevProps = current.memoizedProps;
+
+ if (shallowEqual(prevProps, nextProps) && current.ref === workInProgress.ref && ( // Prevent bailout if the implementation changed due to hot reload.
+ workInProgress.type === current.type )) {
+ didReceiveUpdate = false; // The props are shallowly equal. Reuse the previous props object, like we
+ // would during a normal fiber bailout.
+ //
+ // We don't have strong guarantees that the props object is referentially
+ // equal during updates where we can't bail out anyway — like if the props
+ // are shallowly equal, but there's a local state or context update in the
+ // same batch.
+ //
+ // However, as a principle, we should aim to make the behavior consistent
+ // across different ways of memoizing a component. For example, React.memo
+ // has a different internal Fiber layout if you pass a normal function
+ // component (SimpleMemoComponent) versus if you pass a different type
+ // like forwardRef (MemoComponent). But this is an implementation detail.
+ // Wrapping a component in forwardRef (or React.lazy, etc) shouldn't
+ // affect whether the props object is reused during a bailout.
+
+ workInProgress.pendingProps = nextProps = prevProps;
+
+ if (!checkScheduledUpdateOrContext(current, renderLanes)) {
+ // The pending lanes were cleared at the beginning of beginWork. We're
+ // about to bail out, but there might be other lanes that weren't
+ // included in the current render. Usually, the priority level of the
+ // remaining updates is accumulated during the evaluation of the
+ // component (i.e. when processing the update queue). But since since
+ // we're bailing out early *without* evaluating the component, we need
+ // to account for it here, too. Reset to the value of the current fiber.
+ // NOTE: This only applies to SimpleMemoComponent, not MemoComponent,
+ // because a MemoComponent fiber does not have hooks or an update queue;
+ // rather, it wraps around an inner component, which may or may not
+ // contains hooks.
+ // TODO: Move the reset at in beginWork out of the common path so that
+ // this is no longer necessary.
+ workInProgress.lanes = current.lanes;
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ } else if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
+ // This is a special case that only exists for legacy mode.
+ // See https://github.com/facebook/react/pull/19216.
+ didReceiveUpdate = true;
+ }
+ }
+ }
+
+ return updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes);
+ }
+
+ function updateOffscreenComponent(current, workInProgress, renderLanes) {
+ var nextProps = workInProgress.pendingProps;
+ var nextChildren = nextProps.children;
+ var prevState = current !== null ? current.memoizedState : null;
+
+ if (nextProps.mode === 'hidden' || enableLegacyHidden ) {
+ // Rendering a hidden tree.
+ if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+ // In legacy sync mode, don't defer the subtree. Render it now.
+ // TODO: Consider how Offscreen should work with transitions in the future
+ var nextState = {
+ baseLanes: NoLanes,
+ cachePool: null,
+ transitions: null
+ };
+ workInProgress.memoizedState = nextState;
+
+ pushRenderLanes(workInProgress, renderLanes);
+ } else if (!includesSomeLane(renderLanes, OffscreenLane)) {
+ var spawnedCachePool = null; // We're hidden, and we're not rendering at Offscreen. We will bail out
+ // and resume this tree later.
+
+ var nextBaseLanes;
+
+ if (prevState !== null) {
+ var prevBaseLanes = prevState.baseLanes;
+ nextBaseLanes = mergeLanes(prevBaseLanes, renderLanes);
+ } else {
+ nextBaseLanes = renderLanes;
+ } // Schedule this fiber to re-render at offscreen priority. Then bailout.
+
+
+ workInProgress.lanes = workInProgress.childLanes = laneToLanes(OffscreenLane);
+ var _nextState = {
+ baseLanes: nextBaseLanes,
+ cachePool: spawnedCachePool,
+ transitions: null
+ };
+ workInProgress.memoizedState = _nextState;
+ workInProgress.updateQueue = null;
+ // to avoid a push/pop misalignment.
+
+
+ pushRenderLanes(workInProgress, nextBaseLanes);
+
+ return null;
+ } else {
+ // This is the second render. The surrounding visible content has already
+ // committed. Now we resume rendering the hidden tree.
+ // Rendering at offscreen, so we can clear the base lanes.
+ var _nextState2 = {
+ baseLanes: NoLanes,
+ cachePool: null,
+ transitions: null
+ };
+ workInProgress.memoizedState = _nextState2; // Push the lanes that were skipped when we bailed out.
+
+ var subtreeRenderLanes = prevState !== null ? prevState.baseLanes : renderLanes;
+
+ pushRenderLanes(workInProgress, subtreeRenderLanes);
+ }
+ } else {
+ // Rendering a visible tree.
+ var _subtreeRenderLanes;
+
+ if (prevState !== null) {
+ // We're going from hidden -> visible.
+ _subtreeRenderLanes = mergeLanes(prevState.baseLanes, renderLanes);
+
+ workInProgress.memoizedState = null;
+ } else {
+ // We weren't previously hidden, and we still aren't, so there's nothing
+ // special to do. Need to push to the stack regardless, though, to avoid
+ // a push/pop misalignment.
+ _subtreeRenderLanes = renderLanes;
+ }
+
+ pushRenderLanes(workInProgress, _subtreeRenderLanes);
+ }
+
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ } // Note: These happen to have identical begin phases, for now. We shouldn't hold
+
+ function updateFragment(current, workInProgress, renderLanes) {
+ var nextChildren = workInProgress.pendingProps;
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function updateMode(current, workInProgress, renderLanes) {
+ var nextChildren = workInProgress.pendingProps.children;
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function updateProfiler(current, workInProgress, renderLanes) {
+ {
+ workInProgress.flags |= Update;
+
+ {
+ // Reset effect durations for the next eventual effect phase.
+ // These are reset during render to allow the DevTools commit hook a chance to read them,
+ var stateNode = workInProgress.stateNode;
+ stateNode.effectDuration = 0;
+ stateNode.passiveEffectDuration = 0;
+ }
+ }
+
+ var nextProps = workInProgress.pendingProps;
+ var nextChildren = nextProps.children;
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function markRef(current, workInProgress) {
+ var ref = workInProgress.ref;
+
+ if (current === null && ref !== null || current !== null && current.ref !== ref) {
+ // Schedule a Ref effect
+ workInProgress.flags |= Ref;
+
+ {
+ workInProgress.flags |= RefStatic;
+ }
+ }
+ }
+
+ function updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes) {
+ {
+ if (workInProgress.type !== workInProgress.elementType) {
+ // Lazy component props can't be validated in createElement
+ // because they're only guaranteed to be resolved here.
+ var innerPropTypes = Component.propTypes;
+
+ if (innerPropTypes) {
+ checkPropTypes(innerPropTypes, nextProps, // Resolved props
+ 'prop', getComponentNameFromType(Component));
+ }
+ }
+ }
+
+ var context;
+
+ {
+ var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);
+ context = getMaskedContext(workInProgress, unmaskedContext);
+ }
+
+ var nextChildren;
+ var hasId;
+ prepareToReadContext(workInProgress, renderLanes);
+
+ {
+ markComponentRenderStarted(workInProgress);
+ }
+
+ {
+ ReactCurrentOwner$1.current = workInProgress;
+ setIsRendering(true);
+ nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes);
+ hasId = checkDidRenderIdHook();
+
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes);
+ hasId = checkDidRenderIdHook();
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+
+ setIsRendering(false);
+ }
+
+ {
+ markComponentRenderStopped();
+ }
+
+ if (current !== null && !didReceiveUpdate) {
+ bailoutHooks(current, workInProgress, renderLanes);
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ }
+
+ if (getIsHydrating() && hasId) {
+ pushMaterializedTreeId(workInProgress);
+ } // React DevTools reads this flag.
+
+
+ workInProgress.flags |= PerformedWork;
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function updateClassComponent(current, workInProgress, Component, nextProps, renderLanes) {
+ {
+ // This is used by DevTools to force a boundary to error.
+ switch (shouldError(workInProgress)) {
+ case false:
+ {
+ var _instance = workInProgress.stateNode;
+ var ctor = workInProgress.type; // TODO This way of resetting the error boundary state is a hack.
+ // Is there a better way to do this?
+
+ var tempInstance = new ctor(workInProgress.memoizedProps, _instance.context);
+ var state = tempInstance.state;
+
+ _instance.updater.enqueueSetState(_instance, state, null);
+
+ break;
+ }
+
+ case true:
+ {
+ workInProgress.flags |= DidCapture;
+ workInProgress.flags |= ShouldCapture; // eslint-disable-next-line react-internal/prod-error-codes
+
+ var error$1 = new Error('Simulated error coming from DevTools');
+ var lane = pickArbitraryLane(renderLanes);
+ workInProgress.lanes = mergeLanes(workInProgress.lanes, lane); // Schedule the error boundary to re-render using updated state
+
+ var update = createClassErrorUpdate(workInProgress, createCapturedValueAtFiber(error$1, workInProgress), lane);
+ enqueueCapturedUpdate(workInProgress, update);
+ break;
+ }
+ }
+
+ if (workInProgress.type !== workInProgress.elementType) {
+ // Lazy component props can't be validated in createElement
+ // because they're only guaranteed to be resolved here.
+ var innerPropTypes = Component.propTypes;
+
+ if (innerPropTypes) {
+ checkPropTypes(innerPropTypes, nextProps, // Resolved props
+ 'prop', getComponentNameFromType(Component));
+ }
+ }
+ } // Push context providers early to prevent context stack mismatches.
+ // During mounting we don't know the child context yet as the instance doesn't exist.
+ // We will invalidate the child context in finishClassComponent() right after rendering.
+
+
+ var hasContext;
+
+ if (isContextProvider(Component)) {
+ hasContext = true;
+ pushContextProvider(workInProgress);
+ } else {
+ hasContext = false;
+ }
+
+ prepareToReadContext(workInProgress, renderLanes);
+ var instance = workInProgress.stateNode;
+ var shouldUpdate;
+
+ if (instance === null) {
+ resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress); // In the initial pass we might need to construct the instance.
+
+ constructClassInstance(workInProgress, Component, nextProps);
+ mountClassInstance(workInProgress, Component, nextProps, renderLanes);
+ shouldUpdate = true;
+ } else if (current === null) {
+ // In a resume, we'll already have an instance we can reuse.
+ shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderLanes);
+ } else {
+ shouldUpdate = updateClassInstance(current, workInProgress, Component, nextProps, renderLanes);
+ }
+
+ var nextUnitOfWork = finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes);
+
+ {
+ var inst = workInProgress.stateNode;
+
+ if (shouldUpdate && inst.props !== nextProps) {
+ if (!didWarnAboutReassigningProps) {
+ error('It looks like %s is reassigning its own `this.props` while rendering. ' + 'This is not supported and can lead to confusing bugs.', getComponentNameFromFiber(workInProgress) || 'a component');
+ }
+
+ didWarnAboutReassigningProps = true;
+ }
+ }
+
+ return nextUnitOfWork;
+ }
+
+ function finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes) {
+ // Refs should update even if shouldComponentUpdate returns false
+ markRef(current, workInProgress);
+ var didCaptureError = (workInProgress.flags & DidCapture) !== NoFlags;
+
+ if (!shouldUpdate && !didCaptureError) {
+ // Context providers should defer to sCU for rendering
+ if (hasContext) {
+ invalidateContextProvider(workInProgress, Component, false);
+ }
+
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ }
+
+ var instance = workInProgress.stateNode; // Rerender
+
+ ReactCurrentOwner$1.current = workInProgress;
+ var nextChildren;
+
+ if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') {
+ // If we captured an error, but getDerivedStateFromError is not defined,
+ // unmount all the children. componentDidCatch will schedule an update to
+ // re-render a fallback. This is temporary until we migrate everyone to
+ // the new API.
+ // TODO: Warn in a future release.
+ nextChildren = null;
+
+ {
+ stopProfilerTimerIfRunning();
+ }
+ } else {
+ {
+ markComponentRenderStarted(workInProgress);
+ }
+
+ {
+ setIsRendering(true);
+ nextChildren = instance.render();
+
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ instance.render();
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+
+ setIsRendering(false);
+ }
+
+ {
+ markComponentRenderStopped();
+ }
+ } // React DevTools reads this flag.
+
+
+ workInProgress.flags |= PerformedWork;
+
+ if (current !== null && didCaptureError) {
+ // If we're recovering from an error, reconcile without reusing any of
+ // the existing children. Conceptually, the normal children and the children
+ // that are shown on error are two different sets, so we shouldn't reuse
+ // normal children even if their identities match.
+ forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes);
+ } else {
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ } // Memoize state using the values we just used to render.
+ // TODO: Restructure so we never read values from the instance.
+
+
+ workInProgress.memoizedState = instance.state; // The context might have changed so we need to recalculate it.
+
+ if (hasContext) {
+ invalidateContextProvider(workInProgress, Component, true);
+ }
+
+ return workInProgress.child;
+ }
+
+ function pushHostRootContext(workInProgress) {
+ var root = workInProgress.stateNode;
+
+ if (root.pendingContext) {
+ pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context);
+ } else if (root.context) {
+ // Should always be set
+ pushTopLevelContextObject(workInProgress, root.context, false);
+ }
+
+ pushHostContainer(workInProgress, root.containerInfo);
+ }
+
+ function updateHostRoot(current, workInProgress, renderLanes) {
+ pushHostRootContext(workInProgress);
+
+ if (current === null) {
+ throw new Error('Should have a current fiber. This is a bug in React.');
+ }
+
+ var nextProps = workInProgress.pendingProps;
+ var prevState = workInProgress.memoizedState;
+ var prevChildren = prevState.element;
+ cloneUpdateQueue(current, workInProgress);
+ processUpdateQueue(workInProgress, nextProps, null, renderLanes);
+ var nextState = workInProgress.memoizedState;
+ var root = workInProgress.stateNode;
+ // being called "element".
+
+
+ var nextChildren = nextState.element;
+
+ if ( prevState.isDehydrated) {
+ // This is a hydration root whose shell has not yet hydrated. We should
+ // attempt to hydrate.
+ // Flip isDehydrated to false to indicate that when this render
+ // finishes, the root will no longer be dehydrated.
+ var overrideState = {
+ element: nextChildren,
+ isDehydrated: false,
+ cache: nextState.cache,
+ pendingSuspenseBoundaries: nextState.pendingSuspenseBoundaries,
+ transitions: nextState.transitions
+ };
+ var updateQueue = workInProgress.updateQueue; // `baseState` can always be the last state because the root doesn't
+ // have reducer functions so it doesn't need rebasing.
+
+ updateQueue.baseState = overrideState;
+ workInProgress.memoizedState = overrideState;
+
+ if (workInProgress.flags & ForceClientRender) {
+ // Something errored during a previous attempt to hydrate the shell, so we
+ // forced a client render.
+ var recoverableError = createCapturedValueAtFiber(new Error('There was an error while hydrating. Because the error happened outside ' + 'of a Suspense boundary, the entire root will switch to ' + 'client rendering.'), workInProgress);
+ return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError);
+ } else if (nextChildren !== prevChildren) {
+ var _recoverableError = createCapturedValueAtFiber(new Error('This root received an early update, before anything was able ' + 'hydrate. Switched the entire root to client rendering.'), workInProgress);
+
+ return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, _recoverableError);
+ } else {
+ // The outermost shell has not hydrated yet. Start hydrating.
+ enterHydrationState(workInProgress);
+
+ var child = mountChildFibers(workInProgress, null, nextChildren, renderLanes);
+ workInProgress.child = child;
+ var node = child;
+
+ while (node) {
+ // Mark each child as hydrating. This is a fast path to know whether this
+ // tree is part of a hydrating tree. This is used to determine if a child
+ // node has fully mounted yet, and for scheduling event replaying.
+ // Conceptually this is similar to Placement in that a new subtree is
+ // inserted into the React tree here. It just happens to not need DOM
+ // mutations because it already exists.
+ node.flags = node.flags & ~Placement | Hydrating;
+ node = node.sibling;
+ }
+ }
+ } else {
+ // Root is not dehydrated. Either this is a client-only root, or it
+ // already hydrated.
+ resetHydrationState();
+
+ if (nextChildren === prevChildren) {
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ }
+
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ }
+
+ return workInProgress.child;
+ }
+
+ function mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError) {
+ // Revert to client rendering.
+ resetHydrationState();
+ queueHydrationError(recoverableError);
+ workInProgress.flags |= ForceClientRender;
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function updateHostComponent(current, workInProgress, renderLanes) {
+ pushHostContext(workInProgress);
+
+ if (current === null) {
+ tryToClaimNextHydratableInstance(workInProgress);
+ }
+
+ var type = workInProgress.type;
+ var nextProps = workInProgress.pendingProps;
+ var prevProps = current !== null ? current.memoizedProps : null;
+ var nextChildren = nextProps.children;
+ var isDirectTextChild = shouldSetTextContent(type, nextProps);
+
+ if (isDirectTextChild) {
+ // We special case a direct text child of a host node. This is a common
+ // case. We won't handle it as a reified child. We will instead handle
+ // this in the host environment that also has access to this prop. That
+ // avoids allocating another HostText fiber and traversing it.
+ nextChildren = null;
+ } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {
+ // If we're switching from a direct text child to a normal child, or to
+ // empty, we need to schedule the text content to be reset.
+ workInProgress.flags |= ContentReset;
+ }
+
+ markRef(current, workInProgress);
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function updateHostText(current, workInProgress) {
+ if (current === null) {
+ tryToClaimNextHydratableInstance(workInProgress);
+ } // Nothing to do here. This is terminal. We'll do the completion step
+ // immediately after.
+
+
+ return null;
+ }
+
+ function mountLazyComponent(_current, workInProgress, elementType, renderLanes) {
+ resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);
+ var props = workInProgress.pendingProps;
+ var lazyComponent = elementType;
+ var payload = lazyComponent._payload;
+ var init = lazyComponent._init;
+ var Component = init(payload); // Store the unwrapped component in the type.
+
+ workInProgress.type = Component;
+ var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component);
+ var resolvedProps = resolveDefaultProps(Component, props);
+ var child;
+
+ switch (resolvedTag) {
+ case FunctionComponent:
+ {
+ {
+ validateFunctionComponentInDev(workInProgress, Component);
+ workInProgress.type = Component = resolveFunctionForHotReloading(Component);
+ }
+
+ child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderLanes);
+ return child;
+ }
+
+ case ClassComponent:
+ {
+ {
+ workInProgress.type = Component = resolveClassForHotReloading(Component);
+ }
+
+ child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderLanes);
+ return child;
+ }
+
+ case ForwardRef:
+ {
+ {
+ workInProgress.type = Component = resolveForwardRefForHotReloading(Component);
+ }
+
+ child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderLanes);
+ return child;
+ }
+
+ case MemoComponent:
+ {
+ {
+ if (workInProgress.type !== workInProgress.elementType) {
+ var outerPropTypes = Component.propTypes;
+
+ if (outerPropTypes) {
+ checkPropTypes(outerPropTypes, resolvedProps, // Resolved for outer only
+ 'prop', getComponentNameFromType(Component));
+ }
+ }
+ }
+
+ child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too
+ renderLanes);
+ return child;
+ }
+ }
+
+ var hint = '';
+
+ {
+ if (Component !== null && typeof Component === 'object' && Component.$$typeof === REACT_LAZY_TYPE) {
+ hint = ' Did you wrap a component in React.lazy() more than once?';
+ }
+ } // This message intentionally doesn't mention ForwardRef or MemoComponent
+ // because the fact that it's a separate type of work is an
+ // implementation detail.
+
+
+ throw new Error("Element type is invalid. Received a promise that resolves to: " + Component + ". " + ("Lazy element type must resolve to a class or function." + hint));
+ }
+
+ function mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderLanes) {
+ resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress); // Promote the fiber to a class and try rendering again.
+
+ workInProgress.tag = ClassComponent; // The rest of this function is a fork of `updateClassComponent`
+ // Push context providers early to prevent context stack mismatches.
+ // During mounting we don't know the child context yet as the instance doesn't exist.
+ // We will invalidate the child context in finishClassComponent() right after rendering.
+
+ var hasContext;
+
+ if (isContextProvider(Component)) {
+ hasContext = true;
+ pushContextProvider(workInProgress);
+ } else {
+ hasContext = false;
+ }
+
+ prepareToReadContext(workInProgress, renderLanes);
+ constructClassInstance(workInProgress, Component, nextProps);
+ mountClassInstance(workInProgress, Component, nextProps, renderLanes);
+ return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes);
+ }
+
+ function mountIndeterminateComponent(_current, workInProgress, Component, renderLanes) {
+ resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);
+ var props = workInProgress.pendingProps;
+ var context;
+
+ {
+ var unmaskedContext = getUnmaskedContext(workInProgress, Component, false);
+ context = getMaskedContext(workInProgress, unmaskedContext);
+ }
+
+ prepareToReadContext(workInProgress, renderLanes);
+ var value;
+ var hasId;
+
+ {
+ markComponentRenderStarted(workInProgress);
+ }
+
+ {
+ if (Component.prototype && typeof Component.prototype.render === 'function') {
+ var componentName = getComponentNameFromType(Component) || 'Unknown';
+
+ if (!didWarnAboutBadClass[componentName]) {
+ error("The <%s /> component appears to have a render method, but doesn't extend React.Component. " + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName);
+
+ didWarnAboutBadClass[componentName] = true;
+ }
+ }
+
+ if (workInProgress.mode & StrictLegacyMode) {
+ ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null);
+ }
+
+ setIsRendering(true);
+ ReactCurrentOwner$1.current = workInProgress;
+ value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes);
+ hasId = checkDidRenderIdHook();
+ setIsRendering(false);
+ }
+
+ {
+ markComponentRenderStopped();
+ } // React DevTools reads this flag.
+
+
+ workInProgress.flags |= PerformedWork;
+
+ {
+ // Support for module components is deprecated and is removed behind a flag.
+ // Whether or not it would crash later, we want to show a good message in DEV first.
+ if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {
+ var _componentName = getComponentNameFromType(Component) || 'Unknown';
+
+ if (!didWarnAboutModulePatternComponent[_componentName]) {
+ error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + "If you can't use a class try assigning the prototype on the function as a workaround. " + "`%s.prototype = React.Component.prototype`. Don't use an arrow function since it " + 'cannot be called with `new` by React.', _componentName, _componentName, _componentName);
+
+ didWarnAboutModulePatternComponent[_componentName] = true;
+ }
+ }
+ }
+
+ if ( // Run these checks in production only if the flag is off.
+ // Eventually we'll delete this branch altogether.
+ typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {
+ {
+ var _componentName2 = getComponentNameFromType(Component) || 'Unknown';
+
+ if (!didWarnAboutModulePatternComponent[_componentName2]) {
+ error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + "If you can't use a class try assigning the prototype on the function as a workaround. " + "`%s.prototype = React.Component.prototype`. Don't use an arrow function since it " + 'cannot be called with `new` by React.', _componentName2, _componentName2, _componentName2);
+
+ didWarnAboutModulePatternComponent[_componentName2] = true;
+ }
+ } // Proceed under the assumption that this is a class instance
+
+
+ workInProgress.tag = ClassComponent; // Throw out any hooks that were used.
+
+ workInProgress.memoizedState = null;
+ workInProgress.updateQueue = null; // Push context providers early to prevent context stack mismatches.
+ // During mounting we don't know the child context yet as the instance doesn't exist.
+ // We will invalidate the child context in finishClassComponent() right after rendering.
+
+ var hasContext = false;
+
+ if (isContextProvider(Component)) {
+ hasContext = true;
+ pushContextProvider(workInProgress);
+ } else {
+ hasContext = false;
+ }
+
+ workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null;
+ initializeUpdateQueue(workInProgress);
+ adoptClassInstance(workInProgress, value);
+ mountClassInstance(workInProgress, Component, props, renderLanes);
+ return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes);
+ } else {
+ // Proceed under the assumption that this is a function component
+ workInProgress.tag = FunctionComponent;
+
+ {
+
+ if ( workInProgress.mode & StrictLegacyMode) {
+ setIsStrictModeForDevtools(true);
+
+ try {
+ value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes);
+ hasId = checkDidRenderIdHook();
+ } finally {
+ setIsStrictModeForDevtools(false);
+ }
+ }
+ }
+
+ if (getIsHydrating() && hasId) {
+ pushMaterializedTreeId(workInProgress);
+ }
+
+ reconcileChildren(null, workInProgress, value, renderLanes);
+
+ {
+ validateFunctionComponentInDev(workInProgress, Component);
+ }
+
+ return workInProgress.child;
+ }
+ }
+
+ function validateFunctionComponentInDev(workInProgress, Component) {
+ {
+ if (Component) {
+ if (Component.childContextTypes) {
+ error('%s(...): childContextTypes cannot be defined on a function component.', Component.displayName || Component.name || 'Component');
+ }
+ }
+
+ if (workInProgress.ref !== null) {
+ var info = '';
+ var ownerName = getCurrentFiberOwnerNameInDevOrNull();
+
+ if (ownerName) {
+ info += '\n\nCheck the render method of `' + ownerName + '`.';
+ }
+
+ var warningKey = ownerName || '';
+ var debugSource = workInProgress._debugSource;
+
+ if (debugSource) {
+ warningKey = debugSource.fileName + ':' + debugSource.lineNumber;
+ }
+
+ if (!didWarnAboutFunctionRefs[warningKey]) {
+ didWarnAboutFunctionRefs[warningKey] = true;
+
+ error('Function components cannot be given refs. ' + 'Attempts to access this ref will fail. ' + 'Did you mean to use React.forwardRef()?%s', info);
+ }
+ }
+
+ if ( Component.defaultProps !== undefined) {
+ var componentName = getComponentNameFromType(Component) || 'Unknown';
+
+ if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) {
+ error('%s: Support for defaultProps will be removed from function components ' + 'in a future major release. Use JavaScript default parameters instead.', componentName);
+
+ didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true;
+ }
+ }
+
+ if (typeof Component.getDerivedStateFromProps === 'function') {
+ var _componentName3 = getComponentNameFromType(Component) || 'Unknown';
+
+ if (!didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3]) {
+ error('%s: Function components do not support getDerivedStateFromProps.', _componentName3);
+
+ didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3] = true;
+ }
+ }
+
+ if (typeof Component.contextType === 'object' && Component.contextType !== null) {
+ var _componentName4 = getComponentNameFromType(Component) || 'Unknown';
+
+ if (!didWarnAboutContextTypeOnFunctionComponent[_componentName4]) {
+ error('%s: Function components do not support contextType.', _componentName4);
+
+ didWarnAboutContextTypeOnFunctionComponent[_componentName4] = true;
+ }
+ }
+ }
+ }
+
+ var SUSPENDED_MARKER = {
+ dehydrated: null,
+ treeContext: null,
+ retryLane: NoLane
+ };
+
+ function mountSuspenseOffscreenState(renderLanes) {
+ return {
+ baseLanes: renderLanes,
+ cachePool: getSuspendedCache(),
+ transitions: null
+ };
+ }
+
+ function updateSuspenseOffscreenState(prevOffscreenState, renderLanes) {
+ var cachePool = null;
+
+ return {
+ baseLanes: mergeLanes(prevOffscreenState.baseLanes, renderLanes),
+ cachePool: cachePool,
+ transitions: prevOffscreenState.transitions
+ };
+ } // TODO: Probably should inline this back
+
+
+ function shouldRemainOnFallback(suspenseContext, current, workInProgress, renderLanes) {
+ // If we're already showing a fallback, there are cases where we need to
+ // remain on that fallback regardless of whether the content has resolved.
+ // For example, SuspenseList coordinates when nested content appears.
+ if (current !== null) {
+ var suspenseState = current.memoizedState;
+
+ if (suspenseState === null) {
+ // Currently showing content. Don't hide it, even if ForceSuspenseFallback
+ // is true. More precise name might be "ForceRemainSuspenseFallback".
+ // Note: This is a factoring smell. Can't remain on a fallback if there's
+ // no fallback to remain on.
+ return false;
+ }
+ } // Not currently showing content. Consult the Suspense context.
+
+
+ return hasSuspenseContext(suspenseContext, ForceSuspenseFallback);
+ }
+
+ function getRemainingWorkInPrimaryTree(current, renderLanes) {
+ // TODO: Should not remove render lanes that were pinged during this render
+ return removeLanes(current.childLanes, renderLanes);
+ }
+
+ function updateSuspenseComponent(current, workInProgress, renderLanes) {
+ var nextProps = workInProgress.pendingProps; // This is used by DevTools to force a boundary to suspend.
+
+ {
+ if (shouldSuspend(workInProgress)) {
+ workInProgress.flags |= DidCapture;
+ }
+ }
+
+ var suspenseContext = suspenseStackCursor.current;
+ var showFallback = false;
+ var didSuspend = (workInProgress.flags & DidCapture) !== NoFlags;
+
+ if (didSuspend || shouldRemainOnFallback(suspenseContext, current)) {
+ // Something in this boundary's subtree already suspended. Switch to
+ // rendering the fallback children.
+ showFallback = true;
+ workInProgress.flags &= ~DidCapture;
+ } else {
+ // Attempting the main content
+ if (current === null || current.memoizedState !== null) {
+ // This is a new mount or this boundary is already showing a fallback state.
+ // Mark this subtree context as having at least one invisible parent that could
+ // handle the fallback state.
+ // Avoided boundaries are not considered since they cannot handle preferred fallback states.
+ {
+ suspenseContext = addSubtreeSuspenseContext(suspenseContext, InvisibleParentSuspenseContext);
+ }
+ }
+ }
+
+ suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);
+ pushSuspenseContext(workInProgress, suspenseContext); // OK, the next part is confusing. We're about to reconcile the Suspense
+ // boundary's children. This involves some custom reconciliation logic. Two
+ // main reasons this is so complicated.
+ //
+ // First, Legacy Mode has different semantics for backwards compatibility. The
+ // primary tree will commit in an inconsistent state, so when we do the
+ // second pass to render the fallback, we do some exceedingly, uh, clever
+ // hacks to make that not totally break. Like transferring effects and
+ // deletions from hidden tree. In Concurrent Mode, it's much simpler,
+ // because we bailout on the primary tree completely and leave it in its old
+ // state, no effects. Same as what we do for Offscreen (except that
+ // Offscreen doesn't have the first render pass).
+ //
+ // Second is hydration. During hydration, the Suspense fiber has a slightly
+ // different layout, where the child points to a dehydrated fragment, which
+ // contains the DOM rendered by the server.
+ //
+ // Third, even if you set all that aside, Suspense is like error boundaries in
+ // that we first we try to render one tree, and if that fails, we render again
+ // and switch to a different tree. Like a try/catch block. So we have to track
+ // which branch we're currently rendering. Ideally we would model this using
+ // a stack.
+
+ if (current === null) {
+ // Initial mount
+ // Special path for hydration
+ // If we're currently hydrating, try to hydrate this boundary.
+ tryToClaimNextHydratableInstance(workInProgress); // This could've been a dehydrated suspense component.
+
+ var suspenseState = workInProgress.memoizedState;
+
+ if (suspenseState !== null) {
+ var dehydrated = suspenseState.dehydrated;
+
+ if (dehydrated !== null) {
+ return mountDehydratedSuspenseComponent(workInProgress, dehydrated);
+ }
+ }
+
+ var nextPrimaryChildren = nextProps.children;
+ var nextFallbackChildren = nextProps.fallback;
+
+ if (showFallback) {
+ var fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);
+ var primaryChildFragment = workInProgress.child;
+ primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);
+ workInProgress.memoizedState = SUSPENDED_MARKER;
+
+ return fallbackFragment;
+ } else {
+ return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren);
+ }
+ } else {
+ // This is an update.
+ // Special path for hydration
+ var prevState = current.memoizedState;
+
+ if (prevState !== null) {
+ var _dehydrated = prevState.dehydrated;
+
+ if (_dehydrated !== null) {
+ return updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, _dehydrated, prevState, renderLanes);
+ }
+ }
+
+ if (showFallback) {
+ var _nextFallbackChildren = nextProps.fallback;
+ var _nextPrimaryChildren = nextProps.children;
+ var fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren, _nextFallbackChildren, renderLanes);
+ var _primaryChildFragment2 = workInProgress.child;
+ var prevOffscreenState = current.child.memoizedState;
+ _primaryChildFragment2.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);
+
+ _primaryChildFragment2.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);
+ workInProgress.memoizedState = SUSPENDED_MARKER;
+ return fallbackChildFragment;
+ } else {
+ var _nextPrimaryChildren2 = nextProps.children;
+
+ var _primaryChildFragment3 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren2, renderLanes);
+
+ workInProgress.memoizedState = null;
+ return _primaryChildFragment3;
+ }
+ }
+ }
+
+ function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {
+ var mode = workInProgress.mode;
+ var primaryChildProps = {
+ mode: 'visible',
+ children: primaryChildren
+ };
+ var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode);
+ primaryChildFragment.return = workInProgress;
+ workInProgress.child = primaryChildFragment;
+ return primaryChildFragment;
+ }
+
+ function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {
+ var mode = workInProgress.mode;
+ var progressedPrimaryFragment = workInProgress.child;
+ var primaryChildProps = {
+ mode: 'hidden',
+ children: primaryChildren
+ };
+ var primaryChildFragment;
+ var fallbackChildFragment;
+
+ if ((mode & ConcurrentMode) === NoMode && progressedPrimaryFragment !== null) {
+ // In legacy mode, we commit the primary tree as if it successfully
+ // completed, even though it's in an inconsistent state.
+ primaryChildFragment = progressedPrimaryFragment;
+ primaryChildFragment.childLanes = NoLanes;
+ primaryChildFragment.pendingProps = primaryChildProps;
+
+ if ( workInProgress.mode & ProfileMode) {
+ // Reset the durations from the first pass so they aren't included in the
+ // final amounts. This seems counterintuitive, since we're intentionally
+ // not measuring part of the render phase, but this makes it match what we
+ // do in Concurrent Mode.
+ primaryChildFragment.actualDuration = 0;
+ primaryChildFragment.actualStartTime = -1;
+ primaryChildFragment.selfBaseDuration = 0;
+ primaryChildFragment.treeBaseDuration = 0;
+ }
+
+ fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);
+ } else {
+ primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode);
+ fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);
+ }
+
+ primaryChildFragment.return = workInProgress;
+ fallbackChildFragment.return = workInProgress;
+ primaryChildFragment.sibling = fallbackChildFragment;
+ workInProgress.child = primaryChildFragment;
+ return fallbackChildFragment;
+ }
+
+ function mountWorkInProgressOffscreenFiber(offscreenProps, mode, renderLanes) {
+ // The props argument to `createFiberFromOffscreen` is `any` typed, so we use
+ // this wrapper function to constrain it.
+ return createFiberFromOffscreen(offscreenProps, mode, NoLanes, null);
+ }
+
+ function updateWorkInProgressOffscreenFiber(current, offscreenProps) {
+ // The props argument to `createWorkInProgress` is `any` typed, so we use this
+ // wrapper function to constrain it.
+ return createWorkInProgress(current, offscreenProps);
+ }
+
+ function updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) {
+ var currentPrimaryChildFragment = current.child;
+ var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;
+ var primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, {
+ mode: 'visible',
+ children: primaryChildren
+ });
+
+ if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+ primaryChildFragment.lanes = renderLanes;
+ }
+
+ primaryChildFragment.return = workInProgress;
+ primaryChildFragment.sibling = null;
+
+ if (currentFallbackChildFragment !== null) {
+ // Delete the fallback child fragment
+ var deletions = workInProgress.deletions;
+
+ if (deletions === null) {
+ workInProgress.deletions = [currentFallbackChildFragment];
+ workInProgress.flags |= ChildDeletion;
+ } else {
+ deletions.push(currentFallbackChildFragment);
+ }
+ }
+
+ workInProgress.child = primaryChildFragment;
+ return primaryChildFragment;
+ }
+
+ function updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {
+ var mode = workInProgress.mode;
+ var currentPrimaryChildFragment = current.child;
+ var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;
+ var primaryChildProps = {
+ mode: 'hidden',
+ children: primaryChildren
+ };
+ var primaryChildFragment;
+
+ if ( // In legacy mode, we commit the primary tree as if it successfully
+ // completed, even though it's in an inconsistent state.
+ (mode & ConcurrentMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was
+ // already cloned. In legacy mode, the only case where this isn't true is
+ // when DevTools forces us to display a fallback; we skip the first render
+ // pass entirely and go straight to rendering the fallback. (In Concurrent
+ // Mode, SuspenseList can also trigger this scenario, but this is a legacy-
+ // only codepath.)
+ workInProgress.child !== currentPrimaryChildFragment) {
+ var progressedPrimaryFragment = workInProgress.child;
+ primaryChildFragment = progressedPrimaryFragment;
+ primaryChildFragment.childLanes = NoLanes;
+ primaryChildFragment.pendingProps = primaryChildProps;
+
+ if ( workInProgress.mode & ProfileMode) {
+ // Reset the durations from the first pass so they aren't included in the
+ // final amounts. This seems counterintuitive, since we're intentionally
+ // not measuring part of the render phase, but this makes it match what we
+ // do in Concurrent Mode.
+ primaryChildFragment.actualDuration = 0;
+ primaryChildFragment.actualStartTime = -1;
+ primaryChildFragment.selfBaseDuration = currentPrimaryChildFragment.selfBaseDuration;
+ primaryChildFragment.treeBaseDuration = currentPrimaryChildFragment.treeBaseDuration;
+ } // The fallback fiber was added as a deletion during the first pass.
+ // However, since we're going to remain on the fallback, we no longer want
+ // to delete it.
+
+
+ workInProgress.deletions = null;
+ } else {
+ primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, primaryChildProps); // Since we're reusing a current tree, we need to reuse the flags, too.
+ // (We don't do this in legacy mode, because in legacy mode we don't re-use
+ // the current tree; see previous branch.)
+
+ primaryChildFragment.subtreeFlags = currentPrimaryChildFragment.subtreeFlags & StaticMask;
+ }
+
+ var fallbackChildFragment;
+
+ if (currentFallbackChildFragment !== null) {
+ fallbackChildFragment = createWorkInProgress(currentFallbackChildFragment, fallbackChildren);
+ } else {
+ fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null); // Needs a placement effect because the parent (the Suspense boundary) already
+ // mounted but this is a new fiber.
+
+ fallbackChildFragment.flags |= Placement;
+ }
+
+ fallbackChildFragment.return = workInProgress;
+ primaryChildFragment.return = workInProgress;
+ primaryChildFragment.sibling = fallbackChildFragment;
+ workInProgress.child = primaryChildFragment;
+ return fallbackChildFragment;
+ }
+
+ function retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, recoverableError) {
+ // Falling back to client rendering. Because this has performance
+ // implications, it's considered a recoverable error, even though the user
+ // likely won't observe anything wrong with the UI.
+ //
+ // The error is passed in as an argument to enforce that every caller provide
+ // a custom message, or explicitly opt out (currently the only path that opts
+ // out is legacy mode; every concurrent path provides an error).
+ if (recoverableError !== null) {
+ queueHydrationError(recoverableError);
+ } // This will add the old fiber to the deletion list
+
+
+ reconcileChildFibers(workInProgress, current.child, null, renderLanes); // We're now not suspended nor dehydrated.
+
+ var nextProps = workInProgress.pendingProps;
+ var primaryChildren = nextProps.children;
+ var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Needs a placement effect because the parent (the Suspense boundary) already
+ // mounted but this is a new fiber.
+
+ primaryChildFragment.flags |= Placement;
+ workInProgress.memoizedState = null;
+ return primaryChildFragment;
+ }
+
+ function mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {
+ var fiberMode = workInProgress.mode;
+ var primaryChildProps = {
+ mode: 'visible',
+ children: primaryChildren
+ };
+ var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, fiberMode);
+ var fallbackChildFragment = createFiberFromFragment(fallbackChildren, fiberMode, renderLanes, null); // Needs a placement effect because the parent (the Suspense
+ // boundary) already mounted but this is a new fiber.
+
+ fallbackChildFragment.flags |= Placement;
+ primaryChildFragment.return = workInProgress;
+ fallbackChildFragment.return = workInProgress;
+ primaryChildFragment.sibling = fallbackChildFragment;
+ workInProgress.child = primaryChildFragment;
+
+ if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
+ // We will have dropped the effect list which contains the
+ // deletion. We need to reconcile to delete the current child.
+ reconcileChildFibers(workInProgress, current.child, null, renderLanes);
+ }
+
+ return fallbackChildFragment;
+ }
+
+ function mountDehydratedSuspenseComponent(workInProgress, suspenseInstance, renderLanes) {
+ // During the first pass, we'll bail out and not drill into the children.
+ // Instead, we'll leave the content in place and try to hydrate it later.
+ if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+ {
+ error('Cannot hydrate Suspense in legacy mode. Switch from ' + 'ReactDOM.hydrate(element, container) to ' + 'ReactDOMClient.hydrateRoot(container, <App />)' + '.render(element) or remove the Suspense components from ' + 'the server rendered components.');
+ }
+
+ workInProgress.lanes = laneToLanes(SyncLane);
+ } else if (isSuspenseInstanceFallback(suspenseInstance)) {
+ // This is a client-only boundary. Since we won't get any content from the server
+ // for this, we need to schedule that at a higher priority based on when it would
+ // have timed out. In theory we could render it in this pass but it would have the
+ // wrong priority associated with it and will prevent hydration of parent path.
+ // Instead, we'll leave work left on it to render it in a separate commit.
+ // TODO This time should be the time at which the server rendered response that is
+ // a parent to this boundary was displayed. However, since we currently don't have
+ // a protocol to transfer that time, we'll just estimate it by using the current
+ // time. This will mean that Suspense timeouts are slightly shifted to later than
+ // they should be.
+ // Schedule a normal pri update to render this content.
+ workInProgress.lanes = laneToLanes(DefaultHydrationLane);
+ } else {
+ // We'll continue hydrating the rest at offscreen priority since we'll already
+ // be showing the right content coming from the server, it is no rush.
+ workInProgress.lanes = laneToLanes(OffscreenLane);
+ }
+
+ return null;
+ }
+
+ function updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, suspenseInstance, suspenseState, renderLanes) {
+ if (!didSuspend) {
+ // This is the first render pass. Attempt to hydrate.
+ // We should never be hydrating at this point because it is the first pass,
+ // but after we've already committed once.
+ warnIfHydrating();
+
+ if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+ return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, // TODO: When we delete legacy mode, we should make this error argument
+ // required — every concurrent mode path that causes hydration to
+ // de-opt to client rendering should have an error message.
+ null);
+ }
+
+ if (isSuspenseInstanceFallback(suspenseInstance)) {
+ // This boundary is in a permanent fallback state. In this case, we'll never
+ // get an update and we'll never be able to hydrate the final content. Let's just try the
+ // client side render instead.
+ var digest, message, stack;
+
+ {
+ var _getSuspenseInstanceF = getSuspenseInstanceFallbackErrorDetails(suspenseInstance);
+
+ digest = _getSuspenseInstanceF.digest;
+ message = _getSuspenseInstanceF.message;
+ stack = _getSuspenseInstanceF.stack;
+ }
+
+ var error;
+
+ if (message) {
+ // eslint-disable-next-line react-internal/prod-error-codes
+ error = new Error(message);
+ } else {
+ error = new Error('The server could not finish this Suspense boundary, likely ' + 'due to an error during server rendering. Switched to ' + 'client rendering.');
+ }
+
+ var capturedValue = createCapturedValue(error, digest, stack);
+ return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, capturedValue);
+ }
+ // any context has changed, we need to treat is as if the input might have changed.
+
+
+ var hasContextChanged = includesSomeLane(renderLanes, current.childLanes);
+
+ if (didReceiveUpdate || hasContextChanged) {
+ // This boundary has changed since the first render. This means that we are now unable to
+ // hydrate it. We might still be able to hydrate it using a higher priority lane.
+ var root = getWorkInProgressRoot();
+
+ if (root !== null) {
+ var attemptHydrationAtLane = getBumpedLaneForHydration(root, renderLanes);
+
+ if (attemptHydrationAtLane !== NoLane && attemptHydrationAtLane !== suspenseState.retryLane) {
+ // Intentionally mutating since this render will get interrupted. This
+ // is one of the very rare times where we mutate the current tree
+ // during the render phase.
+ suspenseState.retryLane = attemptHydrationAtLane; // TODO: Ideally this would inherit the event time of the current render
+
+ var eventTime = NoTimestamp;
+ enqueueConcurrentRenderForLane(current, attemptHydrationAtLane);
+ scheduleUpdateOnFiber(root, current, attemptHydrationAtLane, eventTime);
+ }
+ } // If we have scheduled higher pri work above, this will probably just abort the render
+ // since we now have higher priority work, but in case it doesn't, we need to prepare to
+ // render something, if we time out. Even if that requires us to delete everything and
+ // skip hydration.
+ // Delay having to do this as long as the suspense timeout allows us.
+
+
+ renderDidSuspendDelayIfPossible();
+
+ var _capturedValue = createCapturedValue(new Error('This Suspense boundary received an update before it finished ' + 'hydrating. This caused the boundary to switch to client rendering. ' + 'The usual way to fix this is to wrap the original update ' + 'in startTransition.'));
+
+ return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue);
+ } else if (isSuspenseInstancePending(suspenseInstance)) {
+ // This component is still pending more data from the server, so we can't hydrate its
+ // content. We treat it as if this component suspended itself. It might seem as if
+ // we could just try to render it client-side instead. However, this will perform a
+ // lot of unnecessary work and is unlikely to complete since it often will suspend
+ // on missing data anyway. Additionally, the server might be able to render more
+ // than we can on the client yet. In that case we'd end up with more fallback states
+ // on the client than if we just leave it alone. If the server times out or errors
+ // these should update this boundary to the permanent Fallback state instead.
+ // Mark it as having captured (i.e. suspended).
+ workInProgress.flags |= DidCapture; // Leave the child in place. I.e. the dehydrated fragment.
+
+ workInProgress.child = current.child; // Register a callback to retry this boundary once the server has sent the result.
+
+ var retry = retryDehydratedSuspenseBoundary.bind(null, current);
+ registerSuspenseInstanceRetry(suspenseInstance, retry);
+ return null;
+ } else {
+ // This is the first attempt.
+ reenterHydrationStateFromDehydratedSuspenseInstance(workInProgress, suspenseInstance, suspenseState.treeContext);
+ var primaryChildren = nextProps.children;
+ var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Mark the children as hydrating. This is a fast path to know whether this
+ // tree is part of a hydrating tree. This is used to determine if a child
+ // node has fully mounted yet, and for scheduling event replaying.
+ // Conceptually this is similar to Placement in that a new subtree is
+ // inserted into the React tree here. It just happens to not need DOM
+ // mutations because it already exists.
+
+ primaryChildFragment.flags |= Hydrating;
+ return primaryChildFragment;
+ }
+ } else {
+ // This is the second render pass. We already attempted to hydrated, but
+ // something either suspended or errored.
+ if (workInProgress.flags & ForceClientRender) {
+ // Something errored during hydration. Try again without hydrating.
+ workInProgress.flags &= ~ForceClientRender;
+
+ var _capturedValue2 = createCapturedValue(new Error('There was an error while hydrating this Suspense boundary. ' + 'Switched to client rendering.'));
+
+ return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue2);
+ } else if (workInProgress.memoizedState !== null) {
+ // Something suspended and we should still be in dehydrated mode.
+ // Leave the existing child in place.
+ workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there
+ // but the normal suspense pass doesn't.
+
+ workInProgress.flags |= DidCapture;
+ return null;
+ } else {
+ // Suspended but we should no longer be in dehydrated mode.
+ // Therefore we now have to render the fallback.
+ var nextPrimaryChildren = nextProps.children;
+ var nextFallbackChildren = nextProps.fallback;
+ var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);
+ var _primaryChildFragment4 = workInProgress.child;
+ _primaryChildFragment4.memoizedState = mountSuspenseOffscreenState(renderLanes);
+ workInProgress.memoizedState = SUSPENDED_MARKER;
+ return fallbackChildFragment;
+ }
+ }
+ }
+
+ function scheduleSuspenseWorkOnFiber(fiber, renderLanes, propagationRoot) {
+ fiber.lanes = mergeLanes(fiber.lanes, renderLanes);
+ var alternate = fiber.alternate;
+
+ if (alternate !== null) {
+ alternate.lanes = mergeLanes(alternate.lanes, renderLanes);
+ }
+
+ scheduleContextWorkOnParentPath(fiber.return, renderLanes, propagationRoot);
+ }
+
+ function propagateSuspenseContextChange(workInProgress, firstChild, renderLanes) {
+ // Mark any Suspense boundaries with fallbacks as having work to do.
+ // If they were previously forced into fallbacks, they may now be able
+ // to unblock.
+ var node = firstChild;
+
+ while (node !== null) {
+ if (node.tag === SuspenseComponent) {
+ var state = node.memoizedState;
+
+ if (state !== null) {
+ scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);
+ }
+ } else if (node.tag === SuspenseListComponent) {
+ // If the tail is hidden there might not be an Suspense boundaries
+ // to schedule work on. In this case we have to schedule it on the
+ // list itself.
+ // We don't have to traverse to the children of the list since
+ // the list will propagate the change when it rerenders.
+ scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);
+ } else if (node.child !== null) {
+ node.child.return = node;
+ node = node.child;
+ continue;
+ }
+
+ if (node === workInProgress) {
+ return;
+ }
+
+ while (node.sibling === null) {
+ if (node.return === null || node.return === workInProgress) {
+ return;
+ }
+
+ node = node.return;
+ }
+
+ node.sibling.return = node.return;
+ node = node.sibling;
+ }
+ }
+
+ function findLastContentRow(firstChild) {
+ // This is going to find the last row among these children that is already
+ // showing content on the screen, as opposed to being in fallback state or
+ // new. If a row has multiple Suspense boundaries, any of them being in the
+ // fallback state, counts as the whole row being in a fallback state.
+ // Note that the "rows" will be workInProgress, but any nested children
+ // will still be current since we haven't rendered them yet. The mounted
+ // order may not be the same as the new order. We use the new order.
+ var row = firstChild;
+ var lastContentRow = null;
+
+ while (row !== null) {
+ var currentRow = row.alternate; // New rows can't be content rows.
+
+ if (currentRow !== null && findFirstSuspended(currentRow) === null) {
+ lastContentRow = row;
+ }
+
+ row = row.sibling;
+ }
+
+ return lastContentRow;
+ }
+
+ function validateRevealOrder(revealOrder) {
+ {
+ if (revealOrder !== undefined && revealOrder !== 'forwards' && revealOrder !== 'backwards' && revealOrder !== 'together' && !didWarnAboutRevealOrder[revealOrder]) {
+ didWarnAboutRevealOrder[revealOrder] = true;
+
+ if (typeof revealOrder === 'string') {
+ switch (revealOrder.toLowerCase()) {
+ case 'together':
+ case 'forwards':
+ case 'backwards':
+ {
+ error('"%s" is not a valid value for revealOrder on <SuspenseList />. ' + 'Use lowercase "%s" instead.', revealOrder, revealOrder.toLowerCase());
+
+ break;
+ }
+
+ case 'forward':
+ case 'backward':
+ {
+ error('"%s" is not a valid value for revealOrder on <SuspenseList />. ' + 'React uses the -s suffix in the spelling. Use "%ss" instead.', revealOrder, revealOrder.toLowerCase());
+
+ break;
+ }
+
+ default:
+ error('"%s" is not a supported revealOrder on <SuspenseList />. ' + 'Did you mean "together", "forwards" or "backwards"?', revealOrder);
+
+ break;
+ }
+ } else {
+ error('%s is not a supported value for revealOrder on <SuspenseList />. ' + 'Did you mean "together", "forwards" or "backwards"?', revealOrder);
+ }
+ }
+ }
+ }
+
+ function validateTailOptions(tailMode, revealOrder) {
+ {
+ if (tailMode !== undefined && !didWarnAboutTailOptions[tailMode]) {
+ if (tailMode !== 'collapsed' && tailMode !== 'hidden') {
+ didWarnAboutTailOptions[tailMode] = true;
+
+ error('"%s" is not a supported value for tail on <SuspenseList />. ' + 'Did you mean "collapsed" or "hidden"?', tailMode);
+ } else if (revealOrder !== 'forwards' && revealOrder !== 'backwards') {
+ didWarnAboutTailOptions[tailMode] = true;
+
+ error('<SuspenseList tail="%s" /> is only valid if revealOrder is ' + '"forwards" or "backwards". ' + 'Did you mean to specify revealOrder="forwards"?', tailMode);
+ }
+ }
+ }
+ }
+
+ function validateSuspenseListNestedChild(childSlot, index) {
+ {
+ var isAnArray = isArray(childSlot);
+ var isIterable = !isAnArray && typeof getIteratorFn(childSlot) === 'function';
+
+ if (isAnArray || isIterable) {
+ var type = isAnArray ? 'array' : 'iterable';
+
+ error('A nested %s was passed to row #%s in <SuspenseList />. Wrap it in ' + 'an additional SuspenseList to configure its revealOrder: ' + '<SuspenseList revealOrder=...> ... ' + '<SuspenseList revealOrder=...>{%s}</SuspenseList> ... ' + '</SuspenseList>', type, index, type);
+
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ function validateSuspenseListChildren(children, revealOrder) {
+ {
+ if ((revealOrder === 'forwards' || revealOrder === 'backwards') && children !== undefined && children !== null && children !== false) {
+ if (isArray(children)) {
+ for (var i = 0; i < children.length; i++) {
+ if (!validateSuspenseListNestedChild(children[i], i)) {
+ return;
+ }
+ }
+ } else {
+ var iteratorFn = getIteratorFn(children);
+
+ if (typeof iteratorFn === 'function') {
+ var childrenIterator = iteratorFn.call(children);
+
+ if (childrenIterator) {
+ var step = childrenIterator.next();
+ var _i = 0;
+
+ for (; !step.done; step = childrenIterator.next()) {
+ if (!validateSuspenseListNestedChild(step.value, _i)) {
+ return;
+ }
+
+ _i++;
+ }
+ }
+ } else {
+ error('A single row was passed to a <SuspenseList revealOrder="%s" />. ' + 'This is not useful since it needs multiple rows. ' + 'Did you mean to pass multiple children or an array?', revealOrder);
+ }
+ }
+ }
+ }
+ }
+
+ function initSuspenseListRenderState(workInProgress, isBackwards, tail, lastContentRow, tailMode) {
+ var renderState = workInProgress.memoizedState;
+
+ if (renderState === null) {
+ workInProgress.memoizedState = {
+ isBackwards: isBackwards,
+ rendering: null,
+ renderingStartTime: 0,
+ last: lastContentRow,
+ tail: tail,
+ tailMode: tailMode
+ };
+ } else {
+ // We can reuse the existing object from previous renders.
+ renderState.isBackwards = isBackwards;
+ renderState.rendering = null;
+ renderState.renderingStartTime = 0;
+ renderState.last = lastContentRow;
+ renderState.tail = tail;
+ renderState.tailMode = tailMode;
+ }
+ } // This can end up rendering this component multiple passes.
+ // The first pass splits the children fibers into two sets. A head and tail.
+ // We first render the head. If anything is in fallback state, we do another
+ // pass through beginWork to rerender all children (including the tail) with
+ // the force suspend context. If the first render didn't have anything in
+ // in fallback state. Then we render each row in the tail one-by-one.
+ // That happens in the completeWork phase without going back to beginWork.
+
+
+ function updateSuspenseListComponent(current, workInProgress, renderLanes) {
+ var nextProps = workInProgress.pendingProps;
+ var revealOrder = nextProps.revealOrder;
+ var tailMode = nextProps.tail;
+ var newChildren = nextProps.children;
+ validateRevealOrder(revealOrder);
+ validateTailOptions(tailMode, revealOrder);
+ validateSuspenseListChildren(newChildren, revealOrder);
+ reconcileChildren(current, workInProgress, newChildren, renderLanes);
+ var suspenseContext = suspenseStackCursor.current;
+ var shouldForceFallback = hasSuspenseContext(suspenseContext, ForceSuspenseFallback);
+
+ if (shouldForceFallback) {
+ suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);
+ workInProgress.flags |= DidCapture;
+ } else {
+ var didSuspendBefore = current !== null && (current.flags & DidCapture) !== NoFlags;
+
+ if (didSuspendBefore) {
+ // If we previously forced a fallback, we need to schedule work
+ // on any nested boundaries to let them know to try to render
+ // again. This is the same as context updating.
+ propagateSuspenseContextChange(workInProgress, workInProgress.child, renderLanes);
+ }
+
+ suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);
+ }
+
+ pushSuspenseContext(workInProgress, suspenseContext);
+
+ if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+ // In legacy mode, SuspenseList doesn't work so we just
+ // use make it a noop by treating it as the default revealOrder.
+ workInProgress.memoizedState = null;
+ } else {
+ switch (revealOrder) {
+ case 'forwards':
+ {
+ var lastContentRow = findLastContentRow(workInProgress.child);
+ var tail;
+
+ if (lastContentRow === null) {
+ // The whole list is part of the tail.
+ // TODO: We could fast path by just rendering the tail now.
+ tail = workInProgress.child;
+ workInProgress.child = null;
+ } else {
+ // Disconnect the tail rows after the content row.
+ // We're going to render them separately later.
+ tail = lastContentRow.sibling;
+ lastContentRow.sibling = null;
+ }
+
+ initSuspenseListRenderState(workInProgress, false, // isBackwards
+ tail, lastContentRow, tailMode);
+ break;
+ }
+
+ case 'backwards':
+ {
+ // We're going to find the first row that has existing content.
+ // At the same time we're going to reverse the list of everything
+ // we pass in the meantime. That's going to be our tail in reverse
+ // order.
+ var _tail = null;
+ var row = workInProgress.child;
+ workInProgress.child = null;
+
+ while (row !== null) {
+ var currentRow = row.alternate; // New rows can't be content rows.
+
+ if (currentRow !== null && findFirstSuspended(currentRow) === null) {
+ // This is the beginning of the main content.
+ workInProgress.child = row;
+ break;
+ }
+
+ var nextRow = row.sibling;
+ row.sibling = _tail;
+ _tail = row;
+ row = nextRow;
+ } // TODO: If workInProgress.child is null, we can continue on the tail immediately.
+
+
+ initSuspenseListRenderState(workInProgress, true, // isBackwards
+ _tail, null, // last
+ tailMode);
+ break;
+ }
+
+ case 'together':
+ {
+ initSuspenseListRenderState(workInProgress, false, // isBackwards
+ null, // tail
+ null, // last
+ undefined);
+ break;
+ }
+
+ default:
+ {
+ // The default reveal order is the same as not having
+ // a boundary.
+ workInProgress.memoizedState = null;
+ }
+ }
+ }
+
+ return workInProgress.child;
+ }
+
+ function updatePortalComponent(current, workInProgress, renderLanes) {
+ pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
+ var nextChildren = workInProgress.pendingProps;
+
+ if (current === null) {
+ // Portals are special because we don't append the children during mount
+ // but at commit. Therefore we need to track insertions which the normal
+ // flow doesn't do during mount. This doesn't happen at the root because
+ // the root always starts with a "current" with a null child.
+ // TODO: Consider unifying this with how the root works.
+ workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes);
+ } else {
+ reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+ }
+
+ return workInProgress.child;
+ }
+
+ var hasWarnedAboutUsingNoValuePropOnContextProvider = false;
+
+ function updateContextProvider(current, workInProgress, renderLanes) {
+ var providerType = workInProgress.type;
+ var context = providerType._context;
+ var newProps = workInProgress.pendingProps;
+ var oldProps = workInProgress.memoizedProps;
+ var newValue = newProps.value;
+
+ {
+ if (!('value' in newProps)) {
+ if (!hasWarnedAboutUsingNoValuePropOnContextProvider) {
+ hasWarnedAboutUsingNoValuePropOnContextProvider = true;
+
+ error('The `value` prop is required for the `<Context.Provider>`. Did you misspell it or forget to pass it?');
+ }
+ }
+
+ var providerPropTypes = workInProgress.type.propTypes;
+
+ if (providerPropTypes) {
+ checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider');
+ }
+ }
+
+ pushProvider(workInProgress, context, newValue);
+
+ {
+ if (oldProps !== null) {
+ var oldValue = oldProps.value;
+
+ if (objectIs(oldValue, newValue)) {
+ // No change. Bailout early if children are the same.
+ if (oldProps.children === newProps.children && !hasContextChanged()) {
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ }
+ } else {
+ // The context value changed. Search for matching consumers and schedule
+ // them to update.
+ propagateContextChange(workInProgress, context, renderLanes);
+ }
+ }
+ }
+
+ var newChildren = newProps.children;
+ reconcileChildren(current, workInProgress, newChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ var hasWarnedAboutUsingContextAsConsumer = false;
+
+ function updateContextConsumer(current, workInProgress, renderLanes) {
+ var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In
+ // DEV mode, we create a separate object for Context.Consumer that acts
+ // like a proxy to Context. This proxy object adds unnecessary code in PROD
+ // so we use the old behaviour (Context.Consumer references Context) to
+ // reduce size and overhead. The separate object references context via
+ // a property called "_context", which also gives us the ability to check
+ // in DEV mode if this property exists or not and warn if it does not.
+
+ {
+ if (context._context === undefined) {
+ // This may be because it's a Context (rather than a Consumer).
+ // Or it may be because it's older React where they're the same thing.
+ // We only want to warn if we're sure it's a new React.
+ if (context !== context.Consumer) {
+ if (!hasWarnedAboutUsingContextAsConsumer) {
+ hasWarnedAboutUsingContextAsConsumer = true;
+
+ error('Rendering <Context> directly is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');
+ }
+ }
+ } else {
+ context = context._context;
+ }
+ }
+
+ var newProps = workInProgress.pendingProps;
+ var render = newProps.children;
+
+ {
+ if (typeof render !== 'function') {
+ error('A context consumer was rendered with multiple children, or a child ' + "that isn't a function. A context consumer expects a single child " + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.');
+ }
+ }
+
+ prepareToReadContext(workInProgress, renderLanes);
+ var newValue = readContext(context);
+
+ {
+ markComponentRenderStarted(workInProgress);
+ }
+
+ var newChildren;
+
+ {
+ ReactCurrentOwner$1.current = workInProgress;
+ setIsRendering(true);
+ newChildren = render(newValue);
+ setIsRendering(false);
+ }
+
+ {
+ markComponentRenderStopped();
+ } // React DevTools reads this flag.
+
+
+ workInProgress.flags |= PerformedWork;
+ reconcileChildren(current, workInProgress, newChildren, renderLanes);
+ return workInProgress.child;
+ }
+
+ function markWorkInProgressReceivedUpdate() {
+ didReceiveUpdate = true;
+ }
+
+ function resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress) {
+ if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+ if (current !== null) {
+ // A lazy component only mounts if it suspended inside a non-
+ // concurrent tree, in an inconsistent state. We want to treat it like
+ // a new mount, even though an empty version of it already committed.
+ // Disconnect the alternate pointers.
+ current.alternate = null;
+ workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect
+
+ workInProgress.flags |= Placement;
+ }
+ }
+ }
+
+ function bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes) {
+ if (current !== null) {
+ // Reuse previous dependencies
+ workInProgress.dependencies = current.dependencies;
+ }
+
+ {
+ // Don't update "base" render times for bailouts.
+ stopProfilerTimerIfRunning();
+ }
+
+ markSkippedUpdateLanes(workInProgress.lanes); // Check if the children have any pending work.
+
+ if (!includesSomeLane(renderLanes, workInProgress.childLanes)) {
+ // The children don't have any work either. We can skip them.
+ // TODO: Once we add back resuming, we should check if the children are
+ // a work-in-progress set. If so, we need to transfer their effects.
+ {
+ return null;
+ }
+ } // This fiber doesn't have work, but its subtree does. Clone the child
+ // fibers and continue.
+
+
+ cloneChildFibers(current, workInProgress);
+ return workInProgress.child;
+ }
+
+ function remountFiber(current, oldWorkInProgress, newWorkInProgress) {
+ {
+ var returnFiber = oldWorkInProgress.return;
+
+ if (returnFiber === null) {
+ // eslint-disable-next-line react-internal/prod-error-codes
+ throw new Error('Cannot swap the root fiber.');
+ } // Disconnect from the old current.
+ // It will get deleted.
+
+
+ current.alternate = null;
+ oldWorkInProgress.alternate = null; // Connect to the new tree.
+
+ newWorkInProgress.index = oldWorkInProgress.index;
+ newWorkInProgress.sibling = oldWorkInProgress.sibling;
+ newWorkInProgress.return = oldWorkInProgress.return;
+ newWorkInProgress.ref = oldWorkInProgress.ref; // Replace the child/sibling pointers above it.
+
+ if (oldWorkInProgress === returnFiber.child) {
+ returnFiber.child = newWorkInProgress;
+ } else {
+ var prevSibling = returnFiber.child;
+
+ if (prevSibling === null) {
+ // eslint-disable-next-line react-internal/prod-error-codes
+ throw new Error('Expected parent to have a child.');
+ }
+
+ while (prevSibling.sibling !== oldWorkInProgress) {
+ prevSibling = prevSibling.sibling;
+
+ if (prevSibling === null) {
+ // eslint-disable-next-line react-internal/prod-error-codes
+ throw new Error('Expected to find the previous sibling.');
+ }
+ }
+
+ prevSibling.sibling = newWorkInProgress;
+ } // Delete the old fiber and place the new one.
+ // Since the old fiber is disconnected, we have to schedule it manually.
+
+
+ var deletions = returnFiber.deletions;
+
+ if (deletions === null) {
+ returnFiber.deletions = [current];
+ returnFiber.flags |= ChildDeletion;
+ } else {
+ deletions.push(current);
+ }
+
+ newWorkInProgress.flags |= Placement; // Restart work from the new fiber.
+
+ return newWorkInProgress;
+ }
+ }
+
+ function checkScheduledUpdateOrContext(current, renderLanes) {
+ // Before performing an early bailout, we must check if there are pending
+ // updates or context.
+ var updateLanes = current.lanes;
+
+ if (includesSomeLane(updateLanes, renderLanes)) {
+ return true;
+ } // No pending update, but because context is propagated lazily, we need
+
+ return false;
+ }
+
+ function attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes) {
+ // This fiber does not have any pending work. Bailout without entering
+ // the begin phase. There's still some bookkeeping we that needs to be done
+ // in this optimized path, mostly pushing stuff onto the stack.
+ switch (workInProgress.tag) {
+ case HostRoot:
+ pushHostRootContext(workInProgress);
+ var root = workInProgress.stateNode;
+
+ resetHydrationState();
+ break;
+
+ case HostComponent:
+ pushHostContext(workInProgress);
+ break;
+
+ case ClassComponent:
+ {
+ var Component = workInProgress.type;
+
+ if (isContextProvider(Component)) {
+ pushContextProvider(workInProgress);
+ }
+
+ break;
+ }
+
+ case HostPortal:
+ pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
+ break;
+
+ case ContextProvider:
+ {
+ var newValue = workInProgress.memoizedProps.value;
+ var context = workInProgress.type._context;
+ pushProvider(workInProgress, context, newValue);
+ break;
+ }
+
+ case Profiler:
+ {
+ // Profiler should only call onRender when one of its descendants actually rendered.
+ var hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);
+
+ if (hasChildWork) {
+ workInProgress.flags |= Update;
+ }
+
+ {
+ // Reset effect durations for the next eventual effect phase.
+ // These are reset during render to allow the DevTools commit hook a chance to read them,
+ var stateNode = workInProgress.stateNode;
+ stateNode.effectDuration = 0;
+ stateNode.passiveEffectDuration = 0;
+ }
+ }
+
+ break;
+
+ case SuspenseComponent:
+ {
+ var state = workInProgress.memoizedState;
+
+ if (state !== null) {
+ if (state.dehydrated !== null) {
+ pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // We know that this component will suspend again because if it has
+ // been unsuspended it has committed as a resolved Suspense component.
+ // If it needs to be retried, it should have work scheduled on it.
+
+ workInProgress.flags |= DidCapture; // We should never render the children of a dehydrated boundary until we
+ // upgrade it. We return null instead of bailoutOnAlreadyFinishedWork.
+
+ return null;
+ } // If this boundary is currently timed out, we need to decide
+ // whether to retry the primary children, or to skip over it and
+ // go straight to the fallback. Check the priority of the primary
+ // child fragment.
+
+
+ var primaryChildFragment = workInProgress.child;
+ var primaryChildLanes = primaryChildFragment.childLanes;
+
+ if (includesSomeLane(renderLanes, primaryChildLanes)) {
+ // The primary children have pending work. Use the normal path
+ // to attempt to render the primary children again.
+ return updateSuspenseComponent(current, workInProgress, renderLanes);
+ } else {
+ // The primary child fragment does not have pending work marked
+ // on it
+ pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient
+ // priority. Bailout.
+
+ var child = bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+
+ if (child !== null) {
+ // The fallback children have pending work. Skip over the
+ // primary children and work on the fallback.
+ return child.sibling;
+ } else {
+ // Note: We can return `null` here because we already checked
+ // whether there were nested context consumers, via the call to
+ // `bailoutOnAlreadyFinishedWork` above.
+ return null;
+ }
+ }
+ } else {
+ pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current));
+ }
+
+ break;
+ }
+
+ case SuspenseListComponent:
+ {
+ var didSuspendBefore = (current.flags & DidCapture) !== NoFlags;
+
+ var _hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);
+
+ if (didSuspendBefore) {
+ if (_hasChildWork) {
+ // If something was in fallback state last time, and we have all the
+ // same children then we're still in progressive loading state.
+ // Something might get unblocked by state updates or retries in the
+ // tree which will affect the tail. So we need to use the normal
+ // path to compute the correct tail.
+ return updateSuspenseListComponent(current, workInProgress, renderLanes);
+ } // If none of the children had any work, that means that none of
+ // them got retried so they'll still be blocked in the same way
+ // as before. We can fast bail out.
+
+
+ workInProgress.flags |= DidCapture;
+ } // If nothing suspended before and we're rendering the same children,
+ // then the tail doesn't matter. Anything new that suspends will work
+ // in the "together" mode, so we can continue from the state we had.
+
+
+ var renderState = workInProgress.memoizedState;
+
+ if (renderState !== null) {
+ // Reset to the "together" mode in case we've started a different
+ // update in the past but didn't complete it.
+ renderState.rendering = null;
+ renderState.tail = null;
+ renderState.lastEffect = null;
+ }
+
+ pushSuspenseContext(workInProgress, suspenseStackCursor.current);
+
+ if (_hasChildWork) {
+ break;
+ } else {
+ // If none of the children had any work, that means that none of
+ // them got retried so they'll still be blocked in the same way
+ // as before. We can fast bail out.
+ return null;
+ }
+ }
+
+ case OffscreenComponent:
+ case LegacyHiddenComponent:
+ {
+ // Need to check if the tree still needs to be deferred. This is
+ // almost identical to the logic used in the normal update path,
+ // so we'll just enter that. The only difference is we'll bail out
+ // at the next level instead of this one, because the child props
+ // have not changed. Which is fine.
+ // TODO: Probably should refactor `beginWork` to split the bailout
+ // path from the normal path. I'm tempted to do a labeled break here
+ // but I won't :)
+ workInProgress.lanes = NoLanes;
+ return updateOffscreenComponent(current, workInProgress, renderLanes);
+ }
+ }
+
+ return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+ }
+
+ function beginWork(current, workInProgress, renderLanes) {
+ {
+ if (workInProgress._debugNeedsRemount && current !== null) {
+ // This will restart the begin phase with a new fiber.
+ return remountFiber(current, workInProgress, createFiberFromTypeAndProps(workInProgress.type, workInProgress.key, workInProgress.pendingProps, workInProgress._debugOwner || null, workInProgress.mode, workInProgress.lanes));
+ }
+ }
+
+ if (current !== null) {
+ var oldProps = current.memoizedProps;
+ var newProps = workInProgress.pendingProps;
+
+ if (oldProps !== newProps || hasContextChanged() || ( // Force a re-render if the implementation changed due to hot reload:
+ workInProgress.type !== current.type )) {
+ // If props or context changed, mark the fiber as having performed work.
+ // This may be unset if the props are determined to be equal later (memo).
+ didReceiveUpdate = true;
+ } else {
+ // Neither props nor legacy context changes. Check if there's a pending
+ // update or context change.
+ var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes);
+
+ if (!hasScheduledUpdateOrContext && // If this is the second pass of an error or suspense boundary, there
+ // may not be work scheduled on `current`, so we check for this flag.
+ (workInProgress.flags & DidCapture) === NoFlags) {
+ // No pending updates or context. Bail out now.
+ didReceiveUpdate = false;
+ return attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes);
+ }
+
+ if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
+ // This is a special case that only exists for legacy mode.
+ // See https://github.com/facebook/react/pull/19216.
+ didReceiveUpdate = true;
+ } else {
+ // An update was scheduled on this fiber, but there are no new props
+ // nor legacy context. Set this to false. If an update queue or context
+ // consumer produces a changed value, it will set this to true. Otherwise,
+ // the component will assume the children have not changed and bail out.
+ didReceiveUpdate = false;
+ }
+ }
+ } else {
+ didReceiveUpdate = false;
+
+ if (getIsHydrating() && isForkedChild(workInProgress)) {
+ // Check if this child belongs to a list of muliple children in
+ // its parent.
+ //
+ // In a true multi-threaded implementation, we would render children on
+ // parallel threads. This would represent the beginning of a new render
+ // thread for this subtree.
+ //
+ // We only use this for id generation during hydration, which is why the
+ // logic is located in this special branch.
+ var slotIndex = workInProgress.index;
+ var numberOfForks = getForksAtLevel();
+ pushTreeId(workInProgress, numberOfForks, slotIndex);
+ }
+ } // Before entering the begin phase, clear pending update priority.
+ // TODO: This assumes that we're about to evaluate the component and process
+ // the update queue. However, there's an exception: SimpleMemoComponent
+ // sometimes bails out later in the begin phase. This indicates that we should
+ // move this assignment out of the common path and into each branch.
+
+
+ workInProgress.lanes = NoLanes;
+
+ switch (workInProgress.tag) {
+ case IndeterminateComponent:
+ {
+ return mountIndeterminateComponent(current, workInProgress, workInProgress.type, renderLanes);
+ }
+
+ case LazyComponent:
+ {
+ var elementType = workInProgress.elementType;
+ return mountLazyComponent(current, workInProgress, elementType, renderLanes);
+ }
+
+ case FunctionComponent:
+ {
+ var Component = workInProgress.type;
+ var unresolvedProps = workInProgress.pendingProps;
+ var resolvedProps = workInProgress.elementType === Component ? unresolvedProps : resolveDefaultProps(Component, unresolvedProps);
+ return updateFunctionComponent(current, workInProgress, Component, resolvedProps, renderLanes);
+ }
+
+ case ClassComponent:
+ {
+ var _Component = workInProgress.type;
+ var _unresolvedProps = workInProgress.pendingProps;
+
+ var _resolvedProps = workInProgress.elementType === _Component ? _unresolvedProps : resolveDefaultProps(_Component, _unresolvedProps);
+
+ return updateClassComponent(current, workInProgress, _Component, _resolvedProps, renderLanes);
+ }
+
+ case HostRoot:
+ return updateHostRoot(current, workInProgress, renderLanes);
+
+ case HostComponent:
+ return updateHostComponent(current, workInProgress, renderLanes);
+
+ case HostText:
+ return updateHostText(current, workInProgress);
+
+ case SuspenseComponent:
+ return updateSuspenseComponent(current, workInProgress, renderLanes);
+
+ case HostPortal:
+ return updatePortalComponent(current, workInProgress, renderLanes);
+
+ case ForwardRef:
+ {
+ var type = workInProgress.type;
+ var _unresolvedProps2 = workInProgress.pendingProps;
+
+ var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);
+
+ return updateForwardRef(current, workInProgress, type, _resolvedProps2, renderLanes);
+ }
+
+ case Fragment:
+ return updateFragment(current, workInProgress, renderLanes);
+
+ case Mode:
+ return updateMode(current, workInProgress, renderLanes);
+
+ case Profiler:
+ return updateProfiler(current, workInProgress, renderLanes);
+
+ case ContextProvider:
+ return updateContextProvider(current, workInProgress, renderLanes);
+
+ case ContextConsumer:
+ return updateContextConsumer(current, workInProgress, renderLanes);
+
+ case MemoComponent:
+ {
+ var _type2 = workInProgress.type;
+ var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props.
+
+ var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);
+
+ {
+ if (workInProgress.type !== workInProgress.elementType) {
+ var outerPropTypes = _type2.propTypes;
+
+ if (outerPropTypes) {
+ checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only
+ 'prop', getComponentNameFromType(_type2));
+ }
+ }
+ }
+
+ _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);
+ return updateMemoComponent(current, workInProgress, _type2, _resolvedProps3, renderLanes);
+ }
+
+ case SimpleMemoComponent:
+ {
+ return updateSimpleMemoComponent(current, workInProgress, workInProgress.type, workInProgress.pendingProps, renderLanes);
+ }
+
+ case IncompleteClassComponent:
+ {
+ var _Component2 = workInProgress.type;
+ var _unresolvedProps4 = workInProgress.pendingProps;
+
+ var _resolvedProps4 = workInProgress.elementType === _Component2 ? _unresolvedProps4 : resolveDefaultProps(_Component2, _unresolvedProps4);
+
+ return mountIncompleteClassComponent(current, workInProgress, _Component2, _resolvedProps4, renderLanes);
+ }
+
+ case SuspenseListComponent:
+ {
+ return updateSuspenseListComponent(current, workInProgress, renderLanes);
+ }
+
+ case ScopeComponent:
+ {
+
+ break;
+ }
+
+ case OffscreenComponent:
+ {
+ return updateOffscreenComponent(current, workInProgress, renderLanes);
+ }
+ }
+
+ throw new Error("Unknown unit of work tag (" + workInProgress.tag + "). This error is likely caused by a bug in " + 'React. Please file an issue.');
+ }
+
+ function markUpdate(workInProgress) {
+ // Tag the fiber with an update effect. This turns a Placement into
+ // a PlacementAndUpdate.
+ workInProgress.flags |= Update;
+ }
+
+ function markRef$1(workInProgress) {
+ workInProgress.flags |= Ref;
+
+ {
+ workInProgress.flags |= RefStatic;
+ }
+ }
+
+ var appendAllChildren;
+ var updateHostContainer;
+ var updateHostComponent$1;
+ var updateHostText$1;
+
+ {
+ // Mutation mode
+ appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {
+ // We only have the top Fiber that was created but we need recurse down its
+ // children to find all the terminal nodes.
+ var node = workInProgress.child;
+
+ while (node !== null) {
+ if (node.tag === HostComponent || node.tag === HostText) {
+ appendInitialChild(parent, node.stateNode);
+ } else if (node.tag === HostPortal) ; else if (node.child !== null) {
+ node.child.return = node;
+ node = node.child;
+ continue;
+ }
+
+ if (node === workInProgress) {
+ return;
+ }
+
+ while (node.sibling === null) {
+ if (node.return === null || node.return === workInProgress) {
+ return;
+ }
+
+ node = node.return;
+ }
+
+ node.sibling.return = node.return;
+ node = node.sibling;
+ }
+ };
+
+ updateHostContainer = function (current, workInProgress) {// Noop
+ };
+
+ updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {
+ // If we have an alternate, that means this is an update and we need to
+ // schedule a side-effect to do the updates.
+ var oldProps = current.memoizedProps;
+
+ if (oldProps === newProps) {
+ // In mutation mode, this is sufficient for a bailout because
+ // we won't touch this node even if children changed.
+ return;
+ } // If we get updated because one of our children updated, we don't
+ // have newProps so we'll have to reuse them.
+ // TODO: Split the update API as separate for the props vs. children.
+ // Even better would be if children weren't special cased at all tho.
+
+
+ var instance = workInProgress.stateNode;
+ var currentHostContext = getHostContext(); // TODO: Experiencing an error where oldProps is null. Suggests a host
+ // component is hitting the resume path. Figure out why. Possibly
+ // related to `hidden`.
+
+ var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext); // TODO: Type this specific to this type of component.
+
+ workInProgress.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there
+ // is a new ref we mark this as an update. All the work is done in commitWork.
+
+ if (updatePayload) {
+ markUpdate(workInProgress);
+ }
+ };
+
+ updateHostText$1 = function (current, workInProgress, oldText, newText) {
+ // If the text differs, mark it as an update. All the work in done in commitWork.
+ if (oldText !== newText) {
+ markUpdate(workInProgress);
+ }
+ };
+ }
+
+ function cutOffTailIfNeeded(renderState, hasRenderedATailFallback) {
+ if (getIsHydrating()) {
+ // If we're hydrating, we should consume as many items as we can
+ // so we don't leave any behind.
+ return;
+ }
+
+ switch (renderState.tailMode) {
+ case 'hidden':
+ {
+ // Any insertions at the end of the tail list after this point
+ // should be invisible. If there are already mounted boundaries
+ // anything before them are not considered for collapsing.
+ // Therefore we need to go through the whole tail to find if
+ // there are any.
+ var tailNode = renderState.tail;
+ var lastTailNode = null;
+
+ while (tailNode !== null) {
+ if (tailNode.alternate !== null) {
+ lastTailNode = tailNode;
+ }
+
+ tailNode = tailNode.sibling;
+ } // Next we're simply going to delete all insertions after the
+ // last rendered item.
+
+
+ if (lastTailNode === null) {
+ // All remaining items in the tail are insertions.
+ renderState.tail = null;
+ } else {
+ // Detach the insertion after the last node that was already
+ // inserted.
+ lastTailNode.sibling = null;
+ }
+
+ break;
+ }
+
+ case 'collapsed':
+ {
+ // Any insertions at the end of the tail list after this point
+ // should be invisible. If there are already mounted boundaries
+ // anything before them are not considered for collapsing.
+ // Therefore we need to go through the whole tail to find if
+ // there are any.
+ var _tailNode = renderState.tail;
+ var _lastTailNode = null;
+
+ while (_tailNode !== null) {
+ if (_tailNode.alternate !== null) {
+ _lastTailNode = _tailNode;
+ }
+
+ _tailNode = _tailNode.sibling;
+ } // Next we're simply going to delete all insertions after the
+ // last rendered item.
+
+
+ if (_lastTailNode === null) {
+ // All remaining items in the tail are insertions.
+ if (!hasRenderedATailFallback && renderState.tail !== null) {
+ // We suspended during the head. We want to show at least one
+ // row at the tail. So we'll keep on and cut off the rest.
+ renderState.tail.sibling = null;
+ } else {
+ renderState.tail = null;
+ }
+ } else {
+ // Detach the insertion after the last node that was already
+ // inserted.
+ _lastTailNode.sibling = null;
+ }
+
+ break;
+ }
+ }
+ }
+
+ function bubbleProperties(completedWork) {
+ var didBailout = completedWork.alternate !== null && completedWork.alternate.child === completedWork.child;
+ var newChildLanes = NoLanes;
+ var subtreeFlags = NoFlags;
+
+ if (!didBailout) {
+ // Bubble up the earliest expiration time.
+ if ( (completedWork.mode & ProfileMode) !== NoMode) {
+ // In profiling mode, resetChildExpirationTime is also used to reset
+ // profiler durations.
+ var actualDuration = completedWork.actualDuration;
+ var treeBaseDuration = completedWork.selfBaseDuration;
+ var child = completedWork.child;
+
+ while (child !== null) {
+ newChildLanes = mergeLanes(newChildLanes, mergeLanes(child.lanes, child.childLanes));
+ subtreeFlags |= child.subtreeFlags;
+ subtreeFlags |= child.flags; // When a fiber is cloned, its actualDuration is reset to 0. This value will
+ // only be updated if work is done on the fiber (i.e. it doesn't bailout).
+ // When work is done, it should bubble to the parent's actualDuration. If
+ // the fiber has not been cloned though, (meaning no work was done), then
+ // this value will reflect the amount of time spent working on a previous
+ // render. In that case it should not bubble. We determine whether it was
+ // cloned by comparing the child pointer.
+
+ actualDuration += child.actualDuration;
+ treeBaseDuration += child.treeBaseDuration;
+ child = child.sibling;
+ }
+
+ completedWork.actualDuration = actualDuration;
+ completedWork.treeBaseDuration = treeBaseDuration;
+ } else {
+ var _child = completedWork.child;
+
+ while (_child !== null) {
+ newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child.lanes, _child.childLanes));
+ subtreeFlags |= _child.subtreeFlags;
+ subtreeFlags |= _child.flags; // Update the return pointer so the tree is consistent. This is a code
+ // smell because it assumes the commit phase is never concurrent with
+ // the render phase. Will address during refactor to alternate model.
+
+ _child.return = completedWork;
+ _child = _child.sibling;
+ }
+ }
+
+ completedWork.subtreeFlags |= subtreeFlags;
+ } else {
+ // Bubble up the earliest expiration time.
+ if ( (completedWork.mode & ProfileMode) !== NoMode) {
+ // In profiling mode, resetChildExpirationTime is also used to reset
+ // profiler durations.
+ var _treeBaseDuration = completedWork.selfBaseDuration;
+ var _child2 = completedWork.child;
+
+ while (_child2 !== null) {
+ newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child2.lanes, _child2.childLanes)); // "Static" flags share the lifetime of the fiber/hook they belong to,
+ // so we should bubble those up even during a bailout. All the other
+ // flags have a lifetime only of a single render + commit, so we should
+ // ignore them.
+
+ subtreeFlags |= _child2.subtreeFlags & StaticMask;
+ subtreeFlags |= _child2.flags & StaticMask;
+ _treeBaseDuration += _child2.treeBaseDuration;
+ _child2 = _child2.sibling;
+ }
+
+ completedWork.treeBaseDuration = _treeBaseDuration;
+ } else {
+ var _child3 = completedWork.child;
+
+ while (_child3 !== null) {
+ newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child3.lanes, _child3.childLanes)); // "Static" flags share the lifetime of the fiber/hook they belong to,
+ // so we should bubble those up even during a bailout. All the other
+ // flags have a lifetime only of a single render + commit, so we should
+ // ignore them.
+
+ subtreeFlags |= _child3.subtreeFlags & StaticMask;
+ subtreeFlags |= _child3.flags & StaticMask; // Update the return pointer so the tree is consistent. This is a code
+ // smell because it assumes the commit phase is never concurrent with
+ // the render phase. Will address during refactor to alternate model.
+
+ _child3.return = completedWork;
+ _child3 = _child3.sibling;
+ }
+ }
+
+ completedWork.subtreeFlags |= subtreeFlags;
+ }
+
+ completedWork.childLanes = newChildLanes;
+ return didBailout;
+ }
+
+ function completeDehydratedSuspenseBoundary(current, workInProgress, nextState) {
+ if (hasUnhydratedTailNodes() && (workInProgress.mode & ConcurrentMode) !== NoMode && (workInProgress.flags & DidCapture) === NoFlags) {
+ warnIfUnhydratedTailNodes(workInProgress);
+ resetHydrationState();
+ workInProgress.flags |= ForceClientRender | Incomplete | ShouldCapture;
+ return false;
+ }
+
+ var wasHydrated = popHydrationState(workInProgress);
+
+ if (nextState !== null && nextState.dehydrated !== null) {
+ // We might be inside a hydration state the first time we're picking up this
+ // Suspense boundary, and also after we've reentered it for further hydration.
+ if (current === null) {
+ if (!wasHydrated) {
+ throw new Error('A dehydrated suspense component was completed without a hydrated node. ' + 'This is probably a bug in React.');
+ }
+
+ prepareToHydrateHostSuspenseInstance(workInProgress);
+ bubbleProperties(workInProgress);
+
+ {
+ if ((workInProgress.mode & ProfileMode) !== NoMode) {
+ var isTimedOutSuspense = nextState !== null;
+
+ if (isTimedOutSuspense) {
+ // Don't count time spent in a timed out Suspense subtree as part of the base duration.
+ var primaryChildFragment = workInProgress.child;
+
+ if (primaryChildFragment !== null) {
+ // $FlowFixMe Flow doesn't support type casting in combination with the -= operator
+ workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration;
+ }
+ }
+ }
+ }
+
+ return false;
+ } else {
+ // We might have reentered this boundary to hydrate it. If so, we need to reset the hydration
+ // state since we're now exiting out of it. popHydrationState doesn't do that for us.
+ resetHydrationState();
+
+ if ((workInProgress.flags & DidCapture) === NoFlags) {
+ // This boundary did not suspend so it's now hydrated and unsuspended.
+ workInProgress.memoizedState = null;
+ } // If nothing suspended, we need to schedule an effect to mark this boundary
+ // as having hydrated so events know that they're free to be invoked.
+ // It's also a signal to replay events and the suspense callback.
+ // If something suspended, schedule an effect to attach retry listeners.
+ // So we might as well always mark this.
+
+
+ workInProgress.flags |= Update;
+ bubbleProperties(workInProgress);
+
+ {
+ if ((workInProgress.mode & ProfileMode) !== NoMode) {
+ var _isTimedOutSuspense = nextState !== null;
+
+ if (_isTimedOutSuspense) {
+ // Don't count time spent in a timed out Suspense subtree as part of the base duration.
+ var _primaryChildFragment = workInProgress.child;
+
+ if (_primaryChildFragment !== null) {
+ // $FlowFixMe Flow doesn't support type casting in combination with the -= operator
+ workInProgress.treeBaseDuration -= _primaryChildFragment.treeBaseDuration;
+ }
+ }
+ }
+ }
+
+ return false;
+ }
+ } else {
+ // Successfully completed this tree. If this was a forced client render,
+ // there may have been recoverable errors during first hydration
+ // attempt. If so, add them to a queue so we can log them in the
+ // commit phase.
+ upgradeHydrationErrorsToRecoverable(); // Fall through to normal Suspense path
+
+ return true;
+ }
+ }
+
+ function completeWork(current, workInProgress, renderLanes) {
+ var newProps = workInProgress.pendingProps; // Note: This intentionally doesn't check if we're hydrating because comparing
+ // to the current tree provider fiber is just as fast and less error-prone.
+ // Ideally we would have a special version of the work loop only
+ // for hydration.
+
+ popTreeContext(workInProgress);
+
+ switch (workInProgress.tag) {
+ case IndeterminateComponent:
+ case LazyComponent:
+ case SimpleMemoComponent:
+ case FunctionComponent:
+ case ForwardRef:
+ case Fragment:
+ case Mode:
+ case Profiler:
+ case ContextConsumer:
+ case MemoComponent:
+ bubbleProperties(workInProgress);
+ return null;
+
+ case ClassComponent:
+ {
+ var Component = workInProgress.type;
+
+ if (isContextProvider(Component)) {
+ popContext(workInProgress);
+ }
+
+ bubbleProperties(workInProgress);
+ return null;
+ }
+
+ case HostRoot:
+ {
+ var fiberRoot = workInProgress.stateNode;
+ popHostContainer(workInProgress);
+ popTopLevelContextObject(workInProgress);
+ resetWorkInProgressVersions();
+
+ if (fiberRoot.pendingContext) {
+ fiberRoot.context = fiberRoot.pendingContext;
+ fiberRoot.pendingContext = null;
+ }
+
+ if (current === null || current.child === null) {
+ // If we hydrated, pop so that we can delete any remaining children
+ // that weren't hydrated.
+ var wasHydrated = popHydrationState(workInProgress);
+
+ if (wasHydrated) {
+ // If we hydrated, then we'll need to schedule an update for
+ // the commit side-effects on the root.
+ markUpdate(workInProgress);
+ } else {
+ if (current !== null) {
+ var prevState = current.memoizedState;
+
+ if ( // Check if this is a client root
+ !prevState.isDehydrated || // Check if we reverted to client rendering (e.g. due to an error)
+ (workInProgress.flags & ForceClientRender) !== NoFlags) {
+ // Schedule an effect to clear this container at the start of the
+ // next commit. This handles the case of React rendering into a
+ // container with previous children. It's also safe to do for
+ // updates too, because current.child would only be null if the
+ // previous render was null (so the container would already
+ // be empty).
+ workInProgress.flags |= Snapshot; // If this was a forced client render, there may have been
+ // recoverable errors during first hydration attempt. If so, add
+ // them to a queue so we can log them in the commit phase.
+
+ upgradeHydrationErrorsToRecoverable();
+ }
+ }
+ }
+ }
+
+ updateHostContainer(current, workInProgress);
+ bubbleProperties(workInProgress);
+
+ return null;
+ }
+
+ case HostComponent:
+ {
+ popHostContext(workInProgress);
+ var rootContainerInstance = getRootHostContainer();
+ var type = workInProgress.type;
+
+ if (current !== null && workInProgress.stateNode != null) {
+ updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance);
+
+ if (current.ref !== workInProgress.ref) {
+ markRef$1(workInProgress);
+ }
+ } else {
+ if (!newProps) {
+ if (workInProgress.stateNode === null) {
+ throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.');
+ } // This can happen when we abort work.
+
+
+ bubbleProperties(workInProgress);
+ return null;
+ }
+
+ var currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context
+ // "stack" as the parent. Then append children as we go in beginWork
+ // or completeWork depending on whether we want to add them top->down or
+ // bottom->up. Top->down is faster in IE11.
+
+ var _wasHydrated = popHydrationState(workInProgress);
+
+ if (_wasHydrated) {
+ // TODO: Move this and createInstance step into the beginPhase
+ // to consolidate.
+ if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) {
+ // If changes to the hydrated node need to be applied at the
+ // commit-phase we mark this as such.
+ markUpdate(workInProgress);
+ }
+ } else {
+ var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress);
+ appendAllChildren(instance, workInProgress, false, false);
+ workInProgress.stateNode = instance; // Certain renderers require commit-time effects for initial mount.
+ // (eg DOM renderer supports auto-focus for certain elements).
+ // Make sure such renderers get scheduled for later work.
+
+ if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance)) {
+ markUpdate(workInProgress);
+ }
+ }
+
+ if (workInProgress.ref !== null) {
+ // If there is a ref on a host node we need to schedule a callback
+ markRef$1(workInProgress);
+ }
+ }
+
+ bubbleProperties(workInProgress);
+ return null;
+ }
+
+ case HostText:
+ {
+ var newText = newProps;
+
+ if (current && workInProgress.stateNode != null) {
+ var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need
+ // to schedule a side-effect to do the updates.
+
+ updateHostText$1(current, workInProgress, oldText, newText);
+ } else {
+ if (typeof newText !== 'string') {
+ if (workInProgress.stateNode === null) {
+ throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.');
+ } // This can happen when we abort work.
+
+ }
+
+ var _rootContainerInstance = getRootHostContainer();
+
+ var _currentHostContext = getHostContext();
+
+ var _wasHydrated2 = popHydrationState(workInProgress);
+
+ if (_wasHydrated2) {
+ if (prepareToHydrateHostTextInstance(workInProgress)) {
+ markUpdate(workInProgress);
+ }
+ } else {
+ workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress);
+ }
+ }
+
+ bubbleProperties(workInProgress);
+ return null;
+ }
+
+ case SuspenseComponent:
+ {
+ popSuspenseContext(workInProgress);
+ var nextState = workInProgress.memoizedState; // Special path for dehydrated boundaries. We may eventually move this
+ // to its own fiber type so that we can add other kinds of hydration
+ // boundaries that aren't associated with a Suspense tree. In anticipation
+ // of such a refactor, all the hydration logic is contained in
+ // this branch.
+
+ if (current === null || current.memoizedState !== null && current.memoizedState.dehydrated !== null) {
+ var fallthroughToNormalSuspensePath = completeDehydratedSuspenseBoundary(current, workInProgress, nextState);
+
+ if (!fallthroughToNormalSuspensePath) {
+ if (workInProgress.flags & ShouldCapture) {
+ // Special case. There were remaining unhydrated nodes. We treat
+ // this as a mismatch. Revert to client rendering.
+ return workInProgress;
+ } else {
+ // Did not finish hydrating, either because this is the initial
+ // render or because something suspended.
+ return null;
+ }
+ } // Continue with the normal Suspense path.
+
+ }
+
+ if ((workInProgress.flags & DidCapture) !== NoFlags) {
+ // Something suspended. Re-render with the fallback children.
+ workInProgress.lanes = renderLanes; // Do not reset the effect list.
+
+ if ( (workInProgress.mode & ProfileMode) !== NoMode) {
+ transferActualDuration(workInProgress);
+ } // Don't bubble properties in this case.
+
+
+ return workInProgress;
+ }
+
+ var nextDidTimeout = nextState !== null;
+ var prevDidTimeout = current !== null && current.memoizedState !== null;
+ // a passive effect, which is when we process the transitions
+
+
+ if (nextDidTimeout !== prevDidTimeout) {
+ // an effect to toggle the subtree's visibility. When we switch from
+ // fallback -> primary, the inner Offscreen fiber schedules this effect
+ // as part of its normal complete phase. But when we switch from
+ // primary -> fallback, the inner Offscreen fiber does not have a complete
+ // phase. So we need to schedule its effect here.
+ //
+ // We also use this flag to connect/disconnect the effects, but the same
+ // logic applies: when re-connecting, the Offscreen fiber's complete
+ // phase will handle scheduling the effect. It's only when the fallback
+ // is active that we have to do anything special.
+
+
+ if (nextDidTimeout) {
+ var _offscreenFiber2 = workInProgress.child;
+ _offscreenFiber2.flags |= Visibility; // TODO: This will still suspend a synchronous tree if anything
+ // in the concurrent tree already suspended during this render.
+ // This is a known bug.
+
+ if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
+ // TODO: Move this back to throwException because this is too late
+ // if this is a large tree which is common for initial loads. We
+ // don't know if we should restart a render or not until we get
+ // this marker, and this is too late.
+ // If this render already had a ping or lower pri updates,
+ // and this is the first time we know we're going to suspend we
+ // should be able to immediately restart from within throwException.
+ var hasInvisibleChildContext = current === null && (workInProgress.memoizedProps.unstable_avoidThisFallback !== true || !enableSuspenseAvoidThisFallback);
+
+ if (hasInvisibleChildContext || hasSuspenseContext(suspenseStackCursor.current, InvisibleParentSuspenseContext)) {
+ // If this was in an invisible tree or a new render, then showing
+ // this boundary is ok.
+ renderDidSuspend();
+ } else {
+ // Otherwise, we're going to have to hide content so we should
+ // suspend for longer if possible.
+ renderDidSuspendDelayIfPossible();
+ }
+ }
+ }
+ }
+
+ var wakeables = workInProgress.updateQueue;
+
+ if (wakeables !== null) {
+ // Schedule an effect to attach a retry listener to the promise.
+ // TODO: Move to passive phase
+ workInProgress.flags |= Update;
+ }
+
+ bubbleProperties(workInProgress);
+
+ {
+ if ((workInProgress.mode & ProfileMode) !== NoMode) {
+ if (nextDidTimeout) {
+ // Don't count time spent in a timed out Suspense subtree as part of the base duration.
+ var primaryChildFragment = workInProgress.child;
+
+ if (primaryChildFragment !== null) {
+ // $FlowFixMe Flow doesn't support type casting in combination with the -= operator
+ workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration;
+ }
+ }
+ }
+ }
+
+ return null;
+ }
+
+ case HostPortal:
+ popHostContainer(workInProgress);
+ updateHostContainer(current, workInProgress);
+
+ if (current === null) {
+ preparePortalMount(workInProgress.stateNode.containerInfo);
+ }
+
+ bubbleProperties(workInProgress);
+ return null;
+
+ case ContextProvider:
+ // Pop provider fiber
+ var context = workInProgress.type._context;
+ popProvider(context, workInProgress);
+ bubbleProperties(workInProgress);
+ return null;
+
+ case IncompleteClassComponent:
+ {
+ // Same as class component case. I put it down here so that the tags are
+ // sequential to ensure this switch is compiled to a jump table.
+ var _Component = workInProgress.type;
+
+ if (isContextProvider(_Component)) {
+ popContext(workInProgress);
+ }
+
+ bubbleProperties(workInProgress);
+ return null;
+ }
+
+ case SuspenseListComponent:
+ {
+ popSuspenseContext(workInProgress);
+ var renderState = workInProgress.memoizedState;
+
+ if (renderState === null) {
+ // We're running in the default, "independent" mode.
+ // We don't do anything in this mode.
+ bubbleProperties(workInProgress);
+ return null;
+ }
+
+ var didSuspendAlready = (workInProgress.flags & DidCapture) !== NoFlags;
+ var renderedTail = renderState.rendering;
+
+ if (renderedTail === null) {
+ // We just rendered the head.
+ if (!didSuspendAlready) {
+ // This is the first pass. We need to figure out if anything is still
+ // suspended in the rendered set.
+ // If new content unsuspended, but there's still some content that
+ // didn't. Then we need to do a second pass that forces everything
+ // to keep showing their fallbacks.
+ // We might be suspended if something in this render pass suspended, or
+ // something in the previous committed pass suspended. Otherwise,
+ // there's no chance so we can skip the expensive call to
+ // findFirstSuspended.
+ var cannotBeSuspended = renderHasNotSuspendedYet() && (current === null || (current.flags & DidCapture) === NoFlags);
+
+ if (!cannotBeSuspended) {
+ var row = workInProgress.child;
+
+ while (row !== null) {
+ var suspended = findFirstSuspended(row);
+
+ if (suspended !== null) {
+ didSuspendAlready = true;
+ workInProgress.flags |= DidCapture;
+ cutOffTailIfNeeded(renderState, false); // If this is a newly suspended tree, it might not get committed as
+ // part of the second pass. In that case nothing will subscribe to
+ // its thenables. Instead, we'll transfer its thenables to the
+ // SuspenseList so that it can retry if they resolve.
+ // There might be multiple of these in the list but since we're
+ // going to wait for all of them anyway, it doesn't really matter
+ // which ones gets to ping. In theory we could get clever and keep
+ // track of how many dependencies remain but it gets tricky because
+ // in the meantime, we can add/remove/change items and dependencies.
+ // We might bail out of the loop before finding any but that
+ // doesn't matter since that means that the other boundaries that
+ // we did find already has their listeners attached.
+
+ var newThenables = suspended.updateQueue;
+
+ if (newThenables !== null) {
+ workInProgress.updateQueue = newThenables;
+ workInProgress.flags |= Update;
+ } // Rerender the whole list, but this time, we'll force fallbacks
+ // to stay in place.
+ // Reset the effect flags before doing the second pass since that's now invalid.
+ // Reset the child fibers to their original state.
+
+
+ workInProgress.subtreeFlags = NoFlags;
+ resetChildFibers(workInProgress, renderLanes); // Set up the Suspense Context to force suspense and immediately
+ // rerender the children.
+
+ pushSuspenseContext(workInProgress, setShallowSuspenseContext(suspenseStackCursor.current, ForceSuspenseFallback)); // Don't bubble properties in this case.
+
+ return workInProgress.child;
+ }
+
+ row = row.sibling;
+ }
+ }
+
+ if (renderState.tail !== null && now() > getRenderTargetTime()) {
+ // We have already passed our CPU deadline but we still have rows
+ // left in the tail. We'll just give up further attempts to render
+ // the main content and only render fallbacks.
+ workInProgress.flags |= DidCapture;
+ didSuspendAlready = true;
+ cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this
+ // to get it started back up to attempt the next item. While in terms
+ // of priority this work has the same priority as this current render,
+ // it's not part of the same transition once the transition has
+ // committed. If it's sync, we still want to yield so that it can be
+ // painted. Conceptually, this is really the same as pinging.
+ // We can use any RetryLane even if it's the one currently rendering
+ // since we're leaving it behind on this node.
+
+ workInProgress.lanes = SomeRetryLane;
+ }
+ } else {
+ cutOffTailIfNeeded(renderState, false);
+ } // Next we're going to render the tail.
+
+ } else {
+ // Append the rendered row to the child list.
+ if (!didSuspendAlready) {
+ var _suspended = findFirstSuspended(renderedTail);
+
+ if (_suspended !== null) {
+ workInProgress.flags |= DidCapture;
+ didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't
+ // get lost if this row ends up dropped during a second pass.
+
+ var _newThenables = _suspended.updateQueue;
+
+ if (_newThenables !== null) {
+ workInProgress.updateQueue = _newThenables;
+ workInProgress.flags |= Update;
+ }
+
+ cutOffTailIfNeeded(renderState, true); // This might have been modified.
+
+ if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate && !getIsHydrating() // We don't cut it if we're hydrating.
+ ) {
+ // We're done.
+ bubbleProperties(workInProgress);
+ return null;
+ }
+ } else if ( // The time it took to render last row is greater than the remaining
+ // time we have to render. So rendering one more row would likely
+ // exceed it.
+ now() * 2 - renderState.renderingStartTime > getRenderTargetTime() && renderLanes !== OffscreenLane) {
+ // We have now passed our CPU deadline and we'll just give up further
+ // attempts to render the main content and only render fallbacks.
+ // The assumption is that this is usually faster.
+ workInProgress.flags |= DidCapture;
+ didSuspendAlready = true;
+ cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this
+ // to get it started back up to attempt the next item. While in terms
+ // of priority this work has the same priority as this current render,
+ // it's not part of the same transition once the transition has
+ // committed. If it's sync, we still want to yield so that it can be
+ // painted. Conceptually, this is really the same as pinging.
+ // We can use any RetryLane even if it's the one currently rendering
+ // since we're leaving it behind on this node.
+
+ workInProgress.lanes = SomeRetryLane;
+ }
+ }
+
+ if (renderState.isBackwards) {
+ // The effect list of the backwards tail will have been added
+ // to the end. This breaks the guarantee that life-cycles fire in
+ // sibling order but that isn't a strong guarantee promised by React.
+ // Especially since these might also just pop in during future commits.
+ // Append to the beginning of the list.
+ renderedTail.sibling = workInProgress.child;
+ workInProgress.child = renderedTail;
+ } else {
+ var previousSibling = renderState.last;
+
+ if (previousSibling !== null) {
+ previousSibling.sibling = renderedTail;
+ } else {
+ workInProgress.child = renderedTail;
+ }
+
+ renderState.last = renderedTail;
+ }
+ }
+
+ if (renderState.tail !== null) {
+ // We still have tail rows to render.
+ // Pop a row.
+ var next = renderState.tail;
+ renderState.rendering = next;
+ renderState.tail = next.sibling;
+ renderState.renderingStartTime = now();
+ next.sibling = null; // Restore the context.
+ // TODO: We can probably just avoid popping it instead and only
+ // setting it the first time we go from not suspended to suspended.
+
+ var suspenseContext = suspenseStackCursor.current;
+
+ if (didSuspendAlready) {
+ suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);
+ } else {
+ suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);
+ }
+
+ pushSuspenseContext(workInProgress, suspenseContext); // Do a pass over the next row.
+ // Don't bubble properties in this case.
+
+ return next;
+ }
+
+ bubbleProperties(workInProgress);
+ return null;
+ }
+
+ case ScopeComponent:
+ {
+
+ break;
+ }
+
+ case OffscreenComponent:
+ case LegacyHiddenComponent:
+ {
+ popRenderLanes(workInProgress);
+ var _nextState = workInProgress.memoizedState;
+ var nextIsHidden = _nextState !== null;
+
+ if (current !== null) {
+ var _prevState = current.memoizedState;
+ var prevIsHidden = _prevState !== null;
+
+ if (prevIsHidden !== nextIsHidden && ( // LegacyHidden doesn't do any hiding — it only pre-renders.
+ !enableLegacyHidden )) {
+ workInProgress.flags |= Visibility;
+ }
+ }
+
+ if (!nextIsHidden || (workInProgress.mode & ConcurrentMode) === NoMode) {
+ bubbleProperties(workInProgress);
+ } else {
+ // Don't bubble properties for hidden children unless we're rendering
+ // at offscreen priority.
+ if (includesSomeLane(subtreeRenderLanes, OffscreenLane)) {
+ bubbleProperties(workInProgress);
+
+ {
+ // Check if there was an insertion or update in the hidden subtree.
+ // If so, we need to hide those nodes in the commit phase, so
+ // schedule a visibility effect.
+ if ( workInProgress.subtreeFlags & (Placement | Update)) {
+ workInProgress.flags |= Visibility;
+ }
+ }
+ }
+ }
+ return null;
+ }
+
+ case CacheComponent:
+ {
+
+ return null;
+ }
+
+ case TracingMarkerComponent:
+ {
+
+ return null;
+ }
+ }
+
+ throw new Error("Unknown unit of work tag (" + workInProgress.tag + "). This error is likely caused by a bug in " + 'React. Please file an issue.');
+ }
+
+ function unwindWork(current, workInProgress, renderLanes) {
+ // Note: This intentionally doesn't check if we're hydrating because comparing
+ // to the current tree provider fiber is just as fast and less error-prone.
+ // Ideally we would have a special version of the work loop only
+ // for hydration.
+ popTreeContext(workInProgress);
+
+ switch (workInProgress.tag) {
+ case ClassComponent:
+ {
+ var Component = workInProgress.type;
+
+ if (isContextProvider(Component)) {
+ popContext(workInProgress);
+ }
+
+ var flags = workInProgress.flags;
+
+ if (flags & ShouldCapture) {
+ workInProgress.flags = flags & ~ShouldCapture | DidCapture;
+
+ if ( (workInProgress.mode & ProfileMode) !== NoMode) {
+ transferActualDuration(workInProgress);
+ }
+
+ return workInProgress;
+ }
+
+ return null;
+ }
+
+ case HostRoot:
+ {
+ var root = workInProgress.stateNode;
+ popHostContainer(workInProgress);
+ popTopLevelContextObject(workInProgress);
+ resetWorkInProgressVersions();
+ var _flags = workInProgress.flags;
+
+ if ((_flags & ShouldCapture) !== NoFlags && (_flags & DidCapture) === NoFlags) {
+ // There was an error during render that wasn't captured by a suspense
+ // boundary. Do a second pass on the root to unmount the children.
+ workInProgress.flags = _flags & ~ShouldCapture | DidCapture;
+ return workInProgress;
+ } // We unwound to the root without completing it. Exit.
+
+
+ return null;
+ }
+
+ case HostComponent:
+ {
+ // TODO: popHydrationState
+ popHostContext(workInProgress);
+ return null;
+ }
+
+ case SuspenseComponent:
+ {
+ popSuspenseContext(workInProgress);
+ var suspenseState = workInProgress.memoizedState;
+
+ if (suspenseState !== null && suspenseState.dehydrated !== null) {
+ if (workInProgress.alternate === null) {
+ throw new Error('Threw in newly mounted dehydrated component. This is likely a bug in ' + 'React. Please file an issue.');
+ }
+
+ resetHydrationState();
+ }
+
+ var _flags2 = workInProgress.flags;
+
+ if (_flags2 & ShouldCapture) {
+ workInProgress.flags = _flags2 & ~ShouldCapture | DidCapture; // Captured a suspense effect. Re-render the boundary.
+
+ if ( (workInProgress.mode & ProfileMode) !== NoMode) {
+ transferActualDuration(workInProgress);
+ }
+
+ return workInProgress;
+ }
+
+ return null;
+ }
+
+ case SuspenseListComponent:
+ {
+ popSuspenseContext(workInProgress); // SuspenseList doesn't actually catch anything. It should've been
+ // caught by a nested boundary. If not, it should bubble through.
+
+ return null;
+ }
+
+ case HostPortal:
+ popHostContainer(workInProgress);
+ return null;
+
+ case ContextProvider:
+ var context = workInProgress.type._context;
+ popProvider(context, workInProgress);
+ return null;
+
+ case OffscreenComponent:
+ case LegacyHiddenComponent:
+ popRenderLanes(workInProgress);
+ return null;
+
+ case CacheComponent:
+
+ return null;
+
+ default:
+ return null;
+ }
+ }
+
+ function unwindInterruptedWork(current, interruptedWork, renderLanes) {
+ // Note: This intentionally doesn't check if we're hydrating because comparing
+ // to the current tree provider fiber is just as fast and less error-prone.
+ // Ideally we would have a special version of the work loop only
+ // for hydration.
+ popTreeContext(interruptedWork);
+
+ switch (interruptedWork.tag) {
+ case ClassComponent:
+ {
+ var childContextTypes = interruptedWork.type.childContextTypes;
+
+ if (childContextTypes !== null && childContextTypes !== undefined) {
+ popContext(interruptedWork);
+ }
+
+ break;
+ }
+
+ case HostRoot:
+ {
+ var root = interruptedWork.stateNode;
+ popHostContainer(interruptedWork);
+ popTopLevelContextObject(interruptedWork);
+ resetWorkInProgressVersions();
+ break;
+ }
+
+ case HostComponent:
+ {
+ popHostContext(interruptedWork);
+ break;
+ }
+
+ case HostPortal:
+ popHostContainer(interruptedWork);
+ break;
+
+ case SuspenseComponent:
+ popSuspenseContext(interruptedWork);
+ break;
+
+ case SuspenseListComponent:
+ popSuspenseContext(interruptedWork);
+ break;
+
+ case ContextProvider:
+ var context = interruptedWork.type._context;
+ popProvider(context, interruptedWork);
+ break;
+
+ case OffscreenComponent:
+ case LegacyHiddenComponent:
+ popRenderLanes(interruptedWork);
+ break;
+ }
+ }
+
+ var didWarnAboutUndefinedSnapshotBeforeUpdate = null;
+
+ {
+ didWarnAboutUndefinedSnapshotBeforeUpdate = new Set();
+ } // Used during the commit phase to track the state of the Offscreen component stack.
+ // Allows us to avoid traversing the return path to find the nearest Offscreen ancestor.
+ // Only used when enableSuspenseLayoutEffectSemantics is enabled.
+
+
+ var offscreenSubtreeIsHidden = false;
+ var offscreenSubtreeWasHidden = false;
+ var PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set;
+ var nextEffect = null; // Used for Profiling builds to track updaters.
+
+ var inProgressLanes = null;
+ var inProgressRoot = null;
+ function reportUncaughtErrorInDEV(error) {
+ // Wrapping each small part of the commit phase into a guarded
+ // callback is a bit too slow (https://github.com/facebook/react/pull/21666).
+ // But we rely on it to surface errors to DEV tools like overlays
+ // (https://github.com/facebook/react/issues/21712).
+ // As a compromise, rethrow only caught errors in a guard.
+ {
+ invokeGuardedCallback(null, function () {
+ throw error;
+ });
+ clearCaughtError();
+ }
+ }
+
+ var callComponentWillUnmountWithTimer = function (current, instance) {
+ instance.props = current.memoizedProps;
+ instance.state = current.memoizedState;
+
+ if ( current.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ instance.componentWillUnmount();
+ } finally {
+ recordLayoutEffectDuration(current);
+ }
+ } else {
+ instance.componentWillUnmount();
+ }
+ }; // Capture errors so they don't interrupt mounting.
+
+
+ function safelyCallCommitHookLayoutEffectListMount(current, nearestMountedAncestor) {
+ try {
+ commitHookEffectListMount(Layout, current);
+ } catch (error) {
+ captureCommitPhaseError(current, nearestMountedAncestor, error);
+ }
+ } // Capture errors so they don't interrupt unmounting.
+
+
+ function safelyCallComponentWillUnmount(current, nearestMountedAncestor, instance) {
+ try {
+ callComponentWillUnmountWithTimer(current, instance);
+ } catch (error) {
+ captureCommitPhaseError(current, nearestMountedAncestor, error);
+ }
+ } // Capture errors so they don't interrupt mounting.
+
+
+ function safelyCallComponentDidMount(current, nearestMountedAncestor, instance) {
+ try {
+ instance.componentDidMount();
+ } catch (error) {
+ captureCommitPhaseError(current, nearestMountedAncestor, error);
+ }
+ } // Capture errors so they don't interrupt mounting.
+
+
+ function safelyAttachRef(current, nearestMountedAncestor) {
+ try {
+ commitAttachRef(current);
+ } catch (error) {
+ captureCommitPhaseError(current, nearestMountedAncestor, error);
+ }
+ }
+
+ function safelyDetachRef(current, nearestMountedAncestor) {
+ var ref = current.ref;
+
+ if (ref !== null) {
+ if (typeof ref === 'function') {
+ var retVal;
+
+ try {
+ if (enableProfilerTimer && enableProfilerCommitHooks && current.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ retVal = ref(null);
+ } finally {
+ recordLayoutEffectDuration(current);
+ }
+ } else {
+ retVal = ref(null);
+ }
+ } catch (error) {
+ captureCommitPhaseError(current, nearestMountedAncestor, error);
+ }
+
+ {
+ if (typeof retVal === 'function') {
+ error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(current));
+ }
+ }
+ } else {
+ ref.current = null;
+ }
+ }
+ }
+
+ function safelyCallDestroy(current, nearestMountedAncestor, destroy) {
+ try {
+ destroy();
+ } catch (error) {
+ captureCommitPhaseError(current, nearestMountedAncestor, error);
+ }
+ }
+
+ var focusedInstanceHandle = null;
+ var shouldFireAfterActiveInstanceBlur = false;
+ function commitBeforeMutationEffects(root, firstChild) {
+ focusedInstanceHandle = prepareForCommit(root.containerInfo);
+ nextEffect = firstChild;
+ commitBeforeMutationEffects_begin(); // We no longer need to track the active instance fiber
+
+ var shouldFire = shouldFireAfterActiveInstanceBlur;
+ shouldFireAfterActiveInstanceBlur = false;
+ focusedInstanceHandle = null;
+ return shouldFire;
+ }
+
+ function commitBeforeMutationEffects_begin() {
+ while (nextEffect !== null) {
+ var fiber = nextEffect; // This phase is only used for beforeActiveInstanceBlur.
+
+ var child = fiber.child;
+
+ if ((fiber.subtreeFlags & BeforeMutationMask) !== NoFlags && child !== null) {
+ child.return = fiber;
+ nextEffect = child;
+ } else {
+ commitBeforeMutationEffects_complete();
+ }
+ }
+ }
+
+ function commitBeforeMutationEffects_complete() {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+ setCurrentFiber(fiber);
+
+ try {
+ commitBeforeMutationEffectsOnFiber(fiber);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ resetCurrentFiber();
+ var sibling = fiber.sibling;
+
+ if (sibling !== null) {
+ sibling.return = fiber.return;
+ nextEffect = sibling;
+ return;
+ }
+
+ nextEffect = fiber.return;
+ }
+ }
+
+ function commitBeforeMutationEffectsOnFiber(finishedWork) {
+ var current = finishedWork.alternate;
+ var flags = finishedWork.flags;
+
+ if ((flags & Snapshot) !== NoFlags) {
+ setCurrentFiber(finishedWork);
+
+ switch (finishedWork.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ break;
+ }
+
+ case ClassComponent:
+ {
+ if (current !== null) {
+ var prevProps = current.memoizedProps;
+ var prevState = current.memoizedState;
+ var instance = finishedWork.stateNode; // We could update instance props and state here,
+ // but instead we rely on them being set during last render.
+ // TODO: revisit this when we implement resuming.
+
+ {
+ if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+ if (instance.props !== finishedWork.memoizedProps) {
+ error('Expected %s props to match memoized props before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+
+ if (instance.state !== finishedWork.memoizedState) {
+ error('Expected %s state to match memoized state before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+ }
+ }
+
+ var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState);
+
+ {
+ var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate;
+
+ if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) {
+ didWarnSet.add(finishedWork.type);
+
+ error('%s.getSnapshotBeforeUpdate(): A snapshot value (or null) ' + 'must be returned. You have returned undefined.', getComponentNameFromFiber(finishedWork));
+ }
+ }
+
+ instance.__reactInternalSnapshotBeforeUpdate = snapshot;
+ }
+
+ break;
+ }
+
+ case HostRoot:
+ {
+ {
+ var root = finishedWork.stateNode;
+ clearContainer(root.containerInfo);
+ }
+
+ break;
+ }
+
+ case HostComponent:
+ case HostText:
+ case HostPortal:
+ case IncompleteClassComponent:
+ // Nothing to do for these component types
+ break;
+
+ default:
+ {
+ throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.');
+ }
+ }
+
+ resetCurrentFiber();
+ }
+ }
+
+ function commitHookEffectListUnmount(flags, finishedWork, nearestMountedAncestor) {
+ var updateQueue = finishedWork.updateQueue;
+ var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;
+
+ if (lastEffect !== null) {
+ var firstEffect = lastEffect.next;
+ var effect = firstEffect;
+
+ do {
+ if ((effect.tag & flags) === flags) {
+ // Unmount
+ var destroy = effect.destroy;
+ effect.destroy = undefined;
+
+ if (destroy !== undefined) {
+ {
+ if ((flags & Passive$1) !== NoFlags$1) {
+ markComponentPassiveEffectUnmountStarted(finishedWork);
+ } else if ((flags & Layout) !== NoFlags$1) {
+ markComponentLayoutEffectUnmountStarted(finishedWork);
+ }
+ }
+
+ {
+ if ((flags & Insertion) !== NoFlags$1) {
+ setIsRunningInsertionEffect(true);
+ }
+ }
+
+ safelyCallDestroy(finishedWork, nearestMountedAncestor, destroy);
+
+ {
+ if ((flags & Insertion) !== NoFlags$1) {
+ setIsRunningInsertionEffect(false);
+ }
+ }
+
+ {
+ if ((flags & Passive$1) !== NoFlags$1) {
+ markComponentPassiveEffectUnmountStopped();
+ } else if ((flags & Layout) !== NoFlags$1) {
+ markComponentLayoutEffectUnmountStopped();
+ }
+ }
+ }
+ }
+
+ effect = effect.next;
+ } while (effect !== firstEffect);
+ }
+ }
+
+ function commitHookEffectListMount(flags, finishedWork) {
+ var updateQueue = finishedWork.updateQueue;
+ var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;
+
+ if (lastEffect !== null) {
+ var firstEffect = lastEffect.next;
+ var effect = firstEffect;
+
+ do {
+ if ((effect.tag & flags) === flags) {
+ {
+ if ((flags & Passive$1) !== NoFlags$1) {
+ markComponentPassiveEffectMountStarted(finishedWork);
+ } else if ((flags & Layout) !== NoFlags$1) {
+ markComponentLayoutEffectMountStarted(finishedWork);
+ }
+ } // Mount
+
+
+ var create = effect.create;
+
+ {
+ if ((flags & Insertion) !== NoFlags$1) {
+ setIsRunningInsertionEffect(true);
+ }
+ }
+
+ effect.destroy = create();
+
+ {
+ if ((flags & Insertion) !== NoFlags$1) {
+ setIsRunningInsertionEffect(false);
+ }
+ }
+
+ {
+ if ((flags & Passive$1) !== NoFlags$1) {
+ markComponentPassiveEffectMountStopped();
+ } else if ((flags & Layout) !== NoFlags$1) {
+ markComponentLayoutEffectMountStopped();
+ }
+ }
+
+ {
+ var destroy = effect.destroy;
+
+ if (destroy !== undefined && typeof destroy !== 'function') {
+ var hookName = void 0;
+
+ if ((effect.tag & Layout) !== NoFlags) {
+ hookName = 'useLayoutEffect';
+ } else if ((effect.tag & Insertion) !== NoFlags) {
+ hookName = 'useInsertionEffect';
+ } else {
+ hookName = 'useEffect';
+ }
+
+ var addendum = void 0;
+
+ if (destroy === null) {
+ addendum = ' You returned null. If your effect does not require clean ' + 'up, return undefined (or nothing).';
+ } else if (typeof destroy.then === 'function') {
+ addendum = '\n\nIt looks like you wrote ' + hookName + '(async () => ...) or returned a Promise. ' + 'Instead, write the async function inside your effect ' + 'and call it immediately:\n\n' + hookName + '(() => {\n' + ' async function fetchData() {\n' + ' // You can await here\n' + ' const response = await MyAPI.getData(someId);\n' + ' // ...\n' + ' }\n' + ' fetchData();\n' + "}, [someId]); // Or [] if effect doesn't need props or state\n\n" + 'Learn more about data fetching with Hooks: https://reactjs.org/link/hooks-data-fetching';
+ } else {
+ addendum = ' You returned: ' + destroy;
+ }
+
+ error('%s must not return anything besides a function, ' + 'which is used for clean-up.%s', hookName, addendum);
+ }
+ }
+ }
+
+ effect = effect.next;
+ } while (effect !== firstEffect);
+ }
+ }
+
+ function commitPassiveEffectDurations(finishedRoot, finishedWork) {
+ {
+ // Only Profilers with work in their subtree will have an Update effect scheduled.
+ if ((finishedWork.flags & Update) !== NoFlags) {
+ switch (finishedWork.tag) {
+ case Profiler:
+ {
+ var passiveEffectDuration = finishedWork.stateNode.passiveEffectDuration;
+ var _finishedWork$memoize = finishedWork.memoizedProps,
+ id = _finishedWork$memoize.id,
+ onPostCommit = _finishedWork$memoize.onPostCommit; // This value will still reflect the previous commit phase.
+ // It does not get reset until the start of the next commit phase.
+
+ var commitTime = getCommitTime();
+ var phase = finishedWork.alternate === null ? 'mount' : 'update';
+
+ {
+ if (isCurrentUpdateNested()) {
+ phase = 'nested-update';
+ }
+ }
+
+ if (typeof onPostCommit === 'function') {
+ onPostCommit(id, phase, passiveEffectDuration, commitTime);
+ } // Bubble times to the next nearest ancestor Profiler.
+ // After we process that Profiler, we'll bubble further up.
+
+
+ var parentFiber = finishedWork.return;
+
+ outer: while (parentFiber !== null) {
+ switch (parentFiber.tag) {
+ case HostRoot:
+ var root = parentFiber.stateNode;
+ root.passiveEffectDuration += passiveEffectDuration;
+ break outer;
+
+ case Profiler:
+ var parentStateNode = parentFiber.stateNode;
+ parentStateNode.passiveEffectDuration += passiveEffectDuration;
+ break outer;
+ }
+
+ parentFiber = parentFiber.return;
+ }
+
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ function commitLayoutEffectOnFiber(finishedRoot, current, finishedWork, committedLanes) {
+ if ((finishedWork.flags & LayoutMask) !== NoFlags) {
+ switch (finishedWork.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ if ( !offscreenSubtreeWasHidden) {
+ // At this point layout effects have already been destroyed (during mutation phase).
+ // This is done to prevent sibling component effects from interfering with each other,
+ // e.g. a destroy function in one component should never override a ref set
+ // by a create function in another component during the same commit.
+ if ( finishedWork.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ commitHookEffectListMount(Layout | HasEffect, finishedWork);
+ } finally {
+ recordLayoutEffectDuration(finishedWork);
+ }
+ } else {
+ commitHookEffectListMount(Layout | HasEffect, finishedWork);
+ }
+ }
+
+ break;
+ }
+
+ case ClassComponent:
+ {
+ var instance = finishedWork.stateNode;
+
+ if (finishedWork.flags & Update) {
+ if (!offscreenSubtreeWasHidden) {
+ if (current === null) {
+ // We could update instance props and state here,
+ // but instead we rely on them being set during last render.
+ // TODO: revisit this when we implement resuming.
+ {
+ if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+ if (instance.props !== finishedWork.memoizedProps) {
+ error('Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+
+ if (instance.state !== finishedWork.memoizedState) {
+ error('Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+ }
+ }
+
+ if ( finishedWork.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ instance.componentDidMount();
+ } finally {
+ recordLayoutEffectDuration(finishedWork);
+ }
+ } else {
+ instance.componentDidMount();
+ }
+ } else {
+ var prevProps = finishedWork.elementType === finishedWork.type ? current.memoizedProps : resolveDefaultProps(finishedWork.type, current.memoizedProps);
+ var prevState = current.memoizedState; // We could update instance props and state here,
+ // but instead we rely on them being set during last render.
+ // TODO: revisit this when we implement resuming.
+
+ {
+ if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+ if (instance.props !== finishedWork.memoizedProps) {
+ error('Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+
+ if (instance.state !== finishedWork.memoizedState) {
+ error('Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+ }
+ }
+
+ if ( finishedWork.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);
+ } finally {
+ recordLayoutEffectDuration(finishedWork);
+ }
+ } else {
+ instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);
+ }
+ }
+ }
+ } // TODO: I think this is now always non-null by the time it reaches the
+ // commit phase. Consider removing the type check.
+
+
+ var updateQueue = finishedWork.updateQueue;
+
+ if (updateQueue !== null) {
+ {
+ if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+ if (instance.props !== finishedWork.memoizedProps) {
+ error('Expected %s props to match memoized props before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+
+ if (instance.state !== finishedWork.memoizedState) {
+ error('Expected %s state to match memoized state before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+ }
+ }
+ } // We could update instance props and state here,
+ // but instead we rely on them being set during last render.
+ // TODO: revisit this when we implement resuming.
+
+
+ commitUpdateQueue(finishedWork, updateQueue, instance);
+ }
+
+ break;
+ }
+
+ case HostRoot:
+ {
+ // TODO: I think this is now always non-null by the time it reaches the
+ // commit phase. Consider removing the type check.
+ var _updateQueue = finishedWork.updateQueue;
+
+ if (_updateQueue !== null) {
+ var _instance = null;
+
+ if (finishedWork.child !== null) {
+ switch (finishedWork.child.tag) {
+ case HostComponent:
+ _instance = getPublicInstance(finishedWork.child.stateNode);
+ break;
+
+ case ClassComponent:
+ _instance = finishedWork.child.stateNode;
+ break;
+ }
+ }
+
+ commitUpdateQueue(finishedWork, _updateQueue, _instance);
+ }
+
+ break;
+ }
+
+ case HostComponent:
+ {
+ var _instance2 = finishedWork.stateNode; // Renderers may schedule work to be done after host components are mounted
+ // (eg DOM renderer may schedule auto-focus for inputs and form controls).
+ // These effects should only be committed when components are first mounted,
+ // aka when there is no current/alternate.
+
+ if (current === null && finishedWork.flags & Update) {
+ var type = finishedWork.type;
+ var props = finishedWork.memoizedProps;
+ commitMount(_instance2, type, props);
+ }
+
+ break;
+ }
+
+ case HostText:
+ {
+ // We have no life-cycles associated with text.
+ break;
+ }
+
+ case HostPortal:
+ {
+ // We have no life-cycles associated with portals.
+ break;
+ }
+
+ case Profiler:
+ {
+ {
+ var _finishedWork$memoize2 = finishedWork.memoizedProps,
+ onCommit = _finishedWork$memoize2.onCommit,
+ onRender = _finishedWork$memoize2.onRender;
+ var effectDuration = finishedWork.stateNode.effectDuration;
+ var commitTime = getCommitTime();
+ var phase = current === null ? 'mount' : 'update';
+
+ {
+ if (isCurrentUpdateNested()) {
+ phase = 'nested-update';
+ }
+ }
+
+ if (typeof onRender === 'function') {
+ onRender(finishedWork.memoizedProps.id, phase, finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, commitTime);
+ }
+
+ {
+ if (typeof onCommit === 'function') {
+ onCommit(finishedWork.memoizedProps.id, phase, effectDuration, commitTime);
+ } // Schedule a passive effect for this Profiler to call onPostCommit hooks.
+ // This effect should be scheduled even if there is no onPostCommit callback for this Profiler,
+ // because the effect is also where times bubble to parent Profilers.
+
+
+ enqueuePendingPassiveProfilerEffect(finishedWork); // Propagate layout effect durations to the next nearest Profiler ancestor.
+ // Do not reset these values until the next render so DevTools has a chance to read them first.
+
+ var parentFiber = finishedWork.return;
+
+ outer: while (parentFiber !== null) {
+ switch (parentFiber.tag) {
+ case HostRoot:
+ var root = parentFiber.stateNode;
+ root.effectDuration += effectDuration;
+ break outer;
+
+ case Profiler:
+ var parentStateNode = parentFiber.stateNode;
+ parentStateNode.effectDuration += effectDuration;
+ break outer;
+ }
+
+ parentFiber = parentFiber.return;
+ }
+ }
+ }
+
+ break;
+ }
+
+ case SuspenseComponent:
+ {
+ commitSuspenseHydrationCallbacks(finishedRoot, finishedWork);
+ break;
+ }
+
+ case SuspenseListComponent:
+ case IncompleteClassComponent:
+ case ScopeComponent:
+ case OffscreenComponent:
+ case LegacyHiddenComponent:
+ case TracingMarkerComponent:
+ {
+ break;
+ }
+
+ default:
+ throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.');
+ }
+ }
+
+ if ( !offscreenSubtreeWasHidden) {
+ {
+ if (finishedWork.flags & Ref) {
+ commitAttachRef(finishedWork);
+ }
+ }
+ }
+ }
+
+ function reappearLayoutEffectsOnFiber(node) {
+ // Turn on layout effects in a tree that previously disappeared.
+ // TODO (Offscreen) Check: flags & LayoutStatic
+ switch (node.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ if ( node.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ safelyCallCommitHookLayoutEffectListMount(node, node.return);
+ } finally {
+ recordLayoutEffectDuration(node);
+ }
+ } else {
+ safelyCallCommitHookLayoutEffectListMount(node, node.return);
+ }
+
+ break;
+ }
+
+ case ClassComponent:
+ {
+ var instance = node.stateNode;
+
+ if (typeof instance.componentDidMount === 'function') {
+ safelyCallComponentDidMount(node, node.return, instance);
+ }
+
+ safelyAttachRef(node, node.return);
+ break;
+ }
+
+ case HostComponent:
+ {
+ safelyAttachRef(node, node.return);
+ break;
+ }
+ }
+ }
+
+ function hideOrUnhideAllChildren(finishedWork, isHidden) {
+ // Only hide or unhide the top-most host nodes.
+ var hostSubtreeRoot = null;
+
+ {
+ // We only have the top Fiber that was inserted but we need to recurse down its
+ // children to find all the terminal nodes.
+ var node = finishedWork;
+
+ while (true) {
+ if (node.tag === HostComponent) {
+ if (hostSubtreeRoot === null) {
+ hostSubtreeRoot = node;
+
+ try {
+ var instance = node.stateNode;
+
+ if (isHidden) {
+ hideInstance(instance);
+ } else {
+ unhideInstance(node.stateNode, node.memoizedProps);
+ }
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+ }
+ } else if (node.tag === HostText) {
+ if (hostSubtreeRoot === null) {
+ try {
+ var _instance3 = node.stateNode;
+
+ if (isHidden) {
+ hideTextInstance(_instance3);
+ } else {
+ unhideTextInstance(_instance3, node.memoizedProps);
+ }
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+ }
+ } else if ((node.tag === OffscreenComponent || node.tag === LegacyHiddenComponent) && node.memoizedState !== null && node !== finishedWork) ; else if (node.child !== null) {
+ node.child.return = node;
+ node = node.child;
+ continue;
+ }
+
+ if (node === finishedWork) {
+ return;
+ }
+
+ while (node.sibling === null) {
+ if (node.return === null || node.return === finishedWork) {
+ return;
+ }
+
+ if (hostSubtreeRoot === node) {
+ hostSubtreeRoot = null;
+ }
+
+ node = node.return;
+ }
+
+ if (hostSubtreeRoot === node) {
+ hostSubtreeRoot = null;
+ }
+
+ node.sibling.return = node.return;
+ node = node.sibling;
+ }
+ }
+ }
+
+ function commitAttachRef(finishedWork) {
+ var ref = finishedWork.ref;
+
+ if (ref !== null) {
+ var instance = finishedWork.stateNode;
+ var instanceToUse;
+
+ switch (finishedWork.tag) {
+ case HostComponent:
+ instanceToUse = getPublicInstance(instance);
+ break;
+
+ default:
+ instanceToUse = instance;
+ } // Moved outside to ensure DCE works with this flag
+
+ if (typeof ref === 'function') {
+ var retVal;
+
+ if ( finishedWork.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ retVal = ref(instanceToUse);
+ } finally {
+ recordLayoutEffectDuration(finishedWork);
+ }
+ } else {
+ retVal = ref(instanceToUse);
+ }
+
+ {
+ if (typeof retVal === 'function') {
+ error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(finishedWork));
+ }
+ }
+ } else {
+ {
+ if (!ref.hasOwnProperty('current')) {
+ error('Unexpected ref object provided for %s. ' + 'Use either a ref-setter function or React.createRef().', getComponentNameFromFiber(finishedWork));
+ }
+ }
+
+ ref.current = instanceToUse;
+ }
+ }
+ }
+
+ function detachFiberMutation(fiber) {
+ // Cut off the return pointer to disconnect it from the tree.
+ // This enables us to detect and warn against state updates on an unmounted component.
+ // It also prevents events from bubbling from within disconnected components.
+ //
+ // Ideally, we should also clear the child pointer of the parent alternate to let this
+ // get GC:ed but we don't know which for sure which parent is the current
+ // one so we'll settle for GC:ing the subtree of this child.
+ // This child itself will be GC:ed when the parent updates the next time.
+ //
+ // Note that we can't clear child or sibling pointers yet.
+ // They're needed for passive effects and for findDOMNode.
+ // We defer those fields, and all other cleanup, to the passive phase (see detachFiberAfterEffects).
+ //
+ // Don't reset the alternate yet, either. We need that so we can detach the
+ // alternate's fields in the passive phase. Clearing the return pointer is
+ // sufficient for findDOMNode semantics.
+ var alternate = fiber.alternate;
+
+ if (alternate !== null) {
+ alternate.return = null;
+ }
+
+ fiber.return = null;
+ }
+
+ function detachFiberAfterEffects(fiber) {
+ var alternate = fiber.alternate;
+
+ if (alternate !== null) {
+ fiber.alternate = null;
+ detachFiberAfterEffects(alternate);
+ } // Note: Defensively using negation instead of < in case
+ // `deletedTreeCleanUpLevel` is undefined.
+
+
+ {
+ // Clear cyclical Fiber fields. This level alone is designed to roughly
+ // approximate the planned Fiber refactor. In that world, `setState` will be
+ // bound to a special "instance" object instead of a Fiber. The Instance
+ // object will not have any of these fields. It will only be connected to
+ // the fiber tree via a single link at the root. So if this level alone is
+ // sufficient to fix memory issues, that bodes well for our plans.
+ fiber.child = null;
+ fiber.deletions = null;
+ fiber.sibling = null; // The `stateNode` is cyclical because on host nodes it points to the host
+ // tree, which has its own pointers to children, parents, and siblings.
+ // The other host nodes also point back to fibers, so we should detach that
+ // one, too.
+
+ if (fiber.tag === HostComponent) {
+ var hostInstance = fiber.stateNode;
+
+ if (hostInstance !== null) {
+ detachDeletedInstance(hostInstance);
+ }
+ }
+
+ fiber.stateNode = null; // I'm intentionally not clearing the `return` field in this level. We
+ // already disconnect the `return` pointer at the root of the deleted
+ // subtree (in `detachFiberMutation`). Besides, `return` by itself is not
+ // cyclical — it's only cyclical when combined with `child`, `sibling`, and
+ // `alternate`. But we'll clear it in the next level anyway, just in case.
+
+ {
+ fiber._debugOwner = null;
+ }
+
+ {
+ // Theoretically, nothing in here should be necessary, because we already
+ // disconnected the fiber from the tree. So even if something leaks this
+ // particular fiber, it won't leak anything else
+ //
+ // The purpose of this branch is to be super aggressive so we can measure
+ // if there's any difference in memory impact. If there is, that could
+ // indicate a React leak we don't know about.
+ fiber.return = null;
+ fiber.dependencies = null;
+ fiber.memoizedProps = null;
+ fiber.memoizedState = null;
+ fiber.pendingProps = null;
+ fiber.stateNode = null; // TODO: Move to `commitPassiveUnmountInsideDeletedTreeOnFiber` instead.
+
+ fiber.updateQueue = null;
+ }
+ }
+ }
+
+ function getHostParentFiber(fiber) {
+ var parent = fiber.return;
+
+ while (parent !== null) {
+ if (isHostParent(parent)) {
+ return parent;
+ }
+
+ parent = parent.return;
+ }
+
+ throw new Error('Expected to find a host parent. This error is likely caused by a bug ' + 'in React. Please file an issue.');
+ }
+
+ function isHostParent(fiber) {
+ return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal;
+ }
+
+ function getHostSibling(fiber) {
+ // We're going to search forward into the tree until we find a sibling host
+ // node. Unfortunately, if multiple insertions are done in a row we have to
+ // search past them. This leads to exponential search for the next sibling.
+ // TODO: Find a more efficient way to do this.
+ var node = fiber;
+
+ siblings: while (true) {
+ // If we didn't find anything, let's try the next sibling.
+ while (node.sibling === null) {
+ if (node.return === null || isHostParent(node.return)) {
+ // If we pop out of the root or hit the parent the fiber we are the
+ // last sibling.
+ return null;
+ }
+
+ node = node.return;
+ }
+
+ node.sibling.return = node.return;
+ node = node.sibling;
+
+ while (node.tag !== HostComponent && node.tag !== HostText && node.tag !== DehydratedFragment) {
+ // If it is not host node and, we might have a host node inside it.
+ // Try to search down until we find one.
+ if (node.flags & Placement) {
+ // If we don't have a child, try the siblings instead.
+ continue siblings;
+ } // If we don't have a child, try the siblings instead.
+ // We also skip portals because they are not part of this host tree.
+
+
+ if (node.child === null || node.tag === HostPortal) {
+ continue siblings;
+ } else {
+ node.child.return = node;
+ node = node.child;
+ }
+ } // Check if this host node is stable or about to be placed.
+
+
+ if (!(node.flags & Placement)) {
+ // Found it!
+ return node.stateNode;
+ }
+ }
+ }
+
+ function commitPlacement(finishedWork) {
+
+
+ var parentFiber = getHostParentFiber(finishedWork); // Note: these two variables *must* always be updated together.
+
+ switch (parentFiber.tag) {
+ case HostComponent:
+ {
+ var parent = parentFiber.stateNode;
+
+ if (parentFiber.flags & ContentReset) {
+ // Reset the text content of the parent before doing any insertions
+ resetTextContent(parent); // Clear ContentReset from the effect tag
+
+ parentFiber.flags &= ~ContentReset;
+ }
+
+ var before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its
+ // children to find all the terminal nodes.
+
+ insertOrAppendPlacementNode(finishedWork, before, parent);
+ break;
+ }
+
+ case HostRoot:
+ case HostPortal:
+ {
+ var _parent = parentFiber.stateNode.containerInfo;
+
+ var _before = getHostSibling(finishedWork);
+
+ insertOrAppendPlacementNodeIntoContainer(finishedWork, _before, _parent);
+ break;
+ }
+ // eslint-disable-next-line-no-fallthrough
+
+ default:
+ throw new Error('Invalid host parent fiber. This error is likely caused by a bug ' + 'in React. Please file an issue.');
+ }
+ }
+
+ function insertOrAppendPlacementNodeIntoContainer(node, before, parent) {
+ var tag = node.tag;
+ var isHost = tag === HostComponent || tag === HostText;
+
+ if (isHost) {
+ var stateNode = node.stateNode;
+
+ if (before) {
+ insertInContainerBefore(parent, stateNode, before);
+ } else {
+ appendChildToContainer(parent, stateNode);
+ }
+ } else if (tag === HostPortal) ; else {
+ var child = node.child;
+
+ if (child !== null) {
+ insertOrAppendPlacementNodeIntoContainer(child, before, parent);
+ var sibling = child.sibling;
+
+ while (sibling !== null) {
+ insertOrAppendPlacementNodeIntoContainer(sibling, before, parent);
+ sibling = sibling.sibling;
+ }
+ }
+ }
+ }
+
+ function insertOrAppendPlacementNode(node, before, parent) {
+ var tag = node.tag;
+ var isHost = tag === HostComponent || tag === HostText;
+
+ if (isHost) {
+ var stateNode = node.stateNode;
+
+ if (before) {
+ insertBefore(parent, stateNode, before);
+ } else {
+ appendChild(parent, stateNode);
+ }
+ } else if (tag === HostPortal) ; else {
+ var child = node.child;
+
+ if (child !== null) {
+ insertOrAppendPlacementNode(child, before, parent);
+ var sibling = child.sibling;
+
+ while (sibling !== null) {
+ insertOrAppendPlacementNode(sibling, before, parent);
+ sibling = sibling.sibling;
+ }
+ }
+ }
+ } // These are tracked on the stack as we recursively traverse a
+ // deleted subtree.
+ // TODO: Update these during the whole mutation phase, not just during
+ // a deletion.
+
+
+ var hostParent = null;
+ var hostParentIsContainer = false;
+
+ function commitDeletionEffects(root, returnFiber, deletedFiber) {
+ {
+ // We only have the top Fiber that was deleted but we need to recurse down its
+ // children to find all the terminal nodes.
+ // Recursively delete all host nodes from the parent, detach refs, clean
+ // up mounted layout effects, and call componentWillUnmount.
+ // We only need to remove the topmost host child in each branch. But then we
+ // still need to keep traversing to unmount effects, refs, and cWU. TODO: We
+ // could split this into two separate traversals functions, where the second
+ // one doesn't include any removeChild logic. This is maybe the same
+ // function as "disappearLayoutEffects" (or whatever that turns into after
+ // the layout phase is refactored to use recursion).
+ // Before starting, find the nearest host parent on the stack so we know
+ // which instance/container to remove the children from.
+ // TODO: Instead of searching up the fiber return path on every deletion, we
+ // can track the nearest host component on the JS stack as we traverse the
+ // tree during the commit phase. This would make insertions faster, too.
+ var parent = returnFiber;
+
+ findParent: while (parent !== null) {
+ switch (parent.tag) {
+ case HostComponent:
+ {
+ hostParent = parent.stateNode;
+ hostParentIsContainer = false;
+ break findParent;
+ }
+
+ case HostRoot:
+ {
+ hostParent = parent.stateNode.containerInfo;
+ hostParentIsContainer = true;
+ break findParent;
+ }
+
+ case HostPortal:
+ {
+ hostParent = parent.stateNode.containerInfo;
+ hostParentIsContainer = true;
+ break findParent;
+ }
+ }
+
+ parent = parent.return;
+ }
+
+ if (hostParent === null) {
+ throw new Error('Expected to find a host parent. This error is likely caused by ' + 'a bug in React. Please file an issue.');
+ }
+
+ commitDeletionEffectsOnFiber(root, returnFiber, deletedFiber);
+ hostParent = null;
+ hostParentIsContainer = false;
+ }
+
+ detachFiberMutation(deletedFiber);
+ }
+
+ function recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, parent) {
+ // TODO: Use a static flag to skip trees that don't have unmount effects
+ var child = parent.child;
+
+ while (child !== null) {
+ commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, child);
+ child = child.sibling;
+ }
+ }
+
+ function commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, deletedFiber) {
+ onCommitUnmount(deletedFiber); // The cases in this outer switch modify the stack before they traverse
+ // into their subtree. There are simpler cases in the inner switch
+ // that don't modify the stack.
+
+ switch (deletedFiber.tag) {
+ case HostComponent:
+ {
+ if (!offscreenSubtreeWasHidden) {
+ safelyDetachRef(deletedFiber, nearestMountedAncestor);
+ } // Intentional fallthrough to next branch
+
+ }
+ // eslint-disable-next-line-no-fallthrough
+
+ case HostText:
+ {
+ // We only need to remove the nearest host child. Set the host parent
+ // to `null` on the stack to indicate that nested children don't
+ // need to be removed.
+ {
+ var prevHostParent = hostParent;
+ var prevHostParentIsContainer = hostParentIsContainer;
+ hostParent = null;
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ hostParent = prevHostParent;
+ hostParentIsContainer = prevHostParentIsContainer;
+
+ if (hostParent !== null) {
+ // Now that all the child effects have unmounted, we can remove the
+ // node from the tree.
+ if (hostParentIsContainer) {
+ removeChildFromContainer(hostParent, deletedFiber.stateNode);
+ } else {
+ removeChild(hostParent, deletedFiber.stateNode);
+ }
+ }
+ }
+
+ return;
+ }
+
+ case DehydratedFragment:
+ {
+ // Delete the dehydrated suspense boundary and all of its content.
+
+
+ {
+ if (hostParent !== null) {
+ if (hostParentIsContainer) {
+ clearSuspenseBoundaryFromContainer(hostParent, deletedFiber.stateNode);
+ } else {
+ clearSuspenseBoundary(hostParent, deletedFiber.stateNode);
+ }
+ }
+ }
+
+ return;
+ }
+
+ case HostPortal:
+ {
+ {
+ // When we go into a portal, it becomes the parent to remove from.
+ var _prevHostParent = hostParent;
+ var _prevHostParentIsContainer = hostParentIsContainer;
+ hostParent = deletedFiber.stateNode.containerInfo;
+ hostParentIsContainer = true;
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ hostParent = _prevHostParent;
+ hostParentIsContainer = _prevHostParentIsContainer;
+ }
+
+ return;
+ }
+
+ case FunctionComponent:
+ case ForwardRef:
+ case MemoComponent:
+ case SimpleMemoComponent:
+ {
+ if (!offscreenSubtreeWasHidden) {
+ var updateQueue = deletedFiber.updateQueue;
+
+ if (updateQueue !== null) {
+ var lastEffect = updateQueue.lastEffect;
+
+ if (lastEffect !== null) {
+ var firstEffect = lastEffect.next;
+ var effect = firstEffect;
+
+ do {
+ var _effect = effect,
+ destroy = _effect.destroy,
+ tag = _effect.tag;
+
+ if (destroy !== undefined) {
+ if ((tag & Insertion) !== NoFlags$1) {
+ safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);
+ } else if ((tag & Layout) !== NoFlags$1) {
+ {
+ markComponentLayoutEffectUnmountStarted(deletedFiber);
+ }
+
+ if ( deletedFiber.mode & ProfileMode) {
+ startLayoutEffectTimer();
+ safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);
+ recordLayoutEffectDuration(deletedFiber);
+ } else {
+ safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);
+ }
+
+ {
+ markComponentLayoutEffectUnmountStopped();
+ }
+ }
+ }
+
+ effect = effect.next;
+ } while (effect !== firstEffect);
+ }
+ }
+ }
+
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ return;
+ }
+
+ case ClassComponent:
+ {
+ if (!offscreenSubtreeWasHidden) {
+ safelyDetachRef(deletedFiber, nearestMountedAncestor);
+ var instance = deletedFiber.stateNode;
+
+ if (typeof instance.componentWillUnmount === 'function') {
+ safelyCallComponentWillUnmount(deletedFiber, nearestMountedAncestor, instance);
+ }
+ }
+
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ return;
+ }
+
+ case ScopeComponent:
+ {
+
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ return;
+ }
+
+ case OffscreenComponent:
+ {
+ if ( // TODO: Remove this dead flag
+ deletedFiber.mode & ConcurrentMode) {
+ // If this offscreen component is hidden, we already unmounted it. Before
+ // deleting the children, track that it's already unmounted so that we
+ // don't attempt to unmount the effects again.
+ // TODO: If the tree is hidden, in most cases we should be able to skip
+ // over the nested children entirely. An exception is we haven't yet found
+ // the topmost host node to delete, which we already track on the stack.
+ // But the other case is portals, which need to be detached no matter how
+ // deeply they are nested. We should use a subtree flag to track whether a
+ // subtree includes a nested portal.
+ var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;
+ offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || deletedFiber.memoizedState !== null;
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
+ } else {
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ }
+
+ break;
+ }
+
+ default:
+ {
+ recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+ return;
+ }
+ }
+ }
+
+ function commitSuspenseCallback(finishedWork) {
+ // TODO: Move this to passive phase
+ var newState = finishedWork.memoizedState;
+ }
+
+ function commitSuspenseHydrationCallbacks(finishedRoot, finishedWork) {
+
+ var newState = finishedWork.memoizedState;
+
+ if (newState === null) {
+ var current = finishedWork.alternate;
+
+ if (current !== null) {
+ var prevState = current.memoizedState;
+
+ if (prevState !== null) {
+ var suspenseInstance = prevState.dehydrated;
+
+ if (suspenseInstance !== null) {
+ commitHydratedSuspenseInstance(suspenseInstance);
+ }
+ }
+ }
+ }
+ }
+
+ function attachSuspenseRetryListeners(finishedWork) {
+ // If this boundary just timed out, then it will have a set of wakeables.
+ // For each wakeable, attach a listener so that when it resolves, React
+ // attempts to re-render the boundary in the primary (pre-timeout) state.
+ var wakeables = finishedWork.updateQueue;
+
+ if (wakeables !== null) {
+ finishedWork.updateQueue = null;
+ var retryCache = finishedWork.stateNode;
+
+ if (retryCache === null) {
+ retryCache = finishedWork.stateNode = new PossiblyWeakSet();
+ }
+
+ wakeables.forEach(function (wakeable) {
+ // Memoize using the boundary fiber to prevent redundant listeners.
+ var retry = resolveRetryWakeable.bind(null, finishedWork, wakeable);
+
+ if (!retryCache.has(wakeable)) {
+ retryCache.add(wakeable);
+
+ {
+ if (isDevToolsPresent) {
+ if (inProgressLanes !== null && inProgressRoot !== null) {
+ // If we have pending work still, associate the original updaters with it.
+ restorePendingUpdaters(inProgressRoot, inProgressLanes);
+ } else {
+ throw Error('Expected finished root and lanes to be set. This is a bug in React.');
+ }
+ }
+ }
+
+ wakeable.then(retry, retry);
+ }
+ });
+ }
+ } // This function detects when a Suspense boundary goes from visible to hidden.
+ function commitMutationEffects(root, finishedWork, committedLanes) {
+ inProgressLanes = committedLanes;
+ inProgressRoot = root;
+ setCurrentFiber(finishedWork);
+ commitMutationEffectsOnFiber(finishedWork, root);
+ setCurrentFiber(finishedWork);
+ inProgressLanes = null;
+ inProgressRoot = null;
+ }
+
+ function recursivelyTraverseMutationEffects(root, parentFiber, lanes) {
+ // Deletions effects can be scheduled on any fiber type. They need to happen
+ // before the children effects hae fired.
+ var deletions = parentFiber.deletions;
+
+ if (deletions !== null) {
+ for (var i = 0; i < deletions.length; i++) {
+ var childToDelete = deletions[i];
+
+ try {
+ commitDeletionEffects(root, parentFiber, childToDelete);
+ } catch (error) {
+ captureCommitPhaseError(childToDelete, parentFiber, error);
+ }
+ }
+ }
+
+ var prevDebugFiber = getCurrentFiber();
+
+ if (parentFiber.subtreeFlags & MutationMask) {
+ var child = parentFiber.child;
+
+ while (child !== null) {
+ setCurrentFiber(child);
+ commitMutationEffectsOnFiber(child, root);
+ child = child.sibling;
+ }
+ }
+
+ setCurrentFiber(prevDebugFiber);
+ }
+
+ function commitMutationEffectsOnFiber(finishedWork, root, lanes) {
+ var current = finishedWork.alternate;
+ var flags = finishedWork.flags; // The effect flag should be checked *after* we refine the type of fiber,
+ // because the fiber tag is more specific. An exception is any flag related
+ // to reconcilation, because those can be set on all fiber types.
+
+ switch (finishedWork.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case MemoComponent:
+ case SimpleMemoComponent:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+
+ if (flags & Update) {
+ try {
+ commitHookEffectListUnmount(Insertion | HasEffect, finishedWork, finishedWork.return);
+ commitHookEffectListMount(Insertion | HasEffect, finishedWork);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ } // Layout effects are destroyed during the mutation phase so that all
+ // destroy functions for all fibers are called before any create functions.
+ // This prevents sibling component effects from interfering with each other,
+ // e.g. a destroy function in one component should never override a ref set
+ // by a create function in another component during the same commit.
+
+
+ if ( finishedWork.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+
+ recordLayoutEffectDuration(finishedWork);
+ } else {
+ try {
+ commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+ }
+ }
+
+ return;
+ }
+
+ case ClassComponent:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+
+ if (flags & Ref) {
+ if (current !== null) {
+ safelyDetachRef(current, current.return);
+ }
+ }
+
+ return;
+ }
+
+ case HostComponent:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+
+ if (flags & Ref) {
+ if (current !== null) {
+ safelyDetachRef(current, current.return);
+ }
+ }
+
+ {
+ // TODO: ContentReset gets cleared by the children during the commit
+ // phase. This is a refactor hazard because it means we must read
+ // flags the flags after `commitReconciliationEffects` has already run;
+ // the order matters. We should refactor so that ContentReset does not
+ // rely on mutating the flag during commit. Like by setting a flag
+ // during the render phase instead.
+ if (finishedWork.flags & ContentReset) {
+ var instance = finishedWork.stateNode;
+
+ try {
+ resetTextContent(instance);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+ }
+
+ if (flags & Update) {
+ var _instance4 = finishedWork.stateNode;
+
+ if (_instance4 != null) {
+ // Commit the work prepared earlier.
+ var newProps = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps
+ // as the newProps. The updatePayload will contain the real change in
+ // this case.
+
+ var oldProps = current !== null ? current.memoizedProps : newProps;
+ var type = finishedWork.type; // TODO: Type the updateQueue to be specific to host components.
+
+ var updatePayload = finishedWork.updateQueue;
+ finishedWork.updateQueue = null;
+
+ if (updatePayload !== null) {
+ try {
+ commitUpdate(_instance4, updatePayload, type, oldProps, newProps, finishedWork);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+ }
+ }
+ }
+ }
+
+ return;
+ }
+
+ case HostText:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+
+ if (flags & Update) {
+ {
+ if (finishedWork.stateNode === null) {
+ throw new Error('This should have a text node initialized. This error is likely ' + 'caused by a bug in React. Please file an issue.');
+ }
+
+ var textInstance = finishedWork.stateNode;
+ var newText = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps
+ // as the newProps. The updatePayload will contain the real change in
+ // this case.
+
+ var oldText = current !== null ? current.memoizedProps : newText;
+
+ try {
+ commitTextUpdate(textInstance, oldText, newText);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+ }
+ }
+
+ return;
+ }
+
+ case HostRoot:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+
+ if (flags & Update) {
+ {
+ if (current !== null) {
+ var prevRootState = current.memoizedState;
+
+ if (prevRootState.isDehydrated) {
+ try {
+ commitHydratedContainer(root.containerInfo);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+ }
+ }
+ }
+ }
+
+ return;
+ }
+
+ case HostPortal:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+
+ return;
+ }
+
+ case SuspenseComponent:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+ var offscreenFiber = finishedWork.child;
+
+ if (offscreenFiber.flags & Visibility) {
+ var offscreenInstance = offscreenFiber.stateNode;
+ var newState = offscreenFiber.memoizedState;
+ var isHidden = newState !== null; // Track the current state on the Offscreen instance so we can
+ // read it during an event
+
+ offscreenInstance.isHidden = isHidden;
+
+ if (isHidden) {
+ var wasHidden = offscreenFiber.alternate !== null && offscreenFiber.alternate.memoizedState !== null;
+
+ if (!wasHidden) {
+ // TODO: Move to passive phase
+ markCommitTimeOfFallback();
+ }
+ }
+ }
+
+ if (flags & Update) {
+ try {
+ commitSuspenseCallback(finishedWork);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ }
+
+ attachSuspenseRetryListeners(finishedWork);
+ }
+
+ return;
+ }
+
+ case OffscreenComponent:
+ {
+ var _wasHidden = current !== null && current.memoizedState !== null;
+
+ if ( // TODO: Remove this dead flag
+ finishedWork.mode & ConcurrentMode) {
+ // Before committing the children, track on the stack whether this
+ // offscreen subtree was already hidden, so that we don't unmount the
+ // effects again.
+ var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;
+ offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || _wasHidden;
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
+ } else {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ }
+
+ commitReconciliationEffects(finishedWork);
+
+ if (flags & Visibility) {
+ var _offscreenInstance = finishedWork.stateNode;
+ var _newState = finishedWork.memoizedState;
+
+ var _isHidden = _newState !== null;
+
+ var offscreenBoundary = finishedWork; // Track the current state on the Offscreen instance so we can
+ // read it during an event
+
+ _offscreenInstance.isHidden = _isHidden;
+
+ {
+ if (_isHidden) {
+ if (!_wasHidden) {
+ if ((offscreenBoundary.mode & ConcurrentMode) !== NoMode) {
+ nextEffect = offscreenBoundary;
+ var offscreenChild = offscreenBoundary.child;
+
+ while (offscreenChild !== null) {
+ nextEffect = offscreenChild;
+ disappearLayoutEffects_begin(offscreenChild);
+ offscreenChild = offscreenChild.sibling;
+ }
+ }
+ }
+ }
+ }
+
+ {
+ // TODO: This needs to run whenever there's an insertion or update
+ // inside a hidden Offscreen tree.
+ hideOrUnhideAllChildren(offscreenBoundary, _isHidden);
+ }
+ }
+
+ return;
+ }
+
+ case SuspenseListComponent:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+
+ if (flags & Update) {
+ attachSuspenseRetryListeners(finishedWork);
+ }
+
+ return;
+ }
+
+ case ScopeComponent:
+ {
+
+ return;
+ }
+
+ default:
+ {
+ recursivelyTraverseMutationEffects(root, finishedWork);
+ commitReconciliationEffects(finishedWork);
+ return;
+ }
+ }
+ }
+
+ function commitReconciliationEffects(finishedWork) {
+ // Placement effects (insertions, reorders) can be scheduled on any fiber
+ // type. They needs to happen after the children effects have fired, but
+ // before the effects on this fiber have fired.
+ var flags = finishedWork.flags;
+
+ if (flags & Placement) {
+ try {
+ commitPlacement(finishedWork);
+ } catch (error) {
+ captureCommitPhaseError(finishedWork, finishedWork.return, error);
+ } // Clear the "placement" from effect tag so that we know that this is
+ // inserted, before any life-cycles like componentDidMount gets called.
+ // TODO: findDOMNode doesn't rely on this any more but isMounted does
+ // and isMounted is deprecated anyway so we should be able to kill this.
+
+
+ finishedWork.flags &= ~Placement;
+ }
+
+ if (flags & Hydrating) {
+ finishedWork.flags &= ~Hydrating;
+ }
+ }
+
+ function commitLayoutEffects(finishedWork, root, committedLanes) {
+ inProgressLanes = committedLanes;
+ inProgressRoot = root;
+ nextEffect = finishedWork;
+ commitLayoutEffects_begin(finishedWork, root, committedLanes);
+ inProgressLanes = null;
+ inProgressRoot = null;
+ }
+
+ function commitLayoutEffects_begin(subtreeRoot, root, committedLanes) {
+ // Suspense layout effects semantics don't change for legacy roots.
+ var isModernRoot = (subtreeRoot.mode & ConcurrentMode) !== NoMode;
+
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+ var firstChild = fiber.child;
+
+ if ( fiber.tag === OffscreenComponent && isModernRoot) {
+ // Keep track of the current Offscreen stack's state.
+ var isHidden = fiber.memoizedState !== null;
+ var newOffscreenSubtreeIsHidden = isHidden || offscreenSubtreeIsHidden;
+
+ if (newOffscreenSubtreeIsHidden) {
+ // The Offscreen tree is hidden. Skip over its layout effects.
+ commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);
+ continue;
+ } else {
+ // TODO (Offscreen) Also check: subtreeFlags & LayoutMask
+ var current = fiber.alternate;
+ var wasHidden = current !== null && current.memoizedState !== null;
+ var newOffscreenSubtreeWasHidden = wasHidden || offscreenSubtreeWasHidden;
+ var prevOffscreenSubtreeIsHidden = offscreenSubtreeIsHidden;
+ var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden; // Traverse the Offscreen subtree with the current Offscreen as the root.
+
+ offscreenSubtreeIsHidden = newOffscreenSubtreeIsHidden;
+ offscreenSubtreeWasHidden = newOffscreenSubtreeWasHidden;
+
+ if (offscreenSubtreeWasHidden && !prevOffscreenSubtreeWasHidden) {
+ // This is the root of a reappearing boundary. Turn its layout effects
+ // back on.
+ nextEffect = fiber;
+ reappearLayoutEffects_begin(fiber);
+ }
+
+ var child = firstChild;
+
+ while (child !== null) {
+ nextEffect = child;
+ commitLayoutEffects_begin(child, // New root; bubble back up to here and stop.
+ root, committedLanes);
+ child = child.sibling;
+ } // Restore Offscreen state and resume in our-progress traversal.
+
+
+ nextEffect = fiber;
+ offscreenSubtreeIsHidden = prevOffscreenSubtreeIsHidden;
+ offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
+ commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);
+ continue;
+ }
+ }
+
+ if ((fiber.subtreeFlags & LayoutMask) !== NoFlags && firstChild !== null) {
+ firstChild.return = fiber;
+ nextEffect = firstChild;
+ } else {
+ commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);
+ }
+ }
+ }
+
+ function commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+
+ if ((fiber.flags & LayoutMask) !== NoFlags) {
+ var current = fiber.alternate;
+ setCurrentFiber(fiber);
+
+ try {
+ commitLayoutEffectOnFiber(root, current, fiber, committedLanes);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ resetCurrentFiber();
+ }
+
+ if (fiber === subtreeRoot) {
+ nextEffect = null;
+ return;
+ }
+
+ var sibling = fiber.sibling;
+
+ if (sibling !== null) {
+ sibling.return = fiber.return;
+ nextEffect = sibling;
+ return;
+ }
+
+ nextEffect = fiber.return;
+ }
+ }
+
+ function disappearLayoutEffects_begin(subtreeRoot) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+ var firstChild = fiber.child; // TODO (Offscreen) Check: flags & (RefStatic | LayoutStatic)
+
+ switch (fiber.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case MemoComponent:
+ case SimpleMemoComponent:
+ {
+ if ( fiber.mode & ProfileMode) {
+ try {
+ startLayoutEffectTimer();
+ commitHookEffectListUnmount(Layout, fiber, fiber.return);
+ } finally {
+ recordLayoutEffectDuration(fiber);
+ }
+ } else {
+ commitHookEffectListUnmount(Layout, fiber, fiber.return);
+ }
+
+ break;
+ }
+
+ case ClassComponent:
+ {
+ // TODO (Offscreen) Check: flags & RefStatic
+ safelyDetachRef(fiber, fiber.return);
+ var instance = fiber.stateNode;
+
+ if (typeof instance.componentWillUnmount === 'function') {
+ safelyCallComponentWillUnmount(fiber, fiber.return, instance);
+ }
+
+ break;
+ }
+
+ case HostComponent:
+ {
+ safelyDetachRef(fiber, fiber.return);
+ break;
+ }
+
+ case OffscreenComponent:
+ {
+ // Check if this is a
+ var isHidden = fiber.memoizedState !== null;
+
+ if (isHidden) {
+ // Nested Offscreen tree is already hidden. Don't disappear
+ // its effects.
+ disappearLayoutEffects_complete(subtreeRoot);
+ continue;
+ }
+
+ break;
+ }
+ } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic
+
+
+ if (firstChild !== null) {
+ firstChild.return = fiber;
+ nextEffect = firstChild;
+ } else {
+ disappearLayoutEffects_complete(subtreeRoot);
+ }
+ }
+ }
+
+ function disappearLayoutEffects_complete(subtreeRoot) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+
+ if (fiber === subtreeRoot) {
+ nextEffect = null;
+ return;
+ }
+
+ var sibling = fiber.sibling;
+
+ if (sibling !== null) {
+ sibling.return = fiber.return;
+ nextEffect = sibling;
+ return;
+ }
+
+ nextEffect = fiber.return;
+ }
+ }
+
+ function reappearLayoutEffects_begin(subtreeRoot) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+ var firstChild = fiber.child;
+
+ if (fiber.tag === OffscreenComponent) {
+ var isHidden = fiber.memoizedState !== null;
+
+ if (isHidden) {
+ // Nested Offscreen tree is still hidden. Don't re-appear its effects.
+ reappearLayoutEffects_complete(subtreeRoot);
+ continue;
+ }
+ } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic
+
+
+ if (firstChild !== null) {
+ // This node may have been reused from a previous render, so we can't
+ // assume its return pointer is correct.
+ firstChild.return = fiber;
+ nextEffect = firstChild;
+ } else {
+ reappearLayoutEffects_complete(subtreeRoot);
+ }
+ }
+ }
+
+ function reappearLayoutEffects_complete(subtreeRoot) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect; // TODO (Offscreen) Check: flags & LayoutStatic
+
+ setCurrentFiber(fiber);
+
+ try {
+ reappearLayoutEffectsOnFiber(fiber);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ resetCurrentFiber();
+
+ if (fiber === subtreeRoot) {
+ nextEffect = null;
+ return;
+ }
+
+ var sibling = fiber.sibling;
+
+ if (sibling !== null) {
+ // This node may have been reused from a previous render, so we can't
+ // assume its return pointer is correct.
+ sibling.return = fiber.return;
+ nextEffect = sibling;
+ return;
+ }
+
+ nextEffect = fiber.return;
+ }
+ }
+
+ function commitPassiveMountEffects(root, finishedWork, committedLanes, committedTransitions) {
+ nextEffect = finishedWork;
+ commitPassiveMountEffects_begin(finishedWork, root, committedLanes, committedTransitions);
+ }
+
+ function commitPassiveMountEffects_begin(subtreeRoot, root, committedLanes, committedTransitions) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+ var firstChild = fiber.child;
+
+ if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && firstChild !== null) {
+ firstChild.return = fiber;
+ nextEffect = firstChild;
+ } else {
+ commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions);
+ }
+ }
+ }
+
+ function commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+
+ if ((fiber.flags & Passive) !== NoFlags) {
+ setCurrentFiber(fiber);
+
+ try {
+ commitPassiveMountOnFiber(root, fiber, committedLanes, committedTransitions);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ resetCurrentFiber();
+ }
+
+ if (fiber === subtreeRoot) {
+ nextEffect = null;
+ return;
+ }
+
+ var sibling = fiber.sibling;
+
+ if (sibling !== null) {
+ sibling.return = fiber.return;
+ nextEffect = sibling;
+ return;
+ }
+
+ nextEffect = fiber.return;
+ }
+ }
+
+ function commitPassiveMountOnFiber(finishedRoot, finishedWork, committedLanes, committedTransitions) {
+ switch (finishedWork.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ if ( finishedWork.mode & ProfileMode) {
+ startPassiveEffectTimer();
+
+ try {
+ commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);
+ } finally {
+ recordPassiveEffectDuration(finishedWork);
+ }
+ } else {
+ commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);
+ }
+
+ break;
+ }
+ }
+ }
+
+ function commitPassiveUnmountEffects(firstChild) {
+ nextEffect = firstChild;
+ commitPassiveUnmountEffects_begin();
+ }
+
+ function commitPassiveUnmountEffects_begin() {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+ var child = fiber.child;
+
+ if ((nextEffect.flags & ChildDeletion) !== NoFlags) {
+ var deletions = fiber.deletions;
+
+ if (deletions !== null) {
+ for (var i = 0; i < deletions.length; i++) {
+ var fiberToDelete = deletions[i];
+ nextEffect = fiberToDelete;
+ commitPassiveUnmountEffectsInsideOfDeletedTree_begin(fiberToDelete, fiber);
+ }
+
+ {
+ // A fiber was deleted from this parent fiber, but it's still part of
+ // the previous (alternate) parent fiber's list of children. Because
+ // children are a linked list, an earlier sibling that's still alive
+ // will be connected to the deleted fiber via its `alternate`:
+ //
+ // live fiber
+ // --alternate--> previous live fiber
+ // --sibling--> deleted fiber
+ //
+ // We can't disconnect `alternate` on nodes that haven't been deleted
+ // yet, but we can disconnect the `sibling` and `child` pointers.
+ var previousFiber = fiber.alternate;
+
+ if (previousFiber !== null) {
+ var detachedChild = previousFiber.child;
+
+ if (detachedChild !== null) {
+ previousFiber.child = null;
+
+ do {
+ var detachedSibling = detachedChild.sibling;
+ detachedChild.sibling = null;
+ detachedChild = detachedSibling;
+ } while (detachedChild !== null);
+ }
+ }
+ }
+
+ nextEffect = fiber;
+ }
+ }
+
+ if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && child !== null) {
+ child.return = fiber;
+ nextEffect = child;
+ } else {
+ commitPassiveUnmountEffects_complete();
+ }
+ }
+ }
+
+ function commitPassiveUnmountEffects_complete() {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+
+ if ((fiber.flags & Passive) !== NoFlags) {
+ setCurrentFiber(fiber);
+ commitPassiveUnmountOnFiber(fiber);
+ resetCurrentFiber();
+ }
+
+ var sibling = fiber.sibling;
+
+ if (sibling !== null) {
+ sibling.return = fiber.return;
+ nextEffect = sibling;
+ return;
+ }
+
+ nextEffect = fiber.return;
+ }
+ }
+
+ function commitPassiveUnmountOnFiber(finishedWork) {
+ switch (finishedWork.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ if ( finishedWork.mode & ProfileMode) {
+ startPassiveEffectTimer();
+ commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return);
+ recordPassiveEffectDuration(finishedWork);
+ } else {
+ commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return);
+ }
+
+ break;
+ }
+ }
+ }
+
+ function commitPassiveUnmountEffectsInsideOfDeletedTree_begin(deletedSubtreeRoot, nearestMountedAncestor) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect; // Deletion effects fire in parent -> child order
+ // TODO: Check if fiber has a PassiveStatic flag
+
+ setCurrentFiber(fiber);
+ commitPassiveUnmountInsideDeletedTreeOnFiber(fiber, nearestMountedAncestor);
+ resetCurrentFiber();
+ var child = fiber.child; // TODO: Only traverse subtree if it has a PassiveStatic flag. (But, if we
+ // do this, still need to handle `deletedTreeCleanUpLevel` correctly.)
+
+ if (child !== null) {
+ child.return = fiber;
+ nextEffect = child;
+ } else {
+ commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot);
+ }
+ }
+ }
+
+ function commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot) {
+ while (nextEffect !== null) {
+ var fiber = nextEffect;
+ var sibling = fiber.sibling;
+ var returnFiber = fiber.return;
+
+ {
+ // Recursively traverse the entire deleted tree and clean up fiber fields.
+ // This is more aggressive than ideal, and the long term goal is to only
+ // have to detach the deleted tree at the root.
+ detachFiberAfterEffects(fiber);
+
+ if (fiber === deletedSubtreeRoot) {
+ nextEffect = null;
+ return;
+ }
+ }
+
+ if (sibling !== null) {
+ sibling.return = returnFiber;
+ nextEffect = sibling;
+ return;
+ }
+
+ nextEffect = returnFiber;
+ }
+ }
+
+ function commitPassiveUnmountInsideDeletedTreeOnFiber(current, nearestMountedAncestor) {
+ switch (current.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ if ( current.mode & ProfileMode) {
+ startPassiveEffectTimer();
+ commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor);
+ recordPassiveEffectDuration(current);
+ } else {
+ commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor);
+ }
+
+ break;
+ }
+ }
+ } // TODO: Reuse reappearLayoutEffects traversal here?
+
+
+ function invokeLayoutEffectMountInDEV(fiber) {
+ {
+ // We don't need to re-check StrictEffectsMode here.
+ // This function is only called if that check has already passed.
+ switch (fiber.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ try {
+ commitHookEffectListMount(Layout | HasEffect, fiber);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ break;
+ }
+
+ case ClassComponent:
+ {
+ var instance = fiber.stateNode;
+
+ try {
+ instance.componentDidMount();
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ function invokePassiveEffectMountInDEV(fiber) {
+ {
+ // We don't need to re-check StrictEffectsMode here.
+ // This function is only called if that check has already passed.
+ switch (fiber.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ try {
+ commitHookEffectListMount(Passive$1 | HasEffect, fiber);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ function invokeLayoutEffectUnmountInDEV(fiber) {
+ {
+ // We don't need to re-check StrictEffectsMode here.
+ // This function is only called if that check has already passed.
+ switch (fiber.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ try {
+ commitHookEffectListUnmount(Layout | HasEffect, fiber, fiber.return);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+
+ break;
+ }
+
+ case ClassComponent:
+ {
+ var instance = fiber.stateNode;
+
+ if (typeof instance.componentWillUnmount === 'function') {
+ safelyCallComponentWillUnmount(fiber, fiber.return, instance);
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ function invokePassiveEffectUnmountInDEV(fiber) {
+ {
+ // We don't need to re-check StrictEffectsMode here.
+ // This function is only called if that check has already passed.
+ switch (fiber.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ try {
+ commitHookEffectListUnmount(Passive$1 | HasEffect, fiber, fiber.return);
+ } catch (error) {
+ captureCommitPhaseError(fiber, fiber.return, error);
+ }
+ }
+ }
+ }
+ }
+
+ var COMPONENT_TYPE = 0;
+ var HAS_PSEUDO_CLASS_TYPE = 1;
+ var ROLE_TYPE = 2;
+ var TEST_NAME_TYPE = 3;
+ var TEXT_TYPE = 4;
+
+ if (typeof Symbol === 'function' && Symbol.for) {
+ var symbolFor = Symbol.for;
+ COMPONENT_TYPE = symbolFor('selector.component');
+ HAS_PSEUDO_CLASS_TYPE = symbolFor('selector.has_pseudo_class');
+ ROLE_TYPE = symbolFor('selector.role');
+ TEST_NAME_TYPE = symbolFor('selector.test_id');
+ TEXT_TYPE = symbolFor('selector.text');
+ }
+ var commitHooks = [];
+ function onCommitRoot$1() {
+ {
+ commitHooks.forEach(function (commitHook) {
+ return commitHook();
+ });
+ }
+ }
+
+ var ReactCurrentActQueue = ReactSharedInternals.ReactCurrentActQueue;
+ function isLegacyActEnvironment(fiber) {
+ {
+ // Legacy mode. We preserve the behavior of React 17's act. It assumes an
+ // act environment whenever `jest` is defined, but you can still turn off
+ // spurious warnings by setting IS_REACT_ACT_ENVIRONMENT explicitly
+ // to false.
+ var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global
+ typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined; // $FlowExpectedError - Flow doesn't know about jest
+
+ var jestIsDefined = typeof jest !== 'undefined';
+ return jestIsDefined && isReactActEnvironmentGlobal !== false;
+ }
+ }
+ function isConcurrentActEnvironment() {
+ {
+ var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global
+ typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined;
+
+ if (!isReactActEnvironmentGlobal && ReactCurrentActQueue.current !== null) {
+ // TODO: Include link to relevant documentation page.
+ error('The current testing environment is not configured to support ' + 'act(...)');
+ }
+
+ return isReactActEnvironmentGlobal;
+ }
+ }
+
+ var ceil = Math.ceil;
+ var ReactCurrentDispatcher$2 = ReactSharedInternals.ReactCurrentDispatcher,
+ ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner,
+ ReactCurrentBatchConfig$3 = ReactSharedInternals.ReactCurrentBatchConfig,
+ ReactCurrentActQueue$1 = ReactSharedInternals.ReactCurrentActQueue;
+ var NoContext =
+ /* */
+ 0;
+ var BatchedContext =
+ /* */
+ 1;
+ var RenderContext =
+ /* */
+ 2;
+ var CommitContext =
+ /* */
+ 4;
+ var RootInProgress = 0;
+ var RootFatalErrored = 1;
+ var RootErrored = 2;
+ var RootSuspended = 3;
+ var RootSuspendedWithDelay = 4;
+ var RootCompleted = 5;
+ var RootDidNotComplete = 6; // Describes where we are in the React execution stack
+
+ var executionContext = NoContext; // The root we're working on
+
+ var workInProgressRoot = null; // The fiber we're working on
+
+ var workInProgress = null; // The lanes we're rendering
+
+ var workInProgressRootRenderLanes = NoLanes; // Stack that allows components to change the render lanes for its subtree
+ // This is a superset of the lanes we started working on at the root. The only
+ // case where it's different from `workInProgressRootRenderLanes` is when we
+ // enter a subtree that is hidden and needs to be unhidden: Suspense and
+ // Offscreen component.
+ //
+ // Most things in the work loop should deal with workInProgressRootRenderLanes.
+ // Most things in begin/complete phases should deal with subtreeRenderLanes.
+
+ var subtreeRenderLanes = NoLanes;
+ var subtreeRenderLanesCursor = createCursor(NoLanes); // Whether to root completed, errored, suspended, etc.
+
+ var workInProgressRootExitStatus = RootInProgress; // A fatal error, if one is thrown
+
+ var workInProgressRootFatalError = null; // "Included" lanes refer to lanes that were worked on during this render. It's
+ // slightly different than `renderLanes` because `renderLanes` can change as you
+ // enter and exit an Offscreen tree. This value is the combination of all render
+ // lanes for the entire render phase.
+
+ var workInProgressRootIncludedLanes = NoLanes; // The work left over by components that were visited during this render. Only
+ // includes unprocessed updates, not work in bailed out children.
+
+ var workInProgressRootSkippedLanes = NoLanes; // Lanes that were updated (in an interleaved event) during this render.
+
+ var workInProgressRootInterleavedUpdatedLanes = NoLanes; // Lanes that were updated during the render phase (*not* an interleaved event).
+
+ var workInProgressRootPingedLanes = NoLanes; // Errors that are thrown during the render phase.
+
+ var workInProgressRootConcurrentErrors = null; // These are errors that we recovered from without surfacing them to the UI.
+ // We will log them once the tree commits.
+
+ var workInProgressRootRecoverableErrors = null; // The most recent time we committed a fallback. This lets us ensure a train
+ // model where we don't commit new loading states in too quick succession.
+
+ var globalMostRecentFallbackTime = 0;
+ var FALLBACK_THROTTLE_MS = 500; // The absolute time for when we should start giving up on rendering
+ // more and prefer CPU suspense heuristics instead.
+
+ var workInProgressRootRenderTargetTime = Infinity; // How long a render is supposed to take before we start following CPU
+ // suspense heuristics and opt out of rendering more content.
+
+ var RENDER_TIMEOUT_MS = 500;
+ var workInProgressTransitions = null;
+
+ function resetRenderTimer() {
+ workInProgressRootRenderTargetTime = now() + RENDER_TIMEOUT_MS;
+ }
+
+ function getRenderTargetTime() {
+ return workInProgressRootRenderTargetTime;
+ }
+ var hasUncaughtError = false;
+ var firstUncaughtError = null;
+ var legacyErrorBoundariesThatAlreadyFailed = null; // Only used when enableProfilerNestedUpdateScheduledHook is true;
+ var rootDoesHavePassiveEffects = false;
+ var rootWithPendingPassiveEffects = null;
+ var pendingPassiveEffectsLanes = NoLanes;
+ var pendingPassiveProfilerEffects = [];
+ var pendingPassiveTransitions = null; // Use these to prevent an infinite loop of nested updates
+
+ var NESTED_UPDATE_LIMIT = 50;
+ var nestedUpdateCount = 0;
+ var rootWithNestedUpdates = null;
+ var isFlushingPassiveEffects = false;
+ var didScheduleUpdateDuringPassiveEffects = false;
+ var NESTED_PASSIVE_UPDATE_LIMIT = 50;
+ var nestedPassiveUpdateCount = 0;
+ var rootWithPassiveNestedUpdates = null; // If two updates are scheduled within the same event, we should treat their
+ // event times as simultaneous, even if the actual clock time has advanced
+ // between the first and second call.
+
+ var currentEventTime = NoTimestamp;
+ var currentEventTransitionLane = NoLanes;
+ var isRunningInsertionEffect = false;
+ function getWorkInProgressRoot() {
+ return workInProgressRoot;
+ }
+ function requestEventTime() {
+ if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+ // We're inside React, so it's fine to read the actual time.
+ return now();
+ } // We're not inside React, so we may be in the middle of a browser event.
+
+
+ if (currentEventTime !== NoTimestamp) {
+ // Use the same start time for all updates until we enter React again.
+ return currentEventTime;
+ } // This is the first update since React yielded. Compute a new start time.
+
+
+ currentEventTime = now();
+ return currentEventTime;
+ }
+ function requestUpdateLane(fiber) {
+ // Special cases
+ var mode = fiber.mode;
+
+ if ((mode & ConcurrentMode) === NoMode) {
+ return SyncLane;
+ } else if ( (executionContext & RenderContext) !== NoContext && workInProgressRootRenderLanes !== NoLanes) {
+ // This is a render phase update. These are not officially supported. The
+ // old behavior is to give this the same "thread" (lanes) as
+ // whatever is currently rendering. So if you call `setState` on a component
+ // that happens later in the same render, it will flush. Ideally, we want to
+ // remove the special case and treat them as if they came from an
+ // interleaved event. Regardless, this pattern is not officially supported.
+ // This behavior is only a fallback. The flag only exists until we can roll
+ // out the setState warning, since existing code might accidentally rely on
+ // the current behavior.
+ return pickArbitraryLane(workInProgressRootRenderLanes);
+ }
+
+ var isTransition = requestCurrentTransition() !== NoTransition;
+
+ if (isTransition) {
+ if ( ReactCurrentBatchConfig$3.transition !== null) {
+ var transition = ReactCurrentBatchConfig$3.transition;
+
+ if (!transition._updatedFibers) {
+ transition._updatedFibers = new Set();
+ }
+
+ transition._updatedFibers.add(fiber);
+ } // The algorithm for assigning an update to a lane should be stable for all
+ // updates at the same priority within the same event. To do this, the
+ // inputs to the algorithm must be the same.
+ //
+ // The trick we use is to cache the first of each of these inputs within an
+ // event. Then reset the cached values once we can be sure the event is
+ // over. Our heuristic for that is whenever we enter a concurrent work loop.
+
+
+ if (currentEventTransitionLane === NoLane) {
+ // All transitions within the same event are assigned the same lane.
+ currentEventTransitionLane = claimNextTransitionLane();
+ }
+
+ return currentEventTransitionLane;
+ } // Updates originating inside certain React methods, like flushSync, have
+ // their priority set by tracking it with a context variable.
+ //
+ // The opaque type returned by the host config is internally a lane, so we can
+ // use that directly.
+ // TODO: Move this type conversion to the event priority module.
+
+
+ var updateLane = getCurrentUpdatePriority();
+
+ if (updateLane !== NoLane) {
+ return updateLane;
+ } // This update originated outside React. Ask the host environment for an
+ // appropriate priority, based on the type of event.
+ //
+ // The opaque type returned by the host config is internally a lane, so we can
+ // use that directly.
+ // TODO: Move this type conversion to the event priority module.
+
+
+ var eventLane = getCurrentEventPriority();
+ return eventLane;
+ }
+
+ function requestRetryLane(fiber) {
+ // This is a fork of `requestUpdateLane` designed specifically for Suspense
+ // "retries" — a special update that attempts to flip a Suspense boundary
+ // from its placeholder state to its primary/resolved state.
+ // Special cases
+ var mode = fiber.mode;
+
+ if ((mode & ConcurrentMode) === NoMode) {
+ return SyncLane;
+ }
+
+ return claimNextRetryLane();
+ }
+
+ function scheduleUpdateOnFiber(root, fiber, lane, eventTime) {
+ checkForNestedUpdates();
+
+ {
+ if (isRunningInsertionEffect) {
+ error('useInsertionEffect must not schedule updates.');
+ }
+ }
+
+ {
+ if (isFlushingPassiveEffects) {
+ didScheduleUpdateDuringPassiveEffects = true;
+ }
+ } // Mark that the root has a pending update.
+
+
+ markRootUpdated(root, lane, eventTime);
+
+ if ((executionContext & RenderContext) !== NoLanes && root === workInProgressRoot) {
+ // This update was dispatched during the render phase. This is a mistake
+ // if the update originates from user space (with the exception of local
+ // hook updates, which are handled differently and don't reach this
+ // function), but there are some internal React features that use this as
+ // an implementation detail, like selective hydration.
+ warnAboutRenderPhaseUpdatesInDEV(fiber); // Track lanes that were updated during the render phase
+ } else {
+ // This is a normal update, scheduled from outside the render phase. For
+ // example, during an input event.
+ {
+ if (isDevToolsPresent) {
+ addFiberToLanesMap(root, fiber, lane);
+ }
+ }
+
+ warnIfUpdatesNotWrappedWithActDEV(fiber);
+
+ if (root === workInProgressRoot) {
+ // Received an update to a tree that's in the middle of rendering. Mark
+ // that there was an interleaved update work on this root. Unless the
+ // `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render
+ // phase update. In that case, we don't treat render phase updates as if
+ // they were interleaved, for backwards compat reasons.
+ if ( (executionContext & RenderContext) === NoContext) {
+ workInProgressRootInterleavedUpdatedLanes = mergeLanes(workInProgressRootInterleavedUpdatedLanes, lane);
+ }
+
+ if (workInProgressRootExitStatus === RootSuspendedWithDelay) {
+ // The root already suspended with a delay, which means this render
+ // definitely won't finish. Since we have a new update, let's mark it as
+ // suspended now, right before marking the incoming update. This has the
+ // effect of interrupting the current render and switching to the update.
+ // TODO: Make sure this doesn't override pings that happen while we've
+ // already started rendering.
+ markRootSuspended$1(root, workInProgressRootRenderLanes);
+ }
+ }
+
+ ensureRootIsScheduled(root, eventTime);
+
+ if (lane === SyncLane && executionContext === NoContext && (fiber.mode & ConcurrentMode) === NoMode && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.
+ !( ReactCurrentActQueue$1.isBatchingLegacy)) {
+ // Flush the synchronous work now, unless we're already working or inside
+ // a batch. This is intentionally inside scheduleUpdateOnFiber instead of
+ // scheduleCallbackForFiber to preserve the ability to schedule a callback
+ // without immediately flushing it. We only do this for user-initiated
+ // updates, to preserve historical behavior of legacy mode.
+ resetRenderTimer();
+ flushSyncCallbacksOnlyInLegacyMode();
+ }
+ }
+ }
+ function scheduleInitialHydrationOnRoot(root, lane, eventTime) {
+ // This is a special fork of scheduleUpdateOnFiber that is only used to
+ // schedule the initial hydration of a root that has just been created. Most
+ // of the stuff in scheduleUpdateOnFiber can be skipped.
+ //
+ // The main reason for this separate path, though, is to distinguish the
+ // initial children from subsequent updates. In fully client-rendered roots
+ // (createRoot instead of hydrateRoot), all top-level renders are modeled as
+ // updates, but hydration roots are special because the initial render must
+ // match what was rendered on the server.
+ var current = root.current;
+ current.lanes = lane;
+ markRootUpdated(root, lane, eventTime);
+ ensureRootIsScheduled(root, eventTime);
+ }
+ function isUnsafeClassRenderPhaseUpdate(fiber) {
+ // Check if this is a render phase update. Only called by class components,
+ // which special (deprecated) behavior for UNSAFE_componentWillReceive props.
+ return (// TODO: Remove outdated deferRenderPhaseUpdateToNextBatch experiment. We
+ // decided not to enable it.
+ (executionContext & RenderContext) !== NoContext
+ );
+ } // Use this function to schedule a task for a root. There's only one task per
+ // root; if a task was already scheduled, we'll check to make sure the priority
+ // of the existing task is the same as the priority of the next level that the
+ // root has work on. This function is called on every update, and right before
+ // exiting a task.
+
+ function ensureRootIsScheduled(root, currentTime) {
+ var existingCallbackNode = root.callbackNode; // Check if any lanes are being starved by other work. If so, mark them as
+ // expired so we know to work on those next.
+
+ markStarvedLanesAsExpired(root, currentTime); // Determine the next lanes to work on, and their priority.
+
+ var nextLanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes);
+
+ if (nextLanes === NoLanes) {
+ // Special case: There's nothing to work on.
+ if (existingCallbackNode !== null) {
+ cancelCallback$1(existingCallbackNode);
+ }
+
+ root.callbackNode = null;
+ root.callbackPriority = NoLane;
+ return;
+ } // We use the highest priority lane to represent the priority of the callback.
+
+
+ var newCallbackPriority = getHighestPriorityLane(nextLanes); // Check if there's an existing task. We may be able to reuse it.
+
+ var existingCallbackPriority = root.callbackPriority;
+
+ if (existingCallbackPriority === newCallbackPriority && // Special case related to `act`. If the currently scheduled task is a
+ // Scheduler task, rather than an `act` task, cancel it and re-scheduled
+ // on the `act` queue.
+ !( ReactCurrentActQueue$1.current !== null && existingCallbackNode !== fakeActCallbackNode)) {
+ {
+ // If we're going to re-use an existing task, it needs to exist.
+ // Assume that discrete update microtasks are non-cancellable and null.
+ // TODO: Temporary until we confirm this warning is not fired.
+ if (existingCallbackNode == null && existingCallbackPriority !== SyncLane) {
+ error('Expected scheduled callback to exist. This error is likely caused by a bug in React. Please file an issue.');
+ }
+ } // The priority hasn't changed. We can reuse the existing task. Exit.
+
+
+ return;
+ }
+
+ if (existingCallbackNode != null) {
+ // Cancel the existing callback. We'll schedule a new one below.
+ cancelCallback$1(existingCallbackNode);
+ } // Schedule a new callback.
+
+
+ var newCallbackNode;
+
+ if (newCallbackPriority === SyncLane) {
+ // Special case: Sync React callbacks are scheduled on a special
+ // internal queue
+ if (root.tag === LegacyRoot) {
+ if ( ReactCurrentActQueue$1.isBatchingLegacy !== null) {
+ ReactCurrentActQueue$1.didScheduleLegacyUpdate = true;
+ }
+
+ scheduleLegacySyncCallback(performSyncWorkOnRoot.bind(null, root));
+ } else {
+ scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));
+ }
+
+ {
+ // Flush the queue in a microtask.
+ if ( ReactCurrentActQueue$1.current !== null) {
+ // Inside `act`, use our internal `act` queue so that these get flushed
+ // at the end of the current scope even when using the sync version
+ // of `act`.
+ ReactCurrentActQueue$1.current.push(flushSyncCallbacks);
+ } else {
+ scheduleMicrotask(function () {
+ // In Safari, appending an iframe forces microtasks to run.
+ // https://github.com/facebook/react/issues/22459
+ // We don't support running callbacks in the middle of render
+ // or commit so we need to check against that.
+ if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
+ // Note that this would still prematurely flush the callbacks
+ // if this happens outside render or commit phase (e.g. in an event).
+ flushSyncCallbacks();
+ }
+ });
+ }
+ }
+
+ newCallbackNode = null;
+ } else {
+ var schedulerPriorityLevel;
+
+ switch (lanesToEventPriority(nextLanes)) {
+ case DiscreteEventPriority:
+ schedulerPriorityLevel = ImmediatePriority;
+ break;
+
+ case ContinuousEventPriority:
+ schedulerPriorityLevel = UserBlockingPriority;
+ break;
+
+ case DefaultEventPriority:
+ schedulerPriorityLevel = NormalPriority;
+ break;
+
+ case IdleEventPriority:
+ schedulerPriorityLevel = IdlePriority;
+ break;
+
+ default:
+ schedulerPriorityLevel = NormalPriority;
+ break;
+ }
+
+ newCallbackNode = scheduleCallback$1(schedulerPriorityLevel, performConcurrentWorkOnRoot.bind(null, root));
+ }
+
+ root.callbackPriority = newCallbackPriority;
+ root.callbackNode = newCallbackNode;
+ } // This is the entry point for every concurrent task, i.e. anything that
+ // goes through Scheduler.
+
+
+ function performConcurrentWorkOnRoot(root, didTimeout) {
+ {
+ resetNestedUpdateFlag();
+ } // Since we know we're in a React event, we can clear the current
+ // event time. The next update will compute a new event time.
+
+
+ currentEventTime = NoTimestamp;
+ currentEventTransitionLane = NoLanes;
+
+ if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+ throw new Error('Should not already be working.');
+ } // Flush any pending passive effects before deciding which lanes to work on,
+ // in case they schedule additional work.
+
+
+ var originalCallbackNode = root.callbackNode;
+ var didFlushPassiveEffects = flushPassiveEffects();
+
+ if (didFlushPassiveEffects) {
+ // Something in the passive effect phase may have canceled the current task.
+ // Check if the task node for this root was changed.
+ if (root.callbackNode !== originalCallbackNode) {
+ // The current task was canceled. Exit. We don't need to call
+ // `ensureRootIsScheduled` because the check above implies either that
+ // there's a new task, or that there's no remaining work on this root.
+ return null;
+ }
+ } // Determine the next lanes to work on, using the fields stored
+ // on the root.
+
+
+ var lanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes);
+
+ if (lanes === NoLanes) {
+ // Defensive coding. This is never expected to happen.
+ return null;
+ } // We disable time-slicing in some cases: if the work has been CPU-bound
+ // for too long ("expired" work, to prevent starvation), or we're in
+ // sync-updates-by-default mode.
+ // TODO: We only check `didTimeout` defensively, to account for a Scheduler
+ // bug we're still investigating. Once the bug in Scheduler is fixed,
+ // we can remove this, since we track expiration ourselves.
+
+
+ var shouldTimeSlice = !includesBlockingLane(root, lanes) && !includesExpiredLane(root, lanes) && ( !didTimeout);
+ var exitStatus = shouldTimeSlice ? renderRootConcurrent(root, lanes) : renderRootSync(root, lanes);
+
+ if (exitStatus !== RootInProgress) {
+ if (exitStatus === RootErrored) {
+ // If something threw an error, try rendering one more time. We'll
+ // render synchronously to block concurrent data mutations, and we'll
+ // includes all pending updates are included. If it still fails after
+ // the second attempt, we'll give up and commit the resulting tree.
+ var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);
+
+ if (errorRetryLanes !== NoLanes) {
+ lanes = errorRetryLanes;
+ exitStatus = recoverFromConcurrentError(root, errorRetryLanes);
+ }
+ }
+
+ if (exitStatus === RootFatalErrored) {
+ var fatalError = workInProgressRootFatalError;
+ prepareFreshStack(root, NoLanes);
+ markRootSuspended$1(root, lanes);
+ ensureRootIsScheduled(root, now());
+ throw fatalError;
+ }
+
+ if (exitStatus === RootDidNotComplete) {
+ // The render unwound without completing the tree. This happens in special
+ // cases where need to exit the current render without producing a
+ // consistent tree or committing.
+ //
+ // This should only happen during a concurrent render, not a discrete or
+ // synchronous update. We should have already checked for this when we
+ // unwound the stack.
+ markRootSuspended$1(root, lanes);
+ } else {
+ // The render completed.
+ // Check if this render may have yielded to a concurrent event, and if so,
+ // confirm that any newly rendered stores are consistent.
+ // TODO: It's possible that even a concurrent render may never have yielded
+ // to the main thread, if it was fast enough, or if it expired. We could
+ // skip the consistency check in that case, too.
+ var renderWasConcurrent = !includesBlockingLane(root, lanes);
+ var finishedWork = root.current.alternate;
+
+ if (renderWasConcurrent && !isRenderConsistentWithExternalStores(finishedWork)) {
+ // A store was mutated in an interleaved event. Render again,
+ // synchronously, to block further mutations.
+ exitStatus = renderRootSync(root, lanes); // We need to check again if something threw
+
+ if (exitStatus === RootErrored) {
+ var _errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);
+
+ if (_errorRetryLanes !== NoLanes) {
+ lanes = _errorRetryLanes;
+ exitStatus = recoverFromConcurrentError(root, _errorRetryLanes); // We assume the tree is now consistent because we didn't yield to any
+ // concurrent events.
+ }
+ }
+
+ if (exitStatus === RootFatalErrored) {
+ var _fatalError = workInProgressRootFatalError;
+ prepareFreshStack(root, NoLanes);
+ markRootSuspended$1(root, lanes);
+ ensureRootIsScheduled(root, now());
+ throw _fatalError;
+ }
+ } // We now have a consistent tree. The next step is either to commit it,
+ // or, if something suspended, wait to commit it after a timeout.
+
+
+ root.finishedWork = finishedWork;
+ root.finishedLanes = lanes;
+ finishConcurrentRender(root, exitStatus, lanes);
+ }
+ }
+
+ ensureRootIsScheduled(root, now());
+
+ if (root.callbackNode === originalCallbackNode) {
+ // The task node scheduled for this root is the same one that's
+ // currently executed. Need to return a continuation.
+ return performConcurrentWorkOnRoot.bind(null, root);
+ }
+
+ return null;
+ }
+
+ function recoverFromConcurrentError(root, errorRetryLanes) {
+ // If an error occurred during hydration, discard server response and fall
+ // back to client side render.
+ // Before rendering again, save the errors from the previous attempt.
+ var errorsFromFirstAttempt = workInProgressRootConcurrentErrors;
+
+ if (isRootDehydrated(root)) {
+ // The shell failed to hydrate. Set a flag to force a client rendering
+ // during the next attempt. To do this, we call prepareFreshStack now
+ // to create the root work-in-progress fiber. This is a bit weird in terms
+ // of factoring, because it relies on renderRootSync not calling
+ // prepareFreshStack again in the call below, which happens because the
+ // root and lanes haven't changed.
+ //
+ // TODO: I think what we should do is set ForceClientRender inside
+ // throwException, like we do for nested Suspense boundaries. The reason
+ // it's here instead is so we can switch to the synchronous work loop, too.
+ // Something to consider for a future refactor.
+ var rootWorkInProgress = prepareFreshStack(root, errorRetryLanes);
+ rootWorkInProgress.flags |= ForceClientRender;
+
+ {
+ errorHydratingContainer(root.containerInfo);
+ }
+ }
+
+ var exitStatus = renderRootSync(root, errorRetryLanes);
+
+ if (exitStatus !== RootErrored) {
+ // Successfully finished rendering on retry
+ // The errors from the failed first attempt have been recovered. Add
+ // them to the collection of recoverable errors. We'll log them in the
+ // commit phase.
+ var errorsFromSecondAttempt = workInProgressRootRecoverableErrors;
+ workInProgressRootRecoverableErrors = errorsFromFirstAttempt; // The errors from the second attempt should be queued after the errors
+ // from the first attempt, to preserve the causal sequence.
+
+ if (errorsFromSecondAttempt !== null) {
+ queueRecoverableErrors(errorsFromSecondAttempt);
+ }
+ }
+
+ return exitStatus;
+ }
+
+ function queueRecoverableErrors(errors) {
+ if (workInProgressRootRecoverableErrors === null) {
+ workInProgressRootRecoverableErrors = errors;
+ } else {
+ workInProgressRootRecoverableErrors.push.apply(workInProgressRootRecoverableErrors, errors);
+ }
+ }
+
+ function finishConcurrentRender(root, exitStatus, lanes) {
+ switch (exitStatus) {
+ case RootInProgress:
+ case RootFatalErrored:
+ {
+ throw new Error('Root did not complete. This is a bug in React.');
+ }
+ // Flow knows about invariant, so it complains if I add a break
+ // statement, but eslint doesn't know about invariant, so it complains
+ // if I do. eslint-disable-next-line no-fallthrough
+
+ case RootErrored:
+ {
+ // We should have already attempted to retry this tree. If we reached
+ // this point, it errored again. Commit it.
+ commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+ break;
+ }
+
+ case RootSuspended:
+ {
+ markRootSuspended$1(root, lanes); // We have an acceptable loading state. We need to figure out if we
+ // should immediately commit it or wait a bit.
+
+ if (includesOnlyRetries(lanes) && // do not delay if we're inside an act() scope
+ !shouldForceFlushFallbacksInDEV()) {
+ // This render only included retries, no updates. Throttle committing
+ // retries so that we don't show too many loading states too quickly.
+ var msUntilTimeout = globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now(); // Don't bother with a very short suspense time.
+
+ if (msUntilTimeout > 10) {
+ var nextLanes = getNextLanes(root, NoLanes);
+
+ if (nextLanes !== NoLanes) {
+ // There's additional work on this root.
+ break;
+ }
+
+ var suspendedLanes = root.suspendedLanes;
+
+ if (!isSubsetOfLanes(suspendedLanes, lanes)) {
+ // We should prefer to render the fallback of at the last
+ // suspended level. Ping the last suspended level to try
+ // rendering it again.
+ // FIXME: What if the suspended lanes are Idle? Should not restart.
+ var eventTime = requestEventTime();
+ markRootPinged(root, suspendedLanes);
+ break;
+ } // The render is suspended, it hasn't timed out, and there's no
+ // lower priority work to do. Instead of committing the fallback
+ // immediately, wait for more data to arrive.
+
+
+ root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), msUntilTimeout);
+ break;
+ }
+ } // The work expired. Commit immediately.
+
+
+ commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+ break;
+ }
+
+ case RootSuspendedWithDelay:
+ {
+ markRootSuspended$1(root, lanes);
+
+ if (includesOnlyTransitions(lanes)) {
+ // This is a transition, so we should exit without committing a
+ // placeholder and without scheduling a timeout. Delay indefinitely
+ // until we receive more data.
+ break;
+ }
+
+ if (!shouldForceFlushFallbacksInDEV()) {
+ // This is not a transition, but we did trigger an avoided state.
+ // Schedule a placeholder to display after a short delay, using the Just
+ // Noticeable Difference.
+ // TODO: Is the JND optimization worth the added complexity? If this is
+ // the only reason we track the event time, then probably not.
+ // Consider removing.
+ var mostRecentEventTime = getMostRecentEventTime(root, lanes);
+ var eventTimeMs = mostRecentEventTime;
+ var timeElapsedMs = now() - eventTimeMs;
+
+ var _msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs; // Don't bother with a very short suspense time.
+
+
+ if (_msUntilTimeout > 10) {
+ // Instead of committing the fallback immediately, wait for more data
+ // to arrive.
+ root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), _msUntilTimeout);
+ break;
+ }
+ } // Commit the placeholder.
+
+
+ commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+ break;
+ }
+
+ case RootCompleted:
+ {
+ // The work completed. Ready to commit.
+ commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+ break;
+ }
+
+ default:
+ {
+ throw new Error('Unknown root exit status.');
+ }
+ }
+ }
+
+ function isRenderConsistentWithExternalStores(finishedWork) {
+ // Search the rendered tree for external store reads, and check whether the
+ // stores were mutated in a concurrent event. Intentionally using an iterative
+ // loop instead of recursion so we can exit early.
+ var node = finishedWork;
+
+ while (true) {
+ if (node.flags & StoreConsistency) {
+ var updateQueue = node.updateQueue;
+
+ if (updateQueue !== null) {
+ var checks = updateQueue.stores;
+
+ if (checks !== null) {
+ for (var i = 0; i < checks.length; i++) {
+ var check = checks[i];
+ var getSnapshot = check.getSnapshot;
+ var renderedValue = check.value;
+
+ try {
+ if (!objectIs(getSnapshot(), renderedValue)) {
+ // Found an inconsistent store.
+ return false;
+ }
+ } catch (error) {
+ // If `getSnapshot` throws, return `false`. This will schedule
+ // a re-render, and the error will be rethrown during render.
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ var child = node.child;
+
+ if (node.subtreeFlags & StoreConsistency && child !== null) {
+ child.return = node;
+ node = child;
+ continue;
+ }
+
+ if (node === finishedWork) {
+ return true;
+ }
+
+ while (node.sibling === null) {
+ if (node.return === null || node.return === finishedWork) {
+ return true;
+ }
+
+ node = node.return;
+ }
+
+ node.sibling.return = node.return;
+ node = node.sibling;
+ } // Flow doesn't know this is unreachable, but eslint does
+ // eslint-disable-next-line no-unreachable
+
+
+ return true;
+ }
+
+ function markRootSuspended$1(root, suspendedLanes) {
+ // When suspending, we should always exclude lanes that were pinged or (more
+ // rarely, since we try to avoid it) updated during the render phase.
+ // TODO: Lol maybe there's a better way to factor this besides this
+ // obnoxiously named function :)
+ suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);
+ suspendedLanes = removeLanes(suspendedLanes, workInProgressRootInterleavedUpdatedLanes);
+ markRootSuspended(root, suspendedLanes);
+ } // This is the entry point for synchronous tasks that don't go
+ // through Scheduler
+
+
+ function performSyncWorkOnRoot(root) {
+ {
+ syncNestedUpdateFlag();
+ }
+
+ if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+ throw new Error('Should not already be working.');
+ }
+
+ flushPassiveEffects();
+ var lanes = getNextLanes(root, NoLanes);
+
+ if (!includesSomeLane(lanes, SyncLane)) {
+ // There's no remaining sync work left.
+ ensureRootIsScheduled(root, now());
+ return null;
+ }
+
+ var exitStatus = renderRootSync(root, lanes);
+
+ if (root.tag !== LegacyRoot && exitStatus === RootErrored) {
+ // If something threw an error, try rendering one more time. We'll render
+ // synchronously to block concurrent data mutations, and we'll includes
+ // all pending updates are included. If it still fails after the second
+ // attempt, we'll give up and commit the resulting tree.
+ var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);
+
+ if (errorRetryLanes !== NoLanes) {
+ lanes = errorRetryLanes;
+ exitStatus = recoverFromConcurrentError(root, errorRetryLanes);
+ }
+ }
+
+ if (exitStatus === RootFatalErrored) {
+ var fatalError = workInProgressRootFatalError;
+ prepareFreshStack(root, NoLanes);
+ markRootSuspended$1(root, lanes);
+ ensureRootIsScheduled(root, now());
+ throw fatalError;
+ }
+
+ if (exitStatus === RootDidNotComplete) {
+ throw new Error('Root did not complete. This is a bug in React.');
+ } // We now have a consistent tree. Because this is a sync render, we
+ // will commit it even if something suspended.
+
+
+ var finishedWork = root.current.alternate;
+ root.finishedWork = finishedWork;
+ root.finishedLanes = lanes;
+ commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); // Before exiting, make sure there's a callback scheduled for the next
+ // pending level.
+
+ ensureRootIsScheduled(root, now());
+ return null;
+ }
+
+ function flushRoot(root, lanes) {
+ if (lanes !== NoLanes) {
+ markRootEntangled(root, mergeLanes(lanes, SyncLane));
+ ensureRootIsScheduled(root, now());
+
+ if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
+ resetRenderTimer();
+ flushSyncCallbacks();
+ }
+ }
+ }
+ function batchedUpdates$1(fn, a) {
+ var prevExecutionContext = executionContext;
+ executionContext |= BatchedContext;
+
+ try {
+ return fn(a);
+ } finally {
+ executionContext = prevExecutionContext; // If there were legacy sync updates, flush them at the end of the outer
+ // most batchedUpdates-like method.
+
+ if (executionContext === NoContext && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.
+ !( ReactCurrentActQueue$1.isBatchingLegacy)) {
+ resetRenderTimer();
+ flushSyncCallbacksOnlyInLegacyMode();
+ }
+ }
+ }
+ function discreteUpdates(fn, a, b, c, d) {
+ var previousPriority = getCurrentUpdatePriority();
+ var prevTransition = ReactCurrentBatchConfig$3.transition;
+
+ try {
+ ReactCurrentBatchConfig$3.transition = null;
+ setCurrentUpdatePriority(DiscreteEventPriority);
+ return fn(a, b, c, d);
+ } finally {
+ setCurrentUpdatePriority(previousPriority);
+ ReactCurrentBatchConfig$3.transition = prevTransition;
+
+ if (executionContext === NoContext) {
+ resetRenderTimer();
+ }
+ }
+ } // Overload the definition to the two valid signatures.
+ // Warning, this opts-out of checking the function body.
+
+ // eslint-disable-next-line no-redeclare
+ function flushSync(fn) {
+ // In legacy mode, we flush pending passive effects at the beginning of the
+ // next event, not at the end of the previous one.
+ if (rootWithPendingPassiveEffects !== null && rootWithPendingPassiveEffects.tag === LegacyRoot && (executionContext & (RenderContext | CommitContext)) === NoContext) {
+ flushPassiveEffects();
+ }
+
+ var prevExecutionContext = executionContext;
+ executionContext |= BatchedContext;
+ var prevTransition = ReactCurrentBatchConfig$3.transition;
+ var previousPriority = getCurrentUpdatePriority();
+
+ try {
+ ReactCurrentBatchConfig$3.transition = null;
+ setCurrentUpdatePriority(DiscreteEventPriority);
+
+ if (fn) {
+ return fn();
+ } else {
+ return undefined;
+ }
+ } finally {
+ setCurrentUpdatePriority(previousPriority);
+ ReactCurrentBatchConfig$3.transition = prevTransition;
+ executionContext = prevExecutionContext; // Flush the immediate callbacks that were scheduled during this batch.
+ // Note that this will happen even if batchedUpdates is higher up
+ // the stack.
+
+ if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
+ flushSyncCallbacks();
+ }
+ }
+ }
+ function isAlreadyRendering() {
+ // Used by the renderer to print a warning if certain APIs are called from
+ // the wrong context.
+ return (executionContext & (RenderContext | CommitContext)) !== NoContext;
+ }
+ function pushRenderLanes(fiber, lanes) {
+ push(subtreeRenderLanesCursor, subtreeRenderLanes, fiber);
+ subtreeRenderLanes = mergeLanes(subtreeRenderLanes, lanes);
+ workInProgressRootIncludedLanes = mergeLanes(workInProgressRootIncludedLanes, lanes);
+ }
+ function popRenderLanes(fiber) {
+ subtreeRenderLanes = subtreeRenderLanesCursor.current;
+ pop(subtreeRenderLanesCursor, fiber);
+ }
+
+ function prepareFreshStack(root, lanes) {
+ root.finishedWork = null;
+ root.finishedLanes = NoLanes;
+ var timeoutHandle = root.timeoutHandle;
+
+ if (timeoutHandle !== noTimeout) {
+ // The root previous suspended and scheduled a timeout to commit a fallback
+ // state. Now that we have additional work, cancel the timeout.
+ root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above
+
+ cancelTimeout(timeoutHandle);
+ }
+
+ if (workInProgress !== null) {
+ var interruptedWork = workInProgress.return;
+
+ while (interruptedWork !== null) {
+ var current = interruptedWork.alternate;
+ unwindInterruptedWork(current, interruptedWork);
+ interruptedWork = interruptedWork.return;
+ }
+ }
+
+ workInProgressRoot = root;
+ var rootWorkInProgress = createWorkInProgress(root.current, null);
+ workInProgress = rootWorkInProgress;
+ workInProgressRootRenderLanes = subtreeRenderLanes = workInProgressRootIncludedLanes = lanes;
+ workInProgressRootExitStatus = RootInProgress;
+ workInProgressRootFatalError = null;
+ workInProgressRootSkippedLanes = NoLanes;
+ workInProgressRootInterleavedUpdatedLanes = NoLanes;
+ workInProgressRootPingedLanes = NoLanes;
+ workInProgressRootConcurrentErrors = null;
+ workInProgressRootRecoverableErrors = null;
+ finishQueueingConcurrentUpdates();
+
+ {
+ ReactStrictModeWarnings.discardPendingWarnings();
+ }
+
+ return rootWorkInProgress;
+ }
+
+ function handleError(root, thrownValue) {
+ do {
+ var erroredWork = workInProgress;
+
+ try {
+ // Reset module-level state that was set during the render phase.
+ resetContextDependencies();
+ resetHooksAfterThrow();
+ resetCurrentFiber(); // TODO: I found and added this missing line while investigating a
+ // separate issue. Write a regression test using string refs.
+
+ ReactCurrentOwner$2.current = null;
+
+ if (erroredWork === null || erroredWork.return === null) {
+ // Expected to be working on a non-root fiber. This is a fatal error
+ // because there's no ancestor that can handle it; the root is
+ // supposed to capture all errors that weren't caught by an error
+ // boundary.
+ workInProgressRootExitStatus = RootFatalErrored;
+ workInProgressRootFatalError = thrownValue; // Set `workInProgress` to null. This represents advancing to the next
+ // sibling, or the parent if there are no siblings. But since the root
+ // has no siblings nor a parent, we set it to null. Usually this is
+ // handled by `completeUnitOfWork` or `unwindWork`, but since we're
+ // intentionally not calling those, we need set it here.
+ // TODO: Consider calling `unwindWork` to pop the contexts.
+
+ workInProgress = null;
+ return;
+ }
+
+ if (enableProfilerTimer && erroredWork.mode & ProfileMode) {
+ // Record the time spent rendering before an error was thrown. This
+ // avoids inaccurate Profiler durations in the case of a
+ // suspended render.
+ stopProfilerTimerIfRunningAndRecordDelta(erroredWork, true);
+ }
+
+ if (enableSchedulingProfiler) {
+ markComponentRenderStopped();
+
+ if (thrownValue !== null && typeof thrownValue === 'object' && typeof thrownValue.then === 'function') {
+ var wakeable = thrownValue;
+ markComponentSuspended(erroredWork, wakeable, workInProgressRootRenderLanes);
+ } else {
+ markComponentErrored(erroredWork, thrownValue, workInProgressRootRenderLanes);
+ }
+ }
+
+ throwException(root, erroredWork.return, erroredWork, thrownValue, workInProgressRootRenderLanes);
+ completeUnitOfWork(erroredWork);
+ } catch (yetAnotherThrownValue) {
+ // Something in the return path also threw.
+ thrownValue = yetAnotherThrownValue;
+
+ if (workInProgress === erroredWork && erroredWork !== null) {
+ // If this boundary has already errored, then we had trouble processing
+ // the error. Bubble it to the next boundary.
+ erroredWork = erroredWork.return;
+ workInProgress = erroredWork;
+ } else {
+ erroredWork = workInProgress;
+ }
+
+ continue;
+ } // Return to the normal work loop.
+
+
+ return;
+ } while (true);
+ }
+
+ function pushDispatcher() {
+ var prevDispatcher = ReactCurrentDispatcher$2.current;
+ ReactCurrentDispatcher$2.current = ContextOnlyDispatcher;
+
+ if (prevDispatcher === null) {
+ // The React isomorphic package does not include a default dispatcher.
+ // Instead the first renderer will lazily attach one, in order to give
+ // nicer error messages.
+ return ContextOnlyDispatcher;
+ } else {
+ return prevDispatcher;
+ }
+ }
+
+ function popDispatcher(prevDispatcher) {
+ ReactCurrentDispatcher$2.current = prevDispatcher;
+ }
+
+ function markCommitTimeOfFallback() {
+ globalMostRecentFallbackTime = now();
+ }
+ function markSkippedUpdateLanes(lane) {
+ workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes);
+ }
+ function renderDidSuspend() {
+ if (workInProgressRootExitStatus === RootInProgress) {
+ workInProgressRootExitStatus = RootSuspended;
+ }
+ }
+ function renderDidSuspendDelayIfPossible() {
+ if (workInProgressRootExitStatus === RootInProgress || workInProgressRootExitStatus === RootSuspended || workInProgressRootExitStatus === RootErrored) {
+ workInProgressRootExitStatus = RootSuspendedWithDelay;
+ } // Check if there are updates that we skipped tree that might have unblocked
+ // this render.
+
+
+ if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootInterleavedUpdatedLanes))) {
+ // Mark the current render as suspended so that we switch to working on
+ // the updates that were skipped. Usually we only suspend at the end of
+ // the render phase.
+ // TODO: We should probably always mark the root as suspended immediately
+ // (inside this function), since by suspending at the end of the render
+ // phase introduces a potential mistake where we suspend lanes that were
+ // pinged or updated while we were rendering.
+ markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);
+ }
+ }
+ function renderDidError(error) {
+ if (workInProgressRootExitStatus !== RootSuspendedWithDelay) {
+ workInProgressRootExitStatus = RootErrored;
+ }
+
+ if (workInProgressRootConcurrentErrors === null) {
+ workInProgressRootConcurrentErrors = [error];
+ } else {
+ workInProgressRootConcurrentErrors.push(error);
+ }
+ } // Called during render to determine if anything has suspended.
+ // Returns false if we're not sure.
+
+ function renderHasNotSuspendedYet() {
+ // If something errored or completed, we can't really be sure,
+ // so those are false.
+ return workInProgressRootExitStatus === RootInProgress;
+ }
+
+ function renderRootSync(root, lanes) {
+ var prevExecutionContext = executionContext;
+ executionContext |= RenderContext;
+ var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack
+ // and prepare a fresh one. Otherwise we'll continue where we left off.
+
+ if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {
+ {
+ if (isDevToolsPresent) {
+ var memoizedUpdaters = root.memoizedUpdaters;
+
+ if (memoizedUpdaters.size > 0) {
+ restorePendingUpdaters(root, workInProgressRootRenderLanes);
+ memoizedUpdaters.clear();
+ } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.
+ // If we bailout on this work, we'll move them back (like above).
+ // It's important to move them now in case the work spawns more work at the same priority with different updaters.
+ // That way we can keep the current update and future updates separate.
+
+
+ movePendingFibersToMemoized(root, lanes);
+ }
+ }
+
+ workInProgressTransitions = getTransitionsForLanes();
+ prepareFreshStack(root, lanes);
+ }
+
+ {
+ markRenderStarted(lanes);
+ }
+
+ do {
+ try {
+ workLoopSync();
+ break;
+ } catch (thrownValue) {
+ handleError(root, thrownValue);
+ }
+ } while (true);
+
+ resetContextDependencies();
+ executionContext = prevExecutionContext;
+ popDispatcher(prevDispatcher);
+
+ if (workInProgress !== null) {
+ // This is a sync render, so we should have finished the whole tree.
+ throw new Error('Cannot commit an incomplete root. This error is likely caused by a ' + 'bug in React. Please file an issue.');
+ }
+
+ {
+ markRenderStopped();
+ } // Set this to null to indicate there's no in-progress render.
+
+
+ workInProgressRoot = null;
+ workInProgressRootRenderLanes = NoLanes;
+ return workInProgressRootExitStatus;
+ } // The work loop is an extremely hot path. Tell Closure not to inline it.
+
+ /** @noinline */
+
+
+ function workLoopSync() {
+ // Already timed out, so perform work without checking if we need to yield.
+ while (workInProgress !== null) {
+ performUnitOfWork(workInProgress);
+ }
+ }
+
+ function renderRootConcurrent(root, lanes) {
+ var prevExecutionContext = executionContext;
+ executionContext |= RenderContext;
+ var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack
+ // and prepare a fresh one. Otherwise we'll continue where we left off.
+
+ if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {
+ {
+ if (isDevToolsPresent) {
+ var memoizedUpdaters = root.memoizedUpdaters;
+
+ if (memoizedUpdaters.size > 0) {
+ restorePendingUpdaters(root, workInProgressRootRenderLanes);
+ memoizedUpdaters.clear();
+ } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.
+ // If we bailout on this work, we'll move them back (like above).
+ // It's important to move them now in case the work spawns more work at the same priority with different updaters.
+ // That way we can keep the current update and future updates separate.
+
+
+ movePendingFibersToMemoized(root, lanes);
+ }
+ }
+
+ workInProgressTransitions = getTransitionsForLanes();
+ resetRenderTimer();
+ prepareFreshStack(root, lanes);
+ }
+
+ {
+ markRenderStarted(lanes);
+ }
+
+ do {
+ try {
+ workLoopConcurrent();
+ break;
+ } catch (thrownValue) {
+ handleError(root, thrownValue);
+ }
+ } while (true);
+
+ resetContextDependencies();
+ popDispatcher(prevDispatcher);
+ executionContext = prevExecutionContext;
+
+
+ if (workInProgress !== null) {
+ // Still work remaining.
+ {
+ markRenderYielded();
+ }
+
+ return RootInProgress;
+ } else {
+ // Completed the tree.
+ {
+ markRenderStopped();
+ } // Set this to null to indicate there's no in-progress render.
+
+
+ workInProgressRoot = null;
+ workInProgressRootRenderLanes = NoLanes; // Return the final exit status.
+
+ return workInProgressRootExitStatus;
+ }
+ }
+ /** @noinline */
+
+
+ function workLoopConcurrent() {
+ // Perform work until Scheduler asks us to yield
+ while (workInProgress !== null && !shouldYield()) {
+ performUnitOfWork(workInProgress);
+ }
+ }
+
+ function performUnitOfWork(unitOfWork) {
+ // The current, flushed, state of this fiber is the alternate. Ideally
+ // nothing should rely on this, but relying on it here means that we don't
+ // need an additional field on the work in progress.
+ var current = unitOfWork.alternate;
+ setCurrentFiber(unitOfWork);
+ var next;
+
+ if ( (unitOfWork.mode & ProfileMode) !== NoMode) {
+ startProfilerTimer(unitOfWork);
+ next = beginWork$1(current, unitOfWork, subtreeRenderLanes);
+ stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);
+ } else {
+ next = beginWork$1(current, unitOfWork, subtreeRenderLanes);
+ }
+
+ resetCurrentFiber();
+ unitOfWork.memoizedProps = unitOfWork.pendingProps;
+
+ if (next === null) {
+ // If this doesn't spawn new work, complete the current work.
+ completeUnitOfWork(unitOfWork);
+ } else {
+ workInProgress = next;
+ }
+
+ ReactCurrentOwner$2.current = null;
+ }
+
+ function completeUnitOfWork(unitOfWork) {
+ // Attempt to complete the current unit of work, then move to the next
+ // sibling. If there are no more siblings, return to the parent fiber.
+ var completedWork = unitOfWork;
+
+ do {
+ // The current, flushed, state of this fiber is the alternate. Ideally
+ // nothing should rely on this, but relying on it here means that we don't
+ // need an additional field on the work in progress.
+ var current = completedWork.alternate;
+ var returnFiber = completedWork.return; // Check if the work completed or if something threw.
+
+ if ((completedWork.flags & Incomplete) === NoFlags) {
+ setCurrentFiber(completedWork);
+ var next = void 0;
+
+ if ( (completedWork.mode & ProfileMode) === NoMode) {
+ next = completeWork(current, completedWork, subtreeRenderLanes);
+ } else {
+ startProfilerTimer(completedWork);
+ next = completeWork(current, completedWork, subtreeRenderLanes); // Update render duration assuming we didn't error.
+
+ stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);
+ }
+
+ resetCurrentFiber();
+
+ if (next !== null) {
+ // Completing this fiber spawned new work. Work on that next.
+ workInProgress = next;
+ return;
+ }
+ } else {
+ // This fiber did not complete because something threw. Pop values off
+ // the stack without entering the complete phase. If this is a boundary,
+ // capture values if possible.
+ var _next = unwindWork(current, completedWork); // Because this fiber did not complete, don't reset its lanes.
+
+
+ if (_next !== null) {
+ // If completing this work spawned new work, do that next. We'll come
+ // back here again.
+ // Since we're restarting, remove anything that is not a host effect
+ // from the effect tag.
+ _next.flags &= HostEffectMask;
+ workInProgress = _next;
+ return;
+ }
+
+ if ( (completedWork.mode & ProfileMode) !== NoMode) {
+ // Record the render duration for the fiber that errored.
+ stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing.
+
+ var actualDuration = completedWork.actualDuration;
+ var child = completedWork.child;
+
+ while (child !== null) {
+ actualDuration += child.actualDuration;
+ child = child.sibling;
+ }
+
+ completedWork.actualDuration = actualDuration;
+ }
+
+ if (returnFiber !== null) {
+ // Mark the parent fiber as incomplete and clear its subtree flags.
+ returnFiber.flags |= Incomplete;
+ returnFiber.subtreeFlags = NoFlags;
+ returnFiber.deletions = null;
+ } else {
+ // We've unwound all the way to the root.
+ workInProgressRootExitStatus = RootDidNotComplete;
+ workInProgress = null;
+ return;
+ }
+ }
+
+ var siblingFiber = completedWork.sibling;
+
+ if (siblingFiber !== null) {
+ // If there is more work to do in this returnFiber, do that next.
+ workInProgress = siblingFiber;
+ return;
+ } // Otherwise, return to the parent
+
+
+ completedWork = returnFiber; // Update the next thing we're working on in case something throws.
+
+ workInProgress = completedWork;
+ } while (completedWork !== null); // We've reached the root.
+
+
+ if (workInProgressRootExitStatus === RootInProgress) {
+ workInProgressRootExitStatus = RootCompleted;
+ }
+ }
+
+ function commitRoot(root, recoverableErrors, transitions) {
+ // TODO: This no longer makes any sense. We already wrap the mutation and
+ // layout phases. Should be able to remove.
+ var previousUpdateLanePriority = getCurrentUpdatePriority();
+ var prevTransition = ReactCurrentBatchConfig$3.transition;
+
+ try {
+ ReactCurrentBatchConfig$3.transition = null;
+ setCurrentUpdatePriority(DiscreteEventPriority);
+ commitRootImpl(root, recoverableErrors, transitions, previousUpdateLanePriority);
+ } finally {
+ ReactCurrentBatchConfig$3.transition = prevTransition;
+ setCurrentUpdatePriority(previousUpdateLanePriority);
+ }
+
+ return null;
+ }
+
+ function commitRootImpl(root, recoverableErrors, transitions, renderPriorityLevel) {
+ do {
+ // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which
+ // means `flushPassiveEffects` will sometimes result in additional
+ // passive effects. So we need to keep flushing in a loop until there are
+ // no more pending effects.
+ // TODO: Might be better if `flushPassiveEffects` did not automatically
+ // flush synchronous work at the end, to avoid factoring hazards like this.
+ flushPassiveEffects();
+ } while (rootWithPendingPassiveEffects !== null);
+
+ flushRenderPhaseStrictModeWarningsInDEV();
+
+ if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+ throw new Error('Should not already be working.');
+ }
+
+ var finishedWork = root.finishedWork;
+ var lanes = root.finishedLanes;
+
+ {
+ markCommitStarted(lanes);
+ }
+
+ if (finishedWork === null) {
+
+ {
+ markCommitStopped();
+ }
+
+ return null;
+ } else {
+ {
+ if (lanes === NoLanes) {
+ error('root.finishedLanes should not be empty during a commit. This is a ' + 'bug in React.');
+ }
+ }
+ }
+
+ root.finishedWork = null;
+ root.finishedLanes = NoLanes;
+
+ if (finishedWork === root.current) {
+ throw new Error('Cannot commit the same tree as before. This error is likely caused by ' + 'a bug in React. Please file an issue.');
+ } // commitRoot never returns a continuation; it always finishes synchronously.
+ // So we can clear these now to allow a new callback to be scheduled.
+
+
+ root.callbackNode = null;
+ root.callbackPriority = NoLane; // Update the first and last pending times on this root. The new first
+ // pending time is whatever is left on the root fiber.
+
+ var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);
+ markRootFinished(root, remainingLanes);
+
+ if (root === workInProgressRoot) {
+ // We can reset these now that they are finished.
+ workInProgressRoot = null;
+ workInProgress = null;
+ workInProgressRootRenderLanes = NoLanes;
+ } // If there are pending passive effects, schedule a callback to process them.
+ // Do this as early as possible, so it is queued before anything else that
+ // might get scheduled in the commit phase. (See #16714.)
+ // TODO: Delete all other places that schedule the passive effect callback
+ // They're redundant.
+
+
+ if ((finishedWork.subtreeFlags & PassiveMask) !== NoFlags || (finishedWork.flags & PassiveMask) !== NoFlags) {
+ if (!rootDoesHavePassiveEffects) {
+ rootDoesHavePassiveEffects = true;
+ // to store it in pendingPassiveTransitions until they get processed
+ // We need to pass this through as an argument to commitRoot
+ // because workInProgressTransitions might have changed between
+ // the previous render and commit if we throttle the commit
+ // with setTimeout
+
+ pendingPassiveTransitions = transitions;
+ scheduleCallback$1(NormalPriority, function () {
+ flushPassiveEffects(); // This render triggered passive effects: release the root cache pool
+ // *after* passive effects fire to avoid freeing a cache pool that may
+ // be referenced by a node in the tree (HostRoot, Cache boundary etc)
+
+ return null;
+ });
+ }
+ } // Check if there are any effects in the whole tree.
+ // TODO: This is left over from the effect list implementation, where we had
+ // to check for the existence of `firstEffect` to satisfy Flow. I think the
+ // only other reason this optimization exists is because it affects profiling.
+ // Reconsider whether this is necessary.
+
+
+ var subtreeHasEffects = (finishedWork.subtreeFlags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags;
+ var rootHasEffect = (finishedWork.flags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags;
+
+ if (subtreeHasEffects || rootHasEffect) {
+ var prevTransition = ReactCurrentBatchConfig$3.transition;
+ ReactCurrentBatchConfig$3.transition = null;
+ var previousPriority = getCurrentUpdatePriority();
+ setCurrentUpdatePriority(DiscreteEventPriority);
+ var prevExecutionContext = executionContext;
+ executionContext |= CommitContext; // Reset this to null before calling lifecycles
+
+ ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass
+ // of the effect list for each phase: all mutation effects come before all
+ // layout effects, and so on.
+ // The first phase a "before mutation" phase. We use this phase to read the
+ // state of the host tree right before we mutate it. This is where
+ // getSnapshotBeforeUpdate is called.
+
+ var shouldFireAfterActiveInstanceBlur = commitBeforeMutationEffects(root, finishedWork);
+
+ {
+ // Mark the current commit time to be shared by all Profilers in this
+ // batch. This enables them to be grouped later.
+ recordCommitTime();
+ }
+
+
+ commitMutationEffects(root, finishedWork, lanes);
+
+ resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after
+ // the mutation phase, so that the previous tree is still current during
+ // componentWillUnmount, but before the layout phase, so that the finished
+ // work is current during componentDidMount/Update.
+
+ root.current = finishedWork; // The next phase is the layout phase, where we call effects that read
+
+ {
+ markLayoutEffectsStarted(lanes);
+ }
+
+ commitLayoutEffects(finishedWork, root, lanes);
+
+ {
+ markLayoutEffectsStopped();
+ }
+ // opportunity to paint.
+
+
+ requestPaint();
+ executionContext = prevExecutionContext; // Reset the priority to the previous non-sync value.
+
+ setCurrentUpdatePriority(previousPriority);
+ ReactCurrentBatchConfig$3.transition = prevTransition;
+ } else {
+ // No effects.
+ root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were
+ // no effects.
+ // TODO: Maybe there's a better way to report this.
+
+ {
+ recordCommitTime();
+ }
+ }
+
+ var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;
+
+ if (rootDoesHavePassiveEffects) {
+ // This commit has passive effects. Stash a reference to them. But don't
+ // schedule a callback until after flushing layout work.
+ rootDoesHavePassiveEffects = false;
+ rootWithPendingPassiveEffects = root;
+ pendingPassiveEffectsLanes = lanes;
+ } else {
+
+ {
+ nestedPassiveUpdateCount = 0;
+ rootWithPassiveNestedUpdates = null;
+ }
+ } // Read this again, since an effect might have updated it
+
+
+ remainingLanes = root.pendingLanes; // Check if there's remaining work on this root
+ // TODO: This is part of the `componentDidCatch` implementation. Its purpose
+ // is to detect whether something might have called setState inside
+ // `componentDidCatch`. The mechanism is known to be flawed because `setState`
+ // inside `componentDidCatch` is itself flawed — that's why we recommend
+ // `getDerivedStateFromError` instead. However, it could be improved by
+ // checking if remainingLanes includes Sync work, instead of whether there's
+ // any work remaining at all (which would also include stuff like Suspense
+ // retries or transitions). It's been like this for a while, though, so fixing
+ // it probably isn't that urgent.
+
+ if (remainingLanes === NoLanes) {
+ // If there's no remaining work, we can clear the set of already failed
+ // error boundaries.
+ legacyErrorBoundariesThatAlreadyFailed = null;
+ }
+
+ {
+ if (!rootDidHavePassiveEffects) {
+ commitDoubleInvokeEffectsInDEV(root.current, false);
+ }
+ }
+
+ onCommitRoot(finishedWork.stateNode, renderPriorityLevel);
+
+ {
+ if (isDevToolsPresent) {
+ root.memoizedUpdaters.clear();
+ }
+ }
+
+ {
+ onCommitRoot$1();
+ } // Always call this before exiting `commitRoot`, to ensure that any
+ // additional work on this root is scheduled.
+
+
+ ensureRootIsScheduled(root, now());
+
+ if (recoverableErrors !== null) {
+ // There were errors during this render, but recovered from them without
+ // needing to surface it to the UI. We log them here.
+ var onRecoverableError = root.onRecoverableError;
+
+ for (var i = 0; i < recoverableErrors.length; i++) {
+ var recoverableError = recoverableErrors[i];
+ var componentStack = recoverableError.stack;
+ var digest = recoverableError.digest;
+ onRecoverableError(recoverableError.value, {
+ componentStack: componentStack,
+ digest: digest
+ });
+ }
+ }
+
+ if (hasUncaughtError) {
+ hasUncaughtError = false;
+ var error$1 = firstUncaughtError;
+ firstUncaughtError = null;
+ throw error$1;
+ } // If the passive effects are the result of a discrete render, flush them
+ // synchronously at the end of the current task so that the result is
+ // immediately observable. Otherwise, we assume that they are not
+ // order-dependent and do not need to be observed by external systems, so we
+ // can wait until after paint.
+ // TODO: We can optimize this by not scheduling the callback earlier. Since we
+ // currently schedule the callback in multiple places, will wait until those
+ // are consolidated.
+
+
+ if (includesSomeLane(pendingPassiveEffectsLanes, SyncLane) && root.tag !== LegacyRoot) {
+ flushPassiveEffects();
+ } // Read this again, since a passive effect might have updated it
+
+
+ remainingLanes = root.pendingLanes;
+
+ if (includesSomeLane(remainingLanes, SyncLane)) {
+ {
+ markNestedUpdateScheduled();
+ } // Count the number of times the root synchronously re-renders without
+ // finishing. If there are too many, it indicates an infinite update loop.
+
+
+ if (root === rootWithNestedUpdates) {
+ nestedUpdateCount++;
+ } else {
+ nestedUpdateCount = 0;
+ rootWithNestedUpdates = root;
+ }
+ } else {
+ nestedUpdateCount = 0;
+ } // If layout work was scheduled, flush it now.
+
+
+ flushSyncCallbacks();
+
+ {
+ markCommitStopped();
+ }
+
+ return null;
+ }
+
+ function flushPassiveEffects() {
+ // Returns whether passive effects were flushed.
+ // TODO: Combine this check with the one in flushPassiveEFfectsImpl. We should
+ // probably just combine the two functions. I believe they were only separate
+ // in the first place because we used to wrap it with
+ // `Scheduler.runWithPriority`, which accepts a function. But now we track the
+ // priority within React itself, so we can mutate the variable directly.
+ if (rootWithPendingPassiveEffects !== null) {
+ var renderPriority = lanesToEventPriority(pendingPassiveEffectsLanes);
+ var priority = lowerEventPriority(DefaultEventPriority, renderPriority);
+ var prevTransition = ReactCurrentBatchConfig$3.transition;
+ var previousPriority = getCurrentUpdatePriority();
+
+ try {
+ ReactCurrentBatchConfig$3.transition = null;
+ setCurrentUpdatePriority(priority);
+ return flushPassiveEffectsImpl();
+ } finally {
+ setCurrentUpdatePriority(previousPriority);
+ ReactCurrentBatchConfig$3.transition = prevTransition; // Once passive effects have run for the tree - giving components a
+ }
+ }
+
+ return false;
+ }
+ function enqueuePendingPassiveProfilerEffect(fiber) {
+ {
+ pendingPassiveProfilerEffects.push(fiber);
+
+ if (!rootDoesHavePassiveEffects) {
+ rootDoesHavePassiveEffects = true;
+ scheduleCallback$1(NormalPriority, function () {
+ flushPassiveEffects();
+ return null;
+ });
+ }
+ }
+ }
+
+ function flushPassiveEffectsImpl() {
+ if (rootWithPendingPassiveEffects === null) {
+ return false;
+ } // Cache and clear the transitions flag
+
+
+ var transitions = pendingPassiveTransitions;
+ pendingPassiveTransitions = null;
+ var root = rootWithPendingPassiveEffects;
+ var lanes = pendingPassiveEffectsLanes;
+ rootWithPendingPassiveEffects = null; // TODO: This is sometimes out of sync with rootWithPendingPassiveEffects.
+ // Figure out why and fix it. It's not causing any known issues (probably
+ // because it's only used for profiling), but it's a refactor hazard.
+
+ pendingPassiveEffectsLanes = NoLanes;
+
+ if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+ throw new Error('Cannot flush passive effects while already rendering.');
+ }
+
+ {
+ isFlushingPassiveEffects = true;
+ didScheduleUpdateDuringPassiveEffects = false;
+ }
+
+ {
+ markPassiveEffectsStarted(lanes);
+ }
+
+ var prevExecutionContext = executionContext;
+ executionContext |= CommitContext;
+ commitPassiveUnmountEffects(root.current);
+ commitPassiveMountEffects(root, root.current, lanes, transitions); // TODO: Move to commitPassiveMountEffects
+
+ {
+ var profilerEffects = pendingPassiveProfilerEffects;
+ pendingPassiveProfilerEffects = [];
+
+ for (var i = 0; i < profilerEffects.length; i++) {
+ var _fiber = profilerEffects[i];
+ commitPassiveEffectDurations(root, _fiber);
+ }
+ }
+
+ {
+ markPassiveEffectsStopped();
+ }
+
+ {
+ commitDoubleInvokeEffectsInDEV(root.current, true);
+ }
+
+ executionContext = prevExecutionContext;
+ flushSyncCallbacks();
+
+ {
+ // If additional passive effects were scheduled, increment a counter. If this
+ // exceeds the limit, we'll fire a warning.
+ if (didScheduleUpdateDuringPassiveEffects) {
+ if (root === rootWithPassiveNestedUpdates) {
+ nestedPassiveUpdateCount++;
+ } else {
+ nestedPassiveUpdateCount = 0;
+ rootWithPassiveNestedUpdates = root;
+ }
+ } else {
+ nestedPassiveUpdateCount = 0;
+ }
+
+ isFlushingPassiveEffects = false;
+ didScheduleUpdateDuringPassiveEffects = false;
+ } // TODO: Move to commitPassiveMountEffects
+
+
+ onPostCommitRoot(root);
+
+ {
+ var stateNode = root.current.stateNode;
+ stateNode.effectDuration = 0;
+ stateNode.passiveEffectDuration = 0;
+ }
+
+ return true;
+ }
+
+ function isAlreadyFailedLegacyErrorBoundary(instance) {
+ return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);
+ }
+ function markLegacyErrorBoundaryAsFailed(instance) {
+ if (legacyErrorBoundariesThatAlreadyFailed === null) {
+ legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);
+ } else {
+ legacyErrorBoundariesThatAlreadyFailed.add(instance);
+ }
+ }
+
+ function prepareToThrowUncaughtError(error) {
+ if (!hasUncaughtError) {
+ hasUncaughtError = true;
+ firstUncaughtError = error;
+ }
+ }
+
+ var onUncaughtError = prepareToThrowUncaughtError;
+
+ function captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) {
+ var errorInfo = createCapturedValueAtFiber(error, sourceFiber);
+ var update = createRootErrorUpdate(rootFiber, errorInfo, SyncLane);
+ var root = enqueueUpdate(rootFiber, update, SyncLane);
+ var eventTime = requestEventTime();
+
+ if (root !== null) {
+ markRootUpdated(root, SyncLane, eventTime);
+ ensureRootIsScheduled(root, eventTime);
+ }
+ }
+
+ function captureCommitPhaseError(sourceFiber, nearestMountedAncestor, error$1) {
+ {
+ reportUncaughtErrorInDEV(error$1);
+ setIsRunningInsertionEffect(false);
+ }
+
+ if (sourceFiber.tag === HostRoot) {
+ // Error was thrown at the root. There is no parent, so the root
+ // itself should capture it.
+ captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error$1);
+ return;
+ }
+
+ var fiber = null;
+
+ {
+ fiber = nearestMountedAncestor;
+ }
+
+ while (fiber !== null) {
+ if (fiber.tag === HostRoot) {
+ captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error$1);
+ return;
+ } else if (fiber.tag === ClassComponent) {
+ var ctor = fiber.type;
+ var instance = fiber.stateNode;
+
+ if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {
+ var errorInfo = createCapturedValueAtFiber(error$1, sourceFiber);
+ var update = createClassErrorUpdate(fiber, errorInfo, SyncLane);
+ var root = enqueueUpdate(fiber, update, SyncLane);
+ var eventTime = requestEventTime();
+
+ if (root !== null) {
+ markRootUpdated(root, SyncLane, eventTime);
+ ensureRootIsScheduled(root, eventTime);
+ }
+
+ return;
+ }
+ }
+
+ fiber = fiber.return;
+ }
+
+ {
+ // TODO: Until we re-land skipUnmountedBoundaries (see #20147), this warning
+ // will fire for errors that are thrown by destroy functions inside deleted
+ // trees. What it should instead do is propagate the error to the parent of
+ // the deleted tree. In the meantime, do not add this warning to the
+ // allowlist; this is only for our internal use.
+ error('Internal React error: Attempted to capture a commit phase error ' + 'inside a detached tree. This indicates a bug in React. Likely ' + 'causes include deleting the same fiber more than once, committing an ' + 'already-finished tree, or an inconsistent return pointer.\n\n' + 'Error message:\n\n%s', error$1);
+ }
+ }
+ function pingSuspendedRoot(root, wakeable, pingedLanes) {
+ var pingCache = root.pingCache;
+
+ if (pingCache !== null) {
+ // The wakeable resolved, so we no longer need to memoize, because it will
+ // never be thrown again.
+ pingCache.delete(wakeable);
+ }
+
+ var eventTime = requestEventTime();
+ markRootPinged(root, pingedLanes);
+ warnIfSuspenseResolutionNotWrappedWithActDEV(root);
+
+ if (workInProgressRoot === root && isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)) {
+ // Received a ping at the same priority level at which we're currently
+ // rendering. We might want to restart this render. This should mirror
+ // the logic of whether or not a root suspends once it completes.
+ // TODO: If we're rendering sync either due to Sync, Batched or expired,
+ // we should probably never restart.
+ // If we're suspended with delay, or if it's a retry, we'll always suspend
+ // so we can always restart.
+ if (workInProgressRootExitStatus === RootSuspendedWithDelay || workInProgressRootExitStatus === RootSuspended && includesOnlyRetries(workInProgressRootRenderLanes) && now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS) {
+ // Restart from the root.
+ prepareFreshStack(root, NoLanes);
+ } else {
+ // Even though we can't restart right now, we might get an
+ // opportunity later. So we mark this render as having a ping.
+ workInProgressRootPingedLanes = mergeLanes(workInProgressRootPingedLanes, pingedLanes);
+ }
+ }
+
+ ensureRootIsScheduled(root, eventTime);
+ }
+
+ function retryTimedOutBoundary(boundaryFiber, retryLane) {
+ // The boundary fiber (a Suspense component or SuspenseList component)
+ // previously was rendered in its fallback state. One of the promises that
+ // suspended it has resolved, which means at least part of the tree was
+ // likely unblocked. Try rendering again, at a new lanes.
+ if (retryLane === NoLane) {
+ // TODO: Assign this to `suspenseState.retryLane`? to avoid
+ // unnecessary entanglement?
+ retryLane = requestRetryLane(boundaryFiber);
+ } // TODO: Special case idle priority?
+
+
+ var eventTime = requestEventTime();
+ var root = enqueueConcurrentRenderForLane(boundaryFiber, retryLane);
+
+ if (root !== null) {
+ markRootUpdated(root, retryLane, eventTime);
+ ensureRootIsScheduled(root, eventTime);
+ }
+ }
+
+ function retryDehydratedSuspenseBoundary(boundaryFiber) {
+ var suspenseState = boundaryFiber.memoizedState;
+ var retryLane = NoLane;
+
+ if (suspenseState !== null) {
+ retryLane = suspenseState.retryLane;
+ }
+
+ retryTimedOutBoundary(boundaryFiber, retryLane);
+ }
+ function resolveRetryWakeable(boundaryFiber, wakeable) {
+ var retryLane = NoLane; // Default
+
+ var retryCache;
+
+ switch (boundaryFiber.tag) {
+ case SuspenseComponent:
+ retryCache = boundaryFiber.stateNode;
+ var suspenseState = boundaryFiber.memoizedState;
+
+ if (suspenseState !== null) {
+ retryLane = suspenseState.retryLane;
+ }
+
+ break;
+
+ case SuspenseListComponent:
+ retryCache = boundaryFiber.stateNode;
+ break;
+
+ default:
+ throw new Error('Pinged unknown suspense boundary type. ' + 'This is probably a bug in React.');
+ }
+
+ if (retryCache !== null) {
+ // The wakeable resolved, so we no longer need to memoize, because it will
+ // never be thrown again.
+ retryCache.delete(wakeable);
+ }
+
+ retryTimedOutBoundary(boundaryFiber, retryLane);
+ } // Computes the next Just Noticeable Difference (JND) boundary.
+ // The theory is that a person can't tell the difference between small differences in time.
+ // Therefore, if we wait a bit longer than necessary that won't translate to a noticeable
+ // difference in the experience. However, waiting for longer might mean that we can avoid
+ // showing an intermediate loading state. The longer we have already waited, the harder it
+ // is to tell small differences in time. Therefore, the longer we've already waited,
+ // the longer we can wait additionally. At some point we have to give up though.
+ // We pick a train model where the next boundary commits at a consistent schedule.
+ // These particular numbers are vague estimates. We expect to adjust them based on research.
+
+ function jnd(timeElapsed) {
+ return timeElapsed < 120 ? 120 : timeElapsed < 480 ? 480 : timeElapsed < 1080 ? 1080 : timeElapsed < 1920 ? 1920 : timeElapsed < 3000 ? 3000 : timeElapsed < 4320 ? 4320 : ceil(timeElapsed / 1960) * 1960;
+ }
+
+ function checkForNestedUpdates() {
+ if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {
+ nestedUpdateCount = 0;
+ rootWithNestedUpdates = null;
+ throw new Error('Maximum update depth exceeded. This can happen when a component ' + 'repeatedly calls setState inside componentWillUpdate or ' + 'componentDidUpdate. React limits the number of nested updates to ' + 'prevent infinite loops.');
+ }
+
+ {
+ if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {
+ nestedPassiveUpdateCount = 0;
+ rootWithPassiveNestedUpdates = null;
+
+ error('Maximum update depth exceeded. This can happen when a component ' + "calls setState inside useEffect, but useEffect either doesn't " + 'have a dependency array, or one of the dependencies changes on ' + 'every render.');
+ }
+ }
+ }
+
+ function flushRenderPhaseStrictModeWarningsInDEV() {
+ {
+ ReactStrictModeWarnings.flushLegacyContextWarning();
+
+ {
+ ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();
+ }
+ }
+ }
+
+ function commitDoubleInvokeEffectsInDEV(fiber, hasPassiveEffects) {
+ {
+ // TODO (StrictEffects) Should we set a marker on the root if it contains strict effects
+ // so we don't traverse unnecessarily? similar to subtreeFlags but just at the root level.
+ // Maybe not a big deal since this is DEV only behavior.
+ setCurrentFiber(fiber);
+ invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectUnmountInDEV);
+
+ if (hasPassiveEffects) {
+ invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectUnmountInDEV);
+ }
+
+ invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectMountInDEV);
+
+ if (hasPassiveEffects) {
+ invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectMountInDEV);
+ }
+
+ resetCurrentFiber();
+ }
+ }
+
+ function invokeEffectsInDev(firstChild, fiberFlags, invokeEffectFn) {
+ {
+ // We don't need to re-check StrictEffectsMode here.
+ // This function is only called if that check has already passed.
+ var current = firstChild;
+ var subtreeRoot = null;
+
+ while (current !== null) {
+ var primarySubtreeFlag = current.subtreeFlags & fiberFlags;
+
+ if (current !== subtreeRoot && current.child !== null && primarySubtreeFlag !== NoFlags) {
+ current = current.child;
+ } else {
+ if ((current.flags & fiberFlags) !== NoFlags) {
+ invokeEffectFn(current);
+ }
+
+ if (current.sibling !== null) {
+ current = current.sibling;
+ } else {
+ current = subtreeRoot = current.return;
+ }
+ }
+ }
+ }
+ }
+
+ var didWarnStateUpdateForNotYetMountedComponent = null;
+ function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {
+ {
+ if ((executionContext & RenderContext) !== NoContext) {
+ // We let the other warning about render phase updates deal with this one.
+ return;
+ }
+
+ if (!(fiber.mode & ConcurrentMode)) {
+ return;
+ }
+
+ var tag = fiber.tag;
+
+ if (tag !== IndeterminateComponent && tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent) {
+ // Only warn for user-defined components, not internal ones like Suspense.
+ return;
+ } // We show the whole stack but dedupe on the top component's name because
+ // the problematic code almost always lies inside that component.
+
+
+ var componentName = getComponentNameFromFiber(fiber) || 'ReactComponent';
+
+ if (didWarnStateUpdateForNotYetMountedComponent !== null) {
+ if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {
+ return;
+ }
+
+ didWarnStateUpdateForNotYetMountedComponent.add(componentName);
+ } else {
+ didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);
+ }
+
+ var previousFiber = current;
+
+ try {
+ setCurrentFiber(fiber);
+
+ error("Can't perform a React state update on a component that hasn't mounted yet. " + 'This indicates that you have a side-effect in your render function that ' + 'asynchronously later calls tries to update the component. Move this work to ' + 'useEffect instead.');
+ } finally {
+ if (previousFiber) {
+ setCurrentFiber(fiber);
+ } else {
+ resetCurrentFiber();
+ }
+ }
+ }
+ }
+ var beginWork$1;
+
+ {
+ var dummyFiber = null;
+
+ beginWork$1 = function (current, unitOfWork, lanes) {
+ // If a component throws an error, we replay it again in a synchronously
+ // dispatched event, so that the debugger will treat it as an uncaught
+ // error See ReactErrorUtils for more information.
+ // Before entering the begin phase, copy the work-in-progress onto a dummy
+ // fiber. If beginWork throws, we'll use this to reset the state.
+ var originalWorkInProgressCopy = assignFiberPropertiesInDEV(dummyFiber, unitOfWork);
+
+ try {
+ return beginWork(current, unitOfWork, lanes);
+ } catch (originalError) {
+ if (didSuspendOrErrorWhileHydratingDEV() || originalError !== null && typeof originalError === 'object' && typeof originalError.then === 'function') {
+ // Don't replay promises.
+ // Don't replay errors if we are hydrating and have already suspended or handled an error
+ throw originalError;
+ } // Keep this code in sync with handleError; any changes here must have
+ // corresponding changes there.
+
+
+ resetContextDependencies();
+ resetHooksAfterThrow(); // Don't reset current debug fiber, since we're about to work on the
+ // same fiber again.
+ // Unwind the failed stack frame
+
+ unwindInterruptedWork(current, unitOfWork); // Restore the original properties of the fiber.
+
+ assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);
+
+ if ( unitOfWork.mode & ProfileMode) {
+ // Reset the profiler timer.
+ startProfilerTimer(unitOfWork);
+ } // Run beginWork again.
+
+
+ invokeGuardedCallback(null, beginWork, null, current, unitOfWork, lanes);
+
+ if (hasCaughtError()) {
+ var replayError = clearCaughtError();
+
+ if (typeof replayError === 'object' && replayError !== null && replayError._suppressLogging && typeof originalError === 'object' && originalError !== null && !originalError._suppressLogging) {
+ // If suppressed, let the flag carry over to the original error which is the one we'll rethrow.
+ originalError._suppressLogging = true;
+ }
+ } // We always throw the original error in case the second render pass is not idempotent.
+ // This can happen if a memoized function or CommonJS module doesn't throw after first invocation.
+
+
+ throw originalError;
+ }
+ };
+ }
+
+ var didWarnAboutUpdateInRender = false;
+ var didWarnAboutUpdateInRenderForAnotherComponent;
+
+ {
+ didWarnAboutUpdateInRenderForAnotherComponent = new Set();
+ }
+
+ function warnAboutRenderPhaseUpdatesInDEV(fiber) {
+ {
+ if (isRendering && !getIsUpdatingOpaqueValueInRenderPhaseInDEV()) {
+ switch (fiber.tag) {
+ case FunctionComponent:
+ case ForwardRef:
+ case SimpleMemoComponent:
+ {
+ var renderingComponentName = workInProgress && getComponentNameFromFiber(workInProgress) || 'Unknown'; // Dedupe by the rendering component because it's the one that needs to be fixed.
+
+ var dedupeKey = renderingComponentName;
+
+ if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {
+ didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);
+ var setStateComponentName = getComponentNameFromFiber(fiber) || 'Unknown';
+
+ error('Cannot update a component (`%s`) while rendering a ' + 'different component (`%s`). To locate the bad setState() call inside `%s`, ' + 'follow the stack trace as described in https://reactjs.org/link/setstate-in-render', setStateComponentName, renderingComponentName, renderingComponentName);
+ }
+
+ break;
+ }
+
+ case ClassComponent:
+ {
+ if (!didWarnAboutUpdateInRender) {
+ error('Cannot update during an existing state transition (such as ' + 'within `render`). Render methods should be a pure ' + 'function of props and state.');
+
+ didWarnAboutUpdateInRender = true;
+ }
+
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ function restorePendingUpdaters(root, lanes) {
+ {
+ if (isDevToolsPresent) {
+ var memoizedUpdaters = root.memoizedUpdaters;
+ memoizedUpdaters.forEach(function (schedulingFiber) {
+ addFiberToLanesMap(root, schedulingFiber, lanes);
+ }); // This function intentionally does not clear memoized updaters.
+ // Those may still be relevant to the current commit
+ // and a future one (e.g. Suspense).
+ }
+ }
+ }
+ var fakeActCallbackNode = {};
+
+ function scheduleCallback$1(priorityLevel, callback) {
+ {
+ // If we're currently inside an `act` scope, bypass Scheduler and push to
+ // the `act` queue instead.
+ var actQueue = ReactCurrentActQueue$1.current;
+
+ if (actQueue !== null) {
+ actQueue.push(callback);
+ return fakeActCallbackNode;
+ } else {
+ return scheduleCallback(priorityLevel, callback);
+ }
+ }
+ }
+
+ function cancelCallback$1(callbackNode) {
+ if ( callbackNode === fakeActCallbackNode) {
+ return;
+ } // In production, always call Scheduler. This function will be stripped out.
+
+
+ return cancelCallback(callbackNode);
+ }
+
+ function shouldForceFlushFallbacksInDEV() {
+ // Never force flush in production. This function should get stripped out.
+ return ReactCurrentActQueue$1.current !== null;
+ }
+
+ function warnIfUpdatesNotWrappedWithActDEV(fiber) {
+ {
+ if (fiber.mode & ConcurrentMode) {
+ if (!isConcurrentActEnvironment()) {
+ // Not in an act environment. No need to warn.
+ return;
+ }
+ } else {
+ // Legacy mode has additional cases where we suppress a warning.
+ if (!isLegacyActEnvironment()) {
+ // Not in an act environment. No need to warn.
+ return;
+ }
+
+ if (executionContext !== NoContext) {
+ // Legacy mode doesn't warn if the update is batched, i.e.
+ // batchedUpdates or flushSync.
+ return;
+ }
+
+ if (fiber.tag !== FunctionComponent && fiber.tag !== ForwardRef && fiber.tag !== SimpleMemoComponent) {
+ // For backwards compatibility with pre-hooks code, legacy mode only
+ // warns for updates that originate from a hook.
+ return;
+ }
+ }
+
+ if (ReactCurrentActQueue$1.current === null) {
+ var previousFiber = current;
+
+ try {
+ setCurrentFiber(fiber);
+
+ error('An update to %s inside a test was not wrapped in act(...).\n\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\n\n' + 'act(() => {\n' + ' /* fire events that update state */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act', getComponentNameFromFiber(fiber));
+ } finally {
+ if (previousFiber) {
+ setCurrentFiber(fiber);
+ } else {
+ resetCurrentFiber();
+ }
+ }
+ }
+ }
+ }
+
+ function warnIfSuspenseResolutionNotWrappedWithActDEV(root) {
+ {
+ if (root.tag !== LegacyRoot && isConcurrentActEnvironment() && ReactCurrentActQueue$1.current === null) {
+ error('A suspended resource finished loading inside a test, but the event ' + 'was not wrapped in act(...).\n\n' + 'When testing, code that resolves suspended data should be wrapped ' + 'into act(...):\n\n' + 'act(() => {\n' + ' /* finish loading suspended data */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act');
+ }
+ }
+ }
+
+ function setIsRunningInsertionEffect(isRunning) {
+ {
+ isRunningInsertionEffect = isRunning;
+ }
+ }
+
+ /* eslint-disable react-internal/prod-error-codes */
+ var resolveFamily = null; // $FlowFixMe Flow gets confused by a WeakSet feature check below.
+
+ var failedBoundaries = null;
+ var setRefreshHandler = function (handler) {
+ {
+ resolveFamily = handler;
+ }
+ };
+ function resolveFunctionForHotReloading(type) {
+ {
+ if (resolveFamily === null) {
+ // Hot reloading is disabled.
+ return type;
+ }
+
+ var family = resolveFamily(type);
+
+ if (family === undefined) {
+ return type;
+ } // Use the latest known implementation.
+
+
+ return family.current;
+ }
+ }
+ function resolveClassForHotReloading(type) {
+ // No implementation differences.
+ return resolveFunctionForHotReloading(type);
+ }
+ function resolveForwardRefForHotReloading(type) {
+ {
+ if (resolveFamily === null) {
+ // Hot reloading is disabled.
+ return type;
+ }
+
+ var family = resolveFamily(type);
+
+ if (family === undefined) {
+ // Check if we're dealing with a real forwardRef. Don't want to crash early.
+ if (type !== null && type !== undefined && typeof type.render === 'function') {
+ // ForwardRef is special because its resolved .type is an object,
+ // but it's possible that we only have its inner render function in the map.
+ // If that inner render function is different, we'll build a new forwardRef type.
+ var currentRender = resolveFunctionForHotReloading(type.render);
+
+ if (type.render !== currentRender) {
+ var syntheticType = {
+ $$typeof: REACT_FORWARD_REF_TYPE,
+ render: currentRender
+ };
+
+ if (type.displayName !== undefined) {
+ syntheticType.displayName = type.displayName;
+ }
+
+ return syntheticType;
+ }
+ }
+
+ return type;
+ } // Use the latest known implementation.
+
+
+ return family.current;
+ }
+ }
+ function isCompatibleFamilyForHotReloading(fiber, element) {
+ {
+ if (resolveFamily === null) {
+ // Hot reloading is disabled.
+ return false;
+ }
+
+ var prevType = fiber.elementType;
+ var nextType = element.type; // If we got here, we know types aren't === equal.
+
+ var needsCompareFamilies = false;
+ var $$typeofNextType = typeof nextType === 'object' && nextType !== null ? nextType.$$typeof : null;
+
+ switch (fiber.tag) {
+ case ClassComponent:
+ {
+ if (typeof nextType === 'function') {
+ needsCompareFamilies = true;
+ }
+
+ break;
+ }
+
+ case FunctionComponent:
+ {
+ if (typeof nextType === 'function') {
+ needsCompareFamilies = true;
+ } else if ($$typeofNextType === REACT_LAZY_TYPE) {
+ // We don't know the inner type yet.
+ // We're going to assume that the lazy inner type is stable,
+ // and so it is sufficient to avoid reconciling it away.
+ // We're not going to unwrap or actually use the new lazy type.
+ needsCompareFamilies = true;
+ }
+
+ break;
+ }
+
+ case ForwardRef:
+ {
+ if ($$typeofNextType === REACT_FORWARD_REF_TYPE) {
+ needsCompareFamilies = true;
+ } else if ($$typeofNextType === REACT_LAZY_TYPE) {
+ needsCompareFamilies = true;
+ }
+
+ break;
+ }
+
+ case MemoComponent:
+ case SimpleMemoComponent:
+ {
+ if ($$typeofNextType === REACT_MEMO_TYPE) {
+ // TODO: if it was but can no longer be simple,
+ // we shouldn't set this.
+ needsCompareFamilies = true;
+ } else if ($$typeofNextType === REACT_LAZY_TYPE) {
+ needsCompareFamilies = true;
+ }
+
+ break;
+ }
+
+ default:
+ return false;
+ } // Check if both types have a family and it's the same one.
+
+
+ if (needsCompareFamilies) {
+ // Note: memo() and forwardRef() we'll compare outer rather than inner type.
+ // This means both of them need to be registered to preserve state.
+ // If we unwrapped and compared the inner types for wrappers instead,
+ // then we would risk falsely saying two separate memo(Foo)
+ // calls are equivalent because they wrap the same Foo function.
+ var prevFamily = resolveFamily(prevType);
+
+ if (prevFamily !== undefined && prevFamily === resolveFamily(nextType)) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ }
+ function markFailedErrorBoundaryForHotReloading(fiber) {
+ {
+ if (resolveFamily === null) {
+ // Hot reloading is disabled.
+ return;
+ }
+
+ if (typeof WeakSet !== 'function') {
+ return;
+ }
+
+ if (failedBoundaries === null) {
+ failedBoundaries = new WeakSet();
+ }
+
+ failedBoundaries.add(fiber);
+ }
+ }
+ var scheduleRefresh = function (root, update) {
+ {
+ if (resolveFamily === null) {
+ // Hot reloading is disabled.
+ return;
+ }
+
+ var staleFamilies = update.staleFamilies,
+ updatedFamilies = update.updatedFamilies;
+ flushPassiveEffects();
+ flushSync(function () {
+ scheduleFibersWithFamiliesRecursively(root.current, updatedFamilies, staleFamilies);
+ });
+ }
+ };
+ var scheduleRoot = function (root, element) {
+ {
+ if (root.context !== emptyContextObject) {
+ // Super edge case: root has a legacy _renderSubtree context
+ // but we don't know the parentComponent so we can't pass it.
+ // Just ignore. We'll delete this with _renderSubtree code path later.
+ return;
+ }
+
+ flushPassiveEffects();
+ flushSync(function () {
+ updateContainer(element, root, null, null);
+ });
+ }
+ };
+
+ function scheduleFibersWithFamiliesRecursively(fiber, updatedFamilies, staleFamilies) {
+ {
+ var alternate = fiber.alternate,
+ child = fiber.child,
+ sibling = fiber.sibling,
+ tag = fiber.tag,
+ type = fiber.type;
+ var candidateType = null;
+
+ switch (tag) {
+ case FunctionComponent:
+ case SimpleMemoComponent:
+ case ClassComponent:
+ candidateType = type;
+ break;
+
+ case ForwardRef:
+ candidateType = type.render;
+ break;
+ }
+
+ if (resolveFamily === null) {
+ throw new Error('Expected resolveFamily to be set during hot reload.');
+ }
+
+ var needsRender = false;
+ var needsRemount = false;
+
+ if (candidateType !== null) {
+ var family = resolveFamily(candidateType);
+
+ if (family !== undefined) {
+ if (staleFamilies.has(family)) {
+ needsRemount = true;
+ } else if (updatedFamilies.has(family)) {
+ if (tag === ClassComponent) {
+ needsRemount = true;
+ } else {
+ needsRender = true;
+ }
+ }
+ }
+ }
+
+ if (failedBoundaries !== null) {
+ if (failedBoundaries.has(fiber) || alternate !== null && failedBoundaries.has(alternate)) {
+ needsRemount = true;
+ }
+ }
+
+ if (needsRemount) {
+ fiber._debugNeedsRemount = true;
+ }
+
+ if (needsRemount || needsRender) {
+ var _root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (_root !== null) {
+ scheduleUpdateOnFiber(_root, fiber, SyncLane, NoTimestamp);
+ }
+ }
+
+ if (child !== null && !needsRemount) {
+ scheduleFibersWithFamiliesRecursively(child, updatedFamilies, staleFamilies);
+ }
+
+ if (sibling !== null) {
+ scheduleFibersWithFamiliesRecursively(sibling, updatedFamilies, staleFamilies);
+ }
+ }
+ }
+
+ var findHostInstancesForRefresh = function (root, families) {
+ {
+ var hostInstances = new Set();
+ var types = new Set(families.map(function (family) {
+ return family.current;
+ }));
+ findHostInstancesForMatchingFibersRecursively(root.current, types, hostInstances);
+ return hostInstances;
+ }
+ };
+
+ function findHostInstancesForMatchingFibersRecursively(fiber, types, hostInstances) {
+ {
+ var child = fiber.child,
+ sibling = fiber.sibling,
+ tag = fiber.tag,
+ type = fiber.type;
+ var candidateType = null;
+
+ switch (tag) {
+ case FunctionComponent:
+ case SimpleMemoComponent:
+ case ClassComponent:
+ candidateType = type;
+ break;
+
+ case ForwardRef:
+ candidateType = type.render;
+ break;
+ }
+
+ var didMatch = false;
+
+ if (candidateType !== null) {
+ if (types.has(candidateType)) {
+ didMatch = true;
+ }
+ }
+
+ if (didMatch) {
+ // We have a match. This only drills down to the closest host components.
+ // There's no need to search deeper because for the purpose of giving
+ // visual feedback, "flashing" outermost parent rectangles is sufficient.
+ findHostInstancesForFiberShallowly(fiber, hostInstances);
+ } else {
+ // If there's no match, maybe there will be one further down in the child tree.
+ if (child !== null) {
+ findHostInstancesForMatchingFibersRecursively(child, types, hostInstances);
+ }
+ }
+
+ if (sibling !== null) {
+ findHostInstancesForMatchingFibersRecursively(sibling, types, hostInstances);
+ }
+ }
+ }
+
+ function findHostInstancesForFiberShallowly(fiber, hostInstances) {
+ {
+ var foundHostInstances = findChildHostInstancesForFiberShallowly(fiber, hostInstances);
+
+ if (foundHostInstances) {
+ return;
+ } // If we didn't find any host children, fallback to closest host parent.
+
+
+ var node = fiber;
+
+ while (true) {
+ switch (node.tag) {
+ case HostComponent:
+ hostInstances.add(node.stateNode);
+ return;
+
+ case HostPortal:
+ hostInstances.add(node.stateNode.containerInfo);
+ return;
+
+ case HostRoot:
+ hostInstances.add(node.stateNode.containerInfo);
+ return;
+ }
+
+ if (node.return === null) {
+ throw new Error('Expected to reach root first.');
+ }
+
+ node = node.return;
+ }
+ }
+ }
+
+ function findChildHostInstancesForFiberShallowly(fiber, hostInstances) {
+ {
+ var node = fiber;
+ var foundHostInstances = false;
+
+ while (true) {
+ if (node.tag === HostComponent) {
+ // We got a match.
+ foundHostInstances = true;
+ hostInstances.add(node.stateNode); // There may still be more, so keep searching.
+ } else if (node.child !== null) {
+ node.child.return = node;
+ node = node.child;
+ continue;
+ }
+
+ if (node === fiber) {
+ return foundHostInstances;
+ }
+
+ while (node.sibling === null) {
+ if (node.return === null || node.return === fiber) {
+ return foundHostInstances;
+ }
+
+ node = node.return;
+ }
+
+ node.sibling.return = node.return;
+ node = node.sibling;
+ }
+ }
+
+ return false;
+ }
+
+ var hasBadMapPolyfill;
+
+ {
+ hasBadMapPolyfill = false;
+
+ try {
+ var nonExtensibleObject = Object.preventExtensions({});
+ /* eslint-disable no-new */
+
+ new Map([[nonExtensibleObject, null]]);
+ new Set([nonExtensibleObject]);
+ /* eslint-enable no-new */
+ } catch (e) {
+ // TODO: Consider warning about bad polyfills
+ hasBadMapPolyfill = true;
+ }
+ }
+
+ function FiberNode(tag, pendingProps, key, mode) {
+ // Instance
+ this.tag = tag;
+ this.key = key;
+ this.elementType = null;
+ this.type = null;
+ this.stateNode = null; // Fiber
+
+ this.return = null;
+ this.child = null;
+ this.sibling = null;
+ this.index = 0;
+ this.ref = null;
+ this.pendingProps = pendingProps;
+ this.memoizedProps = null;
+ this.updateQueue = null;
+ this.memoizedState = null;
+ this.dependencies = null;
+ this.mode = mode; // Effects
+
+ this.flags = NoFlags;
+ this.subtreeFlags = NoFlags;
+ this.deletions = null;
+ this.lanes = NoLanes;
+ this.childLanes = NoLanes;
+ this.alternate = null;
+
+ {
+ // Note: The following is done to avoid a v8 performance cliff.
+ //
+ // Initializing the fields below to smis and later updating them with
+ // double values will cause Fibers to end up having separate shapes.
+ // This behavior/bug has something to do with Object.preventExtension().
+ // Fortunately this only impacts DEV builds.
+ // Unfortunately it makes React unusably slow for some applications.
+ // To work around this, initialize the fields below with doubles.
+ //
+ // Learn more about this here:
+ // https://github.com/facebook/react/issues/14365
+ // https://bugs.chromium.org/p/v8/issues/detail?id=8538
+ this.actualDuration = Number.NaN;
+ this.actualStartTime = Number.NaN;
+ this.selfBaseDuration = Number.NaN;
+ this.treeBaseDuration = Number.NaN; // It's okay to replace the initial doubles with smis after initialization.
+ // This won't trigger the performance cliff mentioned above,
+ // and it simplifies other profiler code (including DevTools).
+
+ this.actualDuration = 0;
+ this.actualStartTime = -1;
+ this.selfBaseDuration = 0;
+ this.treeBaseDuration = 0;
+ }
+
+ {
+ // This isn't directly used but is handy for debugging internals:
+ this._debugSource = null;
+ this._debugOwner = null;
+ this._debugNeedsRemount = false;
+ this._debugHookTypes = null;
+
+ if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') {
+ Object.preventExtensions(this);
+ }
+ }
+ } // This is a constructor function, rather than a POJO constructor, still
+ // please ensure we do the following:
+ // 1) Nobody should add any instance methods on this. Instance methods can be
+ // more difficult to predict when they get optimized and they are almost
+ // never inlined properly in static compilers.
+ // 2) Nobody should rely on `instanceof Fiber` for type testing. We should
+ // always know when it is a fiber.
+ // 3) We might want to experiment with using numeric keys since they are easier
+ // to optimize in a non-JIT environment.
+ // 4) We can easily go from a constructor to a createFiber object literal if that
+ // is faster.
+ // 5) It should be easy to port this to a C struct and keep a C implementation
+ // compatible.
+
+
+ var createFiber = function (tag, pendingProps, key, mode) {
+ // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors
+ return new FiberNode(tag, pendingProps, key, mode);
+ };
+
+ function shouldConstruct$1(Component) {
+ var prototype = Component.prototype;
+ return !!(prototype && prototype.isReactComponent);
+ }
+
+ function isSimpleFunctionComponent(type) {
+ return typeof type === 'function' && !shouldConstruct$1(type) && type.defaultProps === undefined;
+ }
+ function resolveLazyComponentTag(Component) {
+ if (typeof Component === 'function') {
+ return shouldConstruct$1(Component) ? ClassComponent : FunctionComponent;
+ } else if (Component !== undefined && Component !== null) {
+ var $$typeof = Component.$$typeof;
+
+ if ($$typeof === REACT_FORWARD_REF_TYPE) {
+ return ForwardRef;
+ }
+
+ if ($$typeof === REACT_MEMO_TYPE) {
+ return MemoComponent;
+ }
+ }
+
+ return IndeterminateComponent;
+ } // This is used to create an alternate fiber to do work on.
+
+ function createWorkInProgress(current, pendingProps) {
+ var workInProgress = current.alternate;
+
+ if (workInProgress === null) {
+ // We use a double buffering pooling technique because we know that we'll
+ // only ever need at most two versions of a tree. We pool the "other" unused
+ // node that we're free to reuse. This is lazily created to avoid allocating
+ // extra objects for things that are never updated. It also allow us to
+ // reclaim the extra memory if needed.
+ workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode);
+ workInProgress.elementType = current.elementType;
+ workInProgress.type = current.type;
+ workInProgress.stateNode = current.stateNode;
+
+ {
+ // DEV-only fields
+ workInProgress._debugSource = current._debugSource;
+ workInProgress._debugOwner = current._debugOwner;
+ workInProgress._debugHookTypes = current._debugHookTypes;
+ }
+
+ workInProgress.alternate = current;
+ current.alternate = workInProgress;
+ } else {
+ workInProgress.pendingProps = pendingProps; // Needed because Blocks store data on type.
+
+ workInProgress.type = current.type; // We already have an alternate.
+ // Reset the effect tag.
+
+ workInProgress.flags = NoFlags; // The effects are no longer valid.
+
+ workInProgress.subtreeFlags = NoFlags;
+ workInProgress.deletions = null;
+
+ {
+ // We intentionally reset, rather than copy, actualDuration & actualStartTime.
+ // This prevents time from endlessly accumulating in new commits.
+ // This has the downside of resetting values for different priority renders,
+ // But works for yielding (the common case) and should support resuming.
+ workInProgress.actualDuration = 0;
+ workInProgress.actualStartTime = -1;
+ }
+ } // Reset all effects except static ones.
+ // Static effects are not specific to a render.
+
+
+ workInProgress.flags = current.flags & StaticMask;
+ workInProgress.childLanes = current.childLanes;
+ workInProgress.lanes = current.lanes;
+ workInProgress.child = current.child;
+ workInProgress.memoizedProps = current.memoizedProps;
+ workInProgress.memoizedState = current.memoizedState;
+ workInProgress.updateQueue = current.updateQueue; // Clone the dependencies object. This is mutated during the render phase, so
+ // it cannot be shared with the current fiber.
+
+ var currentDependencies = current.dependencies;
+ workInProgress.dependencies = currentDependencies === null ? null : {
+ lanes: currentDependencies.lanes,
+ firstContext: currentDependencies.firstContext
+ }; // These will be overridden during the parent's reconciliation
+
+ workInProgress.sibling = current.sibling;
+ workInProgress.index = current.index;
+ workInProgress.ref = current.ref;
+
+ {
+ workInProgress.selfBaseDuration = current.selfBaseDuration;
+ workInProgress.treeBaseDuration = current.treeBaseDuration;
+ }
+
+ {
+ workInProgress._debugNeedsRemount = current._debugNeedsRemount;
+
+ switch (workInProgress.tag) {
+ case IndeterminateComponent:
+ case FunctionComponent:
+ case SimpleMemoComponent:
+ workInProgress.type = resolveFunctionForHotReloading(current.type);
+ break;
+
+ case ClassComponent:
+ workInProgress.type = resolveClassForHotReloading(current.type);
+ break;
+
+ case ForwardRef:
+ workInProgress.type = resolveForwardRefForHotReloading(current.type);
+ break;
+ }
+ }
+
+ return workInProgress;
+ } // Used to reuse a Fiber for a second pass.
+
+ function resetWorkInProgress(workInProgress, renderLanes) {
+ // This resets the Fiber to what createFiber or createWorkInProgress would
+ // have set the values to before during the first pass. Ideally this wouldn't
+ // be necessary but unfortunately many code paths reads from the workInProgress
+ // when they should be reading from current and writing to workInProgress.
+ // We assume pendingProps, index, key, ref, return are still untouched to
+ // avoid doing another reconciliation.
+ // Reset the effect flags but keep any Placement tags, since that's something
+ // that child fiber is setting, not the reconciliation.
+ workInProgress.flags &= StaticMask | Placement; // The effects are no longer valid.
+
+ var current = workInProgress.alternate;
+
+ if (current === null) {
+ // Reset to createFiber's initial values.
+ workInProgress.childLanes = NoLanes;
+ workInProgress.lanes = renderLanes;
+ workInProgress.child = null;
+ workInProgress.subtreeFlags = NoFlags;
+ workInProgress.memoizedProps = null;
+ workInProgress.memoizedState = null;
+ workInProgress.updateQueue = null;
+ workInProgress.dependencies = null;
+ workInProgress.stateNode = null;
+
+ {
+ // Note: We don't reset the actualTime counts. It's useful to accumulate
+ // actual time across multiple render passes.
+ workInProgress.selfBaseDuration = 0;
+ workInProgress.treeBaseDuration = 0;
+ }
+ } else {
+ // Reset to the cloned values that createWorkInProgress would've.
+ workInProgress.childLanes = current.childLanes;
+ workInProgress.lanes = current.lanes;
+ workInProgress.child = current.child;
+ workInProgress.subtreeFlags = NoFlags;
+ workInProgress.deletions = null;
+ workInProgress.memoizedProps = current.memoizedProps;
+ workInProgress.memoizedState = current.memoizedState;
+ workInProgress.updateQueue = current.updateQueue; // Needed because Blocks store data on type.
+
+ workInProgress.type = current.type; // Clone the dependencies object. This is mutated during the render phase, so
+ // it cannot be shared with the current fiber.
+
+ var currentDependencies = current.dependencies;
+ workInProgress.dependencies = currentDependencies === null ? null : {
+ lanes: currentDependencies.lanes,
+ firstContext: currentDependencies.firstContext
+ };
+
+ {
+ // Note: We don't reset the actualTime counts. It's useful to accumulate
+ // actual time across multiple render passes.
+ workInProgress.selfBaseDuration = current.selfBaseDuration;
+ workInProgress.treeBaseDuration = current.treeBaseDuration;
+ }
+ }
+
+ return workInProgress;
+ }
+ function createHostRootFiber(tag, isStrictMode, concurrentUpdatesByDefaultOverride) {
+ var mode;
+
+ if (tag === ConcurrentRoot) {
+ mode = ConcurrentMode;
+
+ if (isStrictMode === true) {
+ mode |= StrictLegacyMode;
+
+ {
+ mode |= StrictEffectsMode;
+ }
+ }
+ } else {
+ mode = NoMode;
+ }
+
+ if ( isDevToolsPresent) {
+ // Always collect profile timings when DevTools are present.
+ // This enables DevTools to start capturing timing at any point–
+ // Without some nodes in the tree having empty base times.
+ mode |= ProfileMode;
+ }
+
+ return createFiber(HostRoot, null, null, mode);
+ }
+ function createFiberFromTypeAndProps(type, // React$ElementType
+ key, pendingProps, owner, mode, lanes) {
+ var fiberTag = IndeterminateComponent; // The resolved type is set if we know what the final type will be. I.e. it's not lazy.
+
+ var resolvedType = type;
+
+ if (typeof type === 'function') {
+ if (shouldConstruct$1(type)) {
+ fiberTag = ClassComponent;
+
+ {
+ resolvedType = resolveClassForHotReloading(resolvedType);
+ }
+ } else {
+ {
+ resolvedType = resolveFunctionForHotReloading(resolvedType);
+ }
+ }
+ } else if (typeof type === 'string') {
+ fiberTag = HostComponent;
+ } else {
+ getTag: switch (type) {
+ case REACT_FRAGMENT_TYPE:
+ return createFiberFromFragment(pendingProps.children, mode, lanes, key);
+
+ case REACT_STRICT_MODE_TYPE:
+ fiberTag = Mode;
+ mode |= StrictLegacyMode;
+
+ if ( (mode & ConcurrentMode) !== NoMode) {
+ // Strict effects should never run on legacy roots
+ mode |= StrictEffectsMode;
+ }
+
+ break;
+
+ case REACT_PROFILER_TYPE:
+ return createFiberFromProfiler(pendingProps, mode, lanes, key);
+
+ case REACT_SUSPENSE_TYPE:
+ return createFiberFromSuspense(pendingProps, mode, lanes, key);
+
+ case REACT_SUSPENSE_LIST_TYPE:
+ return createFiberFromSuspenseList(pendingProps, mode, lanes, key);
+
+ case REACT_OFFSCREEN_TYPE:
+ return createFiberFromOffscreen(pendingProps, mode, lanes, key);
+
+ case REACT_LEGACY_HIDDEN_TYPE:
+
+ // eslint-disable-next-line no-fallthrough
+
+ case REACT_SCOPE_TYPE:
+
+ // eslint-disable-next-line no-fallthrough
+
+ case REACT_CACHE_TYPE:
+
+ // eslint-disable-next-line no-fallthrough
+
+ case REACT_TRACING_MARKER_TYPE:
+
+ // eslint-disable-next-line no-fallthrough
+
+ case REACT_DEBUG_TRACING_MODE_TYPE:
+
+ // eslint-disable-next-line no-fallthrough
+
+ default:
+ {
+ if (typeof type === 'object' && type !== null) {
+ switch (type.$$typeof) {
+ case REACT_PROVIDER_TYPE:
+ fiberTag = ContextProvider;
+ break getTag;
+
+ case REACT_CONTEXT_TYPE:
+ // This is a consumer
+ fiberTag = ContextConsumer;
+ break getTag;
+
+ case REACT_FORWARD_REF_TYPE:
+ fiberTag = ForwardRef;
+
+ {
+ resolvedType = resolveForwardRefForHotReloading(resolvedType);
+ }
+
+ break getTag;
+
+ case REACT_MEMO_TYPE:
+ fiberTag = MemoComponent;
+ break getTag;
+
+ case REACT_LAZY_TYPE:
+ fiberTag = LazyComponent;
+ resolvedType = null;
+ break getTag;
+ }
+ }
+
+ var info = '';
+
+ {
+ if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {
+ info += ' You likely forgot to export your component from the file ' + "it's defined in, or you might have mixed up default and " + 'named imports.';
+ }
+
+ var ownerName = owner ? getComponentNameFromFiber(owner) : null;
+
+ if (ownerName) {
+ info += '\n\nCheck the render method of `' + ownerName + '`.';
+ }
+ }
+
+ throw new Error('Element type is invalid: expected a string (for built-in ' + 'components) or a class/function (for composite components) ' + ("but got: " + (type == null ? type : typeof type) + "." + info));
+ }
+ }
+ }
+
+ var fiber = createFiber(fiberTag, pendingProps, key, mode);
+ fiber.elementType = type;
+ fiber.type = resolvedType;
+ fiber.lanes = lanes;
+
+ {
+ fiber._debugOwner = owner;
+ }
+
+ return fiber;
+ }
+ function createFiberFromElement(element, mode, lanes) {
+ var owner = null;
+
+ {
+ owner = element._owner;
+ }
+
+ var type = element.type;
+ var key = element.key;
+ var pendingProps = element.props;
+ var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, lanes);
+
+ {
+ fiber._debugSource = element._source;
+ fiber._debugOwner = element._owner;
+ }
+
+ return fiber;
+ }
+ function createFiberFromFragment(elements, mode, lanes, key) {
+ var fiber = createFiber(Fragment, elements, key, mode);
+ fiber.lanes = lanes;
+ return fiber;
+ }
+
+ function createFiberFromProfiler(pendingProps, mode, lanes, key) {
+ {
+ if (typeof pendingProps.id !== 'string') {
+ error('Profiler must specify an "id" of type `string` as a prop. Received the type `%s` instead.', typeof pendingProps.id);
+ }
+ }
+
+ var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode);
+ fiber.elementType = REACT_PROFILER_TYPE;
+ fiber.lanes = lanes;
+
+ {
+ fiber.stateNode = {
+ effectDuration: 0,
+ passiveEffectDuration: 0
+ };
+ }
+
+ return fiber;
+ }
+
+ function createFiberFromSuspense(pendingProps, mode, lanes, key) {
+ var fiber = createFiber(SuspenseComponent, pendingProps, key, mode);
+ fiber.elementType = REACT_SUSPENSE_TYPE;
+ fiber.lanes = lanes;
+ return fiber;
+ }
+ function createFiberFromSuspenseList(pendingProps, mode, lanes, key) {
+ var fiber = createFiber(SuspenseListComponent, pendingProps, key, mode);
+ fiber.elementType = REACT_SUSPENSE_LIST_TYPE;
+ fiber.lanes = lanes;
+ return fiber;
+ }
+ function createFiberFromOffscreen(pendingProps, mode, lanes, key) {
+ var fiber = createFiber(OffscreenComponent, pendingProps, key, mode);
+ fiber.elementType = REACT_OFFSCREEN_TYPE;
+ fiber.lanes = lanes;
+ var primaryChildInstance = {
+ isHidden: false
+ };
+ fiber.stateNode = primaryChildInstance;
+ return fiber;
+ }
+ function createFiberFromText(content, mode, lanes) {
+ var fiber = createFiber(HostText, content, null, mode);
+ fiber.lanes = lanes;
+ return fiber;
+ }
+ function createFiberFromHostInstanceForDeletion() {
+ var fiber = createFiber(HostComponent, null, null, NoMode);
+ fiber.elementType = 'DELETED';
+ return fiber;
+ }
+ function createFiberFromDehydratedFragment(dehydratedNode) {
+ var fiber = createFiber(DehydratedFragment, null, null, NoMode);
+ fiber.stateNode = dehydratedNode;
+ return fiber;
+ }
+ function createFiberFromPortal(portal, mode, lanes) {
+ var pendingProps = portal.children !== null ? portal.children : [];
+ var fiber = createFiber(HostPortal, pendingProps, portal.key, mode);
+ fiber.lanes = lanes;
+ fiber.stateNode = {
+ containerInfo: portal.containerInfo,
+ pendingChildren: null,
+ // Used by persistent updates
+ implementation: portal.implementation
+ };
+ return fiber;
+ } // Used for stashing WIP properties to replay failed work in DEV.
+
+ function assignFiberPropertiesInDEV(target, source) {
+ if (target === null) {
+ // This Fiber's initial properties will always be overwritten.
+ // We only use a Fiber to ensure the same hidden class so DEV isn't slow.
+ target = createFiber(IndeterminateComponent, null, null, NoMode);
+ } // This is intentionally written as a list of all properties.
+ // We tried to use Object.assign() instead but this is called in
+ // the hottest path, and Object.assign() was too slow:
+ // https://github.com/facebook/react/issues/12502
+ // This code is DEV-only so size is not a concern.
+
+
+ target.tag = source.tag;
+ target.key = source.key;
+ target.elementType = source.elementType;
+ target.type = source.type;
+ target.stateNode = source.stateNode;
+ target.return = source.return;
+ target.child = source.child;
+ target.sibling = source.sibling;
+ target.index = source.index;
+ target.ref = source.ref;
+ target.pendingProps = source.pendingProps;
+ target.memoizedProps = source.memoizedProps;
+ target.updateQueue = source.updateQueue;
+ target.memoizedState = source.memoizedState;
+ target.dependencies = source.dependencies;
+ target.mode = source.mode;
+ target.flags = source.flags;
+ target.subtreeFlags = source.subtreeFlags;
+ target.deletions = source.deletions;
+ target.lanes = source.lanes;
+ target.childLanes = source.childLanes;
+ target.alternate = source.alternate;
+
+ {
+ target.actualDuration = source.actualDuration;
+ target.actualStartTime = source.actualStartTime;
+ target.selfBaseDuration = source.selfBaseDuration;
+ target.treeBaseDuration = source.treeBaseDuration;
+ }
+
+ target._debugSource = source._debugSource;
+ target._debugOwner = source._debugOwner;
+ target._debugNeedsRemount = source._debugNeedsRemount;
+ target._debugHookTypes = source._debugHookTypes;
+ return target;
+ }
+
+ function FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError) {
+ this.tag = tag;
+ this.containerInfo = containerInfo;
+ this.pendingChildren = null;
+ this.current = null;
+ this.pingCache = null;
+ this.finishedWork = null;
+ this.timeoutHandle = noTimeout;
+ this.context = null;
+ this.pendingContext = null;
+ this.callbackNode = null;
+ this.callbackPriority = NoLane;
+ this.eventTimes = createLaneMap(NoLanes);
+ this.expirationTimes = createLaneMap(NoTimestamp);
+ this.pendingLanes = NoLanes;
+ this.suspendedLanes = NoLanes;
+ this.pingedLanes = NoLanes;
+ this.expiredLanes = NoLanes;
+ this.mutableReadLanes = NoLanes;
+ this.finishedLanes = NoLanes;
+ this.entangledLanes = NoLanes;
+ this.entanglements = createLaneMap(NoLanes);
+ this.identifierPrefix = identifierPrefix;
+ this.onRecoverableError = onRecoverableError;
+
+ {
+ this.mutableSourceEagerHydrationData = null;
+ }
+
+ {
+ this.effectDuration = 0;
+ this.passiveEffectDuration = 0;
+ }
+
+ {
+ this.memoizedUpdaters = new Set();
+ var pendingUpdatersLaneMap = this.pendingUpdatersLaneMap = [];
+
+ for (var _i = 0; _i < TotalLanes; _i++) {
+ pendingUpdatersLaneMap.push(new Set());
+ }
+ }
+
+ {
+ switch (tag) {
+ case ConcurrentRoot:
+ this._debugRootType = hydrate ? 'hydrateRoot()' : 'createRoot()';
+ break;
+
+ case LegacyRoot:
+ this._debugRootType = hydrate ? 'hydrate()' : 'render()';
+ break;
+ }
+ }
+ }
+
+ function createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, // TODO: We have several of these arguments that are conceptually part of the
+ // host config, but because they are passed in at runtime, we have to thread
+ // them through the root constructor. Perhaps we should put them all into a
+ // single type, like a DynamicHostConfig that is defined by the renderer.
+ identifierPrefix, onRecoverableError, transitionCallbacks) {
+ var root = new FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError);
+ // stateNode is any.
+
+
+ var uninitializedFiber = createHostRootFiber(tag, isStrictMode);
+ root.current = uninitializedFiber;
+ uninitializedFiber.stateNode = root;
+
+ {
+ var _initialState = {
+ element: initialChildren,
+ isDehydrated: hydrate,
+ cache: null,
+ // not enabled yet
+ transitions: null,
+ pendingSuspenseBoundaries: null
+ };
+ uninitializedFiber.memoizedState = _initialState;
+ }
+
+ initializeUpdateQueue(uninitializedFiber);
+ return root;
+ }
+
+ var ReactVersion = '18.3.1';
+
+ function createPortal(children, containerInfo, // TODO: figure out the API for cross-renderer implementation.
+ implementation) {
+ var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;
+
+ {
+ checkKeyStringCoercion(key);
+ }
+
+ return {
+ // This tag allow us to uniquely identify this as a React Portal
+ $$typeof: REACT_PORTAL_TYPE,
+ key: key == null ? null : '' + key,
+ children: children,
+ containerInfo: containerInfo,
+ implementation: implementation
+ };
+ }
+
+ var didWarnAboutNestedUpdates;
+ var didWarnAboutFindNodeInStrictMode;
+
+ {
+ didWarnAboutNestedUpdates = false;
+ didWarnAboutFindNodeInStrictMode = {};
+ }
+
+ function getContextForSubtree(parentComponent) {
+ if (!parentComponent) {
+ return emptyContextObject;
+ }
+
+ var fiber = get(parentComponent);
+ var parentContext = findCurrentUnmaskedContext(fiber);
+
+ if (fiber.tag === ClassComponent) {
+ var Component = fiber.type;
+
+ if (isContextProvider(Component)) {
+ return processChildContext(fiber, Component, parentContext);
+ }
+ }
+
+ return parentContext;
+ }
+
+ function findHostInstanceWithWarning(component, methodName) {
+ {
+ var fiber = get(component);
+
+ if (fiber === undefined) {
+ if (typeof component.render === 'function') {
+ throw new Error('Unable to find node on an unmounted component.');
+ } else {
+ var keys = Object.keys(component).join(',');
+ throw new Error("Argument appears to not be a ReactComponent. Keys: " + keys);
+ }
+ }
+
+ var hostFiber = findCurrentHostFiber(fiber);
+
+ if (hostFiber === null) {
+ return null;
+ }
+
+ if (hostFiber.mode & StrictLegacyMode) {
+ var componentName = getComponentNameFromFiber(fiber) || 'Component';
+
+ if (!didWarnAboutFindNodeInStrictMode[componentName]) {
+ didWarnAboutFindNodeInStrictMode[componentName] = true;
+ var previousFiber = current;
+
+ try {
+ setCurrentFiber(hostFiber);
+
+ if (fiber.mode & StrictLegacyMode) {
+ error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which is inside StrictMode. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName);
+ } else {
+ error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which renders StrictMode children. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName);
+ }
+ } finally {
+ // Ideally this should reset to previous but this shouldn't be called in
+ // render and there's another warning for that anyway.
+ if (previousFiber) {
+ setCurrentFiber(previousFiber);
+ } else {
+ resetCurrentFiber();
+ }
+ }
+ }
+ }
+
+ return hostFiber.stateNode;
+ }
+ }
+
+ function createContainer(containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) {
+ var hydrate = false;
+ var initialChildren = null;
+ return createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError);
+ }
+ function createHydrationContainer(initialChildren, // TODO: Remove `callback` when we delete legacy mode.
+ callback, containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) {
+ var hydrate = true;
+ var root = createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError); // TODO: Move this to FiberRoot constructor
+
+ root.context = getContextForSubtree(null); // Schedule the initial render. In a hydration root, this is different from
+ // a regular update because the initial render must match was was rendered
+ // on the server.
+ // NOTE: This update intentionally doesn't have a payload. We're only using
+ // the update to schedule work on the root fiber (and, for legacy roots, to
+ // enqueue the callback if one is provided).
+
+ var current = root.current;
+ var eventTime = requestEventTime();
+ var lane = requestUpdateLane(current);
+ var update = createUpdate(eventTime, lane);
+ update.callback = callback !== undefined && callback !== null ? callback : null;
+ enqueueUpdate(current, update, lane);
+ scheduleInitialHydrationOnRoot(root, lane, eventTime);
+ return root;
+ }
+ function updateContainer(element, container, parentComponent, callback) {
+ {
+ onScheduleRoot(container, element);
+ }
+
+ var current$1 = container.current;
+ var eventTime = requestEventTime();
+ var lane = requestUpdateLane(current$1);
+
+ {
+ markRenderScheduled(lane);
+ }
+
+ var context = getContextForSubtree(parentComponent);
+
+ if (container.context === null) {
+ container.context = context;
+ } else {
+ container.pendingContext = context;
+ }
+
+ {
+ if (isRendering && current !== null && !didWarnAboutNestedUpdates) {
+ didWarnAboutNestedUpdates = true;
+
+ error('Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\n\n' + 'Check the render method of %s.', getComponentNameFromFiber(current) || 'Unknown');
+ }
+ }
+
+ var update = createUpdate(eventTime, lane); // Caution: React DevTools currently depends on this property
+ // being called "element".
+
+ update.payload = {
+ element: element
+ };
+ callback = callback === undefined ? null : callback;
+
+ if (callback !== null) {
+ {
+ if (typeof callback !== 'function') {
+ error('render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback);
+ }
+ }
+
+ update.callback = callback;
+ }
+
+ var root = enqueueUpdate(current$1, update, lane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, current$1, lane, eventTime);
+ entangleTransitions(root, current$1, lane);
+ }
+
+ return lane;
+ }
+ function getPublicRootInstance(container) {
+ var containerFiber = container.current;
+
+ if (!containerFiber.child) {
+ return null;
+ }
+
+ switch (containerFiber.child.tag) {
+ case HostComponent:
+ return getPublicInstance(containerFiber.child.stateNode);
+
+ default:
+ return containerFiber.child.stateNode;
+ }
+ }
+ function attemptSynchronousHydration$1(fiber) {
+ switch (fiber.tag) {
+ case HostRoot:
+ {
+ var root = fiber.stateNode;
+
+ if (isRootDehydrated(root)) {
+ // Flush the first scheduled "update".
+ var lanes = getHighestPriorityPendingLanes(root);
+ flushRoot(root, lanes);
+ }
+
+ break;
+ }
+
+ case SuspenseComponent:
+ {
+ flushSync(function () {
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ var eventTime = requestEventTime();
+ scheduleUpdateOnFiber(root, fiber, SyncLane, eventTime);
+ }
+ }); // If we're still blocked after this, we need to increase
+ // the priority of any promises resolving within this
+ // boundary so that they next attempt also has higher pri.
+
+ var retryLane = SyncLane;
+ markRetryLaneIfNotHydrated(fiber, retryLane);
+ break;
+ }
+ }
+ }
+
+ function markRetryLaneImpl(fiber, retryLane) {
+ var suspenseState = fiber.memoizedState;
+
+ if (suspenseState !== null && suspenseState.dehydrated !== null) {
+ suspenseState.retryLane = higherPriorityLane(suspenseState.retryLane, retryLane);
+ }
+ } // Increases the priority of thenables when they resolve within this boundary.
+
+
+ function markRetryLaneIfNotHydrated(fiber, retryLane) {
+ markRetryLaneImpl(fiber, retryLane);
+ var alternate = fiber.alternate;
+
+ if (alternate) {
+ markRetryLaneImpl(alternate, retryLane);
+ }
+ }
+ function attemptContinuousHydration$1(fiber) {
+ if (fiber.tag !== SuspenseComponent) {
+ // We ignore HostRoots here because we can't increase
+ // their priority and they should not suspend on I/O,
+ // since you have to wrap anything that might suspend in
+ // Suspense.
+ return;
+ }
+
+ var lane = SelectiveHydrationLane;
+ var root = enqueueConcurrentRenderForLane(fiber, lane);
+
+ if (root !== null) {
+ var eventTime = requestEventTime();
+ scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+ }
+
+ markRetryLaneIfNotHydrated(fiber, lane);
+ }
+ function attemptHydrationAtCurrentPriority$1(fiber) {
+ if (fiber.tag !== SuspenseComponent) {
+ // We ignore HostRoots here because we can't increase
+ // their priority other than synchronously flush it.
+ return;
+ }
+
+ var lane = requestUpdateLane(fiber);
+ var root = enqueueConcurrentRenderForLane(fiber, lane);
+
+ if (root !== null) {
+ var eventTime = requestEventTime();
+ scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+ }
+
+ markRetryLaneIfNotHydrated(fiber, lane);
+ }
+ function findHostInstanceWithNoPortals(fiber) {
+ var hostFiber = findCurrentHostFiberWithNoPortals(fiber);
+
+ if (hostFiber === null) {
+ return null;
+ }
+
+ return hostFiber.stateNode;
+ }
+
+ var shouldErrorImpl = function (fiber) {
+ return null;
+ };
+
+ function shouldError(fiber) {
+ return shouldErrorImpl(fiber);
+ }
+
+ var shouldSuspendImpl = function (fiber) {
+ return false;
+ };
+
+ function shouldSuspend(fiber) {
+ return shouldSuspendImpl(fiber);
+ }
+ var overrideHookState = null;
+ var overrideHookStateDeletePath = null;
+ var overrideHookStateRenamePath = null;
+ var overrideProps = null;
+ var overridePropsDeletePath = null;
+ var overridePropsRenamePath = null;
+ var scheduleUpdate = null;
+ var setErrorHandler = null;
+ var setSuspenseHandler = null;
+
+ {
+ var copyWithDeleteImpl = function (obj, path, index) {
+ var key = path[index];
+ var updated = isArray(obj) ? obj.slice() : assign({}, obj);
+
+ if (index + 1 === path.length) {
+ if (isArray(updated)) {
+ updated.splice(key, 1);
+ } else {
+ delete updated[key];
+ }
+
+ return updated;
+ } // $FlowFixMe number or string is fine here
+
+
+ updated[key] = copyWithDeleteImpl(obj[key], path, index + 1);
+ return updated;
+ };
+
+ var copyWithDelete = function (obj, path) {
+ return copyWithDeleteImpl(obj, path, 0);
+ };
+
+ var copyWithRenameImpl = function (obj, oldPath, newPath, index) {
+ var oldKey = oldPath[index];
+ var updated = isArray(obj) ? obj.slice() : assign({}, obj);
+
+ if (index + 1 === oldPath.length) {
+ var newKey = newPath[index]; // $FlowFixMe number or string is fine here
+
+ updated[newKey] = updated[oldKey];
+
+ if (isArray(updated)) {
+ updated.splice(oldKey, 1);
+ } else {
+ delete updated[oldKey];
+ }
+ } else {
+ // $FlowFixMe number or string is fine here
+ updated[oldKey] = copyWithRenameImpl( // $FlowFixMe number or string is fine here
+ obj[oldKey], oldPath, newPath, index + 1);
+ }
+
+ return updated;
+ };
+
+ var copyWithRename = function (obj, oldPath, newPath) {
+ if (oldPath.length !== newPath.length) {
+ warn('copyWithRename() expects paths of the same length');
+
+ return;
+ } else {
+ for (var i = 0; i < newPath.length - 1; i++) {
+ if (oldPath[i] !== newPath[i]) {
+ warn('copyWithRename() expects paths to be the same except for the deepest key');
+
+ return;
+ }
+ }
+ }
+
+ return copyWithRenameImpl(obj, oldPath, newPath, 0);
+ };
+
+ var copyWithSetImpl = function (obj, path, index, value) {
+ if (index >= path.length) {
+ return value;
+ }
+
+ var key = path[index];
+ var updated = isArray(obj) ? obj.slice() : assign({}, obj); // $FlowFixMe number or string is fine here
+
+ updated[key] = copyWithSetImpl(obj[key], path, index + 1, value);
+ return updated;
+ };
+
+ var copyWithSet = function (obj, path, value) {
+ return copyWithSetImpl(obj, path, 0, value);
+ };
+
+ var findHook = function (fiber, id) {
+ // For now, the "id" of stateful hooks is just the stateful hook index.
+ // This may change in the future with e.g. nested hooks.
+ var currentHook = fiber.memoizedState;
+
+ while (currentHook !== null && id > 0) {
+ currentHook = currentHook.next;
+ id--;
+ }
+
+ return currentHook;
+ }; // Support DevTools editable values for useState and useReducer.
+
+
+ overrideHookState = function (fiber, id, path, value) {
+ var hook = findHook(fiber, id);
+
+ if (hook !== null) {
+ var newState = copyWithSet(hook.memoizedState, path, value);
+ hook.memoizedState = newState;
+ hook.baseState = newState; // We aren't actually adding an update to the queue,
+ // because there is no update we can add for useReducer hooks that won't trigger an error.
+ // (There's no appropriate action type for DevTools overrides.)
+ // As a result though, React will see the scheduled update as a noop and bailout.
+ // Shallow cloning props works as a workaround for now to bypass the bailout check.
+
+ fiber.memoizedProps = assign({}, fiber.memoizedProps);
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ }
+ };
+
+ overrideHookStateDeletePath = function (fiber, id, path) {
+ var hook = findHook(fiber, id);
+
+ if (hook !== null) {
+ var newState = copyWithDelete(hook.memoizedState, path);
+ hook.memoizedState = newState;
+ hook.baseState = newState; // We aren't actually adding an update to the queue,
+ // because there is no update we can add for useReducer hooks that won't trigger an error.
+ // (There's no appropriate action type for DevTools overrides.)
+ // As a result though, React will see the scheduled update as a noop and bailout.
+ // Shallow cloning props works as a workaround for now to bypass the bailout check.
+
+ fiber.memoizedProps = assign({}, fiber.memoizedProps);
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ }
+ };
+
+ overrideHookStateRenamePath = function (fiber, id, oldPath, newPath) {
+ var hook = findHook(fiber, id);
+
+ if (hook !== null) {
+ var newState = copyWithRename(hook.memoizedState, oldPath, newPath);
+ hook.memoizedState = newState;
+ hook.baseState = newState; // We aren't actually adding an update to the queue,
+ // because there is no update we can add for useReducer hooks that won't trigger an error.
+ // (There's no appropriate action type for DevTools overrides.)
+ // As a result though, React will see the scheduled update as a noop and bailout.
+ // Shallow cloning props works as a workaround for now to bypass the bailout check.
+
+ fiber.memoizedProps = assign({}, fiber.memoizedProps);
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ }
+ }; // Support DevTools props for function components, forwardRef, memo, host components, etc.
+
+
+ overrideProps = function (fiber, path, value) {
+ fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value);
+
+ if (fiber.alternate) {
+ fiber.alternate.pendingProps = fiber.pendingProps;
+ }
+
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ };
+
+ overridePropsDeletePath = function (fiber, path) {
+ fiber.pendingProps = copyWithDelete(fiber.memoizedProps, path);
+
+ if (fiber.alternate) {
+ fiber.alternate.pendingProps = fiber.pendingProps;
+ }
+
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ };
+
+ overridePropsRenamePath = function (fiber, oldPath, newPath) {
+ fiber.pendingProps = copyWithRename(fiber.memoizedProps, oldPath, newPath);
+
+ if (fiber.alternate) {
+ fiber.alternate.pendingProps = fiber.pendingProps;
+ }
+
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ };
+
+ scheduleUpdate = function (fiber) {
+ var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+ if (root !== null) {
+ scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+ }
+ };
+
+ setErrorHandler = function (newShouldErrorImpl) {
+ shouldErrorImpl = newShouldErrorImpl;
+ };
+
+ setSuspenseHandler = function (newShouldSuspendImpl) {
+ shouldSuspendImpl = newShouldSuspendImpl;
+ };
+ }
+
+ function findHostInstanceByFiber(fiber) {
+ var hostFiber = findCurrentHostFiber(fiber);
+
+ if (hostFiber === null) {
+ return null;
+ }
+
+ return hostFiber.stateNode;
+ }
+
+ function emptyFindFiberByHostInstance(instance) {
+ return null;
+ }
+
+ function getCurrentFiberForDevTools() {
+ return current;
+ }
+
+ function injectIntoDevTools(devToolsConfig) {
+ var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;
+ var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
+ return injectInternals({
+ bundleType: devToolsConfig.bundleType,
+ version: devToolsConfig.version,
+ rendererPackageName: devToolsConfig.rendererPackageName,
+ rendererConfig: devToolsConfig.rendererConfig,
+ overrideHookState: overrideHookState,
+ overrideHookStateDeletePath: overrideHookStateDeletePath,
+ overrideHookStateRenamePath: overrideHookStateRenamePath,
+ overrideProps: overrideProps,
+ overridePropsDeletePath: overridePropsDeletePath,
+ overridePropsRenamePath: overridePropsRenamePath,
+ setErrorHandler: setErrorHandler,
+ setSuspenseHandler: setSuspenseHandler,
+ scheduleUpdate: scheduleUpdate,
+ currentDispatcherRef: ReactCurrentDispatcher,
+ findHostInstanceByFiber: findHostInstanceByFiber,
+ findFiberByHostInstance: findFiberByHostInstance || emptyFindFiberByHostInstance,
+ // React Refresh
+ findHostInstancesForRefresh: findHostInstancesForRefresh ,
+ scheduleRefresh: scheduleRefresh ,
+ scheduleRoot: scheduleRoot ,
+ setRefreshHandler: setRefreshHandler ,
+ // Enables DevTools to append owner stacks to error messages in DEV mode.
+ getCurrentFiber: getCurrentFiberForDevTools ,
+ // Enables DevTools to detect reconciler version rather than renderer version
+ // which may not match for third party renderers.
+ reconcilerVersion: ReactVersion
+ });
+ }
+
+ /* global reportError */
+
+ var defaultOnRecoverableError = typeof reportError === 'function' ? // In modern browsers, reportError will dispatch an error event,
+ // emulating an uncaught JavaScript error.
+ reportError : function (error) {
+ // In older browsers and test environments, fallback to console.error.
+ // eslint-disable-next-line react-internal/no-production-logging
+ console['error'](error);
+ };
+
+ function ReactDOMRoot(internalRoot) {
+ this._internalRoot = internalRoot;
+ }
+
+ ReactDOMHydrationRoot.prototype.render = ReactDOMRoot.prototype.render = function (children) {
+ var root = this._internalRoot;
+
+ if (root === null) {
+ throw new Error('Cannot update an unmounted root.');
+ }
+
+ {
+ if (typeof arguments[1] === 'function') {
+ error('render(...): does not support the second callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().');
+ } else if (isValidContainer(arguments[1])) {
+ error('You passed a container to the second argument of root.render(...). ' + "You don't need to pass it again since you already passed it to create the root.");
+ } else if (typeof arguments[1] !== 'undefined') {
+ error('You passed a second argument to root.render(...) but it only accepts ' + 'one argument.');
+ }
+
+ var container = root.containerInfo;
+
+ if (container.nodeType !== COMMENT_NODE) {
+ var hostInstance = findHostInstanceWithNoPortals(root.current);
+
+ if (hostInstance) {
+ if (hostInstance.parentNode !== container) {
+ error('render(...): It looks like the React-rendered content of the ' + 'root container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + "root.unmount() to empty a root's container.");
+ }
+ }
+ }
+ }
+
+ updateContainer(children, root, null, null);
+ };
+
+ ReactDOMHydrationRoot.prototype.unmount = ReactDOMRoot.prototype.unmount = function () {
+ {
+ if (typeof arguments[0] === 'function') {
+ error('unmount(...): does not support a callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().');
+ }
+ }
+
+ var root = this._internalRoot;
+
+ if (root !== null) {
+ this._internalRoot = null;
+ var container = root.containerInfo;
+
+ {
+ if (isAlreadyRendering()) {
+ error('Attempted to synchronously unmount a root while React was already ' + 'rendering. React cannot finish unmounting the root until the ' + 'current render has completed, which may lead to a race condition.');
+ }
+ }
+
+ flushSync(function () {
+ updateContainer(null, root, null, null);
+ });
+ unmarkContainerAsRoot(container);
+ }
+ };
+
+ function createRoot(container, options) {
+ if (!isValidContainer(container)) {
+ throw new Error('createRoot(...): Target container is not a DOM element.');
+ }
+
+ warnIfReactDOMContainerInDEV(container);
+ var isStrictMode = false;
+ var concurrentUpdatesByDefaultOverride = false;
+ var identifierPrefix = '';
+ var onRecoverableError = defaultOnRecoverableError;
+ var transitionCallbacks = null;
+
+ if (options !== null && options !== undefined) {
+ {
+ if (options.hydrate) {
+ warn('hydrate through createRoot is deprecated. Use ReactDOMClient.hydrateRoot(container, <App />) instead.');
+ } else {
+ if (typeof options === 'object' && options !== null && options.$$typeof === REACT_ELEMENT_TYPE) {
+ error('You passed a JSX element to createRoot. You probably meant to ' + 'call root.render instead. ' + 'Example usage:\n\n' + ' let root = createRoot(domContainer);\n' + ' root.render(<App />);');
+ }
+ }
+ }
+
+ if (options.unstable_strictMode === true) {
+ isStrictMode = true;
+ }
+
+ if (options.identifierPrefix !== undefined) {
+ identifierPrefix = options.identifierPrefix;
+ }
+
+ if (options.onRecoverableError !== undefined) {
+ onRecoverableError = options.onRecoverableError;
+ }
+
+ if (options.transitionCallbacks !== undefined) {
+ transitionCallbacks = options.transitionCallbacks;
+ }
+ }
+
+ var root = createContainer(container, ConcurrentRoot, null, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError);
+ markContainerAsRoot(root.current, container);
+ var rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container;
+ listenToAllSupportedEvents(rootContainerElement);
+ return new ReactDOMRoot(root);
+ }
+
+ function ReactDOMHydrationRoot(internalRoot) {
+ this._internalRoot = internalRoot;
+ }
+
+ function scheduleHydration(target) {
+ if (target) {
+ queueExplicitHydrationTarget(target);
+ }
+ }
+
+ ReactDOMHydrationRoot.prototype.unstable_scheduleHydration = scheduleHydration;
+ function hydrateRoot(container, initialChildren, options) {
+ if (!isValidContainer(container)) {
+ throw new Error('hydrateRoot(...): Target container is not a DOM element.');
+ }
+
+ warnIfReactDOMContainerInDEV(container);
+
+ {
+ if (initialChildren === undefined) {
+ error('Must provide initial children as second argument to hydrateRoot. ' + 'Example usage: hydrateRoot(domContainer, <App />)');
+ }
+ } // For now we reuse the whole bag of options since they contain
+ // the hydration callbacks.
+
+
+ var hydrationCallbacks = options != null ? options : null; // TODO: Delete this option
+
+ var mutableSources = options != null && options.hydratedSources || null;
+ var isStrictMode = false;
+ var concurrentUpdatesByDefaultOverride = false;
+ var identifierPrefix = '';
+ var onRecoverableError = defaultOnRecoverableError;
+
+ if (options !== null && options !== undefined) {
+ if (options.unstable_strictMode === true) {
+ isStrictMode = true;
+ }
+
+ if (options.identifierPrefix !== undefined) {
+ identifierPrefix = options.identifierPrefix;
+ }
+
+ if (options.onRecoverableError !== undefined) {
+ onRecoverableError = options.onRecoverableError;
+ }
+ }
+
+ var root = createHydrationContainer(initialChildren, null, container, ConcurrentRoot, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError);
+ markContainerAsRoot(root.current, container); // This can't be a comment node since hydration doesn't work on comment nodes anyway.
+
+ listenToAllSupportedEvents(container);
+
+ if (mutableSources) {
+ for (var i = 0; i < mutableSources.length; i++) {
+ var mutableSource = mutableSources[i];
+ registerMutableSourceForHydration(root, mutableSource);
+ }
+ }
+
+ return new ReactDOMHydrationRoot(root);
+ }
+ function isValidContainer(node) {
+ return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || !disableCommentsAsDOMContainers ));
+ } // TODO: Remove this function which also includes comment nodes.
+ // We only use it in places that are currently more relaxed.
+
+ function isValidContainerLegacy(node) {
+ return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || node.nodeType === COMMENT_NODE && node.nodeValue === ' react-mount-point-unstable '));
+ }
+
+ function warnIfReactDOMContainerInDEV(container) {
+ {
+ if (container.nodeType === ELEMENT_NODE && container.tagName && container.tagName.toUpperCase() === 'BODY') {
+ error('createRoot(): Creating roots directly with document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try using a container element created ' + 'for your app.');
+ }
+
+ if (isContainerMarkedAsRoot(container)) {
+ if (container._reactRootContainer) {
+ error('You are calling ReactDOMClient.createRoot() on a container that was previously ' + 'passed to ReactDOM.render(). This is not supported.');
+ } else {
+ error('You are calling ReactDOMClient.createRoot() on a container that ' + 'has already been passed to createRoot() before. Instead, call ' + 'root.render() on the existing root instead if you want to update it.');
+ }
+ }
+ }
+ }
+
+ var ReactCurrentOwner$3 = ReactSharedInternals.ReactCurrentOwner;
+ var topLevelUpdateWarnings;
+
+ {
+ topLevelUpdateWarnings = function (container) {
+ if (container._reactRootContainer && container.nodeType !== COMMENT_NODE) {
+ var hostInstance = findHostInstanceWithNoPortals(container._reactRootContainer.current);
+
+ if (hostInstance) {
+ if (hostInstance.parentNode !== container) {
+ error('render(...): It looks like the React-rendered content of this ' + 'container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + 'ReactDOM.unmountComponentAtNode to empty a container.');
+ }
+ }
+ }
+
+ var isRootRenderedBySomeReact = !!container._reactRootContainer;
+ var rootEl = getReactRootElementInContainer(container);
+ var hasNonRootReactChild = !!(rootEl && getInstanceFromNode(rootEl));
+
+ if (hasNonRootReactChild && !isRootRenderedBySomeReact) {
+ error('render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.');
+ }
+
+ if (container.nodeType === ELEMENT_NODE && container.tagName && container.tagName.toUpperCase() === 'BODY') {
+ error('render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.');
+ }
+ };
+ }
+
+ function getReactRootElementInContainer(container) {
+ if (!container) {
+ return null;
+ }
+
+ if (container.nodeType === DOCUMENT_NODE) {
+ return container.documentElement;
+ } else {
+ return container.firstChild;
+ }
+ }
+
+ function noopOnRecoverableError() {// This isn't reachable because onRecoverableError isn't called in the
+ // legacy API.
+ }
+
+ function legacyCreateRootFromDOMContainer(container, initialChildren, parentComponent, callback, isHydrationContainer) {
+ if (isHydrationContainer) {
+ if (typeof callback === 'function') {
+ var originalCallback = callback;
+
+ callback = function () {
+ var instance = getPublicRootInstance(root);
+ originalCallback.call(instance);
+ };
+ }
+
+ var root = createHydrationContainer(initialChildren, callback, container, LegacyRoot, null, // hydrationCallbacks
+ false, // isStrictMode
+ false, // concurrentUpdatesByDefaultOverride,
+ '', // identifierPrefix
+ noopOnRecoverableError);
+ container._reactRootContainer = root;
+ markContainerAsRoot(root.current, container);
+ var rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container;
+ listenToAllSupportedEvents(rootContainerElement);
+ flushSync();
+ return root;
+ } else {
+ // First clear any existing content.
+ var rootSibling;
+
+ while (rootSibling = container.lastChild) {
+ container.removeChild(rootSibling);
+ }
+
+ if (typeof callback === 'function') {
+ var _originalCallback = callback;
+
+ callback = function () {
+ var instance = getPublicRootInstance(_root);
+
+ _originalCallback.call(instance);
+ };
+ }
+
+ var _root = createContainer(container, LegacyRoot, null, // hydrationCallbacks
+ false, // isStrictMode
+ false, // concurrentUpdatesByDefaultOverride,
+ '', // identifierPrefix
+ noopOnRecoverableError);
+
+ container._reactRootContainer = _root;
+ markContainerAsRoot(_root.current, container);
+
+ var _rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container;
+
+ listenToAllSupportedEvents(_rootContainerElement); // Initial mount should not be batched.
+
+ flushSync(function () {
+ updateContainer(initialChildren, _root, parentComponent, callback);
+ });
+ return _root;
+ }
+ }
+
+ function warnOnInvalidCallback$1(callback, callerName) {
+ {
+ if (callback !== null && typeof callback !== 'function') {
+ error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);
+ }
+ }
+ }
+
+ function legacyRenderSubtreeIntoContainer(parentComponent, children, container, forceHydrate, callback) {
+ {
+ topLevelUpdateWarnings(container);
+ warnOnInvalidCallback$1(callback === undefined ? null : callback, 'render');
+ }
+
+ var maybeRoot = container._reactRootContainer;
+ var root;
+
+ if (!maybeRoot) {
+ // Initial mount
+ root = legacyCreateRootFromDOMContainer(container, children, parentComponent, callback, forceHydrate);
+ } else {
+ root = maybeRoot;
+
+ if (typeof callback === 'function') {
+ var originalCallback = callback;
+
+ callback = function () {
+ var instance = getPublicRootInstance(root);
+ originalCallback.call(instance);
+ };
+ } // Update
+
+
+ updateContainer(children, root, parentComponent, callback);
+ }
+
+ return getPublicRootInstance(root);
+ }
+
+ var didWarnAboutFindDOMNode = false;
+ function findDOMNode(componentOrElement) {
+ {
+ if (!didWarnAboutFindDOMNode) {
+ didWarnAboutFindDOMNode = true;
+
+ error('findDOMNode is deprecated and will be removed in the next major ' + 'release. Instead, add a ref directly to the element you want ' + 'to reference. Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node');
+ }
+
+ var owner = ReactCurrentOwner$3.current;
+
+ if (owner !== null && owner.stateNode !== null) {
+ var warnedAboutRefsInRender = owner.stateNode._warnedAboutRefsInRender;
+
+ if (!warnedAboutRefsInRender) {
+ error('%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentNameFromType(owner.type) || 'A component');
+ }
+
+ owner.stateNode._warnedAboutRefsInRender = true;
+ }
+ }
+
+ if (componentOrElement == null) {
+ return null;
+ }
+
+ if (componentOrElement.nodeType === ELEMENT_NODE) {
+ return componentOrElement;
+ }
+
+ {
+ return findHostInstanceWithWarning(componentOrElement, 'findDOMNode');
+ }
+ }
+ function hydrate(element, container, callback) {
+ {
+ error('ReactDOM.hydrate is no longer supported in React 18. Use hydrateRoot ' + 'instead. Until you switch to the new API, your app will behave as ' + "if it's running React 17. Learn " + 'more: https://reactjs.org/link/switch-to-createroot');
+ }
+
+ if (!isValidContainerLegacy(container)) {
+ throw new Error('Target container is not a DOM element.');
+ }
+
+ {
+ var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;
+
+ if (isModernRoot) {
+ error('You are calling ReactDOM.hydrate() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. ' + 'Did you mean to call hydrateRoot(container, element)?');
+ }
+ } // TODO: throw or warn if we couldn't hydrate?
+
+
+ return legacyRenderSubtreeIntoContainer(null, element, container, true, callback);
+ }
+ function render(element, container, callback) {
+ {
+ error('ReactDOM.render is no longer supported in React 18. Use createRoot ' + 'instead. Until you switch to the new API, your app will behave as ' + "if it's running React 17. Learn " + 'more: https://reactjs.org/link/switch-to-createroot');
+ }
+
+ if (!isValidContainerLegacy(container)) {
+ throw new Error('Target container is not a DOM element.');
+ }
+
+ {
+ var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;
+
+ if (isModernRoot) {
+ error('You are calling ReactDOM.render() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. ' + 'Did you mean to call root.render(element)?');
+ }
+ }
+
+ return legacyRenderSubtreeIntoContainer(null, element, container, false, callback);
+ }
+ function unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) {
+ {
+ error('ReactDOM.unstable_renderSubtreeIntoContainer() is no longer supported ' + 'in React 18. Consider using a portal instead. Until you switch to ' + "the createRoot API, your app will behave as if it's running React " + '17. Learn more: https://reactjs.org/link/switch-to-createroot');
+ }
+
+ if (!isValidContainerLegacy(containerNode)) {
+ throw new Error('Target container is not a DOM element.');
+ }
+
+ if (parentComponent == null || !has(parentComponent)) {
+ throw new Error('parentComponent must be a valid React Component');
+ }
+
+ return legacyRenderSubtreeIntoContainer(parentComponent, element, containerNode, false, callback);
+ }
+ var didWarnAboutUnmountComponentAtNode = false;
+ function unmountComponentAtNode(container) {
+ {
+ if (!didWarnAboutUnmountComponentAtNode) {
+ didWarnAboutUnmountComponentAtNode = true;
+
+ error('unmountComponentAtNode is deprecated and will be removed in the ' + 'next major release. Switch to the createRoot API. Learn ' + 'more: https://reactjs.org/link/switch-to-createroot');
+ }
+ }
+
+ if (!isValidContainerLegacy(container)) {
+ throw new Error('unmountComponentAtNode(...): Target container is not a DOM element.');
+ }
+
+ {
+ var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;
+
+ if (isModernRoot) {
+ error('You are calling ReactDOM.unmountComponentAtNode() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. Did you mean to call root.unmount()?');
+ }
+ }
+
+ if (container._reactRootContainer) {
+ {
+ var rootEl = getReactRootElementInContainer(container);
+ var renderedByDifferentReact = rootEl && !getInstanceFromNode(rootEl);
+
+ if (renderedByDifferentReact) {
+ error("unmountComponentAtNode(): The node you're attempting to unmount " + 'was rendered by another copy of React.');
+ }
+ } // Unmount should not be batched.
+
+
+ flushSync(function () {
+ legacyRenderSubtreeIntoContainer(null, null, container, false, function () {
+ // $FlowFixMe This should probably use `delete container._reactRootContainer`
+ container._reactRootContainer = null;
+ unmarkContainerAsRoot(container);
+ });
+ }); // If you call unmountComponentAtNode twice in quick succession, you'll
+ // get `true` twice. That's probably fine?
+
+ return true;
+ } else {
+ {
+ var _rootEl = getReactRootElementInContainer(container);
+
+ var hasNonRootReactChild = !!(_rootEl && getInstanceFromNode(_rootEl)); // Check if the container itself is a React root node.
+
+ var isContainerReactRoot = container.nodeType === ELEMENT_NODE && isValidContainerLegacy(container.parentNode) && !!container.parentNode._reactRootContainer;
+
+ if (hasNonRootReactChild) {
+ error("unmountComponentAtNode(): The node you're attempting to unmount " + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.');
+ }
+ }
+
+ return false;
+ }
+ }
+
+ setAttemptSynchronousHydration(attemptSynchronousHydration$1);
+ setAttemptContinuousHydration(attemptContinuousHydration$1);
+ setAttemptHydrationAtCurrentPriority(attemptHydrationAtCurrentPriority$1);
+ setGetCurrentUpdatePriority(getCurrentUpdatePriority);
+ setAttemptHydrationAtPriority(runWithPriority);
+
+ {
+ if (typeof Map !== 'function' || // $FlowIssue Flow incorrectly thinks Map has no prototype
+ Map.prototype == null || typeof Map.prototype.forEach !== 'function' || typeof Set !== 'function' || // $FlowIssue Flow incorrectly thinks Set has no prototype
+ Set.prototype == null || typeof Set.prototype.clear !== 'function' || typeof Set.prototype.forEach !== 'function') {
+ error('React depends on Map and Set built-in types. Make sure that you load a ' + 'polyfill in older browsers. https://reactjs.org/link/react-polyfills');
+ }
+ }
+
+ setRestoreImplementation(restoreControlledState$3);
+ setBatchingImplementation(batchedUpdates$1, discreteUpdates, flushSync);
+
+ function createPortal$1(children, container) {
+ var key = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;
+
+ if (!isValidContainer(container)) {
+ throw new Error('Target container is not a DOM element.');
+ } // TODO: pass ReactDOM portal implementation as third argument
+ // $FlowFixMe The Flow type is opaque but there's no way to actually create it.
+
+
+ return createPortal(children, container, null, key);
+ }
+
+ function renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) {
+ return unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback);
+ }
+
+ var Internals = {
+ usingClientEntryPoint: false,
+ // Keep in sync with ReactTestUtils.js.
+ // This is an array for better minification.
+ Events: [getInstanceFromNode, getNodeFromInstance, getFiberCurrentPropsFromNode, enqueueStateRestore, restoreStateIfNeeded, batchedUpdates$1]
+ };
+
+ function createRoot$1(container, options) {
+ {
+ if (!Internals.usingClientEntryPoint && !true) {
+ error('You are importing createRoot from "react-dom" which is not supported. ' + 'You should instead import it from "react-dom/client".');
+ }
+ }
+
+ return createRoot(container, options);
+ }
+
+ function hydrateRoot$1(container, initialChildren, options) {
+ {
+ if (!Internals.usingClientEntryPoint && !true) {
+ error('You are importing hydrateRoot from "react-dom" which is not supported. ' + 'You should instead import it from "react-dom/client".');
+ }
+ }
+
+ return hydrateRoot(container, initialChildren, options);
+ } // Overload the definition to the two valid signatures.
+ // Warning, this opts-out of checking the function body.
+
+
+ // eslint-disable-next-line no-redeclare
+ function flushSync$1(fn) {
+ {
+ if (isAlreadyRendering()) {
+ error('flushSync was called from inside a lifecycle method. React cannot ' + 'flush when React is already rendering. Consider moving this call to ' + 'a scheduler task or micro task.');
+ }
+ }
+
+ return flushSync(fn);
+ }
+ var foundDevTools = injectIntoDevTools({
+ findFiberByHostInstance: getClosestInstanceFromNode,
+ bundleType: 1 ,
+ version: ReactVersion,
+ rendererPackageName: 'react-dom'
+ });
+
+ {
+ if (!foundDevTools && canUseDOM && window.top === window.self) {
+ // If we're in Chrome or Firefox, provide a download link if not installed.
+ if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {
+ var protocol = window.location.protocol; // Don't warn in exotic cases like chrome-extension://.
+
+ if (/^(https?|file):$/.test(protocol)) {
+ // eslint-disable-next-line react-internal/no-production-logging
+ console.info('%cDownload the React DevTools ' + 'for a better development experience: ' + 'https://reactjs.org/link/react-devtools' + (protocol === 'file:' ? '\nYou might need to use a local HTTP server (instead of file://): ' + 'https://reactjs.org/link/react-devtools-faq' : ''), 'font-weight:bold');
+ }
+ }
+ }
+ }
+
+ exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = Internals;
+ exports.createPortal = createPortal$1;
+ exports.createRoot = createRoot$1;
+ exports.findDOMNode = findDOMNode;
+ exports.flushSync = flushSync$1;
+ exports.hydrate = hydrate;
+ exports.hydrateRoot = hydrateRoot$1;
+ exports.render = render;
+ exports.unmountComponentAtNode = unmountComponentAtNode;
+ exports.unstable_batchedUpdates = batchedUpdates$1;
+ exports.unstable_renderSubtreeIntoContainer = renderSubtreeIntoContainer;
+ exports.version = ReactVersion;
+
+})));