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diff --git a/node_modules/scheduler/umd/scheduler-unstable_mock.development.js b/node_modules/scheduler/umd/scheduler-unstable_mock.development.js
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+/**
+ * @license React
+ * scheduler-unstable_mock.development.js
+ *
+ * Copyright (c) Facebook, Inc. and its affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (global = global || self, factory(global.SchedulerMock = {}));
+}(this, (function (exports) { 'use strict';
+
+ var enableSchedulerDebugging = false;
+ var enableProfiling = false;
+
+ function push(heap, node) {
+ var index = heap.length;
+ heap.push(node);
+ siftUp(heap, node, index);
+ }
+ function peek(heap) {
+ return heap.length === 0 ? null : heap[0];
+ }
+ function pop(heap) {
+ if (heap.length === 0) {
+ return null;
+ }
+
+ var first = heap[0];
+ var last = heap.pop();
+
+ if (last !== first) {
+ heap[0] = last;
+ siftDown(heap, last, 0);
+ }
+
+ return first;
+ }
+
+ function siftUp(heap, node, i) {
+ var index = i;
+
+ while (index > 0) {
+ var parentIndex = index - 1 >>> 1;
+ var parent = heap[parentIndex];
+
+ if (compare(parent, node) > 0) {
+ // The parent is larger. Swap positions.
+ heap[parentIndex] = node;
+ heap[index] = parent;
+ index = parentIndex;
+ } else {
+ // The parent is smaller. Exit.
+ return;
+ }
+ }
+ }
+
+ function siftDown(heap, node, i) {
+ var index = i;
+ var length = heap.length;
+ var halfLength = length >>> 1;
+
+ while (index < halfLength) {
+ var leftIndex = (index + 1) * 2 - 1;
+ var left = heap[leftIndex];
+ var rightIndex = leftIndex + 1;
+ var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
+
+ if (compare(left, node) < 0) {
+ if (rightIndex < length && compare(right, left) < 0) {
+ heap[index] = right;
+ heap[rightIndex] = node;
+ index = rightIndex;
+ } else {
+ heap[index] = left;
+ heap[leftIndex] = node;
+ index = leftIndex;
+ }
+ } else if (rightIndex < length && compare(right, node) < 0) {
+ heap[index] = right;
+ heap[rightIndex] = node;
+ index = rightIndex;
+ } else {
+ // Neither child is smaller. Exit.
+ return;
+ }
+ }
+ }
+
+ function compare(a, b) {
+ // Compare sort index first, then task id.
+ var diff = a.sortIndex - b.sortIndex;
+ return diff !== 0 ? diff : a.id - b.id;
+ }
+
+ // TODO: Use symbols?
+ var ImmediatePriority = 1;
+ var UserBlockingPriority = 2;
+ var NormalPriority = 3;
+ var LowPriority = 4;
+ var IdlePriority = 5;
+
+ function markTaskErrored(task, ms) {
+ }
+
+ /* eslint-disable no-var */
+ // Math.pow(2, 30) - 1
+ // 0b111111111111111111111111111111
+
+ var maxSigned31BitInt = 1073741823; // Times out immediately
+
+ var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
+
+ var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
+ var NORMAL_PRIORITY_TIMEOUT = 5000;
+ var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
+
+ var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
+
+ var taskQueue = [];
+ var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
+
+ var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
+ var currentTask = null;
+ var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
+
+ var isPerformingWork = false;
+ var isHostCallbackScheduled = false;
+ var isHostTimeoutScheduled = false;
+ var currentMockTime = 0;
+ var scheduledCallback = null;
+ var scheduledTimeout = null;
+ var timeoutTime = -1;
+ var yieldedValues = null;
+ var expectedNumberOfYields = -1;
+ var didStop = false;
+ var isFlushing = false;
+ var needsPaint = false;
+ var shouldYieldForPaint = false;
+ var disableYieldValue = false;
+
+ function setDisableYieldValue(newValue) {
+ disableYieldValue = newValue;
+ }
+
+ function advanceTimers(currentTime) {
+ // Check for tasks that are no longer delayed and add them to the queue.
+ var timer = peek(timerQueue);
+
+ while (timer !== null) {
+ if (timer.callback === null) {
+ // Timer was cancelled.
+ pop(timerQueue);
+ } else if (timer.startTime <= currentTime) {
+ // Timer fired. Transfer to the task queue.
+ pop(timerQueue);
+ timer.sortIndex = timer.expirationTime;
+ push(taskQueue, timer);
+ } else {
+ // Remaining timers are pending.
+ return;
+ }
+
+ timer = peek(timerQueue);
+ }
+ }
+
+ function handleTimeout(currentTime) {
+ isHostTimeoutScheduled = false;
+ advanceTimers(currentTime);
+
+ if (!isHostCallbackScheduled) {
+ if (peek(taskQueue) !== null) {
+ isHostCallbackScheduled = true;
+ requestHostCallback(flushWork);
+ } else {
+ var firstTimer = peek(timerQueue);
+
+ if (firstTimer !== null) {
+ requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
+ }
+ }
+ }
+ }
+
+ function flushWork(hasTimeRemaining, initialTime) {
+
+
+ isHostCallbackScheduled = false;
+
+ if (isHostTimeoutScheduled) {
+ // We scheduled a timeout but it's no longer needed. Cancel it.
+ isHostTimeoutScheduled = false;
+ cancelHostTimeout();
+ }
+
+ isPerformingWork = true;
+ var previousPriorityLevel = currentPriorityLevel;
+
+ try {
+ if (enableProfiling) {
+ try {
+ return workLoop(hasTimeRemaining, initialTime);
+ } catch (error) {
+ if (currentTask !== null) {
+ var currentTime = getCurrentTime();
+ markTaskErrored(currentTask, currentTime);
+ currentTask.isQueued = false;
+ }
+
+ throw error;
+ }
+ } else {
+ // No catch in prod code path.
+ return workLoop(hasTimeRemaining, initialTime);
+ }
+ } finally {
+ currentTask = null;
+ currentPriorityLevel = previousPriorityLevel;
+ isPerformingWork = false;
+ }
+ }
+
+ function workLoop(hasTimeRemaining, initialTime) {
+ var currentTime = initialTime;
+ advanceTimers(currentTime);
+ currentTask = peek(taskQueue);
+
+ while (currentTask !== null && !(enableSchedulerDebugging )) {
+ if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
+ // This currentTask hasn't expired, and we've reached the deadline.
+ break;
+ }
+
+ var callback = currentTask.callback;
+
+ if (typeof callback === 'function') {
+ currentTask.callback = null;
+ currentPriorityLevel = currentTask.priorityLevel;
+ var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
+
+ var continuationCallback = callback(didUserCallbackTimeout);
+ currentTime = getCurrentTime();
+
+ if (typeof continuationCallback === 'function') {
+ currentTask.callback = continuationCallback;
+ } else {
+
+ if (currentTask === peek(taskQueue)) {
+ pop(taskQueue);
+ }
+ }
+
+ advanceTimers(currentTime);
+ } else {
+ pop(taskQueue);
+ }
+
+ currentTask = peek(taskQueue);
+ } // Return whether there's additional work
+
+
+ if (currentTask !== null) {
+ return true;
+ } else {
+ var firstTimer = peek(timerQueue);
+
+ if (firstTimer !== null) {
+ requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
+ }
+
+ return false;
+ }
+ }
+
+ function unstable_runWithPriority(priorityLevel, eventHandler) {
+ switch (priorityLevel) {
+ case ImmediatePriority:
+ case UserBlockingPriority:
+ case NormalPriority:
+ case LowPriority:
+ case IdlePriority:
+ break;
+
+ default:
+ priorityLevel = NormalPriority;
+ }
+
+ var previousPriorityLevel = currentPriorityLevel;
+ currentPriorityLevel = priorityLevel;
+
+ try {
+ return eventHandler();
+ } finally {
+ currentPriorityLevel = previousPriorityLevel;
+ }
+ }
+
+ function unstable_next(eventHandler) {
+ var priorityLevel;
+
+ switch (currentPriorityLevel) {
+ case ImmediatePriority:
+ case UserBlockingPriority:
+ case NormalPriority:
+ // Shift down to normal priority
+ priorityLevel = NormalPriority;
+ break;
+
+ default:
+ // Anything lower than normal priority should remain at the current level.
+ priorityLevel = currentPriorityLevel;
+ break;
+ }
+
+ var previousPriorityLevel = currentPriorityLevel;
+ currentPriorityLevel = priorityLevel;
+
+ try {
+ return eventHandler();
+ } finally {
+ currentPriorityLevel = previousPriorityLevel;
+ }
+ }
+
+ function unstable_wrapCallback(callback) {
+ var parentPriorityLevel = currentPriorityLevel;
+ return function () {
+ // This is a fork of runWithPriority, inlined for performance.
+ var previousPriorityLevel = currentPriorityLevel;
+ currentPriorityLevel = parentPriorityLevel;
+
+ try {
+ return callback.apply(this, arguments);
+ } finally {
+ currentPriorityLevel = previousPriorityLevel;
+ }
+ };
+ }
+
+ function unstable_scheduleCallback(priorityLevel, callback, options) {
+ var currentTime = getCurrentTime();
+ var startTime;
+
+ if (typeof options === 'object' && options !== null) {
+ var delay = options.delay;
+
+ if (typeof delay === 'number' && delay > 0) {
+ startTime = currentTime + delay;
+ } else {
+ startTime = currentTime;
+ }
+ } else {
+ startTime = currentTime;
+ }
+
+ var timeout;
+
+ switch (priorityLevel) {
+ case ImmediatePriority:
+ timeout = IMMEDIATE_PRIORITY_TIMEOUT;
+ break;
+
+ case UserBlockingPriority:
+ timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
+ break;
+
+ case IdlePriority:
+ timeout = IDLE_PRIORITY_TIMEOUT;
+ break;
+
+ case LowPriority:
+ timeout = LOW_PRIORITY_TIMEOUT;
+ break;
+
+ case NormalPriority:
+ default:
+ timeout = NORMAL_PRIORITY_TIMEOUT;
+ break;
+ }
+
+ var expirationTime = startTime + timeout;
+ var newTask = {
+ id: taskIdCounter++,
+ callback: callback,
+ priorityLevel: priorityLevel,
+ startTime: startTime,
+ expirationTime: expirationTime,
+ sortIndex: -1
+ };
+
+ if (startTime > currentTime) {
+ // This is a delayed task.
+ newTask.sortIndex = startTime;
+ push(timerQueue, newTask);
+
+ if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
+ // All tasks are delayed, and this is the task with the earliest delay.
+ if (isHostTimeoutScheduled) {
+ // Cancel an existing timeout.
+ cancelHostTimeout();
+ } else {
+ isHostTimeoutScheduled = true;
+ } // Schedule a timeout.
+
+
+ requestHostTimeout(handleTimeout, startTime - currentTime);
+ }
+ } else {
+ newTask.sortIndex = expirationTime;
+ push(taskQueue, newTask);
+ // wait until the next time we yield.
+
+
+ if (!isHostCallbackScheduled && !isPerformingWork) {
+ isHostCallbackScheduled = true;
+ requestHostCallback(flushWork);
+ }
+ }
+
+ return newTask;
+ }
+
+ function unstable_pauseExecution() {
+ }
+
+ function unstable_continueExecution() {
+
+ if (!isHostCallbackScheduled && !isPerformingWork) {
+ isHostCallbackScheduled = true;
+ requestHostCallback(flushWork);
+ }
+ }
+
+ function unstable_getFirstCallbackNode() {
+ return peek(taskQueue);
+ }
+
+ function unstable_cancelCallback(task) {
+ // remove from the queue because you can't remove arbitrary nodes from an
+ // array based heap, only the first one.)
+
+
+ task.callback = null;
+ }
+
+ function unstable_getCurrentPriorityLevel() {
+ return currentPriorityLevel;
+ }
+
+ function requestHostCallback(callback) {
+ scheduledCallback = callback;
+ }
+
+ function requestHostTimeout(callback, ms) {
+ scheduledTimeout = callback;
+ timeoutTime = currentMockTime + ms;
+ }
+
+ function cancelHostTimeout() {
+ scheduledTimeout = null;
+ timeoutTime = -1;
+ }
+
+ function shouldYieldToHost() {
+ if (expectedNumberOfYields === 0 && yieldedValues === null || expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) {
+ // We yielded at least as many values as expected. Stop flushing.
+ didStop = true;
+ return true;
+ }
+
+ return false;
+ }
+
+ function getCurrentTime() {
+ return currentMockTime;
+ }
+
+ function forceFrameRate() {// No-op
+ }
+
+ function reset() {
+ if (isFlushing) {
+ throw new Error('Cannot reset while already flushing work.');
+ }
+
+ currentMockTime = 0;
+ scheduledCallback = null;
+ scheduledTimeout = null;
+ timeoutTime = -1;
+ yieldedValues = null;
+ expectedNumberOfYields = -1;
+ didStop = false;
+ isFlushing = false;
+ needsPaint = false;
+ } // Should only be used via an assertion helper that inspects the yielded values.
+
+
+ function unstable_flushNumberOfYields(count) {
+ if (isFlushing) {
+ throw new Error('Already flushing work.');
+ }
+
+ if (scheduledCallback !== null) {
+ var cb = scheduledCallback;
+ expectedNumberOfYields = count;
+ isFlushing = true;
+
+ try {
+ var hasMoreWork = true;
+
+ do {
+ hasMoreWork = cb(true, currentMockTime);
+ } while (hasMoreWork && !didStop);
+
+ if (!hasMoreWork) {
+ scheduledCallback = null;
+ }
+ } finally {
+ expectedNumberOfYields = -1;
+ didStop = false;
+ isFlushing = false;
+ }
+ }
+ }
+
+ function unstable_flushUntilNextPaint() {
+ if (isFlushing) {
+ throw new Error('Already flushing work.');
+ }
+
+ if (scheduledCallback !== null) {
+ var cb = scheduledCallback;
+ shouldYieldForPaint = true;
+ needsPaint = false;
+ isFlushing = true;
+
+ try {
+ var hasMoreWork = true;
+
+ do {
+ hasMoreWork = cb(true, currentMockTime);
+ } while (hasMoreWork && !didStop);
+
+ if (!hasMoreWork) {
+ scheduledCallback = null;
+ }
+ } finally {
+ shouldYieldForPaint = false;
+ didStop = false;
+ isFlushing = false;
+ }
+ }
+ }
+
+ function unstable_flushExpired() {
+ if (isFlushing) {
+ throw new Error('Already flushing work.');
+ }
+
+ if (scheduledCallback !== null) {
+ isFlushing = true;
+
+ try {
+ var hasMoreWork = scheduledCallback(false, currentMockTime);
+
+ if (!hasMoreWork) {
+ scheduledCallback = null;
+ }
+ } finally {
+ isFlushing = false;
+ }
+ }
+ }
+
+ function unstable_flushAllWithoutAsserting() {
+ // Returns false if no work was flushed.
+ if (isFlushing) {
+ throw new Error('Already flushing work.');
+ }
+
+ if (scheduledCallback !== null) {
+ var cb = scheduledCallback;
+ isFlushing = true;
+
+ try {
+ var hasMoreWork = true;
+
+ do {
+ hasMoreWork = cb(true, currentMockTime);
+ } while (hasMoreWork);
+
+ if (!hasMoreWork) {
+ scheduledCallback = null;
+ }
+
+ return true;
+ } finally {
+ isFlushing = false;
+ }
+ } else {
+ return false;
+ }
+ }
+
+ function unstable_clearYields() {
+ if (yieldedValues === null) {
+ return [];
+ }
+
+ var values = yieldedValues;
+ yieldedValues = null;
+ return values;
+ }
+
+ function unstable_flushAll() {
+ if (yieldedValues !== null) {
+ throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.');
+ }
+
+ unstable_flushAllWithoutAsserting();
+
+ if (yieldedValues !== null) {
+ throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])');
+ }
+ }
+
+ function unstable_yieldValue(value) {
+ // eslint-disable-next-line react-internal/no-production-logging
+ if (console.log.name === 'disabledLog' || disableYieldValue) {
+ // If console.log has been patched, we assume we're in render
+ // replaying and we ignore any values yielding in the second pass.
+ return;
+ }
+
+ if (yieldedValues === null) {
+ yieldedValues = [value];
+ } else {
+ yieldedValues.push(value);
+ }
+ }
+
+ function unstable_advanceTime(ms) {
+ // eslint-disable-next-line react-internal/no-production-logging
+ if (console.log.name === 'disabledLog' || disableYieldValue) {
+ // If console.log has been patched, we assume we're in render
+ // replaying and we ignore any time advancing in the second pass.
+ return;
+ }
+
+ currentMockTime += ms;
+
+ if (scheduledTimeout !== null && timeoutTime <= currentMockTime) {
+ scheduledTimeout(currentMockTime);
+ timeoutTime = -1;
+ scheduledTimeout = null;
+ }
+ }
+
+ function requestPaint() {
+ needsPaint = true;
+ }
+ var unstable_Profiling = null;
+
+ exports.reset = reset;
+ exports.unstable_IdlePriority = IdlePriority;
+ exports.unstable_ImmediatePriority = ImmediatePriority;
+ exports.unstable_LowPriority = LowPriority;
+ exports.unstable_NormalPriority = NormalPriority;
+ exports.unstable_Profiling = unstable_Profiling;
+ exports.unstable_UserBlockingPriority = UserBlockingPriority;
+ exports.unstable_advanceTime = unstable_advanceTime;
+ exports.unstable_cancelCallback = unstable_cancelCallback;
+ exports.unstable_clearYields = unstable_clearYields;
+ exports.unstable_continueExecution = unstable_continueExecution;
+ exports.unstable_flushAll = unstable_flushAll;
+ exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting;
+ exports.unstable_flushExpired = unstable_flushExpired;
+ exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields;
+ exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint;
+ exports.unstable_forceFrameRate = forceFrameRate;
+ exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
+ exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
+ exports.unstable_next = unstable_next;
+ exports.unstable_now = getCurrentTime;
+ exports.unstable_pauseExecution = unstable_pauseExecution;
+ exports.unstable_requestPaint = requestPaint;
+ exports.unstable_runWithPriority = unstable_runWithPriority;
+ exports.unstable_scheduleCallback = unstable_scheduleCallback;
+ exports.unstable_setDisableYieldValue = setDisableYieldValue;
+ exports.unstable_shouldYield = shouldYieldToHost;
+ exports.unstable_wrapCallback = unstable_wrapCallback;
+ exports.unstable_yieldValue = unstable_yieldValue;
+
+})));