diff options
Diffstat (limited to 'node_modules/scheduler/umd/scheduler-unstable_mock.development.js')
-rw-r--r-- | node_modules/scheduler/umd/scheduler-unstable_mock.development.js | 699 |
1 files changed, 699 insertions, 0 deletions
diff --git a/node_modules/scheduler/umd/scheduler-unstable_mock.development.js b/node_modules/scheduler/umd/scheduler-unstable_mock.development.js new file mode 100644 index 0000000..7883dac --- /dev/null +++ b/node_modules/scheduler/umd/scheduler-unstable_mock.development.js @@ -0,0 +1,699 @@ +/** + * @license React + * scheduler-unstable_mock.development.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = global || self, factory(global.SchedulerMock = {})); +}(this, (function (exports) { 'use strict'; + + var enableSchedulerDebugging = false; + var enableProfiling = false; + + function push(heap, node) { + var index = heap.length; + heap.push(node); + siftUp(heap, node, index); + } + function peek(heap) { + return heap.length === 0 ? null : heap[0]; + } + function pop(heap) { + if (heap.length === 0) { + return null; + } + + var first = heap[0]; + var last = heap.pop(); + + if (last !== first) { + heap[0] = last; + siftDown(heap, last, 0); + } + + return first; + } + + function siftUp(heap, node, i) { + var index = i; + + while (index > 0) { + var parentIndex = index - 1 >>> 1; + var parent = heap[parentIndex]; + + if (compare(parent, node) > 0) { + // The parent is larger. Swap positions. + heap[parentIndex] = node; + heap[index] = parent; + index = parentIndex; + } else { + // The parent is smaller. Exit. + return; + } + } + } + + function siftDown(heap, node, i) { + var index = i; + var length = heap.length; + var halfLength = length >>> 1; + + while (index < halfLength) { + var leftIndex = (index + 1) * 2 - 1; + var left = heap[leftIndex]; + var rightIndex = leftIndex + 1; + var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those. + + if (compare(left, node) < 0) { + if (rightIndex < length && compare(right, left) < 0) { + heap[index] = right; + heap[rightIndex] = node; + index = rightIndex; + } else { + heap[index] = left; + heap[leftIndex] = node; + index = leftIndex; + } + } else if (rightIndex < length && compare(right, node) < 0) { + heap[index] = right; + heap[rightIndex] = node; + index = rightIndex; + } else { + // Neither child is smaller. Exit. + return; + } + } + } + + function compare(a, b) { + // Compare sort index first, then task id. + var diff = a.sortIndex - b.sortIndex; + return diff !== 0 ? diff : a.id - b.id; + } + + // TODO: Use symbols? + var ImmediatePriority = 1; + var UserBlockingPriority = 2; + var NormalPriority = 3; + var LowPriority = 4; + var IdlePriority = 5; + + function markTaskErrored(task, ms) { + } + + /* eslint-disable no-var */ + // Math.pow(2, 30) - 1 + // 0b111111111111111111111111111111 + + var maxSigned31BitInt = 1073741823; // Times out immediately + + var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out + + var USER_BLOCKING_PRIORITY_TIMEOUT = 250; + var NORMAL_PRIORITY_TIMEOUT = 5000; + var LOW_PRIORITY_TIMEOUT = 10000; // Never times out + + var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap + + var taskQueue = []; + var timerQueue = []; // Incrementing id counter. Used to maintain insertion order. + + var taskIdCounter = 1; // Pausing the scheduler is useful for debugging. + var currentTask = null; + var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance. + + var isPerformingWork = false; + var isHostCallbackScheduled = false; + var isHostTimeoutScheduled = false; + var currentMockTime = 0; + var scheduledCallback = null; + var scheduledTimeout = null; + var timeoutTime = -1; + var yieldedValues = null; + var expectedNumberOfYields = -1; + var didStop = false; + var isFlushing = false; + var needsPaint = false; + var shouldYieldForPaint = false; + var disableYieldValue = false; + + function setDisableYieldValue(newValue) { + disableYieldValue = newValue; + } + + function advanceTimers(currentTime) { + // Check for tasks that are no longer delayed and add them to the queue. + var timer = peek(timerQueue); + + while (timer !== null) { + if (timer.callback === null) { + // Timer was cancelled. + pop(timerQueue); + } else if (timer.startTime <= currentTime) { + // Timer fired. Transfer to the task queue. + pop(timerQueue); + timer.sortIndex = timer.expirationTime; + push(taskQueue, timer); + } else { + // Remaining timers are pending. + return; + } + + timer = peek(timerQueue); + } + } + + function handleTimeout(currentTime) { + isHostTimeoutScheduled = false; + advanceTimers(currentTime); + + if (!isHostCallbackScheduled) { + if (peek(taskQueue) !== null) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } else { + var firstTimer = peek(timerQueue); + + if (firstTimer !== null) { + requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); + } + } + } + } + + function flushWork(hasTimeRemaining, initialTime) { + + + isHostCallbackScheduled = false; + + if (isHostTimeoutScheduled) { + // We scheduled a timeout but it's no longer needed. Cancel it. + isHostTimeoutScheduled = false; + cancelHostTimeout(); + } + + isPerformingWork = true; + var previousPriorityLevel = currentPriorityLevel; + + try { + if (enableProfiling) { + try { + return workLoop(hasTimeRemaining, initialTime); + } catch (error) { + if (currentTask !== null) { + var currentTime = getCurrentTime(); + markTaskErrored(currentTask, currentTime); + currentTask.isQueued = false; + } + + throw error; + } + } else { + // No catch in prod code path. + return workLoop(hasTimeRemaining, initialTime); + } + } finally { + currentTask = null; + currentPriorityLevel = previousPriorityLevel; + isPerformingWork = false; + } + } + + function workLoop(hasTimeRemaining, initialTime) { + var currentTime = initialTime; + advanceTimers(currentTime); + currentTask = peek(taskQueue); + + while (currentTask !== null && !(enableSchedulerDebugging )) { + if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) { + // This currentTask hasn't expired, and we've reached the deadline. + break; + } + + var callback = currentTask.callback; + + if (typeof callback === 'function') { + currentTask.callback = null; + currentPriorityLevel = currentTask.priorityLevel; + var didUserCallbackTimeout = currentTask.expirationTime <= currentTime; + + var continuationCallback = callback(didUserCallbackTimeout); + currentTime = getCurrentTime(); + + if (typeof continuationCallback === 'function') { + currentTask.callback = continuationCallback; + } else { + + if (currentTask === peek(taskQueue)) { + pop(taskQueue); + } + } + + advanceTimers(currentTime); + } else { + pop(taskQueue); + } + + currentTask = peek(taskQueue); + } // Return whether there's additional work + + + if (currentTask !== null) { + return true; + } else { + var firstTimer = peek(timerQueue); + + if (firstTimer !== null) { + requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); + } + + return false; + } + } + + function unstable_runWithPriority(priorityLevel, eventHandler) { + switch (priorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + case LowPriority: + case IdlePriority: + break; + + default: + priorityLevel = NormalPriority; + } + + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = priorityLevel; + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + } + } + + function unstable_next(eventHandler) { + var priorityLevel; + + switch (currentPriorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + // Shift down to normal priority + priorityLevel = NormalPriority; + break; + + default: + // Anything lower than normal priority should remain at the current level. + priorityLevel = currentPriorityLevel; + break; + } + + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = priorityLevel; + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + } + } + + function unstable_wrapCallback(callback) { + var parentPriorityLevel = currentPriorityLevel; + return function () { + // This is a fork of runWithPriority, inlined for performance. + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = parentPriorityLevel; + + try { + return callback.apply(this, arguments); + } finally { + currentPriorityLevel = previousPriorityLevel; + } + }; + } + + function unstable_scheduleCallback(priorityLevel, callback, options) { + var currentTime = getCurrentTime(); + var startTime; + + if (typeof options === 'object' && options !== null) { + var delay = options.delay; + + if (typeof delay === 'number' && delay > 0) { + startTime = currentTime + delay; + } else { + startTime = currentTime; + } + } else { + startTime = currentTime; + } + + var timeout; + + switch (priorityLevel) { + case ImmediatePriority: + timeout = IMMEDIATE_PRIORITY_TIMEOUT; + break; + + case UserBlockingPriority: + timeout = USER_BLOCKING_PRIORITY_TIMEOUT; + break; + + case IdlePriority: + timeout = IDLE_PRIORITY_TIMEOUT; + break; + + case LowPriority: + timeout = LOW_PRIORITY_TIMEOUT; + break; + + case NormalPriority: + default: + timeout = NORMAL_PRIORITY_TIMEOUT; + break; + } + + var expirationTime = startTime + timeout; + var newTask = { + id: taskIdCounter++, + callback: callback, + priorityLevel: priorityLevel, + startTime: startTime, + expirationTime: expirationTime, + sortIndex: -1 + }; + + if (startTime > currentTime) { + // This is a delayed task. + newTask.sortIndex = startTime; + push(timerQueue, newTask); + + if (peek(taskQueue) === null && newTask === peek(timerQueue)) { + // All tasks are delayed, and this is the task with the earliest delay. + if (isHostTimeoutScheduled) { + // Cancel an existing timeout. + cancelHostTimeout(); + } else { + isHostTimeoutScheduled = true; + } // Schedule a timeout. + + + requestHostTimeout(handleTimeout, startTime - currentTime); + } + } else { + newTask.sortIndex = expirationTime; + push(taskQueue, newTask); + // wait until the next time we yield. + + + if (!isHostCallbackScheduled && !isPerformingWork) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } + } + + return newTask; + } + + function unstable_pauseExecution() { + } + + function unstable_continueExecution() { + + if (!isHostCallbackScheduled && !isPerformingWork) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } + } + + function unstable_getFirstCallbackNode() { + return peek(taskQueue); + } + + function unstable_cancelCallback(task) { + // remove from the queue because you can't remove arbitrary nodes from an + // array based heap, only the first one.) + + + task.callback = null; + } + + function unstable_getCurrentPriorityLevel() { + return currentPriorityLevel; + } + + function requestHostCallback(callback) { + scheduledCallback = callback; + } + + function requestHostTimeout(callback, ms) { + scheduledTimeout = callback; + timeoutTime = currentMockTime + ms; + } + + function cancelHostTimeout() { + scheduledTimeout = null; + timeoutTime = -1; + } + + function shouldYieldToHost() { + if (expectedNumberOfYields === 0 && yieldedValues === null || expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) { + // We yielded at least as many values as expected. Stop flushing. + didStop = true; + return true; + } + + return false; + } + + function getCurrentTime() { + return currentMockTime; + } + + function forceFrameRate() {// No-op + } + + function reset() { + if (isFlushing) { + throw new Error('Cannot reset while already flushing work.'); + } + + currentMockTime = 0; + scheduledCallback = null; + scheduledTimeout = null; + timeoutTime = -1; + yieldedValues = null; + expectedNumberOfYields = -1; + didStop = false; + isFlushing = false; + needsPaint = false; + } // Should only be used via an assertion helper that inspects the yielded values. + + + function unstable_flushNumberOfYields(count) { + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + var cb = scheduledCallback; + expectedNumberOfYields = count; + isFlushing = true; + + try { + var hasMoreWork = true; + + do { + hasMoreWork = cb(true, currentMockTime); + } while (hasMoreWork && !didStop); + + if (!hasMoreWork) { + scheduledCallback = null; + } + } finally { + expectedNumberOfYields = -1; + didStop = false; + isFlushing = false; + } + } + } + + function unstable_flushUntilNextPaint() { + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + var cb = scheduledCallback; + shouldYieldForPaint = true; + needsPaint = false; + isFlushing = true; + + try { + var hasMoreWork = true; + + do { + hasMoreWork = cb(true, currentMockTime); + } while (hasMoreWork && !didStop); + + if (!hasMoreWork) { + scheduledCallback = null; + } + } finally { + shouldYieldForPaint = false; + didStop = false; + isFlushing = false; + } + } + } + + function unstable_flushExpired() { + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + isFlushing = true; + + try { + var hasMoreWork = scheduledCallback(false, currentMockTime); + + if (!hasMoreWork) { + scheduledCallback = null; + } + } finally { + isFlushing = false; + } + } + } + + function unstable_flushAllWithoutAsserting() { + // Returns false if no work was flushed. + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + var cb = scheduledCallback; + isFlushing = true; + + try { + var hasMoreWork = true; + + do { + hasMoreWork = cb(true, currentMockTime); + } while (hasMoreWork); + + if (!hasMoreWork) { + scheduledCallback = null; + } + + return true; + } finally { + isFlushing = false; + } + } else { + return false; + } + } + + function unstable_clearYields() { + if (yieldedValues === null) { + return []; + } + + var values = yieldedValues; + yieldedValues = null; + return values; + } + + function unstable_flushAll() { + if (yieldedValues !== null) { + throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.'); + } + + unstable_flushAllWithoutAsserting(); + + if (yieldedValues !== null) { + throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])'); + } + } + + function unstable_yieldValue(value) { + // eslint-disable-next-line react-internal/no-production-logging + if (console.log.name === 'disabledLog' || disableYieldValue) { + // If console.log has been patched, we assume we're in render + // replaying and we ignore any values yielding in the second pass. + return; + } + + if (yieldedValues === null) { + yieldedValues = [value]; + } else { + yieldedValues.push(value); + } + } + + function unstable_advanceTime(ms) { + // eslint-disable-next-line react-internal/no-production-logging + if (console.log.name === 'disabledLog' || disableYieldValue) { + // If console.log has been patched, we assume we're in render + // replaying and we ignore any time advancing in the second pass. + return; + } + + currentMockTime += ms; + + if (scheduledTimeout !== null && timeoutTime <= currentMockTime) { + scheduledTimeout(currentMockTime); + timeoutTime = -1; + scheduledTimeout = null; + } + } + + function requestPaint() { + needsPaint = true; + } + var unstable_Profiling = null; + + exports.reset = reset; + exports.unstable_IdlePriority = IdlePriority; + exports.unstable_ImmediatePriority = ImmediatePriority; + exports.unstable_LowPriority = LowPriority; + exports.unstable_NormalPriority = NormalPriority; + exports.unstable_Profiling = unstable_Profiling; + exports.unstable_UserBlockingPriority = UserBlockingPriority; + exports.unstable_advanceTime = unstable_advanceTime; + exports.unstable_cancelCallback = unstable_cancelCallback; + exports.unstable_clearYields = unstable_clearYields; + exports.unstable_continueExecution = unstable_continueExecution; + exports.unstable_flushAll = unstable_flushAll; + exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting; + exports.unstable_flushExpired = unstable_flushExpired; + exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields; + exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint; + exports.unstable_forceFrameRate = forceFrameRate; + exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel; + exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode; + exports.unstable_next = unstable_next; + exports.unstable_now = getCurrentTime; + exports.unstable_pauseExecution = unstable_pauseExecution; + exports.unstable_requestPaint = requestPaint; + exports.unstable_runWithPriority = unstable_runWithPriority; + exports.unstable_scheduleCallback = unstable_scheduleCallback; + exports.unstable_setDisableYieldValue = setDisableYieldValue; + exports.unstable_shouldYield = shouldYieldToHost; + exports.unstable_wrapCallback = unstable_wrapCallback; + exports.unstable_yieldValue = unstable_yieldValue; + +}))); |