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author | Alexander Neonxp Kiryukhin <i@neonxp.ru> | 2024-08-18 13:29:54 +0300 |
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committer | Alexander Neonxp Kiryukhin <i@neonxp.ru> | 2024-08-18 13:29:54 +0300 |
commit | fd70f95224374d23157ee7c0357733102cd0df53 (patch) | |
tree | e490c12e021cedaf211b292d5d623baa32a673fc /node_modules/react-dom/umd/react-dom-test-utils.development.js |
Diffstat (limited to 'node_modules/react-dom/umd/react-dom-test-utils.development.js')
-rw-r--r-- | node_modules/react-dom/umd/react-dom-test-utils.development.js | 1759 |
1 files changed, 1759 insertions, 0 deletions
diff --git a/node_modules/react-dom/umd/react-dom-test-utils.development.js b/node_modules/react-dom/umd/react-dom-test-utils.development.js new file mode 100644 index 0000000..d0c9dec --- /dev/null +++ b/node_modules/react-dom/umd/react-dom-test-utils.development.js @@ -0,0 +1,1759 @@ +/** + * @license React + * react-dom-test-utils.development.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('react'), require('react-dom')) : + typeof define === 'function' && define.amd ? define(['exports', 'react', 'react-dom'], factory) : + (global = global || self, factory(global.ReactTestUtils = {}, global.React, global.ReactDOM)); +}(this, (function (exports, React, ReactDOM) { 'use strict'; + + var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; + + // by calls to these methods by a Babel plugin. + // + // In PROD (or in packages without access to React internals), + // they are left as they are instead. + + function warn(format) { + { + { + for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + args[_key - 1] = arguments[_key]; + } + + printWarning('warn', format, args); + } + } + } + function error(format) { + { + { + for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) { + args[_key2 - 1] = arguments[_key2]; + } + + printWarning('error', format, args); + } + } + } + + function printWarning(level, format, args) { + // When changing this logic, you might want to also + // update consoleWithStackDev.www.js as well. + { + var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame; + var stack = ReactDebugCurrentFrame.getStackAddendum(); + + if (stack !== '') { + format += '%s'; + args = args.concat([stack]); + } // eslint-disable-next-line react-internal/safe-string-coercion + + + var argsWithFormat = args.map(function (item) { + return String(item); + }); // Careful: RN currently depends on this prefix + + argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it + // breaks IE9: https://github.com/facebook/react/issues/13610 + // eslint-disable-next-line react-internal/no-production-logging + + Function.prototype.apply.call(console[level], console, argsWithFormat); + } + } + + /** + * `ReactInstanceMap` maintains a mapping from a public facing stateful + * instance (key) and the internal representation (value). This allows public + * methods to accept the user facing instance as an argument and map them back + * to internal methods. + * + * Note that this module is currently shared and assumed to be stateless. + * If this becomes an actual Map, that will break. + */ + function get(key) { + return key._reactInternals; + } + + var FunctionComponent = 0; + var ClassComponent = 1; + + var HostRoot = 3; // Root of a host tree. Could be nested inside another node. + + var HostComponent = 5; + var HostText = 6; + + // Don't change these two values. They're used by React Dev Tools. + var NoFlags = + /* */ + 0; + + var Placement = + /* */ + 2; + var Hydrating = + /* */ + 4096; + + var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner; + function getNearestMountedFiber(fiber) { + var node = fiber; + var nearestMounted = fiber; + + if (!fiber.alternate) { + // If there is no alternate, this might be a new tree that isn't inserted + // yet. If it is, then it will have a pending insertion effect on it. + var nextNode = node; + + do { + node = nextNode; + + if ((node.flags & (Placement | Hydrating)) !== NoFlags) { + // This is an insertion or in-progress hydration. The nearest possible + // mounted fiber is the parent but we need to continue to figure out + // if that one is still mounted. + nearestMounted = node.return; + } + + nextNode = node.return; + } while (nextNode); + } else { + while (node.return) { + node = node.return; + } + } + + if (node.tag === HostRoot) { + // TODO: Check if this was a nested HostRoot when used with + // renderContainerIntoSubtree. + return nearestMounted; + } // If we didn't hit the root, that means that we're in an disconnected tree + // that has been unmounted. + + + return null; + } + + function assertIsMounted(fiber) { + if (getNearestMountedFiber(fiber) !== fiber) { + throw new Error('Unable to find node on an unmounted component.'); + } + } + + function findCurrentFiberUsingSlowPath(fiber) { + var alternate = fiber.alternate; + + if (!alternate) { + // If there is no alternate, then we only need to check if it is mounted. + var nearestMounted = getNearestMountedFiber(fiber); + + if (nearestMounted === null) { + throw new Error('Unable to find node on an unmounted component.'); + } + + if (nearestMounted !== fiber) { + return null; + } + + return fiber; + } // If we have two possible branches, we'll walk backwards up to the root + // to see what path the root points to. On the way we may hit one of the + // special cases and we'll deal with them. + + + var a = fiber; + var b = alternate; + + while (true) { + var parentA = a.return; + + if (parentA === null) { + // We're at the root. + break; + } + + var parentB = parentA.alternate; + + if (parentB === null) { + // There is no alternate. This is an unusual case. Currently, it only + // happens when a Suspense component is hidden. An extra fragment fiber + // is inserted in between the Suspense fiber and its children. Skip + // over this extra fragment fiber and proceed to the next parent. + var nextParent = parentA.return; + + if (nextParent !== null) { + a = b = nextParent; + continue; + } // If there's no parent, we're at the root. + + + break; + } // If both copies of the parent fiber point to the same child, we can + // assume that the child is current. This happens when we bailout on low + // priority: the bailed out fiber's child reuses the current child. + + + if (parentA.child === parentB.child) { + var child = parentA.child; + + while (child) { + if (child === a) { + // We've determined that A is the current branch. + assertIsMounted(parentA); + return fiber; + } + + if (child === b) { + // We've determined that B is the current branch. + assertIsMounted(parentA); + return alternate; + } + + child = child.sibling; + } // We should never have an alternate for any mounting node. So the only + // way this could possibly happen is if this was unmounted, if at all. + + + throw new Error('Unable to find node on an unmounted component.'); + } + + if (a.return !== b.return) { + // The return pointer of A and the return pointer of B point to different + // fibers. We assume that return pointers never criss-cross, so A must + // belong to the child set of A.return, and B must belong to the child + // set of B.return. + a = parentA; + b = parentB; + } else { + // The return pointers point to the same fiber. We'll have to use the + // default, slow path: scan the child sets of each parent alternate to see + // which child belongs to which set. + // + // Search parent A's child set + var didFindChild = false; + var _child = parentA.child; + + while (_child) { + if (_child === a) { + didFindChild = true; + a = parentA; + b = parentB; + break; + } + + if (_child === b) { + didFindChild = true; + b = parentA; + a = parentB; + break; + } + + _child = _child.sibling; + } + + if (!didFindChild) { + // Search parent B's child set + _child = parentB.child; + + while (_child) { + if (_child === a) { + didFindChild = true; + a = parentB; + b = parentA; + break; + } + + if (_child === b) { + didFindChild = true; + b = parentB; + a = parentA; + break; + } + + _child = _child.sibling; + } + + if (!didFindChild) { + throw new Error('Child was not found in either parent set. This indicates a bug ' + 'in React related to the return pointer. Please file an issue.'); + } + } + } + + if (a.alternate !== b) { + throw new Error("Return fibers should always be each others' alternates. " + 'This error is likely caused by a bug in React. Please file an issue.'); + } + } // If the root is not a host container, we're in a disconnected tree. I.e. + // unmounted. + + + if (a.tag !== HostRoot) { + throw new Error('Unable to find node on an unmounted component.'); + } + + if (a.stateNode.current === a) { + // We've determined that A is the current branch. + return fiber; + } // Otherwise B has to be current branch. + + + return alternate; + } + + var assign = Object.assign; + + /** + * `charCode` represents the actual "character code" and is safe to use with + * `String.fromCharCode`. As such, only keys that correspond to printable + * characters produce a valid `charCode`, the only exception to this is Enter. + * The Tab-key is considered non-printable and does not have a `charCode`, + * presumably because it does not produce a tab-character in browsers. + * + * @param {object} nativeEvent Native browser event. + * @return {number} Normalized `charCode` property. + */ + function getEventCharCode(nativeEvent) { + var charCode; + var keyCode = nativeEvent.keyCode; + + if ('charCode' in nativeEvent) { + charCode = nativeEvent.charCode; // FF does not set `charCode` for the Enter-key, check against `keyCode`. + + if (charCode === 0 && keyCode === 13) { + charCode = 13; + } + } else { + // IE8 does not implement `charCode`, but `keyCode` has the correct value. + charCode = keyCode; + } // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux) + // report Enter as charCode 10 when ctrl is pressed. + + + if (charCode === 10) { + charCode = 13; + } // Some non-printable keys are reported in `charCode`/`keyCode`, discard them. + // Must not discard the (non-)printable Enter-key. + + + if (charCode >= 32 || charCode === 13) { + return charCode; + } + + return 0; + } + + function functionThatReturnsTrue() { + return true; + } + + function functionThatReturnsFalse() { + return false; + } // This is intentionally a factory so that we have different returned constructors. + // If we had a single constructor, it would be megamorphic and engines would deopt. + + + function createSyntheticEvent(Interface) { + /** + * Synthetic events are dispatched by event plugins, typically in response to a + * top-level event delegation handler. + * + * These systems should generally use pooling to reduce the frequency of garbage + * collection. The system should check `isPersistent` to determine whether the + * event should be released into the pool after being dispatched. Users that + * need a persisted event should invoke `persist`. + * + * Synthetic events (and subclasses) implement the DOM Level 3 Events API by + * normalizing browser quirks. Subclasses do not necessarily have to implement a + * DOM interface; custom application-specific events can also subclass this. + */ + function SyntheticBaseEvent(reactName, reactEventType, targetInst, nativeEvent, nativeEventTarget) { + this._reactName = reactName; + this._targetInst = targetInst; + this.type = reactEventType; + this.nativeEvent = nativeEvent; + this.target = nativeEventTarget; + this.currentTarget = null; + + for (var _propName in Interface) { + if (!Interface.hasOwnProperty(_propName)) { + continue; + } + + var normalize = Interface[_propName]; + + if (normalize) { + this[_propName] = normalize(nativeEvent); + } else { + this[_propName] = nativeEvent[_propName]; + } + } + + var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false; + + if (defaultPrevented) { + this.isDefaultPrevented = functionThatReturnsTrue; + } else { + this.isDefaultPrevented = functionThatReturnsFalse; + } + + this.isPropagationStopped = functionThatReturnsFalse; + return this; + } + + assign(SyntheticBaseEvent.prototype, { + preventDefault: function () { + this.defaultPrevented = true; + var event = this.nativeEvent; + + if (!event) { + return; + } + + if (event.preventDefault) { + event.preventDefault(); // $FlowFixMe - flow is not aware of `unknown` in IE + } else if (typeof event.returnValue !== 'unknown') { + event.returnValue = false; + } + + this.isDefaultPrevented = functionThatReturnsTrue; + }, + stopPropagation: function () { + var event = this.nativeEvent; + + if (!event) { + return; + } + + if (event.stopPropagation) { + event.stopPropagation(); // $FlowFixMe - flow is not aware of `unknown` in IE + } else if (typeof event.cancelBubble !== 'unknown') { + // The ChangeEventPlugin registers a "propertychange" event for + // IE. This event does not support bubbling or cancelling, and + // any references to cancelBubble throw "Member not found". A + // typeof check of "unknown" circumvents this issue (and is also + // IE specific). + event.cancelBubble = true; + } + + this.isPropagationStopped = functionThatReturnsTrue; + }, + + /** + * We release all dispatched `SyntheticEvent`s after each event loop, adding + * them back into the pool. This allows a way to hold onto a reference that + * won't be added back into the pool. + */ + persist: function () {// Modern event system doesn't use pooling. + }, + + /** + * Checks if this event should be released back into the pool. + * + * @return {boolean} True if this should not be released, false otherwise. + */ + isPersistent: functionThatReturnsTrue + }); + return SyntheticBaseEvent; + } + /** + * @interface Event + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + + var EventInterface = { + eventPhase: 0, + bubbles: 0, + cancelable: 0, + timeStamp: function (event) { + return event.timeStamp || Date.now(); + }, + defaultPrevented: 0, + isTrusted: 0 + }; + var SyntheticEvent = createSyntheticEvent(EventInterface); + + var UIEventInterface = assign({}, EventInterface, { + view: 0, + detail: 0 + }); + + var SyntheticUIEvent = createSyntheticEvent(UIEventInterface); + var lastMovementX; + var lastMovementY; + var lastMouseEvent; + + function updateMouseMovementPolyfillState(event) { + if (event !== lastMouseEvent) { + if (lastMouseEvent && event.type === 'mousemove') { + lastMovementX = event.screenX - lastMouseEvent.screenX; + lastMovementY = event.screenY - lastMouseEvent.screenY; + } else { + lastMovementX = 0; + lastMovementY = 0; + } + + lastMouseEvent = event; + } + } + /** + * @interface MouseEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + + var MouseEventInterface = assign({}, UIEventInterface, { + screenX: 0, + screenY: 0, + clientX: 0, + clientY: 0, + pageX: 0, + pageY: 0, + ctrlKey: 0, + shiftKey: 0, + altKey: 0, + metaKey: 0, + getModifierState: getEventModifierState, + button: 0, + buttons: 0, + relatedTarget: function (event) { + if (event.relatedTarget === undefined) return event.fromElement === event.srcElement ? event.toElement : event.fromElement; + return event.relatedTarget; + }, + movementX: function (event) { + if ('movementX' in event) { + return event.movementX; + } + + updateMouseMovementPolyfillState(event); + return lastMovementX; + }, + movementY: function (event) { + if ('movementY' in event) { + return event.movementY; + } // Don't need to call updateMouseMovementPolyfillState() here + // because it's guaranteed to have already run when movementX + // was copied. + + + return lastMovementY; + } + }); + + var SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface); + /** + * @interface DragEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + var DragEventInterface = assign({}, MouseEventInterface, { + dataTransfer: 0 + }); + + var SyntheticDragEvent = createSyntheticEvent(DragEventInterface); + /** + * @interface FocusEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + var FocusEventInterface = assign({}, UIEventInterface, { + relatedTarget: 0 + }); + + var SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface); + /** + * @interface Event + * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface + * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent + */ + + var AnimationEventInterface = assign({}, EventInterface, { + animationName: 0, + elapsedTime: 0, + pseudoElement: 0 + }); + + var SyntheticAnimationEvent = createSyntheticEvent(AnimationEventInterface); + /** + * @interface Event + * @see http://www.w3.org/TR/clipboard-apis/ + */ + + var ClipboardEventInterface = assign({}, EventInterface, { + clipboardData: function (event) { + return 'clipboardData' in event ? event.clipboardData : window.clipboardData; + } + }); + + var SyntheticClipboardEvent = createSyntheticEvent(ClipboardEventInterface); + /** + * @interface Event + * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents + */ + + var CompositionEventInterface = assign({}, EventInterface, { + data: 0 + }); + + var SyntheticCompositionEvent = createSyntheticEvent(CompositionEventInterface); + /** + * Normalization of deprecated HTML5 `key` values + * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names + */ + + var normalizeKey = { + Esc: 'Escape', + Spacebar: ' ', + Left: 'ArrowLeft', + Up: 'ArrowUp', + Right: 'ArrowRight', + Down: 'ArrowDown', + Del: 'Delete', + Win: 'OS', + Menu: 'ContextMenu', + Apps: 'ContextMenu', + Scroll: 'ScrollLock', + MozPrintableKey: 'Unidentified' + }; + /** + * Translation from legacy `keyCode` to HTML5 `key` + * Only special keys supported, all others depend on keyboard layout or browser + * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names + */ + + var translateToKey = { + '8': 'Backspace', + '9': 'Tab', + '12': 'Clear', + '13': 'Enter', + '16': 'Shift', + '17': 'Control', + '18': 'Alt', + '19': 'Pause', + '20': 'CapsLock', + '27': 'Escape', + '32': ' ', + '33': 'PageUp', + '34': 'PageDown', + '35': 'End', + '36': 'Home', + '37': 'ArrowLeft', + '38': 'ArrowUp', + '39': 'ArrowRight', + '40': 'ArrowDown', + '45': 'Insert', + '46': 'Delete', + '112': 'F1', + '113': 'F2', + '114': 'F3', + '115': 'F4', + '116': 'F5', + '117': 'F6', + '118': 'F7', + '119': 'F8', + '120': 'F9', + '121': 'F10', + '122': 'F11', + '123': 'F12', + '144': 'NumLock', + '145': 'ScrollLock', + '224': 'Meta' + }; + /** + * @param {object} nativeEvent Native browser event. + * @return {string} Normalized `key` property. + */ + + function getEventKey(nativeEvent) { + if (nativeEvent.key) { + // Normalize inconsistent values reported by browsers due to + // implementations of a working draft specification. + // FireFox implements `key` but returns `MozPrintableKey` for all + // printable characters (normalized to `Unidentified`), ignore it. + var key = normalizeKey[nativeEvent.key] || nativeEvent.key; + + if (key !== 'Unidentified') { + return key; + } + } // Browser does not implement `key`, polyfill as much of it as we can. + + + if (nativeEvent.type === 'keypress') { + var charCode = getEventCharCode(nativeEvent); // The enter-key is technically both printable and non-printable and can + // thus be captured by `keypress`, no other non-printable key should. + + return charCode === 13 ? 'Enter' : String.fromCharCode(charCode); + } + + if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') { + // While user keyboard layout determines the actual meaning of each + // `keyCode` value, almost all function keys have a universal value. + return translateToKey[nativeEvent.keyCode] || 'Unidentified'; + } + + return ''; + } + /** + * Translation from modifier key to the associated property in the event. + * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers + */ + + + var modifierKeyToProp = { + Alt: 'altKey', + Control: 'ctrlKey', + Meta: 'metaKey', + Shift: 'shiftKey' + }; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support + // getModifierState. If getModifierState is not supported, we map it to a set of + // modifier keys exposed by the event. In this case, Lock-keys are not supported. + + function modifierStateGetter(keyArg) { + var syntheticEvent = this; + var nativeEvent = syntheticEvent.nativeEvent; + + if (nativeEvent.getModifierState) { + return nativeEvent.getModifierState(keyArg); + } + + var keyProp = modifierKeyToProp[keyArg]; + return keyProp ? !!nativeEvent[keyProp] : false; + } + + function getEventModifierState(nativeEvent) { + return modifierStateGetter; + } + /** + * @interface KeyboardEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + + var KeyboardEventInterface = assign({}, UIEventInterface, { + key: getEventKey, + code: 0, + location: 0, + ctrlKey: 0, + shiftKey: 0, + altKey: 0, + metaKey: 0, + repeat: 0, + locale: 0, + getModifierState: getEventModifierState, + // Legacy Interface + charCode: function (event) { + // `charCode` is the result of a KeyPress event and represents the value of + // the actual printable character. + // KeyPress is deprecated, but its replacement is not yet final and not + // implemented in any major browser. Only KeyPress has charCode. + if (event.type === 'keypress') { + return getEventCharCode(event); + } + + return 0; + }, + keyCode: function (event) { + // `keyCode` is the result of a KeyDown/Up event and represents the value of + // physical keyboard key. + // The actual meaning of the value depends on the users' keyboard layout + // which cannot be detected. Assuming that it is a US keyboard layout + // provides a surprisingly accurate mapping for US and European users. + // Due to this, it is left to the user to implement at this time. + if (event.type === 'keydown' || event.type === 'keyup') { + return event.keyCode; + } + + return 0; + }, + which: function (event) { + // `which` is an alias for either `keyCode` or `charCode` depending on the + // type of the event. + if (event.type === 'keypress') { + return getEventCharCode(event); + } + + if (event.type === 'keydown' || event.type === 'keyup') { + return event.keyCode; + } + + return 0; + } + }); + + var SyntheticKeyboardEvent = createSyntheticEvent(KeyboardEventInterface); + /** + * @interface PointerEvent + * @see http://www.w3.org/TR/pointerevents/ + */ + + var PointerEventInterface = assign({}, MouseEventInterface, { + pointerId: 0, + width: 0, + height: 0, + pressure: 0, + tangentialPressure: 0, + tiltX: 0, + tiltY: 0, + twist: 0, + pointerType: 0, + isPrimary: 0 + }); + + var SyntheticPointerEvent = createSyntheticEvent(PointerEventInterface); + /** + * @interface TouchEvent + * @see http://www.w3.org/TR/touch-events/ + */ + + var TouchEventInterface = assign({}, UIEventInterface, { + touches: 0, + targetTouches: 0, + changedTouches: 0, + altKey: 0, + metaKey: 0, + ctrlKey: 0, + shiftKey: 0, + getModifierState: getEventModifierState + }); + + var SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface); + /** + * @interface Event + * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events- + * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent + */ + + var TransitionEventInterface = assign({}, EventInterface, { + propertyName: 0, + elapsedTime: 0, + pseudoElement: 0 + }); + + var SyntheticTransitionEvent = createSyntheticEvent(TransitionEventInterface); + /** + * @interface WheelEvent + * @see http://www.w3.org/TR/DOM-Level-3-Events/ + */ + + var WheelEventInterface = assign({}, MouseEventInterface, { + deltaX: function (event) { + return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive). + 'wheelDeltaX' in event ? -event.wheelDeltaX : 0; + }, + deltaY: function (event) { + return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive). + 'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive). + 'wheelDelta' in event ? -event.wheelDelta : 0; + }, + deltaZ: 0, + // Browsers without "deltaMode" is reporting in raw wheel delta where one + // notch on the scroll is always +/- 120, roughly equivalent to pixels. + // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or + // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size. + deltaMode: 0 + }); + + var SyntheticWheelEvent = createSyntheticEvent(WheelEventInterface); + + /** + * HTML nodeType values that represent the type of the node + */ + var ELEMENT_NODE = 1; + + function invokeGuardedCallbackProd(name, func, context, a, b, c, d, e, f) { + var funcArgs = Array.prototype.slice.call(arguments, 3); + + try { + func.apply(context, funcArgs); + } catch (error) { + this.onError(error); + } + } + + var invokeGuardedCallbackImpl = invokeGuardedCallbackProd; + + { + // In DEV mode, we swap out invokeGuardedCallback for a special version + // that plays more nicely with the browser's DevTools. The idea is to preserve + // "Pause on exceptions" behavior. Because React wraps all user-provided + // functions in invokeGuardedCallback, and the production version of + // invokeGuardedCallback uses a try-catch, all user exceptions are treated + // like caught exceptions, and the DevTools won't pause unless the developer + // takes the extra step of enabling pause on caught exceptions. This is + // unintuitive, though, because even though React has caught the error, from + // the developer's perspective, the error is uncaught. + // + // To preserve the expected "Pause on exceptions" behavior, we don't use a + // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake + // DOM node, and call the user-provided callback from inside an event handler + // for that fake event. If the callback throws, the error is "captured" using + // a global event handler. But because the error happens in a different + // event loop context, it does not interrupt the normal program flow. + // Effectively, this gives us try-catch behavior without actually using + // try-catch. Neat! + // Check that the browser supports the APIs we need to implement our special + // DEV version of invokeGuardedCallback + if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') { + var fakeNode = document.createElement('react'); + + invokeGuardedCallbackImpl = function invokeGuardedCallbackDev(name, func, context, a, b, c, d, e, f) { + // If document doesn't exist we know for sure we will crash in this method + // when we call document.createEvent(). However this can cause confusing + // errors: https://github.com/facebook/create-react-app/issues/3482 + // So we preemptively throw with a better message instead. + if (typeof document === 'undefined' || document === null) { + throw new Error('The `document` global was defined when React was initialized, but is not ' + 'defined anymore. This can happen in a test environment if a component ' + 'schedules an update from an asynchronous callback, but the test has already ' + 'finished running. To solve this, you can either unmount the component at ' + 'the end of your test (and ensure that any asynchronous operations get ' + 'canceled in `componentWillUnmount`), or you can change the test itself ' + 'to be asynchronous.'); + } + + var evt = document.createEvent('Event'); + var didCall = false; // Keeps track of whether the user-provided callback threw an error. We + // set this to true at the beginning, then set it to false right after + // calling the function. If the function errors, `didError` will never be + // set to false. This strategy works even if the browser is flaky and + // fails to call our global error handler, because it doesn't rely on + // the error event at all. + + var didError = true; // Keeps track of the value of window.event so that we can reset it + // during the callback to let user code access window.event in the + // browsers that support it. + + var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event + // dispatching: https://github.com/facebook/react/issues/13688 + + var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event'); + + function restoreAfterDispatch() { + // We immediately remove the callback from event listeners so that + // nested `invokeGuardedCallback` calls do not clash. Otherwise, a + // nested call would trigger the fake event handlers of any call higher + // in the stack. + fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the + // window.event assignment in both IE <= 10 as they throw an error + // "Member not found" in strict mode, and in Firefox which does not + // support window.event. + + if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) { + window.event = windowEvent; + } + } // Create an event handler for our fake event. We will synchronously + // dispatch our fake event using `dispatchEvent`. Inside the handler, we + // call the user-provided callback. + + + var funcArgs = Array.prototype.slice.call(arguments, 3); + + function callCallback() { + didCall = true; + restoreAfterDispatch(); + func.apply(context, funcArgs); + didError = false; + } // Create a global error event handler. We use this to capture the value + // that was thrown. It's possible that this error handler will fire more + // than once; for example, if non-React code also calls `dispatchEvent` + // and a handler for that event throws. We should be resilient to most of + // those cases. Even if our error event handler fires more than once, the + // last error event is always used. If the callback actually does error, + // we know that the last error event is the correct one, because it's not + // possible for anything else to have happened in between our callback + // erroring and the code that follows the `dispatchEvent` call below. If + // the callback doesn't error, but the error event was fired, we know to + // ignore it because `didError` will be false, as described above. + + + var error; // Use this to track whether the error event is ever called. + + var didSetError = false; + var isCrossOriginError = false; + + function handleWindowError(event) { + error = event.error; + didSetError = true; + + if (error === null && event.colno === 0 && event.lineno === 0) { + isCrossOriginError = true; + } + + if (event.defaultPrevented) { + // Some other error handler has prevented default. + // Browsers silence the error report if this happens. + // We'll remember this to later decide whether to log it or not. + if (error != null && typeof error === 'object') { + try { + error._suppressLogging = true; + } catch (inner) {// Ignore. + } + } + } + } // Create a fake event type. + + + var evtType = "react-" + (name ? name : 'invokeguardedcallback'); // Attach our event handlers + + window.addEventListener('error', handleWindowError); + fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function + // errors, it will trigger our global error handler. + + evt.initEvent(evtType, false, false); + fakeNode.dispatchEvent(evt); + + if (windowEventDescriptor) { + Object.defineProperty(window, 'event', windowEventDescriptor); + } + + if (didCall && didError) { + if (!didSetError) { + // The callback errored, but the error event never fired. + // eslint-disable-next-line react-internal/prod-error-codes + error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.'); + } else if (isCrossOriginError) { + // eslint-disable-next-line react-internal/prod-error-codes + error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://reactjs.org/link/crossorigin-error for more information.'); + } + + this.onError(error); + } // Remove our event listeners + + + window.removeEventListener('error', handleWindowError); + + if (!didCall) { + // Something went really wrong, and our event was not dispatched. + // https://github.com/facebook/react/issues/16734 + // https://github.com/facebook/react/issues/16585 + // Fall back to the production implementation. + restoreAfterDispatch(); + return invokeGuardedCallbackProd.apply(this, arguments); + } + }; + } + } + + var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl; + + var hasError = false; + var caughtError = null; // Used by event system to capture/rethrow the first error. + + var hasRethrowError = false; + var rethrowError = null; + var reporter = { + onError: function (error) { + hasError = true; + caughtError = error; + } + }; + /** + * Call a function while guarding against errors that happens within it. + * Returns an error if it throws, otherwise null. + * + * In production, this is implemented using a try-catch. The reason we don't + * use a try-catch directly is so that we can swap out a different + * implementation in DEV mode. + * + * @param {String} name of the guard to use for logging or debugging + * @param {Function} func The function to invoke + * @param {*} context The context to use when calling the function + * @param {...*} args Arguments for function + */ + + function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) { + hasError = false; + caughtError = null; + invokeGuardedCallbackImpl$1.apply(reporter, arguments); + } + /** + * Same as invokeGuardedCallback, but instead of returning an error, it stores + * it in a global so it can be rethrown by `rethrowCaughtError` later. + * TODO: See if caughtError and rethrowError can be unified. + * + * @param {String} name of the guard to use for logging or debugging + * @param {Function} func The function to invoke + * @param {*} context The context to use when calling the function + * @param {...*} args Arguments for function + */ + + function invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) { + invokeGuardedCallback.apply(this, arguments); + + if (hasError) { + var error = clearCaughtError(); + + if (!hasRethrowError) { + hasRethrowError = true; + rethrowError = error; + } + } + } + /** + * During execution of guarded functions we will capture the first error which + * we will rethrow to be handled by the top level error handler. + */ + + function rethrowCaughtError() { + if (hasRethrowError) { + var error = rethrowError; + hasRethrowError = false; + rethrowError = null; + throw error; + } + } + function clearCaughtError() { + if (hasError) { + var error = caughtError; + hasError = false; + caughtError = null; + return error; + } else { + throw new Error('clearCaughtError was called but no error was captured. This error ' + 'is likely caused by a bug in React. Please file an issue.'); + } + } + + var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare + + function isArray(a) { + return isArrayImpl(a); + } + + var SecretInternals = ReactDOM.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; + var EventInternals = SecretInternals.Events; + var getInstanceFromNode = EventInternals[0]; + var getNodeFromInstance = EventInternals[1]; + var getFiberCurrentPropsFromNode = EventInternals[2]; + var enqueueStateRestore = EventInternals[3]; + var restoreStateIfNeeded = EventInternals[4]; + var reactAct = React.unstable_act; + + function Event(suffix) {} + + var hasWarnedAboutDeprecatedMockComponent = false; + /** + * @class ReactTestUtils + */ + + function findAllInRenderedFiberTreeInternal(fiber, test) { + if (!fiber) { + return []; + } + + var currentParent = findCurrentFiberUsingSlowPath(fiber); + + if (!currentParent) { + return []; + } + + var node = currentParent; + var ret = []; + + while (true) { + if (node.tag === HostComponent || node.tag === HostText || node.tag === ClassComponent || node.tag === FunctionComponent) { + var publicInst = node.stateNode; + + if (test(publicInst)) { + ret.push(publicInst); + } + } + + if (node.child) { + node.child.return = node; + node = node.child; + continue; + } + + if (node === currentParent) { + return ret; + } + + while (!node.sibling) { + if (!node.return || node.return === currentParent) { + return ret; + } + + node = node.return; + } + + node.sibling.return = node.return; + node = node.sibling; + } + } + + function validateClassInstance(inst, methodName) { + if (!inst) { + // This is probably too relaxed but it's existing behavior. + return; + } + + if (get(inst)) { + // This is a public instance indeed. + return; + } + + var received; + var stringified = String(inst); + + if (isArray(inst)) { + received = 'an array'; + } else if (inst && inst.nodeType === ELEMENT_NODE && inst.tagName) { + received = 'a DOM node'; + } else if (stringified === '[object Object]') { + received = 'object with keys {' + Object.keys(inst).join(', ') + '}'; + } else { + received = stringified; + } + + throw new Error(methodName + "(...): the first argument must be a React class instance. " + ("Instead received: " + received + ".")); + } + /** + * Utilities for making it easy to test React components. + * + * See https://reactjs.org/docs/test-utils.html + * + * Todo: Support the entire DOM.scry query syntax. For now, these simple + * utilities will suffice for testing purposes. + * @lends ReactTestUtils + */ + + + var didWarnAboutReactTestUtilsDeprecation = false; + + function renderIntoDocument(element) { + { + if (!didWarnAboutReactTestUtilsDeprecation) { + didWarnAboutReactTestUtilsDeprecation = true; + + error('ReactDOMTestUtils is deprecated and will be removed in a future ' + 'major release, because it exposes internal implementation details ' + 'that are highly likely to change between releases. Upgrade to a ' + 'modern testing library, such as @testing-library/react. See ' + 'https://react.dev/warnings/react-dom-test-utils for more info.'); + } + } + + var div = document.createElement('div'); // None of our tests actually require attaching the container to the + // DOM, and doing so creates a mess that we rely on test isolation to + // clean up, so we're going to stop honoring the name of this method + // (and probably rename it eventually) if no problems arise. + // document.documentElement.appendChild(div); + + return ReactDOM.render(element, div); + } + + function isElement(element) { + return React.isValidElement(element); + } + + function isElementOfType(inst, convenienceConstructor) { + return React.isValidElement(inst) && inst.type === convenienceConstructor; + } + + function isDOMComponent(inst) { + return !!(inst && inst.nodeType === ELEMENT_NODE && inst.tagName); + } + + function isDOMComponentElement(inst) { + return !!(inst && React.isValidElement(inst) && !!inst.tagName); + } + + function isCompositeComponent(inst) { + if (isDOMComponent(inst)) { + // Accessing inst.setState warns; just return false as that'll be what + // this returns when we have DOM nodes as refs directly + return false; + } + + return inst != null && typeof inst.render === 'function' && typeof inst.setState === 'function'; + } + + function isCompositeComponentWithType(inst, type) { + if (!isCompositeComponent(inst)) { + return false; + } + + var internalInstance = get(inst); + var constructor = internalInstance.type; + return constructor === type; + } + + function findAllInRenderedTree(inst, test) { + validateClassInstance(inst, 'findAllInRenderedTree'); + + if (!inst) { + return []; + } + + var internalInstance = get(inst); + return findAllInRenderedFiberTreeInternal(internalInstance, test); + } + /** + * Finds all instances of components in the rendered tree that are DOM + * components with the class name matching `className`. + * @return {array} an array of all the matches. + */ + + + function scryRenderedDOMComponentsWithClass(root, classNames) { + validateClassInstance(root, 'scryRenderedDOMComponentsWithClass'); + return findAllInRenderedTree(root, function (inst) { + if (isDOMComponent(inst)) { + var className = inst.className; + + if (typeof className !== 'string') { + // SVG, probably. + className = inst.getAttribute('class') || ''; + } + + var classList = className.split(/\s+/); + + if (!isArray(classNames)) { + if (classNames === undefined) { + throw new Error('TestUtils.scryRenderedDOMComponentsWithClass expects a ' + 'className as a second argument.'); + } + + classNames = classNames.split(/\s+/); + } + + return classNames.every(function (name) { + return classList.indexOf(name) !== -1; + }); + } + + return false; + }); + } + /** + * Like scryRenderedDOMComponentsWithClass but expects there to be one result, + * and returns that one result, or throws exception if there is any other + * number of matches besides one. + * @return {!ReactDOMComponent} The one match. + */ + + + function findRenderedDOMComponentWithClass(root, className) { + validateClassInstance(root, 'findRenderedDOMComponentWithClass'); + var all = scryRenderedDOMComponentsWithClass(root, className); + + if (all.length !== 1) { + throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for class:' + className); + } + + return all[0]; + } + /** + * Finds all instances of components in the rendered tree that are DOM + * components with the tag name matching `tagName`. + * @return {array} an array of all the matches. + */ + + + function scryRenderedDOMComponentsWithTag(root, tagName) { + validateClassInstance(root, 'scryRenderedDOMComponentsWithTag'); + return findAllInRenderedTree(root, function (inst) { + return isDOMComponent(inst) && inst.tagName.toUpperCase() === tagName.toUpperCase(); + }); + } + /** + * Like scryRenderedDOMComponentsWithTag but expects there to be one result, + * and returns that one result, or throws exception if there is any other + * number of matches besides one. + * @return {!ReactDOMComponent} The one match. + */ + + + function findRenderedDOMComponentWithTag(root, tagName) { + validateClassInstance(root, 'findRenderedDOMComponentWithTag'); + var all = scryRenderedDOMComponentsWithTag(root, tagName); + + if (all.length !== 1) { + throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for tag:' + tagName); + } + + return all[0]; + } + /** + * Finds all instances of components with type equal to `componentType`. + * @return {array} an array of all the matches. + */ + + + function scryRenderedComponentsWithType(root, componentType) { + validateClassInstance(root, 'scryRenderedComponentsWithType'); + return findAllInRenderedTree(root, function (inst) { + return isCompositeComponentWithType(inst, componentType); + }); + } + /** + * Same as `scryRenderedComponentsWithType` but expects there to be one result + * and returns that one result, or throws exception if there is any other + * number of matches besides one. + * @return {!ReactComponent} The one match. + */ + + + function findRenderedComponentWithType(root, componentType) { + validateClassInstance(root, 'findRenderedComponentWithType'); + var all = scryRenderedComponentsWithType(root, componentType); + + if (all.length !== 1) { + throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for componentType:' + componentType); + } + + return all[0]; + } + /** + * Pass a mocked component module to this method to augment it with + * useful methods that allow it to be used as a dummy React component. + * Instead of rendering as usual, the component will become a simple + * <div> containing any provided children. + * + * @param {object} module the mock function object exported from a + * module that defines the component to be mocked + * @param {?string} mockTagName optional dummy root tag name to return + * from render method (overrides + * module.mockTagName if provided) + * @return {object} the ReactTestUtils object (for chaining) + */ + + + function mockComponent(module, mockTagName) { + { + if (!hasWarnedAboutDeprecatedMockComponent) { + hasWarnedAboutDeprecatedMockComponent = true; + + warn('ReactTestUtils.mockComponent() is deprecated. ' + 'Use shallow rendering or jest.mock() instead.\n\n' + 'See https://reactjs.org/link/test-utils-mock-component for more information.'); + } + } + + mockTagName = mockTagName || module.mockTagName || 'div'; + module.prototype.render.mockImplementation(function () { + return React.createElement(mockTagName, null, this.props.children); + }); + return this; + } + + function nativeTouchData(x, y) { + return { + touches: [{ + pageX: x, + pageY: y + }] + }; + } // Start of inline: the below functions were inlined from + // EventPropagator.js, as they deviated from ReactDOM's newer + // implementations. + + /** + * Dispatch the event to the listener. + * @param {SyntheticEvent} event SyntheticEvent to handle + * @param {function} listener Application-level callback + * @param {*} inst Internal component instance + */ + + + function executeDispatch(event, listener, inst) { + var type = event.type || 'unknown-event'; + event.currentTarget = getNodeFromInstance(inst); + invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event); + event.currentTarget = null; + } + /** + * Standard/simple iteration through an event's collected dispatches. + */ + + + function executeDispatchesInOrder(event) { + var dispatchListeners = event._dispatchListeners; + var dispatchInstances = event._dispatchInstances; + + if (isArray(dispatchListeners)) { + for (var i = 0; i < dispatchListeners.length; i++) { + if (event.isPropagationStopped()) { + break; + } // Listeners and Instances are two parallel arrays that are always in sync. + + + executeDispatch(event, dispatchListeners[i], dispatchInstances[i]); + } + } else if (dispatchListeners) { + executeDispatch(event, dispatchListeners, dispatchInstances); + } + + event._dispatchListeners = null; + event._dispatchInstances = null; + } + /** + * Dispatches an event and releases it back into the pool, unless persistent. + * + * @param {?object} event Synthetic event to be dispatched. + * @private + */ + + + var executeDispatchesAndRelease = function (event) { + if (event) { + executeDispatchesInOrder(event); + + if (!event.isPersistent()) { + event.constructor.release(event); + } + } + }; + + function isInteractive(tag) { + return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea'; + } + + function getParent(inst) { + do { + inst = inst.return; // TODO: If this is a HostRoot we might want to bail out. + // That is depending on if we want nested subtrees (layers) to bubble + // events to their parent. We could also go through parentNode on the + // host node but that wouldn't work for React Native and doesn't let us + // do the portal feature. + } while (inst && inst.tag !== HostComponent); + + if (inst) { + return inst; + } + + return null; + } + /** + * Simulates the traversal of a two-phase, capture/bubble event dispatch. + */ + + + function traverseTwoPhase(inst, fn, arg) { + var path = []; + + while (inst) { + path.push(inst); + inst = getParent(inst); + } + + var i; + + for (i = path.length; i-- > 0;) { + fn(path[i], 'captured', arg); + } + + for (i = 0; i < path.length; i++) { + fn(path[i], 'bubbled', arg); + } + } + + function shouldPreventMouseEvent(name, type, props) { + switch (name) { + case 'onClick': + case 'onClickCapture': + case 'onDoubleClick': + case 'onDoubleClickCapture': + case 'onMouseDown': + case 'onMouseDownCapture': + case 'onMouseMove': + case 'onMouseMoveCapture': + case 'onMouseUp': + case 'onMouseUpCapture': + case 'onMouseEnter': + return !!(props.disabled && isInteractive(type)); + + default: + return false; + } + } + /** + * @param {object} inst The instance, which is the source of events. + * @param {string} registrationName Name of listener (e.g. `onClick`). + * @return {?function} The stored callback. + */ + + + function getListener(inst, registrationName) { + // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not + // live here; needs to be moved to a better place soon + var stateNode = inst.stateNode; + + if (!stateNode) { + // Work in progress (ex: onload events in incremental mode). + return null; + } + + var props = getFiberCurrentPropsFromNode(stateNode); + + if (!props) { + // Work in progress. + return null; + } + + var listener = props[registrationName]; + + if (shouldPreventMouseEvent(registrationName, inst.type, props)) { + return null; + } + + if (listener && typeof listener !== 'function') { + throw new Error("Expected `" + registrationName + "` listener to be a function, instead got a value of `" + typeof listener + "` type."); + } + + return listener; + } + + function listenerAtPhase(inst, event, propagationPhase) { + var registrationName = event._reactName; + + if (propagationPhase === 'captured') { + registrationName += 'Capture'; + } + + return getListener(inst, registrationName); + } + + function accumulateDispatches(inst, ignoredDirection, event) { + if (inst && event && event._reactName) { + var registrationName = event._reactName; + var listener = getListener(inst, registrationName); + + if (listener) { + if (event._dispatchListeners == null) { + event._dispatchListeners = []; + } + + if (event._dispatchInstances == null) { + event._dispatchInstances = []; + } + + event._dispatchListeners.push(listener); + + event._dispatchInstances.push(inst); + } + } + } + + function accumulateDirectionalDispatches(inst, phase, event) { + { + if (!inst) { + error('Dispatching inst must not be null'); + } + } + + var listener = listenerAtPhase(inst, event, phase); + + if (listener) { + if (event._dispatchListeners == null) { + event._dispatchListeners = []; + } + + if (event._dispatchInstances == null) { + event._dispatchInstances = []; + } + + event._dispatchListeners.push(listener); + + event._dispatchInstances.push(inst); + } + } + + function accumulateDirectDispatchesSingle(event) { + if (event && event._reactName) { + accumulateDispatches(event._targetInst, null, event); + } + } + + function accumulateTwoPhaseDispatchesSingle(event) { + if (event && event._reactName) { + traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event); + } + } // End of inline + + + var Simulate = {}; + var directDispatchEventTypes = new Set(['mouseEnter', 'mouseLeave', 'pointerEnter', 'pointerLeave']); + /** + * Exports: + * + * - `Simulate.click(Element)` + * - `Simulate.mouseMove(Element)` + * - `Simulate.change(Element)` + * - ... (All keys from event plugin `eventTypes` objects) + */ + + function makeSimulator(eventType) { + return function (domNode, eventData) { + if (React.isValidElement(domNode)) { + throw new Error('TestUtils.Simulate expected a DOM node as the first argument but received ' + 'a React element. Pass the DOM node you wish to simulate the event on instead. ' + 'Note that TestUtils.Simulate will not work if you are using shallow rendering.'); + } + + if (isCompositeComponent(domNode)) { + throw new Error('TestUtils.Simulate expected a DOM node as the first argument but received ' + 'a component instance. Pass the DOM node you wish to simulate the event on instead.'); + } + + var reactName = 'on' + eventType[0].toUpperCase() + eventType.slice(1); + var fakeNativeEvent = new Event(); + fakeNativeEvent.target = domNode; + fakeNativeEvent.type = eventType.toLowerCase(); + var targetInst = getInstanceFromNode(domNode); + var event = new SyntheticEvent(reactName, fakeNativeEvent.type, targetInst, fakeNativeEvent, domNode); // Since we aren't using pooling, always persist the event. This will make + // sure it's marked and won't warn when setting additional properties. + + event.persist(); + assign(event, eventData); + + if (directDispatchEventTypes.has(eventType)) { + accumulateDirectDispatchesSingle(event); + } else { + accumulateTwoPhaseDispatchesSingle(event); + } + + ReactDOM.unstable_batchedUpdates(function () { + // Normally extractEvent enqueues a state restore, but we'll just always + // do that since we're by-passing it here. + enqueueStateRestore(domNode); + executeDispatchesAndRelease(event); + rethrowCaughtError(); + }); + restoreStateIfNeeded(); + }; + } // A one-time snapshot with no plans to update. We'll probably want to deprecate Simulate API. + + + var simulatedEventTypes = ['blur', 'cancel', 'click', 'close', 'contextMenu', 'copy', 'cut', 'auxClick', 'doubleClick', 'dragEnd', 'dragStart', 'drop', 'focus', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'mouseDown', 'mouseUp', 'paste', 'pause', 'play', 'pointerCancel', 'pointerDown', 'pointerUp', 'rateChange', 'reset', 'resize', 'seeked', 'submit', 'touchCancel', 'touchEnd', 'touchStart', 'volumeChange', 'drag', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'mouseMove', 'mouseOut', 'mouseOver', 'pointerMove', 'pointerOut', 'pointerOver', 'scroll', 'toggle', 'touchMove', 'wheel', 'abort', 'animationEnd', 'animationIteration', 'animationStart', 'canPlay', 'canPlayThrough', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'gotPointerCapture', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'lostPointerCapture', 'playing', 'progress', 'seeking', 'stalled', 'suspend', 'timeUpdate', 'transitionEnd', 'waiting', 'mouseEnter', 'mouseLeave', 'pointerEnter', 'pointerLeave', 'change', 'select', 'beforeInput', 'compositionEnd', 'compositionStart', 'compositionUpdate']; + + function buildSimulators() { + simulatedEventTypes.forEach(function (eventType) { + Simulate[eventType] = makeSimulator(eventType); + }); + } + + buildSimulators(); + var didWarnAboutUsingAct = false; + var act = function actWithWarning(callback) { + { + if (!didWarnAboutUsingAct) { + didWarnAboutUsingAct = true; + + error('`ReactDOMTestUtils.act` is deprecated in favor of `React.act`. ' + 'Import `act` from `react` instead of `react-dom/test-utils`. ' + 'See https://react.dev/warnings/react-dom-test-utils for more info.'); + } + } + + return reactAct(callback); + } ; + + exports.Simulate = Simulate; + exports.act = act; + exports.findAllInRenderedTree = findAllInRenderedTree; + exports.findRenderedComponentWithType = findRenderedComponentWithType; + exports.findRenderedDOMComponentWithClass = findRenderedDOMComponentWithClass; + exports.findRenderedDOMComponentWithTag = findRenderedDOMComponentWithTag; + exports.isCompositeComponent = isCompositeComponent; + exports.isCompositeComponentWithType = isCompositeComponentWithType; + exports.isDOMComponent = isDOMComponent; + exports.isDOMComponentElement = isDOMComponentElement; + exports.isElement = isElement; + exports.isElementOfType = isElementOfType; + exports.mockComponent = mockComponent; + exports.nativeTouchData = nativeTouchData; + exports.renderIntoDocument = renderIntoDocument; + exports.scryRenderedComponentsWithType = scryRenderedComponentsWithType; + exports.scryRenderedDOMComponentsWithClass = scryRenderedDOMComponentsWithClass; + exports.scryRenderedDOMComponentsWithTag = scryRenderedDOMComponentsWithTag; + exports.traverseTwoPhase = traverseTwoPhase; + +}))); |