diff options
Diffstat (limited to 'node_modules/scheduler/cjs')
6 files changed, 1594 insertions, 0 deletions
diff --git a/node_modules/scheduler/cjs/scheduler-unstable_mock.development.js b/node_modules/scheduler/cjs/scheduler-unstable_mock.development.js new file mode 100644 index 0000000..0b56921 --- /dev/null +++ b/node_modules/scheduler/cjs/scheduler-unstable_mock.development.js @@ -0,0 +1,700 @@ +/** + * @license React + * scheduler-unstable_mock.development.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ + +'use strict'; + +if (process.env.NODE_ENV !== "production") { + (function() { +'use strict'; + +var enableSchedulerDebugging = false; +var enableProfiling = false; + +function push(heap, node) { + var index = heap.length; + heap.push(node); + siftUp(heap, node, index); +} +function peek(heap) { + return heap.length === 0 ? null : heap[0]; +} +function pop(heap) { + if (heap.length === 0) { + return null; + } + + var first = heap[0]; + var last = heap.pop(); + + if (last !== first) { + heap[0] = last; + siftDown(heap, last, 0); + } + + return first; +} + +function siftUp(heap, node, i) { + var index = i; + + while (index > 0) { + var parentIndex = index - 1 >>> 1; + var parent = heap[parentIndex]; + + if (compare(parent, node) > 0) { + // The parent is larger. Swap positions. + heap[parentIndex] = node; + heap[index] = parent; + index = parentIndex; + } else { + // The parent is smaller. Exit. + return; + } + } +} + +function siftDown(heap, node, i) { + var index = i; + var length = heap.length; + var halfLength = length >>> 1; + + while (index < halfLength) { + var leftIndex = (index + 1) * 2 - 1; + var left = heap[leftIndex]; + var rightIndex = leftIndex + 1; + var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those. + + if (compare(left, node) < 0) { + if (rightIndex < length && compare(right, left) < 0) { + heap[index] = right; + heap[rightIndex] = node; + index = rightIndex; + } else { + heap[index] = left; + heap[leftIndex] = node; + index = leftIndex; + } + } else if (rightIndex < length && compare(right, node) < 0) { + heap[index] = right; + heap[rightIndex] = node; + index = rightIndex; + } else { + // Neither child is smaller. Exit. + return; + } + } +} + +function compare(a, b) { + // Compare sort index first, then task id. + var diff = a.sortIndex - b.sortIndex; + return diff !== 0 ? diff : a.id - b.id; +} + +// TODO: Use symbols? +var ImmediatePriority = 1; +var UserBlockingPriority = 2; +var NormalPriority = 3; +var LowPriority = 4; +var IdlePriority = 5; + +function markTaskErrored(task, ms) { +} + +/* eslint-disable no-var */ +// Math.pow(2, 30) - 1 +// 0b111111111111111111111111111111 + +var maxSigned31BitInt = 1073741823; // Times out immediately + +var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out + +var USER_BLOCKING_PRIORITY_TIMEOUT = 250; +var NORMAL_PRIORITY_TIMEOUT = 5000; +var LOW_PRIORITY_TIMEOUT = 10000; // Never times out + +var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap + +var taskQueue = []; +var timerQueue = []; // Incrementing id counter. Used to maintain insertion order. + +var taskIdCounter = 1; // Pausing the scheduler is useful for debugging. +var currentTask = null; +var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance. + +var isPerformingWork = false; +var isHostCallbackScheduled = false; +var isHostTimeoutScheduled = false; +var currentMockTime = 0; +var scheduledCallback = null; +var scheduledTimeout = null; +var timeoutTime = -1; +var yieldedValues = null; +var expectedNumberOfYields = -1; +var didStop = false; +var isFlushing = false; +var needsPaint = false; +var shouldYieldForPaint = false; +var disableYieldValue = false; + +function setDisableYieldValue(newValue) { + disableYieldValue = newValue; +} + +function advanceTimers(currentTime) { + // Check for tasks that are no longer delayed and add them to the queue. + var timer = peek(timerQueue); + + while (timer !== null) { + if (timer.callback === null) { + // Timer was cancelled. + pop(timerQueue); + } else if (timer.startTime <= currentTime) { + // Timer fired. Transfer to the task queue. + pop(timerQueue); + timer.sortIndex = timer.expirationTime; + push(taskQueue, timer); + } else { + // Remaining timers are pending. + return; + } + + timer = peek(timerQueue); + } +} + +function handleTimeout(currentTime) { + isHostTimeoutScheduled = false; + advanceTimers(currentTime); + + if (!isHostCallbackScheduled) { + if (peek(taskQueue) !== null) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } else { + var firstTimer = peek(timerQueue); + + if (firstTimer !== null) { + requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); + } + } + } +} + +function flushWork(hasTimeRemaining, initialTime) { + + + isHostCallbackScheduled = false; + + if (isHostTimeoutScheduled) { + // We scheduled a timeout but it's no longer needed. Cancel it. + isHostTimeoutScheduled = false; + cancelHostTimeout(); + } + + isPerformingWork = true; + var previousPriorityLevel = currentPriorityLevel; + + try { + if (enableProfiling) { + try { + return workLoop(hasTimeRemaining, initialTime); + } catch (error) { + if (currentTask !== null) { + var currentTime = getCurrentTime(); + markTaskErrored(currentTask, currentTime); + currentTask.isQueued = false; + } + + throw error; + } + } else { + // No catch in prod code path. + return workLoop(hasTimeRemaining, initialTime); + } + } finally { + currentTask = null; + currentPriorityLevel = previousPriorityLevel; + isPerformingWork = false; + } +} + +function workLoop(hasTimeRemaining, initialTime) { + var currentTime = initialTime; + advanceTimers(currentTime); + currentTask = peek(taskQueue); + + while (currentTask !== null && !(enableSchedulerDebugging )) { + if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) { + // This currentTask hasn't expired, and we've reached the deadline. + break; + } + + var callback = currentTask.callback; + + if (typeof callback === 'function') { + currentTask.callback = null; + currentPriorityLevel = currentTask.priorityLevel; + var didUserCallbackTimeout = currentTask.expirationTime <= currentTime; + + var continuationCallback = callback(didUserCallbackTimeout); + currentTime = getCurrentTime(); + + if (typeof continuationCallback === 'function') { + currentTask.callback = continuationCallback; + } else { + + if (currentTask === peek(taskQueue)) { + pop(taskQueue); + } + } + + advanceTimers(currentTime); + } else { + pop(taskQueue); + } + + currentTask = peek(taskQueue); + } // Return whether there's additional work + + + if (currentTask !== null) { + return true; + } else { + var firstTimer = peek(timerQueue); + + if (firstTimer !== null) { + requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); + } + + return false; + } +} + +function unstable_runWithPriority(priorityLevel, eventHandler) { + switch (priorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + case LowPriority: + case IdlePriority: + break; + + default: + priorityLevel = NormalPriority; + } + + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = priorityLevel; + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + } +} + +function unstable_next(eventHandler) { + var priorityLevel; + + switch (currentPriorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + // Shift down to normal priority + priorityLevel = NormalPriority; + break; + + default: + // Anything lower than normal priority should remain at the current level. + priorityLevel = currentPriorityLevel; + break; + } + + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = priorityLevel; + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + } +} + +function unstable_wrapCallback(callback) { + var parentPriorityLevel = currentPriorityLevel; + return function () { + // This is a fork of runWithPriority, inlined for performance. + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = parentPriorityLevel; + + try { + return callback.apply(this, arguments); + } finally { + currentPriorityLevel = previousPriorityLevel; + } + }; +} + +function unstable_scheduleCallback(priorityLevel, callback, options) { + var currentTime = getCurrentTime(); + var startTime; + + if (typeof options === 'object' && options !== null) { + var delay = options.delay; + + if (typeof delay === 'number' && delay > 0) { + startTime = currentTime + delay; + } else { + startTime = currentTime; + } + } else { + startTime = currentTime; + } + + var timeout; + + switch (priorityLevel) { + case ImmediatePriority: + timeout = IMMEDIATE_PRIORITY_TIMEOUT; + break; + + case UserBlockingPriority: + timeout = USER_BLOCKING_PRIORITY_TIMEOUT; + break; + + case IdlePriority: + timeout = IDLE_PRIORITY_TIMEOUT; + break; + + case LowPriority: + timeout = LOW_PRIORITY_TIMEOUT; + break; + + case NormalPriority: + default: + timeout = NORMAL_PRIORITY_TIMEOUT; + break; + } + + var expirationTime = startTime + timeout; + var newTask = { + id: taskIdCounter++, + callback: callback, + priorityLevel: priorityLevel, + startTime: startTime, + expirationTime: expirationTime, + sortIndex: -1 + }; + + if (startTime > currentTime) { + // This is a delayed task. + newTask.sortIndex = startTime; + push(timerQueue, newTask); + + if (peek(taskQueue) === null && newTask === peek(timerQueue)) { + // All tasks are delayed, and this is the task with the earliest delay. + if (isHostTimeoutScheduled) { + // Cancel an existing timeout. + cancelHostTimeout(); + } else { + isHostTimeoutScheduled = true; + } // Schedule a timeout. + + + requestHostTimeout(handleTimeout, startTime - currentTime); + } + } else { + newTask.sortIndex = expirationTime; + push(taskQueue, newTask); + // wait until the next time we yield. + + + if (!isHostCallbackScheduled && !isPerformingWork) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } + } + + return newTask; +} + +function unstable_pauseExecution() { +} + +function unstable_continueExecution() { + + if (!isHostCallbackScheduled && !isPerformingWork) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } +} + +function unstable_getFirstCallbackNode() { + return peek(taskQueue); +} + +function unstable_cancelCallback(task) { + // remove from the queue because you can't remove arbitrary nodes from an + // array based heap, only the first one.) + + + task.callback = null; +} + +function unstable_getCurrentPriorityLevel() { + return currentPriorityLevel; +} + +function requestHostCallback(callback) { + scheduledCallback = callback; +} + +function requestHostTimeout(callback, ms) { + scheduledTimeout = callback; + timeoutTime = currentMockTime + ms; +} + +function cancelHostTimeout() { + scheduledTimeout = null; + timeoutTime = -1; +} + +function shouldYieldToHost() { + if (expectedNumberOfYields === 0 && yieldedValues === null || expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) { + // We yielded at least as many values as expected. Stop flushing. + didStop = true; + return true; + } + + return false; +} + +function getCurrentTime() { + return currentMockTime; +} + +function forceFrameRate() {// No-op +} + +function reset() { + if (isFlushing) { + throw new Error('Cannot reset while already flushing work.'); + } + + currentMockTime = 0; + scheduledCallback = null; + scheduledTimeout = null; + timeoutTime = -1; + yieldedValues = null; + expectedNumberOfYields = -1; + didStop = false; + isFlushing = false; + needsPaint = false; +} // Should only be used via an assertion helper that inspects the yielded values. + + +function unstable_flushNumberOfYields(count) { + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + var cb = scheduledCallback; + expectedNumberOfYields = count; + isFlushing = true; + + try { + var hasMoreWork = true; + + do { + hasMoreWork = cb(true, currentMockTime); + } while (hasMoreWork && !didStop); + + if (!hasMoreWork) { + scheduledCallback = null; + } + } finally { + expectedNumberOfYields = -1; + didStop = false; + isFlushing = false; + } + } +} + +function unstable_flushUntilNextPaint() { + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + var cb = scheduledCallback; + shouldYieldForPaint = true; + needsPaint = false; + isFlushing = true; + + try { + var hasMoreWork = true; + + do { + hasMoreWork = cb(true, currentMockTime); + } while (hasMoreWork && !didStop); + + if (!hasMoreWork) { + scheduledCallback = null; + } + } finally { + shouldYieldForPaint = false; + didStop = false; + isFlushing = false; + } + } +} + +function unstable_flushExpired() { + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + isFlushing = true; + + try { + var hasMoreWork = scheduledCallback(false, currentMockTime); + + if (!hasMoreWork) { + scheduledCallback = null; + } + } finally { + isFlushing = false; + } + } +} + +function unstable_flushAllWithoutAsserting() { + // Returns false if no work was flushed. + if (isFlushing) { + throw new Error('Already flushing work.'); + } + + if (scheduledCallback !== null) { + var cb = scheduledCallback; + isFlushing = true; + + try { + var hasMoreWork = true; + + do { + hasMoreWork = cb(true, currentMockTime); + } while (hasMoreWork); + + if (!hasMoreWork) { + scheduledCallback = null; + } + + return true; + } finally { + isFlushing = false; + } + } else { + return false; + } +} + +function unstable_clearYields() { + if (yieldedValues === null) { + return []; + } + + var values = yieldedValues; + yieldedValues = null; + return values; +} + +function unstable_flushAll() { + if (yieldedValues !== null) { + throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.'); + } + + unstable_flushAllWithoutAsserting(); + + if (yieldedValues !== null) { + throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])'); + } +} + +function unstable_yieldValue(value) { + // eslint-disable-next-line react-internal/no-production-logging + if (console.log.name === 'disabledLog' || disableYieldValue) { + // If console.log has been patched, we assume we're in render + // replaying and we ignore any values yielding in the second pass. + return; + } + + if (yieldedValues === null) { + yieldedValues = [value]; + } else { + yieldedValues.push(value); + } +} + +function unstable_advanceTime(ms) { + // eslint-disable-next-line react-internal/no-production-logging + if (console.log.name === 'disabledLog' || disableYieldValue) { + // If console.log has been patched, we assume we're in render + // replaying and we ignore any time advancing in the second pass. + return; + } + + currentMockTime += ms; + + if (scheduledTimeout !== null && timeoutTime <= currentMockTime) { + scheduledTimeout(currentMockTime); + timeoutTime = -1; + scheduledTimeout = null; + } +} + +function requestPaint() { + needsPaint = true; +} +var unstable_Profiling = null; + +exports.reset = reset; +exports.unstable_IdlePriority = IdlePriority; +exports.unstable_ImmediatePriority = ImmediatePriority; +exports.unstable_LowPriority = LowPriority; +exports.unstable_NormalPriority = NormalPriority; +exports.unstable_Profiling = unstable_Profiling; +exports.unstable_UserBlockingPriority = UserBlockingPriority; +exports.unstable_advanceTime = unstable_advanceTime; +exports.unstable_cancelCallback = unstable_cancelCallback; +exports.unstable_clearYields = unstable_clearYields; +exports.unstable_continueExecution = unstable_continueExecution; +exports.unstable_flushAll = unstable_flushAll; +exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting; +exports.unstable_flushExpired = unstable_flushExpired; +exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields; +exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint; +exports.unstable_forceFrameRate = forceFrameRate; +exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel; +exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode; +exports.unstable_next = unstable_next; +exports.unstable_now = getCurrentTime; +exports.unstable_pauseExecution = unstable_pauseExecution; +exports.unstable_requestPaint = requestPaint; +exports.unstable_runWithPriority = unstable_runWithPriority; +exports.unstable_scheduleCallback = unstable_scheduleCallback; +exports.unstable_setDisableYieldValue = setDisableYieldValue; +exports.unstable_shouldYield = shouldYieldToHost; +exports.unstable_wrapCallback = unstable_wrapCallback; +exports.unstable_yieldValue = unstable_yieldValue; + })(); +} diff --git a/node_modules/scheduler/cjs/scheduler-unstable_mock.production.min.js b/node_modules/scheduler/cjs/scheduler-unstable_mock.production.min.js new file mode 100644 index 0000000..9bf3c29 --- /dev/null +++ b/node_modules/scheduler/cjs/scheduler-unstable_mock.production.min.js @@ -0,0 +1,20 @@ +/** + * @license React + * scheduler-unstable_mock.production.min.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ +'use strict';function f(a,b){var c=a.length;a.push(b);a:for(;0<c;){var d=c-1>>>1,e=a[d];if(0<g(e,b))a[d]=b,a[c]=e,c=d;else break a}}function h(a){return 0===a.length?null:a[0]}function k(a){if(0===a.length)return null;var b=a[0],c=a.pop();if(c!==b){a[0]=c;a:for(var d=0,e=a.length,D=e>>>1;d<D;){var u=2*(d+1)-1,z=a[u],v=u+1,E=a[v];if(0>g(z,c))v<e&&0>g(E,z)?(a[d]=E,a[v]=c,d=v):(a[d]=z,a[u]=c,d=u);else if(v<e&&0>g(E,c))a[d]=E,a[v]=c,d=v;else break a}}return b} +function g(a,b){var c=a.sortIndex-b.sortIndex;return 0!==c?c:a.id-b.id}var l=[],m=[],n=1,p=null,q=3,r=!1,t=!1,w=!1,x=0,y=null,A=null,B=-1,C=null,F=-1,G=!1,H=!1,I=!1,J=!1,K=!1;function L(a){for(var b=h(m);null!==b;){if(null===b.callback)k(m);else if(b.startTime<=a)k(m),b.sortIndex=b.expirationTime,f(l,b);else break;b=h(m)}}function M(a){w=!1;L(a);if(!t)if(null!==h(l))t=!0,y=N;else{var b=h(m);null!==b&&(a=b.startTime-a,A=M,B=x+a)}} +function N(a,b){t=!1;w&&(w=!1,A=null,B=-1);r=!0;var c=q;try{L(b);for(p=h(l);null!==p&&(!(p.expirationTime>b)||a&&!O());){var d=p.callback;if("function"===typeof d){p.callback=null;q=p.priorityLevel;var e=d(p.expirationTime<=b);b=x;"function"===typeof e?p.callback=e:p===h(l)&&k(l);L(b)}else k(l);p=h(l)}if(null!==p)var D=!0;else{var u=h(m);if(null!==u){var z=u.startTime-b;A=M;B=x+z}D=!1}return D}finally{p=null,q=c,r=!1}} +function O(){return 0===F&&null===C||-1!==F&&null!==C&&C.length>=F||J&&I?G=!0:!1}function P(){if(H)throw Error("Already flushing work.");if(null!==y){var a=y;H=!0;try{var b=!0;do b=a(!0,x);while(b);b||(y=null);return!0}finally{H=!1}}else return!1}exports.reset=function(){if(H)throw Error("Cannot reset while already flushing work.");x=0;A=y=null;B=-1;C=null;F=-1;I=H=G=!1};exports.unstable_IdlePriority=5;exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4; +exports.unstable_NormalPriority=3;exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_advanceTime=function(a){"disabledLog"===console.log.name||K||(x+=a,null!==A&&B<=x&&(A(x),B=-1,A=null))};exports.unstable_cancelCallback=function(a){a.callback=null};exports.unstable_clearYields=function(){if(null===C)return[];var a=C;C=null;return a};exports.unstable_continueExecution=function(){t||r||(t=!0,y=N)}; +exports.unstable_flushAll=function(){if(null!==C)throw Error("Log is not empty. Assert on the log of yielded values before flushing additional work.");P();if(null!==C)throw Error("While flushing work, something yielded a value. Use an assertion helper to assert on the log of yielded values, e.g. expect(Scheduler).toFlushAndYield([...])");};exports.unstable_flushAllWithoutAsserting=P; +exports.unstable_flushExpired=function(){if(H)throw Error("Already flushing work.");if(null!==y){H=!0;try{y(!1,x)||(y=null)}finally{H=!1}}};exports.unstable_flushNumberOfYields=function(a){if(H)throw Error("Already flushing work.");if(null!==y){var b=y;F=a;H=!0;try{a=!0;do a=b(!0,x);while(a&&!G);a||(y=null)}finally{F=-1,H=G=!1}}}; +exports.unstable_flushUntilNextPaint=function(){if(H)throw Error("Already flushing work.");if(null!==y){var a=y;J=!0;I=!1;H=!0;try{var b=!0;do b=a(!0,x);while(b&&!G);b||(y=null)}finally{H=G=J=!1}}};exports.unstable_forceFrameRate=function(){};exports.unstable_getCurrentPriorityLevel=function(){return q};exports.unstable_getFirstCallbackNode=function(){return h(l)};exports.unstable_next=function(a){switch(q){case 1:case 2:case 3:var b=3;break;default:b=q}var c=q;q=b;try{return a()}finally{q=c}}; +exports.unstable_now=function(){return x};exports.unstable_pauseExecution=function(){};exports.unstable_requestPaint=function(){I=!0};exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=q;q=a;try{return b()}finally{q=c}}; +exports.unstable_scheduleCallback=function(a,b,c){var d=x;"object"===typeof c&&null!==c?(c=c.delay,c="number"===typeof c&&0<c?d+c:d):c=d;switch(a){case 1:var e=-1;break;case 2:e=250;break;case 5:e=1073741823;break;case 4:e=1E4;break;default:e=5E3}e=c+e;a={id:n++,callback:b,priorityLevel:a,startTime:c,expirationTime:e,sortIndex:-1};c>d?(a.sortIndex=c,f(m,a),null===h(l)&&a===h(m)&&(w?(A=null,B=-1):w=!0,A=M,B=x+(c-d))):(a.sortIndex=e,f(l,a),t||r||(t=!0,y=N));return a}; +exports.unstable_setDisableYieldValue=function(a){K=a};exports.unstable_shouldYield=O;exports.unstable_wrapCallback=function(a){var b=q;return function(){var c=q;q=b;try{return a.apply(this,arguments)}finally{q=c}}};exports.unstable_yieldValue=function(a){"disabledLog"===console.log.name||K||(null===C?C=[a]:C.push(a))}; diff --git a/node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js b/node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js new file mode 100644 index 0000000..30b1221 --- /dev/null +++ b/node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js @@ -0,0 +1,207 @@ +/** + * @license React + * scheduler-unstable_post_task.development.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ + +'use strict'; + +if (process.env.NODE_ENV !== "production") { + (function() { +'use strict'; + +// TODO: Use symbols? +var ImmediatePriority = 1; +var UserBlockingPriority = 2; +var NormalPriority = 3; +var LowPriority = 4; +var IdlePriority = 5; + +var perf = window.performance; +var setTimeout = window.setTimeout; // Use experimental Chrome Scheduler postTask API. + +var scheduler = global.scheduler; +var getCurrentTime = perf.now.bind(perf); +var unstable_now = getCurrentTime; // Scheduler periodically yields in case there is other work on the main +// thread, like user events. By default, it yields multiple times per frame. +// It does not attempt to align with frame boundaries, since most tasks don't +// need to be frame aligned; for those that do, use requestAnimationFrame. + +var yieldInterval = 5; +var deadline = 0; +var currentPriorityLevel_DEPRECATED = NormalPriority; // `isInputPending` is not available. Since we have no way of knowing if +// there's pending input, always yield at the end of the frame. + +function unstable_shouldYield() { + return getCurrentTime() >= deadline; +} +function unstable_requestPaint() {// Since we yield every frame regardless, `requestPaint` has no effect. +} +function unstable_scheduleCallback(priorityLevel, callback, options) { + var postTaskPriority; + + switch (priorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + postTaskPriority = 'user-blocking'; + break; + + case LowPriority: + case NormalPriority: + postTaskPriority = 'user-visible'; + break; + + case IdlePriority: + postTaskPriority = 'background'; + break; + + default: + postTaskPriority = 'user-visible'; + break; + } + + var controller = new TaskController(); + var postTaskOptions = { + priority: postTaskPriority, + delay: typeof options === 'object' && options !== null ? options.delay : 0, + signal: controller.signal + }; + var node = { + _controller: controller + }; + scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, callback), postTaskOptions).catch(handleAbortError); + return node; +} + +function runTask(priorityLevel, postTaskPriority, node, callback) { + deadline = getCurrentTime() + yieldInterval; + + try { + currentPriorityLevel_DEPRECATED = priorityLevel; + var _didTimeout_DEPRECATED = false; + var result = callback(_didTimeout_DEPRECATED); + + if (typeof result === 'function') { + // Assume this is a continuation + var continuation = result; + var continuationController = new TaskController(); + var continuationOptions = { + priority: postTaskPriority, + signal: continuationController.signal + }; // Update the original callback node's controller, since even though we're + // posting a new task, conceptually it's the same one. + + node._controller = continuationController; + scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, continuation), continuationOptions).catch(handleAbortError); + } + } catch (error) { + // We're inside a `postTask` promise. If we don't handle this error, then it + // will trigger an "Unhandled promise rejection" error. We don't want that, + // but we do want the default error reporting behavior that normal + // (non-Promise) tasks get for unhandled errors. + // + // So we'll re-throw the error inside a regular browser task. + setTimeout(function () { + throw error; + }); + } finally { + currentPriorityLevel_DEPRECATED = NormalPriority; + } +} + +function handleAbortError(error) {// Abort errors are an implementation detail. We don't expose the + // TaskController to the user, nor do we expose the promise that is returned + // from `postTask`. So we should suppress them, since there's no way for the + // user to handle them. +} + +function unstable_cancelCallback(node) { + var controller = node._controller; + controller.abort(); +} +function unstable_runWithPriority(priorityLevel, callback) { + var previousPriorityLevel = currentPriorityLevel_DEPRECATED; + currentPriorityLevel_DEPRECATED = priorityLevel; + + try { + return callback(); + } finally { + currentPriorityLevel_DEPRECATED = previousPriorityLevel; + } +} +function unstable_getCurrentPriorityLevel() { + return currentPriorityLevel_DEPRECATED; +} +function unstable_next(callback) { + var priorityLevel; + + switch (currentPriorityLevel_DEPRECATED) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + // Shift down to normal priority + priorityLevel = NormalPriority; + break; + + default: + // Anything lower than normal priority should remain at the current level. + priorityLevel = currentPriorityLevel_DEPRECATED; + break; + } + + var previousPriorityLevel = currentPriorityLevel_DEPRECATED; + currentPriorityLevel_DEPRECATED = priorityLevel; + + try { + return callback(); + } finally { + currentPriorityLevel_DEPRECATED = previousPriorityLevel; + } +} +function unstable_wrapCallback(callback) { + var parentPriorityLevel = currentPriorityLevel_DEPRECATED; + return function () { + var previousPriorityLevel = currentPriorityLevel_DEPRECATED; + currentPriorityLevel_DEPRECATED = parentPriorityLevel; + + try { + return callback(); + } finally { + currentPriorityLevel_DEPRECATED = previousPriorityLevel; + } + }; +} +function unstable_forceFrameRate() {} +function unstable_pauseExecution() {} +function unstable_continueExecution() {} +function unstable_getFirstCallbackNode() { + return null; +} // Currently no profiling build + +var unstable_Profiling = null; + +exports.unstable_IdlePriority = IdlePriority; +exports.unstable_ImmediatePriority = ImmediatePriority; +exports.unstable_LowPriority = LowPriority; +exports.unstable_NormalPriority = NormalPriority; +exports.unstable_Profiling = unstable_Profiling; +exports.unstable_UserBlockingPriority = UserBlockingPriority; +exports.unstable_cancelCallback = unstable_cancelCallback; +exports.unstable_continueExecution = unstable_continueExecution; +exports.unstable_forceFrameRate = unstable_forceFrameRate; +exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel; +exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode; +exports.unstable_next = unstable_next; +exports.unstable_now = unstable_now; +exports.unstable_pauseExecution = unstable_pauseExecution; +exports.unstable_requestPaint = unstable_requestPaint; +exports.unstable_runWithPriority = unstable_runWithPriority; +exports.unstable_scheduleCallback = unstable_scheduleCallback; +exports.unstable_shouldYield = unstable_shouldYield; +exports.unstable_wrapCallback = unstable_wrapCallback; + })(); +} diff --git a/node_modules/scheduler/cjs/scheduler-unstable_post_task.production.min.js b/node_modules/scheduler/cjs/scheduler-unstable_post_task.production.min.js new file mode 100644 index 0000000..a5ca18e --- /dev/null +++ b/node_modules/scheduler/cjs/scheduler-unstable_post_task.production.min.js @@ -0,0 +1,14 @@ +/** + * @license React + * scheduler-unstable_post_task.production.min.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ +'use strict';var a=window.performance,g=window.setTimeout,h=global.scheduler,k=a.now.bind(a),l=0,m=3;function p(c,d,b,f){l=k()+5;try{m=c;var e=f(!1);if("function"===typeof e){var n=new TaskController,r={priority:d,signal:n.signal};b._controller=n;h.postTask(p.bind(null,c,d,b,e),r).catch(q)}}catch(t){g(function(){throw t;})}finally{m=3}}function q(){}exports.unstable_IdlePriority=5;exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3; +exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_cancelCallback=function(c){c._controller.abort()};exports.unstable_continueExecution=function(){};exports.unstable_forceFrameRate=function(){};exports.unstable_getCurrentPriorityLevel=function(){return m};exports.unstable_getFirstCallbackNode=function(){return null};exports.unstable_next=function(c){switch(m){case 1:case 2:case 3:var d=3;break;default:d=m}var b=m;m=d;try{return c()}finally{m=b}}; +exports.unstable_now=k;exports.unstable_pauseExecution=function(){};exports.unstable_requestPaint=function(){};exports.unstable_runWithPriority=function(c,d){var b=m;m=c;try{return d()}finally{m=b}}; +exports.unstable_scheduleCallback=function(c,d,b){switch(c){case 1:case 2:var f="user-blocking";break;case 4:case 3:f="user-visible";break;case 5:f="background";break;default:f="user-visible"}var e=new TaskController;b={priority:f,delay:"object"===typeof b&&null!==b?b.delay:0,signal:e.signal};e={_controller:e};h.postTask(p.bind(null,c,f,e,d),b).catch(q);return e};exports.unstable_shouldYield=function(){return k()>=l}; +exports.unstable_wrapCallback=function(c){var d=m;return function(){var b=m;m=d;try{return c()}finally{m=b}}}; diff --git a/node_modules/scheduler/cjs/scheduler.development.js b/node_modules/scheduler/cjs/scheduler.development.js new file mode 100644 index 0000000..21bfb25 --- /dev/null +++ b/node_modules/scheduler/cjs/scheduler.development.js @@ -0,0 +1,634 @@ +/** + * @license React + * scheduler.development.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ + +'use strict'; + +if (process.env.NODE_ENV !== "production") { + (function() { + + 'use strict'; + +/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */ +if ( + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart === + 'function' +) { + __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error()); +} + var enableSchedulerDebugging = false; +var enableProfiling = false; +var frameYieldMs = 5; + +function push(heap, node) { + var index = heap.length; + heap.push(node); + siftUp(heap, node, index); +} +function peek(heap) { + return heap.length === 0 ? null : heap[0]; +} +function pop(heap) { + if (heap.length === 0) { + return null; + } + + var first = heap[0]; + var last = heap.pop(); + + if (last !== first) { + heap[0] = last; + siftDown(heap, last, 0); + } + + return first; +} + +function siftUp(heap, node, i) { + var index = i; + + while (index > 0) { + var parentIndex = index - 1 >>> 1; + var parent = heap[parentIndex]; + + if (compare(parent, node) > 0) { + // The parent is larger. Swap positions. + heap[parentIndex] = node; + heap[index] = parent; + index = parentIndex; + } else { + // The parent is smaller. Exit. + return; + } + } +} + +function siftDown(heap, node, i) { + var index = i; + var length = heap.length; + var halfLength = length >>> 1; + + while (index < halfLength) { + var leftIndex = (index + 1) * 2 - 1; + var left = heap[leftIndex]; + var rightIndex = leftIndex + 1; + var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those. + + if (compare(left, node) < 0) { + if (rightIndex < length && compare(right, left) < 0) { + heap[index] = right; + heap[rightIndex] = node; + index = rightIndex; + } else { + heap[index] = left; + heap[leftIndex] = node; + index = leftIndex; + } + } else if (rightIndex < length && compare(right, node) < 0) { + heap[index] = right; + heap[rightIndex] = node; + index = rightIndex; + } else { + // Neither child is smaller. Exit. + return; + } + } +} + +function compare(a, b) { + // Compare sort index first, then task id. + var diff = a.sortIndex - b.sortIndex; + return diff !== 0 ? diff : a.id - b.id; +} + +// TODO: Use symbols? +var ImmediatePriority = 1; +var UserBlockingPriority = 2; +var NormalPriority = 3; +var LowPriority = 4; +var IdlePriority = 5; + +function markTaskErrored(task, ms) { +} + +/* eslint-disable no-var */ + +var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function'; + +if (hasPerformanceNow) { + var localPerformance = performance; + + exports.unstable_now = function () { + return localPerformance.now(); + }; +} else { + var localDate = Date; + var initialTime = localDate.now(); + + exports.unstable_now = function () { + return localDate.now() - initialTime; + }; +} // Max 31 bit integer. The max integer size in V8 for 32-bit systems. +// Math.pow(2, 30) - 1 +// 0b111111111111111111111111111111 + + +var maxSigned31BitInt = 1073741823; // Times out immediately + +var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out + +var USER_BLOCKING_PRIORITY_TIMEOUT = 250; +var NORMAL_PRIORITY_TIMEOUT = 5000; +var LOW_PRIORITY_TIMEOUT = 10000; // Never times out + +var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap + +var taskQueue = []; +var timerQueue = []; // Incrementing id counter. Used to maintain insertion order. + +var taskIdCounter = 1; // Pausing the scheduler is useful for debugging. +var currentTask = null; +var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance. + +var isPerformingWork = false; +var isHostCallbackScheduled = false; +var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them. + +var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null; +var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null; +var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom + +var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null; + +function advanceTimers(currentTime) { + // Check for tasks that are no longer delayed and add them to the queue. + var timer = peek(timerQueue); + + while (timer !== null) { + if (timer.callback === null) { + // Timer was cancelled. + pop(timerQueue); + } else if (timer.startTime <= currentTime) { + // Timer fired. Transfer to the task queue. + pop(timerQueue); + timer.sortIndex = timer.expirationTime; + push(taskQueue, timer); + } else { + // Remaining timers are pending. + return; + } + + timer = peek(timerQueue); + } +} + +function handleTimeout(currentTime) { + isHostTimeoutScheduled = false; + advanceTimers(currentTime); + + if (!isHostCallbackScheduled) { + if (peek(taskQueue) !== null) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } else { + var firstTimer = peek(timerQueue); + + if (firstTimer !== null) { + requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); + } + } + } +} + +function flushWork(hasTimeRemaining, initialTime) { + + + isHostCallbackScheduled = false; + + if (isHostTimeoutScheduled) { + // We scheduled a timeout but it's no longer needed. Cancel it. + isHostTimeoutScheduled = false; + cancelHostTimeout(); + } + + isPerformingWork = true; + var previousPriorityLevel = currentPriorityLevel; + + try { + if (enableProfiling) { + try { + return workLoop(hasTimeRemaining, initialTime); + } catch (error) { + if (currentTask !== null) { + var currentTime = exports.unstable_now(); + markTaskErrored(currentTask, currentTime); + currentTask.isQueued = false; + } + + throw error; + } + } else { + // No catch in prod code path. + return workLoop(hasTimeRemaining, initialTime); + } + } finally { + currentTask = null; + currentPriorityLevel = previousPriorityLevel; + isPerformingWork = false; + } +} + +function workLoop(hasTimeRemaining, initialTime) { + var currentTime = initialTime; + advanceTimers(currentTime); + currentTask = peek(taskQueue); + + while (currentTask !== null && !(enableSchedulerDebugging )) { + if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) { + // This currentTask hasn't expired, and we've reached the deadline. + break; + } + + var callback = currentTask.callback; + + if (typeof callback === 'function') { + currentTask.callback = null; + currentPriorityLevel = currentTask.priorityLevel; + var didUserCallbackTimeout = currentTask.expirationTime <= currentTime; + + var continuationCallback = callback(didUserCallbackTimeout); + currentTime = exports.unstable_now(); + + if (typeof continuationCallback === 'function') { + currentTask.callback = continuationCallback; + } else { + + if (currentTask === peek(taskQueue)) { + pop(taskQueue); + } + } + + advanceTimers(currentTime); + } else { + pop(taskQueue); + } + + currentTask = peek(taskQueue); + } // Return whether there's additional work + + + if (currentTask !== null) { + return true; + } else { + var firstTimer = peek(timerQueue); + + if (firstTimer !== null) { + requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); + } + + return false; + } +} + +function unstable_runWithPriority(priorityLevel, eventHandler) { + switch (priorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + case LowPriority: + case IdlePriority: + break; + + default: + priorityLevel = NormalPriority; + } + + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = priorityLevel; + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + } +} + +function unstable_next(eventHandler) { + var priorityLevel; + + switch (currentPriorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + // Shift down to normal priority + priorityLevel = NormalPriority; + break; + + default: + // Anything lower than normal priority should remain at the current level. + priorityLevel = currentPriorityLevel; + break; + } + + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = priorityLevel; + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + } +} + +function unstable_wrapCallback(callback) { + var parentPriorityLevel = currentPriorityLevel; + return function () { + // This is a fork of runWithPriority, inlined for performance. + var previousPriorityLevel = currentPriorityLevel; + currentPriorityLevel = parentPriorityLevel; + + try { + return callback.apply(this, arguments); + } finally { + currentPriorityLevel = previousPriorityLevel; + } + }; +} + +function unstable_scheduleCallback(priorityLevel, callback, options) { + var currentTime = exports.unstable_now(); + var startTime; + + if (typeof options === 'object' && options !== null) { + var delay = options.delay; + + if (typeof delay === 'number' && delay > 0) { + startTime = currentTime + delay; + } else { + startTime = currentTime; + } + } else { + startTime = currentTime; + } + + var timeout; + + switch (priorityLevel) { + case ImmediatePriority: + timeout = IMMEDIATE_PRIORITY_TIMEOUT; + break; + + case UserBlockingPriority: + timeout = USER_BLOCKING_PRIORITY_TIMEOUT; + break; + + case IdlePriority: + timeout = IDLE_PRIORITY_TIMEOUT; + break; + + case LowPriority: + timeout = LOW_PRIORITY_TIMEOUT; + break; + + case NormalPriority: + default: + timeout = NORMAL_PRIORITY_TIMEOUT; + break; + } + + var expirationTime = startTime + timeout; + var newTask = { + id: taskIdCounter++, + callback: callback, + priorityLevel: priorityLevel, + startTime: startTime, + expirationTime: expirationTime, + sortIndex: -1 + }; + + if (startTime > currentTime) { + // This is a delayed task. + newTask.sortIndex = startTime; + push(timerQueue, newTask); + + if (peek(taskQueue) === null && newTask === peek(timerQueue)) { + // All tasks are delayed, and this is the task with the earliest delay. + if (isHostTimeoutScheduled) { + // Cancel an existing timeout. + cancelHostTimeout(); + } else { + isHostTimeoutScheduled = true; + } // Schedule a timeout. + + + requestHostTimeout(handleTimeout, startTime - currentTime); + } + } else { + newTask.sortIndex = expirationTime; + push(taskQueue, newTask); + // wait until the next time we yield. + + + if (!isHostCallbackScheduled && !isPerformingWork) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } + } + + return newTask; +} + +function unstable_pauseExecution() { +} + +function unstable_continueExecution() { + + if (!isHostCallbackScheduled && !isPerformingWork) { + isHostCallbackScheduled = true; + requestHostCallback(flushWork); + } +} + +function unstable_getFirstCallbackNode() { + return peek(taskQueue); +} + +function unstable_cancelCallback(task) { + // remove from the queue because you can't remove arbitrary nodes from an + // array based heap, only the first one.) + + + task.callback = null; +} + +function unstable_getCurrentPriorityLevel() { + return currentPriorityLevel; +} + +var isMessageLoopRunning = false; +var scheduledHostCallback = null; +var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main +// thread, like user events. By default, it yields multiple times per frame. +// It does not attempt to align with frame boundaries, since most tasks don't +// need to be frame aligned; for those that do, use requestAnimationFrame. + +var frameInterval = frameYieldMs; +var startTime = -1; + +function shouldYieldToHost() { + var timeElapsed = exports.unstable_now() - startTime; + + if (timeElapsed < frameInterval) { + // The main thread has only been blocked for a really short amount of time; + // smaller than a single frame. Don't yield yet. + return false; + } // The main thread has been blocked for a non-negligible amount of time. We + + + return true; +} + +function requestPaint() { + +} + +function forceFrameRate(fps) { + if (fps < 0 || fps > 125) { + // Using console['error'] to evade Babel and ESLint + console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported'); + return; + } + + if (fps > 0) { + frameInterval = Math.floor(1000 / fps); + } else { + // reset the framerate + frameInterval = frameYieldMs; + } +} + +var performWorkUntilDeadline = function () { + if (scheduledHostCallback !== null) { + var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread + // has been blocked. + + startTime = currentTime; + var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the + // error can be observed. + // + // Intentionally not using a try-catch, since that makes some debugging + // techniques harder. Instead, if `scheduledHostCallback` errors, then + // `hasMoreWork` will remain true, and we'll continue the work loop. + + var hasMoreWork = true; + + try { + hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime); + } finally { + if (hasMoreWork) { + // If there's more work, schedule the next message event at the end + // of the preceding one. + schedulePerformWorkUntilDeadline(); + } else { + isMessageLoopRunning = false; + scheduledHostCallback = null; + } + } + } else { + isMessageLoopRunning = false; + } // Yielding to the browser will give it a chance to paint, so we can +}; + +var schedulePerformWorkUntilDeadline; + +if (typeof localSetImmediate === 'function') { + // Node.js and old IE. + // There's a few reasons for why we prefer setImmediate. + // + // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting. + // (Even though this is a DOM fork of the Scheduler, you could get here + // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.) + // https://github.com/facebook/react/issues/20756 + // + // But also, it runs earlier which is the semantic we want. + // If other browsers ever implement it, it's better to use it. + // Although both of these would be inferior to native scheduling. + schedulePerformWorkUntilDeadline = function () { + localSetImmediate(performWorkUntilDeadline); + }; +} else if (typeof MessageChannel !== 'undefined') { + // DOM and Worker environments. + // We prefer MessageChannel because of the 4ms setTimeout clamping. + var channel = new MessageChannel(); + var port = channel.port2; + channel.port1.onmessage = performWorkUntilDeadline; + + schedulePerformWorkUntilDeadline = function () { + port.postMessage(null); + }; +} else { + // We should only fallback here in non-browser environments. + schedulePerformWorkUntilDeadline = function () { + localSetTimeout(performWorkUntilDeadline, 0); + }; +} + +function requestHostCallback(callback) { + scheduledHostCallback = callback; + + if (!isMessageLoopRunning) { + isMessageLoopRunning = true; + schedulePerformWorkUntilDeadline(); + } +} + +function requestHostTimeout(callback, ms) { + taskTimeoutID = localSetTimeout(function () { + callback(exports.unstable_now()); + }, ms); +} + +function cancelHostTimeout() { + localClearTimeout(taskTimeoutID); + taskTimeoutID = -1; +} + +var unstable_requestPaint = requestPaint; +var unstable_Profiling = null; + +exports.unstable_IdlePriority = IdlePriority; +exports.unstable_ImmediatePriority = ImmediatePriority; +exports.unstable_LowPriority = LowPriority; +exports.unstable_NormalPriority = NormalPriority; +exports.unstable_Profiling = unstable_Profiling; +exports.unstable_UserBlockingPriority = UserBlockingPriority; +exports.unstable_cancelCallback = unstable_cancelCallback; +exports.unstable_continueExecution = unstable_continueExecution; +exports.unstable_forceFrameRate = forceFrameRate; +exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel; +exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode; +exports.unstable_next = unstable_next; +exports.unstable_pauseExecution = unstable_pauseExecution; +exports.unstable_requestPaint = unstable_requestPaint; +exports.unstable_runWithPriority = unstable_runWithPriority; +exports.unstable_scheduleCallback = unstable_scheduleCallback; +exports.unstable_shouldYield = shouldYieldToHost; +exports.unstable_wrapCallback = unstable_wrapCallback; + /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */ +if ( + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && + typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop === + 'function' +) { + __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error()); +} + + })(); +} diff --git a/node_modules/scheduler/cjs/scheduler.production.min.js b/node_modules/scheduler/cjs/scheduler.production.min.js new file mode 100644 index 0000000..7f84d25 --- /dev/null +++ b/node_modules/scheduler/cjs/scheduler.production.min.js @@ -0,0 +1,19 @@ +/** + * @license React + * scheduler.production.min.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ +'use strict';function f(a,b){var c=a.length;a.push(b);a:for(;0<c;){var d=c-1>>>1,e=a[d];if(0<g(e,b))a[d]=b,a[c]=e,c=d;else break a}}function h(a){return 0===a.length?null:a[0]}function k(a){if(0===a.length)return null;var b=a[0],c=a.pop();if(c!==b){a[0]=c;a:for(var d=0,e=a.length,w=e>>>1;d<w;){var m=2*(d+1)-1,C=a[m],n=m+1,x=a[n];if(0>g(C,c))n<e&&0>g(x,C)?(a[d]=x,a[n]=c,d=n):(a[d]=C,a[m]=c,d=m);else if(n<e&&0>g(x,c))a[d]=x,a[n]=c,d=n;else break a}}return b} +function g(a,b){var c=a.sortIndex-b.sortIndex;return 0!==c?c:a.id-b.id}if("object"===typeof performance&&"function"===typeof performance.now){var l=performance;exports.unstable_now=function(){return l.now()}}else{var p=Date,q=p.now();exports.unstable_now=function(){return p.now()-q}}var r=[],t=[],u=1,v=null,y=3,z=!1,A=!1,B=!1,D="function"===typeof setTimeout?setTimeout:null,E="function"===typeof clearTimeout?clearTimeout:null,F="undefined"!==typeof setImmediate?setImmediate:null; +"undefined"!==typeof navigator&&void 0!==navigator.scheduling&&void 0!==navigator.scheduling.isInputPending&&navigator.scheduling.isInputPending.bind(navigator.scheduling);function G(a){for(var b=h(t);null!==b;){if(null===b.callback)k(t);else if(b.startTime<=a)k(t),b.sortIndex=b.expirationTime,f(r,b);else break;b=h(t)}}function H(a){B=!1;G(a);if(!A)if(null!==h(r))A=!0,I(J);else{var b=h(t);null!==b&&K(H,b.startTime-a)}} +function J(a,b){A=!1;B&&(B=!1,E(L),L=-1);z=!0;var c=y;try{G(b);for(v=h(r);null!==v&&(!(v.expirationTime>b)||a&&!M());){var d=v.callback;if("function"===typeof d){v.callback=null;y=v.priorityLevel;var e=d(v.expirationTime<=b);b=exports.unstable_now();"function"===typeof e?v.callback=e:v===h(r)&&k(r);G(b)}else k(r);v=h(r)}if(null!==v)var w=!0;else{var m=h(t);null!==m&&K(H,m.startTime-b);w=!1}return w}finally{v=null,y=c,z=!1}}var N=!1,O=null,L=-1,P=5,Q=-1; +function M(){return exports.unstable_now()-Q<P?!1:!0}function R(){if(null!==O){var a=exports.unstable_now();Q=a;var b=!0;try{b=O(!0,a)}finally{b?S():(N=!1,O=null)}}else N=!1}var S;if("function"===typeof F)S=function(){F(R)};else if("undefined"!==typeof MessageChannel){var T=new MessageChannel,U=T.port2;T.port1.onmessage=R;S=function(){U.postMessage(null)}}else S=function(){D(R,0)};function I(a){O=a;N||(N=!0,S())}function K(a,b){L=D(function(){a(exports.unstable_now())},b)} +exports.unstable_IdlePriority=5;exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3;exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_cancelCallback=function(a){a.callback=null};exports.unstable_continueExecution=function(){A||z||(A=!0,I(J))}; +exports.unstable_forceFrameRate=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing frame rates higher than 125 fps is not supported"):P=0<a?Math.floor(1E3/a):5};exports.unstable_getCurrentPriorityLevel=function(){return y};exports.unstable_getFirstCallbackNode=function(){return h(r)};exports.unstable_next=function(a){switch(y){case 1:case 2:case 3:var b=3;break;default:b=y}var c=y;y=b;try{return a()}finally{y=c}};exports.unstable_pauseExecution=function(){}; +exports.unstable_requestPaint=function(){};exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=y;y=a;try{return b()}finally{y=c}}; +exports.unstable_scheduleCallback=function(a,b,c){var d=exports.unstable_now();"object"===typeof c&&null!==c?(c=c.delay,c="number"===typeof c&&0<c?d+c:d):c=d;switch(a){case 1:var e=-1;break;case 2:e=250;break;case 5:e=1073741823;break;case 4:e=1E4;break;default:e=5E3}e=c+e;a={id:u++,callback:b,priorityLevel:a,startTime:c,expirationTime:e,sortIndex:-1};c>d?(a.sortIndex=c,f(t,a),null===h(r)&&a===h(t)&&(B?(E(L),L=-1):B=!0,K(H,c-d))):(a.sortIndex=e,f(r,a),A||z||(A=!0,I(J)));return a}; +exports.unstable_shouldYield=M;exports.unstable_wrapCallback=function(a){var b=y;return function(){var c=y;y=b;try{return a.apply(this,arguments)}finally{y=c}}}; |