summaryrefslogtreecommitdiff
path: root/node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js
diff options
context:
space:
mode:
Diffstat (limited to 'node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js')
-rw-r--r--node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js207
1 files changed, 207 insertions, 0 deletions
diff --git a/node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js b/node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js
new file mode 100644
index 0000000..30b1221
--- /dev/null
+++ b/node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js
@@ -0,0 +1,207 @@
+/**
+ * @license React
+ * scheduler-unstable_post_task.development.js
+ *
+ * Copyright (c) Facebook, Inc. and its affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+
+'use strict';
+
+if (process.env.NODE_ENV !== "production") {
+ (function() {
+'use strict';
+
+// TODO: Use symbols?
+var ImmediatePriority = 1;
+var UserBlockingPriority = 2;
+var NormalPriority = 3;
+var LowPriority = 4;
+var IdlePriority = 5;
+
+var perf = window.performance;
+var setTimeout = window.setTimeout; // Use experimental Chrome Scheduler postTask API.
+
+var scheduler = global.scheduler;
+var getCurrentTime = perf.now.bind(perf);
+var unstable_now = getCurrentTime; // Scheduler periodically yields in case there is other work on the main
+// thread, like user events. By default, it yields multiple times per frame.
+// It does not attempt to align with frame boundaries, since most tasks don't
+// need to be frame aligned; for those that do, use requestAnimationFrame.
+
+var yieldInterval = 5;
+var deadline = 0;
+var currentPriorityLevel_DEPRECATED = NormalPriority; // `isInputPending` is not available. Since we have no way of knowing if
+// there's pending input, always yield at the end of the frame.
+
+function unstable_shouldYield() {
+ return getCurrentTime() >= deadline;
+}
+function unstable_requestPaint() {// Since we yield every frame regardless, `requestPaint` has no effect.
+}
+function unstable_scheduleCallback(priorityLevel, callback, options) {
+ var postTaskPriority;
+
+ switch (priorityLevel) {
+ case ImmediatePriority:
+ case UserBlockingPriority:
+ postTaskPriority = 'user-blocking';
+ break;
+
+ case LowPriority:
+ case NormalPriority:
+ postTaskPriority = 'user-visible';
+ break;
+
+ case IdlePriority:
+ postTaskPriority = 'background';
+ break;
+
+ default:
+ postTaskPriority = 'user-visible';
+ break;
+ }
+
+ var controller = new TaskController();
+ var postTaskOptions = {
+ priority: postTaskPriority,
+ delay: typeof options === 'object' && options !== null ? options.delay : 0,
+ signal: controller.signal
+ };
+ var node = {
+ _controller: controller
+ };
+ scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, callback), postTaskOptions).catch(handleAbortError);
+ return node;
+}
+
+function runTask(priorityLevel, postTaskPriority, node, callback) {
+ deadline = getCurrentTime() + yieldInterval;
+
+ try {
+ currentPriorityLevel_DEPRECATED = priorityLevel;
+ var _didTimeout_DEPRECATED = false;
+ var result = callback(_didTimeout_DEPRECATED);
+
+ if (typeof result === 'function') {
+ // Assume this is a continuation
+ var continuation = result;
+ var continuationController = new TaskController();
+ var continuationOptions = {
+ priority: postTaskPriority,
+ signal: continuationController.signal
+ }; // Update the original callback node's controller, since even though we're
+ // posting a new task, conceptually it's the same one.
+
+ node._controller = continuationController;
+ scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, continuation), continuationOptions).catch(handleAbortError);
+ }
+ } catch (error) {
+ // We're inside a `postTask` promise. If we don't handle this error, then it
+ // will trigger an "Unhandled promise rejection" error. We don't want that,
+ // but we do want the default error reporting behavior that normal
+ // (non-Promise) tasks get for unhandled errors.
+ //
+ // So we'll re-throw the error inside a regular browser task.
+ setTimeout(function () {
+ throw error;
+ });
+ } finally {
+ currentPriorityLevel_DEPRECATED = NormalPriority;
+ }
+}
+
+function handleAbortError(error) {// Abort errors are an implementation detail. We don't expose the
+ // TaskController to the user, nor do we expose the promise that is returned
+ // from `postTask`. So we should suppress them, since there's no way for the
+ // user to handle them.
+}
+
+function unstable_cancelCallback(node) {
+ var controller = node._controller;
+ controller.abort();
+}
+function unstable_runWithPriority(priorityLevel, callback) {
+ var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
+ currentPriorityLevel_DEPRECATED = priorityLevel;
+
+ try {
+ return callback();
+ } finally {
+ currentPriorityLevel_DEPRECATED = previousPriorityLevel;
+ }
+}
+function unstable_getCurrentPriorityLevel() {
+ return currentPriorityLevel_DEPRECATED;
+}
+function unstable_next(callback) {
+ var priorityLevel;
+
+ switch (currentPriorityLevel_DEPRECATED) {
+ case ImmediatePriority:
+ case UserBlockingPriority:
+ case NormalPriority:
+ // Shift down to normal priority
+ priorityLevel = NormalPriority;
+ break;
+
+ default:
+ // Anything lower than normal priority should remain at the current level.
+ priorityLevel = currentPriorityLevel_DEPRECATED;
+ break;
+ }
+
+ var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
+ currentPriorityLevel_DEPRECATED = priorityLevel;
+
+ try {
+ return callback();
+ } finally {
+ currentPriorityLevel_DEPRECATED = previousPriorityLevel;
+ }
+}
+function unstable_wrapCallback(callback) {
+ var parentPriorityLevel = currentPriorityLevel_DEPRECATED;
+ return function () {
+ var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
+ currentPriorityLevel_DEPRECATED = parentPriorityLevel;
+
+ try {
+ return callback();
+ } finally {
+ currentPriorityLevel_DEPRECATED = previousPriorityLevel;
+ }
+ };
+}
+function unstable_forceFrameRate() {}
+function unstable_pauseExecution() {}
+function unstable_continueExecution() {}
+function unstable_getFirstCallbackNode() {
+ return null;
+} // Currently no profiling build
+
+var unstable_Profiling = null;
+
+exports.unstable_IdlePriority = IdlePriority;
+exports.unstable_ImmediatePriority = ImmediatePriority;
+exports.unstable_LowPriority = LowPriority;
+exports.unstable_NormalPriority = NormalPriority;
+exports.unstable_Profiling = unstable_Profiling;
+exports.unstable_UserBlockingPriority = UserBlockingPriority;
+exports.unstable_cancelCallback = unstable_cancelCallback;
+exports.unstable_continueExecution = unstable_continueExecution;
+exports.unstable_forceFrameRate = unstable_forceFrameRate;
+exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
+exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
+exports.unstable_next = unstable_next;
+exports.unstable_now = unstable_now;
+exports.unstable_pauseExecution = unstable_pauseExecution;
+exports.unstable_requestPaint = unstable_requestPaint;
+exports.unstable_runWithPriority = unstable_runWithPriority;
+exports.unstable_scheduleCallback = unstable_scheduleCallback;
+exports.unstable_shouldYield = unstable_shouldYield;
+exports.unstable_wrapCallback = unstable_wrapCallback;
+ })();
+}