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+/**
+ * @license React
+ * scheduler.development.js
+ *
+ * Copyright (c) Facebook, Inc. and its affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+
+'use strict';
+
+if (process.env.NODE_ENV !== "production") {
+ (function() {
+
+ 'use strict';
+
+/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
+if (
+ typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
+ typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
+ 'function'
+) {
+ __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
+}
+ var enableSchedulerDebugging = false;
+var enableProfiling = false;
+var frameYieldMs = 5;
+
+function push(heap, node) {
+ var index = heap.length;
+ heap.push(node);
+ siftUp(heap, node, index);
+}
+function peek(heap) {
+ return heap.length === 0 ? null : heap[0];
+}
+function pop(heap) {
+ if (heap.length === 0) {
+ return null;
+ }
+
+ var first = heap[0];
+ var last = heap.pop();
+
+ if (last !== first) {
+ heap[0] = last;
+ siftDown(heap, last, 0);
+ }
+
+ return first;
+}
+
+function siftUp(heap, node, i) {
+ var index = i;
+
+ while (index > 0) {
+ var parentIndex = index - 1 >>> 1;
+ var parent = heap[parentIndex];
+
+ if (compare(parent, node) > 0) {
+ // The parent is larger. Swap positions.
+ heap[parentIndex] = node;
+ heap[index] = parent;
+ index = parentIndex;
+ } else {
+ // The parent is smaller. Exit.
+ return;
+ }
+ }
+}
+
+function siftDown(heap, node, i) {
+ var index = i;
+ var length = heap.length;
+ var halfLength = length >>> 1;
+
+ while (index < halfLength) {
+ var leftIndex = (index + 1) * 2 - 1;
+ var left = heap[leftIndex];
+ var rightIndex = leftIndex + 1;
+ var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
+
+ if (compare(left, node) < 0) {
+ if (rightIndex < length && compare(right, left) < 0) {
+ heap[index] = right;
+ heap[rightIndex] = node;
+ index = rightIndex;
+ } else {
+ heap[index] = left;
+ heap[leftIndex] = node;
+ index = leftIndex;
+ }
+ } else if (rightIndex < length && compare(right, node) < 0) {
+ heap[index] = right;
+ heap[rightIndex] = node;
+ index = rightIndex;
+ } else {
+ // Neither child is smaller. Exit.
+ return;
+ }
+ }
+}
+
+function compare(a, b) {
+ // Compare sort index first, then task id.
+ var diff = a.sortIndex - b.sortIndex;
+ return diff !== 0 ? diff : a.id - b.id;
+}
+
+// TODO: Use symbols?
+var ImmediatePriority = 1;
+var UserBlockingPriority = 2;
+var NormalPriority = 3;
+var LowPriority = 4;
+var IdlePriority = 5;
+
+function markTaskErrored(task, ms) {
+}
+
+/* eslint-disable no-var */
+
+var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
+
+if (hasPerformanceNow) {
+ var localPerformance = performance;
+
+ exports.unstable_now = function () {
+ return localPerformance.now();
+ };
+} else {
+ var localDate = Date;
+ var initialTime = localDate.now();
+
+ exports.unstable_now = function () {
+ return localDate.now() - initialTime;
+ };
+} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
+// Math.pow(2, 30) - 1
+// 0b111111111111111111111111111111
+
+
+var maxSigned31BitInt = 1073741823; // Times out immediately
+
+var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
+
+var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
+var NORMAL_PRIORITY_TIMEOUT = 5000;
+var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
+
+var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
+
+var taskQueue = [];
+var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
+
+var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
+var currentTask = null;
+var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
+
+var isPerformingWork = false;
+var isHostCallbackScheduled = false;
+var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.
+
+var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
+var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;
+var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom
+
+var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;
+
+function advanceTimers(currentTime) {
+ // Check for tasks that are no longer delayed and add them to the queue.
+ var timer = peek(timerQueue);
+
+ while (timer !== null) {
+ if (timer.callback === null) {
+ // Timer was cancelled.
+ pop(timerQueue);
+ } else if (timer.startTime <= currentTime) {
+ // Timer fired. Transfer to the task queue.
+ pop(timerQueue);
+ timer.sortIndex = timer.expirationTime;
+ push(taskQueue, timer);
+ } else {
+ // Remaining timers are pending.
+ return;
+ }
+
+ timer = peek(timerQueue);
+ }
+}
+
+function handleTimeout(currentTime) {
+ isHostTimeoutScheduled = false;
+ advanceTimers(currentTime);
+
+ if (!isHostCallbackScheduled) {
+ if (peek(taskQueue) !== null) {
+ isHostCallbackScheduled = true;
+ requestHostCallback(flushWork);
+ } else {
+ var firstTimer = peek(timerQueue);
+
+ if (firstTimer !== null) {
+ requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
+ }
+ }
+ }
+}
+
+function flushWork(hasTimeRemaining, initialTime) {
+
+
+ isHostCallbackScheduled = false;
+
+ if (isHostTimeoutScheduled) {
+ // We scheduled a timeout but it's no longer needed. Cancel it.
+ isHostTimeoutScheduled = false;
+ cancelHostTimeout();
+ }
+
+ isPerformingWork = true;
+ var previousPriorityLevel = currentPriorityLevel;
+
+ try {
+ if (enableProfiling) {
+ try {
+ return workLoop(hasTimeRemaining, initialTime);
+ } catch (error) {
+ if (currentTask !== null) {
+ var currentTime = exports.unstable_now();
+ markTaskErrored(currentTask, currentTime);
+ currentTask.isQueued = false;
+ }
+
+ throw error;
+ }
+ } else {
+ // No catch in prod code path.
+ return workLoop(hasTimeRemaining, initialTime);
+ }
+ } finally {
+ currentTask = null;
+ currentPriorityLevel = previousPriorityLevel;
+ isPerformingWork = false;
+ }
+}
+
+function workLoop(hasTimeRemaining, initialTime) {
+ var currentTime = initialTime;
+ advanceTimers(currentTime);
+ currentTask = peek(taskQueue);
+
+ while (currentTask !== null && !(enableSchedulerDebugging )) {
+ if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
+ // This currentTask hasn't expired, and we've reached the deadline.
+ break;
+ }
+
+ var callback = currentTask.callback;
+
+ if (typeof callback === 'function') {
+ currentTask.callback = null;
+ currentPriorityLevel = currentTask.priorityLevel;
+ var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
+
+ var continuationCallback = callback(didUserCallbackTimeout);
+ currentTime = exports.unstable_now();
+
+ if (typeof continuationCallback === 'function') {
+ currentTask.callback = continuationCallback;
+ } else {
+
+ if (currentTask === peek(taskQueue)) {
+ pop(taskQueue);
+ }
+ }
+
+ advanceTimers(currentTime);
+ } else {
+ pop(taskQueue);
+ }
+
+ currentTask = peek(taskQueue);
+ } // Return whether there's additional work
+
+
+ if (currentTask !== null) {
+ return true;
+ } else {
+ var firstTimer = peek(timerQueue);
+
+ if (firstTimer !== null) {
+ requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
+ }
+
+ return false;
+ }
+}
+
+function unstable_runWithPriority(priorityLevel, eventHandler) {
+ switch (priorityLevel) {
+ case ImmediatePriority:
+ case UserBlockingPriority:
+ case NormalPriority:
+ case LowPriority:
+ case IdlePriority:
+ break;
+
+ default:
+ priorityLevel = NormalPriority;
+ }
+
+ var previousPriorityLevel = currentPriorityLevel;
+ currentPriorityLevel = priorityLevel;
+
+ try {
+ return eventHandler();
+ } finally {
+ currentPriorityLevel = previousPriorityLevel;
+ }
+}
+
+function unstable_next(eventHandler) {
+ var priorityLevel;
+
+ switch (currentPriorityLevel) {
+ case ImmediatePriority:
+ case UserBlockingPriority:
+ case NormalPriority:
+ // Shift down to normal priority
+ priorityLevel = NormalPriority;
+ break;
+
+ default:
+ // Anything lower than normal priority should remain at the current level.
+ priorityLevel = currentPriorityLevel;
+ break;
+ }
+
+ var previousPriorityLevel = currentPriorityLevel;
+ currentPriorityLevel = priorityLevel;
+
+ try {
+ return eventHandler();
+ } finally {
+ currentPriorityLevel = previousPriorityLevel;
+ }
+}
+
+function unstable_wrapCallback(callback) {
+ var parentPriorityLevel = currentPriorityLevel;
+ return function () {
+ // This is a fork of runWithPriority, inlined for performance.
+ var previousPriorityLevel = currentPriorityLevel;
+ currentPriorityLevel = parentPriorityLevel;
+
+ try {
+ return callback.apply(this, arguments);
+ } finally {
+ currentPriorityLevel = previousPriorityLevel;
+ }
+ };
+}
+
+function unstable_scheduleCallback(priorityLevel, callback, options) {
+ var currentTime = exports.unstable_now();
+ var startTime;
+
+ if (typeof options === 'object' && options !== null) {
+ var delay = options.delay;
+
+ if (typeof delay === 'number' && delay > 0) {
+ startTime = currentTime + delay;
+ } else {
+ startTime = currentTime;
+ }
+ } else {
+ startTime = currentTime;
+ }
+
+ var timeout;
+
+ switch (priorityLevel) {
+ case ImmediatePriority:
+ timeout = IMMEDIATE_PRIORITY_TIMEOUT;
+ break;
+
+ case UserBlockingPriority:
+ timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
+ break;
+
+ case IdlePriority:
+ timeout = IDLE_PRIORITY_TIMEOUT;
+ break;
+
+ case LowPriority:
+ timeout = LOW_PRIORITY_TIMEOUT;
+ break;
+
+ case NormalPriority:
+ default:
+ timeout = NORMAL_PRIORITY_TIMEOUT;
+ break;
+ }
+
+ var expirationTime = startTime + timeout;
+ var newTask = {
+ id: taskIdCounter++,
+ callback: callback,
+ priorityLevel: priorityLevel,
+ startTime: startTime,
+ expirationTime: expirationTime,
+ sortIndex: -1
+ };
+
+ if (startTime > currentTime) {
+ // This is a delayed task.
+ newTask.sortIndex = startTime;
+ push(timerQueue, newTask);
+
+ if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
+ // All tasks are delayed, and this is the task with the earliest delay.
+ if (isHostTimeoutScheduled) {
+ // Cancel an existing timeout.
+ cancelHostTimeout();
+ } else {
+ isHostTimeoutScheduled = true;
+ } // Schedule a timeout.
+
+
+ requestHostTimeout(handleTimeout, startTime - currentTime);
+ }
+ } else {
+ newTask.sortIndex = expirationTime;
+ push(taskQueue, newTask);
+ // wait until the next time we yield.
+
+
+ if (!isHostCallbackScheduled && !isPerformingWork) {
+ isHostCallbackScheduled = true;
+ requestHostCallback(flushWork);
+ }
+ }
+
+ return newTask;
+}
+
+function unstable_pauseExecution() {
+}
+
+function unstable_continueExecution() {
+
+ if (!isHostCallbackScheduled && !isPerformingWork) {
+ isHostCallbackScheduled = true;
+ requestHostCallback(flushWork);
+ }
+}
+
+function unstable_getFirstCallbackNode() {
+ return peek(taskQueue);
+}
+
+function unstable_cancelCallback(task) {
+ // remove from the queue because you can't remove arbitrary nodes from an
+ // array based heap, only the first one.)
+
+
+ task.callback = null;
+}
+
+function unstable_getCurrentPriorityLevel() {
+ return currentPriorityLevel;
+}
+
+var isMessageLoopRunning = false;
+var scheduledHostCallback = null;
+var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
+// thread, like user events. By default, it yields multiple times per frame.
+// It does not attempt to align with frame boundaries, since most tasks don't
+// need to be frame aligned; for those that do, use requestAnimationFrame.
+
+var frameInterval = frameYieldMs;
+var startTime = -1;
+
+function shouldYieldToHost() {
+ var timeElapsed = exports.unstable_now() - startTime;
+
+ if (timeElapsed < frameInterval) {
+ // The main thread has only been blocked for a really short amount of time;
+ // smaller than a single frame. Don't yield yet.
+ return false;
+ } // The main thread has been blocked for a non-negligible amount of time. We
+
+
+ return true;
+}
+
+function requestPaint() {
+
+}
+
+function forceFrameRate(fps) {
+ if (fps < 0 || fps > 125) {
+ // Using console['error'] to evade Babel and ESLint
+ console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
+ return;
+ }
+
+ if (fps > 0) {
+ frameInterval = Math.floor(1000 / fps);
+ } else {
+ // reset the framerate
+ frameInterval = frameYieldMs;
+ }
+}
+
+var performWorkUntilDeadline = function () {
+ if (scheduledHostCallback !== null) {
+ var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread
+ // has been blocked.
+
+ startTime = currentTime;
+ var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the
+ // error can be observed.
+ //
+ // Intentionally not using a try-catch, since that makes some debugging
+ // techniques harder. Instead, if `scheduledHostCallback` errors, then
+ // `hasMoreWork` will remain true, and we'll continue the work loop.
+
+ var hasMoreWork = true;
+
+ try {
+ hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
+ } finally {
+ if (hasMoreWork) {
+ // If there's more work, schedule the next message event at the end
+ // of the preceding one.
+ schedulePerformWorkUntilDeadline();
+ } else {
+ isMessageLoopRunning = false;
+ scheduledHostCallback = null;
+ }
+ }
+ } else {
+ isMessageLoopRunning = false;
+ } // Yielding to the browser will give it a chance to paint, so we can
+};
+
+var schedulePerformWorkUntilDeadline;
+
+if (typeof localSetImmediate === 'function') {
+ // Node.js and old IE.
+ // There's a few reasons for why we prefer setImmediate.
+ //
+ // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
+ // (Even though this is a DOM fork of the Scheduler, you could get here
+ // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
+ // https://github.com/facebook/react/issues/20756
+ //
+ // But also, it runs earlier which is the semantic we want.
+ // If other browsers ever implement it, it's better to use it.
+ // Although both of these would be inferior to native scheduling.
+ schedulePerformWorkUntilDeadline = function () {
+ localSetImmediate(performWorkUntilDeadline);
+ };
+} else if (typeof MessageChannel !== 'undefined') {
+ // DOM and Worker environments.
+ // We prefer MessageChannel because of the 4ms setTimeout clamping.
+ var channel = new MessageChannel();
+ var port = channel.port2;
+ channel.port1.onmessage = performWorkUntilDeadline;
+
+ schedulePerformWorkUntilDeadline = function () {
+ port.postMessage(null);
+ };
+} else {
+ // We should only fallback here in non-browser environments.
+ schedulePerformWorkUntilDeadline = function () {
+ localSetTimeout(performWorkUntilDeadline, 0);
+ };
+}
+
+function requestHostCallback(callback) {
+ scheduledHostCallback = callback;
+
+ if (!isMessageLoopRunning) {
+ isMessageLoopRunning = true;
+ schedulePerformWorkUntilDeadline();
+ }
+}
+
+function requestHostTimeout(callback, ms) {
+ taskTimeoutID = localSetTimeout(function () {
+ callback(exports.unstable_now());
+ }, ms);
+}
+
+function cancelHostTimeout() {
+ localClearTimeout(taskTimeoutID);
+ taskTimeoutID = -1;
+}
+
+var unstable_requestPaint = requestPaint;
+var unstable_Profiling = null;
+
+exports.unstable_IdlePriority = IdlePriority;
+exports.unstable_ImmediatePriority = ImmediatePriority;
+exports.unstable_LowPriority = LowPriority;
+exports.unstable_NormalPriority = NormalPriority;
+exports.unstable_Profiling = unstable_Profiling;
+exports.unstable_UserBlockingPriority = UserBlockingPriority;
+exports.unstable_cancelCallback = unstable_cancelCallback;
+exports.unstable_continueExecution = unstable_continueExecution;
+exports.unstable_forceFrameRate = forceFrameRate;
+exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
+exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
+exports.unstable_next = unstable_next;
+exports.unstable_pauseExecution = unstable_pauseExecution;
+exports.unstable_requestPaint = unstable_requestPaint;
+exports.unstable_runWithPriority = unstable_runWithPriority;
+exports.unstable_scheduleCallback = unstable_scheduleCallback;
+exports.unstable_shouldYield = shouldYieldToHost;
+exports.unstable_wrapCallback = unstable_wrapCallback;
+ /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
+if (
+ typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
+ typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===
+ 'function'
+) {
+ __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());
+}
+
+ })();
+}